Ask yourself, are they going to know? lol
But in all seriousness, I believe it’s 1 keystroke 1 action rule.
Can you post a screenshot? And another with your settings?
I’m not sure if it’s dying or people just got bored and logs in over the weekend… But player count at a given time dropped drastically on my server (Borlis Pass).
I usually guest to TC to play with others now.
90% of map are empty, heck, even FG is empty at times.
As others here have said, it’s much cheaper to save up gold to buy the Precursor (since getting it yourself is too dependent on RNG), and then craft the rest of Twilight yourself.
This is true. With the current trend of gold inflation, unless you’re a hardcore dedicated player or lucky or both, it’s not easy to get 3k gold.
-AoE Looting
-Fast level up (though boring)
-No grind NEEDED to compete
-Doesn’t require kitten ton of time to be competitive
-Graphics. One of the best I’ve seen for MMO
Prevent boredom.
Also I think that Anet wanted to create something more versatile, but the player base wasn’t actually ready for it, since until now the trinity has got the main presence in almost every mmo.
People should learn to play the game and build their characters not to achieve the best result, but simply for fun.
Follow me on this: until now you had a specific role so you wanted to maximize your role and get the best performance (aka higher numbers popping up). This was the standard to consider you the best in that profession.
You’re a healer? Max your healing.
You’re a tank? Max your defense.Now we don’t have to focus on one role and this gives us the opportunity to use different builds and enjoy our character as we want, but at the same time creates the issue that everything is killable with a pure dps build because everything is thought to be killable without specific roles.
So players that may not be accostumed to be without roles after years of trinity, simply think with the same mind and go full berserk because it achieves your results, but GW2 is not really a game where you have to think like this.
So again, the scheme is supposed to give players opportunities, but this players prefer to get results because it’s better in this way.
To be honest, I don’t see much problems in this. It depends highly on the player.
You want to enjoy the game? Use the character with your personal build.
You want to farm and kill only to get results quickly? Use your Berserk character.If Anet changes things, I would be glad if they could make Berserk less useful, but for now you can solve the problem from your point of view by rolling different characters and playstyles based on what you want to do that day. After all every PVE content in the game is doable without being forced to use dps builds.
What you say is true if this is a single player game.
Unfortunately, this is a MMO game, where you must team up with others to do some of the the content – and that others usually wants efficiency – this is where the problem rises. Without roles, there’s nothing stopping us doing dps only to kill things faster.
Yes, you can play your build – but would others play with you? And yes, PVE content is very doable even if we have a kitten build – but can you do them all solo? I don’t think so.
knives = Millions Knives from Trigun Anime.
I logged on my wife’s comp….a clone of mine same settings same everything, no problem soloed the last part….sigh.
Unless you cloned/ghosted your wife’s computer using your disk before trying it…
It might be the same on the outside but the background programs are different. Also, could be a hardware issue on your HDD – bad sectors where GW2 is installed.
Suggest you do a disk defragmenter to move files from one sector to another.
Also, you could delete YOUR GW2, and copy your wife’s GW2.
I see what you did there atse
The problem is, why do you have such high ping?
I haven’t talked to support as I have no issues – but seeing a 100% positive response while posting this (and it’s been 12 hours since OP posted this thread), kudos to the team!
I’ve worked support for a major laptop company before and it’s 95% negative, regardless of what happened
See every one thought I was crazy when I made my post of the poor cant compete.
Because you need T3 Culturals and shiny Legendaries to be competitive..
Farm Champs
Run easy/quick dungeons
Farm Ori Nodes
Dodging isn’t always possible. Many people play on 200+ms ping, actually I would say it is pretty average if you are a non-US player playing on the NA servers.
I live in a second/third (it’s in between, might as well call it 2.5 world country) world country and I don’t get 200ms ping. When I was in the US a few months ago, I’m using Cox internet and I had absolutely never encountered an issue of ping/lag.
Back here, the average internet speed is 1mbps, we get ping of 10-100ms, no lag/delay still. Maybe some players ought to use LAN instead of wifi? Maybe there’s interference?
Call ISP.
100% of my toons are female humans, I really don’t notice the difference except the weapons don’t clip anymore when sheathed…
If we’re talking about player skill:
If they can do most, if not all content properly and efficiently. Even if they are being a kitten or elitist about it.
Teq is ok. He lands, no one cares, he flies away.
So what’s the problem?
I want to fight him. I want his loots.
I dont want Teq 1.0
I dont want Teq 2.0
I want somewhere in the middle. What was arenanet thinking with 80 man requirement?
I think they hope to see a camaraderie of some sort.
Idea-wise, it’s good. However, they overlooked one thing: what’s the incentive to do it?
In GW2, fun is NOT enough. Most players are looking for rewards.
Why not put something on Teq that will make people do it? Why not put a unique item drop – it’s random, sure, but we can only get it on Teq?
It’s NOT an advantage stat-wise, I’m thinking, something like a unique set of skins?
And before people react to “random” – it’s a thing to have people do it over and over. Yeah, it’s like farming, but not required – just added incentive…
Any one else find the Build Updates that force you to log out annoying?
I can understand that changes are necessary but I get these build updates (two in three hours) that cause me to stop what I am doing and get to a safe spot.
First world problems?
I want those… I don’t have time for those.
Still being kicked for no reason is wrong. I dont have 24hours a day to play and repeat fractals again and again. I wish to have a chance to punish such person for not letting me do my daily on fractal. I will no repeat it couse of no time so its fail for me today
I agree. Being kicked for no reason is completely wrong. Unforunately there isn’t really a strong fix that anet can put in place. The only thing you can do is take screenshots of every pug before you go in, with their name in the top left. However you still wont know who voted to kick and who agreed.
Also, everybody likes to play the good guy. Ask yourself if there’s absolutely any reason they may have kicked you. Sometimes people don’t notice bad builds or staff camping guardians till half way through or so.
Kicking at the end boss or on Jade Maw is also extremely rude. However, I have done this before. The guy lied about his AR and was a jerk throughout the run. Eventually we get to Jade Maw and we notice he dies almost immediately (on a lvl 38). We give him the benefit of the doubt and ask him to put his AR on which he replies “I don’t have any nubs” (which he told us he did when he entered).
We kicked him and I’m sure he came onto the forums to complain about being kicked at maw for no reason (yes, we were a guild party of 4+1 pug and invited a guildie to finish)
This.
I know this sounds elitist, but if someone is dragging the party down, he/she deserved to be kicked.
If kicking someone because another is buying the spot – it’s wrong and unethical unless it was stated and agreed upon before.
1 – Then I’ll just run around contributing nothing while they carry me.
I’ll just add you to my block list. Looks like the forum is a good place to identify trolls to block.
You gave a suggestion, I gave criticism to it, showed a loophole and you’re mad?
Wth dude?
How do you suggest ANet to change it?
1) Don’t allow kicking of non-idle players at jade maw.
2) Do as in GW1, it could display a list of your recent/previous party members, which could then be reported.
3) Don’t remove old chat. Don’t remove party chat information when you leave the party.
3) Make it possible to report them, and make it a banable offense.
4) … think of more alternatives yourself …. ?
1 – Then I’ll just run around contributing nothing while they carry me.
2 – Fair enough – doesn’t really solve the problem, unless they stated to kick him to sell spot.
3 – Fair enough – doesn’t really solve the problem, unless they stated to kick him to sell spot.
4 – If a player is being a kitten/noob inside and wasting everyone else’s time, we have the right to kick regardless of his plea… (I know, sounds elite, but MY time > that player’s time.)
5 – Nah, I’m okay with the system.
Wait till you use Necro… :|
The whole kicking system is soooooo kittened!!!! I got kicked from fractals just before maw after really smooth run. I’m preety sure I was replaced by some party lider friend. They kicked 1 guy before me as well… How I can report for such behaviour since the party chat disapear and I dont know with who I was in party… Seriously this is just terrible system that I can be kicked for nothing after 1hour. This vote kicking should be improved somehow and I sohuld be able to report such person for being a total kitten.
How do you suggest ANet to change it?
Crafting to be capable of understanding that particular mechanikittenil they are forced to, because most MMO’s do not have that type of a mechanic.
If you’ve come from WoW or a WoW clone that makes sense, to an extent, but many mmo’s that came out a year or so below GW2 had some degree of active combat, eg the dodge mechanic of gw2 isn’t that different from DCUO block mechanic which isn’t that different from Age of Conan, etc they all boil doing to watching out for telegraphed attacks and mitigating that damage through reflex action rather than a skill.
WTH happened to my post, that is supposed to say “Mechanic” followed by “until” not “mechanikittenil” what the heck is a Mechanikittenil?
You forgot spaces in between. It formed a word that is being censored. lol Starts with C and ends in T.
Ooookay. So my guilds and I only see on weekends due to timezone difference, are there any guilds out there that plays on Oceanic time? (ie: Australia, Hongkong, Philippines, Malaysia, Singapore…)
Hopeful to join an active, relaxed and friendly guild.
If all that interests you is crafting, why does getting to level 80 even bother you?
Because of max stats? Wearing what YOU crafted?
@topic
Not everyone wants to repeat the content for an alt. I have 3 characters sitting on level 40 because it’s too kitten boring to repeat hearts, explore Tyria, re-run dungeons for exp purposes (oh and btw, since most people are only talking to Warriors, Mes and Guardians, my poor Necro/Engi usually gets insta-kicked on PuG. Guilds and I see only on weekends due to timezone differences, and I have other things to do on a weekend other than play so…) and no, the personal story sucks the X time, where X is more than the first. My server sucks at WvWvW, making gaining exp a lot slower than doing hearts. Transfer is expensive (no, I’m not going to delete 4 level 80’s)…
While I didn’t do crafting to 80, I understand why people do it. I don’t agree with it though. ANet needs to give viable ways to enjoy the field. Right now, what’s supposed to be dynamic has become static and boring…
If this is such an issue, remove EXP from crafting – you already have an incentive – to get gears. Or reduce the EXP so that if you manage to max out all professions, max level is 40. That’s it. Or you no longer gain EXP/gain very little EXP once you reach a certain level.
(edited by knives.6345)
Go to gym. It’s what I did… Doesn’t work for all people though,,
Soloed the ff:
Almost all champ on Queensdale – except Troll. I hate troll.
Soloed Champ Quaggan in Frostgorge last January
All those happened before the champ train was invented.
Is this thread serious?
I use GTX 560 and play on WvWvW on max settings w/o lag.
I don’t want to sway from the MMO basics of playing. Let’s not trivialize the basic character progression system for the sake of making it more useful..
Have you heard there are a lot of games giving you exp for being offline? How is that possible that “they trivialize the basic character progression system”?
Because the character progression in your opinion is only based on numbers you achieve by hitting auto-attack meaning you “are doing something”Sorry, but with people like you – living by the rules, thinking by the rules- we would still use potions to heal up and not auto-regenerate health. Thank God they took that system away from GW2 at the right moment
GW2 was supposed to be an innovative game not an exact copy of other games.
Levels and level requirements makes it be one of many MMOs out there, nothing different.
The only difference are: adding quests every 2 weeks, the jumping puzzles and the personal story which are not seen in other MMOs.
The rest: dynamic events, hearts, vistas are just a different, more convenient forms of putting the kill 10 rats quests in the game: innovative in its way but not ground breaking.
GW2 IS different from almost any other MMO.
Auto-attack? (the heck did you get that). I said play the game to gain exp. But anyways, since you’re not getting my point obviously, let’s just be mature and agree to disagree.
I still don’t like your idea about aging, btw…
I don’t have a solution because I don’t see any reason why levels should be eliminated/replaced. It will just become trivial.
I never felt segregated because if you go to wvwvw/spvp, you are uplevelled. In pve – you’re NOT supposed to handle “harder” content if you are “young”. Imagine a novice fighting Zhaitan. -_-
levels should go away. There is no real purpose of having them after lvl 30. The downscale system is done so the whole game will make you feel like a noob. Sorry, they call it challenging, I call it a hit in your power. What do you think people are doing the trains in Queensdale? for loot?
maybe but more are doing it for leveling up
Why? because the NUMBERS gives them a goal and after the number 80 is reached they say there is nothing to do. Why?
because the whole content is based on levels that actually don’t matter. You can easily get killed in 3 shots by a grub in Queensdale or a risen bird in Orr. You don’t feel strong at all so that is why people prefer playing in QD with their lvl 80s because it gives them a sense of being stronger then a noob
The levels ARE ALREADY trivial in the game. My age suggestion will just replace them with somersetting that will go at least for a while against the rushers. Will make players long in the game at least and not just running the best leveling spots People nowadays don’t want to level through the game, they want to PLAY the game.
The age of grinding levels should have been long forgotten but it seems GW2 fall into the same trend.
The first thing you hear from a new player coming in the game is: “What is the best way to get max level?” and the answer is: Do the hearts which are boring, do the crafting but you need a lot of money or do the train in Queensdale"
By the system i suggested, the answer will be.
" in this game the skills have levels not the character. To become stronger you need to level your skills doing anything you like in the game. The character has an age monitor which will give you 10% of start increase in every 10h of game time but that is negelctable while this is a game based on skills. Skills have from 5-10 levels each and to beat harder zones the skills need to be stronger."
Aging is trivial for the points I mentioned, which seems to be ignored almost all the times. You are NOT playing the game – no part of the game is being used for AFK leveling.
My suggestion, if you would want me to give one – is to remove the exp from crafting, add level restrictions to zones, remove uplevel and downlevel. Let them use what they worked so hard.
That way, levels would become MORE useful, players would be enticed to actually move their kittens, and actually play the game.
While we’re at it, since zones are now level-locked, items specific to the zone cannot be gathered unless a player reached a specific level – inclining players to seek the top most level of progression.
I don’t want to sway from the MMO basics of playing. Let’s not trivialize the basic character progression system for the sake of making it more useful..
To those who are saying always open your own instance…there are five people in each party. Clearly all five can’t open their own instance. So what do you do if you get invited and people are already at the dungeon and while you’re porting someone goes in. Or someone goes in and then adds an LFG ad.
If all five people are trying to start the instance, then four people are going to miss out. That’s not the answer.
Anet needs to fix this so that if someone leaves the instance, ownership is tranferred to someone else. This is a problem that shouldn’t need a player made solution.
We’re not saying that is should not be fixed. We’re offering a temporary solution to the problem at hand. Plus, not all people worry about this and not all people go into the forums to read this, so your situation is, if not impossible, will happen very very rare.
Tell us what you do in-game that makes it feel un-fun.
I shifted from PvE to WvWvW because PvE was getting stale for my taste and I got “renewed” fun. Don’t know how long this will last though since my server is pretty inactive on it plus my timezone don’t see tons of people on it. :|
This is why you should never let pugs open an instance.
None of my guild rarely bother playing, what next?
Become the party lead…
You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.
Going AFK on day 1, character 1 is NOT good.
or you can buy gems and transform it to gold from the day 1
but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the gameYou need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.
They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts
Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.
It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.
Buying gems and mats still puts waaay more effort than being away after playing and still getting exp.
The point I’m making is, even if the person is NOT on the PC watching their character, it’s gaining “age” (exp) and is going stronger – which is NOT supposed to happen on MMO.
Ok, lets say one person lets the PC open for 300 h ~ 13 days and gets max health, max toughnes, etc. Than buys gems and turns them to gold and buys the best gear possible.
Fine.. he is still a noob in the game becasue his skills are lvl 1 so he needs to start playing to level the skills tooNow, we have a person who buys a lot of gems, puts them to gold and spends 20 h in the crafting station and gets max level and buys all the max gear.
Whhat does he get? 70 skills points, all skills unlocked, 70 trait points. and he is a noob player with all the gears and skills open for him in 20 H at the max powerThe age system is more inconvenient for him them the crafting system
but for you 300h of AFKing which doesn’t give you any skill points or trait points and the skills you have are the lowest level more offending then the crafting.
Sorry, but i don’t understand your thinkingAgain.. There is NO drawback on waiting. You are AFK. You are NOT playing the game, yet you’re character grows strong. You are at school/work/mall/friends yet your toon grows. You’re NOT doing anything inside the game other than god knows – sitting/dancing? You’re NOT playing the game.
Crafting, on the other hand is PART of the game. You have to be there to get to 80. It’s one of the option to get to 80.
My argument is not how noob the player is or how fast we’ll get to the end – my argument is about exerting effort in actually playing the game.
PS:
It’s too easy to get to 80 in this game, idk why we even have this topic. Gamers have become too lazy I think. You can get to 80 mark 1-2 weeks time.
The AFK kick off system is implemented already and can help out in the situation you describe. it can monitor the character activity and stop the aging system when the AFK system takes charge
Still, people can alt tab, move 1 square to the front, go back being AFK, gain xp while doing nothing related to the game…
Same scenario as I described.
the whole thread started because the levels are segregating the players. What is your solution of eliminating the levels while my idea is not of your likings.
Besides, the idea i had is not entirelly mine it is just adapted to fit GW2 becasue it is taken from Age of Wusho where people are gaining exp by meditating aka AFKing and then spend it into leveling skills of their likings.
I don’t have a solution because I don’t see any reason why levels should be eliminated/replaced. It will just become trivial.
I never felt segregated because if you go to wvwvw/spvp, you are uplevelled. In pve – you’re NOT supposed to handle “harder” content if you are “young”. Imagine a novice fighting Zhaitan. -_-
Skills should have levels. The more you use one skill the more they level and gain power up to a max of course. It would give you the option to level more skills or stick with the ones you like
Characters should not have levels. They should have an age. every 10h of being online will raise your status points by 10% up to a max of 300%
Weapons, armors and items should not have level restrictions but power restrictions. You can equip any of them but they will vary in stats spending on your character’s age
I don’t agree with age.
People who has their own pc’s will just leave it afk and poof! Max age. Players should be putting effort to make their character stronger.
But then… what is effort. Zerging with 50 people (which I don’t do) or killing a champion solo (which I do).
In the topic’s context…
Effort is spending time to do something relevant to the game and gaining something relevant to the effort. Note that I used “relevant”, not “equal” to – just to stop people commenting about RNG loots vs effort.
And yes, while Zerging is being frowned upon (idk why), it is considered effort since you took time to do something to gain something…
You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.
Going AFK on day 1, character 1 is NOT good.
or you can buy gems and transform it to gold from the day 1
but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the gameYou need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.
They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts
Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.
It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.
Buying gems and mats still puts waaay more effort than being away after playing and still getting exp.
The point I’m making is, even if the person is NOT on the PC watching their character, it’s gaining “age” (exp) and is going stronger – which is NOT supposed to happen on MMO.
Ok, lets say one person lets the PC open for 300 h ~ 13 days and gets max health, max toughnes, etc. Than buys gems and turns them to gold and buys the best gear possible.
Fine.. he is still a noob in the game becasue his skills are lvl 1 so he needs to start playing to level the skills tooNow, we have a person who buys a lot of gems, puts them to gold and spends 20 h in the crafting station and gets max level and buys all the max gear.
Whhat does he get? 70 skills points, all skills unlocked, 70 trait points. and he is a noob player with all the gears and skills open for him in 20 H at the max powerThe age system is more inconvenient for him them the crafting system
but for you 300h of AFKing which doesn’t give you any skill points or trait points and the skills you have are the lowest level more offending then the crafting.
Sorry, but i don’t understand your thinkingAgain.. There is NO drawback on waiting. You are AFK. You are NOT playing the game, yet you’re character grows strong. You are at school/work/mall/friends yet your toon grows. You’re NOT doing anything inside the game other than god knows – sitting/dancing? You’re NOT playing the game.
Crafting, on the other hand is PART of the game. You have to be there to get to 80. It’s one of the option to get to 80.
My argument is not how noob the player is or how fast we’ll get to the end – my argument is about exerting effort in actually playing the game.
PS:
It’s too easy to get to 80 in this game, idk why we even have this topic. Gamers have become too lazy I think. You can get to 80 mark 1-2 weeks time.
The AFK kick off system is implemented already and can help out in the situation you describe. it can monitor the character activity and stop the aging system when the AFK system takes charge
Still, people can alt tab, move 1 square to the front, go back being AFK, gain xp while doing nothing related to the game…
Same scenario as I described.
World design of GW2 is probably one of the best I’ve ever seen in an MMO.
The game has things to do. It’s just that what is there to do , is not really what you ‘want’ to do.
Or the game has tons of things to do but not worth doing.
Then don’t die.
lol jk.
On a serious note, since dungeons are instanced – meaning it’s unique to every other group – I think the way ANet designed this is to bind it to an owner.
Bad design IMO, since I’ve played other MMO’s where dungeons are also instanced and when the owner (starter/party lead) leaves, it’s passed to the next available player.
You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.
Going AFK on day 1, character 1 is NOT good.
or you can buy gems and transform it to gold from the day 1
but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the gameYou need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.
They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts
Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.
It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.
Buying gems and mats still puts waaay more effort than being away after playing and still getting exp.
The point I’m making is, even if the person is NOT on the PC watching their character, it’s gaining “age” (exp) and is going stronger – which is NOT supposed to happen on MMO.
Ok, lets say one person lets the PC open for 300 h ~ 13 days and gets max health, max toughnes, etc. Than buys gems and turns them to gold and buys the best gear possible.
Fine.. he is still a noob in the game becasue his skills are lvl 1 so he needs to start playing to level the skills tooNow, we have a person who buys a lot of gems, puts them to gold and spends 20 h in the crafting station and gets max level and buys all the max gear.
Whhat does he get? 70 skills points, all skills unlocked, 70 trait points. and he is a noob player with all the gears and skills open for him in 20 H at the max powerThe age system is more inconvenient for him them the crafting system
but for you 300h of AFKing which doesn’t give you any skill points or trait points and the skills you have are the lowest level more offending then the crafting.
Sorry, but i don’t understand your thinking
Again.. There is NO drawback on waiting. You are AFK. You are NOT playing the game, yet you’re character grows strong. You are at school/work/mall/friends yet your toon grows. You’re NOT doing anything inside the game other than god knows – sitting/dancing? You’re NOT playing the game.
Crafting, on the other hand is PART of the game. You have to be there to get to 80. It’s one of the option to get to 80.
My argument is not how noob the player is or how fast we’ll get to the end – my argument is about exerting effort in actually playing the game.
PS:
It’s too easy to get to 80 in this game, idk why we even have this topic. Gamers have become too lazy I think. You can get to 80 mark 1-2 weeks time.
HAHAHA!
This is what I’ve been doing half the time since I got back to WvWvW.
The camera should stay static unless I move it myself If I bump up against an object the camera should stay fixed and the obstruction should go transparent. This way I’ll be able to maneuver around it without being blinded.
This is true.
GW2 camera sucks. Why can’t they just make the walls transparent (and make is so that people on the other side is NOT seen) like some MMOs?
You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.
Going AFK on day 1, character 1 is NOT good.
or you can buy gems and transform it to gold from the day 1
but letting the ironic part aside…. even if they afk form day one and they let the PC open for 300h they will not have their skills open or maxed, they won’t have gold or karma either… so why did they buy the game for?
They will just have max health and toughens… so what? it is not something that will make them survive the gameYou need to take in consideration one thing. people DON’T see any numbers like levels on their characters. They will not even notice if their stats went higher or not.
They will not feel the need to level. They will just use the skills and see they level up.
The game system doesn’t show onto your screen like “you need 3h:40m:52s till next stats change” – 10% in 10h aka 1%/h is such a neglect-able amount which won’t even be notices unless you are told so by friends or other sources.Also, the age is per character not account so you will not be able to level more alts in the same time and it is already implemented in the game as /age command and it is used for character’s birthday gifts
Currently people can level like 1level / 50 min so it is less then 80h to get to level 80 mainly using the number 1 auto-attack. With the age system implemented, they will focus more on leveling skills – aka gameplay and not crafing – to become better.
It is similar with the account magic find. I bet only a minority buys the greens from TP to max it, the rest are salvaging anything they get from drops.
Buying gems and mats still puts waaay more effort than being away after playing and still getting exp.
The point I’m making is, even if the person is NOT on the PC watching their character, it’s gaining “age” (exp) and is going stronger – which is NOT supposed to happen on MMO.
Skills should have levels. The more you use one skill the more they level and gain power up to a max of course. It would give you the option to level more skills or stick with the ones you like
Characters should not have levels. They should have an age. every 10h of being online will raise your status points by 10% up to a max of 300%
Weapons, armors and items should not have level restrictions but power restrictions. You can equip any of them but they will vary in stats spending on your character’s age
I don’t agree with age.
People who has their own pc’s will just leave it afk and poof! Max age. Players should be putting effort to make their character stronger.
it is not a problem. people are doing the crafting for leveling in one day with less to no effort. Letting your PC on and AFK they kick you off after 1h as it is now. So it will not be possible with the AFK kick timer
Besides 10h for 10% means 100h for 100% and 300h for 300%
i think many of level 80 now get even exotics in 300h of play so I doubt anyone will let PC open that much time without playing anything because your income – gold, karma – will not increase.
You can only do crafting in 1 day if you have gold. If you have gold, means you have other character/s.
Going AFK on day 1, character 1 is NOT good.
Skills should have levels. The more you use one skill the more they level and gain power up to a max of course. It would give you the option to level more skills or stick with the ones you like
Characters should not have levels. They should have an age. every 10h of being online will raise your status points by 10% up to a max of 300%
Weapons, armors and items should not have level restrictions but power restrictions. You can equip any of them but they will vary in stats spending on your character’s age
I don’t agree with age.
People who has their own pc’s will just leave it afk and poof! Max age. Players should be putting effort to make their character stronger.
