Can you please explain how engys, necros and revs basic skills do more damage? I literally can not do anymore damage. I have a dodge roll that does almost as much damage.
Rev 2 skill on sword seems to go threw endure the pain and yet when i put everything into a dps warrior i seem to only manage a tiny bit for damage then a dodge roll …………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………..
I might need more dots but even Dh crit for more dmg smashing 1, the 1 button the 1 button!!!!!!!!!!!!!!!!!!!!!!!!!!!
I dont want to be rude but you are in a 2-1-1-1 which is not a solo team. You are a solo player vs a premade but your team is not all solo que players.
Yes, but didn’t Anet say that full Premades only face full Premades? I’m aware that DuoQ can face up to 4 man Premades.
ok, i was unaware of premades only facing premades. I thought 5 man teams couldnt face all solo que teams.
Sorry about that
Gratz Drew, you are a beast
I dont want to be rude but you are in a 2-1-1-1 which is not a solo team. You are a solo player vs a premade but your team is not all solo que players.
When a player is losing using a meta build to another player using the exact same build. They cant run another build to counter or change the role they are in.
They shouldn’t be able to swap once the game starts.
Let me explain,
So pre HOT there use to be some builds that are meant for dps with some defensive skills. DPS warrior was like this. So someone goes to meta battle and tries to use it. Guess what they run into someone who is great with this build and is better at setting up the burest attack, dodging the burst and is better vs all the other classes witht he build since they know how to use it in each situation.
Now the person who went to meta battle is thinking huh im a good warrior but not as good as the better warriors in the game. They can now go to a safe shout bow build. They get to stay with a familiar class but change there role with in a team and can still be successful.
This also allowed for different team comps, ive been on teams that played the quote um quote meta team build but we simply couldnt use it as well as other teams. We changed it to what we liked to run and they still work well together. We werent beating the elite ESL teams but everyone else we were beating.
Thats all im trying to say, the team comp set up just isnt very good. Eu actually tries to throw out different team comps where as NA you will the exact same team comp from basically all ESL teams and its because its thought to be the most effective. And when EU has the exact same team comp and NA it means there is a serious lack of build diversity.
I find anet has had multiple problems with this for a few reasons.
1- Rewards
Its part 2 of season 1 and many of the PvP players are done with the legendary back pc. For many who play the game for PvP, what is left to do? Grind threw legendary? I got to legendary 2 last season and didnt see any reason to try and get to 3 as someone who mostly solo ques.
2- Division set up
Its a joke how bad part 1 and this season MM was. Before high level players were stuck in emerald when bad players got to ruby. This season high level players flew to legendary with in 2 weeks. These are equally bad forcing terrible matches and im sure anet has no way to even it out in the current pip-division system.
3- The Meta
We go from bunker meta to burst meta. This is terrible balance which bring sup another issue. Build diversity, before the HOT expansion most classes had 2-3 builds they could run. Shoutbow- hammer/gs warrior, bunker guardian-medi guardian-burn guardian, MM necro-bunker necro-signet necro, trap ranger-bunker ranger-pew pew ranger.
Not all of them were meta but you could run them in a team comp with different levels of players in ranked que. Right now there is a clear better build. That would decrease the player population. When a player is losing using a meta build to another player using the exact same build. They cant run another build to counter or change the role they are in.
All of these things are giving people huge que times. I doubt anything will change in the future because anet would be forced to rethink all the specs and traits.
wait are you saying this is not what WvW should lool like?
Holy kitten lol
LOL no wait, so me and a couple of friends are on. We decide to group up and take it at least our part of Eb back. There is about 8 of us. We take a camp and a tower. Kill 3-4 players in the area defending. We run to the other camp and as we kill the last npc and there is about 20 people and they maul us.
With in a minute they took the camp and tower we took and started farming anyone who tried to leave our respawn point.
AHHHHHHHHHH there was so much death
@Lort Otto
i have to give it to you, you might be one of the best at trolling. You even bring in rev hammer which is used by very few in PvP. Very good, lol ill just leave these pics for you. You got my nominee for top 5 troll of the year.
@Lord otto, Hahahahahahahahaha
A average player screaming and pumping his chest vs other average players.(in pvp)
Absolutely hilarious
There is a million things that could be done but wont. People have suggested many things but warrior got rifle buff……………………..
1st thing they could do if buff some core trait lines.
Banners could get a reduce cool down. Then give each banner its own boon that pulses. So defense banner gives 180 to X stats and protection. Healing banner gives regen and 180 to X stats. So forth and so forth. It makes it a viable for PvE and WvW. Its a better core support build now in PvP yet it wont have the condi cleanse to make it a OP build. So boom you give a build with positives and negatives.
Stances need a change as well. Vigor is a useless trait to have when you have a stance in use. Its like going to a BBQ with tons of food and then paying for a all you can eat buffet after you are already full. Whats the point. They made it so necros/mesmers can steal the resistance boon and allowed revs to hit threw endure the pain. How about giving the stances a actual boon when using a stance.
Physical skills to me need a slight cool down since they are usually a +1 in utility skills. Most PvP warriors are using 2 stances and then X. I use bulls charge, a slight increase in damage and cool down time would be enough. Also how long will it take to make mending a physical heal? we are now 4 years into this game and a basic heal skill with no title. If your gonna nerf rampage into the ground at least make the other skills some what useful. For instance landing a physical skill gives adrenaline. A 15% cool down reduction and a 10% increase in damage.
Now tot he beserker spec line. Ohhh this joy is amazing. I love how 1 path has all dps which is great, then 1 has burn damage -increase torch damage and overall condi damage which is great and then they have some of the most useless skills like savage instinct and dead or alive. I can not picture any place i would take these skills in PvE, WvW or PvP. Neither of these traits do anything anywhere. I mean even in fractals they are utterly useless. Not only do you have to be in beserk mode for 1 to work, the other one only works if you have condi and are stunned. Its like the terrible version of the necros death shroud.
Seriously those 2 traits every time i see them makes me wonder if they even care about the warrior trait lines. I mean Almost every class got these unique skill in each trait line. Warrior got damage buff in zerk mode and condi buff. Thats it with 2 of the most useless traits in the game.
I just need to add that anet really needs to look over there cool down times on weapons. Some of there skills are just all over the place. For instance search and rescue has a 1200 range-gives regen-double the rez speed from you and your pet. The necro skill that does the same thing transfusion which is a trait. Has a range of 600…………………………………………………………..
I mean the game is pretty balanced overall for they way they took it with HOT but my goodness some things are just so glaring. Ele shouts give protection, vigor, regen and a aura. Rev has 2 skill sets even if they made only 2-3 viable. guardian got the good set of traps in the game, why is everyone mad about it? Because rangers traps are meh and thiefs traps are like peeps on plate for the iron chef america judges.
Sorry i went on there, rant is over
Have a good night
I dont know how MM works. They said they party people up with you who was at your level last season. I made it to legendary 2 and its been a weird ride. 2 games im with people who are killing it. Next game im with people who cant win any fight.
Today me and 3 guild mates decided to do guild missions. We went 4-0, we did 1 stronghold in unranked and won 3 vs 5. Then won our 3 ranked matches. 1 just entered ruby, ive been stuck in t5-t6 for 2 weeks, another hasnt won in 2 days and is in the last tier of sapphire and our last player doesnt play PvP.
I find it so odd that when i solo que i am struggling like no other to get consecutive wins but when im with some guild mates we are controlling a majority of the situations against other partial premades.
Im not sure what there plan is, i mean some of the missions are god awful like the grab 8 champions. What purpose does this serve? If we can beat the other team in 4-8 minutes why should we try and extend it to get more champions?
I was just hoping Anet makes a change to it. Had we lost this match it would of been a 30 minute long guild mission we failed. Not because we didnt want it but because we are a small guild and because the people that were in the party both had there own issues.
Ohh yeah for PvE and WvW warrior has some much different builds you can run. For instance i run gun flame with all power/precision/ferocity gear and use 2 stances with signet of might. Insane damage
For PvE i run a safe build so i dont die and i still use ham/bow in PvE. I enjoy hammer alot and i can run around and not worry about much even in the HOT areas.
I made this post because of the PvP situation. I can understand that in theory crafting warrior can do alot of things with some of the trait lines. What ends up happening is for what ever reason it just doesnt work.
I tried defense/ discipline/beserker and trading power for the new spec line and it just didnt work. As someone who msotly plays warrior ive tried some different things and they just didnt stack up which is why i wrote this.
Good Luck All
Can you guys do anything about the stronghold que times? My guild team mates and I dont like stronghold all that much and the que times are crazy. First we qued in rank and it took about 8 minutes and 1 person missed it. Then we qued in unranked and got a not as long que time.
The 2nd part was 2 people not in from our guild team dc or left. This is for a guild mission, its taking 6-10 minutes for que and then taking 10-15 for match. I dont know if you can do anything about this but its a bit frustrating.
We got a good laugh because we still won 3 vs 5 and finished the mission but with a small guild it can be hard to get these done.
(edited by kdaddy.5431)
First, I’m really inexperienced in PvP and with the Warrior. I’m a long-time guardian player who’s fallen in love with the Warrior class (which I am switching over to as my main). So, I completely understand if what I’m saying below is missing vital information, but please remember I’m just trying to be helpful.
With all due respect, kdaddy, your post reads like you hit a wall and instead of thinking of ways to go around it, you’re just upset that you can’t go through it. It’s hard for me to imagine that the warrior in PvP is “all based on burst skills.” To me that sounds like you’re not thinking about the other things you can do, and how you can adapt towards the other dominant strategies you’re facing. PvP is all about thinking sideways, right? So with the Warrior class being so straight-forward, it seems even more vital to try to take a step to the left.
For instance, your point on the Ranger’s Cele (and if I may throw in the Gaurdian as well), you say they can just shed stacks of cond damage. The way I see it that means cond duration isn’t worth pursuing; and if you want to utilize cond damage, then the focus needs to be on continual quick applications of condis. It doesn’t matter so much if they get shed, so long as they get at least one tick, and you can reapply them quickly…. it’s about consistent pressure… make your foes use up their cleanses foolishly (in this case force the druid to keep having to go cele).
For the Guardian f3 ability… guardians have notoriously long CDs. The DH f3 has a 75 sec CD. So, if you can force them to pop f3, renewed focus, then f3 again you’ve just put two of their skills on a large CD; and with RF on cd, they’re less likely to use f1 & f2 if they haven’t already. I see that as awesome if you can do so without popping your huge attacks to do so… so, in what ways can you do that?
For the mesmer problem, I feel that Brawler’s Recovery and Savage Instinct are your solutions there. You have controllable and super quick condi cleanse: you can remove the torment/confusion, get in some attacks, and when the next batch of condis comes in, your 5sec cd is ready to pop for another cleanse. Isn’t this a functional defense against most condi builds? What am I missing?
The warrior has a huge range of weapons to use, and it can reduce weapon swap to 5 sec. That seems to me to be the advantage of this class that needs to be exploited more: your opponents need to worry about what combo of weapons you’re bringing to the table.
For a wild and out-there example… has anyone ever considered a rifle/LB against the metas they’re often up against? It seems like it’d bring a lot of advantage to the fight. such as 1) constant ranged ability means you can weapon-swap cleanse w/o having to worry about not being able to hit your target. 2) You can better avoid the traps of the DH, ranger, etc. 3) If other players are bringing melee weapons as their swap-outs, then you’ve just put a huge crimp in their abilities to mess with you. 4) longer range = more opportunity for dodging, damage avoidance, and advantageous positioning. In this case you’d be focusing on consistent pressure over burst/spike damage…. swapping weapons so frequently you won’t need to worry about the slow AA of both weapons.
There was a forum thread in the necro forums a few days ago where someone claimed they went into a PvP match with a core necro, and were able to take advantage of everyone’s expectations he was a Reaper. So, why not find ways to do that with the Warrior? …exploit their expectation that all you’re going to do is run up and hit them with bursts.
~EW
Ok where to start,
1- The Wall
Not really, i havent hit the wall since i havent played nearly as much in the first season. I got to legendary 2 first season. I used warrior, ele,necromancer, ranger to do it. I had to quit using ranger since simply there were better rangers then me around ruby. I had to quit using warrior in legendary because rev easily countered me last season there was a million of them. So towards the end of it i was only using ele and necro. This season has been far easier and im not nearly grinding matches as much. At the start of the season i started off like kitten . I could of rushed to legendary but i took the start of the season very slowly, doing only 3-4 games a day.
2-Build set up
You talk about ranger and guardians and forcing them to use skills. What you are missing is the cool down aspect. Stances have a 1 minute cool down, also if you go discipline over defense you are running a very glassy build. Also your talking about consistent pressure. You have already said taking discipline over defense which means you stances have less of a cool down, you lack stability, your healing of time is far less and you are not using a shield. You dont have the sustain as a warrior period that is as good as another class and then you take the glassiest build set. If you are not taking power or arms, you are a support build and you are not a top 5 support build. If i know what a person is running before the match of course i can do the counter build. The problem is even if i did there is a chance i wouldnt win if they are of equal skill or better.
3- VS guardian
Once again i am talking about equally skilled players. If they see me head butt/ or use berserker stance they know im going into mode. This is the time to land your big attacks. Traditionally the guardian/DH are running 3-4 traps which means your going to have to use endure the pain during the fight. If they time there skills and the right times as i time mine the DH will win out. Making him pop his skills doesnt change the fact i had to use mine as well.
4- VS mesmer
Lol when i read this i have a feeling you dont PvP that often. If im running core warrior, yeah i could use discipline/defense and be Bunker but i wouldnt have the damage to take a good one down. If i take beserk spec that means you need to do damage since nothing about it has sustain. Please just go into a 1 vs 1 room and play some people who play mesmer and watch as you remove 1 condi, they will reapply 2-3 more after especially if they are using staff.
5-range weapons
Question how do you expect to win a fight? Ele has a team support shout that gives everyone reflects. Who are you going to kill? Scrapper has 2-3 skills that all reflect projectiles, what is your plan to kill it? Literally all someone has to do is get on point, cap it and then chase you since you cant block,run and they counter everything you do. Also are you gonna run a condi or dps build because rifle does dps and longbow does more condi damage. If you say both many classes have the sustain to go with you all day. Literally counters to range weapons ranger staff 4, rev hammer skill 4, guardian staff, ele magnetic aura, scrapper, mesmer manipulation reflect trait. You will be focused what skills do these weapons have for you to sustain?
6-The necro
This was accomplished with a free to play account. It has a different MMR and it has been stated that new accounts are given average/slightly below average MMR. There have been many posts and threads of people who couldnt get out of ruby get to legendary on a new HOT account. Which means 2 things, Anet is getting there money for people buying multiple accounts. 2 MM can be a bit unfair. Lord Helseth went on to reddit and played someone account who said they cant carry the bads they play with in sapphire. Helseth quickly won the next couple games and began to rip the person and tell them to L2P. Ive won my fair amount of games on warrior and this post was about equal level caliber players playing against one another.
I will post some pics, you can argue skill sets and build set up but you are arguing my thought process in fights.
Anet lets just call it what it is. Warrior really struggles in PvP because its all based on bursts skills. Yet you gave every class but thief the ability to counter and sustain.
Lets go condi warrior, against the average player its great. You can stack tons of bleeds,confusion and weakness. If using sword torch add in some burn damage as well.
Lets go pure damage. Once again you can catch people with a bulls charge, shield, head butt and land some insane burst skills.
So lets get to the problem, it is near impossible to land enough bursts hits to take anyone down at higher levels.
Rangers cele form allows for them to remove full conditions so if i were to stack/ land 3-4 hits on my condi warrior they could instantly remove them all and begin to heal. If i was full dps with rifle/gs/axe shield they have all the counters. Staff 4 allows for rifle shots to not go threw and switching to melee weapons means they can just range with the staff/longbow.
Revanents have everything at the moment. On dodge roll they gain stability so that means in non beserk combat warriors cant apply the confusion. They also get the shield with a heal skill that makes it near impossible to burst them down with damage. They also have these skill on shorter cool downs.
Guardians now have the F3 skill which makes it so you cant hurt them if they keep you in front of them. As warrior is a all burst build with a limited time to land these hits. Guardians simply hit F3 and then start a renewed focus. Repeat process if necessary.
Mesmer to me is the cheapest for warriors to try and 1 vs 1. With clones and skills that apply 8-10 stacks of torment and confusion, warriors are forced to use there 2 stances quickly. Now comes the annoying part about mesmers, the shield and distortion. They can literally avoid all the damage once a warrior goes into beserk mode.
I dont want to do anymore but what all these classes have that warrior does not is basic abilities to survive. Against every class a there is a counter to what warrior does. In 1 vs 1 situations the only class warrior can beat if on equal skill level is thief.
Now the warriors problem in these 1 vs 1 exchanges applies to warrior in team fights. In team fights warriors dont even need to be targeted because the passive damage and aoe skills will force warriors to use their stances. Warriors will not die immediately but that doesnt change the fact that there no full heal skills that other classes have.
You have improved the necro class to the point that they have more sustain, boon strips, 2 life bars and passive dps.
You have made it so that warriors have to land skills with in a 130-300 range and when bulls charge, the F1 skills of GS/Mace/ Axe all miss when they seem to be in range. The warrior is unable to sustain a missed attack.
Even when a warrior does everything right, the fights are extended because of other classes passives such as mini form for engy, because of full heals that ele-scrapper-druids-revenants have, then the counters classes have for warrior yet warrior is given pure burst damage that they are unable to use.
I have had success in my 1 vs 1 fights but when against [players of equal skill level or better you realize you have nothing to counter. there have been many times during this season a rev has used his sword 2 skill while i had endure the pain and it him me. WItht eh insane amount of necros running around, the resistance i get from beserker stance is taken from me.
I am finding many of my friends who play thief are having the same struggles. Unlike thief, warrior had these problems in season 1. I used my warrior at times during season 1 on my way to legendary 2. Yet the warrior got no upgrades other then rifle which seems to be a PvE thing more then PvP. Warrior and thief are the C-Team of PvP with Guardians on the JV team. The rest have a place on a team on Varsity squad even though the player might not be as good. I find this incredibly frustrating being that the HOT was released almost 6 months ago.
How can 2 classes be so irrelevant for so long.
I seen alot of action for AG tournaments before HOT. Many teams switching players coming up with new teams and all the good drama. HOT hit and many of the people i knew who were playing and wanted to attempt going into the ESL league stopped because they didnt like the meta, what there class turned into, etc etc etc.
Hey lets come out with a expansion and not even think of PvP or WvW in mind.
Also taking the tournament information off of the PvP forum was another huge hit to it. Alot of people who look for information on the game go to GW2.com and not to reddit or twitter.
I honestly believe anet didnt know what they had when they made GW2. It was a better PvP game core wise then it was PvE. Yet they focus on PvE. So here they are now trying to make it Esports since it has great mechanics but they didnt do basic things.’
Like creating a minor league system and giving it any attention. I mean storm and the others ahve done a great job of announcing and keeping up with the matches yet no one can see these without going to youtube.
There is no convenience factor as people who enjoy the game can watch for entertainment. For TOL 2 they had a breakdown on youtube of the teams and brackets. If anet really wanted this to work they would do that and then have casters break down games after the matches and they would have it on this GW2 page.
Then we come to HOT and the meta is still gross. You add in all the factors and a game will die off.
Its never a good thing when the people who play the game love it more then the people who created it and want to expand on it for $ purposes.
Id like to share my story from yesterday
So im solo queing at im facing a team with 2 mesmers, 2 necros and 1 rev. I go to cap home and there is 2. A necro and a mesmer, i get moa and i die almost immediately. On respawn i go to mid and i get moa again. I die in mid fight and we are triple capped.
I was moa 5 times this game, we made a small comeback to only lose 500-200 and i waited for the end to see the match ups. They were a 3-2 and we were 1-1-1-1-1. Both mesmers ran portal and moa.
I say we buff both, give portal 100,000 range and also when casting moa mesmers are granted invisibility and resistance.
Ill help out,
Its mace shield- shield with either sword torch or rifle.
With mace shield you will take the strength trait line and take the traits that cause bleeding and confusion.
You will take defense and go 1-1-1, you will need the stability and increased time on stances since thats the only way to survive.
If you take rifle you will you with the trait lines 1-1-3. Which is faster burst skill in beserk form, increased ferocity based on the precision and the stability factor.
If you take sword torch, you will take 1-2-3. Stability once again is a must with all the cc just flying around.
You will take the mercenary or carrion amulet. I used rune of the traveler and bulls charge the obvious 2 stances and head butt.
I personally walked right into ruby with my warrior and i have had success in ruby as well with warrior. Ive been around t5-t6 almost diamond.
Draw backs is condi warrior is a 1 vs 1 build. You need to stick to the outsides and run into team fights only when all your skills are available. Make sure to time your 2 resistance skills perfectly.
WHen you face a necro and you will. You can interrupt them causing bleeding, weakness, confusion. They will quickly send it back to you, you will then use your heal skill or stance. Follow it up with a head butt to immediately to go into burst form since they can not send your conditions back at you. They will go into death shroud and thats when you have 2 choices which if you still are able too, apply more condi or you go into defense mode.
You will have to wait out there stability, let your knockdowns and stuns recharge before attacking again while they have death shroud. After that you can easily have the win.
Hope this helps and good luck
Nope, berserkers are incredible in my experience, able to burst down 2 people with condis if they aren’t paying attention. The general idea that warrs suck really helps when people underestimate you while you hack away their healthbar.
If you and other people are letting a warrior burst you down then you guys also must be playing the game while walking the dog as well because warrior literally has to set up a heat butt, precision signet (which you will see above there head) and they make a noise saying hey im trying to kill you!!!!!!!!!!!!
OK so warrior doesnt need more passive defenses. It has that, what has happened is other classes passives have gotten better.
Rev has both warriors heal skill in the healing signet and the stance heal with just the herald heal. The the rev gets another heal from a 2nd champion.
Necros signet heal and consume conditions makes it so they can take and heal off of being attacked.
Im not going to break down all the classes skills and passives and even in my explanations they are a bit short and vague.
IMO even thieves have better passives, heal and utility skills. What thief lacks is what warrior has which is huge burst damage in condi and damage that can be quickly reapplied.
Problem is every class in the game except thieves and warriors can have it all which is sustain, dps, and bursts. These 2 classes have to choose.
Warrs have loads of passive defenses, healing signet is probably one of the best out there, healing 21k over a minute.
Roll a shield with defy pain and you have incredible staying power, berserker stance when used correctly (dont elt it get corrupted) gives full condi immunity for 8 seconds.
Outrage a 10sec stunbreaker tied with rousing resilience which gives 1k toughness and a heal.This class is far more powerful than people imagine. Use your actives correctly and the passives as a backup.
LOL who are you? Your post made me laugh so hard
Gonna toss my opinion up in dis here thread, and say that double healing is wrong just by switching to a different stance. If only the other classes could be allowed two skill bars, and gain the benefits of a double heal also. Also being allowed to have your heal skill while rezzing your opponent is just silly. You don’t see DH’s have a trap heal cast under them when they rez, or a nec consume conditions while rezzing. With the removal of fast stomping it’s verrrrrrrrrrrry difficult. You can CC the rev for sure, not saying that is not a viable tactic but you’re still helping him with his sustain as all damage suffered is still healing them, no other class has this type of passing rezzing. Even if you look at all the ressing traits, none of them use something akin to theirhealing skill to do it.
The final tweak of course is staff 5, not sure why this skill can still push you back despite stability, you can’t even hit them in mid animation because it count as an evade. The overall damage wise though is pretty strong but is no different to me then when warriors used skull bash on you into 100 blades. Or a thief using devourer/bassi venom to lock you down into a pistol whip. Yes they are not “meta” classes but I’m just saying the crazy dps combo that Rev can is basically to me in the same context ^^.
I completely agree that rev has some broken mechanics but only when its compared to theif, warrior and DH.
Question, does the rev need a nerf if warrior, thief and DH are not in the game? If we completely got rid of those 3 classes does rev need a nerf?
I can do the same thing with engy, it has double heal, double mini form, great condi cleansing, perma stability and amazing boon reapplication. With hammer it gets reflects, team AOE blocks and probaly the 2nd best rezzing class in the game.
Rev isnt op compared to engy
Necromancer can dps and do condi dmg. Also many of its skills are offensive passive. People complained about warriors defensive passive skills. Here the necro takes boons away like resistance,(killed condi rev and warrior) made chill able to dps,(kills thief) thats not including the ability to take condi and give it back to you on crit.
rev doesnt need a nerf when it comes to necro.
OP questions my logic but you cant nerf something when its simply not the best at anything. Rev is on par with the other elite classes atm.
For years its been this way, pew pew ranger was the only viable ranger class for 2-3 years and it struggled against thieves and mesmers on off point fights. Bunker ranger wasnt as good as any ele build, bunker guardian or shoutbow warrior.
Only a few players could use a necro in high level play. Seriously like 2-4 players even used necro before HOT for AG/ESL level play.
There has always been a bottom feeding class. It was ranger,necro,mesmer before and now its simply warriors, thieves, gaurdians turn until anet learns what build diversity is and balance.
Happens when I have to say things again and again because people are too lazy to read
I love how you highlighted something that i was seriously asking you a question for.
Let me try again because this is how i see it. I am going a horse racing event and i see 6 awesome horses. They are named mesmer, druid, revanent,scrapper, elementalist and necromancer. These horses are awesome, they run fast, make mad sprints and go on forever.
For some odd reason i see this dog on the course as well. Hes named dragon hunter, its odd he can almost run as fast but hes just not as big and strong so he struggles in the crowd.
Now we have 2 humans, omg they are so funny. 1 is named thief and the other is warrior. They cant really keep up and they cant run in the group because they will get crushed.
Now because you seem to twist my words and hash something as its not because thats what you are doing to try and make a point. Im simply saying but its not the horses fault that there is a dog and 2 humans on the track. Maybe its up to the people who made the race to get 9 horses instead of 6.
Because the horses are all pretty close to the same, they are all great and anyone of them can win at any time. Only these 3 who are not horses are struggling, maybe we should address them instead of complaining that you dont like one horse as much as the others.
Can you understand this logic?
Does crossing from Legendary x1 to x2 count as a division cross for the achievement?
yes
I just watched the challenger cup and i would like to say a few things about it because of this thread.
Zero counter play had a DH and he played great and even won some 1 vs 1 vs necro. The classes he could nothing against was scrapper/ele/ and a few times druid. Literally the scrapper from Best Team North Africa 1 vs 2 the Dh and i beleive a ele.
In the EU scene ROM against i believe ASDF played scrapper and won a 1 vs 1 vs a rev and he did it again on druid in temple.
Seriously there is 3 classes that are clearly OP which are rev, scrapper, druid. there is 1 class which is easy to play and in the right hands another OP class in necro. There is 1 class which is a need in ele as a support class.
How does rev need a nerf when its on par with 3 other classes? Seriously just answer the question, if mesmer and DH are slightly underpowered that makes them a slightly weaker option but a option. Warrior and thief atm are dirt but that doesnt mean revs need a nerf.
The OP of this thread keeps talking fact that rev is OP, ummmm against druid/scrapper/necro/ and depending mesmer it isnt. With basic logic if it has the ability to lose vs the 4 other top classes it cant be OP, it just means that the other classes too weak which is only 3.
You still don’t understand that it doesn’t matter if you have 4 other classes in a different role being viable. It simply doesn’t justify that the revenant has broken skills, broken traits and being simply the best in this role.
In the dhuumfire-meta you also had other classes being viable – it was laughable op tho.
Your whole logic and argumentation is super weird.
Hey i play warrior and ele most of the time, when im in matches i know right away if i will be able to beat the OP class and its 4-5 of them.
You keep saying my logic is weird but you honestly dont see that a good all around class who fill a role but isnt the best at anything kind of balanced?
As a warrior am literally fighting engys/revs/druids with perma stability. Im fighting dragon hunters with a F3 skill that makes it so you can hurt them and i lack sustain. Mesmer can now moa people twice in a 5 second span and use a portal to check the other point. You dont think search and rescue is broken when the necro skill for that, which is a trait is only 600 range?
I know the problems and the differences but you are picking 1 class you do not like and asking for a nerf and are saying other classes are not as OP which is completely false.
if you are complaining about revs and everyone is pointing out that its on equal level with 3 other classes wouldnt that be fine? Out of the 9 classes 4 play at a elite level.
Except that rev is better than the other 3 because contrary to the others it excells at a variety of things and can fill any non support role. If you had a team of 5 different non revenants, you could replace any of the following by a revenant and the team would get better: daredevil, reaper, berserker, dragonhunter, druid, scrapper, chronomancer. Yes, that is any non (support) tempest. Rev is so good that it is even worth stacking 2 of them instead of bringing a different class or stacking another class. Yes it loses vs condi mes in1v1 but the best 1v1 result vs condi mes for any of the meta builds is a draw.
This is 100% opinion, Helseth has been beating revs in 1 vs 1 with a power/shatter build.
If you could have 4 revs and 1 ele and i had a traditional, 1ele, 1mesmer, 1druid, 1 scrapper, 1 necro i would win for many reasons.
Mesmer and necros ability to win a 1 vs 1, portal play from mesmer and moa, Druids ability to rez team mates and pull them away from the damage, also lets not forget the druid and scrapper ability to sustain with rev on a point.
I mean even knowing that you would go 4 revs allows for the engy to bring moa now to so literally in a coordinated setting, allows for such a huge snowball effect to happen to you because you grabbed the good at everything class.
snip
No when a class is completly dominating an entire role, pushing every other class out of this role while having many too strong skills and traits, it’s defintly not fine.
And the fact that 3 or 4 other classes also “play at elite lvl” at the moment doesn’t change this because those classes are in a different role.
You have a really strange logicAnd a lot of people are agreeing with me, simply because it’s not hard to see how broken sword 2, staff 5 and plenty of traits are.
It’s just that exclusivly the rev fanbois are answering here and that people who understand sth about balance don’t put effort in this forum because they will argue with people who consider DH op.
It has always been like this. When you are putting a team together you are looking to give players roles that support one another. The bunker guard/ shoutbow warrior, 2 sustain dps classes such as the cele engy rifle or d/d ele. A thief for mobility or plus ones, etc etc etc.
All team comps are running 1 ele, 1 engy, 1 necro and at least 1 rev. What are you looking for? You want rev to get a nerf everyone gets it but you saying this class is killing other classes is preposterous. The only classes rev is killing is thief, warrior is in a terrible place and DH is in a mid tier were it could be useful in team play but makes more sense to go with something else.
Most teams are incorporating mesmers and that would make it 5 different classes on a team without even having to force people to a 1 class only situation. This will be perhaps the best team comp.
Im sorry but like anything else sports wise its a copy cat league and if EU or NA decides DH/Mesmers/druid/ is best in that 5th spot thats what they are gonna use. Very few times do teams actually go out the box like ORNG with the hammer guardian.
You saying its OP and needs nerfed when its clearly not taking away from high level team play, when its not a d/d ele situation which you said it was and its not revs flooding the PvP ranked season. Your constant im right and your logic doesnt make sense when its exactly at the same level as the other OP builds shows why you are lost.
(edited by kdaddy.5431)
I like this one, so it was 4 vs 5 for about 45 seconds. I wont go into how bad it went but i had to stay and see the rankings of the players because it felt so off. Still lost a pip
UMMMMMMM smart guy
if you are complaining about revs and everyone is pointing out that its on equal level with 3 other classes wouldnt that be fine? Out of the 9 classes 4 play at a elite level.
You can ask for nerfs but your gonna get these responses were everyone has a different opinion because you are only looking at what you want to be changed. No one cares if you wanted something nerf, try to actually make a point so people can either agree or disagree with it. With your posts and having to respond to everyone, i would find you did not get people to agree with you.
keep trying? No one is agreeing with you, im simply responding to see if you ever get off your high horse.
Also your comment about damage and sustain is wrong again. Cele engy did alot of dmg and had insane amounts of sustain. Warrior ham/bow, spirit ranger, dhuumfire necro, etc etc etc.
Im sorry im not one to pretend that the past never happened and everything here is new
Ye exactly what I said. People consider revenant fine and they state that dragonhunter should get nerfed before.
That’s probably the reason every team did play duable rev instead of having at least one dragonhunter.
However, there is no reason to discuss with people like you. Your whole experience seems to be based on low division soloq which is completly dominated by evil dragonhunters.@kdaddy: Yes I’m indeed not getting the answers I expected. I didn’t thought there are so many delusional players who consider revenant fine and dragonhunter op.
In the whole game-history we hadn’t a single dmg-class that was able to deal this amount of damage while having incredible high survivability. There was no way that a shatter mesmer, a thief, a medi guard or a dps warrior could be used to do 1v1s and to contest points.
Revenant is basically able to do everything – doesn’t matter if +1, 3v3, 1v1 or what ever. Have fun to do this with any other marauder class / build. All in all the dmg, the survivability and the mobility outperforms any other class in his role. It’s a bit like the old D/D ele who made classes like bunkerguard completly redundant.inb4 some guy will tell me now that rev loses 1v1 against condi mes, so rev has to be fine. also druid is better at healing.
You are a bit delusional that is the problem
You once again are using ESL. Tell how did Vermillion do when they went to a 3 rev comp?
You also didnt address the fact that the rev loses in 1 vs 1 to necro and mesmers and scrappers/druids maintain its own vs revs.
You didnt address that engy and druids are better for heals in 2 vs 2 situations.
Also in the new meta those 4 Pro teams might not have had that comp had they actually competed against other elite teams who might have ran different comps.
If im the best fighter at 170 i cant say im the best fighter at 155 or 185 since they are different weight classes. Anet on the drop of the hat changed the meta to 205 and we dont know if these are the 4 best teams since they got in by wining at 185.
I had to do this analogy since you are literally writing the same thing over and over.
Like i said at the start, you can not ask for nerfs to rev when 4 other classes might be just as OP. Once again you fail to see what other classes might be struggling with and you fail to see your comments about the ESL comparison are not a legit argument.
If I’m not mistaken in the last finals 3 teams out of 4 played duable rev.
Not a single team played with duable reaper, only one team played with druid and the leader told me that they would have played duable revenant as well if they wouldn’t have had a druid main player.“Revenant can’t be op because druid is better at healing, scrapper is better at rezzing and revenant loses 1v1 against the mesmer condition build " – nice logic you have there, mate.
Also Einstein wasn’t one of the most intelligent persons because there are people who know more than him about romance languages and literature.I’m not asking to nerf revenants because I can’t beat them – I already beat revenant players you will probably never face in your entire game history – I’m asking for nerfs because all in all revenant is broken and needs balance-changes.
Lol wow tough guy, you are impressive.
first lets go over what i said, you are using the ESL as proof when simply these were not the 4 best teams for this meta. The games were not close and simply put the bunker meta allowed for these teams to coast since the mind set of other teams are more offensive.
2nd you talk about my history in PvP. Ok so lets start, i have been in 2 TOL losing to the Abjured and The Cunning Stunts. Ive been on a few AG teams were not successful but ive gotten wins in TOL tournaments, AG tournaments, was ranked in team que and Solo que. Made it to legendary 2 last PvP season solo queing from diamond to Leg 2.
Am i a top level PvP player? Nope but once again you ask a question and make a thread which IMO is dumb and you are not getting the answers you want so once again you are crying. If you didnt want peoples opinions dont post your dumb comment and then attacking peoples ability when simply that should never factor into a comment about class/build/team set ups.
Being i never play thief the things i want from my thief is
1- The ability to burst people down
I have been in 1 vs 1 and 1 vs 2 were i get people down to 20% of there health and a thief will come in and not be people to down them. Ive also had people who immediately down them and get the 0 sec stomp.
2-Great at fighting off point
Catching people off point not necessarily to kill them but be able to prevent them from running in and with full health and all skills available is huge. If someone is trying to peel out with low health, can they catch them? Alot of times when you get into the 4 vs 4 and 3 vs 3 fights your target will peel off. Not everyone can chase and most classes struggle at range dps. I need my thieves to catch the person and change the momentum.
3- Knowing when to run in
Also when you are at mid fights you get the thief who runs into a big fight and dies to all the AOE. They need to have great timing as to when to fight people. If someone is sitting a little bit away from the point, can our thief tag him and force a off point fight?
Things i dont like is what people are writing. The decap thief, this is the dumbest thing ever. the bunker eras are no longer here. Also every class got faster, the ability to decap and point and even bigger cap the point and hold it. I want my thief to fight on point for 4-5 sec without dying or losing the cap point. So i can run in and they can disengage. Its one thing to cap and leave since no one is around. Its another to decap/cap and see someone coming and you run.
Without thieves being able to do multiple things well, you are hurting your team.
(edited by kdaddy.5431)
As you see, I can. Allthough I have to admit I don’t see the point in nerfing druid and dh which isn’t used by any serious team anyways.
But feel free to make another thread and demand nerfes for those classes, this thread is about revenant.
Why would i ask for the nerf of 1 class when it isnt the best at anything. necros can beat revs 1 vs 1. Scrappers and druids can make a fight vs rev neutral. Helseth says all the time that hes never lost a 1 vs 1 to a rev. Is it true? No but hes beaten almost all of them. That is 2 classes that beats rev and 2 classes that are equal to rev in 1 vs 1.
Scrappers are better in team heals and better at rezzing.
Druids are better in team heals and rezzing.
Mesmers can portal/ use double moa,well or time warp for team fights. This class has so much potential and simply imo people wont know it till league starts again and we can see the best players in the game us mesmer.
Necros are simply better in most situations.
You sit here and say people can make another thread and you want to discuss rev nerfs. Im simply pointing out that that nerfing rev doesnt fix any real issues. Nerfing rev makes the 3-4 other classes stronger and puts rev with DH.
Im asking for the GW2 community to not be class petty and simply ask anet to give all the classes strengths, weaknesses, build diversity and to not come on the forum and say nerf this class because i struggle to beat it.
On my warrior build i struggle most against engys and DH. If i change the weapon set and build it turns into rev and necros. It doesnt mean i come on the forum and make 5 different threads on how to nerf these classes so any build i run works against them.
(edited by kdaddy.5431)
cant ask for rev nerf until unless you also ask for druid/reaper/scrapper nerf as well. Also maybe mesmer and dh ………………………………………………
tried switching to a class that counters it?
I really wished i switched to a MM necro
Anet this was by accident so i take the blame for it but OMG!!!!!!!!!!!!!
It was literally filled with MM necros. Every single one of them could just use the shout for more minions around the door breakers/ archers. Have you guys even tried playing this?
It never gets any easier, today me and a friend were duo queing and we lost everytime we had this 1 necro on our team. Literally win 1 and boom next game he was on our team. Win 2 and the next 2 game this same necro and boom 2 losses.
Best part is both me and my friend are in ruby about to hit diamond and this necro is already in diamond. On teams full of rubys and this 1 diamond, he was always on the losing team. We faced him 3 times and we won those 3 games. Its a mystery to me how it all works.
elite specs come with expansions. they are working on a second expansion but there is no release date yet, not even a trailer or an announcement. as for what they will be… hopefully better designed ones than dragon hunter, berserker and tempest.
WOW really? There is literally 0% chance i will buy a expansion after this expansion. I gave Anet the benefit of making a great game because GW2 had living story and so many other great events such as dragon bash and the Gauntlet.
We have literally gotten nothing with this expansion, they killed WvW. PvP got a ok map in stronghold but no leader board. 1 unique skin trapped behind some really odd PvP seasons. I mean thief and warrior are all but dead and Anet is forcing a 1 class per team rule basically because they pigeon toed themselves with making the new specs so OP.
I mean i know they need money but dungeons are gone, WvW is dead, the PvE scene is shrinking since 50% of the PvE scene is loner casual and raids can be difficult, and i end it with PvP is in a odd place especially with a terrible Pro league finals.
Anet seriously, you changed the meta in the finals of a Pro League.
First of all, in the future you might wanna think about breaking up the text for easier reads.
By your post I’m gonna assume you’re playing necromancer due to being focused down every fight.
As a necromancer in diamond you never want to be alone, ever. Have it as a rule to stick to your ele. He rotates, you rotate and so on. This is especially true vs thieves. If you’re playing the decap roll of a thief / druid / rev or scrapper (kinda) you have to kitten the situation mid for example before you leave far. Did you get a kill? Then its probably safe to go for the decap. You should however under no circumstances leave your team when they are under pressure. I can’t stress this enough. Even if you manage to say, down and stomp the enemy necro. If you leave while your team is under pressure from the remaining enemies you might cause a teamwipe.If you’re playing ele roll of an Ele / Druid. Follow the damage. Enemy leaves mid to push your close with 3 players? (Rev Necro and Ele) you follow. If they however split with say, Scrapper and ele. Your damage should be able to stalemate it while you outsustain on other points.
Don’t know if this helped but feel free to ask me ingame if you have any further questions.
Edit: I love how the word A_ssess got filtered.
I disagree with almost everything you just said other then OP needed to space it out for better reading.
If you go 1-3-1 and the enemy goes 1-4-0 and you 1-1 win that means you have home and far. If people at mid lose they simply need to rotate far to hold. If you win the mid fight you control a 3 cap.
Also i say necro is the best 1 vs 1 class in the game. If you have a necro that is great at 1 vs 1 i say let them find and attack that advantage point.
Lets go back to not leaving a fight, if both teams go 1-4-0 and at mid we kill 2 people and our necro decides to leave when we have the clear 4-3 advantage now with 2 people coming off of respawn. I say go for it, we should win the fight at mid and after 1 person dies from the enemy team at mid one should peel off to go to far to help sustain.
Im sorry i hate when people say this is how you are suppose to do things like your post. On my guild team almost none of us run meta builds and we are winning against meta builds simply because we create the mismatch to control the points we see open. We also change how we play based off of who they target, when your part of a team its easy to to notice these things and adjust.
This is what separates the good players from the very good and understanding when to stay and fight and when you are not needed. In the OP post he said they had the 2 cap, it now falls on his team mates to rotate.
There was a blog post about it on start of first season I think… they mentioned decay there and why they went for it.
https://www.guildwars2.com/en/news/the-pvp-league-begins-on-december-1/
last
thank you
Maybe its because of decay? You’ve been inactive too long?
Ill be honest we played 3 together earlier in the season and we just happen to see each other again today and we played 3 again. We faced 2 other guild teams so 2 of the games were very cool. We lost 1 and won the other. The 3rd game we kind of crushed them but they were also a partial premade. 3 of us are in ruby and we all went to the guild team leader board and was like huh?
I mean we cant play alot of games together because of timing and we dont expect to be a top 100 team but we are playing other full premade rubies and cant even break the top 250.
So decay is a interesting thought
It would be nice if anet put this info on there own PvP forum page. I use to use it to see when the AG, Pug, ESL games were being played.
Find someone to duo with rather than solo. This will reduce your frustration significantly.
I myself winstreaked to sapphire T4 and got stuck a bit. Then I started to duo and got another winstreak to ruby T4. Then I mixed solo/duo into diamond.
We duo que everyday. The 3 other baddies you get tho…
I was partied with shovel and sticker when they were close to getting to diamond. We had a full party and i think we went 3-1. We crushed 2, close game on 1 and did decent vs the team we lost too.
Its just hard because alot of us dont play a ton of games. So it kind of sucks to see sticker, shovel and kanto fall back in tiers when they were so close. Its odd because we were not in TS but when we were full party it was easy and everyone kind of knew where everyone was going. And everyone could call out what they didnt like rotation wise.
Even when we were in a party of 3 it was bad because the 2 other players just were not on the same page as us. I mean at this moment i only play 3-4 games at most during 1 sit. If our 5 man team that day decided we were gonna do it. We probably all could of hit diamond after 4-5 more games.
I just have to ask because there are teams ahead of us with below average numbers. If i can get some clarification it would be much appreciated.
And another person mistakenly thinks the winning streak he received from the system is due to their personal skill.
If you would of read my other posts you would of seen that in the division i am in i said i can no longer carry. Also i must say i am not the weak link in any of my matches. I have had 1 person on the forum comment about my warrior and using a rifle and 1 player in game comment about me using my rifle. Do i think is some illusion that im winning? Nope, also im sitting in between the fence.
Do i think MM is good this season? Not really, but i do think its better then last years.? Yes i do, also how would i rate my personal skills? Please ill show another one and tell me how i should think.