currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
anet needs to give cele back to eles. it’s not like any other classes needed it that much, and with the new amulets its not like any other class will want it.
multiple nerfs and removal of the amulet that had kept ele viable for years was terribly short sighted of anet. it was never going to do anything but ruin the class.
bring back cele ele. I used to love having them on my team. now they are better than warrior, but still an equally pointless pick.
adding rev while ruining warrior made gw2 effectively stay a 8 class game. the nerfs to ele and mes are dangerously close to making this practically a 6 class game. pathetic balance from anet.
Something is strange… for few months of playing pvp I could say my “50% chance” of winning was rather lower and I had more matches lost than won during the day.
Since leagues ended and people roll with unranked then first time in my life I got such a huge winning streak, most of those matches were soloq and two were trio premade with guildies.
For what reason this happened?
if you form a trio of strong players on TS you can dominate. my pal just got back into gw2 and when he was trying out scrapper (he’s played engi since beta and he’s p great) with myslef on DH and my pal on reaper we had a massive winstreak. even beating guild teams.
most unranked players are pretty poor at combat and rotating, so a few above average players with good builds who play like they haven’t been lobotomised is super strong.
hell yeah, it’s called shelving your warriors.
having a great time, loads of kills, loads of wins, loads of fun.
I agree with everything apart from invun icons. signet of stone, zerker stance, elixer S etc all operate differently so I feel different icons are fine. there are only a few of those skills, and the icons are pretty easy to pick up. otherwise, hella sensible suggestions dude.
DH is a damage spec with minor support. it has good ranged single target damage, and short bursts of CC and AOE damage. it has a defined role and play style. but it is very beatable, hence why it’s not seen in pro teams.
I would have said its a CC spec, being based around traps and all. Leaving aside the fact that its not OP at a high level I would say the traps should do minimal damage, being largely cc and the bow should do the damage.
trap CC was nerfed recently to a 1/2 sec daze. it’s hardly anything. maw has CC sure, but it is an elite skill. 1/2 sec of daze is pretty miserable, and it must be rembered that it is not baseline- it comes from a trait. so making traps do minimal damage actually means untraited traps would be terrible.
it’s a mostly damage spec with a small amount of CC I think. the bow does do most of the damage. if the DH is playing with a RF they will only have one damage trap which will do a tiny CC and an average damage burst every 20-26 seconds.
@morrolan. with scrapper you can just rotate blocks heals and evades while applying heavy pressure. it usually gets a win vs most players.
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server merges were needed a long time ago. this game has too many servers and too few players. it’s been a problem that has only been exacerbated over time, and the huge new BLs have made it so much more apparent.
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not really a post for the pvp forum…
but on topic, considering some of the outfits that are in the game im glad people cant play as children.
plus a lot of people have hangups about killing children in video games.
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Rocket Charge and Acid Bomb are already two of the strongest skills we have. If you’re going to add evades to anything, make it Rocket Boots or something that actually needs help.
Ladies and Jets i will sum it up,
L2P against DH
or just play scrapper & only pay attention when the enemy is condi. you can just blindly spam rotations vs power builds & win easily.
TL;DR
owned again by a DH ;_;
=
DH gets nerfed every patch. reaper and scrapper are much more powerful and faceroll currently. DH has no presence in pro play either, and it was just nerfed again despite this.
guardian has always been the easiest class in the game to play, and will continue to be so. but one class must be the easiest, it just has to be that way. you can’t have nine classes and not have one be the easiest. regardless, if the skill difference between you and the DH who is rolling your face on the floor is a big as you think it is you wouldn’t be losing. you would be able to outplay and beat them.
DH is a damage spec with minor support. it has good ranged single target damage, and short bursts of CC and AOE damage. it has a defined role and play style. but it is very beatable, hence why it’s not seen in pro teams.
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JI is essential. wings and double smite condition are enough condi clear.
JI lets you perform true shot test of faith combos, which are excellent. I’ll quote the combo from my warrior vs DH post
I’ll elaborate on the combo. it will ruin most classes days.
start the cast for true shot. when it’s almost done use JI. drop test of faith as soon as you land so heavy light on true shot will knock them back through the blades. then use spear of justice to pull them back to you. then swap to GS and finish them off with 2.
ofc a stunbreak or an invun can save the opponent, but it’s a big surprise and usually takes over half their HP if they survive it. it’s easy to use your remaining meditations and virtues to survive long enough to win.
I’ve tried builds like this.
no defense is too YOLO, and you need strength and berserker for make m/sh actually good. I prefer rifle over hammer, but no fast hands ruins the fast combos you need to make those 15 seconds of zerk count.
fast hands just needs to be baseline. there is very little argument about it.
maintain strong offensive pressure and manage your condis.
I’ve been playing DH over scrapper (a class I have significantly more skill and time on) just because it beast necros so easily, and that was the only class that gave me trouble. marauders meditation DH with just the heal trap and test of faith is ruthless and can beat anything provided you can pressure and manage cooldowns.
seriously. I have zero fear on DH and every time I die is a goof of mine or a failure of my team.
PS- run double smite condi and air/gen on longbow.
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I’ll elaborate on the combo. it will ruin most classes days.
start the cast for true shot. when it’s almost done use JI. drop test of faith as soon as you land so heavy light on true shot will knock them back through the blades. then use spear of justice to pull them back to you. then swap to GS and finish them off with 2.
ofc a stunbreak or an invun can save the opponent, but it’s a big surprise and usually takes over half their HP if they survive it. it’s easy to use your remaining meditations and virtues to survive long enough to win.
I’ve been playing DH. the true shot JI test of faith combo destroys warriors. just use that.
gunflame is gimmick. it does a lot of damage, but a dodge or heavy counter pressure will ruin the warriors day. if you can take over 50% of his health in the opening combo there is no way for him to recover from it.
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I’m surprised scappers don’t drop inventions for tools because:
-Adrenal implant now stacks with vigor up to 100% endurance regen (basically old vigor). Stack this with energy sigil and you now have perma- pre-nerf vigor.
- Traited toolkit is a 3s block on 13s CD, and the point-pressure from nails and pry bar are real.
- Takedown round is passive damage, which is the foundation of gw2 combat now, or otherwise streamlined kits works very well with heal-on-swiftness
yup, tools is essential for wvw roaming, but the med kits are excellent sustain that is hard to overlook, plus mecha legs is anti chill. investions is debatably better on point, but I run both in different engi builds.
still, B over TK never flew with me.
-snip-
The issue here is that you don’t understand that the criteria for maintaining that 51% is the difficult part. That’s like saying an amber can keep playing like an amber and hit legendary if their win rate is over 50%. You have to keep improving to maintain that 51% (or make a premade with the previous meta cheese).
The guy obviously has no idea what he’s talking about. He thinks keeping a 51% win rate is like a walk in the park. And he also doesnt get the fact that as the higher you climb up the division, the harder the competition will be. So yeah you do have to be good or else you will get reked by the big boys.
surely you can grind it. my pal is a flawed but decent player and plays flawed builds, and he got to legendary. he advocates a lot of bad rotations too. but, he plays in premades and has a stupid amount of time on his hands to play gw2.
I never left emerald due to having a lot of other things to do apart from pvp, but I played a lot of games vs full diamond and legendary teams due to who I partied with. they were better sure, but not that much better. it’s much more about games than skill.
I’ve just given up on the class.
it was fun for a long while, but it’s just bad and bland now. stances as f skills could change that, but I just don’t have the faith in anet.I’ll be playing DH and Engi wondering why I have 2 80 warriors.
I hope by fun you didn’t mean OP right?
Can’t wait to rekt you on the battle field with my warrior. OK to be fair. I’ll rek you and your other DH friend since 2 DH is the thing these days. You have given up because you don’t want to improve plain and simple. Warrior is a high skill class not because of our mechs but because of the timing. You have to time your skills at the right time. .. obv you haven’t gone up against wilsonstorm in game cause that dude hit like a truck. (And he is also a warrior )
why would i spend my time practicing on the worst class in the game when i could spend it practicing on a strong and viable class, like scrapper or DH? like, homes what is the point?
i know timing matters on warrior, i’ve played the class since beta. regardless, timing matters for all classes, so great timing on an actually viable class > great timing on the worst class in the game.
is warrior damage good, yeah it is- but it’s sustain is trash. DH and scrapper have equal if not better damage and miles better sustain, and have deeper and more interesting mechanics.
you can be arrogant and assume you’re better than me based on nothing at all. go pat yourself on the back or do whatever you do.
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two words bud; Keybinds & Practice
I hope you are joking pal. else you will be wounded sorely
nerfing scrapper sustain is not the way to go tbh. give it damage shaves.
the elite is actually made to be tanky, and the meta build runs engis other two tanky lines. it should be tanky, just as berserker with three damage lines gunflame should make you go splat.
adding a tanky elite and then combining it with two tanky core lines should result in a ton of sustain. damage is too high though. need a slight shave, not huge, just a slight one.
as for the invun at 25%… homes if you can’t deal with this I don’t know what to say. I’ve been timing it so I charge my true shot just before the tiny mode ends so they die as soon as they leave it. l2p homes.
you are going to want a druid, a scrapper and a rev. druid has the team support, scrapper is the ultra bruiser, and rev has dat deeps bbby.
I’d want to see actually tournaments with good players in teams before I made a decision for the other two slots. we haven’t seen how the new meta has really evolved, as we have only the cess pool of unranked currently.
Theif seems like a must. it has a strong tactical role and dominates necros. DH eats thieves up, so perhaps that could be a fith to counter the theif. ah, but perhaps you want to use portals and you’ve come up with a good mesmer build. maybe take a mesmer? it’s player a build dependant I feel, and time will tell.
I feel the idiotic pro solo que attitude holds this game back a lot. so many builds are just copied off pros, or are just selfish builds for solo queue. people are not making teams and builds that feed and synergise of each other. there is a lot of unrealised potential.
I come from a wvw background and there are a lot of very odd builds that do incredibly well there. my pal has a DH condi build that does a kittened amount of aoe condi damage. it has a lot of weird synergy and ive never seen the like, had to see it in action to even believe it. I’m sure there are a lot more weird builds out there that rock.
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limit to double of a class would be fair.
one of each class is too much. say I wanted to play my LB\staff druid and my pal wants to play his trapper druid. we couldn’t do so. that’s silly. it’s not as if it’s OP, we don’t even fill the same role. I’m burst power and he’s a hybrid roamer.
why forbid that?
sure, I understand for scrapper, but that’s actually the only class I would want to stack. the rest of the classes are actually not that good to run multiple of, and certainly not three or more. I’ve fought tripple necro and its awful. as are tripple mes, ele, theif, warrior etc. more than two of a class is often a detriment to the team, not an advantage.
I agree with the overall sentiment of your proposed changes, but I would implement them a bit differently:
1) Scrapper has too high sustain, and/or too high dps.
- Reduce healing of rapid regeneration by 20%.
- Increase shock shield CD from 20 to 25 seconds
- Reduce DMG of rocket charge by 20%2) The Reaper obviously has too much DMG and too much application of different conditions. Chill is one of the main offenders here for sure:
- Reduce Chill DMG by 20%
- Reduce Chill DMG scaling with condition DMG a bit3) The new Pets for the Druid deal too much dps, but the Druid itself has a very low DMG output. This is one reason why Druid feels so gimmicky and bad in teamfights:
- Reduce DMG for Bristle F2 and Smokescale Smoke Assault by 20%.
- Increase Staff AA DPS by 10%
- Vine Surge on Staff applies 2 stacks of bleeding for 10 secondswow! some actually suggesting nerfing scrapper instead of butchering core engi.
yeah, reduce hammer damage mildly.
a rapid rgn nerf without increasing its healing power scalling is unreasonable, the pulsing might trait is better imo anyhow.necro needs condi nerfs for sure.
druid pet damage is fine. ranger pets being good for once is nice.
1) Rapid Regeneration scales very well with healing power, it just doesn’t show in the tooltips. Also, it’s way too easy for Scrapper to get healing power (you get 250 for free with energy amplifier and it’s no problem going into healing power runes at all). Scrapper also already benefits a lot from healing power, so I don’t think more is needed here.
2) No arguments here.
3) Don’t get me wrong, I don’t think Druid or Ranger needs a nerf, I just want to get him out of the 1v1-wonder niche. Pets are unreliable in teamfights, but slightly too strong in 1v1’s, so why not buff the DPS of the Ranger a bit, but nerf the pets, to make Druid more reliable in teamfights?
ah, the tooltip bugs explain it then.
as far as druid goes, I hardly play it and I know few people who do often in PvP (wvw is another matter) so I can’t speak on the class in much detail. I certainly don’t feel its unfair when I fight it, not do I see it as having low value in teams.
I agree with the overall sentiment of your proposed changes, but I would implement them a bit differently:
1) Scrapper has too high sustain, and/or too high dps.
- Reduce healing of rapid regeneration by 20%.
- Increase shock shield CD from 20 to 25 seconds
- Reduce DMG of rocket charge by 20%2) The Reaper obviously has too much DMG and too much application of different conditions. Chill is one of the main offenders here for sure:
- Reduce Chill DMG by 20%
- Reduce Chill DMG scaling with condition DMG a bit3) The new Pets for the Druid deal too much dps, but the Druid itself has a very low DMG output. This is one reason why Druid feels so gimmicky and bad in teamfights:
- Reduce DMG for Bristle F2 and Smokescale Smoke Assault by 20%.
- Increase Staff AA DPS by 10%
- Vine Surge on Staff applies 2 stacks of bleeding for 10 secondswow! some actually suggesting nerfing scrapper instead of butchering core engi.
yeah, reduce hammer damage mildly.
a rapid rgn nerf without increasing its healing power scalling is unreasonable, the pulsing might trait is better imo anyhow.necro needs condi nerfs for sure.
druid pet damage is fine. ranger pets being good for once is nice.
1) Rapid Regeneration scales very well with healing power, it just doesn’t show in the tooltips. Also, it’s way too easy for Scrapper to get healing power (you get 250 for free with energy amplifier and it’s no problem going into healing power runes at all). Scrapper also already benefits a lot from healing power, so I don’t think more is needed here.
2) No arguments here.
3) Don’t get me wrong, I don’t think Druid or Ranger needs a nerf, I just want to get him out of the 1v1-wonder niche. Pets are unreliable in teamfights, but slightly too strong in 1v1’s, so why not buff the DPS of the Ranger a bit, but nerf the pets, to make Druid more reliable in teamfights?
ah, the tooltip bugs explain it then.
as far as druid goes, I hardly play it and I know few people who do often in PvP (wvw is another matter) so I can’t speak on the class in much detail. I certainly don’t feel its unfair when I fight it, not do I see it as having low value in teams.
I agree with the overall sentiment of your proposed changes, but I would implement them a bit differently:
1) Scrapper has too high sustain, and/or too high dps.
- Reduce healing of rapid regeneration by 20%.
- Increase shock shield CD from 20 to 25 seconds
- Reduce DMG of rocket charge by 20%2) The Reaper obviously has too much DMG and too much application of different conditions. Chill is one of the main offenders here for sure:
- Reduce Chill DMG by 20%
- Reduce Chill DMG scaling with condition DMG a bit3) The new Pets for the Druid deal too much dps, but the Druid itself has a very low DMG output. This is one reason why Druid feels so gimmicky and bad in teamfights:
- Reduce DMG for Bristle F2 and Smokescale Smoke Assault by 20%.
- Increase Staff AA DPS by 10%
- Vine Surge on Staff applies 2 stacks of bleeding for 10 seconds
wow! some actually suggesting nerfing scrapper instead of butchering core engi.
yeah, reduce hammer damage mildly.
a rapid rgn nerf without increasing its healing power scalling is unreasonable, the pulsing might trait is better imo anyhow.
necro needs condi nerfs for sure.
druid pet damage is fine. ranger pets being good for once is nice.
A note:
If teams are entirely consisted of a single class at a rate considered ‘frequent’, its probably unbalanced.
I dont know necros though. so Im not going to step further than that.
that only goes for actual teams. for unranked anet’s poor matchmaking often gives me tripple necro etc.
it’s a poor comp. 3 builds with no support is innane.
I’ve just given up on the class.
it was fun for a long while, but it’s just bad and bland now. stances as f skills could change that, but I just don’t have the faith in anet.
I’ll be playing DH and Engi wondering why I have 2 80 warriors.
don’t worry, its not real- its just fiction, a game.
You shouldn’t be using the skills on cooldown… Simply reducing the energy cost is the wrong way to go as it would make energy a non-mechanic. What they should do is increase the effects to be worth the energy cost.
you have an energy rgn rate of 5 per second. you are using the heal basically every two seconds, so you have hardly any energy regeneration if you are keeping the heals and protection up.
Natural Harmony costs too much for how poor the heal is. It needs a buff in healing, or at least needs to scale better.
Purifying Essence costs too much imo. I find I hardly ever have the energy to use it if i’m microing the tablet and using weapon skills. moving it down from 30 to 20, or even 25 would be a big deal and would help a lot.
Currently the total cooldown on tablet movement is around 2.7 seconds, if they make it instant it would be 2 seconds.
While I do agree that PE isn’t at a good cost/cooldown for the effect there are more ways to do this (IMO it shouldn’t be below 25 energy cost). Burtniks suggestion included removing the cooldown.
On NH it’s obvious that it doesn’t do enough for the cost in my own suggestion it was included that the scaling should go to 1 (from 0.6).But the point is, simply reducing the energy cost is a bad way to solve the problem as it would lead unskilled play and a removal of the mechanic.
Feel like we are in agreement here. PE going down to 25 cost would be the kind of buff it deserves. I don’t feel reducing the cost to that degree would make it ‘unskilled’, i’m not suggesting dropping it bellow 20- that would be too much.
NH would do better with a buff than a cost reduction, as making it cheap would overlap with moving the tablet too much. Better scaling is a good idea, as would adding more boons to it. Resistance, or aegis perhaps. Pulsing aegis for the channel with a cost increase to 30 would be nice.
You shouldn’t be using the skills on cooldown… Simply reducing the energy cost is the wrong way to go as it would make energy a non-mechanic. What they should do is increase the effects to be worth the energy cost.
you have an energy rgn rate of 5 per second. you are using the heal basically every two seconds, so you have hardly any energy regeneration if you are keeping the heals and protection up.
Natural Harmony costs too much for how poor the heal is. It needs a buff in healing, or at least needs to scale better.
Purifying Essence costs too much imo. I find I hardly ever have the energy to use it if i’m microing the tablet and using weapon skills. moving it down from 30 to 20, or even 25 would be a big deal and would help a lot.
I’ll get the pictures in a second. But I’ll be your druid and I’m known as one of the best 1v1 players in the world. I’m proficient as kitten in ranger and condi thief. And by proficient I mean that if I gave someone my exact build and tactics, I’d still win.
I’ve done some 2v2 weeklies before, but back when PVP had it’s own currency, I was the undefeated champion in the 1v1 world tournament (self organized by the top players, most left the game). I’ve also attempted to duel Chaith a few times but he blocked me because he thought I was kidding.
I’ll record my games tonight, all should be wins per usual. In the mean time, if you’d like to ask around about me, I’m sure a good amount here have heard of me. I am Shadow, full name: SHADOWJEDI
i seen you talking smack in map chat
hope you’re all that
I saw this guy lose a 2v2 to two necros in the previous meta and he had a Tempest with him. I was one of the necros and he went down in about 5 seconds.
that wouldnt surprise me. my ping prior to a week ago (when i got fibre) ranged from 200 – 6000, i’ve lost a lot fights because of it. so many spikes.
still, could have been on an engi and could have been double condi. thats never gonna go well.
====
@twojackson.5607: i’m not taking the micky, i’m serious. you trash talking is pretty funny, and i hope you are that good dude. i 100% support your esport dream homes, love to see you in the ESL.
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@Manuhunell:
Even before the hammer, engi could only use 1 weapon set and it was still solid and in the meta most of the time. There is no problem if some of the skills on engineer weapons are pretty versatile, but it is another mater entirely if the weapon is way too dominant both compared to other classes weapon sets and the engineer weapon sets as well.
The hammer is simply too good at the moment.
rifle is still great. i would, and do use it over hammer in a number of situations.
idk why they just dont keep ranked but turn off pips.
like, its kind of a no brainier.
I’ll get the pictures in a second. But I’ll be your druid and I’m known as one of the best 1v1 players in the world. I’m proficient as kitten in ranger and condi thief. And by proficient I mean that if I gave someone my exact build and tactics, I’d still win.
I’ve done some 2v2 weeklies before, but back when PVP had it’s own currency, I was the undefeated champion in the 1v1 world tournament (self organized by the top players, most left the game). I’ve also attempted to duel Chaith a few times but he blocked me because he thought I was kidding.
I’ll record my games tonight, all should be wins per usual. In the mean time, if you’d like to ask around about me, I’m sure a good amount here have heard of me. I am Shadow, full name: SHADOWJEDI
i seen you talking smack in map chat
hope you’re all that
All the stance needs is lower energy costs for its skills. especially for the condi clear, it needs 20 energy cost.
sure instant summon tablet on entering the form would be nice, but reduced energy costs are what centaur really needs.
it’s super fun and playable in pvp, but the skills just cost too much considering you will be using the heal every 2sec which is a big energy drain when combined with weapon skills.
I’m still playing a cele/Rampagers mix for wvw. still rocks.
core engi. tool, firearms, alchemy. FT, toolkit, kitten , Mortar or X. with rifle ofc. condi burst + stunlock is so excellent.
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obviously new specialisations will have new weapons that are exclusive to them.
since you can only use one elite specialisation at a time obviously hammer will be unavailable.
currently matchmaking puts together crappy team comps a lot. the only way we can fix this currently is to change classes.
taking our ability to fix bad teams does nobody any good.
no class stacking isn’t great either, it ruins fun, queue times, & furthermore same class does not mean same build & same role. role and build have more comp impact imo.
Can warriors have stances that only trigger on impact also?
So i can active endure pain/berserker stance.. lets wait some seconds so the cooldown is gone.
Now charge into battle let the stances activate itself so i can active them again right after it :-)sounds fair doesnt it?
you do know traps work the same for all classes right? its not like only guardian traps CD starts from when you place them.
not only that but they have skills that are better than warriors. Just 1 example is Elixir U, is better than Frenzy and could be made with shorter cool down (Elixir B as well combines 1 warrior skill and a trait with longer last time in retaliation). They wanna talk balance in this game maybe they need to fix these type of things.
Engineer has stronger utility skills and a stronger core mechanic (toolbelt) as compensation for not having a weapon swap.
this.
the outrage from people at the class with no weapon swap getting strong well rounded weapons is innane. the class is theoretically supposed to be able to work without kits, so they gotta be good.
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come play ventari rev. it’s hardcore micro and feels hella rewarding.
perma AOE protection and great heals. yeah bby, gosh darn swaggy.
come play ventari rev w me and feel swaggy af.
micro like a good for that perma protection an 3k heals.
Yeah, True Shot is undeniably too strong…. I see how it hasn’t been nerfed.
Lots of you are arguing its stronger than Kill Shot. True Shot is weaker on hit, lower on cooldown and cast by half by each respectively yet is only half as strong at 30 adrenaline, so there’s that.
What I think is the more obvious comparison is to Mighty Blow. Mighty Blow and True Shot both have a 3/4 cast time, lock you in place during cast, are combo finishers, a base damage of ~650 and can hit multiple targets. However, Mighty Blow has a 1s longer cooldown, is melee and has a scaling coefficient of 1.75 where as True Shot is 2.5. So True shot is just stronger. Why is it done this way? Why not scale it down to be at most as strong as Mighty Blow? It’s just bad design this way.
nah, mighty blow needs damage buff. hammer needs more swags.
bottom line… its essentially a one hit kill. the 3/4 cast time is not THAT much for THAT big a shot on THAT low a CD. there shouldn’t be any one hit kills no matter what the effects are.
what kind of silly build are you running to get 1 hit by true shot?
it only hits for 4-6k depending on zerk or marauders so unless the DH has 25 might or you have a lot of vun, you must be very squishy to die from one true shot.
energy costs need to be reduced. it’s currently playable but the condi clense skill needs to cost ~20.
engineers weapons normally have offence and defense baked into them. it’s only natural that hammer is more defensive as it’s melee. no weapons swap and the potential of running with no kits, hammer has to be pretty well rounded to work- and it is. everything has solid windups and big animations though, so its a very dodgeable weapon. it’s well rounded because you need to theoretically be able to play just using it by itself. it has to have a complete melee style in 5 skills.
is the damage too high? does it have too much utility? might have said yes before HoT, but with revenant, druid, and other elite specs wandering around its fine tbh. normally it’s run on a very tanky build with marauders or paladins, which means sustain from traits and utilities while having high damage still.
if anything I’d be worried about toolkit with power wrench. the vigor buff makes the traitline deeply attractive and a 3sec block on a 13sec CD is incredible.
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qqmore.net
keep a good attitude and play for fun and to improve. good tips on that website and in this thread.
good luck
run menders amulet with axe/SH and hammer. core warrior D/D/T with full shouts and Rampage.
Excellent healing.
core warrior with shouts on menders is excellent. hammer and axe received a lot of buffs so using them is a no brainer. the 12k heal and 26k HP is fantastic.
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