it’s brought up in the past and I believe the official response was something related to it being a technical difficulty with the way “weapons” are programmed rather than a design choise, if they were to add the x2 sigils to 2 handed weps, they would have to rework how the game handles weapons, equiping them and such
I might be wrong tho..
but arent sigils and infusions pretty similar, technically?
there didnt seem to be a problem with giving two-handed weapons two infusion slots.
that was an old answer, maybe they have the means/technology to implement it now but then again, why would they? people are already used to this system after a year.
Thief counter warriors atm, just kite berserker stance and spam blind, if the war runs the teef prob wont be able to kill them, but it’ll prob be the counter meta backpoint defender
people are saying they will be gettin toned down tho, at least stun durations so they might not be as big or harmful as the spirit ranger/necro meta .
it’s brought up in the past and I believe the official response was something related to it being a technical difficulty with the way “weapons” are programmed rather than a design choise, if they were to add the x2 sigils to 2 handed weps, they would have to rework how the game handles weapons, equiping them and such
I might be wrong tho..
new meta: everyone use only the default traits/gear
Support this! +1
For now on, everyone should only use Celestial Amulet!! #BalancedMeta
Control Remote Car like the one in CoD!!! Anet make it happen
also..
- Teleportation machine ( engi portal, self or more)
- Something that gives stab…
- Chainsaw kit!
yup, a really loud one :P
there isn’t a better way of finding out if something is good or bad than by trying it yourself things might look good(or bad) on paper and actually be the complete opposite, js
PS: Super speed is working as intended, tool-tip is misleading but it has been explained countless times how it actually works! Engineers arent as bad as a few players make it out to be, that aren’t as faceroll is a completely different issue
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to replace it with something better?
toolbelt is great, thats why i wonder about the background, and if possible what kind of build they run, cause ofc not all skills are great, but as engineers have the best utilities in the game, and even toolbelt skills tend to be better than utilities in other professions, that hate for it is just odd.
would be nice is players gave a little bit of their background, just to see where they are coming from. alot of “Facts” are being thrown around that simply aren’t true or only apply to 1 aspect of the game, like slick shoes can be consider weak on PvE but great on PvP.
this could help with all the bias comments being throw around due to ignorance of how something might work on a different game type. or when compared to the players main class.
sadly, the loudest people tend to know the least on forums sometimes.
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I’ll share something that i have kept secret for the past years+
if you place ur cursor on top of ur health bar or mini map! all ground targeted skills are aimed at your feet!
now that the secret is out, its time to logg on the game ;p
yeah, you guys got it right, its that trait! it also is responsible for the “immune” sign
NECRO GS!!
cause why ? mesmer (and ele elite) already have it! ;p
have it turn into an scythe like the staff animation ? tooo perfect!
NECRO GS!!
cause why ? mesmer (and ele elite) already have it! ;p
Why we don’t have full control of out pets I will never understand. We already have full control of out pets but the amount of F1, F3 spam to do so is obscene.
probably a technical issue hidden under their excuse?
F2 is unreliable for average rangers where it will either be ignored, or put on cool down, so maybe, just maybe the pet system isn’t “developed” enough to allow more control over pets with more than 1 skill.
Fake, wanna try a fun build bro, try Condi mesmer with GS / Rampagers amulet and Phantasmal Fury. GS clones will apply x3 bleeds on every auto attack making it easy to keep 6 bleeds per clones 100% uptime just for trolls
That was what your post boil down to. If you have 1k hours ( I have 336 btw) as a rifle engineer and have issues controlling a fight than there is something you need examine in your playstyle and timing. I am not going to tell you how to play your class but if your skills are not landing do not assume it is the same for everyone else. The CC skills are there. The self cc on OS is actually not bad is really useful. Not going into all this but tossing around hour played does not equal skill and understanding.
Funny engineers always come back to the same thing. Rifle is for control well lets just challege that for a second
Engineer Rifle
1 – Damage
2- Control (immobalize)
3 – Damage
4 – Damage and control
5 – DamageRanger Longbow
1 – Damage
2 – Damage
3 – Damage + Stealth
4 – Damage and control
5 – Damage and control. (Cripple)Mesmer Great Sword
1- Damage
2- Damage
3- Damage
4 – Damage + Control (Cripple)
5 – Damage + ControlWarrior Longbow
1 – Damage
2 – Damage
3 – Damage
4 – Damage (with a blind that considered control?)
5 – Damage + Control (best of all the controls mentioned by a mile) (Cripple)Guardian – Septre
1 – Damage
2 – Damage
3 – Control (immobalize)
4- Offhand
5- OffhandThief – Shortbow
1 – Damage
2 – Damage
3 – Evade and control (Cripple)
4 – Damage
5 – Evade/Escape + Blind (control?)Seems to me 2 controls is just standard.
lol i know what CC is but again, i was just following ur format so u wouldnt be confused, mistake on my part i guess tho >:[
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huh? who said anything about ranger’s sword immobalizing :p? lol
and worthless damage ? dude, its one thing that you dislike the weapon because you dont know how to use it, but you shouldn’t come out advertising false facts
Rifle is a different type of weapon where other than auto attack, you can’t spam skills mindlessly making it more complex to use and thats probably where your dislike comes from. a simple lack of understanding of the weapon which is prob due to trying it on PvE where they wont try to run away from AoE and positioning of the mobs don’t matter.
Amazing how some folks fail to see the obvious, there’s no point even responding. Everything said is relative which means its true compared to other things in the game.
btw if cripple is gonan put on the same category as immobalize and launch, then you should look to warrior sword, it has a cripple on auto attack and another cripple on #2, spammable cripple OP
huh? who said anything about ranger’s sword immobalizing :p? lol
Can’t see a connection? Really?
I like how you make out rooting is more of a CC than a knockback. Rooting is not a true CC and neither is snaring.
lol dude, still on try hard mode, you’re the one who listed cripple as a “Control” on ur weapon comparison thing, i’m just following the same format cause you been jumping all over the place :p
lol dude.. you’re on try hard mode and totally misunderstanding what is meant by control..
look at the weapons you posted and tell us which weapon has something better than an immobalize on a 10s(8s traited) and a knock-back/launch on a 15s(12s cd is traited) lol
btw if cripple is gonan put on the same category as immobalize and launch, then you should look to warrior sword, it has a cripple on auto attack and another cripple on #2, spammable cripple OP
So Ranger auto attack with sword doesn’t immobilize?
http://wiki.guildwars2.com/wiki/SwordMelee weapons are different to ranged. Cripple is huge on a ranged weapon for obvious reasons.
huh? who said anything about ranger’s sword immobalizing :p? lol
and worthless damage ? dude, its one thing that you dislike the weapon because you dont know how to use it, but you shouldn’t come out advertising false facts
Rifle is a different type of weapon where other than auto attack, you can’t spam skills mindlessly making it more complex to use and thats probably where your dislike comes from. a simple lack of understanding of the weapon which is prob due to trying it on PvE where they wont try to run away from AoE and positioning of the mobs don’t matter.
lol dude.. you’re on try hard mode and totally misunderstanding what is meant by control..
look at the weapons you posted and tell us which weapon has something better than an immobalize on a 10s(8s traited) and a knock-back/launch on a 15s(12s cd is traited) lol
btw if cripple is gonan put on the same category as immobalize and launch, then you should look to warrior sword, it has a cripple on auto attack and another cripple on #2, spammable cripple OP
same, i decided not to risk it thats why i would like some help from a dev or someoen to link my gw2 to the new Authentication
so….. Google just updated it’s Authentication App causing me to lose the link to my gw2 account, and without it, i can’t unlink or link the new one
help? :]
so for #5 I think u want a “launch” effect
and also, for killshot 1s is too short considering how powerful the skill is, personally my highest killshot so far on PvP is, 22.9k, now imagine that on a 7s cd and 1s cast time(not to mention u could combo with #2 + frenzy for a secure killshot)
@Conan.8046
That’s simply not true dude, no idea where you’re getting your facts from but stop =\
I find it appalling that you can’t realize the difference between “high-skill, high-reward” gameplay and “high-difficulty, moderate reward”.
Compared to other classes, Engineers have a disadvantage. Half of our skills are bad. We can’t weapon switch. We have no synergy in 4 out of 5 of our trait bars. Our class has absolutely no synergy with its mechanic.
it all comes down to personal taste, engineers are not as faceroll as other classes but that allows us to have a much higher skill cap and rewarding playstyle which (at least on PvP) allows you to pull off some much “ridiculous” stuff and clutch plays no other class could.
and we prob have the best class mechanic which allows for soo much flexibility/counters and 1 utility skill can play completely change the playstyle of an entire build.
nah spirits have a decent health pool, he can wear them down with Combustive Shot and arcin arrow but not quiet one shot them.
as a warrior he would just have a much easier time dealing with spirit rangers, necros, thief on 1v1 that he would have on an engi, but just because warrior counters meta doesnt mean engineers arent viable. js
its not the AoE……… Rangers only have 1 stun break which comes from a trait… stun lock kills spirit rangers, also counters necros, and its not as risky to fight thiefs lol warrior was just a counter to their comp..
Sure that stun lock with a longbow and greatsword must have been what it was. Explain this to me.
Its actually kinda funny because Super explained it after the match.
he was using hammer/LB =/
hmm, ok explain.
Perhaps you don’t do much pvp? Anyone who does knows that the way to beat a spirit ranger is to AOE down his spirits. That’s how you kill the effectiveness of a Spirit Ranger.
So why did a guy who played Engineer the whole time before suddenly switch to a warrior?
The meta has shifted. Engineers are no longer great as they were even in the best hands.
its not the AoE……… Rangers only have 1 stun break which comes from a trait… stun lock kills spirit rangers, also counters necros, and its not as risky to fight thiefs lol warrior was just a counter to SYNC’s comp..
please explain lol you’re talking about PaX so i asume its PvP! so please explain how engineers have lower skill cap than warriors, thief and RANGERS! lmfao
with shaman or cleric maybe, but not with berseker, they are still pretty squishy
which statement tho, i never brought up staff :p and when you did i just pointed out 2 differences between the weapon on topic and staff but then you broght s/p and utility into the convo :\ at this point you’re comparing GS to a build :P
anyways, i was just making a joke at start, didnt meant for u to get so serious
and well, shortbow and long bow having same range, really made no sense, its just odd they waited so long to make the change
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lol not sure why you’re letting your imagination go wild, the OP isnt asking about which weapon is stronger nor how to catch a target mid range, or how many people you play with :P ur getting a little bit carried away there. :p
GS and staff are 2 completely different weapons tho
with staff you will never catch a running target, nor your able to deal reliable damage at distance
and again.. dunno why you’re comparing to other weapons, gs auto attack has no travel time and hits x3 per auto attack… also the mesmer itself doesnt stack bleeds, but the clones stack a decent amount of bleeds with auto attack( if you’re looking for a comparison )
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@Angewaire.6319
that’s hotjoin tho, most people tend to go with the most faceroll class/builds which atm are warriors,necro, ranger or thief
@Conan.8046
Mentioned the cripple cause the poster above me was saying that the cripple shot is better than immobalize
and its all about personal taste, personally i think pistol is a skillest weapon, just spam skills on cd, while on rifle u actually use skills when you need them, and overcharged doing 3k’s on almost no cast time and long disables is pretty strong
seem ostri, hiba, steamhawke, and even five using rifle, and myself i run a burst build at the top level lol that it isnt popular is one thing, but that it isnt viable is a completely different thing
and even before long bow, warriors never used rifle for the simple fact that killshot and volley are the only good skills, but killshot is too telegraphed
cause they are mesmers ? :] they get all the best toys exept condi removal!
Tiger and bear are really bad compared to wolf…. they were rushed,
Really? Where did that information come from? I’d love to see some sources.
Tiger and bear are really bad compared to wolf…. they feel ** rushed, oopps! :p
I’ll tell you how the engi rifle has better CC against skilled players
- immobalize > cripple..
- enemies can’t dodge while immobilized
- enemies can’t tuen, walk behind them and /laugh cause most of their skills don’t work
PS: if you also want cripple u can take sitting duck and it will equal to using the warriors #2 + #4(almost) at the same time
- Overcharged
- launch.. too good
- Longer range
- cast time almost instant
- fast projectile travel time
- launch down players……….
using net shot at Max range or missing overcharged (not sure how that’s possible) seems to be more of a player skill issue.. js
ps: rifle 5 only outshines overcharged on PvE, other than that; it’s to telegraphed, easy to predict and awkward to use against skilled players, not to mention skilled players will laugh at a warrior for using rifle to begin with
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“My problem with this is that the toolbelt in its current state is not anywhere near as useful as Death Shroud for necros, Adrenaline for warriors, or Virtues for guardians.”
… what did i just read?
- Lower down all the damage ( single target should be stronger then AoE)
- Get rid of AI pet spam
- Fix Runes/Sigils so they work properly (is like they are gonna be changing every patch)
- Fix randomizes; getting temple 70% of the time isnt random..
- R e w a r d s! maybe just maybe
for a sec i thought this was serious, then I lol’d! thanks for the laugh tho (even tho its based on true facts)
Lol @ anyone complaining about spirit rangers. They are insanely easy to counter. In fact they are usually my first target.
spirit rangers(and necro) push condi meta over the top, condi meta is killing PvP :] its not the build itself but rather the impact that it has on the game…
and spirit rangers first target? interesting, why not burn all cds a perma evade 3k+ perma protection bunkers :/
I dare someone to make an animated GiF ( with sounds if possible) of the famous “oh, here comes the petting zoo”!!
Link: http://www.twitch.tv/guildwars2/b/454437568
Time: 5:02:20
Just saying..
you can farm 10k+ boosters per hour on farm servers, 250k would be nothing
Legendaries should only be given out to 1st, 2nd, 3rd place on official Anet approved tournaments.
but they will most likely make it in a way evey casual can easily get them, turning gw2 a particle effect wars, on top of the pet spam!!! who needs to see anything when we have cast bars… oh wait….
spirit rangers(and necro) are pushing the AI, pet, condi spam meta that everyone hates and has caused most player/teams to “take a break” until this brainless spammy meta is taken care..
the biggest problem is not how easy it is to play, its the impact that it has on the games, by having a spirit ranger on a fight, its an automatic 33% damage reduction, 480 heal per sec from elite, at least 2 full condi clears, 2 resses and a team wide 500-700 DPS through burning(all passive), and the most effective way to deal with this is by spamming AoE(brainless), and by not running 1 or 2 puts teams at a disadvantage, forcing teams to participate on this skill-less meta.
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the community isn’t big enough to afford to be split even more, due to the horrible meta and split between solo & teamQ, TeamQ is pretty much dead(at least at high level) and soloQ suffers from 5-10 mins q times, and whenever there is a decent Qpop, its usually the same 10 players facing each other over and over..
we need more people before thinking of more ways to split the community
and because it ( and necro) killed PvP (Q.Q) kitten condi meta
simple answer… spam AoE
Before we continue this thread, lets correct some common misconceptions:
Nobody is going to roll a spirit ranger and mop the floor with anyone more experienced than them unless they get really lucky. A skilled spirit ranger will do really well against anyone less skilled – as will a skilled player with any class.
Spirit rangers are completely worthless once their spirits are killed. Compared to every other class, they have no defense, no damage, no stun break, and little condition removal. The key is killing the spirits and not just rushing in on top of the ranger and spamming everything at once. I know people like to play that way, but it simply won’t work against anyone with any skill.
Who really cares if a class is easy to play anyway. That just makes it easier to attract more new players and gives less skilled players a little better chance to survive past 5 seconds. I’m starting to get the impression that most people in this game don’t have fun unless they can spec glass cannon, spam all their abilities and drop people in 5 seconds. Now that would really would be a messed up meta!
- but it is possible for a meh spirit rangers to be decent+ players on different professions after playing the build for 20 mins
- Yes you can kill them, but on team figts on node, your entire team will be hurting after spirits proc twice and they happen to get off guard, and then the ranger can just kite around on their 3k armor and perma protection and wait a few seconds until spirit are back up since they start recharge the moment they are casted…
- if you’re 1v1ing, unless you have strong AoE and decent heals, you will have taken a little too much damage, and used up alot of cool downs, before you’re ready to attempt to take the bunker down….
AND THIS IS WHATS HAPPENING DUE TO THE META…js
- lots of good/top players/teams are taking “breaks” due to the brainless condi/pet spam/meta
- The remaining players are stomping and face crushing any new comers on tPvP since no one really teamQ’s anymore, so its soooooooooo commmmoooon for a decent team to get match up with people who just started pvp’ing, and then those people get stepped on and dont come back to PvP
there is no problem with easy face roll builds, the problem is that thisbuild is poison and is quickly killing the game by promoting brainless play and forcing players to just spam AoE in order to deal with all the pets being thrown around… its not enjoy able to play, to play against or even watch since the game just became spam wars 2, spam pets, spam AoE and gg
My team seem’s to do fine, we just kill the protection spirit and get one of our team mate’s to almost one shot him while other 2 finish him off.
I’d be happy to put you in touch with this guy lol…..
he sounds like a kitten , would love to meet him! he’s prob the biggest noob tho