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You havn’t even reach 10k gold yet. After that try to make 100k. Keep going.
You take it too personally Star Ace. I never said I don’t want to play with you. I said “if” I don’t want to play with you that’s my choice.
I think we are just running in circle. Guess we’ll just wait and see wht the developer do.
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So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?
Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”.
You don’t care how “quote on quote” me play at all, yet you want “quote on quote” me to do other dungeon so “quote on quote” you have people to play with?
Nope, it’s not about me, but more about the community. When people were mostly only doing Fractals, it ALSO wasn’t good for the community. They (Anet) also tried to address that as well. I don’t want to interfere with your farming, but your farming shouldn’t interfere with the community, if that makes sense-a fair deal.
Feel free to utterly disagree, and leave it at that.
ya I hate that community argument.
It is like all the people claim elitist want other people to play whatever way they want. When infact it is those people want to play what everway they want. They elitist simply don’t want to play with those other people at all.
If I dont’ want to play with you, I shouldn’t be forced to play with you. But wait it is for the community…
I’m just saying it, maybe it is always those community people being the selfish one.
It goes back to the UO days. People say adding the PvE server destroy the community. Oh wait, those PvE players leaving destroyed the community. Those ganker have no one to gank. So those people that dont’ want to be ganked should get gank for the community…
I’m sorry if I dont’ want to play with you, I don’t want to play with you. No one should be forced to play with other people just because other people want to.
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So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?
Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”.
You don’t care how “quote on quote” me play at all, yet you want “quote on quote” me to do other dungeon so “quote on quote” you have people to play with?
Current AC is easy, fun, and I do it all the time. :P I think most people gravitated towards CoF1 because it’s beyond easy, not just because AC was made “harder.”
So Ac is a fix because there are like 80% less people doing it?
I’m actually looking forward for cof nerf so people will just flood to the next dungeon path and I can tell you I told you so.
No reason to get angry, I don’t hate any of you nor your farming. I have in-game friends that farm CoF1 daily. I still stand by my words, knowing in my heart they couldn’t be more selfless, and more about the state of the game.
I never seem to get that comment. People play whatever they want. If they want to farm that’s what they want to do.
So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?
Given revised AC, I don’t see why they shouldn’t apply the same design philosophy to CoF1 in the future. I honestly doubt they don’t consider it a problem. Anything that draws too many players away from other areas is usually a cause for concern for ANet.
Because it don’t fix anything. Only thing revamping AC does is new player dont’ have any dungeon to do. And people stop doing AC. If you look at gwlfg that is exactly what happened.
And you say I dont’ know you, well you don’t know me too. I’m just discussing game design. I’m just farming gold for the sack of hoarding now. I give up on legendary. I actually spend all my gold on permanent license and since I have enough now for myself and my alt I don’t need any more now.
There are always farmers and people that try to find the path of least resilience. I think to promote people to do all the content, there should be “unique” reward for the content. Having a universal currency “gold” is stopping people from doing all the dungeon because people’ll always use the path of least resistence.
And yes there should be dungeon revamp. But not as simple as “nerf” cof. You need to look at the big picture, and try to find ways for people to do “all” the dungeon. And try to find ways to “help push” players do other dungeon path. For example a daily which give you reward if you complete all the dungeon path instead of just 1. Or maybe heavy diminishing return, but that always run into trouble since that is like punishing players to play more.
Actually I think cof should be nerfed. Dungeon should be revamped to balance the reward. The reality is it is not so easy to do. Even if you make cof path 1 longer, what happen next? people flood to orr? Or people actually do cof path 1 “and” hotw path 1? Or people just start farming the first boss of certain dungeon only?
I just don’t know why people think nerfing cof have any effect on them. If you really play the game just for fun, it is not hard to find a dungeon group. And just because cof is nerf dont’ mean people will flood and do Arah, they’ll just do the next easiest dungeon path.
I believe hard content should be rewarded.
But if you already beat the hard content and it became easy afterward. Should you be rewarded everytime you do it again? Remember those are actually easy content now for you.
See it as me wanting what’s better for everybody. I mean no harm to farmers themselves.
So are you expecting reward “in terms of gold” buff from other dungeon? Since that “most likely” won’t happen.
So only thing left is nerf. How does nerfing affect you? Make you felt better those other farmer need to grind more?
And really what is the reward in the end? Only reason to farm that much is to buy skins, convenient or fluffy item, or just hoarding gold to be warren buffet of GW2.
And believe me, I dont’ even care if cof is nerfed. I’m just voicing my opinion. If you are expecting everything you do online to have equal amount of reward in terms of “gold”, it’ll never happen.
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What’s wrong with cof being fast. If you don’t like cof do the other dungeon.
Nothing wrong with you don’t want to do cof. What’s wrong is “you dont’ want other people to run cof”.
Nah, I don’t care if they run it, but there should be more options, not just that one. Either all are similarly difficult, or all are similarly easy, your choice, or the more difficult Dungeons should reward players way much more. Though no path will always be as easy as the other, you gotta admit that CoF 1 is way much easier than any other option, effort and time-wise, which is the theoretical problem in my view, taking away too many players from the alternative options.
See it as me wanting what’s better for everybody. I mean no harm to farmers themselves.
I have almost 2000 hours played time. By cof or orr standard I should make 10,000 gold already. But no I have only made roughly 2000 gold in those 2000 hours. And I’m one of the most dedicated cof farmers, I have found 10 of the jewelcraft recipe from cof.
The reality is Anet wont’ hand people gold for everything they do. If you are expecting Anet to hand people gold for everything they do, it’ll won’t happen.
So the only possible thing Anet might do is nerf the more rewarding content. Now how does nerfing cof affect you at all? If you don’t want to farm dont’ farm. If you want to play anyway you want then do it.
What’s wrong with cof being fast. If you don’t like cof do the other dungeon.
Nothing wrong with you don’t want to do cof. What’s wrong is “you dont’ want other people to run cof”.
There is also the part he says “I’m almost certain” it’ll be gone. Like all other temp content.
So I take that as in it “most likely” won’t be in future SAB, but nothing is set to stone.
is the buy order fifo too?
I played in some pretty bad group and I can say p/t/v is useful in those situation for my “guardian”. If anything more toughness cause more agro so I can get mob to hit me instead of other people.
That being said I have a dps set and a tanking set. I switch them depend on situation. Most of the time I use the dps set.
yes because those player that play for free (buy gem with gold) are still potential customer and keep the server alive. No one want to play a dead game.
As topic. I tried to search google but it seemed inconsistent. Maybe it were changed before.
Can anyone give me a definite answer on the question?
edit: is the buy order fifo too?
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People can ask for anything they want. Just saying that.
I don’t do wvw or pvp much. That don’t mean the opinion of those wvw or pvp player don’t matter.
You don’t necessary have to agree this game should have raid. But if that’s something other people want. Let them voice it and ask the developer for it.
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The economy thing that didn’t make sense to me is that you seem to imply that we need to grind for stuff to balance the economy. I said that there will always be players like you, so the economy is safe-I do not need to do it as fast as possible just because you do?
I didn’t say that. I didn’t say you need to grind to balance the economy. I’m saying legendary is “designed” to be a material sink to clean up the material. It is designed to be grindy. Else the economy won’t make sense. You’ll see tier6 material sell for a few copper without it. That is probably going off topic but that is what I’m trying to say.
Oh ya and I never said GW2 is grindy. I actually says it is the most casual game on the market. All I said is getting a legendary is grindy.
You say that, but their are games which heavily gate content. Aion was a bit like that. To play with my mates I had to keep up with their level and equipment otherwise I just couldn’t do any content with them, zones would be trivial for them, there were no instances we could do unless they were similar level. I felt I had to grind.
Yes I get it, “less people are temped” to grind because it is just cosmetic and there is no content lock. Which is what you guys are trying to convey.
But there exist those that would grind for purely cosmetic. It is the way they want to play. And those that want to play that way questioned why is a skin so grindy.
You flet you had to grind in Aion, in the same sense those people that care about cosmetic felt they have to grind for it.
We don’t really need to get things ASAP to avoid inflation. To be honest, that doesn’t make sense to me. I don’t play the game to “balance the economy”, but to have fun.
I don’t even know what you talking about. I’ll make it easy to understand. If you farm a 100 hours a few month ago you’ll have your legendary. You need to farm 300 hours now. I dont’ know the exact number but something like that. And I’m really glad I farm my gem a very long time ago. Because if I didn’t I’ll need to spend 5 times longer to farm the same amount of gems.
And you dont’ play to balance the economy. But it is the developer’s job to creat a game with an economy that make sense. Without legendary material sink, tier6 material will be worth nothing.
Hey and I didn’t say GW2 is grindy. I’m just saying if I want legendary it is grindy. And by your standard no mmorpg is grindy.
And remember you are the one telling people to play whatever way they want. And if that is to grind legendary “which is what they want asap” it is grindy.
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I do have a problem with saying “GW2 is so grindy, of course I must farm CoF 1 with zerk war for ten hours!” when it’s a self-induced problem, as aforementioned. You don’t need that Legendary stuff and other rare weapon skins in a week (not even a year, or ever, really).
Ya but in that essence no mmorpg on the market is grindy. You don’t “need” to do anything. You dont’ even need to play the game.
And the game is designed “by the developer” to make those skin to be grindy. It is by design. It is a way to keep the hardcore player and maintain the economy.
And you know what’s so wrong about not getting things asap argument? inflation.
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lay the game your way, not the way others tell you to play it. Nobody needs that stuff in a day. It’s expensive, true, but you don’t need that stuff, end of story.
I never get this argument. So I can’t play my way which is to get a legendary asap, I have to play your way?
But you tell me to play which ever way I want to play. I guess that is very contradictory.
That is kind of the elitism argument. People claim that elitist want other people to play their way. Actually they dont’. They want others to play their way. They just dont’ want to “group with them” unless they play their way.
Edit; Oh I just noticed. I accept almost all classes for CoF farm whereas others accept only GS warriors.. Makes me wonder whos actually the elitists here…
you don’t mind because you are in a premade. For pug it is a whole other story.
Try it on your own with a mesmer. Do a few warrior only group and a few any class group.
My point is, if it’s not so clear cut, people will go to do different things. One guy may make a dungeon that you can run very fast and get 12 minutes. Another guy may get 12.5 minutes on another dungeon. Are you telling me most people care that much? Most people won’t switch those out, just to have something else that’s different.
There are a few hard core farmers that will ONLY run the fastest period. I don’t refer to those people. But I know for a fact that before the AC upgrade, people were running it for money and it took quite a bit longer than CoF path 1.
Yes people will do different things, but that is only to fight dimishing return. So making dungeon fairly same length do help try push people to try to do different things. That being said, you can buy level70 rare with cof token, the lower dungeon can’t, and that play a big part on people’s choice. So you have to actually make cof take longer so people’ll do different dungeon.
And it’s not so much the time. People always gather to the same place just so “it is easier to find people”. Why would I spread out and do different dungeon if I can just do this 1 dungeon and get the same reward?
And stop telling me it is for fun. It is unfun for you because you can’t do cof only and get the same reward those cof farmer do? why do you even care other people are doing boring things so they can earn in game gold.
If you like to do every dungeon, do it. I can honestly say my friend list is make up of exclusively cof farmers and quite honestly most of them arn’t even doing cof most of the time.
Having those easy method to make gold just give people an opportunety to earn gold if they need it.
I probably post it so many times. The reason it is very hard to craft and make money is because “the trading post is server wide”. Where as in other game you might have 2 or 3 competitor on crafting you have 60-80 in this game.
Right so like I said, when you post an actual speed run video from zone in to dungeon reward we’ll get to work on it. Records are meant to be broken, so get on it.
Let’s go. Team phira vs Team strife.
But ya, I think you need to post a video too. Since the video you guys have is pre quickness nerf. That is a bit unfair.
Sorry, we haven’t had the need to re-record any cof1 speed runs since nobody has beaten our speedclear time yet. Once someone does, we’ll beat it and Strife will post it I assure you.
You mean the video by Strife? I think that is a 6 minutes video with 5 minute starting from gate. That is pre quickness nerf though. I doubt anyone will be able to beat it since quickness is nerfed.
Maybe you guys can post a post quickness nerf video.
That being said I still use GS for cof farm, because people’ll think I’m a newbie if I use axe, and the mobility with warhorn isn’t bad. And I still won’t look for thief in pug, because I know a bad warrior can press 2 every few second. I can’t say the same about a bad thief.
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Simply put, if one option is so much better than all the others then it’s what people will do. But if there are two or three options, all of which take say 12 minutes instead of 6.5, people will gravitate to different options.
The difference between a 6.5 minute run and a 12 minute run is huge.
I dont’ think people will gravitate to different options. Even if it is only a few second longer or a few silver better, people will always choose to same option. Not only that, people will naturaly gather together to do the same dungeon without spreading out. Just to make it easier to find party.
And I was actually chatting/arguing/debating with another guy who said he can farm another dungeon path and make similar money to cof. And it isn’t even a whole dungeon, it is just some boss in the beginning part of the dungeon.
That being said, how do you even know all other dungeon path take 12 minutes long to do?
And the whole part about people getting rich by farming cof? Actually no you can get similar gold doing orr. Not only that, the only way to become super rich in this game is by playing the TP. Even if you grind 10 hours a day that is only 50 gold. If you flipped a super greatsword skin you already made 50 gold in 1 second. But the problem with flipping is you need to already have some cash to do it.
I think nerfing cof may be ok to make it take longer by a few min. But that being said I don’t think it’ll change the mentality people will always gather to do the same dungeon which is the most efficient. which ever that is.
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Well, do you believe me there are actually ways to make cof comparible gold by doing other dungeon?
I dont’ mind cof getting nerf, but it is just my opinion is people will just move on to the “next most efficient run”.
You see what happened after the pent/shelter dynamic event nerf. People just move onto the next most profitable event.
People will always farm the same dungeon and same area which is most efficient for gold.
Even if they nerf cof, people will just move to the next best farm dungeon.
We see what happen when they nerf pent/shelter. People just move to the next best farm spot.
The part where players are farming for “gold” is what cause the behavior. You don’t see it much in other game because people are farming for unique loot specific for the dungeon. Take for example, I still do fractal time to time because I want rings or backpiece for my alt. But the other dungeon I really don’t do it unless I’m bored of farming.
Slightly tangential, but can someone link me one of these Warrior builds? My guard feels a bit lacking in dungeons.
I like 30/25/0/0/15. It give you the flexibility to use axe or greatsword.
For greatsword build I use (5,9,3), (5,10), (5)
For Axe I use (5, 8, 10), (5, 1), (5)
I think being full time axe is probably the best way to max dps. Especially for cof because you can use both sigil of night and sigil of smothering. And usually you can kill the boss in 1 time warp. So you can just use on my mark and spam 1 on axe without using other vulnerability skill which might slow your dps.
The fastest cof group I’ve seen finish slave driver in 12 second without timewarp. And final boss in 1 timewarp pre quickness nerf. I never seen any group do it faster.
I really hope the OP or some other guardian can post their trait for dps build.
That left one thing basically to do at end game for a PVe’er. Which was zone wide events, which gave the same rewards generally as Rifts. When I played, everyone basically ignored them and they couldn’t be soloed. So they’d fail. You couldn’t do them at all. You couldn’t go back to early zones, because nothing would even attack you. It was pointless.
They didn’t ignore anyone. They just did a “bad” job “by your standard”.
That is quite different from what you try to convey before.
In fact, that’s what this game is doing. Offering different things to different groups of people, like a true theme park. Not one thing for one group while ignoring everyone else.
You lost me there. I’m not sure why you think other game isn’t doing exactly what GW2 is doing by offering different things for different groups of people.
I play and enjoy this game BECAUSE it has no “end game”. People who like and play this game are people who make their own end game. They decide what they enjoy and they do it. The game offers a variety of experiences for different types of players.
That describes a LOT of regular GW2 players I know.
I’m pretty surprised day after day that so many people feel this game needs to be WoW. If they like WoW so much… go play that.
I’m not sure what the “no end game” is suppose to mean. How is GW2 different from other standard themepark beside it is “much more casual”. And goals are much easier to achieve.
GW2 isn’t exactly a sandbox game. Which just make the find your own end game weird.
GW2 is just a much more casual games. And it is great that the market have a game like that.
I’m actually very happy with GW2.
But I think one thing people should understand is this is the year 2013.
Games that manage to survive back in 2004 probably can’t in the year 2013. The competition is much more fierce. To me, this game should have a lfg tool. The only reason we dont’ need it now is because of gw2lfg.com. That site saved GW2.
And as a side topic, I’m very interested on the budget GW2 spend on development. Unfortunately I dont’ think that information is ever disclosed. It does look like an AAA game to me. Either because they did have huge budget or the management did a very good job with smaller budget.
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You should definitely play that other game. Because I don’t see where it pays for a developer to make content so hard that most people will never see it.
I didn’t say games should be designed that way.
All I said is in other game content is designed to be much more difficult and goals are designed to take much longer time to achieve.
I’m not saying it is how it should be. So take it as how it is.
“You should always speed when you drive! If you’re on the road for less time, that’s less time for you to get into an accident!”
If I could respawn in real life I would agree with you.
But I think the reality is it is true, berserker in many situation is the best armor set.
ya just want to extend on Strifey said. I played a game where dungeon is timed and have a leaderboard on who can complete dungeon the fastest. And I can honestly say I had a blast trying to compete for fastest dungeon completion.
That being said I doubt it’ll ever happen in this game. If there ever is, you just get outcry from people complaining about class balance.
That being said, we are really having this conversaion because in this game, people grind for gold. In other games, I usually won’t run the same dungeon more than 20 times. Boss in other games drop loot or have tokens which I can buy gear with. And usually 20 times is enough to get everything I need in those dungeon.
In this game, where you grind for gold, you’ll be keep doing the same dungeon over and over again till they release the expansion.
I’ve never played WoW, so I have no idea what half the things on that list are :P
The only thing I dislike about Guild Wars 2, is ArenaNets way of being overly precocious about everything they add to the game, to such an extend that a lot of what they add, almost has no impact on the game. WvW skills is a good example of this.
I think they’re just trying to reserve the bigger changes to the expansion packs. Cuz if they gave us everything, how else are they going to make some moolah. They are a business after all. Let’s not forget that developers need to eat too. We keep saying that they’re greedy, and they’re evil for wanting money. Let me ask this, don’t YOU want money in your personal life too? Does that make you evil? They’re a business, that’s that.
He didn’t talk about actually content. He talked about there is very little impact on WvW rank, or further extended IMO Ascended gear.
There is almost no different between a rank 1 WvW player and a high rank WvW player. And the difference between Exotic and Ascended is so miniscure.
So you want to say thet higher WvW rank players should get gear with much better stats then low WvW players?
I didn’t say anything. Only thing I said is the guy is talking about the changes Anet make have almost no impact on the actual game. I’m just correcting the OP since he’s talking about adding actual content in the game which is reserved for expansion.
I mean, how much difference is there if I take 5% less dmg from siege or do 5% more dmg on ram? There is basically no impact if you are high rank or rank 1.
and I make no mention there should be a big difference between casual and hardcore player. I even said before if there’s a big difference you’ll see outcry from casual players.
I’ve never played WoW, so I have no idea what half the things on that list are :P
The only thing I dislike about Guild Wars 2, is ArenaNets way of being overly precocious about everything they add to the game, to such an extend that a lot of what they add, almost has no impact on the game. WvW skills is a good example of this.
I think they’re just trying to reserve the bigger changes to the expansion packs. Cuz if they gave us everything, how else are they going to make some moolah. They are a business after all. Let’s not forget that developers need to eat too. We keep saying that they’re greedy, and they’re evil for wanting money. Let me ask this, don’t YOU want money in your personal life too? Does that make you evil? They’re a business, that’s that.
He didn’t talk about actually content. He talked about there is very little impact on WvW rank, or further extended IMO Ascended gear.
There is almost no different between a rank 1 WvW player and a high rank WvW player. And the difference between Exotic and Ascended is so miniscure.
ya and the guy above me already pointed out, they dont’ plan on releasing expansion this year. Quite honestly I think they are just more focused on making money from China. Which is a smart move since they’ll probably have a PR problem explaining why their expansion didn’t sell the same as the original box.
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ya I mean rank in WvW have almost no impact. That being said if it does, you’ll probably see outcry of how casual player can’t compete.
Even if you remove gear progression, you should have some type of pregression which is challenging. Or include some sort of competitiveness for repetive content.
And much of the gear progression is really content lock so you can’t skip content.
Maybe a expanding of the leaderboard could solve some of the problem.
I really hate it when people say ohh you can make your own end game—-seriously stfu..
this game aint no sand box.Reason this game lacks real end game because there is just lack of things to do. Once you hit lvl 80 and get map completion the only thing left is spvp…wvw..fractals..farm for legendary/exotics(cof p1).
Thats what most people do anyway: Spvp was supposed to be the ultimate end game and has a lot of potential but with 8 months passing and no significant content(game modes, working tourny system, pvp specifc skins ect) its dying very fast.
I like how you say “once you got map completion the only thing left is….” and then proceed to name four different activities that can be done indefinitely.
Take any other MMO, and tell me, how amazingly many things there are to do in it after you reach max level and max gear.
Oh, right.
That is the thing. In other mmorpg I never see all the content, I never killed all boss in the game, I never get maxed my gear, some of which I never even reach max level. And I’m a game addicted that play way too much video game.
I’m in no way saying GW2 design is bad. I’m just saying this game is designed to be much more casual. Which is a good and bad thing depend how you look at it.
How many of those MMO did you play at launch? Because you could kill and do everything in games like Rift in a couple of months after launch EASILY. Even WoW when it launched, you could have done all the content in a couple of months.
Content takes time to produce. If you play an MMO with years behind it, you’ll have more to do. It’s simple logic.
I dont’ like to talk about other games because it is like marketing for them. Let me put it this way without naming the game.
The gear is so hard to get in that game, there is exactly “1” person on the entire server that have the best pvp weapon when the game released. The fraction of people that killed all the raid boss is 0.1% on the entire server. Only 5% of the people even get the best pvp gear in the game, because the developer keep making new tier of armor when other people get close.
I never reach max level in another game, and I’m already the top 10 highest level player on the entire server.
I hope you get the point. Because in other game seeing all the content, and getting the best gear or max level is so freaking hard very few on the server even reach that goal. And when people get close, you know what happened, new level cap, new tier of armor, and new dungeon/raid.
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I really hate it when people say ohh you can make your own end game—-seriously stfu..
this game aint no sand box.Reason this game lacks real end game because there is just lack of things to do. Once you hit lvl 80 and get map completion the only thing left is spvp…wvw..fractals..farm for legendary/exotics(cof p1).
Thats what most people do anyway: Spvp was supposed to be the ultimate end game and has a lot of potential but with 8 months passing and no significant content(game modes, working tourny system, pvp specifc skins ect) its dying very fast.
I like how you say “once you got map completion the only thing left is….” and then proceed to name four different activities that can be done indefinitely.
Take any other MMO, and tell me, how amazingly many things there are to do in it after you reach max level and max gear.
Oh, right.
That is the thing. In other mmorpg I never see all the content, I never killed all boss in the game, I never get maxed my gear, some of which I never even reach max level. And I’m a game addicted that play way too much video game.
I’m in no way saying GW2 design is bad. I’m just saying this game is designed to be much more casual. Which is a good and bad thing depend how you look at it.
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I absolutely hate my rabid necro because he is pretty much “useless” for destroying structure. Which is werid because people told me rabid is one of the best pve dungeon build.
I just can’t dmg burrow, gate, turret, basically anything immune to condition dmg.
The problem is most people already done the dungeon. Some multiple times too.
If I already done the dungeon, why would I want do it again? and again? and again everyday?
if you switch up what you’re doing, then you don’t really mind revisiting content. There can not be infinite dungeons
No really, the dungeon isn’t challenging. Only challenge is your pug is bad and you wipe over and over again.
So, you’re running only CoF then?
Even if there is a challenging dungeon. And you take on the challenge and spend hours to “beat” it and master it. Do you want to do it again with another group which is new?
I am a dungeon crawler. I just think dungeon isn’t desgined very well “in this game”. And it is much easier to design dungeon in other game because every dungeon group have the same class makeup, which is tank healer and some dps. In this specific game it is harder to design challenging content since the group makeup can vary quite a bit.
Not to mention the class balance just isn’t good in this game. In other game it is much easier to balance with the trinity setup because you dont’ need to balance a tank compare to a dps. Since they relly on each other. In a game where there is no trinity every class should have the same tank/dps/healing capability which is obviously not true in this game.
And what I dislike the most is the red circle on the ground. I like it much more in other game where I learn the boss pattern on my own, in this game it is just red circle dodge, move out. I find it less fun.
And to me the most fun thing about dungeon is “the boss”. In this game it is just a bunch of trash, some jumping puzzle and trap and “boss which is not interesting”.
It is just me but I think the lack of trinity, having ability to rez in combat, and over all boss mechanic make me felt like this game is a bit lackster compare to other game.
(edited by laokoko.7403)
The problem is most people already done the dungeon. Some multiple times too.
If I already done the dungeon, why would I want do it again? and again? and again everyday?
if you switch up what you’re doing, then you don’t really mind revisiting content. There can not be infinite dungeons
No really, the dungeon isn’t challenging. Only challenge is your pug is bad and you wipe over and over again.
The problem is most people already done the dungeon. Some multiple times too.
If I already done the dungeon, why would I want do it again? and again? and again everyday?