At this point in time it just seems to make sense to cluster the remaining people into however many servers required. Perhaps there only needs to be 6-8 as opposed to 24 to have decent match-ups 24/7.
They don’t even need to do that. Just make the borderlands like eotm and start with one instance of it. As it fills up spawn a new instance to get more players into. All the green servers get paired together, all the red, all the blue.
No, not a perfect solution but it would keep the maps full, and the fights going. Since they’ve released the mega-server there’s not really any server pride to be worried about.
You really don’t get it. This is a horrible idea. People like seeing familiar faces in WvW. They like playing with the same people. The EotM structure is horrible for that.
They need a new map. We haven’t had a new WvW map since launch (EotM is a PvE karma train map and is way too unbalanced to ever be in WvW). People are bored with the same 2 maps every week.
Honestly, I think the whole server pride mantra is a romanticized ideal that just doesn’t pan out, not with the rate that players transfer. At this point there is no “native” population so I think people need to take those rose tinted glasses off. One can get a better sense of “group pride” and the experience of logging on to familiar faces from a guild.
So you are telling me that arenanet can create a beautiful and detail rich game with really fun combat and really minimal bugs where miraculously I can play with people all around the world but they can’t make even slightly fair match ups?
There is no question in my mind that it is in large part due to the player base and their desire to play without sportsmanship but you can’t tell me arenanet can’t do anything.
This matchup was due to the random variance that Anet introduced into WvW matchups.
Do you know why Anet introduced random variance into WvW matchups? They introduced it because people like you complained non-stop about having stale matchups.
Of course, now that random variance is in the game, people also like you complain non-stop about having the occasional week of unbalanced WvW. It’s a no-win situation for Anet.
Rather, it’s a no win situation for the players because Anet made lame choices when designing WvWvW. Sometimes the matches are a blowout, sometimes it’s just stale, sometimes it’s both. Server centric teams with a global player base being scored 24/7 for a week on three open maps is problematic at best. The complaints are legitimate.
They will probably milk the China bucks for all it is worth. Until that market starts to get bored/disgruntled with no new WvW content, then they will finally start reacting to the problem. But, by that time NA and EU may already be long gone.
Doubt major WvWvW changes will happen because of that. By the time Chinese players get utterly fed up, the company will pump out a new title with new promises, new hype and the cycle continues. If they kitten up royally(one can argue that this ship has sailed) then the suits will probably set up shop under a new brand, rinse and repeat. The greed and bs are here to stay but I’d love to be proven wrong.
Been encountering a lot of roamers in WvW using hacks like auto-heals (even in downed states without rallying out of nothing) and multi hits (combat chat registers multiple damage hits in one hit) lately in our tiers.
I’m not requesting that ANET do anything about it as i’m sure their too busy but can anyone suggest any easy to use and free software to record these for posterity?
Thanks in advance!
Ok, so I’m not crazy. That warrior I just downed without anyone or anything else around doesn’t have some skill or trait unknown to me that allowed him to instantly self-revive (not talking about Vengeance, I mean instantly). I’ve been seeing this a lot lately.
Also, if you use MSI Afterburner (and everyone should!) it has a very good built-in utility for recording ingame footage.
Sounds like he rally.
Yeah, he could have gotten exp from an event/fight and leveled(I think that’s possible).
Honestly, I think the most rampant hacks used are movement speed and see through walls.
X_X I haven’t seen an SMC waypoint in forever.
I was actually thinking about this last night but to a different extent. I would like there to be a commander rating system. For example, when they tag up, you can click on their tag and rate their performance. Whatever rating they get would correspond with a color coding system. For example, bad = red tag, neutral = blue, and good = yellow. Most commanders I meet are good, guild leading people… but I have ran into my fair share of terrible commanders that can’t lead a dog on a leash. Just a thought.
That is open to abuse and trolling. And honestly, what commander starts out awesome? Whats to stop a bunch of ticked off karma trainers for tossing the tag’s rep in the trash because the commander chose to defend/upgrade/whatever?
Stop crying about Dragonbrand.
There I said it…
^Propaganda! Dragonbrand open field dominates all day everyday!
:3
Personally and I think maybe quite a few people would agree with me, that there needs to be a minimum level requirement to enter wvw. Far too many (new) people now-a-days are too dam lazy to level up exploring map’s/doing events/learning the game etc so they join wvw and leech X amount of levels without helping the zerg/server gain valuable points in the league.
I think a reasonable level ought to be around lvl 50 at least so that they can help the zerg/server.Thoughts…….?
1. Don’t blame people for thinking that PvE map completion is boring as kitten, for some of us it’s the umpteenth time around.
2. Don’t blame players for Anet’s horrid rally system that revives a player if they had so much as sneezed in the dead enemy’s direction.
3. Don’t blame players for the terrible and long lamented commander/squad system that sentences groups to either Ctrl+T multi party groups or massive vague blobs.
4. See point 3. Get in a guild group, at least they have some control over who shows up to their raids. Can’t complain about scrubby rally bots when you put up a pug magnet.
Just curious- if GvG is your thing, why not make a guild team for team pvp?
Because the “PvP” arenas are super restrictive with stats combinations and thus builds. Quite frankly, it’s kinda gross.
Reward player vs player a bit more than player vs arrow cart and it should be alright lol.
The best guilds right now are:
ICoA
KnT
QT
SF
SG
HIRE
STUN
DoDs
That’s a funny list
We use 4 out of 8 classes only as the rest is so useless compared to what these 4 bring to the table. Why hasn’t there been a change in the WvW meta at all?
That’s where I’ve realised you’re a total no-wit.
Let me guess.
Warrior, Guardian, Mesmer, Elementalist.
Because we all know that a ninja thief solocapping towers and/or keeps you’ve left behind is completely useless. Same for necro with their completely insignificant(wait wat?) zerg presence… And of course let’s not forget to say how useless engineer’s abilities are! I mean they can do nothing at all(wait? They can do everything? really?).
Ranger AOE’s coupled with Water fields are strong for a group play. Only thief lacks in group play from those I’ve mentioned, but that is being made up with roaming and havoc squadding, where thief truly shines.
If we’re talking large scale fights then yes Guard/War/Ele/Necro is where it’s at. We all know what happens to a Thief who messes up and gets caught in red circles. A Ranger has to give up so much for any worthwhile direct damage, an Ele is a more attractive option for pumping out control, support and damage especially with it’s better coverage. Engineers require twice the micro managing to be half as useful, most people just don’t bother. Mesmer veils are nice here and there but null field pales in comparison to well of corruption, especially since Necros can bomb the ever living kitten out of groups if and when the opposition’s melee train starts to derail. I haven’t seen many groups work the other Mesmer utilities outside of the odd portal bomb. I’m not saying these classes are useless, there are just better options available for large group play.
@ Radakill
So I’m a troll because 6 seconds is not approximately 12 seconds? It can’t possibly be that hard to say “I was wrong, my bad.”.
If you don’t think condition specs are an issue in WvW (roaming), then you need to look at P/D Perplex Thieves, PU Condi Mesmers, Condi Perplex Engineers, and S/S Condi Warriors. It’s no coincidence that the most powerful roaming builds are almost exclusively condition-oriented, with the exception of SA Thieves (still inferior to P/D Perplex) and PU Power Mesmers (still inferior to PU Condi).
Condition builds offer far greater survivability than power builds do, via dire gear, and a lot more control via the utility of conditions (cripple, poison, weakness, etc).
The core problems, IMO, are condition duration foods and dire gear.
If you really believe this then your not playing your character to its full potential and/or your not running with the right groups.
There isnt a single class in the game that dosent have at least 2-4 condition removal skills + traits and abilities. I play condition builds and can say from experience that players that know what they are doing very easily dodge condition effects, only to direct damage you down in less then 5 seconds.
Put a condition build up vs a warrior or thief, or any good direct damage class build, Ill put my money on the DD build any day of the week.
So power builds can evade every condition application successfully, but condition builds conveniently just stand there and get downed within 5 seconds? If you really believe that, then you need to play against better players or discover the crutch that is dire gear.
No power build is going to 1v1 a P/D Perplex Thief or PU Condi Mesmer of equal skill, and the only one that comes close is an SA Thief, because they can drop into stealth for condi cleanse and reset the fight at will. Though so can P/D Thieves and PU Mesmers. The difference? The latter two have bunker-like stats due to their stat distribution.
The last sentence of your response makes me think you’ve never even roamed.
Your right, rank 383 but Ive never roamed, I just hang around the WP’s and listen to chat, its a great way to level up.
….
This is why he thinks you have little idea of what you’re talking about and quite frankly, I can’t blame him.
Direct damage builds having access to them isn’t the point. It’s the massively convenient combination of having the ability to be tanky with even furthur damage mitigation of these CCs and frequent, high tick passive damage, both with often buffed durations on the cheap.
No, it very much is the point. If those conditions are the problem, then the “problem” exists regarding every build. Boosting the duration “on the cheap?” Guess what every single profession’s Power trait line does? That’s right, boost condition duration!
“Convenience” has nothing to do with it. Condition builds do less damage than Power builds with equal investment into offensive stats. This probably shouldn’t be the case, but it is. However, because the condition damage is all over time, they need to be able to survive that time if they are to get kills. Thus, they need durability inherently. However, this also means that they will never match Zerker damage output because there is no “equal offensive investment” gear options for them. Even if there were, they still would rarely get kills as they would die long before their damage has a chance to work (and if they bursted conditions and left, they couldn’t do anything about the cleanse or heal completely denying them).
All passive damage comes from runes and, in only one case, traits (Reaper’s Protection on a Terror necro). Everything else is active. Controlled? Possibly not, but it is active. If you don’t take the hit, you don’t take any damage. Conditions are anything but “passive damage.”
Did I say, chill, cripple, immob were the problem? No. I’m going to quote myself here.
…DOT conditions are indeed powerful, its just that chill, immob, cripple, weakness compound the problem…
…It’s the massively convenient combination of having the ability to be tanky with even furthur damage mitigation of these CCs…
Spend 4 silver and have +40% condi duration for 20 mins(see a lot of power builds running that?). Lemongrass is over 30 silver for 30 mins not to mention the hit to your dps. Anti-condi runes? Yet another hit, every condition rune I know of that has + xCondi duration also gives condi damage. So yeah, on the cheap, I stand by it.
Passive damage is a fair description, the condi built player can focus on survival at any given moment and conditions can still tick away, doing their thing. Should I have called it “indirect damage”? It doesn’t change how it plays out in game. Retal excluded, if a power build is not actively striking, then the damage isn’t happening. I am not saying condi builds shouldn’t be able to survive long enough to get kills, I’m saying what they sacrifice (or don’t) is out of proportion.
——
@ Radakill
Hundred Blades twice in 6 seconds huh? Umm ok.
Direct damage builds having access to them isn’t the point. It’s the massively convenient combination of having the ability to be tanky with even furthur damage mitigation of these CCs and frequent, high tick passive damage, both with often buffed durations on the cheap.
If you don’t think condition specs are an issue in WvW (roaming), then you need to look at P/D Perplex Thieves, PU Condi Mesmers, Condi Perplex Engineers, and S/S Condi Warriors. It’s no coincidence that the most powerful roaming builds are almost exclusively condition-oriented, with the exception of SA Thieves (still inferior to P/D Perplex) and PU Power Mesmers (still inferior to PU Condi).
Condition builds offer far greater survivability than power builds do, via dire gear, and a lot more control via the utility of conditions (cripple, poison, weakness, etc).
The core problems, IMO, are condition duration foods and dire gear.
If you really believe this then your not playing your character to its full potential and/or your not running with the right groups.
There isnt a single class in the game that dosent have at least 2-4 condition removal skills + traits and abilities. I play condition builds and can say from experience that players that know what they are doing very easily dodge condition effects, only to direct damage you down in less then 5 seconds.
Put a condition build up vs a warrior or thief, or any good direct damage class build, Ill put my money on the DD build any day of the week.
Really? I guess people are complaining about condi PU Mesmers and perplexity Thieves for nothing. Anyway, If you’re condi and you’re getting bursted down in less than 5 seconds then something is wrong, especially if you have a group. And I do believe the DOT conditions are indeed powerful, its just that chill, immob, cripple, weakness compound the problem. Having your movement restricted(with zero diminishing returns) while taking passive damage is a big deal, the blind upkeep some builds have doesn’t help either. So not only can condi builds be durable stat wise, but they can actively keep players from even hitting them, through the sheer diversity of conditions available.
And for all the people saying “Just run anti-condi runes/food/utils/traits”, if you can’t see that you’re not exactly helping the “condi spam in small man fights isn’t a problem” case, then I don’t know what to tell you.
matchup thread
But before it gets closed, yes HoD imploded.
That’s the thing about imploded servers, there’s no one to recap garrison in the first place.Oh and there’s a reason why Yak’s Bend is the most hated NA server.
You mean Siege’s Bend right?
R-O-F-L
The Ele glyph “Glyph of Renewal” has been pretty fun to use imo, pop armor of earth and get the lord up, then mist form outta dodge, drop a CC or two behind me and heal up
Hey! I already have to put my torch away when I’m hiding in keeps.
when you’re Out Number and can’t do anything. hell forget about up-grade for tower and keep’s. why not make it free if we have a Out Number buff or add something to help the under dog.
Unfortunately, this is something that people have been complaining about since launch. You’re probably going to keep trying thinking no mechanics can be this stupid. You’re probably going to feel like you’re doing a good thing while in the back of your mind, knowing exactly whats going to happen, almost without fail.
Transfer. But a word of caution, going to a server that dominates utterly during your play time would probably be just as boring as your last server was hopeless. Even then it can be a temporary relief for all the things wrong with WvWvW.
…
Don’t expect to be able to just take all their conditions and then cleanse/heal through it. Conditions are the same as direct damage -> the only effective counter is to avoid it completely. Same as Killshot. Same as MindWrack. Same as Dragons Tooth. Same as Whirling Wrath. Same as Backstab.
…
-Kill shot you can see coming(running KS on a War in a small fight is like painting a giant bullseye on your back)
-Mind Wrack you can see coming(Clones running towards me? Gee what’s going to happen?)
-Dragon’s Tooth you can see coming (there’s a giant, flaming fang dripping lava on your head!)
-Who complains about whirling Whirling Wrath? lols
- Backstab was problematic, I would fully agree with you on that, you really had to just guess and dodge or pop a block or something.Anyways, see where I’m going with this? They are not equal. Moving on.
Grenades – massive pile of red circles, cluster of flashing grenades slowly flying through the air
Bombs – obvious circles on the ground
Illusionary Counter (the only ‘burst’ a condi mes has) – mesmer stands there mysteriously doing nothing, and then blocks. Very easily evaded even if you hit the block (hint, there is a short window between the block and the torment where you can evade).
Confusing Images – massive purple beam
Thief Pistol-Venom burst – all the venom buffs appear on his boon bar, often coincides with Thieves Guild, or an unusually long period in stealth.
Necro Marks – evil green flashing circle on floor
Signet of Spite – do you even have eyes?
Deathshroud/Plague – ????
You see where I’m going with this? Many of the hardest hitting condition skills have just as obvious telegraphs as power skills.
Some people have just learnt to pay attention to them, while others refuse to and would rather QQ instead.
Dodging a venom-unload from a thief is just the same as dodging a hammer-chain from a warrior. The signs are there for you to read. If you fail to read it, you get destroyed. If you read it properly, they’ll just be flailing in the air.
If you’re facing a condi Mes and get loaded up with 5 stacks of torment, 10 stacks of confusion, 10 stacks of bleed, cripple and vulnerability, that isn’t the Mes being OP. It’s you being bad.
Yeah no, if a necro wants to drop marks on you, it’s going to happen, unless you have stealth and they can’t see/guess where you are, the marks already being down and you walking into them is an entirely different scenerio otherwise you’d have to watch for the necro to wave his/her hand, good luck with that if other people are hitting you. People can’t see my Corrupt Boon or my conditional condi procs either. Any necro using plague in small man fights deserves to die.
Grenades aren’t as easily dodged if the engi is close as a matter of fact, they’re instant at near melee range, which, in a small group fight many engineers tend to be since they’re often quite durable.
In cases like these, several tanky people throwing red circles that result in passive damage can be problematic.
Then there are theives that can repeatedly prep or drop condi from stealth(sometimes not being revealed), even those venoms you mentioned which can be omitted for more survivability and often are. Then there is confusion on steal, which has isn’t exactly telegraphed either.
It’s been three paragraphs, I could go on but I get the feeling it would be pointless so I’m leaving this alone.
Yes because anyone who complains about condi spam in small fights never play a condi build.
/rollseyes
…
Don’t expect to be able to just take all their conditions and then cleanse/heal through it. Conditions are the same as direct damage -> the only effective counter is to avoid it completely. Same as Killshot. Same as MindWrack. Same as Dragons Tooth. Same as Whirling Wrath. Same as Backstab.
…
-Kill shot you can see coming(running KS on a War in a small fight is like painting a giant bullseye on your back)
-Mind Wrack you can see coming(Clones running towards me? Gee what’s going to happen?)
-Dragon’s Tooth you can see coming (there’s a giant, flaming fang dripping lava on your head!)
-Who complains about whirling Whirling Wrath? lols
- Backstab was problematic, I would fully agree with you on that, you really had to just guess and dodge or pop a block or something.
Anyways, see where I’m going with this? They are not equal. Moving on.
…
I dont ever see anyone complain about the “direct-damage spam”, anyone build for power damage constantly attacking you with power damage is ok.
Someone build for condition damage constantly attacking you with condition damage is apparently broken…….
I don’t think anybody in their right mind would think cleanses should nullify condi builds, however at this point, the frequent and often obscured application of condi is compounded by high condi damage(passive damage I might add), diversity of conditions, all while high survivability is still easily within reach(condi duration food doesn’t help either). It’s throwing any semblance of balance way off.
People complained about perma stealth Backstab Thieves’ “direct damage spam” on even tanky people but that was a Thief issue not a direct damage issue. I think a sweeping change like ferocity was a really bad decision(which is probably why I don’t see many guards strolling around without at least a full party’s worth of help anymore). Some power builds were straddling a thin line already and I think the change just pushed more people towards condi builds and it’s killing diversity.
Condi nerf = food + melandru rune
if you have 2-3 skill to clean the condi it will be ok
Yes, build precisely to counter condi spam. A sign that it’s totally not out of whack lol.
/sarcasm
Condi spam is out of control in roaming/small fights especially since a lot of it has a wider AoE and sometimes ranged. Some classes are capable of spitting out none stop, melt your face off condi and there is little dancing around the issue. It’s safer and its effective. It’s not uncommon for me(sometimes there’s like 2-3 of us) to find a condi thief strolling around with a couple condi bunker engineers and condi bunker PU mes or condi necro (I don’t see roaming power necros. Ever!).
You focus and get one low and they just dive behind their friends who put up a wall of more condi. I’m even running across condi bunker eles, I don’t know wtf is going on lol. The most common classes I see using power builds are the Nike wars(but who cares? they run more than they dps), the rangers that fall over if you look at them funny and maybe mes and thief but I’m seeing a lot more condi builds on the those two.
1. I actually feel kinda bad for the people who thought they were actually in some kind of competition so they played more than usual.
2. I had no idea some people still didn’t get their Season 1 chests. That’s embarrassing, infract me and or delete this if you want but it’s still makes the unit look low rent.
3. Didn’t the South Sun events have problems with reward distribution as well? Starting to see a pattern here.
4. This thread will be closed and a new one will be created by Anet titled “Your Perceived Issues with Season 2 Chests”.
And you just named the biggest reason our guild left BP for TC. Outside of a small window, there were virtually no BP forces to play with, only PvDoor enemy blobs. At least in T1 there’s always something going on, even if you have to dodge blobs or 7-12 “roaming” groups that will chase one person clear across the map.
Pfff you know you’re not going anywhere
when will the next tournament season begin?
Hey, hey now…>.>
Attachments:
You can’t just slap better rewards in WvWvW and call it a day. There needs to be major changes or it will just be EotM 2.0. Until it stops being coverage wars and defending isn’t a bad joke then more rewards would only create new problems. And as long as its server vs server vs server, it will always be coverage wars, all the scoring handicaps people are suggesting only mask the issue. Many matches are already karma trains, no point in further rewarding that. WvWvW needs to be gutted and rebuilt imo.
again and again. It makes me sick. All the time I see the same guilds, the same enemies running the same builds.
I miss those times when we fought different servers nearly each week.What to do? Taking a break from WvWvW? Are there any persons who feel the same?
Yep. Even switching servers at this point is a temporary fix, the game mode is boiling down to a very predictable experience since people are leaving/running cookie cutter builds/PPT remains the same lame routine. When I was in T4, fighting Dragonbrand’s boring PvDoor blobs sucked a lof fun out of WvWvW. At least on TC some people are playing when I’m on but the fights are fewer now, we’ll see how WvWvW recovers from league burn out. Same thing on my Euro account. I see a hiatus INC!
Just how exactly would you score around fights? 30 vs 15…… the 30 winning and gets more points? Would the small scale skirmishes around camps, dollies etc that people enjoy no longer be important removing any tactical elements?
Or would you herd everyone into guilds ?
Not saying the status quo is where I want to be but it would be impossible to score from “fights”.You really can’t, and there’s no reason why they shouldn’t. “Skill groups” are some of the worst players in WvW I ever encounter and contribute absolutely nothing most of the time, coupled with having a horrible attitude towards WvW and everyone that’s not them.
Good, larger groups that have a focus on PPT are lovely to be around most of the time however. Good groups can and do have a large input on PPT, whether that group consist of two or 20 players. “Skill groups” purposefully ignore this fact in favor of “finding the good fights”, probably because they don’t really have any idea how WvW works and have no interest in learning.
Except that skill groups know exactly how the scoreboard works and that’s why they don’t care about PPT. “Focus on PPT” means doing a lot of things that some people find boring and pointless.
-running back and forth building seige
-paying for upgrades that can be lost in minutes
-sitting around half afk watching structures and siege
-running yaks
-running around fighting NPCs and doors to cap something before tick
-sitting on siege for 30mins hitting one button until a wall comes down
-sitting in a storm of arrow cart fire (see previous point)
-all this for some vague team
-all this to win nothing
If this is fun for you, then have at it but it sounds dreadful to me.
P.S the sPvP deathmatch map is a cramped mess of a map.
I just have a question to all commanders in overgrowth in eotm.
You guys always outnumber blue/red 5:1 yet everytime I see you guys, you run and flash build 5 acs. Then push out wiping the enemy without needing the acs.Why are commanders doing this now?
It because Yak’s Bend is green…
LOL, I choked on my drink laughing! Oh the memories of trying to bait YB into open field fights.
Its a troublesome skill. While its fairly easy to avoid being pulled off a wall, the more awkward side is when people spam it to pull people off of arrow carts and other defences.
Keep the skill as it is, but make it so that anyone on siege is anchored to the siege they are using. Its hard enough to defend a tower, more so when they can effectively block you from using siege that is otherwise positioned to resist all but the largest aoe circles.
D: Umm No. Why should anyone safely hang off the back of the wall on siege? The pull is not the problem, the thin walls are, if AoEs couldn’t reach almost to the back lip of the wall I doubt there would be complaining about pulling because defenders would have somewhere to go. Chain pulling into bombs takes some level of coordination, which is always good IMHO. Focus is already an inferior off hand for Mesmers.
Also where are all these blobbing Mesmers? It’s pretty much the worst class to zerg with.
Unlike some of the other pulling skills, you can see it coming ahead of time, especially since they already nerfed it so you can’t pull instantly after laying it down. Mesmer pulls would not be a problem if wall defending was not so kitten.
If you want to roam on TC make sure you have some semblance of mobility, if you have a couple buddies make sure they have it too because being on the 1 side of a 1 v 4 is pretty common and then there is the 60 man blob to dodge(depending on when you play). If you’re lucky you can lure out a few juicy zerglings to pick off.
On the plus side, there is almost always something happening and people to poke. JQ always has people on and BG has some tough roamers.
Orbit your melee comrades, keep them between you and the enemy blob at all times, so as mentioned, you have to constantly move. Stay out of whatever red circles are being bombed on the melee but close enough to dodge/cantrip through your group if you get focused(and you will be ). If they notice they can’t kill you, they’ll most likely find another target(even though they really should pressure Eles) and you’re free to keep casting!
I switch between a cleric and zerk set, stacking healing power or power, depending on my mood or whatever is needed. Even when switching to damage oriented traits, I still have a few points in water.
“Where I’m needed”? You mean I should want to be on a to a tumble weed ridden server in hopes other people show up to play with? Been there, done that, tossed away the T-shirt. I’d rather deal with queues.
-Guild vs Guild
-Alliance vs Alliance
-In guild halls
-You’re free to use your PvE gear/food/etc
-Spectators load into a safe area with an invisible barrier enclosing the various themed arenas
-Sack up and stop catering to “server” pride people because server vs server does not work here. Call it a day.
To tone down zerging a couple things can happen:
-increase AoE cap
-send dead players to nearest WP 30s after death(no hard rezzing, no spying)
This is why:
….
8) Being able to speak and group with your enemies in WvWvW
…..
I kinda like this, I don’t mind chatting for a min with someone after a good random fight.
@ oZii
If you’re asking if I’ve run into many condi Eles then that’s a no but I kinda feel like this is going in a circle. Saying you post a lot on the profession boards means just that, you post a lot on the boards, that’s it. There are many players who do not, so let’s not use this as yet another gauge. Small bands with condi Necros, Mesmers, Engineers and or Thieves tossed in aren’t uncommon in my experience. Now, if looking into how condition spam is leveraged in small fights means certain classes/runes/sigils/whatever come under scrutiny then so be it, I think we at least agree on that.
@ oZii
Tossing up a listing weapon of combinations isn’t proof of what people are indeed running, you nor I have the numbers on that, and it’s still not the point. In my experience, condi can smother small fights on the cheap(risk/reward ratio), I think there is something wrong with that and that was my original point.
-% duration food/runes and you wont have many issues.
congratz you countered the “meta”
I’m aware of those and feeling the need to run those takes a bite out of build diversity, which is what I hinted at in the original post.
Condi is only relevant for small-scale.
If your group of 20+ players has issues with conditions, you have to stop and think about what you’re doing wrong…
If the title you clicked on didn’t give it away, I specified again prior to the body of the original message that I was not talking about 20+ groups sir/madam.
the reason why torment and confusion is prevalent is because most people are oblivious as to what happens if you just ignore them and carry on.
This means, you still move about, spamming 1 and ends up killing yourself.
There are a few inherent problems with that. I’m all for well reasoned moves but condis can be applied constantly and with impunity, so instead of making opponent(s) A aware of and rethink their actions, it just takes them out of the fight. Essentially, opponent A can’t(or shouldn’t) “spam”, because opponent B is given a free pass to spam. On a side note, I don’t think confusion is a bad thing, it helps tone down the button mashing, torment on the other hand was a bad idea with GW2’s combat being as fluid and movement oriented as it is but that’s another story.
Note: Everything here is from the standpoint of small fights, from solo roaming to 5-10 man.
Condi builds seem to be pretty common and I’m wondering if people are keeping up with condi clears(especially solo people). Torment and perplexity look to be in pretty heavy rotation. It seems to be pushing combat towards there just being a few (I’m tempted to say “couple”) of viable builds per class. I really hope that is not intentional as it really doesn’t seem healthy. At this point, condi is melting health bars fast enough to make the risky balance of power builds seem nonsensical. What do you think, have conditions gone overboard on the small man scene?
Most of those faces are the same, pretty much no bone structure variation, just minor texture work. I’m embarrassed but not surprised.
We think it’s a bug.
No see they decided to move all of the loot from this event over to eotm instead because anything open world PVE can’t possibly have the same kinds of rewards as WvW or dungeons you see. /sarcasm off
Vanilla WvWvW maps are awful on rewards but the EotM map is a giant champ train, very different experience.
Wait, people still read WvWvW patch notes?
Why not, it takes less than 20 seconds…
Touché! That’s going to have me chuckling for a while.
Wait, people still read WvWvW patch notes?
Left BP and went to TC. There are some “Borlis Noobs” who I miss but I don’t ever see myself going back to BP since I play late PST and its pretty much a ghost town around that time.