…. I think alot needs to be done to get this balance right. I think a start would be to make a lower cap on map queue.
That will cause endless gnashing of teeth. I’ve said it a millions times, it was a mistake making WvWvW maps “persistent” with the current mechanics.
Because like many things in this game, you get it if you toss gold at it and I guess some people are that rich and bored in the world of Tyria. Plus it’s what all the cool kids are wearing.
Seriously though, I’ve seen a few instances of this myself, latest one was a guy just kinda standing there while everyone was scrambling to save a keep LOL.
If you’re 30 defending a keep from 40 then it really shouldn’t be a big problem unless:
1. There are other enemy groups holding down your camps and you have zero supplies.
2. You’re unlucky enough to be on a server where people run around w/o supplies in the first place.
4. Horrible siege placement.
5. You’re unlucky enough to be on a server where people think using their character weapons to defend instead of siege is a good idea.
6. You’re unlucky enough to be on a server where people are too cheap/lazy/new to get blueprints.
….
5) The ability for guilds to claim a structure is a very cool but not fully realized concept. Most guilds will not burn guild buffs on a tower that could be flipped in a couple minutes while unattended. If this system was revamped and designed to make it lucrative for guilds to defend the structures they claim, and moreover if they wanted to claim the structure for a very rewarding purpose, defense in WvW would become a priority. As it stands now claiming anything outside of SM and the keeps is more of a vanity feature.…
I know that’s why I will never do it. These days I don’t even find myself making as much superior siege blueprints even. As handy as it may be, I’m not blaming anyone for not wanting to sit around in a tower(is it really a game at that point?) and when there are 30 enemies blocking the one entrance to said tower then this just compounds the problem.
Agreed, it’s incredibly stupid how easy it is to keep defenders off a wall.
How many times have I seen some guy dash passed myself and others fighting to to get that vista and disappear or pop into a structure, doesn’t help build siege/defend and goes poof. He doesn’t want to be there(and I don’t blame him), but their(Anet) design requires dedicated warm bodies and lots of them. I shudder to think about the people on servers with a weak WvWvW presence.
Expect the complaint to fall on deaf ears unfortunately there’s a fair bit of shortsighted ideas at a foundation of WvWvW.
I’ll pass on the gear progression. Almost every kittening MMO does that, and I’ve stopped playing every-single-one because I do not enjoy chasing stats.
Unfortunately, they went in another direction. One more pivotal feature of GW1 that never made the transition.
Ele elites are pretty terrible indeed, I’d rather have that slot for a utility.
Pretty good troll thread
I really liked the open world PvE the first two times around, now since I spend 95% of my time in WvWvW I can’t stand slugging out 80 levels in Tyria. And as much fun as WvWvW can be, when the flaws start showing it’s enough of a bummer to make me ask myself “Why am I doing this again?” and log.
In short, I have a love/hate relationship with this game. It tries to cater to everybody and just ends up ticking off a lot of players.
Pve mechanic complexity in this game is inexistant. There is not need to cc anything, to dispel anything and so on. Bleed cap also make condition profession like …. ranger, engineer, and necromancer – the irony- less appealing, and let’s not forget how useless conditions are for the moment in pve outside fractal. Pve needs to encourage control and support more. Boss mechanics, in general, should encourage profession to use, for example, poison to control healing, or chill to control a huge cooldown. Dispel should be more relevant. For now, I don’t think those classes you listed are underpowered, the mechanic itself is lacking, and seems to encourage straightfoward dps instead of synergy among the professions.
……
“Those classes aren’t weak, they just designed the game around tasks they’re worse at performing!”.
I do alright on my Ranger but telling myself that my thief with a shortbow doesn’t have more to offer in a group and solo setting is just delusional. But I guess all classes are pretty much equal, just some are more equal than others.
Don’t put stats behind a grind. Only put skins and titles and achievements. And put them behind some CHALLENGING grind, not mindless.
Skill > Stats. That extra stat boost a max Ascended gear gives won’t save you if you don’t know how to kite/dodge.
And the player with Ascended gear who can kite and dodge is in a better position than one who is equally skilled in exotics. They added a power creep and the resulting typical level cap stat grind, there’s no dancing around that.
———
It’s not simply that they went back on the manifesto, they went back on a good deal of what was used to market the game, period. Likening how a company goes about selling a product to childhood wishes that didn’t pan out is just bizarre.
———
Back to the original topic:
“Force” is probably too strong of a word but players are given great incentive to do the dailies for laurels. There could be other items added later down the line. People have a tendency of chasing whatever is perceived as the best and that is Ascended. I can especially understand the competitive player who lives in WvWvW, I’m going to go out on a limb and say most people would want to know if they lost a fight, its because they were out played or overwhelmed and not because of stat disadvantage and if you’re not getting anything above exotics, you’re just going to have to make peace with that.
I wouldn’t minimize it by saying “some gold”, that amount of influence through gold would be pretty expensive. It’s not like you’re getting something for nothing.
snip
No point in talking about “there were no tanks in GW1 either” because it would still be an apples and oranges comparison in terms of proffessions/classes on a whole. It does not matter what a someone liked about GW1, there’s a depressingly high chance It’s not in GW2. That’s the point. It’s irrelevant to bring up MMOs that are niether GW1 or GW2, this has nothing to do with them. It’s about shady marketing.
I don’t understand the people trying to explain away Anet’s marketing mishaps, a hefty bit of GW2’s hype was based on “all the stuff you love about GW1” and appealing to the fan base of the original, when virtually none of it’s major features made the transition over. Lore you say? They needed lore for this game and using GW1 as base beats actually coming up with something that didn’t have prior success and a built in market. Stop making excuses already.
1. Remove teleports. …
2. Increase the amount of people needed to mark any objective as under attack. make it so 10 people can attack any objective and no swords will appear on the map. ….
3. Change the maps. …
4. Put in a group option for 10, 15, or 20 players. ….
1. I can see people getting turned off of WvWvW from that alone. Classes with great mobility already have an advantage and I doubt anyone finds constantly running across the map fun as it is(the dead guys in a battle who know they have no chance of getting rezzed but lay there anyway). This splitting up of forces will affect small groups as well, the server with the most people throughout the cycle still wins.
2. Finding someone to fight and actually stopping people from taking an structure is different. 10 people can take a keep in minutes if no one is doing the explosively fun and rewarding task of keep/tower sitting and now you want them to do it without waypoints or maybe even sword indicators. It would be more like playing Whack O’ Mole than it is now.
3. The lake is filled with CC spamming Krait and it doesn’t offer any tactical spot to hunker down and defend. I does however provide some kind of cover for people to move around/escape. I use it all the time and I’ve had my share of 1v1-2s in there.
4. Then you’ll have 3 groups of 20 hanging together and so forth, I doubt it’ll change anything. Most, if not all support skills work on an ally and not party basis.(or else things like Dynamic events wouldn’t work so well).
Honestly, making WvWvW persistent mode was a bad idea. Making damage trump everything else was even worse. So much time/money to upgrade structures, very little time/money to burn that kitten to the ground, especially since one goes at the pace of the players and the other doesn’t.
The Risen aren’t my favorite monster type, not by a long shot. At level 80 open world it’s either Karka or Risen. Orr is bearable now, before it was just sadistic, I still prefer it to crab land..I mean Southsun Cove.
Zaitan is such a one trick pony, at least Abaddon mixed it up some with Torment creatures and Margonites.
I romp around WvWvW on my engineer mostly and I love it though I don’t recall seeing many other engys, either ally or enemy(lots of guards, thieves and eles though!).
Engineer are the rarest according to the census. Though lately I’ve seen more of them than ever, and while Necro & Rangers were quite popular back near launch, they’re now almost extinct. Anyone think it has to do with pet/minion AI and the profession’s dependency on them for damage output?
I know it’s part of the reason I stopped playing my fully geared out Ranger, it’s annoying enough being saddled with kitteny pets that you must micro manage even worse when you play another class and and see the upsetting amount of damage and utility they can churn out with the press of literally a couple keys.
Or it should go contested when the structure being hit is like 95-98%. Single tap and run to knock out a waypoint for 3 mins is absurd.
Yeah I’m not getting these scores. When I’m on its pretty active and the maps look healthy and the fights are good, then I log on again and the gap keeps widening. It’s down to who has the most people show up around the clock and I guess that’s Ebay. If this was Aion or any other game where the mass pvp influenced the game for everyone I’d be worried.
And what did this comment bring to the table exactly?
About as much as each and every one of these “bored at level 80 posts.”
How can people seriously not know what to do?
Please at least read what the OP was saying. Getting to level 80 has become boring not after, that’s the point of the post.
…..
GW2’s biggest downfall is that in trying to make a game for everyone, they kind of left out making a game for anyone in particular. Jack of all trades – master of none mentality.
Indeed.
The OP using the Super Adventure Box event to complain about people who complained about the WoW scourge event is funny. At least GW2 gives you the option of participating instead of spawning intrusive monsters that annoyed people who wanted nothing to do with it.
I have 4 level 80s now and I don’t know if I can do it anymore. The process of leveling characters just stopped being fun after my first 80. I slogged on and got 3 more characters to 80 but it gets worse every character. I even tried crafting. Sorting through what mats I need and going back and forth between the trader and the stations is just as bad as doing hearts or doing the personal story. Dungeons are too difficult on pre-80s, both to find groups for and to be effective in.
How about an experience boost for each level 80 character?
How about a daily per character experience reward for jumping puzzles?
How about buying commander tag = instant level 80?
Any other ideas?
Each post like this is more boring than the last.
And what did this comment bring to the table exactly?
Anyway, I agree, 80 levels is excessive, especially at launch, it screams “busy work” and this was their chance to stay true to the “this isn’t your traditional MMO” line they kept spouting in the marketing campaign. I’ve explored the world on one character, the next character didn’t make it more exciting, after the 3rd it’s a real drag. Even worse if you want to jump into WvWvW and not consistently get raked over the coals for being upleveled.
Sure would be nice if BP and AR had tactics beyond LOLHUGEZERG. The only reason I’m ever downed in a fight anymore is because the sheer number of you people makes my kitten game crash. I don’t even know how to optimize it further than I’ve got it.
I don’t know if you’re serious or being ironic. >.>
@ Thrumdi
I’m on Borlis Pass, the map chat alone makes it worth it lol but seriously the server really hangs in there and I’ve had a blast in the skirmishes and epic battles for the most part. I don’t think the less than desirable mechanics in WvWvW will make climbing the ranks any more worthwhile for many though. I mean, gain rank why? To do the same stuff that inevitably annoy and frustrate? Unfortunately for the insular little maps of WvW, it’s easy to not bother, the server loses face and not much else, it doesn’t affect the rest of the game at all and this is what’s concerning me.
@Baelnorn
I understand the gripe. I also understand that some things that might have looked good on paper didn’t translate well practically which is why it didn’t and will not stray far from traditional MMO mechanics regardless of the marketing. The high level cap at launch and the tiers of gear are a dead giveaway and I think that was a mistake because any other “progression” they add will just compound the grind. The WvWvW ranks so far seem lackluster, that is something that will happen as a by product of me having fun, the “having fun” part however, turns into a problem at times.
I wonder about the longevity of this game mode at times. It can be so much fun but the downsides can be a serious drain, a turn off even. Severely lop sided fights are common and that can happen without it being “night capping” hour, overwhelming odds can be fun but I think that wears off when you’re facing it constantly. Couple this with the poor rewards and not so alt friendly “progression”, what will happen when dedicated and or organized players leave?
There are already players who are there for map completion who don’t stick around. At some point Guild Wars 2’s freshness will wear off, new games will roll out, and of those still buying copies, how many will try (and stay!) in WvWvW (they’ll be getting decent fps by then I hope)?
I know I can’t be the only one thinking this. Do you think WvWvW is losing more players than gaining? What are your thoughts?!
I think it would be great if we could:
1. Get a check box next to recipes that enables the user to isolate them and relieve a lot of the clutter.
2. Have some way to save the state of collapsed recipe categories. It’s a bit annoying to lets say, hide the “Dye” section, hop into another tab and then back and have it all reset.
3. Have prerequisite recipes get highlighted when a given recipe is selected. It’ll help a lot with crafts like cooking.
4. Save favorite recipes!
The GW2 client has a lot of authority, it lowers the overhead for Anet. Don’t hold your breath waiting for hacks to become a non issue.
If they log/disconnect then they lose ownership rights to it btw
The gold income in WvWvW is awful, unless you run around solely to kill other players and don’t regularly plop down siege(on different characters even), upgrade camps, towers and heavens forbid a keep, then I can’t see how anyone can say its fine. Take one for the team or hope the person taking upgrade donations is honest, either way, cough it up. Most hurdles in GW2 hang on gold and there are very limited avenues to earn, it draws out shallow content and encourages RMT.
Roughly 5 gold in 3 hours leaves a lot to be desired IMO. That might be one exotic and it definitely won’t buy a divinity rune and even in upgrades and blueprints it’s still not good, trebs are 24s and ACs and Rams are used and abandoned very frequently, forget it if you’re pitching in for a golem rush. I’m not expecting to make “kiss my kitten” money but come on.
I really doubt it. There are class balance issues already and I think dual professions would compound that plus I think they’re trying to avoid the never ending nerfs like in GW1.
They were mad and took it out on you. Gotta love the internets. I’d love to see that chat log though
What’s done is done they decided to go in a different direction than GW1 and made this game largely about stat chasing (level 80 cap at launch and gear treadmill after that). Yes, you can romp around PvE in random greens but you’re going to get steamrolled in WvWvW. Add how difficult it is to make gold(not being filthy rich mind you) without hammering away at dungeons, playing TP tycoon or straight up RMTing. If you PvE free roam or mainly WvWvW then have fun getting a few exo sets for different builds on a couple chars and I mean exo everything.
No, I don’t find this to be alt friendly as I’m constantly switching between characters and stat chasing for all of them gets old. It’s not innovative and I’ve even ended up losing interest in games that do it way better.
Been saying this. There is no real point to WvWvW, a great time can be had in the skirmishes, I love the raiding but overall the game mode has no outcome other than rankings (either way it’s rinse and repeat). All the currency, time and effort invested can be undone in minutes and trying to ensure it doesn’t happen can just cost you more (tower sitting is boring and it’s really bad knowing that it can all be gone if you turn your back for ten minutes, it can quickly become more stressing than fun).
I applaud commanders for putting up with it especially given the lack of tools available, I know I couldn’t do it. They should have left well enough alone with alliance battles.
I wouldn’t care about loot if Anet hadn’t decided to make stat chasing and gold hoarding such a huge part of this game but as it stands the rewards don’t keep pace with alts and the numerous sinks peppered throughout the whole game so I’m forced to care if I don’t want to be at a disadvantage.
If you aren’t rolling in gold in wvw now, you’re doing it wrong.
Please share how you avoid WvWvW being a giant money sink for you. And I’m being serious. Do you upgrade camps, towers, keeps and the sort?
Watch my videos. Anet fairies drop loot bags at my feet.
So in essence you kill stuff and get lucky? Two lines worth of an answer would’ve sufficed ( because I’m probably never going to watch the videos, nothing against you, its just not something I tend to do).
If you aren’t rolling in gold in wvw now, you’re doing it wrong.
Please share how you avoid WvWvW being a giant money sink for you. And I’m being serious. Do you upgrade camps, towers, keeps and the sort?
I half expected this when they made level 80 the cap at release, they’ve made leveling and stat chasing a very significant portion of the game just like many other MMOs. Now they’ve introduced a power creep, people can agree to disagree on the percentage increase but its already there and they will add more pieces.
I know some people who didn’t care about titles in GW1 (maybe to get a skin at best) and those title skills weren’t usable in PvP and quite frankly only enabled you to play differently in PvE, a skillbar could be just as, if not more potent without using them, not the same as raw, general stat increase like whats been added (post release no less) with the Ascended debacle.
In the end people are concerned with what kind of game this will be as its already strayed from what was marketed and if they should bother investing their time and that is totally legitimate.
Is there some way to retain ownership rights to seige eqipment in WvWvW? It’s a bit irritating to spend money on blueprints, run the supplies to build it and when a full scale battle breaks out someone else is using it sloppily or not at all and there’s nothing you can do about it because you had to restart the client for whatever reason.
I don’t think it was a good idea to include WvWvW maps in map completion. Well over 90% of it is PvE only and can hang completely on your efforts. The WvWvW map points are not and they’re not even connected to the world that makes up the vast majority of the game and 3 of the 4 maps are identical, so much for exploring. And I’m not even mentioning Legendaries, some people just want to explore and have something to show for it, even if its a cosmetikittentle star. Also you can get the badges without getting to finish the map so please don’t attach those two like they go hand in hand, especially with how quickly towers/keeps can get flipped which ends up with players constantly being on a map they don’t want to be and not caring about helping their server. I can’t count how many times someone has ran passed us engaging the enemy only to grab a vista and leave(on queued maps no less). Servers being totally dominated is another issue and transferring is a sad solution.
I decided to start playing my Norn Guardian and in tight spaces(especially jumping ledges for vistas etc) the camera is bouncing and popping up against my character’s back constantly and I can’t even see what is going on around me. It’s really frustrating and I think it should be checked out because I can’t be the only one.
Why? So they’ll have to balance that too?
Why? It’s up to you to follow them or not. They paid their gold, so they can pop their icon but being a terrible commander will earn you the reputation as such and soon that person will most likely end up a lonely blue blip on the map.
…
And as a ranger…
That’s your first mistake. :P
On a serious note, as much as I like my Ranger, at a point where I was strapped for cash playing her was making it worse, yeah sure I killed people while roaming around but getting away from ganks (that were sometimes invisible) was futile for the most part. Mediocre damage and clunky dumb pets don’t help either.
The only time your gear doesn’t take damage is from falling deaths.
I think it was a poor choice naming those skins “Legendary” if they knew they were going to implement them this way. Based off the definition of the word, there isn’t anything legendary about the actual item, no lore is attached, nothing. They’re just really really expensive skins. Most of this game’s hurdles/goals can be surpassed with gold and I think that is why some people can’t respect Legendaries.
I found this strange so I’m asking. Has anyone experienced NPC archers spawning on tower walls that your server controls? I was defending a tower, the enemy players didn’t breach but I’m being hampered by these archers’ attacks. Is there some mechanic I’m missing?
I guess we’ll have to see indeed. I enjoyed crafting and testing builds in GW1. The staff feels cumbersome, and in open space fights I don’t recall seeing a deadly ele with it. It’ll be interesting what happens to D/Ds because there are one of the two setups that can engage/disengage at will and generally wear down the opponent if they choose which is probably one of the biggest gripes in WvWvW.
Alright my ele is currently level 74 and lately I’ve been WvWvWing a lot (that’s has been her main source of exp). While eles are a common sight in WvWvW right up there next to thieves, it seems like its D/D or nothing, not counting the staff being used for stationary fights like defending or attacking structures. I don’t recall ever seeing a scepter ele. Much of the combat is designed around being on the move and this is why I find skills like Shatterstone and Dragon’s tooth appalling.
My question is, are there any eles out there being competative with S/x set? Can you handle yourselves without group support? I know people complain about D/D eles but is there really anything else?
It would help in some situations while making some tactics obsolete, like lobbing cow carcasses to obscure the enemy’s vision.
They(Anet) said WvWvW isn’t meant to be balanced so making that attractive for the average player to stay through the rough patches is going to be hard. As it stands, assuming they aren’t there solely for map completion, the rewards don’t justify the repair bills, blueprints, and upgrades that can be lost in a matter of minutes.
It’s especially bad for people who are new and broke or don’t grind dungeons/TP or have gold that “fell off the back of a truck”. Money sinks already permeate the game. Having to deal with thieves, invisible zergs and other issues just compound the problem for many.
This game isn’t in trouble and you don’t know how many people have stayed or left. My guild, at least, has grown. Saying something is true doesn’t make it true.
In fact, most of the OP is filled with opinion stated as fact, when in fact many who enjoy the game don’t agree with those opinions.
The game is doing fine. It will continue to grow as well. And naysayers like the OP will be eating crow for years to come.
Unless you work for Anet, “the game is fine” is just your opinion as well.
If you PvE only roll a War, if you PvP roll a thief otherwise it’s an uphill battle against ill conceived class mechanics.