we should be allowed to character transfer from our GW1 character to GW2 character. That is the only fair way to do things.
Just imagine playing a game for 10 years and suddenly everything become obsolete.
There is a real world stock market out there for you to play.
I rather just play it as an adventure game.
But if you want to maximize the gold available in an MMO, at least respect the TP.
That’s the thing I hate, TP is the most rewarding aspect of this game.
That’s only true if the ONLY reward you get from playing GW2 is gold. Of course, if that’s the case, I have to flip this back … why are you even playing GW2?
So tell me exactly what people are being rewarded for doing fractal or doing wvw.
1.5 gold per hour doing fractal 49, or making a few silver per hour in wvw? Those should be the most rewarding part of the game.
Extra rewards for fractals and wvw that are not obtainable with gold include:
Karma, skillpoints, Dragonite Ore, Empyrial Fragments, Bloodstone Dust, Badges of Honor, Crafting Recipes, Ascended Gear…And if you only get a few silver per hour in wvw, you are doing something wrong.
I really just look as a blah. Except Karma, you can get everything faster else where. And for people who do wvw exlucsively, they have more problem with gold than other things.
Kind of like your comment on saying defeating scarlet isn’t as rewarding. It’s not that you dont’ get any reward. You are better doing other things if you are into the reward.
I already know you are going to say that. Most pure WvW cant’ even afford to wear ascended gear. Fractal is somewhat gated by agony(gold) too. Not to mention there really isn’t much update in this game over the past 2 years.
This has been mentioned elsewhere, but this is part of Anet’s revenue model, not unlike farmville, candy crush, or other f2p games. They make the majority of their revenue from a minority of the most committed players. In GW2’s case, that tends to be the extreme WvW and fractals players, as well as others who are invested in other parts of the game that, as makes sense, don’t provide a ton of gold. So in order to buy the things they need/want, these dedicated players are incentivized to buy gems, which they do. And in this regard, (a little) inflation and high prices are not the worst things in the world, because they encourage purchasing gems as opposed to farming the gold.
If WvW or fractals or PvP awarded the same amount of gold as all other areas (TP included), then those players wouldn’t spend as much money.
That’s basically what I’m saying. Anet could just reward ascended armor as reward for wvw or fractal. But apparently this is basically a cash shop game, where the gem
store is how Anet make money.
But still even in many of those f2p games. The item price is usually stable. Which is very unlike GW2 trading post.
There is a real world stock market out there for you to play.
I rather just play it as an adventure game.
But if you want to maximize the gold available in an MMO, at least respect the TP.
That’s the thing I hate, TP is the most rewarding aspect of this game.
That’s only true if the ONLY reward you get from playing GW2 is gold. Of course, if that’s the case, I have to flip this back … why are you even playing GW2?
So tell me exactly what people are being rewarded for doing fractal or doing wvw.
Fun, satisfaction, sense of accomplishment, etc?? I mean, I could go on but you get the idea. Sitting and making gold on TP is the MOST rewarding aspect of the game? Yeah, maybe if you don’t want to actually PLAY it.
I already know you are going to say that. Most pure WvW cant’ even afford to wear ascended gear. Fractal is somewhat gated by agony(gold) too. Not to mention there really isn’t much update in this game over the past 2 years.
Which is beside the point why can’t fun content reward gold. But only boring content can.
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why are you even playing GW2?
probably more than anything. It’s the best entertainment I can find for free. But even then, I felt the game is getting stale, so I don’t logon much nowadays. Waiting for new games/or new patch from this game right now.
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There is a real world stock market out there for you to play.
I rather just play it as an adventure game.
But if you want to maximize the gold available in an MMO, at least respect the TP.
That’s the thing I hate, TP is the most rewarding aspect of this game.
That’s only true if the ONLY reward you get from playing GW2 is gold. Of course, if that’s the case, I have to flip this back … why are you even playing GW2?
So tell me exactly what people are being rewarded for doing fractal or doing wvw.
1.5 gold per hour doing fractal 49, or making a few silver per hour in wvw? Those should be the most rewarding part of the game.
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There is a real world stock market out there for you to play.
I rather just play it as an adventure game.
But if you want to maximize the gold available in an MMO, at least respect the TP.
That’s the thing I hate, TP is the most rewarding aspect of this game.
That’s why people call diablo 3 (auction house tychoon), and people makes name such as wall street online 2 for GW2.
Like I said before, thousands of mmorpg out there, why is it only a problem in diablo 3 and gw2. It’s not like you can’t flip in other mmorpg but people dont’ compalin about flipping there.
There is a real world stock market out there for you to play.
I rather just play it as an adventure game.
It dont’ cost anything near 100 gold to level from 400-500. At least for tailor, since there are many items you can craft or discover at little loss from reselling on the trading post.
But most likely you’ll be stuck at the actaully crafting ascended gear part, since those actaully cost quite a bunch of money.
you can create more charater. and put the skins on a mule by paying for the splitter.
Just finished FOTM scale 44.
Almost 2 hours.Did you have fun?
There is NOTHING fun about Dredge, not a single thing. Of course you don’t know you are going to get Dredge until you’ve already spent time doing the first 2 fractals. Used to be able to get a PUG for any level of FotM in about 3 mins before the “amazing” fractal update, now you would be hard pressed to find one at all.
If it’s not fun don’t do it.
If you still do it without getting reward, it must be fun.
My suggestion is sort the craft by “profit”.
And find items to discover that give you some profit or you loss a tiny bit in reselling.
Finding the cheapest item to level isn’t necessary the best idea. Because while some item is cheap to craft, it also sell for less. Some item while more expensive to craft, you only loss a tiny bit from reselling or even make profit.
Nice theory. Doesn’t work (for profit, anyway).
Since the cheapest exotics in the TP start from around 1G, when the loss is about that much it might be better to salvage it, because you will need the Dark Matter anyway.
I really dont’ know what you are talking about.
What I’m saying is for example instead of crafting an item for 3 gold and sell it for 1 gold. You can find an item that cost 5 gold to craft but you can sell for 5 gold.
I used to play Diablo 3, and a term that keeps coming up is Auction House Tycoon. Where people literally stop playing the game(aka fighting monster) and spend all their time looking at the Auction house flipping item.
I think some what the same thing is happening GW2. Probably not to the extend Diablo 3 have. But that is literally what happened. People end up spending more time on the trading post and looking at spidy than actually playing the other part of the game. In all, the trading post have become a game by itself.
For some, playing the trading post is fun, and for others they don’t enjoy it, but the TP just seemed too good of a tool to make money to not use it. So the end results, is people start complaining about flipping.
Personally, I’m never very good of a flipper myself, but I find it silly to keep money, since in the long run, the average item seemed to rise in price, so I always keep more items instead of raw cash in my portfolio.
I’d like to point out that D3’s market was HORRIBLE. They didn’t have a John Smith there, so inflation killed the game.
Some what true. But they made a very simple fix. Make legendary bind on acquire. And turn that game back in to an item hunting game instead of an auction house flipping game.
People weren’t even be complaining about flipping if they can get what they want by not engaging in the trading post activity.
I hope they can have unique fractal for each level bracket. For example remove dredge fractal from 1-40 bracket, and put it in the 40-49 bracket. And make dredge always the 4th fractal in that bracket.
When people reach the 50-59 bracket. Make a new fractal for the 4th fractal. And make it challenging.
It’ll give people a sense of progression. And people will have incentive to keep going up the bracket.
Also give unique token for each bracket. The higher level token can be trade in for unique skins, ascended armor etc.
I rather they just time gate, or difficulty gate the content.
It is a free market and people want A-net to regulate it? Flippers profit off of player trying to make fast gold. If people think A-net controlling how many item you can put on TP would help prices you are wrong. It will have the opposite effect and greatly reduce the supply of items. It would shock the TP system.
Several people posted the same thing you are saying. But I personally posted a counter argument twice. Why is it only a problem in games like GW2 or Diablo3.
Other games have trading post, flipper, free market. And people don’t seem to complain about flipping nearly as much.
I think in all, the problem is the way TP and economy is designed. Most games dont’ have a buy order system, and flippers in GW2 can take advantage of it to buy items at cheaper price. And in general how volatile the price is. The focus on gold to acquire items instead of bind on acquire system. The price of silk jump from 8 copper to 2 silver by a patch. Even a simple masterwork crafting monthly cause copper to double in price. Centralized auction house system, instead of separate auction house per server, which makes volume flipping paradise… etc etc
I used to play Diablo 3, and a term that keeps coming up is Auction House Tycoon. Where people literally stop playing the game(aka fighting monster) and spend all their time looking at the Auction house flipping item.
I think some what the same thing is happening GW2. Probably not to the extend Diablo 3 have. But that is literally what happened. People end up spending more time on the trading post and looking at spidy than actually playing the other part of the game. In all, the trading post have become a game by itself.
For some, playing the trading post is fun, and for others they don’t enjoy it, but the TP just seemed too good of a tool to make money to not use it. So the end results, is people start complaining about flipping.
Personally, I’m never very good of a flipper myself, but I find it silly to keep money, since in the long run, the average item seemed to rise in price, so I always keep more items instead of raw cash in my portfolio.
My suggestion is sort the craft by “profit”.
And find items to discover that give you some profit or you loss a tiny bit in reselling.
Finding the cheapest item to level isn’t necessary the best idea. Because while some item is cheap to craft, it also sell for less. Some item while more expensive to craft, you only loss a tiny bit from reselling or even make profit.
I’m pretty sure they will have legendary armor. But it might take a few years before they decided to put it in the game.
I think the margins are getting thinner and take longer for it to go up(like the guy posted above me).
^ That’s partly true, yes, but the other major risk with luxury items is that market tastes change. Usually when a new skin is released, it’s the “hot item” and everybody wants it. (See how many people run around with the new back skin whenever one is released as a good example.) But this demand typically falls off very quickly once the next item skin is released. Prices for luxury goods may remain high, but the pool of buyers is very small (and chances are they’re OTHER investors). Your investment may not move for months, and there’s the risk that a new, very similar or “even more cool” skin is released, and everybody flocks to it. Or that the skin is re-released and prices tumble like a rock. Or perhaps YOU get bored and move on to another game, meaning that you never managed to make use of the potential cash locked up in your investment.
JS is right. Investing in rare luxury skins is VERY risky.
Really, how many example are there that those luxury event skins ever drop in price before.
Worse case is super skin, dragon wings. But in the long runs, the price rise again.
I do admit you might wait month before price start to rise. But at least it don’t drop, so I don’t see how those are risky investment.
They was never a risky investment before last week where Anet decided to re-release previous event skins.
To save headaches, I now operate under the assumption that nothing is discontinued.
You didn’t buy the monocle at 600 gold right? I doubt you even loss money. Just loss the opportunity to make money.
PS any flipper that’s attempting to make money on luxury items isn’t good at flipping. It’s a slow, dangerous, rarely-profitable way to attempt to make money (that’s why nobody does it).
That’s exactly the mistake I made when holding onto niche market items, expecting them to raise in value, not tank overnight.
I thought John Smith is talking about precursor. What happened to you is a change in design philosophy about not releasing event item again.
There’s a lot to say about this idea. I like that you’re attempting to find a reasonable solution, but the one of the biggest problems is that nobody would do it. Secondly, (this has been said) if you want your item to not be flipped, actually sell it at what it’s worth. Don’t take less money for fast return, that’s how those markets are created. In the end, this is a very hard to explain, very hard to implement, very complicated solution to a “problem” that can be solved by just selling items at the correct price.
Many people are happy to take less money for instant return and that’s fine if that’s your preference, others are willing to wait, and someone will work in the middle to make the market more efficient. It’s a good system and it works very well, forcing people to not trade they way they want to wouldn’t be better, it would be much worse. (not that your suggestion is forcing people, this is just a general comment)
PS any flipper that’s attempting to make money on luxury items isn’t good at flipping. It’s a slow, dangerous, rarely-profitable way to attempt to make money (that’s why nobody does it).
If there’s a “match 5-day-average” option or a graph tracking the prices, instead of just a crude “match lowest”, a lot more people would be selling their stuff at informed prices. If a third party website can offer these type of info using the very same set of data that is driving the in-game TP, then, unless the intention is to obfuscate, so can the game.
TL;DR: TP should just copy gw2spidy’s interface.
Or the obvious, just remove the buy order system. Have a uniform buy and sell price. We won’t even need to have the discussion now.
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Interestingly enough, the crafted materials are available on the TP for purchase so you technically are not time gated in acquiring the mats needed to make your ascended gear other than, of course, the vision crystal mats which are account bound.
None of the vision crystal mats are time gated. You can grind them to your heart’s content.
As you cant buy the account bound mats on the tp and you have to invest time to farm them, they are technically timegated.
I don’t think you know what a gate is.
I edited my post to workgated. This might help you to understand the point I was trying to make.
I personally understand what you are trying to say. But you misused a terminology, that’s why what you say is confusing.
Basically I think that’s all people trying to say. That terminology is usually not used that way.
Anyone who buys almost anything on the TP is buying into the system where it is possible to flip prices etc. There isn’t strictly anything wrong with that – if people genuinely think this is a moral issue, then I hope they also don’t buy anything irl from supermarkets or any store where a third party middle-man is involved in the purchase of the products. It is very hard to do.
I just want to point out that flipping occurs even in games without a centralised auction house/trading post. Guild Wars had players who made their wealth from flipping items, so I don’t think you’re going to be able to ever stop someone from buying low and selling high without removing all forms of player to player trading.
ya but people don’t complain about flipping nearly as much in other games.
why is that people only complain about flipping in GW2 and Diablo3.
It’s not like those other game don’t have trading post or flippers.
I like lore, but I dont’ like readying over complex plot line and story. I think really it is how the story is presented to you.
I suppose the players set the price. But the price can be affected up or down base on Anet’s decision.
“best possible adventuring game focused on trading”
How can you justify claiming that the intention, or reality of GW2 is focused on trading?
I think many people’s focus really is just making money. Either because they want to be rich or they want to buy something they want. And the end results is they end up focus on playing the trading post.
Weather GW2 is a trading post focus game, I dont’ want to get into that argument. Everyone have different perspective, that’s something hard to quantify.
But you can’t deny GW2 is one of the most trading focus mmorpg out there. There are thousands of mmorpg out there. How many are equal or more trading focus than GW2?
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I find this rather hard to believe unless of course you mean “best possible adventuring game focused on trading” or something along those lines. If in fact you do believe in trying to make the best possible game then you need to acknowledge what our system does to adventuring and rewards. I am fairly confident that most players of this genre will agree getting a drop or earning something directly is more fun than gathering gold to buy a reward.
Probably some of the design is to give people incentive to buy gem. And you really can’t create a game without paying employee salary and satisfying the investor.
Interestingly enough, the crafted materials are available on the TP for purchase so you technically are not time gated in acquiring the mats needed to make your ascended gear other than, of course, the vision crystal mats which are account bound.
None of the vision crystal mats are time gated. You can grind them to your heart’s content.
As you cant buy the account bound mats on the tp and you have to invest time to farm them, they are technically timegated.
Leveling is time-gated, so is acquiring ranks in PvP, and so are dungeons, because you have to invest time to do any of them.
Work and education are also time-gated and so are eating and drinking.Posting in the forums is also time-gated because I have to invest some time to think on what to say and some more typing it in. Also, I have to wait 30s before posting again.
Pls remove time-gating ANET.
My point was that even people who prefer to buy gems in order to convert them to gold or people who made lots of gold in the first place to just buy the ascended tradeable mats on the TP for a set of armor and weapons, still have a considerable timegate to pass in aquiring dragonite, shards and bloodstone to make (Lesser) Vision Crystals. Most casual players will find it hard to earn enough mats in a day to even craft a lesser vision crystal per day.
Usually people just call that grind. Unless you mean the temple is once a day per character. Dungeon only give gold once a day.
I think time gate usually described that for example “I can play 10 hours a day, but I still can only get 1 pristine relics.” Weather I play 1 hours a day or 10 hours a day I can’t progress because I’m caped at 1 pristine relics a day.
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There isn’t a direct correlation between AP and dungeon experience.
But I think it’s obvious “the average” people with 5k AP are probably better dungeon runner than “the average” people with 2k AP.
And people with an extraordinary amount of AP are AP farmers. So that dont’ necessary mean they are good in dungeon..
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I just buy those deldrimor metal or wood from the TP.
Obviously the price is expensive now due to the new event. But normally the price between crafting it and buying it directly isn’t that large.
You need to have enough share to make a difference in the voting right for them to care about you.
I’m with the Cerebus guy.
I’m always the advocate that there shouldn’t be limited item.
But the problem now is Anet just randomly toss item up or down they felt like it.
They should implement a system like what they did with blacklion weapon. Make items cheaper if you try to obtain it during event, but you can still get it later, it’ll just cost more.
So that’ll stable the price, but still give people incentive to play during event.
I think one of the problem is people no longer are doing dungeon for the dungeon, all they want is the rewards.
Judging from the way I see people rage quit at dredge fractal. I think that’s the case.
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well if you get 1850 instead of 1849, nothing will change. But if you get 1850 instead of 1000 much will change.
The damage taken formula is linear I think.
Define “high droprate?” I’ve opened at least 7 Ultimate Bags iirc (well, at least 5. I haven’t been tracking them, I just get a lot of 1200 wins). In all of them, -one- had 10 dragon coffers, and those had only zhaitaffy and fireworks in them. I understand we’re talking over a large number of players, but in absolute terms how many more such high-end limited items are now on the TP that weren’t before? If it’s, say, ten more, I don’t call that high at all, not over the number of people rolling the RNG dice.
It’s quite a niche market. I don’t think there are that many people willing to pay thousand of gold for a pair of glasses. And for people that want the item badly, they already bought it when it’s cheap. So a few more will kill the market.
Besides, I think it’s about killing the faith that item won’t be release again.
If I want an exclusive dye, instead of buying from the trading post now, I’ll just keep telling myself “just wait for the next sell”.
You can mystic forge set 1 using set 2 right? I think that’s what people said. I really don’t see how set 1 will increase in price if that’s the case.
There are a bunch of event mini, tonics etc, and the trend is they don’t increase the price. I dont’ understand if that’s the case, why set 1 will increase in price. The only event mini that increase in price is the southsun kasmeer. But I really think that’s just people like to watch girl in bathing suit.
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But I think it is about Anet bringing back event stuff. Which they didn’t do it before. Besides sentinel recipe, that’s the only thing I can think of. (well there’s the quartz too, and dye… ) And I think the dev post something in the line they won’t bring event items back which give people’s impression they won’t.
Besides I think most people didnt’ bought monocle at 600 to invest. They probably bought it at 20 gold and hold on too long.
I actually lost thousand of gold from investing in zealots recipe.
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The thing with well is it does have a cooldown. I dont’ know if power necro have better burst aoe or not. But necro dont’ have good “consistent” aoe damage unless they go condition.
bringing back awards cheapens everything :(
in Battle for Lion’s Arch - Aftermath
Posted by: laokoko.7403
I hope Anet just make everything permanent. Meaning every item should be obtainable anytime and will have a steady price in its game life.
That’s say you bought a “grim shield”, or “permanent hair license” for 2000+ gold. Will you be kittened if the price change to 50 gold because Anet bring them back? I know I would.
staff is bad dps right? and dagger can’t cleave right? So honestly that’s the only thing I hate about power necro.
i always carry axe too up to situations. But u know dagger is great dps weapon for me
when stacking at boss and warhorn use for support and siphon life from loust swarm. Staff, it’s useful for kill trash mob combo with well. don’t forget death shroud too
I’m not an expert at the game. But power necro “do have less consistent” aoe than the other class right? Other class can just auto attack and do more aoe damage than necro.
That’s really the only thing I dislike about necro. That and condition can’t go over 25 stack, and condition do no damage against structure.
staff is bad dps right? and dagger can’t cleave right? So honestly that’s the only thing I hate about power necro.
^ Everything is on that site, just click the link on top. You can find the other 8 profession.
I think that site pretty much give the cheapest way to craft from 1-400. And the site give it dynamically, meaning their list change base on the current TP price.
From 400-500, you need to do a bit of research yourself. You can follow the chart, but you can save a bunch by crafting ascended material from 450-475. You can also discover some lower level items that’ll save some money. Also some items you can sell at a good price which recover the cost which I don’t think the site take account of.
I think it cost me much less than 100 gold to get from 400-500. Because I try to discover gear which can resell at a good price thus recover the cost.
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Less than 100 gold
http://www.gw2crafts.net/armorcraft_400.html
Above is the guide people typically use. But you can actually do it for much cheaper. For example 450-475, you can craft ascended material. You can also discover some low level gear to gain extra exp.
And there are some gear you can craft which can be resell for higher cost to recover the cost. You really have to do some research yourself. For example look at the TP to see what armor is selling at a good price. For example usually you can recover much of the cost by crafting soldier gear because it is in high demand.
Lost like a thousand gold from investing in the keeper’s recipe. Guess I spend hundred hours farming gold for nothing.
They purposely removed the discovery. So people can earn exp to discover it again.
You can do anything to earn ascended armor. Because to get ascended armor all you need is gold. And pretty much all the currency can be converted to gold.
But the difference is some activity earns you gold much faster.
ascended armor cannot be bought from trading post so i am assuming u mean buying all the materials with gold? so ur saying all the ascended armor materials can be bought from trading post?
(btw i am referring to entire ascended armor set not just a piece or two)
Pretty much. You need gold, karma, dragonite ore, empyreal fragment, pile of bloodstone dust, skill points. Everything can be earned in wvw.
It’s just much faster if you spend some time outside of wvw.
Getting ascended gear take a while even for people dedicated to farm it fast. It’ll take much longer if you just play normally.
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