I’m usually not one to talk about nerfs. And my main is a mesmer……but still, I have to agree we could use a little tone down lol.
Quote from another thread.
I didn’t play my Mesmer……like…..ever. I loved the whole Mesmer class and the idea behind it. But just couldn’t get into the play style.
Quote from this thread.
I can roam from point to point seamlessly with a near perma invis that gives me haste. Once I am there I can generally kill whoever’s guarding, even 1v2, without much effort by keeping them blinded. And once I lock down a point, I can defend it from 2-3 players no problem. With the ability to stealth myself and all my clones on the point and keep them that way for quite a while….all I would do is wait….for groups of 2…3….sometimes even 4 to come and try to take it back before shattering from invis and dropping them all into downed. (No I couldn’t finish the job because 4 downed people will still kill me) But it takes them out of the fight, giving my team an easy 3 cap.
You down 4 people with ease because you are a mesmer? Do you even have any PVP experience or are you here to just troll? Please say you are because it boggles my mind that you would think anyone would actually believe this…
I tried reading through the rest of your BS story but gave up halfway through.
Edit: Another quote from the OP.
One of my main PvP chars is a P/D Thief, and I actually feel like we do more damage now…
But for the last 2 weeks ive consistantly been top player on spvp, and still am a brutal roamer in WvW.
The biggest difference I see is that I actually think we are EVEN STRONGER 1v1…..and we are now a little weaker 1v2+Very convenient that you listed your thief in the bottom tier…
ahhhh man i wished i just read your post instead of wasting time actually reading his
Im sorry but your classes go
1-mesmer
2,3- warrior guardian
4-ele
5-engy
6-necro
7,8-ranger thief
Are you serious? Right now every good team has 1 ele, mesmer and theif on there team. I dont know how warrior could be up so high and am wondering what this is based off of. Like is this solo ques? Are you in a premade facing solo ques?
I disagree with your rankings alot
have you played gw1? Its not meant to be like dota or LoL
Lol what a silly post
Lol im sorry there not unstoppable but the NA teams overall arent as good as the EU top teams. Eu top 5 teams are better then our top 5 teams and to me thats mostly cause the NA best players arent playing the game as often.
If you go watch the bracket breakdown of the Tol recent teams. The 2 casters were predicting teams because of 1-2 players who might be playing and they were right. A team ranked 16 beating the number ranked 1-2-3 teams who are playing the weeklys events say something. The 2 casters were calling them out by name too.
When you play these top level teams there just better in every situation whether its 1vs 1 all the way to 5 vs 5. The abjured have 5 of the best 25 players in NA playing for them. The other 20 players either arent playing anymore/randomly popping in and out of tourneys/ and arent playing together. This is no offense to the other players with these top teams but many of the top NA teams not named abjured all have 2-3 elite players and the others are guys just arent at that level. Its less about the abjured and more about the top players wanting to play with one another and put the time into the PvP arena/game
Watching VOD’s it’s just a skill effects clusterfunk, can’t notice any clutch plays or whatnot, I mean the casters didn’t even notice the AoE Moa at Lord and I can’t say I did either… During most of the game I was just watching minimap to see how things progress, cause looking at the fights is pretty pointless.
If after like 2 years they haven’t managed to clean it up I guess its not doable. Rip…, it’s just not a spectators game and probably never will be.
I think if they did a cast after the match to talk about key plays that happened and the combos they did. For instance on sports center or nfl or nba shows. They break down the match ups and show why certain plays happened like they did and why the outcome happened.
To me that would help a ton if the broadcasters after the match would explain the rotations and combos that certain 2 vs 2 and 3 vs 3 set ups work. Like in some 3 vs 3 situations and 2 are targeting 1 player and 1 player is targeting another and talking about the match ups with in the match ups. 1 of the best matches ive ever seen was broadcasted by BLUE and Helseth on youtube and it was after the fact. They actaully paused certain spots and talked about what each time was trying to do and which team accomplished there combo.
To me it would help people alot more since 95% of people are missing all the game changing plays. I myself find some parts of it hard to follow but thats more of the camera work. All in all i think this would be alot more helpful for everyone.
Ive been able to get to character select screen 3 times since i posted this. Everytime i pick a character to play with it says a serious error has occurred. I dont know if its the patch or what but this is not fun.
I change nothing but for some reason it says it says it cant connect to a log in server most likely cause by firewall.
Why does it work sometimes and most of the time it doesnt?
Deathmatch in Stronghold que? Are you mad? Just make it separate (thrid) que.
Lol no way enough people que up for dm after conquest and stronghold. I think the stronghold fans should have to share with the dm fans.
I cant find the pvp bracket for the na and eu teams going to germany can anyone post?
I thought the abjured were facing team risk or did Apex beat risk?
Nothing new…mesmers, thieves eles and rampagers rule. Viva la balance.
how did rampage win? They used it to run away and lets mention the stuff that beats rampage
1-plague
2-moa from mesmer and moa from engy (yes the 3 sec tool belt skills makes rampage elite useless)
3- conditions from classes that range
4- any good mesmer
(in my chris carter voice) come on man
its says 2570 files to down load and its at 0 files downloading, ive never had this happen before
so the only thing ive recently changed is that i am using vista ult instead of xp and i am suddenly getting alot of connecting errors for the patch update. It starts loading 0 kb for long periods of time. Im using the same internet i was using before and i wondering if theres anything i can be doing to stop this?
I saw stronghold got there own que for the update. I would like to see death match in the stronghold que. I like dm and would like to play this match more. I would like to see those 2 style of maps for one que and conquest for another.
No downstate is awesome. Its adds another level of understanding. People rage because they dont understand what to do with certain classes down states. Good teams know to aoe a area with thieves, get the stomp against rangers, have 2 people go for stomps against warriors, etc etc.
If you dont like down state then you dont like the ability for counter plays in which you shouldnt play this game.
thats fine you can jump in with me, i will team with you and you can be the judge of whether its a good build. Your talking about something else now completly different now. Your like nba teams talking analytic’s when the most cohesive team with the most talent/skill didnt just win.
Except now, as my main point goes, it’s not talent, skill, knowledge, observation that win the game: it’s pure math.
Still disagree, only mesmers are crazy op atm and burn damage that doesnt make anything you said right. Also im yet to see a mesmer dominate in team play so though they are the op there not the game changer.
(edited by kdaddy.5431)
are you eu if you want i have a chance real quick now ill even tell you what i run. I run scepter/focus mace/shield with shouts, shelter and renewed focus. Im on NA so if you want im ready. hes not my best bunker character but hes defintaly my best support player and i wont change anything.
I would suggest you to rethink your build, since;
-> without Staff you can’t properly support in Team Fights and all you can bring is Immoblize on Scepter
-> without Staff you can’t utilize Alltruistic Healing as good and you lose tankiness because of that
-> “Feel My Wrath” is great for quick rezzes and stomps and has only 24s CD with Pure Voice
I dont like staff, doesnt feel right to me. Also atm im traited so everytime i use a focus skill it give a teammate a boon and im running the double condi removal and the boon applying abilities. So during a team fight im constantly applying stability/regen/protection and then every time i use the F2 skill it removes 3 condi from any team member around me. The might stacking i leave to other people my focus skills will give you regen so forth.
(edited by kdaddy.5431)
your talking to someone who runs a pure bunker and has over 2k wins. Yeah im good and if you want add me in game and i can show you. No need for people to get mean but grab your burst player and we go into a 1 vs 1 room and i say it takes at least 1 min for you to kill me if i dont kill you with my slow condi dmg.
Do Ranked. I don’t need to prove myself when you can disprove yourself. If you don’t want to, fine, but don’t tell me I don’t know what I’m saying if you’re unwilling to prove me wrong.
You usually disprove the scientist. They don’t need to prove themselves to you. Just look at modern science: people’re still asking themselves if alien life exists, yet we found countless samples of it in meteorites!
thats fine you can jump in with me, i will team with you and you can be the judge of whether its a good build. Your talking about something else now completly different now. Your like nba teams talking analytic’s when the most cohesive team with the most talent/skill didnt just win.
You’re right and so wrong.
Your diagnosis about too much damage is correct, however e.g.:
-> Shoutbow shouldn’t get killed by… Ranger.
-> Guardian is superior compared to Engi or Necro in terms of support/tanking.If a character has 4k damage there suppose to do tons of damage. If you let mike tyson punch you in the face in 1986 guess what your down. What is this logic? For the first time in the game bursty playuers are bursty, cele are good all around and bunkers are actual bunkers. Thats the way its suppose to be. If your blindy attacking a player not worrying if someone is behind you or you sit in a necromancers well you should die for being dumb. If i put a deer in a cage with a lion should i not expect the lion to eat it?
I guess, you misunderstood, as usual.
By “shoutbow shouldn’t get killed by… Ranger” I haven’t meant that Ranger shouldn’t have enough damage to melt Shoutbow, but that Ranger is probably the only class that doesn’t have enough damage to do so ;-)
LoL i cant read bro we both know that
are you eu if you want i have a chance real quick now ill even tell you what i run. I run scepter/focus mace/shield with shouts, shelter and renewed focus. Im on NA so if you want im ready. hes not my best bunker character but hes defintaly my best support player and i wont change anything.
i disagree, you really didnt make any points and you were very vague threw out most of it. Also bunker builds are viable and the best they have ever been since the launch. Its not anet fault players dont want to make bunker characters and support players for solo ques. Ive literally ran into guardians/necros/eles that need at least 2 people to kill or else it would take 3 minutes minimum.
Also build diversity is the best its been in a long time aswell. You do realize we just got out of the every player runs cele ammy right? I run bunker shouts on my guardian and a bunker life force necro and there are matches that people see me and literally just turn around. Also with that said offensive guardians and necros are still useful in pvp so your argument on build diversity is gone to poop.
Lastly you talk about support characters that are eles and yes thats there job and the fact you name 2 other classes that help with that shows there are multiple calsses that can support and you didnt even mention guardian. A warrior camping a spot should die to a ranger who is free casting and warriors have stun breakers 1 utility skill endure the pain and a trait skill called endure the pain and thats just for stances. Please relook your post and actually think it threw since it just seems to be a aimless rant with no direction or point other then you being frustrated.
Until you actually take a look at things. Use a Guard or Warrior to run a pure defensive build. Use whatever means you deem ‘perfect’ for it. Blocking, healing, just massive HP, whatever you want. Enter Ranked.
Believe me now?
your talking to someone who runs a pure bunker and has over 2k wins. Yeah im good and if you want add me in game and i can show you. No need for people to get mean but grab your burst player and we go into a 1 vs 1 room and i say it takes at least 1 min for you to kill me if i dont kill you with my slow condi dmg.
You’re right and so wrong.
Your diagnosis about too much damage is correct, however e.g.:
-> Shoutbow shouldn’t get killed by… Ranger.
-> Guardian is superior compared to Engi or Necro in terms of support/tanking.
If a character has 4k damage there suppose to do tons of damage. If you let mike tyson punch you in the face in 1986 guess what your down. What is this logic? For the first time in the game bursty playuers are bursty, cele are good all around and bunkers are actual bunkers. Thats the way its suppose to be. If your blindy attacking a player not worrying if someone is behind you or you sit in a necromancers well you should die for being dumb. If i put a deer in a cage with a lion should i not expect the lion to eat it?
i disagree, you really didnt make any points and you were very vague threw out most of it. Also bunker builds are viable and the best they have ever been since the launch. Its not anet fault players dont want to make bunker characters and support players for solo ques. Ive literally ran into guardians/necros/eles that need at least 2 people to kill or else it would take 3 minutes minimum.
Also build diversity is the best its been in a long time aswell. You do realize we just got out of the every player runs cele ammy right? I run bunker shouts on my guardian and a bunker life force necro and there are matches that people see me and literally just turn around. Also with that said offensive guardians and necros are still useful in pvp so your argument on build diversity is gone to poop.
Lastly you talk about support characters that are eles and yes thats there job and the fact you name 2 other classes that help with that shows there are multiple calsses that can support and you didnt even mention guardian. A warrior camping a spot should die to a ranger who is free casting and warriors have stun breakers 1 utility skill endure the pain and a trait skill called endure the pain and thats just for stances. Please relook your post and actually think it threw since it just seems to be a aimless rant with no direction or point other then you being frustrated.
This is ridiculous how over powered they are. Ele’s have been pretty op even before patch but with the new changes im about done with this game. This lastest big patch just feels like it had no real thought behind it. There is no balance Warrior run rampage and have a instant gib button ele just knock ppl out with ridiculous burst and sustain and have incredible survivability. I have been playing for 2 years but am honestly thinking about just walking away at this point there is no fun in spvp anymore for me due to the lack of competence in not knowing how to balance classes properly. As it is Anet in all their laziness has just disabled many skills and traits rather than fix them until the next patch god only know when that is. Never seen such lack of concern for keeping their game in motion especially with a big expansion in the near future.
/endrant
I disagree, as a hammer/rifle warrior who uses rampage i can tell the skill level it takes for good eles to win fights. Today i ran threw many eles who couldnt even get me to use my elite skill. Just 2 days ago i had a staff ele beat me in a 1 vs 1 and i used rampage with immune to condi stance and i wasnt able to cap or beat this ele.
I truly dont know what you want if eles are such a problem for you. Im yet to beat a really good mesmer with my warrior with all there distortion/invulnerability/invisibility and etc. There are counter classes to the ele as well as bunker necros walking around who cant be killed but of course you rant about 2 things that need no changes.
If you want there condi dmg to be tone down go to the thread about burn dmg like everyone else.
Too me the damage is just right now except burn dmg which should be lowered a tiny bit. Roles have finally come back into pvp and for what ever reason people are hating it. Teams need bunker healers who can remove condi but no one wants to run them. Teams need a all around player for good movement who can do a little of everything but wont be great at anything and finally theres a need for dps players to kill the bunkers.
I thank dwayna for the day cele ended.
While I agree in theory, there’s a certain amount of sense in just not playing when your team is just, well, hopeless. It’s pretty frustrating to see your teammates constantly fighting off point, mindlessly streaming to mid (and into the waiting zerg) while you don’t have your home point or more than one of them staying to cap an uncontested side point. If the team is absolutely doomed, then, really, what’s the point? So I can march out there and get melted for an additional five minutes? If I’m to “give it my all” and play to the end, then isn’t it only fair for me to expect the other people I play with to have spent the time to learn to play with basic competency?
thats good for your theory but i gave the circumstances. Im using a staff ele with over 2k wins and have entered pvp tourneys with guild mates and won matches in 5 vs 5 situations vs other teams with team speak. The guild mate i was with is one of those people. We couldnt get one fair match and its also not your place to say whether or not if someone fighting off point is doing nothing.
The rangers and thieves in our guild play full burst and there jobs is to range zerg fights and to catch people running from one point to another. There job is to literally fight off the point.
Your forgetting the importance of roles on a team. No matter the case your circumstance doesnt apply here since we arent players walking in without a idea and were not new to pvp. Not to mention we almost won 1 of the matches that were 4 vs 5. Too may times there are people screaming mid when they are focusing mid and the team is losing zerg fights. If you cant win the 3 vs 3 and 4 vs 4 fights you have to spread it out forcing a change in dynamic. Dont give me the why should i try excuse in this situation.
Rampage is just a way better Lich Form. Of course, it’s not the first time warriors have superior versions of what other classes have.
Look at Healing signet vs. Signet of Vampirism, for one.
i disagree with it being better but defiantly situational. A warrior literally has to run up to you and catch you and if there not running immune to condi you can literally blind all there attacks.(eles burns and necro plague form) With lich form you can be fighting outside the circle and kind of snipe from a far. Most of the time lich form gets me its cause i was fighting someone on the mid of the circle and there just free casting on me. Then im sitting there going whoa i just lost 6k health then bam im down. When someone whos using rampage you clearly see him since hes a giant right on you.
Imo burn needs to come down but only by a tiny bit. I actually think bleeds need a slight boost. I had a ranger get 13 stacks of psn on me and it took 15k off of me in 3 ticks.
I honestly find mesmer atm to have a far bigger advantage then anything else. Engy and guardians that are good at stacking fire are also pretty squishy themselves. Mesmers on the other hand stack insane amounts of condi/ can do interupts/ distortion/invisibility/ and so with all that i dont know how you fix conditions without killing something.
Another thing too is offensive condi dmg is needed since pure bunkers are insane. Necro/ele/guardian bunkers need at least 2 people to take one down and even then it could take well over a minute. So i rather see burns be op rather then nerfed into the ground which is usually what happens when enough people on the forum scream enough.
Eh, it happens. Ragequitters really quit eventually. You win some and you lose some. Just use that round to practice against super unfair odds, maybe you’ll learn something, maybe you’ll get steamrolled. I do agree there should be /some/ retribution for ALT+F4’ing, but it’s not critical.
see i disagree, i have around 5k matches played so ive been here alot. There reason why this hurt so bad is because myself and my guild mate dont want to cheat other players so doesnt matter what you think of our game play/ rotation/build/ etc we give it our all every match. We also dont play the ranked/unranked games if our internet isnt working correctly.
So for us 2 to play over 1 hour worth of matches of it being 4 vs 5 is completely insane to me. People are talking bug issues which i dont really agree with too much. This is a legit problem. People going into a match not giving any effort and quitting.
When i solo play its not a big deal, this was me and 1 other person and it happened 3 straight matches and all he was trying to do was get 1 win and its just as spotty trying to get it in the gauntlet now known as hot join.
There needs to be serious punishment for players who repeatedly in a 1-2 day span dc/quit/afk a match. It ruins the entire experience. Were literally in hotm waiting 4-7 min for a match. We get a match and its 4 vs 5, we play our best trying to win and came close once but now its been 1 hour plus and were sitting at our computers thinking what else can we do?
This is a bigger problem then any bug(peoples problems with condition stacking) in pvp imo.
No, please no health bars, please no skill icons and cast bars. I love that in GW2 I am not urged to look at growing and shrinking bars and actually can focus on the actual movement and actions of my opponent.
I don’t see why they couldn’t be optional, many modern competitive games offer this as a choice.
Theres another reason why i like this. Its a unique style of game play based dodging and watching your opponents movements. I can understand your point of view but i for one enjoy the dance between me and another player in a 1 vs 1. Also as someone who has played a bit of all the classes i see and recognize certain skills and abilities letting me know what they are doing.
I disliked gw1 combat and many other combats since your watching the or players health bars and skill movements. Here its all in the moment, you might be attacking the same target as everyone else then you see a ranger on a ledge free casting and you decide to quickly rotate to him to allow other players to attack the main target.
Or a necro goes lich form and hes targeting you. You cant look to a side skill bar to see he used it. If your back is turned and you cant react fast enough he should down you for multiple reasons. Everything is about seeing what your opponent is doing and you ability to react to it which makes it special for me.
Today a old guild mate came back after a long break and we went into the pvp just 1 hour ago. 3 pvp ranked games and i kid you not this is what happened.
1st game- Starts 4 vs 5 and we didnt even see our 5th player. We said bad luck it happens
2nd game- theres a necro there and bam when the match starts he doesnt move and is kicked since he did nothing. The first 5 min of the match its 4 vs 5 and he comes back and we lose 470-500. A bit frustrating since we should of won this match but my guild mate didnt get his thief winner for the day since we got another bad egg.
3rd game- We start off 5 vs 5 and its great, get home and have a long mid fight for the 3rd spot. We eventually lose this spot but me and another player go for far once we lost 2 other players at mid. We now have far and home. The warrior who first died runs back to mid where all 5 are at. He begins to type mid mid mid over and over when we have 2 cap points and he runs into a 1 vs 5 and one other player follows him leaving a mesmer to hold home vs 2 once they get smashed at mid. That warrior decides to leave the game. He left the match 4 vs 5 5 min into the game.
Seriously anet this is probably the biggest problem in the game for pvp. There is no punishment for peoples poor attitudes when it comes to playing the matches and literally just showing up to play. We played over 1 hour worth of matches and me and my guild mate easily felt like we were 2 of the better half of the players in the matches but we couldnt get 1 win or 1 fair 5 vs 5 match.
Let me add my guild mate took a 30 min break since he didnt want to go into a match with shaky internet. He was having lag and waited for it to pass and logged back in. Its a disservice to players like him who do everything the right way and to get kicked in the butt like that.
Bring back to dishoner, 1 week bans on players from ranked/unranked
ahhhhh no, as someone who played sports competitively into there early 20’s its all realistic.
Peoples health bars are on the top of the screen once you click on them. Not knowing a person skills is the right way to do things. If were playing basketball you dont know if i have a good jump shot or post game until we actually play. Its called the in game adjustments. At no point should you see another players skill resets, its there build and you have no right to see what there gonna do to you until they do it.
People on team speak helps but ultimately it comes down to winning the fights still. Too many times ive seen people lost straight 1 vs 1 and 2 vs 2 and blame them being team speak when really you just got out played.
This is the realist pvp you an get period
Rampage is perfect where its at
Ive had my fair share of 1 vs 1 vs ele/guardians/mesmers all have beaten me 1 vs 1 when i used rampage without letting me cap the spot. Currently atm mesmers can do a insane amount of blocks/evades/distortion so rampage just allows the fight be be prolonged.
The better players who face rampage 1 vs 1 end up beating it if they use those all around builds. The only place ramapage is a big advantage is in group fights 3 v s 3, 4 v s 4. Ive had mesmers and thieves go invisible and wait for rampage form to finish and then kill me. Thats also what makes them unique, ive had bunker necros live threw out rampage taking every hit with the insane amount of double health they have aswell as plague which blinds.
I can tell you the better players have already have counters for it. For instance with me i see a warrior i save the endure the pain for warriors then i cripple and force them to use there dash attack and boulder throw. If i can dodge those 2 i clean sailing, it wasnt a huge thing before and it wont heading forward once people ajust.
If i could share another for instance, this one was on the orb map. I was at the bridge connecting the steps to get to the corner caps and the mid. So im right on the brown part in front of the orb. I stood there and hit KILL SHOT and a player running past the orb didnt get hit. It said obstructed, all i want is for the shots that would make sense to land to land. I dont think they should project like bows because the bow looks awesome the way it is in the game.
I have no problem missing shots if they pop around a corner or even hide behind that barrel on legacy and it says obstructed. I hate when im on the legacy map and im at the bottom of the cap point shooting up at a player in the open lane side and there right in front of me and it says obstructed because it looks like my characters shot it directly into the cap spot.
Sorry ive played alot of games recently cause i really enjoy the new pvp but i would like to see a weapon of the game perform correctly. Too many times a kill or near death hasnt happened because the player is simply moving to a higher/lower ground level and is moving so it says obstructed.
Im not one to say how it should work but im just trying to point something out. For instance today in a mid fight in the temple of the silent storm. Im fighting a ranger 1 vs 1 at mid. Im winning and they decide to run and we were both in the cirlce. He switches to great sword and start to head up the the first pair of stairs. I switch to rifle and hit KILL SHOT and it says obstructed.
The player is literally 2 dodge rolls away and is simply turning the corner on the stairs. They havent made the corner and were on there way up. They were about to turn the corner and because of it my team lost points from a kill and respawn time.
Anytime a person isnt directly on the same level ground wise rifle happens to say obstructed or out of range when the person is clearly in range and in plain sight. Another huge problem im having but it goes for other classes too is that when a ranger pet is attacking me and it takes 3 sec for kill shot to go off. I end up hitting the pet since its right in front of me.
So many other classes get to put the aoe circle down to attack people and its just so difficult when you’re playing a strikeout or home run build and something like a player going up/down some stairs cant get hit by a kill shot when you looking right at them.
oh wow i must of missed it thanks for the responses.
hahahaha back to farming to get all my ecto and runes i need again
So now that traits dont give stats is there anyway for me to change the stats on all my ascended gear? I got full ascended on 3 characters and now its kind of hard since on 2 of them i had armor be 1 thing and traits the opposite and just played with traits till i got the right combo.
I love the new trait system but i am not re crafting 3 full sets of ascended armor after i spent a good year spending my gold and mats on making certain types of ascended gear.
naw this list is horrible, your suggestions would bring back the meta of gw2 when it first came out when bunkers ruled the land.
Anyone else remember all the bunkers and all it became about was who could kick who off the point in able to cap it. The MM bunker necros/guardians/eles/warriors, i recalled whole matches fighting at mid in 3 vs 3 and 4 vs 4 and no one dieing. I like some of the ideas but you have 25 up there and 20 of them are absolutely horrible.
Also if your asking people on this forum if there a good idea and they agree with you thats not a good sign. Everyone on this forum comes on here to complain including myself about things they would like to see so there build gets better.
Heck you have people arguing over what class takes skill to do, the answer is all of them if you are good at them but the heavy majority of people in this game are below average in actual pvp.
Which brings my last point, almost all of these changes you suggested are hurting offense which is not a good thing when bunkers in the game are extremely effective. There are bunker necros/guardians/eles builds that will not die in 1 vs 1 situations and your talking about reducing dmg …………………… (longest pause and stare ever)
Hello anet i love the new patch and would like to thank you first. I am currently using hammer rifle with my warrior and loving it. Thouh i am having a big issue with obstructed.
On any of the map for ranked besides kylo and the orb map i will be on top of the stairs and go for kill shot and it will say obstructed. I see rangers/engy/ele in the same spots able to do aoe dmg and shadow steps to certain spots.
Another place obstructed is on any point where there is a up hill or down hill going from the point. Ill be looking right at my opponent and there less then 800 range from me and they will simply take a step back in the smallest of dips in the path and my shot will go obstructed.
Its a huge struggle for me as a rifle warrior since i always have to be looking directly at my target to hit him with range shots and then to add the constant obstructed cause there slightly down the stairs while stand on a ledge and there at a slight angle.
I know KILL SHOT is suppose to be some awesome reward for landing but against good players its like a 1/10 shot currently of hitting them even when they cant evade it. With relfects, blocks, invulnerability, pets/minions/clones standing in the way of the actually target and it hits them instead.
If you guys could take a look at rifle on warrior for obstructions it would be most appreciated.
Thank you
Grenade bug on Engi is ridiculous either fix the bug or nerf the amount of nades to something reasonable.
god it’s fun though.
I dont think its that bad, when i go in with people in teams we actually target engys first now since there either super glassy or more defensive. I feel people will actually have to use there heads for awhile in pvp.
Yeah the game is perfectly balanced now that everyone plays glass cannon. We don’t need the complication of other play styles or actually fighting for more than 5 sec.
Why do you guys seriously think there are no good bunker builds? I was playing with some friends and they both run zerker builds and they ran into a necro they couldnt kill. It took them over a minute for 2 dps players to kill a bunker necro.
On my guardian i literally decapped and capped a spot and got help before a dps thief could kill me. He tried to kill me for over 90 sec and was nearing a point where he was gonna kill me. Then some one came to help me and he had to leave, thats how PvP should be.
ill say again im sorry if you cant change your game play or come up with a decent build on your own. I have been playing with friends and literally are trying everything and 1 person made a really nice spirit weapon guardian build. Seriously think about that, i also run elixers on my engy and its good enough to get the job done.
I never said it was perfect from a skills on classes perspective. Though i truly believe this is how pvp should be. Zerkers hit hard but have glass chins, cele are good at everything and not great at anything, bunkers bunk.
For to long meta builds in this game controlled every aspect of pvp. In tournaments now you will have to guess who is what and what kind of build they are with in that game. No more 2 cele kit engy with 1 shot warrior 1 d/d ele and a random. The team change aspect of pvp now is limitless.
I know people are crying left and right on this forum but to many of the people i play with in PvP. We like the change and the many who come on this forum to complain are saying things like dont tell me to adapt or change my build. People are literally coming on here crying because they dont want to have to change anything.
I understand your in a tough spot having to deal with these loud mouth babies but there always on here crying. They wont stop complaining till you give them super powers and leave everyones build the same.
Seriously all ive heard for months on here was the same complaints about not enough high rish righ reward builds( we got it now) cele being op (its not anymore) classes being dps imbalanced( you are now what your are, no meta builds to rely on) and they cant deal with it again.
The rumor is that your lowering dps which to me would be a shame, if im running rune of the pack with the zerker ammy and i still stack might with my utility skills and i land a big hit on somebody who isnt a bunker they should go down.
Im sorry mike tyson needed how many punches to take out his opponents in the 80s?
I agree, I play a tanky build in PvP, and I just got melted without me being able to do a reaction time heal to a mesmer, and a thief. I won’t play anymore of this until its balanced out, please don’t tell me to adapt, games just unbalanced atm (to be expected after a big skill change patch)
Please dont tell me to adapt? Seriously? Your in pvp and dont want to change your game at all? What next you want to be the worlds strongest man but dont want to have to lift weights or be the greatest basketball player ever but not have to practice?
Seriously go to utube there is already good bunker builds for the new patch
disagree, if your melting its because you dont have defensive skills in your build. Im running a zerker warrior with stances and i can survive for a little bit.
For the first time in this game zerker/Sin classes cant go running around freely. If your attacking a bunker and a zerker comes up and bursts you, you should lose.
People cried for high risk high reward game play and now that its here, the crying has begun.
what if all my defensives got nerfed or are not even usable?
you would have to explain cause i have a handfull of friends who came up with some good bunker builds. So far the best bunker build ive seen has been a staff ele.
you do realize that this pvp is more like trinity then ever before. If people are bunkers they are bunkers who might be able to support or do condi damage. If there zerk they better be good at it.
Lastly im using hambow with gs atm and im crushing people. Ive lost like 3 matches out of 15 but ok believe its not you who is missing it.
No its not.
Despite healing being pushed with trait changes you just can’t keep up with the damage being pushed out. Healing builds are even less viable than prepatch.
Hard tank build using sentinels or similar still melt before condi builds, you can not clear fast enough, even vs 2 targets. And with those stats you have no way to counter pressure back and keep alive with active defenses, even then its hard unless you are running condis yourself.
all i can tell you is on my bunker guardian and necro i have no problems against condi players unless there is 3-4 and im by myself but even then im lastinig over 15 sec against them. I also have a friend who uses staff ele and he said he didnt die once in 6 games.
My old necro build was 0-4-6-0-4 and i kept the same principle with the new system and the build is better. My old bunker guardian was 0-0-2-6-6 and i kept it the same and it works exactly the same as before and on this build i actually didnt change any sigils/runes/ammy.
My guild mate made a bunker warrior with shouts and banner and he said its working great. No obviously these 3 builds are using condi as there way to do dmg but for the most part the ele/war/guardian are all playing support roles which would be the trinity system as healers/tanks. Heck today i had spirit guardians on my team today and we went 4-1. They used spirit weapons!!!!!!!!!!
though this patch will give us more build diversity and counter play?
i lost all hope.
seems an mmo without trinity will always be about dps .
it reminds me more of a shooting game than a game with melee combat and magic spells.
maybe this formula will work on their e-sports but i dont see this game being fun or healthy for a casual gamer.
im taking a huge break from the game to seek something more relative to mmorpg.you do realize that this pvp is more like trinity then ever before. If people are bunkers they are bunkers who might be able to support or do condi damage. If there zerk they better be good at it.
Lastly im using hambow with gs atm and im crushing people. Ive lost like 3 matches out of 15 but ok believe its not you who is missing it.
You can’t use hambow [hammer-bow] with GS, sorry. You just can’t.
Unless GS =/= Greatsword.
sorry ill fix it im just so used to saying hambow cause ive been using hammer and bow for almost 3 years straight. Now is really the first time when i experiment with weapons on warrior it feels like they work like they should.
kdaddy- I didn’t ask for high risk high reward. I did not ask for my build to be heavily disbalanced. I did not ask for THE MAJOR DEFENSE MECHANIC OF MY BUILD (healing) to get nerfed in the face by being forced to toss out my toughness and have everybody around me be extra zerky.
It is an issue. It needs to be fixed. Bruiser type builds are highly difficult to do right now because of the displacement of stats. Melee builds are twice as hard to zerk because getting within damaging range is a death sentence.
Also, your running a warrior, with the highest HP pool, highest toughness, and DEFENSIVE utilities and you say you last a LITTLE bit. THAT is exactly whats wrong right there.
People are crying because pvp is messed up right now. Pointing the finger at people and telling them to change their build is wrong. We would change our build -If We Had Access To More Stat Options-
Thank you that is all
P.S. I got nothing against super burst people. More power to the mesmers and theives but goshdarnit give us heavies are tankiness back
Im sorry you feel this way but once again i feel its you. Right after this patch i made a cele bunker guardian with shouts and a cele necro bunker and there great at taking dmg and surviving fights. I had a friend tell me he didnt die once in 6 matches with his staff ele build. I also had a guild mate make a bunker build with mace shield/longbow and it has 1 banner with shouts and he said its working to perfection with shouts still healing/ removing condi/ healing teammates and his banner applying regen and toughness and to team mates.
I dont think the game is imbalanced i think people are refusing to change there runes/sigils/ ammys and still expect it to be the same as before. I honestly feel this is the most balanced the game has ever been.
I hated making dps character who couldnt kill squishy thieves,mesmers and rangers because they have lame escapes and i for some reason didnt do enough dmg when everything i used was for dps.
Im sorry you feel this way but im gonna say its more you then the game.
though this patch will give us more build diversity and counter play?
i lost all hope.
seems an mmo without trinity will always be about dps .
it reminds me more of a shooting game than a game with melee combat and magic spells.
maybe this formula will work on their e-sports but i dont see this game being fun or healthy for a casual gamer.
im taking a huge break from the game to seek something more relative to mmorpg.
you do realize that this pvp is more like trinity then ever before. If people are bunkers they are bunkers who might be able to support or do condi damage. If there zerk they better be good at it.
Lastly im using hammer with gs atm and im crushing people. Ive lost like 3 matches out of 15 but ok believe its not you who is missing it.
(edited by kdaddy.5431)
some classes can go for too long of time without receiving damage while they still dish out damage
They are too immune to cc and yet can put out cc.So what you have is classes that can out heal your damage and you cant lock them down. To a certain degree this isn’t such a bad thing, however, some classes have this rotation of invulnerable and heal that makes well timed interrupts and burst nearly useless.
I think the problem is you cant dodge or interrupt these invulnerable moments. People kitten about the thief’s stealth but at least you can knock a thief out of his shadow refuge with timing….
The culprits seem to be warrior and ranger. I feel engi might be there as well.
so it is hard to lock down the warrior and ranger and engee because interrupts are negated for too long by these classes or the anti damage or invulnerability abilities negate the damage of other classes.
I think its a bad idea to give tankyness/healing and anti-interrupts/cc to a single class in the way they have implemented it.. either a longer cool down to nerf the rotation of invulnerable and heal , or reword the invulnerable/cant be interrupted play.
thieves and mesmers have invisibility and escapability, Rangers have invulnerablity and invisibility, warrior has stances, engys have elixers for becoming invulnerable aswell as invisible. Everybody has something and the second that 5 sec of invulnerability is gone you can kill them.
Those skills also have long cool downs, let them pass and target them.