Then again they would have to redo Lions Arch decor seeing how the city has changed.
I agree. I wish they would give a holiday to each one of the racial cities.
1. Hoelbrak is perfect for Wintersday
2. The Black Citadel is creepy enough for Halloween.
3. Divinity’s Reach already has the Queen’s Jubilee
4. [SPOILER] After the events so far of LS2, The Grove would be good for Dragon Bash if it returns.
5. Rata Sum – I’m sure something will eventually be put into game they could have.
I don’t think the Queen’s Jubilee event will return since that was mainly an event to introduce Scarlett at the end.
Anet has already slowed leveling down so much. What else can they do? “Everyone now gets 1 exp for everything they do no matter what lvl you are. Now it takes 2,000,000 exp to get to lvl 2 and 800,000,000 to get to lvl 80!”
I remember when making a new character when I got burnt out on the one I was playing was fun. Now it’s “Yay I have to grind non-stop to get to the lvl to have the stuff unlock that use to be unlock 10 or 20 lvls ago. Now I have to grind to get to the lvl to have the playing experience I use to enjoy personally before September!”
By the time I did all that grinding I’m once again burnt out on the game and take another break. Then come back to find out Anet made the lvl experience even bloody slower.
For the love of Quaggans Anet, why give us such a cool thing as a flying carpet and not give us options with it?
1: Get on and ride.
2: Give a lift to a player. Also nice for couples who play together. Also for saving lives on race track obstacle course.
3: Glide down. No dying from jumping off cliff no matter how high, you simply glide down. For destroyed bridges on race track.
4: Fly over water. Can also be part of a race track.
5: Wind gust. Same speed as running but with the carpet.
Even at 500 Gems I would have bought one and it would be a blast.Other ideas “Carpet Racing”
6: healing for burns and such.
7: Jumping. For obstacle courses.
8: Fire extinguisher. That’s right some sections have fire hazards.
9: Joust with a lance. In case of enemies on flying carpets. Maybe for PVP joust.
10: Yes even an elite spell for those dynamic events only done with a carpet in mind.And please Anet don’t say who gives a Skritt.
P.S: I heard another player whining he couldn’t get his pet cat on his broom.
You are wanting them to make the flying carpet a very overpowered item that would unbalance and break the game in no time. Why fight or find the path down the cliff when all you have to do is fly past everything and slowly glide to the ground .
For the love of Quaggans Anet, why give us such a cool thing as a flying carpet and not give us options with it?
1: Get on and ride.
2: Give a lift to a player. Also nice for couples who play together. Also for saving lives on race track obstacle course.
3: Glide down. No dying from jumping off cliff no matter how high, you simply glide down. For destroyed bridges on race track.
4: Fly over water. Can also be part of a race track.
5: Wind gust. Same speed as running but with the carpet.
Even at 500 Gems I would have bought one and it would be a blast.Other ideas “Carpet Racing”
6: healing for burns and such.
7: Jumping. For obstacle courses.
8: Fire extinguisher. That’s right some sections have fire hazards.
9: Joust with a lance. In case of enemies on flying carpets. Maybe for PVP joust.
10: Yes even an elite spell for those dynamic events only done with a carpet in mind.And please Anet don’t say who gives a Skritt.
P.S: I heard another player whining he couldn’t get his pet cat on his broom.I came into this thread hoping someone else absolutely hates these stupid gem store items.
No one is forcing you to buy gems to get something from the gem store.
Yeah Anet shouldn’t try and get a steady source of income (gem store) but if they did away with it what would you come here to cry and complain about?
“less confusing for new players”.
That joke is getting really old.
Anet has shown they understand they may have went a bit crazy with the September Feature Pack and has since gone back and fixed or undone some of the changes.
As for the Halloween event, I’m sure they will have one but just more about decor and the ready made events and drops will be going with no new story or events.
Then again they would have to redo Lions Arch decor seeing how the city has changed.
The flying carpet is a mount that was just added into the game. How do you anti-mounts feel about that?
If you feel nothing, then I am sure adding animal mounts will not change that.
Now ANet, add some animal mounts.
There is also the Witch’s Broom that you could count as a mount, so the flying carpet wasn’t the first “mount” added and isn’t what players would call a “real mount” or a reason to post a topic about it trying to start a flame war.
Just saying
YesYesYesYesYesYes!!!!!
Why those rings can’t be salvaged is beyond my understanding…Because they dont want to imbalance the economy.
(First YES I understand this post I’m replying to is a month old).
I understand Anet’s concern with keeping the in-game economy balanced but their attitude is everything will unbalance the economy. They are truly really paranoid about this matter. I understand how exploits will hurt it but they act like if players make to much money to fast, there goes the economy. Look at all the nerfs they have done in the way of players earning money in-game via events, farming, dungeons and so on.
10 ectos from one ring is a bit much but 10 dark matter is perfect since you can’t sell it.
It’s a pain to buy 4 pieces of exotic armor or 4 exotic weapons and only get 1 dark matter after salvaging them.
They old way of unlocking weapon skills was actually 100% better at teaching the players about combat and getting them use to the different weapon skills instead of having all the skills on all the weapons your class can use being unlock all at once.
If Anet nerfs Rangers because someone or several other players thinks they are to powerful because they got upset they lost to one in PvP or WvW what’s next?
Those same people will be here again posting topics about another profession being to OP and demanding they also get nerf for probably the same reason(s). They lost to one in PvP or WvW.
If Anet nerfs classes because players get upset when they lost to one it will end up in PvP and WvW players do 0 damage to each other so no one ends about losing and getting upset. Seriously Anet reducing the damage to 0 so no one loses seems to be the only solution to keep people from complaining about classes being OP without any proof to back it up instead of “I can’t beat someone in PvP or WvW that uses this class”.
I thought you got bump to level 80 when you enter a WvW map.
I don’t see the point of them removing that for the NPE. Since there was other ways to complete that renowned heart if new players found it confusing they didn’t have to do it.
honestly…all I can say is..just uninstall the game. Anyone who thinks that rangers are “op”..is just bad…bad at the game and doesn’t understand it.. I main a ranger and I still count them as relatively free kills in pvp…Seriously, if u die to an LB ranger in pvp…just quit.
They ABSOLUTELY do not need nerfing..if anything they are STILL a bit behind warriors, guards and eles….
I despair the amount of carebears this game attracts… I really, really hope for the games sake, anet doesn’t listen to the scrubs.
I agree Rangers needed the buff but players have a right to voice their concerns about what they see is “bad” in the game. That doesn’t mean they need to stop playing because you don’t agree with them.
I remember in GW1 players complained about how OP Rangers where so Anet step in and nerf them to the point they destroyed the profession as a whole and just threw their hands up and said “fixed, DONE” walk away and left them destroyed. Lets not have them do that to Rangers in GW2.
Again Anet would have to make new content for every race on this choice. Not happening.
Dude. Seriously. Lay off the weed. They need to make something happen.
They can program things. It’s what they do for a living.
I need to lay off the weed since I think realistically? Anet going back and making changes to the character creation and adding stuff like special skills based on your choices, permanent impact on the game and your character based on the choices you pick means Anet would have to overhaul the game. Also how would they make that work with the players characters already created?
I’m all for new weapon types and new skills and existing weapons being able to be used by other profession but I’m also not expecting Anet to overhaul the entire game to please players demands nor am I expecting them to step to it and work as fast as they can to turn out new content to keep players happy and not bored.
What are those things in the work ?
Raid content and GvG
“-I gained access to a new skill by choosing Lyssa as my goddess.”
Anet would have to go and make new skills from every choice like that for every race, good chance it’s never going to happen.
“-Gained access to a swanky nobles-only mansion with special costume options appropriate to my status.”
So nobles gets mansions, common folk choice gets a house and living on the streets gets what, a box? “Special costume options appropriate to my status”, buy a cloths tonic that makes you look rich and pick a mansion you can go in and pretend it’s yours. Problem solved. Again Anet would have to make new content for every race on this choice. Not happening.
“-I had some permanent impact to selecting the “parents dead” story option.”
Like what kind of impact? Seriously I can’t think of anything. What kind of permanent impact would result in choosing never recovered sisters body or missing out on joining the circus?
“-I had more benefits from joining the Order of Whispers – access to special weapons, skills, missions, costumes, etc.”
You do have special missions based on the Order you choice, it’s part of the story arc. As for the special weapons and armor.
Whisper’s Secret armor
http://wiki.guildwars2.com/wiki/Whisper%27s_Secret_armor
Whisper’s Secret weapons
http://wiki.guildwars2.com/wiki/Whisper%27s_Secret_weapons
Vigil armor
http://wiki.guildwars2.com/wiki/Vigil_armor
Vigil weapons
http://wiki.guildwars2.com/wiki/Vigil_weapon
Durmand Priory armor
http://wiki.guildwars2.com/wiki/Durmand_Priory_armor
Priory’s Historical weapons
http://wiki.guildwars2.com/wiki/Priory_weapon
“-I had access to new weapons. Personally, I want Great Sword so I can use the katana skin (once it’s back up on the trading post).”
We all want new weapon options for every professions and new weapons/skills or at least new weapon skins. At least Anet does make weapon skins.
“-I had new skills to choose from, to mix things up.”
Something else we all want, at the least new utility skills.
“-That there was more benefit to exploring, like more random treasure chests, or the chance to stumble across secret doors leading to randomly-generated mini dungeons.”
Randomly-generated mini dungeons would take a long time to program into the game and make it work. Something Anet doesn’t seem concerned about.
“-That there were costume options specific to each class, so I could create the ultimate look.”
Much easier to make and program one type of costume for each race/class instead of making different individual costumes for each race/class. Better to turn out new stuff quick that is the same for each race/class then taking the time and effort to make different stuff for each race/class.
(edited by joshc.3129)
An expansion into Elona would be a great way to show off a new Elder Dragon and new areas and lands. First into the Crystal Desert where Kralkatorrik is then onto Elona fighting Palawa Joko and his armies.
Even going to Cantha they could introduce the “deep sea dragon” and make the whole story be about it. When you heard the past story of Destiny’s Edge Caithe says the fought dragon minions in the Jade Sea.
The weapon skill change really doesn’t matter. You unlock the first 3 skills in about 10 minutes and all 5 in 30-60 minutes. Being able to switch weapons without having to kill another ~30 mobs to unlock all the skills is simply better, at least for anyone playing normally.
Except that, as several people have pointed out already, if you want to try out a new kind of weapon with your character, having all skills unlocked already means you have to contend with 5 new skills all at once, unlike before when you got familiar with the weapon as you unlocked your skills. seems rather contradictory to the “we don’t want to overwhelm new players with the complexity of weapon skills” idea.
That’s actually what I’ve been saying. The old way was actually 100x better at helping new players and veteran players playing a new profession. You got use to the different play styles of weapons on different professions by slowly unlocking them rather than having them all unlock at once if you say only used one weapon to get the to level to have them all unlock.
Take swords, a warrior and ranger have two very different play styles. Coming off a warrior and starting to play a ranger if I used a short bow or long bow to get all 5 skills unlock using a sword might seem confusing since a ranger sword skills are more about evading rather than attacking head on like a warrior. Having the skills slowly unlock while killing stuff helps you get more use to the different play style.
No POI and Vistas aren’t level locked, just hidden on the maps.
But them becoming visible is lvl lock meaning they are still lvl lock in a way.
Welcome back. Since you were gone Anet added the September Feature Pack that was aim mostly at helping new player have an easier time getting into the game, even if I never heard one complaint about the game being hard to understand.
Anet whole view was new players are idiots and must have their hands held and be spoon fed everything in order not to force them to take in to much stuff to fast.
So now weapon skills, points of interests, vista and other stuff are now lvl lock.
I’ll admit I used the “Anet won’t do it because it will confuse new players” joke a lot after the September feature pack disaster but seeing Anet go back and undo and fix some of the stuff they change shows they are actually listening and maybe made them realize they went a little over board.
This is my personal complaint on the one thing left that needs to be undone. Level locking the weapon skills. It needs to go back to the “kill stuff to unlock weapon skills” way again. Keep everything else like utility skills and elite skills lvl lock where they are at.
This is one thing personally and some other players agrees kills the desire to want to make a new character. I know “It doesn’t take long to get to the lvl to have them unlock” but it was perfect the old way.
I don’t even care about points of interests, vistas, personal story being unlock every 10 lvls and whatever else was lvl lock. Just undo this one last thing and we can finally move on from what happened in September.
That’s not going to happen: these are starter zones and having merchants might be too confusing for newcomers.
I wish people would stop using that joke -_-
I wish this was a joke, but indeed: they removed that content because it was too much information at once for new players. Like it or not, that’s the idea of the NPE…
It was a joke but even Anet saw what they did was a VERY bad move treating newcomers as complete idiots and has slowly been undoing what they did. If they would just go back to “Kill stuff to unlock weapon skills” I wouldn’t complain about anything else about the patch.
Still waiting for a hammer skin that actually looks like a war hammer. The Super Hammer Skin is the only closest thing outside of the other overly done huge hammers that are found in most mmorpgs.
The Manifesto came off to me like listening to what kind of magical and wondrous game Fable was going to be like. “Chop down a tree and it grows back in real time!”
I wasn’t holding my breath so I wasn’t disappointed when the events re-spawned every 10 mins or so. I was more confused how the game would be fun if players completed an event where the effects lasted a week or longer.
Gw1 profit was based on game sales so we got years of nothing.
GW2 profit is from game sales and gem store items meaning more stuff like living story, if you hate it or not isn’t the point.
OK thank you for the info.
“Casual gamers are killing the industry” mindset I believe is false. Sure I don’t like how games are becoming impossible to loss
and there is no challenge to them but in a way “casual gamers” are like life support for the video game industry that could have died out a while back.
Back in the day game companies could only make hardcore extremely difficult games and still make money but in today’s market one big name release that fails could now drive a company under. So they know they can’t make a type of game that’s only aimed at a very small fan base. They have to bring in as many sells as possible *hints the dumbing down to make it more “friendly” to a wider audience.
Which brings GW2 into this. GW1 was a deeper experience that really drew you into the game but many people were driven away because of the complexity of it all. It might have been easy for you to jump in and understand but the double professions and huge amount of skills is what may have drove people away.
Look at what we got from Gw1 in the way of new stuff. Years of nothing because the profit was based solely on game sales.
They’ve nerf karma, they nerf gold reward, they nerf exp gained in multiple ways now you want them to nerf this. Do you want Anet just to put in a message “Congratulation you won!” as a reward?
I for one don’t miss trying to join in an event and being told to go away because I “wasn’t doing it right.”
People can report all they want but if the reported person isn’t breaking TOS, these reports go in the trash. If ANet decides the reports are malicious as well as false then they punish the reporters.
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
“You may use the Guild Wars 2 reporting system within the Game to alert the company to in-game issues such as inappropriate behavior, offensive names, the perceived use of a “bot,” or other misconduct. You may not use the Guild Wars 2 reporting system to inflict harm upon or harass another player, to submit false reports, or to cause undue load on our servers. Individuals who abuse the reporting function will be investigated and will face possible account suspension or account termination.”If you aren’t breaking TOS then ignore the people threatening to report you.
Right, if Anet sees that certain players are reporting other players in mass about nothing they will end up getting banned instead of the player they are trying to get banned.
The “hype” never has stop. Players only say this because they have gotten their hopes up time and time again by believing everything Anet says (manifesto trailer cough) and expecting to much out of Anet or simply misreading something they said.
I love when I read the posts now claiming GW1 stories across all 4 games were a masterpiece work of art compared to GW2 story (in some ways GW1 story was better) when good chance they were the same people complaining about how the GW1 stories where dull and boring across all 4 games.
Eye of the North, by far, had the best characters for me in Guild Wars 1. I really resonated with Pyre. But I didn’t particularly care much for Jora or Livia. I liked Vekk quite a lot. Hayda and Anton, not so much. Not sure if I ever really connected with Ogden either.
I hated how all the dwarves moved like Christmas elves though, and how everyone’s breathing was massively exaggerated throughout the game.
True. Eye of the North in my mind had the best story out of all the games. Unlike the other games Eye of the North had characters that actually had personality.
Nightfall to me was the worse. The story wasn’t bad but the characters were dull and lifeless. When Kormir got attack and thought to have gotten killed I really didn’t care less. Nightfall was the only GW1 game that took me the longest to beat, not because it was hard, it wasen’t (the final boss fight was so easy it was a joke) but because I got so bored with the story.
I love when I read the posts now claiming GW1 stories across all 4 games were a masterpiece work of art compared to GW2 story (in some ways GW1 story was better) when good chance they were the same people complaining about how the GW1 stories where dull and boring across all 4 games.
“Just beyond release”… Actually Beyond was far longer than LS1, and far more lore-centered…
Every dragon their expansion? I want to know the whole story yet waiting 15 years to complete a game is a bit… Too much, is it not?Yes, Beyond was more lore centered, but i’m not sure for “longer”.
I’ve complete both in few days in a whole run and few hours to complete every release, like LS1 & 2 after all.Anyway WoW has 10 years and still alive and destiny devs said game will live for 10 years… Only ArenaNet Devs knows when we will have whole story in own hands. It’s a “problem” of every online game.
Have we forgotten the Guild Wars beyond content they started but gave up on that was going to help bridge the link between GW1 and GW2?
The did release War in Kryta which showed the White Mantle being overthrown and Queen Salma (Queen Jennah great-great grandmother) take the thrown and they did make Wind of Change based in Cantha. Then they gave up and focus all their attention on GW2. all this happened 2 years-ish or so before GW2 came out.
LS have same role of “beyond” in gw1, after all.
There wasn’t any Utopia after EotN. So 5 years of nothing.
I enjoyed beyond contents (I’ve loved war), but you must read significant contents like an expansion.Like i said before, i prefer an expansion every 1.5/2 years that all in 2 years and than nothing for years and years.
Eye of the North was Utopia in a way. After Nightfall they started working on Utopia but decided to do Eye of the North instead of another stand alone game like Factions and Nightfall.
Sure the beyond content wasn’t a full expansion except Winds of Change was like a mini expansion.
5 years of nothing until GW2 came out? Eye of the North came out August 31st, 2007 and the first GW Beyond content War in Kryta came out April 8th, 2010 and finished on July 8, 2010 and Winds of Change came out July 7, 2011 and finished on February 9, 2012 and GW2 was released on August 28, 2012.
So the time between Eye of the North and the new GW1 Beyond content was around 3 years not 5 years of nothing until GW2 was released and the time between the beyond content finishing up and GW2 was like 6 months of nothing new.
(edited by joshc.3129)
my 2 cents: gw1 had more of what made a “game” and gw2 is way more flash….
gw1 was Return of the Jedi, gw2 is The Phantom Menace…anet screwed themselves real good by dropping almost all of gw1’s most innovative features, trashing the lore of the game as much as possible, making gw2 into just another run of the mill mmo, going nuts with their gem store (I honestly thought..or was delusional enough to think.. that money would make tons of content possible), and in all this their biggest sin was to name it “Guild Wars 2” and thus make a point of instant comparison. If you can bring yourself to forget the “guild wars” part of the name you will find yourself better able to enjoy the rather smooth combat…in 2 week farming bursts followed by the same old content over and over and over…
TL;DR nice game, but naming it “guild wars 2” draws an instant comparison to a far better game and they did themselves a disservice there.
The story in GW1 was a bit boring and in Prophecy it jump around to much but over all I give it points for being at least “original” and loved how in Nightfall it links the first 2 games and you find out Abbadon was behind the events from the first game and Factions.
GW2 story, “Dragons have returned and we must stop them”. A bit unoriginal but at least they gave the Elder Dragons different personalities in the way they corrupt and the way their minions look.
Gw1 like the story in Prophecy at least had a start and finish. You kill the Undead Lich and had a sub story after the main story line about stopping the Titans that were released. GW2 you kill Zhaitan but never get anything in the way of retaking Orr and clearing out the destruction it caused. Oh there are other Dragons around but they are going to take their time to get to them. Wait they did start to introduce a new one but won’t continue it until November and it probably won’t be until the end of season 3 of Living Story before we come face to face with Mordremoth.
Anyway, if anyone played GW from start must remember there aren’t any title system from start and it had several change, and with EotN (aug 2007) until GW2 release (aug 2012) there was years of nothing (just beyond release).
5 years of nothing.I prefer a well-time-distribute expansion (‘cause i’m sure every dragon have an own expansion) instead a all-in-2-years-than-nothing GW1.
Have we forgotten the Guild Wars beyond content they started but gave up on that was going to help bridge the link between GW1 and GW2?
The did release War in Kryta which showed the White Mantle being overthrown and Queen Salma (Queen Jennah great-great grandmother) take the thrown and they did make Wind of Change based in Cantha. Then they gave up and focus all their attention on GW2. all this happened 2 years-ish or so before GW2 came out.
the staff will probably be back in november when LS continues
Or perhaps when the Halloween event starts in October.
They always re-post old stuff back up for sale. It’s just a matter of when.
(edited by joshc.3129)
One thing I really miss from GW1 was personal individual maps where stuff you killed stayed dead. Felt more satisfying killing a hard boss and not having it re-spawn again every 10 mins or so.
What I don’t miss, Anet completely ignoring the game while working on a new expansion then continuing ignoring it once it came out. Then ignoring both the games when they were working on the 3rd expansion. Then ignoring all 3 games when working on Eye of the North, then ignoring the game all together when they started working on GW2 just to pop in once in a blue moon scolding the players for using over powered builds and running the in-game economy into the ground and act surprised with all the bots running around.
“The game wasn’t done when it was released” meaning what because everyone has a different definition of what finished means.
Just because Anet didn’t include or has since made and released everything everyone loved in GW1 like guild halls, GvG and so on, aren’t going about handling GW2 like they did with GW1 meaning focusing only on expansions packs and nothing else and aren’t releasing new dungeons and what not on a daily or weekly basis doesn’t mean the game wasn’t “done”.
If Anet did included everything everyone wanted at the launch of the game this very conversation would still be going on because some players would still be complaining that a certain feature they wanted wasn’t included in the game at launch and that GW2 is boring since they have done everything there is to do in the game and nothing new is being released.
Personally I’m glad Anet isn’t handling GW2 like they did GW1, why? Because they are active in GW2 while in GW1 they ignored the game when working on a new expansion and when it got released pretending the game before that didn’t exist which caused the in-game economy to crash and burn do to overpowered builds running wild and bots left to run free.
The way I’d compare them;
Guild Wars started with 6 classes and grew to 10 classes within 2 years, but Guild Wars 2 started off with 8 classes straight away.
First of all you had 2 classes to cross in any way you liked and wanted.
So GW1 started with 36 classes and ended with 100, GW2 still has 8……….Did all of the combinations made sense ??? Of course.
But this was one of the best features…. and made GW1 such a success.
The freedom to pick from millions of skills and mix them with others.GW2 took lots of these features out that made A-Net what they are.. or onced were, better said.
GW2 looks unfinished and so incredible uncreative like someone forced someone to program it. No love for the game no love for deatails and even worse completely
ignoring why people love GW1 so much
The double professions and large amount of skills in GW1 is what also kept the game really unbalanced and the double professions and the large number of skills that came with it is also what made a lot players shy away from the game because it was to overwhelming for them (hints* why Anet dumb down GW2).
With the countless nerfs from Anet destroying entire professions and entire skill lines, 90% of the skills went unused because of nerfs or the skill effect was basically worthless. With the use of henchmen and heros many players just went for the very overpowered builds and did the game solo killing the player interaction part of the game.
Don’t forget many of the skills where just copy and paste skills meaning the base game and each expansion had skills that where the same when it came to doing the same effect just called by a different name.
That’s why Anet did away with the second profession concept to help new players not feel overwhelmed and focus on the quality of the skills rather than the quantity of skills. This also help prevent overpowered builds from creating chaos in-game and help keep the player interaction alive that was killed off early on in GW1.
Or they could add new legendary weapons already or make Ascended weapons (the poor mans legendary weapon) have some other effect then just glowing on and off.
(edited by joshc.3129)
All surveys seems to boil down to the same results that players want. New maps, new races, new professions, new weapons, new skills, new weapons skills, different weapons able to be used on different professions, new dungeons, new content aka expansion pack and so on.
One more thing make your transactions like what I’m buying, what I’ve sold and what I bought be their own individual windows again instead of having it all crammed into one window.
2 more things that need to also be changed.
1. Stop making it when you go to buy something it automatically assumes you want to place an order instead of wanting to buy it instantly. I don’t know how many times I thought I bought something to find out I placed an order for it requiring me to do what you described.
2. When I want to buy say 10 of the same item and there are 9 listing of the item each only having 1 of them for sale and the 10th listing has 20 for sale, I can’t simple change the amount I’m looking to buy to 10 like I could in the old trading post. I now have to click on each item for sale until I have chosen enough listings to make 10. Make it work like it did before and let us simple change the amount and it automatically chooses the available listings to make the desired amount you are looking to buy.
Or just use the Say chat and type something yourself.
With more PC games releasing on console, I think GW2 would do very good on console. Look at Diablo 3 or Destiny. Those two games are so kitten good on console. Diablo 3 on PC was pretty boring, played Diablo 2 on PC years ago, but Diablo 3 on playstation is so kitten good. I’m sure GW2 would do magnificent on console.
Anet has stated in the past they do not plan on ever releasing the game on consoles. Why? On PC if there are bugs and what not the can make a patch and release it anytime they want. On consoles, they have to wait for Sony or Microsoft to first approve it. Meaning PC users get it immediately while console users may have to wait up to 2 weeks.
Living story wouldn’t work either. On PC Anet can release it when they want and again on consoles they have to first wait to get it approved. Another thing is Sony and Microsoft may have a limit on how much content/patches may get released, the 360 had that.
GW2 on consoles would take to much control of the game away from Anet.
It’s like owning a house (the game on PC) they can do what ever they want to it as opposed to renting a house (the game on consoles) they would have to wait to get permission to do anything to it.
Tera Rising seems to be thriving since the switch to F2P last year. I don’t think their cash shop is perfect, but I think it’s much, much better than what we have in GW2.
They have boxes and keys for boxes, but you seem to get much more of worth from each box, even if some may spend too much money chasing a rare drop from those boxes.
They have found a way to continually produce cosmetic items that are quality, desirable to the community and usually only offered for a few months to provide some exclusivity.
I think one thing that works great for them is the decision to make almost everything on the cash shop “bind on equip”, which allows an alternative means for people to acquire rare items or convert gold into cash shop currency indirectly.
They also have a proper wardrobe system. Though outfits are character bound on use, you don’t have to pay more to use them ever time your stat armor is upgraded.
Another thing that seems to have helped the game is that there are elements that encourage the redistribution of wealth with in a free market. Items bought with log-in rewards currency are also bind on equip, so a casual who needs gold more than cosmetics or boosts can trade those items for gold to a veteran player with plenty of gold, but limited daily log ins.
There are also fairly frequent seasonal or special events that often include special daily login rewards, or random drops in the game world that hold equal value, regardless of the level of the player acquiring them. There is usually something of value here that is unnecessary for lower level or new players, but of value to veterans with plenty of gold to burn.
It makes for a robust economy, very healthy cash shop revenue, more players happy with, rather than frustrated at, the means of acquiring rare skins and other exclusive loot. That there is also great churn of wealth, giving casuals and lower levels an occasional bite of the apple, in a free market, is just gravy.
It is possible to combine exclusivity and fairness in a cash shop model and it’s much more conducive for long term revenue than systems that leave people feeling like they are being ripped off.
Of course, you need to be able to pump out quality cosmetics / exclusives that will possess adequate demand, which is something the GW2 cash shop has largely failed to do, (though it might have become marginally better in recent months).
Cash shops can work, they can make loads of money and they don’t have to rip off players to do so.
How is GW2 gem store ripping people off or has failed? Usually when a new item like a skin is released $10 or $20 in gems can always buy it. I never ran into a item on the gem store that I thought was over priced. Like a weapon skin costing $40 in gems.
Items in the gem store shouldn’t be made easier for “casual” players who don’t buy gems with money to get. They are there to entice players to spend money for gems which in turns makes a profit for Anet and they can continue developing new things in-game.
Making it where “casual” players can earn gold fast to convert into gems to get the items in the gem store would mean $0 profit for Anet which means that Anet doesn’t earn money thus the game crashes and burns since they can’t afford to continue developing for the game.
Like in my other post “casual” or “poor” players shouldn’t get a free ride while it falls solo onto the players that spend money on gems to be the ones that help Anet bring in money and continue developing for the game.
Locking the elite skill until lvl 40 was the only thing about this patch that made sense.
Aw Guild Wars 1, good times. Played for about 3 years and have everything beat. The population of the game is somewhat dead but since you can now take a all hero party with you there really isn’t any need for other players but it’s still fun if you can actually get other players to join you.
It’s sad now to me when I login to GW1 to see the towns that use to be filled with players now basically deserted. Seeing the people on my friends list and remembering the fun times I had with them and now no matter when I login none of them are ever on anymore. I didn’t even get a chance to say goodbye (*sniff)
GW1 was my first online mmo that I really got into and it was a fun ride all the way to the end. :’)