Showing Posts For arenta.2953:

Daredevil; super-hard counter to Reaper?

in Necromancer

Posted by: arenta.2953

arenta.2953

Easyest duel for thief right now is necro there is no necro skill that has lower cast time than 2/4sec ,most of them are 3/4.

Shroud is realy delight for a thief 2 interupt ,only fear skill 3 has no cast time,if i want to kill necro with thief with patince and time i will most of the time , just by timing properly d/p 4 – steal and basilisc.( i still prefer to avoid it 1v1 due to huge health pool and time necesery to do it)
3 new dazes with added dmg,omg thats gona hurt:),if succesfull cd increase 10sec,that is death shroud shutdown ,lol

With dardevil there is also an option to have best regen heal of all classes now, just by going acrobatics for assasin reward wich will give you about 500 heal on s/d 3 and add 450 per evade that is almost 1k heal ,prety spamable also
Mabe we will final see some thief bunker builds worth playing,and im happy about that:)

necros also get reapers shroud and better access to stability so until friday when we can actually test how strong the new reaper and daredevil will be in combat against each other we should put the “;)” and “lol” aside.

add to that just the action of going into shroud form can be traited as a stun break and temporary stability xD
seriously. reason i LOVE necro right there.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

"Bubbles" the hidden Elder Dragon

in Lore

Posted by: arenta.2953

arenta.2953

Out of all the elder dragons “Bubbles” seem to be only one in this entire game where we have not seen one of his Minions.

We have mention of DSD minions by the inquest since they captured one or maybe more in other inquest bases but even then we still manage to magically avoid seeing DSD minions.

Mordy’s minions was not much of a mystery since get to see his first type being the Husks in Crucible of Eternity.

Anyone want to guess when we may finally get to see a DSD minion?

I’m just throwing a curve ball and say maybe after we defeat all the other ED or sometime after we defeat Primordus, Jormag, or Kralkatorrik as the 3rd ED we defeat since so far DSD been avoiding the Order and Pact so DSD appears to be the only ED that can build his army with minimal interference.

They may lead to DSD having the largest Minion army.

technically the first Mordremoth minion we saw was the sylvari xD

Fortunately, that’s the GW1 lion statue. As long as we leave it at the bottom of the harbor, this catastrophe can clearly be averted.

-random sylvari-
oh….pretty statue drags it up

hey guys. look what i found! lets set it up at the harbor mouth =D

Well we know each Elder dragon don’t like each other so we may have future story arc where two of the Elder Dragons go to war with each other so we can remove 2 in one story Arc.

As for removing the remaining well we still lack info on where the Elder Dragons come from and their origins so maybe finding that may lead to a event that cause the remaining dragons we have not defeated yet to be removed.

Back on topic:

Bubble’s minions has been avoided so far but the Inquest has shown to have the means to captre DSD’s minions they may have captured more and placed them in other research labs.
Not to mention each Elder Dragon does seek to expand their territory so eventually DSD may head into our current Tyria location and the Pact is giving them plenty of room by removing certain Elder Dragons.

Unless DSD has eyes on another place we can’t enter yet and force them to send someone to ask for the Pact’s aid.

or the DSD might be working on a different continent….

say….cantha?

as that continent is much more focused on the coast.

if all the elder dragons ever focus on is Tyria. i’m gonna get really bored with them.

so what if they kill Tyria….we have life on other continents. big pitty if we lose. life will continue on on those continents the elder dragons ignored.

so much for a big threat. just move to a different continent…

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Teaser this week?

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

to be fair
the only 2 left are the Forge and Druid

we all know their weapons, and their names.

and speculation about their themes are likely to be pretty spot on.

so the hype for these isn’t going to be much….(would have been better to get them over with before the unknown ones)

of coarse…..if Anet descides to do a 180, punch me, and reveal ranger isn’t getting a staff, but a off-hand sword, main hand dagger, hammer, rifle, or shield..
then that would be the biggest surprise ever xD

as for Forge, hype wise there isn’t much anticipation

but demand wise, there is a steady amount as Engineers have been suffering due to the massive ammount of reflects, invulnerabilities, and blocks that prevent alot of engineers skills (engineers lack the mobility and melee to counter mesmers….unless u got a flamethrower in which case BURN MESMER BURN)

so engineer hammer and moving drones would actually kitten off the community if Anet changed it to something else (as its something engineers could really use)

so yeah, final stretch.

give my Engineer rifle 1 skill an optional animation change plz <.< (optional change. like a gem store one so i can aim my rifle. not shotgun my sniper)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

animation kits

where u can switch the engineer rifle 1 skill animation with warrior rifle 1 skill animation

pzzzzzzzzz

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

An Old Request

in Engineer

Posted by: arenta.2953

arenta.2953

I love the animation, changing it is a terrible idea.

i said optional change.

its better than me going into game files to manually change it.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

An Old Request

in Engineer

Posted by: arenta.2953

arenta.2953

…without needing to be on a dull warrior…

engineer is fun and exciting…

jsut give us warrior 1 rifle animation

This seems contradictory!

na, engineer’s skills are what make it fun (while warriors are….kinda static)

but the engineer’s rifle 1 skill is annoying to me (i like the 2-5 though)

i just want an option to switch it to aimed animation.
then it would be perfect.

cause i’m really tired of the asuran crotch shots.

sorry. but i’m not a fan of this
http://download.gamezone.com/uploads/image/data/1111267/Bigkitten.jpg

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

An Old Request

in Engineer

Posted by: arenta.2953

arenta.2953

Yes its been said before

but for peets sake. can Anet plz give engineers the option to choose animation for rifle 1?

i’m really tired of the hit shot. i just want my character to aim like a normal rifle without needing to be on a dull warrior

engineer is fun and exciting…but that rifle 1 animation….just whyyyyy

plz?
you wouldnt need to make a new animation, jsut give us warrior 1 rifle animation (make it an option)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Weddings & passive buff

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Hi!

Normally im not one of these people that are very fond of these kinda things but it would be rly fun if anet actually added weddings as in you could talk to an npc and marry another person and share a special surname as a title (which you could decide together). The twist would be that you could get a passive buff of 5-10% magic find if youre married!

Im such a girl right now i know…

we did this in Mabinogi (even made it possible to adopt other players as kids)

and if you partied with them. it gave a small buff.

it was fun =)

http://i.ytimg.com/vi/V6t_ItISITc/maxresdefault.jpg

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

So whats everyones Reaper gonna look like?

in Necromancer

Posted by: arenta.2953

arenta.2953

sorry for double post…
original wont let me add a 3rd….

idk why
heres updated reaper

Attachments:

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Describe the Daredevil in 3 Words.

in Thief

Posted by: arenta.2953

arenta.2953

[Insert Staff Innuendo.]

watch the shaft

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Describe the Daredevil in 3 Words.

in Thief

Posted by: arenta.2953

arenta.2953

Finishers on Dodges

or

Can’t contain fanboyism

food for reaper

or

Reaper wants munchies

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

IGN Tweet & Core Game = F2P - what does this mean? [unconfirmed]

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Yawn*

All you people that are screaming terror on the F2P core game need to do a little research. But wait this is the internet why would you try to google before whining.
From the data mined “Trial Account”
http://thatshaman.blogspot.com/2014/07/upcoming-features-from-entanglement.html
List from /u/Vahkris on reddit:
Only one or two character slots
Limit of level 15
Seems like a limit on how high a “rank” you can get (specific to trial or possibly PvP related)
Only able to send mail to friends.
Can’t send items or gold through mail
Can’t speak in map chat
Can’t access Team Arenas
Can’t access main WvW maps (EB and Borderlands)

i’m ok with that

(was terrified to think of F2P in WvW…..endless AFK F2P alts who take up room in WvW so your server has less room to fight the enemy with….would be a nightmare)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Beta Story: Where did Canach come from?

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

I agree with Tyloric. We’re probably missing the very beginning of the story where Canach decides, or rather forces us to let him join our group (with some disapproval from the others no doubt, as he’s a Sylvari).

So what if you main a sylvari? I do, the group didn’t seem too upset over that (the main group not the pact members).

Didn’t Anise assign him to us after the attack on the Pale Tree?

As it was stated, she assigned him to the pact not us. I have feeling, again as someone else pointed out, we are missing something at the start of the story which has him appear. Where the story starts is just a good lead in to the new zone

Canach, being a new face and voice, made it so i actually listened to the story and enjoyed it

while every time i see Trahearne start talking i skip dialogue cause i relate Trahearne to “boring lecture about stuff i give 0 craps about”.
if Trahearne was dong what Canach is doing, i’d likely skip the story as soon as Trahearne showed up. and end up not enjoying HoT

While I agree it’s nice to see Canach a little more since the time of South Sun Cove, I don’t agree about what you say on Trahearne, but I rather like the “boring” details he gives us and the insight into Orr as well as just the fact he was a scholar who rose into the position he did with our aid. I just like Trahearne for many reasons and I do understand why people don’t like him as well. There are times I get annoyed with him but it’s more the fact he will sometimes not attack when I am during the personal story and not actually him over all (so more just a bug where I am standing too far back for the programming to register I’ve engaged a target).

I have a feeling part of the story will either go over us killing Trahearne because he’s fallen to corruption, saving him from the corruption like Glint was saved centuries ago, or just saving him and the rest of Destiny’s Edge since they were with him at the time of the airships being destroyed.

But to each their own opinion there and on Trahearne in general. There was an entire forum over him and why people hated him with an argument going between the two groups (who hated him and who didn’t). Though, I could just like Trahearne because I can relate to his character. Who knows.

you misunderstand me

When Canach tells me whats going on, i listen cause he says things at the appropriate time and with the right mood/emotions.

while Trahearne will start lecturing about orr immediatly after i help professor gorr stop risen from destroying his lab by using a new weapon.
aka, NOT THE TIME for exposition
and Trahearne does it all in the same bored voice that sounds like the voice actors doesn’t give a crap about the situation the character is in.

in the mission with professor gorr, after we kill the risen, you can tell from gorr’s voice he is a bit tired, still a bit jumpy, but happy that his invention succeeded. and the player character seems a bit jumpy as well.

but trahearne just starts lecture(NOT A GOOD TIME) in a bored voice like that entire fiasco didn’t just happen

Trahearne as a character is fine. he’s a scholar. and advisor.

but Anet needs to kick his voice actor in the butt to get some emotion out of him.

and think carefully about when the time for exposition is. and when it isn’t.

for example. discovering the corpse of a risen under lions arch that stands out. but there are no moving risen nearby. good time for exposition about orr and how the risen relates to orr

example 2. destroying a lab during a mad fight using experimental weapons to stop risen from killing us, followed by MORE risen when the person on the golem-phone mishear you. durign an epic, and slightly funny fight. finally after its calm for a bit and your excited about the new weapon……
that is NOT the time for exposition about how “trahearne wandered orr for years” blah blah

the story is NOT about trahearne in that mission. or about orr!
its about Gorr and his new weapon that corrupts magical energy and redirects it at the risen to destroy them from the inside out!

and yet….Anet throws trahearne’s backstory in there….why? it ruins Gorr’s moment of glory!

time is IMPORTANT. you need to know when an exposition dump is needed, and about what. you can’t throw it in randomly.

in short. Give Trahearne emotion (in the voice acting. people hated emotionless girl from twilight. and for the same reason they hate Trahearne)
time when he dumps exposition on you better(aka when its appropriate.)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Where are my guns

in Thief

Posted by: arenta.2953

arenta.2953

(actually this will be interesting, slow attacking with massive alpha and tons of chill/freeze reaper. vs fast attacking, low-mid alpha, with tons of condition removal and evade daredevil. who will win? Reaper will have to rely on freeze(as chill will just be removed by thief evade) while thief will have to time its evades constantly……)

Daredevil will probably just interrupt the Reaper every time he tries something big, and then let Pulmonary Impact do the rest.

keep in mind if its that easy for daredevil to shut reaper down, reaper will likely get buffs to attack speed. or daredevil will be nerfed to let reaper get some big hits in.

Anet wont leave it so daredevil can easily murder reaper.
they’ll buff or nerf so that Reaper can counter in some way.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Where are my guns

in Thief

Posted by: arenta.2953

arenta.2953

While I would have liked Rifle, I’m not gonna just poop all over a legitimately cool Elite specialization just because I didn’t get what I wanted.

kekekekkeke

Reaper approves. no ranged combat for theif. come close to my Greatsword. and feel my ice cold elite >=D

(actually this will be interesting, slow attacking with massive alpha and tons of chill/freeze reaper. vs fast attacking, low-mid alpha, with tons of condition removal and evade daredevil. who will win? Reaper will have to rely on freeze(as chill will just be removed by thief evade) while thief will have to time its evades constantly……)

one things for sure. both of these classes will continue to HATE mesmers.

(and i personally wanted rifle for thief…..or at the very least a Greatsword or hell a spear! staff made me give up on my theif and make my necro my main)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Beta Story: Where did Canach come from?

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

Canach is there cause he’s a sylvari we can care about. sorta a new face that we can see for his situation

imagine if it was Trahearne that was there as a survivor of the massacre…..well trahearne is pact commander and so they would have to do what he said. there would be no one saying “screw you sylvari, i dont trust you”

and honestly, if it was trahearne in canach’s place. i wouldn’t care about the sylvari and i would be in favor of killing them….just to kill Trahearne.
-i’d skip the dialogue and jsut choose the “murder trahearne” option…..regardless of how many innocent sylvari might die by my action.

but Canach isn’t the known leader. he’s a new face(kinda). he’s someone that people can go “can we trust him, he doesn’t have a solid position of power.” and as a result people can choose if they trust him or not.
Because its Canach, and not Trahearne. i’m actually listening to his side of the story and deciding if i want to trust him or not.

and ironically, because its Canach, i actually choose to side with him and save the sylvari in the BWE.
which surprised me afterwords because i hate trahearne so much…..

Canach is just so…..normal? relatable? interesting?
in a way that Trahearne isn’t.

Canach seems like the type to stand up on his own and fight impossible odds…..a bit like Tybalt did on claw island.
and because of that, i actually like him.

-
-
Canach, being a new face and voice, made it so i actually listened to the story and enjoyed it

while every time i see Trahearne start talking i skip dialogue cause i relate Trahearne to “boring lecture about stuff i give 0 craps about”.
if Trahearne was dong what Canach is doing, i’d likely skip the story as soon as Trahearne showed up. and end up not enjoying HoT

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Anniversary Sales [End.]

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

Day 7

Black Feather Wings – 500 gems

This was in the gem store like a month ago. This has got to be the most pathetic sale ever.

not really

so many people apparently wanted it to return.
so it has.

and keep in mind we still have ALOT of days of sales left to go.

Anet isn’t goign to give out the really rare stuff yet. they gonna leave that till last to get as much money as they can out of people.

so far, i’ve loved the sale ^.^
stuff in shop for discount price
and stuff no longer in shop for normal price

its a great time for me =D

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

ok guys

new content with stability

DOES NOT WORK

you know the end of season 2 of living world? when you fight the shadow of the dragon?

yeah….FAIL

that shield gives you stability to give you time to light the divine fire walls.
and stop the dragon from knocking you up, or aside.

but NOT ANYMORE.

with “stacking stability” crap, the dragon RIPS through your PATHETIC excuse for stability. and knocks you straight out of that shield and into the air.

making the missions a PAIN IN THE kitten to do.

FAAAAAAAAAAAAAAAAAAIIIIIIIIIIILLLLLLLLLLLLL

it doesn’t help that, as a necro, your choices for heals are limited -.-

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Character Bio-Anabuki

in Community Creations

Posted by: arenta.2953

arenta.2953

ty Intoxicate.1279

epic picture =D

Attachments:

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

[UNDER CONSTRUCTION] Avis' Artshop

in Community Creations

Posted by: arenta.2953

arenta.2953

i like it =D

sent other half of payment

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Is it safe to make a necromancer?

in Necromancer

Posted by: arenta.2953

arenta.2953

Reaper, especially greatsword and shouts, was/were undertuned in the bwe but it seems Anet has taken our feedback seriously and most of the complaints were addressed. So while we dont really know how good the reaper will be, the changes robert gee talked about in the tread were in my opinion rather promising.

Ahh and to the minionmaster post. Even if mms ever become viable (some believe mm is is already viable with the recent ai improvements), they would still be hated in pvp like turrent engi was when it was kinda viable.

true true

though i think most of the turret hate was from stationary stuff

engi elite will hopefully have drone turrets. so who knows =D

actually if it does…i might have to make an engi…..i just wish the 1 skill let me aim down the gun. not fire from the hip T.T i’m ok with the 2-5 skills…but that 1 skill animation….bleeeeeh

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

A golden opportunity wasted with spec

in Thief

Posted by: arenta.2953

arenta.2953

more likely to be engineers future spec than thieves

doubtful
as engi already has rifle

they could change how rifle functions for the elite proffession i guess……
….seriously if they jsut change the animation i’ll make an engi T.T

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Is it safe to make a necromancer?

in Necromancer

Posted by: arenta.2953

arenta.2953

even with people calling reaper weak during the beta. i found it quite solid

sure its slow, its dmg is in slow high alpha hits.
and the pull was a bit bugged

but the promise it had, and the playstyle was insanely fun.

however, for dungeons and fractals….beware summoning minions. alot of groups kick you for summon minions as minion master is still considered…well crap.

this is mostly due to how easily they die in PvE (yes even with the +71% hp). against a boss its just insta kill.

and in PvP i’ve had several parties who see me summon my minions and then the party leaves the pvp match(logg out) and leave me alone because “fail build alert”

at this point….even if they do make minions viable, the community’s opinion of them will make it hard for people to accept the build.

and thats really dissapointing for me….as i use a vamperic minion build (bone minions, flesh golem, and 2 physical dmg wells)
the build works very well(its a tank build designed for high dmg without condition or critical dmg. the loss of dmg from critical and conditions is made up for through the vamperic bonus dmg/heals. and the high dmg of the minions.

its allowed me to go through a fractal run with a group of new people(4 of us total. so we down 1 person. and one of the 4 is a lv 67. only i have done fractals out of the group before)

hopefuly reaper will make people forget about minion master’s bad reputation…..
or they could make minion management easier(auto summon, auto explode on death, etc)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

[Suggestion] Friendly pull

in Guild Wars 2: Heart of Thorns

Posted by: arenta.2953

arenta.2953

While the idea of extracting an ally from danger is kind of cool, I feel like this skill would almost certainly be used for trolling more than anything else.

it exists for necro

necro can use shroud skill 4 to pull up to 4 downed allies to it

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

A bug report is more useful to devs than a rant… just saying…

it isn’t a bug

theres A TON of PvE monsters who spam the knockdown so many times a secound that stability is USELESS

like Necro’s lich form, or plague form…..COME ON. i didn’t even know these COULD be knocked down.

they don’t have the animation for it.

but i know they knocked down, cause the stability stacks are gone, my skills all went on cooldown, and i cant MOVE.

WTF. it was ONE mordremoth!!!!!! ONE.

its getting overkill

other monsters it happens with, various bosses in fractals, as well as Arah, where the plaguebringers start pulling you left and right non stop.

RIP elite skills.

Been chained pulled by krait yet? Doesn’t even matter if you have stunbreakers slotted.

i’ve been avoiding them so far =/

but Anet really needs to fix stability…its just not right to have a plague(aka a swarm of bugs) knocked to the ground by a single enemy and then held there…….its a swarm of bugs!

the fact alone there is no animation for “knockdown” for plague and lich form shows that they shouldnt be knocked down. i’m surprised it doesnt crash the game honestly. cause thats a missing file error. usually a game client fatal error

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

A bug report is more useful to devs than a rant… just saying…

it isn’t a bug

theres A TON of PvE monsters who spam the knockdown so many times a secound that stability is USELESS

like Necro’s lich form, or plague form…..COME ON. i didn’t even know these COULD be knocked down.

they don’t have the animation for it.

but i know they knocked down, cause the stability stacks are gone, my skills all went on cooldown, and i cant MOVE.

WTF. it was ONE mordremoth!!!!!! ONE.

its getting overkill

other monsters it happens with, various bosses in fractals, as well as Arah, where the plaguebringers start pulling you left and right non stop.

RIP elite skills.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

I would pay for a Necromancer Pet 'skin pack'

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

mostly the AI seems to have been fixed

theres still a few issues where it gets stuck on stuff(let it jump off ledges plz!)

but for the most part, if it has a path to get to its target, it will go for them. no more sitting doing nothing.

if it is stuck on something(like a cactus….i kid you not) then it freaks out, spazzing non stop until it gets out. so it seems like the AI is doing all it can to get to your target.

and for minion’s appearances.
skeleton skins
also spirit skins(like kinda ghost like or phantom)
could also have a skin where its normal zombies, but they all have bunny ears, or little top hats

and i’d like to be able to name my minions (equip skill>right click skill opens window to place custom name> minion uses that name any time its summoned)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Least played profession

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

engineer

Thief is insanely popular (PvP, WvW, dungeons, fractals)
Warriors tend to have a steady following
Ele is the last of the really popular

and then in 2nd place are ranger, mesmers, necros, and guardians. (ranger and Necro go up and down)

engi’s are the least. though they seem to be getting a bit more popular.

This basicly, only with guardians put into the tier 1, since everyone and their mother plays guardian in WvW.

possibly.
i have seen an increase in guardians lately….i jsut rarely notice cause i’m the one running ahead xD

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

A golden opportunity wasted with spec

in Thief

Posted by: arenta.2953

arenta.2953

A rifle can be fired from the hip too. Though it’s not optimal for either. I mean was the last time you saw SWAT fire a shotgun from the hip?

true
but the fact is, what kind of commando fires a rifle at long range from the hip =/

if they let me use the warrior rifle 1 skill animation for engi 1 skill animation, it would make it more appealing

i’m ok with from the hip for the shotgun blast

but for the normal shot…its just bleh

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Least played profession

in Guild Wars 2 Discussion

Posted by: arenta.2953

arenta.2953

engineer

Thief is insanely popular (PvP, WvW, dungeons, fractals)
Warriors tend to have a steady following
Ele is the last of the really popular

and then in 2nd place are ranger, mesmers, necros, and guardians. (ranger and Necro go up and down)

engi’s are the least. though they seem to be getting a bit more popular.

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Posted by: arenta.2953

arenta.2953

……?

soldiers wear heavy armor. correct

commandos wear less heavy armor in favor of mobility, silence, and practicality as you rely on ambush and flanking.

so….wheres the joke?
commando isn’t a soldier

commando is the one behind enemy lines. soldier is the one in the middle of the front lines

So uh, an engi?

probably a better comparison yes

but….reason i against engi being it…
is engi already has rifle…..and they kitten it up by making it a hip fire shotgun.

and not a rifle.

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arenta.2953

keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.

If we’re talking about real warhammers and not ingame abominations, they weren’t very heavy. Here’s a reproduction of Two handed hammer http://www.myarmoury.com/othr_aa_bec.html
verall length: 59"
Weight: 3.75 pounds
Width of head: 7.25"
Top spike: 7" long
Beak: 3.75" long

One handed maces could weight 1-1.5 kgs.

So staff with both metal ends is comparable in weight, but has a high momentum due to length. The only difference between staff and real warhammer is that staff is blunt, while warhammer – pointed.

try a 2 handed warhammer

not a 1 handed

also your first one is a pole axe
aka piercing. not blunt

2h warhammer is just that. a giant hammer ment for war.

http://zweilawyer.com/wp-content/uploads/2011/08/combact-becorbin.jpg

I gotta say, that looks like a staff with a fancy metal cap on the end.

the difference being
it has most of its weight on 1 end.
like a scythe.

so that it maximizes the dmg a hit can do.

a staff balances the weight on both ends.

if you add a blade to it. its a spear, or glaive, or halberd, or pole axe, or so many others
all far superior to a staff

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Posted by: arenta.2953

arenta.2953

keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.

If we’re talking about real warhammers and not ingame abominations, they weren’t very heavy. Here’s a reproduction of Two handed hammer http://www.myarmoury.com/othr_aa_bec.html
verall length: 59"
Weight: 3.75 pounds
Width of head: 7.25"
Top spike: 7" long
Beak: 3.75" long

One handed maces could weight 1-1.5 kgs.

So staff with both metal ends is comparable in weight, but has a high momentum due to length. The only difference between staff and real warhammer is that staff is blunt, while warhammer – pointed.

try a 2 handed warhammer

not a 1 handed

also your first one is a pole axe
aka piercing. not blunt

2h warhammer is just that. a giant hammer ment for war.

http://zweilawyer.com/wp-content/uploads/2011/08/combact-becorbin.jpg

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Posted by: arenta.2953

arenta.2953

Would not Commando be a Warrior specialization?

na cause thats heavy armor on a non agile class
that isn’t sneaky

theif is agile, medium armor, and stealthy. a good commando

warrior is more the normal soldier. carrying heavy weapons. but not fast. going more for the middle of the battle

while commando is behind enemy lines

Joke’s on you, soldier classes wear heavy armor

……?

soldiers wear heavy armor. correct

commandos wear less heavy armor in favor of mobility, silence, and practicality as you rely on ambush and flanking.

so….wheres the joke?
commando isn’t a soldier

commando is the one behind enemy lines. soldier is the one in the middle of the front lines

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arenta.2953

it would still snap in half long before a mace or warhammer while causing less dmg.

Let me assure you that my staff, made of spirit wood and deldrimor steel, won’t ever snap anyway.

go have a warhammer norn swing at the middle of the staff.

see if it survives xD

on one hand. you’ll have 2 mini staffs

on the other..you’ll have the perfect bent wood for a new long bow

worst case senario. it continues on through with little resistance. and whatever is behind the staff turns into….well….mush

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arenta.2953

Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.

Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.

Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:

https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161

Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.

until the staff breaks in half cause its wood

and the hammer continues smashing cause its metal

You really ought not underestimate wood as a material.
It is very stern stuff.

sure its sturdy…..but it doesnt last as long as metal.

and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)

Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?

They absolutely would.
A metal-shod staff is typical of a melee-type staff with a few exceptions.
The issue is that people are thinking of Eastern-styled martial arts, and not how Staves were used in the West… which was a lot heavier and more damaging.

He wasn’t wrong about the tripping and such, however. They were also used for that.

it would still snap in half long before a mace or warhammer while causing less dmg.

keep in mind the weight of the weapons. warhammer is designed to bring all that weight down on the blow.

while staff has balanced weight throughout it. hence the impact being alot less effective (its easy to do multiple hits though. but each individual hit will be minor compared to a single hit from the warhammer)

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Posted by: arenta.2953

arenta.2953

Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.

Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.

Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:

https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161

Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.

until the staff breaks in half cause its wood

and the hammer continues smashing cause its metal

You really ought not underestimate wood as a material.
It is very stern stuff.

sure its sturdy…..but it doesnt last as long as metal.

and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)

Wouldn’t metal endpieces (like those shown on the artwork) solve that problem?

nope. they lack the MAJOR important factors that make warhammer effective.

aka WEIGHT.

the staff is low weight. so when you swing, theres ALOT less force behind that.

when a warhammer swings, theres so much weight on that warhead, that even holding on to the weapon is hard. and when it hits. all that force is so great, and so focused on the warhead. that it HITS HARD

the metal on the staff only stops it from splintering
but it will still snap in half.

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arenta.2953

What, pray tell, is the Five Point Palm Exploding Heart Technique?

plays a flute by a campfire

sneaks up from behind and puts headphones on Agent Noun

turns on beiber music

watches him rip out his own heart

that is what it is……oh w8..exploding…

wanders off to find TnT

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Posted by: arenta.2953

arenta.2953

Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.

Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.

Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:

https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161

Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.

Meh, did you even notice how many times he has to hit the helmet?

The helmets only bent because the dummy is rigid — that’s like someone is trying to headbutt an incoming hammer. lol.

If that helmet is on a person, the body will react to the impact and will naturally cushion it by moving the head away from the impact point. That’s how heavily armored knights survive back in those times.

The only real value of hammer or any blunt weapons is to topple or knock down a heavy armored knight where it would be impossible for the knight to get up. Staves are mainly used for tripping and disarming. Blunt weapons are used for their stopping power, not for dealing damage — critical or otherwise.

except for stuff like great axes or greatswords

which combine sharp weapons with weight of blunt weapons

so while it neither excels at cutting, or at blunt dmg.

it does a pretty good job of doing a mix of both.

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Posted by: arenta.2953

arenta.2953

So is the name daredevil or enforcer?

Daredevil is likely the name.
Enforcer Training is likely more for the sake of linking them back to a criminal theme.
An “Enforcer” really would be the type of criminal to use a staff or club.

For that reason I think I could get behind enforcer more easily. We’ll see tomorrow I guess.

inb4 its neither
and they call it monk

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Posted by: arenta.2953

arenta.2953

Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.

Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.

Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:

https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161

Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.

until the staff breaks in half cause its wood

and the hammer continues smashing cause its metal

You really ought not underestimate wood as a material.
It is very stern stuff.

sure its sturdy…..but it doesnt last as long as metal.

and if you wack it against hard stuff like rocks or armor. its going to cause less dmg than a warhammer or mace.
and break before the warhammer or mace. (while warhammer and mace will mostly just get a few dents)

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Posted by: arenta.2953

arenta.2953

Blunt weapons are not significantly better against heavy armor, that is a common misconception. Rapiers are specially made against heavy armor. A well-made rapier can even pierce a heavy armor, otherwise the wielder will try to find weak points on the armor and exploit it — which mean, it can deal critical damage.

Blunt weapons, on the other hand, can only stop the heavy armored target by knocking the target down — not necessarily dealing damage — critical or otherwise. Critical hits from blunt weapons are only possible against non-heavy armor target.

Instead of a full response, I will simply provide you a link to a video of an untrained, unfit man with a cheap hammer turning both historical and modern helmets into scrap:

https://www.youtube.com/watch?feature=player_detailpage&v=CZEAcTaogVY#t=161

Blunt weapons of various types were specifically used to counter armor because armor padding provides very little aid when the armor crumples in on you.
More importantly, staves used properly can strike just as hard as hammers.

until the staff breaks in half cause its wood

and the hammer continues smashing cause its metal

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Posted by: arenta.2953

arenta.2953

Please rename it to “Five Finger Heart Exploding Technique”.

You’re using a staff not your fingers.

Also, allow it to crit.

If you poke the eye, yeah sure, but you’re poking the chest and some professions have heavy armor. Even a half naked Elementalist is covered in dirt armor.

Perhaps you are right.
Maces, Hammers, and the Revenent Staff should not be able to critically hit at all.
There is no way that is imbalancing or foolish.
Particularly since blunt weapons are significantly better against heavy armor than bladed weapons, not worse.

keep in mind theif is already known for critical hits

adding a staff with endless evades and crits…would just overshadow the original thief

elite profession is supposed to play differently to, not overshadow, the original

for example, Necro’s shroud is a ranged ability.
Reaper shroud trades that ranged for close range dmg.

theif is high dmg bursts
daredevil is evade. but low-medium dmg.

not sayign you can’t use a crit burst daredevil (use dagger like normal)

but daredevil is going to be focusing on evades, not more crits.

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Posted by: arenta.2953

arenta.2953

pulmonary means lungs so I guess that’s a reason for them to not call it heart stopping whatever fingers

ok that makes more sense

a staff hit knocks the breath out of you. that makes sense for a blunt weapon.
but its easier to do it with a warhammer or mace xD

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Posted by: arenta.2953

arenta.2953

Would not Commando be a Warrior specialization?

na cause thats heavy armor on a non agile class
that isn’t sneaky

theif is agile, medium armor, and stealthy. a good commando

warrior is more the normal soldier. carrying heavy weapons. but not fast. going more for the middle of the battle

while commando is behind enemy lines

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Posted by: arenta.2953

arenta.2953

Please rename it to “Five Finger Heart Exploding Technique”.

You’re using a staff not your fingers.

Also, allow it to crit.

If you poke the eye, yeah sure, but you’re poking the chest and some professions have heavy armor. Even a half naked Elementalist is covered in dirt armor.

yep and heck….even if you do stab a necro in the heart…..well…..what is there to stab?
they a necromancer….they are pretty much undead themself xD

case in point the necromancer that stole the charr cubs.

You’re using a staff not your fingers.

It’s a Physical skill, aka an utility, it’s not linked to any weapon and it’s likely done using your hands.

even more reason to not crit.

wheres your poison tipped sharp weapons. designed to rip through that armor and skin. cause critical dmg as the poison on the blade destroys the body from within

and the jagged blade pulls stuff out as you pull the blade out of the body

last i checked, brute force causes more bruises than serious dmg.

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Posted by: arenta.2953

arenta.2953

no crit

crit is theif, with blades and sharp stuff

not a blunt staff wacking things in solid metal armor.

But but the heart explode and does critical damage!!!

does it?

how do you hit the heart?
you have a staff. (not a spear. )

at most your making the heart skip a beat or 2. but your not stabbing your staff through solid armor into the chest.

thats heartseeker. which is a thief skill. not daredevil.

if you want high dmg crits. go for theif

if you want high evasion with condition removal. but low dmg. go daredevil.

hence the “new professon”

Uh? So a thief isn’t a daredevil or a daredevil isn’t a thief.

Maybe I’m in roleplaying land. Get me out!

stuffs you down the rabbit hole

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Posted by: arenta.2953

arenta.2953

no crit

crit is theif, with blades and sharp stuff

not a blunt staff wacking things in solid metal armor.

But but the heart explode and does critical damage!!!

does it?

how do you hit the heart?
you have a staff. (not a spear. )

at most your making the heart skip a beat or 2. but your not stabbing your staff through solid armor into the chest.

thats heartseeker. which is a thief skill. not daredevil.

if you want high dmg crits. go for theif

if you want high evasion with condition removal. but low dmg. go daredevil.

hence the “new professon”

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Posted by: arenta.2953

arenta.2953

no crit

crit is theif, with blades and sharp stuff

not a blunt staff wacking things in solid metal armor.

if you want a critical build. go for sharp weapons. aka theif

if you want evades, condition removal, and bad dmg. go for the new prof. thats the theme.

instead of high dmg like theif is known for

the new version is high evasion, but low dmg

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Posted by: arenta.2953

arenta.2953

good good

but lets see if it works first. cause this isn’t the first time they’ve fixed that buy

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