Sorry if I didn’t make it clear enough. This is about reducing rewards from repeating the same dungeon path multiple times, just like how the end reward gets reduced. It won’t affect you at all if you run different dungeons or paths.
What’s wrong with repeating dungeon path? I did cof path 1 like 7 times today. I got 9 lvl80. What’s wrong with that? I did AC1 twice today AC3 twice today and SE twice today too. What’s wrong with that?
And if you are reducing the reward for me. Why do people that play 1 hour a day get to repeat the “easy dungeon” every day, and people play more have to do harder dungeon.
I don’t get why people play more should be punished. I’m not even speed running dungeon.
what’s wrong with me playing GW2 for a whole day?
Those that play 1 hours a day can just do the easy dungeon all the time. And people play more have to be forced to do the harder dungeon?
I didn’t do 4 warrior/1 mesmer cof run all day. I did a bunch of cof path 1 on all my alt, I did a bunch of different path of AC, and I did SE1 path on 2 character today. What’s wrong with what I’m doing?
Some of my group are so bad that it take me 30+ minutes to do a dungeon run. And you want to punish me more?
And why do people that play less get to do all the easy dungeon every day. They should just change you can’t “repeat” the same dungeon ever. You have to do another dungeon to reset DR. Force them to do different dungeon too. Don’t just punish people that play more.
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Basically you’ll have to follow the “commander icon” to see where the action is in wvw.
Basically all the fighting is at the commander icon.
There is no guarantee to be fighting in all the wvw map, but usually eternal battle ground should have people. Unless your server is lossing badly and people go to other maps.
^ well, i probably offended you by saying what you can do with 2 gold a day. I mean if you want legendary, 2 gold a day probably won’t cut it. Unless you want to take a very very very long time to get your legendary.
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What is the point of your question, why does it matter really…. the only thing you need to worry about is whether your having fun or not.
Maybe people is beginning to loss interest and new content will make the game fun again for them? At least that is why I care.
Daily takes 45 minutes tops, and most nights I can hit 5-6 meta events within 2 hours. Just with those two things alone ill earn about 2g each day. It sounds like some people have really bad luck with drops on exotics and such, they are very.uncommon but they do happen.
That’s why I made my previous post. Some people can get as high as 16-20 gold in 2 hours. And that’s why people are upset because when things is nerfed and they no longer can.
And what are you doing with 2 gold a day. Maybe 3 years of playing will get you a legendary? That is why those people are complaining.
The reality if more than anything GW2 is designed to be casual. It is designed so people don’t need to grind. But people’ll say what about legendary?
The truth to me is “most people” don’t even care about legendary. That is just my guess.
And when you can blew through all the content and there is very little grind, there become very little to do. Unless you mean ….. achievement like killing a trillion doyalk in wvw.
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That’s exactly the same in every MMO. When you end up doing everything the game has to offer you either do it all over again because you like it, or you put your game away.
I think the problem is this game is designed to be very casual so most content can be blew pass easily that there beome very little thing to do. I remember seeing youtube making fun of GW2 and say what people do after they get lvl80. Well, they make an alt and do it again because there just so little to do after you get to 80. And the truth is I do infact see far more people with alt in this game compare to other game.
And grinding in other game actually have a purpose, it drop gear. And the gear is used to unlock higher level content. In this game there is very little grind you need to unlock content.
ANet steps in and makes it so that if you do what’s required to get the mats in 4 months, it will now take you twice as long. So it’ll take you 8 months.
I think the problem is the difference is a lot larger than what you think.
If I play whatever I want. It probably take me 5-10 times longer to get a legendary. It probably take even longer for those other people who just wvw.
Some activity in this game simply give far less reward compare to other activity.
I think they are just waiting to sell GW2 in China this year. And Maybe release the expansion next year globaly to maximize their profit.
At least that’s what I think. Probably a better marketing strategy to do so.
Well my experience is complete opposite. But somehow I just cannot believe all you “lucky” people with no magic find getting exotics all day all night.
Because they are easy to please, you are not. Those player probably spend like 4-5 hours getting 2 exotic which could worth something like 1-5 gold only and they are happy.
You on the other hand probably grind those good farm spot and make like 20-30 gold in 4-5 hours and go all my god loot is crap.
expectation my friend is… different for everyone.
People are so obsessed with damage in this game that sometimes they fail to see the forest for the trees.
AC p1 is doable without high DPS (obviously, if you want to farm it, high DPS is still better). I usually play a support role in dungeons, so I take the role of protecting hodgins, and can keep him alive for a very long time while the rest of the team whittles down the burrows. A while ago we were bringing a new level 33 guildy in for the first time, and had a second party member disconnect, and the four of us, none of us elementalists, did the burrow room just fine by having me kite around all the gravelings.
I’m not implying the dungeon to be too hard or too easy. All I said is many pug from gwlfg does fail. Actually a high percentage of it.
And you don’t need to tell me how your l33t group did it so easily. I’m sure there are solo or duo or trio video on youtube.
Not even gonna write about what you need to fix. As a dev team u guys should just go play it as a full group of lvl 35s and give urselves whatever best gear and buffs u can at that lvl oh and since there is no trinity don’t even try to cheat by using a balanced party go with whatever the team wants to play as. then go remake it. thnx bye.
Search function must be broken.
https://forum-en.gw2archive.eu/forum/game/dungeons/AC-Ex-35-Run-Video-and-Impressions/first
Anything is easy when you get experienced people. Even the guy who made that post himself says dungeon is not suppose to be easy, it is meant for experienced people. And implying he can’t randomly pick up 4 low level people and do the dungeon.
I can’t say if the dungeon is hard or easy. If you go by pug, depend on the luck. Some group are amazing good and we didn’t even use glitch.
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I’ve been doing runs of AC paths 1 and 3 and it’s insanely easy. I’m not sure what the problem is, and when people realise how farmable it is they’ll start coming back.
I actually failed quite abit of AC. Really need to use my elemental to up the success chance.
How do you go about your teamate being bad. For example picking up 4 low level people with like 300 achievement point.
Anything is really easy if your groupmate is good. If you randomly go by the pug from gwlfg I can honestly say it’s not always the case.
If not for my elementist, I’d say most of the people I pug from gwlfg have no chance of getting the burrow down in AC path 1.
map completion and doing random pug dungeon group. Trying out alt and see how they perform in dungeon.
Dungeon group get really frustrating though. If you get in a good group it is a breeze. In a bad group you spend 1 hour and couldn’t even complete it, because group is just bad.
First of all, I do love GW2, that is why I’m playing it. But if GW2 will take that much time to become good, maybe I should play those 10 year game which is already good.
I think GW2 is doing fine, and is pretty good now, that’s why I’m playing it. But I really hate that excuse.
I hate to say this, when people talk trash about other game, and praise GW2.
The reality is people are doing the exact same thing on other game forum.
And people really need to check the sub or monthly logon number before they claim a game is dead. I think some game are actually doing well. Beside at least they release numbers, I’m not sure Anet released any.
And no GW2 dont’ have excuse because other game 10 years ago is bad, and it take them a few year to become good. Because there is new game come out every month. That is where the competition is.
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“Too much toughness ftl”
So he blamed his death on you having too much Toughness? Not himself having too little? But you having too much?
/scratches head
nah you don’t understand. THe point is ironically it is safer to kill faster with no defense gear.
That’s same as dungeon. Most of the time it is better to go all out berserker because if you don’t kill fast enough it doesn’t matter if you are in full soldier gear, you’ll still die.
A few of the dungeon event, for example burrow in AC, or mag bomb event, it is much safer to go all out berserker. Infact most of my dungeon failure is because people don’t have enough dps.
I think the best idea is just have 2 differnet set for pve. One offensive set and one deffensive set. I still use defensive set for some situation. But most of the time I go berserker.
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I found zap when doing dynamic event in fireheart rise. It’s from a veteran Ooze from the dynamic event to spawn the merchant to perchase fire elemental powder.
I give up on legendary.
The game suddenly become fun again.
I’m sure there are other achievement to do in the game. I found mine.
Fortunately I’m not that into pretty skin. I have a pet peave on convenient item though.
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Yes, but the topic of this thread is discouraging people to play multiple characters. What you said relates to what the thread is about. The implication is that there is overlap and that discourages people from playing alts. I’m telling the other side of the story. That there are differences. Not as many as you would like, perhaps, not as many as would be ideal, but still more than any competitor that I know of. And that is my point.
If this thread had not been about being discouraged to play alts, I’d not have said anything.
Well, back to the main topic. If we don’t need to do those repatitive content over again on an alt to “play the part which people want to play”, that is a good thing right?
The truth is all those AA point, or paragon point, it can go either way. Some game choose to make it account wide, some game choose to make it character specific.
There are pro and cons. Pro is people don’t need to do repetitive task and can switch to play any character they want at any time. The con is it offer less replayability.
So both case do encourage and discourage people to play alt depend how you look at it.
Even this game make spvp rank account wide. I suppose making wvw rank account wide do make it weird. Because you might see high rank people running around in pvp and you wonder who that person is.
There is really no right or wrong answer.
To condesnse my post, all I said is many of the personal story do overlap. I’m pretty sure you agree with that. If you don’t agree, you can read the remaining of my post. If you do, don’t read the rest.
Read your own post Vayne, you said all of them are different and say “For example at the end of the Sylvari scene which everyone goes through”. That means you do need to repeat “that specific part” right?
I said many of them are the same. And 3 options don’t help when I have 8 character. There sure arn’t 18 options. And the main questline take for example the lvl50 quest is the same for everyone. So is the ending.
There are 15 options in the early game. And yes, the end game has some repetition. As opposed to say which other game? End game in WoW has no repetition? End game in Guild Wars 1 has no repetition?
When you finish the content in any MMORPG, and I’ve played a bunch, you repeat stuff. This isn’t news. At least there are a few different paths and some differences, is my point.
Which MMO have you played that gives you more variety of things that change at end game is really the question.
Even great games like Dragon Age all lead you to the same choices at the end, and that’s all they are is an RPG, not an MMO.
All I said is the personal story “do” have overlap. That’s all I said. Can you chill please?
I don’t want to keep talking about other mmo. But you keep talking about it. There are mmorpg that is so hard that I never need to do repetitive content, because I can never get pass it. And you probably going to start the why mmorpg developer need to creat content for 1% of the hardcore players again.
Stop running in circle. I didn’t even say anything besides the personal story “do have overlap”.
I didn’t say anything, and I mean anything. All I said is the personal story do have overlap.
45? the ring you can put 10, back 10, accesssory 5, amulet 5? Correct me if I’m wrong.
To condesnse my post, all I said is many of the personal story do overlap. I’m pretty sure you agree with that. If you don’t agree, you can read the remaining of my post. If you do, don’t read the rest.
Read your own post Vayne, you said all of them are different and say “For example at the end of the Sylvari scene which everyone goes through”. That means you do need to repeat “that specific part” right?
I said many of them are the same. And 3 options don’t help when I have 8 character. There sure arn’t 18 options. And the main questline take for example the lvl50 quest is the same for everyone. So is the ending.
Those who want everything today will find most MMOs a strain on them. It’s only a chore if you make it a chore.
I think many of those chore come from MMORPG today being too repetitive.
The problem is everyone wants everything NOW. Why can’t you slowly level a character, over a long period of time, doing a second fractal run occasionally until he gets there.
It’s kind of like the unique 18 personal quest line people talk about. Actually many of those quest line past lvl50 overlap. People dont’ want to do the samething over and over again. It get boring.
If people already done it once, they probably don’t want to do it all over again. It’s the grind. Grind 48 level of fractal till you can play the challenging part or the part which offer reward.
Simply put, it’s very repetitive. And repetitive things do get boring. Kind of like the I swung a sword anology GW2 lead developer make.
I do have mix fealing on this. Making progress character bound instead of account bound do mean “I have to play my alt to progress”. It does offer more replayability.
I’m surprised no one understand why OP is complaining. He want to play a different class, for example a thief instead of warrior and do fractal 48.
But he felt discouraged since it take so much effort to get the gear and agony to do 48, not to mention even if he get it, he wont’ have a chance to loot fractal skin. Unless he start leveling from 1-48 again.
This type of thing come up from antoher game I played too. But there’s also the counter argument if achievement is account bound, people won’t be “encouraged” to play their alt. As in some people probably want to level another character from fotm1 to fotm48 but it become pointless if personal level is account bound.
Idealy the best way to do this is have everyone wearing berserker and went all out aoe dps and kill them all. Even if you die, you’ll quickly be rallied since other people kills so fast. So that’s why people suggest you meleeing.
The problelm is if you are the only berserker and try to melee, you’ll probably die very fast. Since everyone else is probably running and you grab agro on everything and can’t rally because no one is killing.
The best class to use for this is probably a class with good aoe dps. I’m not sure if mesmer have the capability to do so. I usually run cof path 2 with my staff guardian, grenade engineer, or d/d elementist. I havn’t figure out how to do it easily with mesmer beside having 4 other berserker groupmate
So much talk about hardcore player. If you are a hardcore player, you might be playing the wrong game.
I actually think the balance is pretty good. Think about it, if you can shoot from 1500 range, it make sense you do less dmg, since the closer you are the more damage you take. And if you can heal like crazy make sense you do less dmg.
The truth? I think the combat system is bad(for group pve), and basically the dungeon content is lackster. I don’t think the dev put alot of though on how the combat system and dungeon should work together. The combat system revolve more around “play style” than “how they should work in a group”.
You take away trinity and people is still doing the trinity. The combat system revolve around this action combat thing which never really works. And those sub par class are all those hybrid. And you never really need to balance range dps vs melee dps in other game since if your tank is dead in other game, the range is dead too. In this game players are rewarded much more for fighting up close since they are more in danger. In other game dps melee have tank to take the damage for them so they are not rewarded for more.
But the reality is I don’t really care about balance. Unless you care so much about speed run. I think it is just culture of the game. People care so much about time vs reward in GW2. In other game people focus on “killing the boss”, that’s it.
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Name: Bonbon Knight
Profession: I got all class to 80
Traited: I can trait to anything
Gear: Every class have full exotic berserker set. Guardian and warriro also have a defense set.
Experience: Only did path 3
Time: I’m online most of the time
I’m just want to get in a group. A group of new people is fine too.
If it is guaranteed precusor price won’t be 500. more like 15 gold.
So unless it is some secret recipe no one knows or the guy in the video just got lucky. Many people video everything. No big deal.
You can try it yourself.
And finally the DPS difference is TOO much…..mobs won t evade 100B so a warrior can do more than 2X sustained damage of another class often MUCH MUCH more than 3X.
Is that fact or make up number. I got 8 class to 80 and use max dps on most of them. Quite honestly I dont’ find the killing speed different that much.
you can find numbers in lot of topics about sustained and burst damage….
There are a lot of variables so discussing it here would be OT.
Try the Old tom test ….With 2 guards just supporting and 3 warriors
with 2 guards just supporting and 3 X professions of your choice.That is just one of the DPS tests anet put in the game….
Most people probably dont’ even know how to max dps. And you say 2-3 times more dmg seems like people just dont’ know how to play.
Does anyone actually have a test to show it?
cool now rather than l2p answer that is quite useless why don t you try what i said?
I did.
and you are sure those people actually wearing the right gear, trait the right way, and use the right skill, and use correct attack rotation?
I’m more of a cof guy. I ran probably 2000+ cof path 1 run. Mostly warrior actually.
Do you know why 4 war + mesmer group is always like so much faster than other pug? Because beside warrior is indeed better, all other people didn’t trait the right way, use the right gear, use the right skill, and use the correct rotation.
Unless you telling me your group of players did that. They actually max their dps. And still do 2-3 times more dmg.
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And finally the DPS difference is TOO much…..mobs won t evade 100B so a warrior can do more than 2X sustained damage of another class often MUCH MUCH more than 3X.
Is that fact or make up number. I got 8 class to 80 and use max dps on most of them. Quite honestly I dont’ find the killing speed different that much.
you can find numbers in lot of topics about sustained and burst damage….
There are a lot of variables so discussing it here would be OT.
Try the Old tom test ….With 2 guards just supporting and 3 warriors
with 2 guards just supporting and 3 X professions of your choice.That is just one of the DPS tests anet put in the game….
Most people probably dont’ even know how to max dps. And you say 2-3 times more dmg seems like people just dont’ know how to play.
Does anyone actually have a test to show it? I’m not saying you are wrong. I’m saying there’s no proof. I’m not denying warrior is probably at the top dps chart. But I’m not sure the difference is that big.
I mean I got 8 lvl80’s I’m quite inetrested on who have the highest dps. I actually really don’t find warrior dps to be “so much better”, at least not 2-3 times.
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And finally the DPS difference is TOO much…..mobs won t evade 100B so a warrior can do more than 2X sustained damage of another class often MUCH MUCH more than 3X.
Is that fact or make up number. I got 8 class to 80 and use max dps on most of them. Quite honestly I dont’ find the killing speed different that much.
If this game have dmg meter it’ll probably fix many myth. You say warrior do like 2-3x more dmg while another person in this post say ranger do almost the same.
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If warrior/mesmer/guardian is a 10 in pve, I’ll give the rest of the class a 9.
But if you play a 9 class when you can play a 10, chance are you pick the wrong skill, weapon and gear too and you become a 6.
I do believe there is unbalance, just not that big people make it sound like it.
I would say everything looks better in human. But for picking Norn or Charr, make Norn, because every skin look 10 times cooler in super size.
^ so basically you risk nothing too if you run the same dungeon 1000 times in a premade group. That’s my main grip.
Either way I dont’ care. I’m pretty easy going. If they change the system I just adapat and probably try to run premade too and never pug again.
Eventually you risk ALMOST nothing. It took over 2 months for me to learn how to play just 1 role in the DoA. You had to pug day after day, failing almost every time to finally be good enough to get into a guild that had premade groups. And that was for only 1 dungeon!
When he talks about how hard DoA and UW was he isnt kidding. It had a very steep learning curve. It took a lot of capitol, time and skill to finally start to reap the rewards of the dungeons.
That is the same thing as raiding in every game right? But do you see people raid the same dungeon every day for years? no They learn it, do it a few times more and get everyone geared and move to the next raid. They dont’ reward you “anything” after you did it 100+ time.
I’m not saying you are wrong. Since this game does revolve around an university currency gold, so that’s probably hard to change. But I like more of when reward base on achievement. Kind of like the event this month, player are reward for cool looking tentacle backpiece when they acomplish something.
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^ so basically you risk nothing too if you run the same dungeon 1000 times in a premade group. That’s my main grip.
Either way I dont’ care. I’m pretty easy going. If they change the system I just adapat and probably try to run premade too and never pug again.
I didn’t play gw1. so I can’t comment much on that.
The thing about risk vs reward is I dotn’ think it work in this game, period. Because when you master the hard content and rerun it every day it become easy content and you risk nothing again.
What is a person who run speed run fotm 48 everyday have to risk? He do it everyday and easily with his premade group.
In other game, you are rewarded for taking risk because you are rewarded for taking on “new challenge” and the boss drop “unique loot better than before”. Typically you don’t have to rerun the dungeon too much because after you get the drop you want you don’t have to ever do it again.
In this game, there is always an incensive to redo the dungeon because there is an universal reward called gold.
Take me for example I do cof on different character every day. In reality if I just do speed run farm on my warrior I can make way more gold. But I enjoy playing alt so I play on my 8 alt everyday for cof.
Now from time to time, I mixed in doing different dungeon because it is “fun”. And the reality about those other dungeon is I risk more because it is harder and when group went bad, it takes very long to complete.
Do I think other dungeon should reward more for the risk? probably yes. But another thing come in mind is if it reward more, it just reward “premade” group and punishing people like me who enjoy doing pug.
And to clarify, I do think people should be reward for taking hard/risking content. They should be rewarded the first time. People should be rewarded for completing arah or fotm 50 the first time. But I don’t think they should be rewarded “so heavily” after thier 100th run.
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quite frustrating using gwlfg for cof. The group get filled so fast that every group I try to enter is full.
gw2lfg is fine. Just the flaw is that it don’t remove group which is full and it is a more tedious to have to type /invite “really long name”.
Having an ingame lfg would fix those minor inconvenience.
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I’m running 30 markman, 30 skirmish, 5 wilderness, 5 beastmastery. Using berserker and longbow/shortbow. I like the build untill I realize there is very little aoe.
Longbow 5 hve like a 24 second cooldown. shortbow 2 isn’t that useful too.
Is there anyway to stay berserker and compensate for the lack of aoe? Like switch to another weapon? But it seamed other aoe for weapon or utility skill all focus on condition damage.
Because most players are not flipper. And they sure don’t care they loss 50 copper from over undercutting 1 item.
I used the rabid set. All I can say is I honestly hate it.
No power means any thing structure you do like no dmg. And condition is bad because there is a limit of 25 stack.
I tried to go power build and I hate that too. There is no aoe dmg for axe or dagger.
I’m thinking of going back to condition build but use rampager gear this time.
I got 8 lvl80 and I have the most trouble deciding what to do with my necro. I’m pure pve btw.
So just keep in mind. Rabid gear does have it flaw.
I’m thinking of going grenade for my engineer. I’m wondering if I should spend money on getting a good weapon.
Does weapon dms/stats affect the grenade damage?
How much do you have in arcana?
i have 10 air, 30 water, 30 arcana
I think there’s a cap on speed and most class have signet for passive speed. I think thief have 5 second snare which cost 4 initiative. Warrior probably need to rotate between GS and rifle since they have long cooldown. Guardian have hammer too.
My main grip on the game isn’t about roles. My main grip on the game is certain group/class/build makeu kitten o much easier for certain encounter and situation compare to another.
^ that make so little sense consider some class have permanent swiftness. And if I have snare ability why would I not use it.
Not to mention certain class have way better snare and mobility than other class. It is unbalance.
In your example the meta group would be 5 thief? best mobility, pretty much can keep up 100% snare.
Maybe if they redesign the combat ability for every class what you said will make sense. Currently what you said definitly don’t make sense.
Nothing wrong with what you said, just that it don’t work “in this game”. Because of how class combat and ability is designed. In your example the encounter can range from easy to difficult depend on the group makeup.
Your concept of the boss fight do work. The main problem I have is the balance. Since the class ability obviously isn’t balance around pve dungeon.
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let’s say I post on gwlfg on my warrior “Baba fighter”, but I’m playing on my elementist
“Kingkong PongPong”.
If someone send a invite on my warrior’s name “Baba fighter”, do I still get invite if I’m playing on my elementist?
I followed the guide for d/d. I’m using 2 ruby orb, 2 superior rune of water, and 2 major rune of water.
I thought about getting 2 superior rune of monk but that is so expensive. Should I try to get it, or 2 ruby orb works just as well?
you can still use the token from other dungeon to gamble precursor. But many people dont’ like rng.
Only the dungeons that have at least lvl 70 rares, so AC, CM, TA and SE will not work for this
you don’t need to use 70 rare. you can use 80 exotic for gambling too.
i’m don’t even think dungeon token sell rare weapon.
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