(edited by ellesee.8297)
get better. win games.
because there are way better sigils. battle, energy, geomancy, leeching
i’d be down for hammer or mace or both
there is one issue with bunker engineer and that is their lack of stability. without it bunker engis will never be a serious replacement for guardians in this meta.
blast finishers inside fire fields give 3 stacks of might to you and anyone in range. if you’re running med kit, elixir gun, elixir s, and bomb kit, then your blast finishers are elixir gun 4 and bomb kit tool belt.
similarly if you blast a smoke bomb, you and anyone in range gain stealth. it’s good for skipping content.
enhance performance wasn’t required for hgh. it was good for stacking might without hgh though. battle, enhance performance, noble runes. ahhh it was so good for my wvwvw build before the nerf. so much might stacked.
berserkers. if you run 3 elixirs i assume you also run hgh. you’ll have a lot of might to up your condition damage. go for that crit damage.
rampagers. a good set for hybrid builds. might stacking compliments it well.
Yeah, it would be crazy if there were a power engineer in the top 10 TA leaderboards right now. I mean that could never happen, right?
he plays condi in team queues.
engis are in a very good place in pvp atm. honestly i think people see turrets and how awful they are and are like oh man engi is so bad. why does anybody play this class? it’s like saying oh my god spirit weapons are just awful guardians are lowest tier. obviously not true.
definitely condi. full shaman/apothecary should get you like 3k armor and 24k health with ~1200 condition damage and healing at full corruption stacks. something like this: http://gw2skills.net/editor/?fcAQJAqelIq6ZX3SyF17IRoH2/+qV0D9bZH/pgcB-j0BB4gBkWAk+AI/sIaslRFRjVPjIqWfETKAmkGB-w
at the end of the day though it won’t really matter because you’re not gonna kill anything with 30 into inventions unless they run 0 condi removal and you won’t kill anything period if you run clerics. though if someone is running no condition removal they deserve to lose.
i’d like them to buff rampager amulet. i don’t htink anyone uses that thing.
if they were to add to smoke vent, i’d much rather it be a blast finisher than a smoke field. it would be like the thief’s blinding powder (which is a blast finisher) but without the stealth.
knowledge of the class. maybe someone can make a video displaying the high dps of engineers in dungeons. too many people believe too many fallacies about the engineer. one guy in another thread said engis can’t outdps thief auto. imagine if he tells other people that. some of those people might believe him. it won’t resolve all the misconceptions about the class but it might help.
maybe make legendary glow apply when we have our kits out. have the option to show our backpiece even while our kits are out. create more steampunkish engineer styled armor. that would please the aesthetic people.
honestly though i couldn’t really care less if lots of people play engineer. i’m actually happier if they play warrior or guardian. they are way easier to beat than another engineer.
-people don’t know how to play, get frustrated, quit. this applies to any class really.
-people don’t understand the class. dumb pve elitists, people who believe the common misconceptions can go here.
-aesthetics. some people just can’t play a class if it’s not aesthetically pleasing. hobosacks, legendary weapon issues, and lack of engineer-y looking medium armor can go into this category.
-gameplay. some people just enjoy playing warriors or archers or casters that have been around forever in these kinds of games. some people understand the engineer and are very good with the class. they just don’t like it.
engineers are the least played class because the majority of the people who play this game are pve/wvwvw players. if you go into pvp you can’t find a match without at least one engineer.
So in a Engi vs Necro fight it comes down to who blows up who first?
condi necros have a huge advantage. it’s very, very rare an engi beats a condi necro unless the necro has absolutely no idea what he’s doing. power necros are a different story. the engineer usually comes out on top. and mm necros are just easy.
engis probably have the least amount of condi removal out of all the meta pvp builds. plus our only source of condition removal is tied to our heal. it’s a good thing engis are really, really, really strong otherwise it would probably be an issue like warriors before cleansing ire + berserker stance.
if you have a lot of burning, take shield. if you don’t have a lot of burning, take pistol.
explosive powder if running grenades/bombs.
i personally run adventurer.
probably for balance issues.
they apply a good deal of bleeding too with shrapnel and sharpshooter traits. but yes grenade kit is good for both condition or power.
Okay just played around a bit (still just level 60). Enhance Performance seems cool but has a 10s cooldown so I’m not sure how I’m supposed to be getting huge might stacks? Also unsure on med kit versus turret if using med kit items doesn’t cause a proc-on-heal (which it appears is the case). Is the point just to separate the heal from activation of might?
Thanks.
enhance performance with sigil of battle and noble runes gives lots of might stacks. it’s like hgh without hgh. only problem is since they moved incendiary powder to master, it’s always going to be better than enhance performance for condi builds.
lol lots of people who use tool kit in pvp use box of nails regardless if they are power or condi. it has a lot of uses. now it’s even better because the ridiculous cast time is halved. please just speak for yourself.
using battle/energy for my p/p was directed at your funny comment: “Battle/energy? That’s new only if you use the rifle, anyway.” i hope you know that if you use both battle/energy now, only one of them will work.
“the whole point of pvp is literally standing on a point”. lol that’s the silliest thing i’ve read all day. what rank are you? do you even pvp?
are you telling me a 1200 range giant aoe stun plus an additional immobilize that also provides aoe burning and heals is bad? they nerfed the immobilize by ONE second every 180 seconds. GAMECHANGER.
battle standard and light of deliverance both have really, really, really long cast times. and they’re hardly used. probably because they have really, really, really long cast times. now supply crate. that’s used 100% of the time. what a silly comparison.
kitten fanboys any nerf by ANET is glorified by them,Engineer is not overpowered, our equivalents of signets (trait skills) have very long cooldown, dmg is a joke, skills and sigils bugged (DO I HAVE TO REMIND – THAT INCREASE OF BOON STIL DOES NOT WORK ON SOME TRAITS – STILLLLL!!!!!!!!!!!!!! AFTER FREAKING 2 YEARS ) Ehhh I have no more words to add…..
we don’t have anything equivalent to a signet. that’s a silly comparison.
damage is not a joke. where did you get that idea? is your damage a joke? take a look at all the great builds here on this forum.
bugged sigils isn’t an engi problem. what skills are bugged?
what boon duration traits are bugged? what boon duration traits do we even have besides potent elixirs?
@manuhell
nobody uses the actual net turret in pvp. if you do you’re gimping yourself. i will still use net turret int he only scenario that i actually use it after the nerf. so nothing’s changed.
you can be sure i’ll be using battle/energy with my p/p. i got rid of battle for energy because i took prot injection over vigor. now i get the best of both worlds.
box of nails isn’t a crappy skill. i use it now even with the long cast time.
engineers being one of the best pvp classes isn’t just my opinion, it’s the opinion of a lot of high level pvp players. that’s why it’s getting nerfed. and these nerfs are so small i don’t even know why anyone is complaining.
we may be the least played class in pve, but in pvp there’s been a huge influx of engineers to solo and team queues. why do you think that is?
you can’t write off supply crate because oh yeah i can dodge it so anyone who can’t deserves to be absolutely annihilated. it’s an undeniably powerful elite that wins 1v1s and turns teamfights around. that is the definition of an ability that needs a nerf. and we didn’t even get a huge nerf to it. it stil functions the same way except of a 1 second immobilize reduction every 180 seconds. really? you’re gonna cry over this?
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so the nerf applies once every 180 seconds. big deal. engis are one of the best pvp classes in the game right now and borderline overpowered. the supply crate and poison grenade nerf were needed. we have tons of poison with pistol 2 and a whole minute of poison with the grenade if they stood in the aoe, of which there were 3. even after these changes we will still be one of the best classes in pvp. supply crate will still be nothing short of amazing after the nerf. stop whining. think about the good things: box of nails buff. battle/energy combo.
the engineer’s one good elite that absolutely devastated 1v1s and really turned around team fights.
if they don’t change existing runes, then i think the obvious choice for pvp/wvwvw is battle/energy. i’ll probably use battle/fire for pve.
the nerf is to supply crate. not net turret. if you are using the actual net turret in pvp, rethink your strategy. as for pve the only scenario i use net turret is for the first boss in grawl fractal so slight nerf there.
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i like to be able to kill things. no crit and sub 1000 condition damgae with food buffs. no thanks. that’s for commanders and tpvp bunkers. and without swiftness or any kind of escape, if you find yourself outnumbers you will die.
my old build
http://gw2skills.net/editor/?fcAQJAqelIq6d3zSiF17IyoCdmoH5n+ZZfeIXsFEC-j0BBYhBkWAkEBITtIaslWFRjVdDTHjIqWKAYmGB-w
my current one
http://gw2skills.net/editor/?fcAQJAqalIq6dH5SiF1LJyoCdGoC5lIF6nl95xbxWQIA-j0BB4iBkWAk+AITtIaslWFRjVdDTHjIqWKAYmGB-w
both are extremely effective for me in solo/small group roaming.
edit: i highly recommend you don’t use grenade kit without grenadier.
(edited by ellesee.8297)
here’s my FT build
http://gw2skills.net/editor/?fcAQFAElIqrbp1i6dEZ8hOD0j66uGRxMyvGD-jgBBYfAUGAZmFRjtypIas6aYKXER1A-e
here’s a popular one with permanent burning
http://gw2skills.net/editor/?fcAQFAElIqrbp1i6dEB0j66uGRRK0vG7ji5jtA-jgBBYfAUGAZmFRjtypIas6aYKXER1A-e
oldie but goodie support
http://gw2skills.net/editor/?fcAQFAUlIq6dX3SrF17IxYGdmzgZU37KSR+bMA-jgBBYfAUGAZmFRjtIsIas6aYKXER1A-e
(edited by ellesee.8297)
if this is a pve build then it’s fine. if it’s for wvwvw then you are way too fragile.
i don’t really agree with the runes. if it was your intention to reach 50% condi duration without food buffs then you can use nightmare runes + a giver pistol and have much more condition damage. you’ll lose out on the extra 15% bleed duration but in dungeons bad guys will most likely be bleed capped anyway. better to get more damage out of them.
i also think your mobility is an issue. having swiftness up is great for dodging projectiles, running out of red circles, etc. maybe better to have speedy kits over static discharge seeing as how without crit damage and longer toolbelt cooldowns, static discharge will be pretty lackluster.
EG 5 removes one condition if you or allies are in the blast radius. the lingering field doesn’t remove any conditions.
bombs/grenades/flamethrower i found are excellent for leveling as they all bring good aoe damage. rocket boots and 10 points into tools are great for moving from heart to heart. elixir s is great for escaping/surviving.
idk why you’re linking those videos. nothing to do with engi.
and no it’s impossible to achieve 10.5k dps with just grenades. even if you have spotter, 25 vuln and might, frost spirit, food buffs, and maximum amount of conditions and whatever else that boosts your damage. it’s impossible. your autos would need to hit for at least 3000 per grenade.
personally i don’t use bomb kit. i run tool kit and offhand pistol to make up for the burning loss.
here’s the standard condi engi build. from here you can make changes to fit your playstyle. for example i prefer adventurer runes over nightmare.
http://gw2skills.net/editor/?fcAQJAqelIqyX3zSiF1LJyoCdGoC5lIF5nl95hcxWQIA-ToAAzCpI+S9l7LzXyvsfNEZuA
basically really tanky, good condition damage, great at 1v1s, great far point assaulter, great team fighter
Smack and Whack are ok but I think Thwack needs a bit of work.
a cast time reduction would bring a tear to my eye. and on box of nails.
most engi boon stacking builds are 30 alch hgh builds. the most popular one is hgh grenades. because you don’t hvae to take deadly mixture in alchemy, you can take 409 which covers all your condi clearing needs.
i suppose hgh bombs could work too if you’re feeling bold. you use the same traits so you can definitely swap back to hgh grenades if you fight a boss that requires range.
there’s a lot of “i don’t like it so nobody can have it” mentality here.
if you don’t want to duel, turn the option off. then it won’t even affect you. what’s the big deal?
equally, there is also a lot of “i want it so everybody has to have it” mentality here.
if you want to duel, turn the option on…oh wait, there is no option.
problem sorted.
if a feature is implemented obviously it will be implemented for everyone. what you think there’s gonna be some kind of sign up sheet on the gw2 front page for those interested in dueling? no that’s moronic. luckily if it’s designed with a disable feature then nothing gets c hanged for those who don’t care for dueling. don’t be selfish.
I love how people who want dueling always call people who do not selfish.
So let me ask you some questions please
1. what about people who are dueling in open-world scaling up events for people who do want to do the events- do you see the duelers helping out? Or just scaling the events by their presence and ignoring them?
2. what about the suggestions of having arenas in the main cities with spectator mode?
would that be acceptable?
if not- why ?
1. what about people who are at the events and not helping? they don’t have to be dueling to not help. what about people afk in the area like i see all the time at tequatl, spawning champs at the turret defense? what about people just passing through mining ore? this issue isn’t a dueling related problem. also i seriously doubt 2 people would duel in such close proximity to bad guys that are able to attack them and ruin the duel.
2. that’s not dueling. that’s a dueling arena, something we already have in the heart of the mists. but if they wanted to implement that i’d be for it because why not?
3. i’m for dueling but definitely not in the cities. lion’s arch takes forever to load as it is. i could see it enabled in the black citadel though. seems like it would fit into charr lore but meh.
(edited by ellesee.8297)
your condi clear is low, but it can be managed. elixir h is good for hgh builds but healing turret is one of the best heals in the game. if your’e having issues on certain bosses that spam condis, use healing turret. otherwise spam elixirs for more offense.
didn’t really change much because it all seemed good. just finished your traits.
the skins are applied to one weapon only. i wouldn’t recommend getting one until you have the weapon with the stats you want, unless you don’t have an issue getting transmutation stones too.
if we’re talking about pve, then why do we need incendiary powder or permanent burning? ft has a lot of burning already and there’s 4 other people in your party that can possibly apply burning unless you join some elitist kittenbag warrior group in which case they wouldn’t invite you, a ft engineer, in the first place. there will most likely be permanent or near permanent burning without incendiary powder in most dungeon groups.
if you want to add an innate permanent burning to the flamethrower, well like i said before pvp and pve skills aren’t separated. ft is already a powerful utility in pvp. adding permanent burning to an already strong kit is just overkill. a better change would just be to buff the auto damage by 10% and remove the additional damage to burning targets.
and you can’t compare bomb burning and ft burning in pvp. first of all nobody runs short fuse in the bomb/ft kit build. incendiary powder is always better. second, fire bomb is a huge fiery stationary red circle that can be dodged and predicted. it’s usually always the first bomb to be dropped. imagine if ft auto gave permanent burning; someone dodges out of your fire bomb only to be blasted with permanent burning with 0 cooldowns on top of all of the other strong utilities that build has. i just have to disagree with that nerf magnet.
and finally i personally run this as my pve ft build. i’m not about that incendiary powder.
http://gw2skills.net/editor/?fcAQFAElIqrbp1i6dEZ8hOD0j66uGRxMyvGD-jgBBYfAUGAZmFRjtypIas6aYKXER1A-e
there’s a lot of “i don’t like it so nobody can have it” mentality here.
if you don’t want to duel, turn the option off. then it won’t even affect you. what’s the big deal?
it’s the best utility kit in my opinion.
the point of a bunker isn’t for damage. however with settlers you should be doing ok condi damage with high burning uptime. you definitely want to go forceful explosives if you use bombs. energy sigil is better than battle for bunkers. it’s the bunker’s job to stab stomp people on point so without stab engi bunkers will always be limited in their use.
i’ve run full rampagers before in fractal 50. grenade autos generally hit for 2k with about 1200 dmg bleeds, 300 dmg poison, and 700 dmg burns per second.
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if you play tPvP and you are on a point. I guess you never scream in your voice tool: I need help badly because an Engi is coming to my point and I will die.
There is a thread like “worst enemy for engis”. I guess no other profession has an engineer in this worst enemy list.
Simply because the engi is at the moment not the strongest class. We are able to decap points, to be medium good bunker or to do good AOE damage to support team fights. But our damage is nerfed badly and we need some defensive abilities because of the meta so the damage of an engineer is not that high.
Engi is simply not one of the strongest classes in PvP right now. We are not as bad as ele is. But we see the bottom of the list.
false false false false false false. engi is one of the strongest classes in pvp atm. we put out lots of condi damage. maybe not the huge condi burst that necros put out, but necros are limited by their cooldowns whereas we can apply continuous pressure. our damage isn’t “nerfed badly”
we have one of the best defensive traits in the game in protection injection and we also have pretty good sustain so no we don’t need more defensive abilities. we can basically win any 1v1 except to condi necros, but that’s because they have insane condition output and we have limited condition removal.
so no we can’t see the bottom of the list. but the top… that’s in plain sight.
i’d run elixir b instead of c. with 409 you have lots of condi cleanse already especially if the build is just for dungeons. i’d also take out 10 in inventions and put it into alchemy for hgh and swap bursting for battle/strength. if you use noble runes you’ll be able to stack 15-25 might on yourself permanently which is a pretty huge dps increase.
i personally don’t use the egun because when i wvwvw it’s almost always solo roaming but the op wanted a utility for small group support which the egun excels at. however the kit still has many uses for solo play.
for example when a thief is playing defensively with sbow, you can trade blows with elixir gun auto as he can just spam disabling shot and evade your grenades.
elixir f can be used as a lead off attack to make it easier to land your grenades.
fumigate is extra poison for annoying warriors, eles, other engis, or any other build/class that has high sustained healing in case for some reason poison dart and poison grenade aren’t enough.
acid bomb is great when combined with the healing turret water field and can be used to disengage. it’s also good for traveling especially combined with rocket boots.
super elixir gives you amazing extra sustain when combined with your high regen uptime and backpack regen. it’s something like 500-600hp/sec
i personally run tool kit instead of the egun. i’m just obsessed with gear shield and magnet. you can also run bomb kit if you swap shrapnel with forceful explosives. if running bomb kit take the shield offhand because bomb kit provides sufficient burning. the only reason i recommend offhand pistol for tool kit and egun is because your only burning comes from rocket kick, which has a long cd, and incendiary powder, which is somewhat unreliable, and burning is key in any condition build.