Showing Posts For laokoko.7403:

Talk about elitism

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

1. Did you note their names?
2. Did you send a report to Anet, stating said names?

I’d bring that to Anet’s attention since kicks such as this are now being regarded as “griefing” and as far as I know, that’s something which can be a bannable offence, or at least an offence of a warning so they don’t do it again to anyone else.

He got griefed because he got kicked out of the dungeon “after it is finished”?

I’m sorry but anyone can play with anyone they want. No one should be forced to play with people they dont’ want to play with.

What you are saying is like I can join a level50+ fotm with no agony and no experienced at all and everyone should accept me for who I am.

The assumption is that OP was kicked “at the end of the run” as in: you complete the dungeon, but are kicked while waiting for your rewards…wouldn’t make sense to post otherwise.

And OP also mentioned it was a COE p1 run…which sounds like he/she had already experience doing since…ya know stating he/she does daily dungeon runs, and has got a dungeon master title…and the prerequisite skills in place to carry out the task efficiently to do a ~10min COE run.
So the relation to your fractals example is not in line with his/her experiences.

Besides, there was no prior mention that there was a problem until the very end. If they were really that bad of a player, and a burden on the group, any real pug trying to complete a run would have kicked them INSTANTLY.

I hope you read the first post properly?

No you are lost. At least I think you are. The OP was refering to “COF path 1 farming”. People farm cof path 1 over and over again for money because it is the shortest path. There are times I run that dungeon 50+ times straight in a day.

The OP get kicked after he finished the dungeon and after he get the reward for the dungeon run. He want to rerun the dungeon again but the party kicked him since they want a better mesmer.

And the expectation for a cof path 4warrrior/memser run is 6-7 minutes. 10 minutes is obviously too long. I don’t see any problem with that since the OP didn’t get kicked during the dungeon. He got kicked out of the dungeon after it is finished.

(edited by laokoko.7403)

Topic on End Game

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Somebody has to explain to me what this “end game content” actually is. The only thing i can think of is raids.

I played this other game which have 5 man dungeon on a weekly timer and it is very hard. It dont’ have to be raid.

The problem with fotm for me is there is no timer. And the grind is pretty horrific that you have to gain1 level at a time till you are level80. And the dungeon is pretty much the same all the way up except monster hit and agony tick more.

I think it is very hard to design difficult dungeon in this game because the class make up is very different for every group. And a difficult dungeon for 5 guardian might be impossible for 5 thief.

Another problem I find personally is this game segregate in to 3 part. pve, wvw, and spvp. I’m mainly a pve person, but I still want to do wvw or spvp, but I just can’t get into it because it dont’ reward things I can get in pve.

(edited by laokoko.7403)

Talk about elitism

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

1. Did you note their names?
2. Did you send a report to Anet, stating said names?

I’d bring that to Anet’s attention since kicks such as this are now being regarded as “griefing” and as far as I know, that’s something which can be a bannable offence, or at least an offence of a warning so they don’t do it again to anyone else.

He got griefed because he got kicked out of the dungeon “after it is finished”?

I’m sorry but anyone can play with anyone they want. No one should be forced to play with people they dont’ want to play with.

What you are saying is like I can join a level50+ fotm with no agony and no experienced at all and everyone should accept me for who I am.

(edited by laokoko.7403)

why do people forget about dungeons?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Some people find it fun to customize the way their character look. Who are you to judge what’s fun?

Money can do alot of things, speed leveling through crafting, buy exotic, legendary, name change, server transfer.

Some people dont’ even like to do dungeon.

Why are people dead in the mystic forge?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

It is same as real life. Every once in a while you see people commit suicide after they loss everything they have to the casino.

Molten Pick; Next up should be... Ice Sickle

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Legendary mining pick. Reduce gathering time by 25%.

Require 1 Gift of magic, 1 gift of forturne, gift of the miner, and exotic mining precursor.

Explain this to me...

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Edited the original post to try and clarify a bit more.

Thanks, I appreciate the effort.

I don’t think I’d change my response, however. Maybe I’m missing something?

No, I don’t think you are. Your response makes sense. It’s just that my thought is by nerfing farming events, you’re decreasing supply and demand will increase, therefore giving the traders even more money and taking money away from the farmers that they never even made.

Because Anet care much less about Flipper making money than their economy getting destroyed, people not buying gem, or people reaching all thier goal too quick that they have nothing to do and quit the game.

Explain this to me...

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

That being said, if it is so easy just do it yourself, make thousand a day through TP. Why bother to complain.

I never said it was easy, and even if it was, I wouldn’t do it. It’s not something that I enjoy. You’re missing the point of the thread: I’m not saying omfg QQ no one ever play the TP again, I’m saying how is it a problem if I can farm (let’s say) 10g an hour and that’s a bad bad horrible thing and Anet must nerf it immediately, when someone can sit in Lion’s Arch and not move a stop and make 1000 times more than what I make? It’s not like there’s an obscenely higher amount of effort made between the two, but one’s horrible and the other isn’t. It’s like let’s make the rich richer and the poor poorer kind of thing

It’s the economy. You need to stabalize it. There is inflation to worry about. And beside the ingame economy there’s a exterior economy called Anet is try to sell gem. I’m sorry but the game have to be grindy so people that want to take short cut will support this wonderful game with no sub fee and a cashshop that don’t sell power.

Explain this to me...

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

If it is so easy everyone should be millionaire except the reality is only a small percentage of people know how to play the TP and making money.

It is just typical how those mmorpg with microtransaction works. They are not worried people can get rich in game as long as only a small percentage of people can do it. It is probably even better because it creat envy to push people to spend real money on cash shop.

That being said, if it is so easy just do it yourself, make thousand a day through TP. Why bother to complain.

Topic on End Game

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

They will loss the casual player too if they went the other direction. It is kind of a double edge sword. Probably the reason why there’s no raiding. Wasting time on content just so you could loss a bunch of casual player.

I think they can play around with leader board. Maybe implement things like fastest dungeon clear etc etc, to spice up things. Guild vs Guild competition etc etc. Those would be fun.

Ascalonian Catacombs is too hard now I think

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

I don’t think it is hard. It is just hard “to farm with pug”.

If they just include “unique” rewards for every dungeon I’m sure people will do every dungeon. Now people just farm the easiest thing.

And AC is always the “farm level dungeon” for low level. The revamp really hurt people’s ability to do that.

Guardian Speed Clear for CoF

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

For 25 stacks of might from signet of inspiration, you were also quite slow. According to your youtube timer, it took you 8 seconds. Post quickness nerf a warrior can kill gate controller within 3.5-4 seconds.
Your effigy was also slower than normal.
Guardians don’t come evan close to the raw DPS of warriors.

Slower by how much?

The quickest cof boss kill I’m in kill slave driver in 12 second with no time warp, and effigy in 10 second pre quicknesss nerf neglecting the 2 second warbanner cast time.

Even if a group kill 2 times slower. They are really slower by 20 second. Now if you include the beginning turret part, acolyte kill, gate, you won’t be slowed by anything more than 1 minutes. That is presuming you kill 2 times slower compare to a warrior.

Are professions really profitable?

in Crafting

Posted by: laokoko.7403

laokoko.7403

My friend make really good money through crafting. Maybe 10-30 gold a days.

He told me the secreat. Before you start making gold, spend 100 hours making a spread sheet.

So I take that as in crafting dont’ make money. It is the spending rediculous amount of time studying the GW2 market making the money.

Guardian Speed Clear for CoF

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

^ I actually bothered to retrait my guardian to test that. Is that buff a party buff? only seem to last 5 second or less?

Quite honestly I don’t know. I think maybe just maybe if every guardian use save yourself, you can maintain fury stack. For might stack I think it is a bit tough to maintain 25 stack, and you also need to maintain 25 stack of vulnerability.

“But” I think the reality is warrior does do it faster. But really there is only 2 times you are dps checked so that probably won’t matter that much. Even if warrior can do it faster, really by how much? less than 1 minutes if even that? I think the thing is any class could potentially speed run cof, just a “tiny” slower.

The problem is just about everyone have alt, and people just use warrior since that is the fastest class to do it. I actually ran with a guardian friend, and we did like 5-10 hours a day cof run, untill he get a warrior alt and he use that after.

(edited by laokoko.7403)

Frustration with dungeons

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

^ that is the reality right? I’d be patient the first few times I do a dungeon.

Now dungeon only become a gold farm for many people. And it is hard for me to be patient if I run a dungeon say 1000+ times. And I actually ran cof 1000+ times.

Frustration with dungeons

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

ya I dont’ think the dungeon is casual/newbie friendly. At least AC isn’t.

I’m not saying you are a noob. I’m saying AC is hard enough that a high percent of level80 pug actually have problem with them. So if a fraction of level80 pug are having problem, I’m sure a even higher fraction of sub level80 players have even more problem.

Now, it is not actually hard to form a group of low level ac group. You just go to lfg and form a no restriction group and I’m sure people will join. But it does up your chance that the pug will fail. Which is why I say if you don’t want other people to discriminate against you, dont’ discriminate other people similar to you. It is actually not hard to form a no restriction AC group.

Guardian Speed Clear for CoF

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

ya i mean, if you can show 4 guardian 1 memser and do comparible time etc etc… i can agree but i don’t think you can.

The main thing is those banner, vulnerability stack, might stack. Guardian can do might stack but they can only do it using staff with empowered while not attacking.

What it really shows is 3 warrior isn’t too much diff from 4 warrior since they get enough might/fury/banner/vulnerability stack.

My friend is actually a guardian, and rightfully so there isn’t too much a diff between 1 guardian/3warrior/1 memser group compare to 4 warrior/1 memser. But that is mainly because you only need 2 banner, and there’s enough vulnerability/might stack.

Change to Guild Vault Transport intolerable

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

nothing stop you from forming a large guild to get the merit. (if you really want to argue that way since you said nothing stoping me to form a small guild).

i don’t know why we are arguing about guild vault transport. it’s just a quite useless feature. Maybe you should try to care about guild influence more, there’s so much more things guild influence is good for. If anything you should be arguing your small guild can’t do guild mission because you don’t have enough influence.

I’m sorry. I’ll go find other things to do. You have every right to complain. I’m just surprised people actually care about guild transport to argue about it. I only use it for personal use for my personal guild.

(edited by laokoko.7403)

Talk about elitism

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I think it’s just misunderstanding. The expectation when I do a 4 warrior 1 memser berserker ping gear group is I expect the memser to know all those things. I expect the run to take less than 7 minutes. That is the expectation for me and all my friend that do those speed runs.

You expect people to have some agony resist and be experienced when you do fotm30 right? It’s the same thing. At least now you know that is the “expectation” when you do 4 warrior/1 memser group. And you know what to do next time. Or if you don’t like it join other normal group or mixed classs speed run. It’s not a big deal.

Frustration with dungeons

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

Why not just form a party of sub 80s and new players? Instead of asking those 80s to “have to” play with you.

Start an AC group. “anyone, any level welcome”. If you think those level80 players shouldn’t discriminate against you, maybe you shouldn’t discriminate other people same as you.

(edited by laokoko.7403)

Change to Guild Vault Transport intolerable

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

People actually use this. I wasn’t even aware of it until now. I am not sure how this will really affect anyone but the people that were exploiting it.

Ya I mean, the only one able to use it is those who exploit it for personal use. Or is in a tight small guild who is able to control the guild resources without caring about the other 499 people.

Gems and money sinks

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

The things in cash shop will never be fairly common. If inflation happens, and people are able to “farm much more cash in orr event”, gem price will spike too. So those will never be cheap.

Like you said, if inflation did happen, you will be able to get T3 armor much easier. But that is the only thing that you’ll be able to get much easier. Everything else “which is not fix price” will still be expensive.

But like the guy above me says, there probably will be nerf coming, there probably will be more gold sink coming, no one knows.

The funny thing is GW2 economy look exactly like another game I played before, Atlantica Online. Funny thing, that is a nexon game too. Funny thing GW2 hires someone from Nexon to be their cash shop manager. I think beside the in game economy there’s some real life economy going on. And the in game economy is some what influenced by Anet trying to make money.

That being said, I think Anet at least try not to upset their player base off too much. Those other f2p games I played is doing exactly the same what GW2 is doing. Just much worse. GW2 is trying to to make money but not “upset” their player too much. I think Anet at least try to retain their player. Other f2p games try to milk their player before everyone quit.

(edited by laokoko.7403)

Farming in cursed shore/frost gorge atm.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

If you farm in a group, doing orr event, I’m sure you’ll get more than 15 drop in 1 hour.

I think the money you get from orr is comparible to dungeon. I just dont’ like grinding in orr as much because you need to click alot more.

Change to Guild Vault Transport intolerable

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

So I think people should stop making it a small vs large guild thing.

The people getting hit is really the one using guild bank as a personal bank.

I’m in a small guild, and we can no longer build vault transport. You were saying?

I’m in a large guild. And if any officer build vault transport for personal use, I’ll leave the guild. The reality is “almost” no one actually use vault transport if you are in a large guild.

The only reason you were able to use vault transport because you are in a small guild and don’t need to look at the other 499 people in the face to use vault transport for personal use.

If you are in a small guild, you’ll be able to more controll of the guild resource. If you are in a large guild, you actually need to be responsible for the guild resources.

Do you think a large guild even build guild transport? Even if they did, how many people is able to use it? 1 or 2 people out of the 500 people?

(edited by laokoko.7403)

Farming in cursed shore/frost gorge atm.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I am still trying to figure out why people are rushing to get their legendary weapons? Whats the point in rushing to get it and farm farm farm when you could be doing something fun?

Inflation. It take like 300 hours to farm a legendary now. If you tried it a few month ago, it’ll take half the time.

farming nerf. You see what they did to CS, Cof probably getting hit next.

That being said, scavenge hunt might make it easier to get legendary if it is ever implemented.

You can’t perdict the future.

Could also make things worse. Once everyone thinks a legendary is within reach, stuff like lodestones could become even more expensive simply due to demand.

ya I stock up on core and lodestone incase scavenge hunt ever get implemented.

but again I sold all my onyx core and lodestone because if they nerf cof, SE might be the next best farming dungeon. I still kept my corrupted core since I doubt coe will be the next farming dungeon.

hard to perdict the future. Those orr jewel box crashed the core and lodestone price. You never know what Anet will do.

Change to Guild Vault Transport intolerable

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

The reality is even large guild wont’ use a guild merit for a guild transport. Hack if you are in a large guild, it is usually fill with junk so people wont’ steal things.

So I think people should stop making it a small vs large guild thing.

The people getting hit is really the one using guild bank as a personal bank.

Farming in cursed shore/frost gorge atm.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I am still trying to figure out why people are rushing to get their legendary weapons? Whats the point in rushing to get it and farm farm farm when you could be doing something fun?

Inflation. It take like 300 hours to farm a legendary now. If you tried it a few month ago, it’ll take half the time.

farming nerf. You see what they did to CS, Cof probably getting hit next.

That being said, scavenge hunt might make it easier to get legendary if it is ever implemented.

You can’t perdict the future.

(edited by laokoko.7403)

Why Do People Exploit?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Because mmorpg developers make player kill 1000000 rats before player can kill a dragon.

Colin Johanson
“Most MMOs these days make you grind and do really repetitive, boring content over and over again. There are moments of fun, but then you’re back swinging your sword over and over again, chasing around a moth or an ogre that’s standing around in the world doing nothing. That’s the part of the genre we think players are done with. We want to make something that’s better than that.”

You in the right thread?

The OP did talk about botting. I’m trying to let people understand why people bot.

Because we need to do many boring things over and over untill we can have fun. So we bot and exploit to bypass those boring content.

And if the game is actaully fun, I’ll just be playing instead of trying to stomp 20 rats for my daily and lifetime indiscrimate achievement the guy above me talking about.

(edited by laokoko.7403)

Why Do People Exploit?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Because mmorpg developers make player kill 1000000 rats before player can kill a dragon.

Colin Johanson
“Most MMOs these days make you grind and do really repetitive, boring content over and over again. There are moments of fun, but then you’re back swinging your sword over and over again, chasing around a moth or an ogre that’s standing around in the world doing nothing. That’s the part of the genre we think players are done with. We want to make something that’s better than that.”

RL rich = ingame Rich and vice-versa

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Completely agree with the OP.

But this is the thing. Other games with similar budget either have monthly fee, content lock everything, or have much worse pay 2 win cashshop than GW2.

So, it is hard for me to criticize GW2, because other game studio is doing exactly what GW2 is doing, just much worse.

Why Is Leveling Experience *So* Inconsistent?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I do kind of agree. But seriously doing world pve is “so easy” I don’t think it matters much. I really have not much problem with my thief. I think the build I use is just caltrap spam and heavy condition. You just need to find the build which is good for leveling.

There is a few trick such as, if you are about to die, log out and log back in. Ash spy kit, ogre whistle, fire elemental. Tools which make game easier.

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

That’s right. They control the supply….NOT the price. The price, in this case, is STILL determined by overabundance of DEMAND!!!
I’m not neglecting that possibility….but it would also require the supply to be great enough to outweigh the current demand for the item. Doubling, tripling, or even, quadrupling the supply at this point would probably barely touch whether the price comes down…..again….based on the demand for the item. I guarantee you if they were to increase the supply of precursors, the price of Venom would fall because the demand for it just isn’t there to support the price it’s at now. As for Dusk / Dawn….there may be a reduction, but it would most likely be negligible.

Precursors….ALL precursors….are meant to be rare. Rarity usually comes with a price. I’m sure the intent of the low world and Mystic Forge drop rate was to keep precursors rare. I doubt ArenaNet could have predicted the disparity between Venom and Dusk…..but the fact is, the demand for Dusk is much higher than the demand for Venom, therefore, the price players are willing to pay for it is higher. If players didn’t want the item as badly as they do, the price wouldn’t be as high as it is.

Please take the time and read this article: http://www.investopedia.com/university/economics/economics3.asp

In particular, the section on “Excess Demand”. Maybe then you’ll truly understand what’s going on with these highly popular precursors.

I think you should reread the title of this topic(which you wrote). Supply and demand have an impact on price. If supply is increase price surely will drop.

How does tripling the mystic forge rate not cause the price to drop. If it cost an average of 200 gold to make a precursor, it will sell for 200 gold on TP. If Anet release more precursor in every event the price will be lower already. If the super adventure box event actually drop precursor the price will be low already.

Anet keep precursor price high because they want to sell more gem and they do want people to grind. Anet is doing exactly what every f2p games I played is doing. Make enormous gold sink so some people will buy gem. And making grindy content because they dont’ have infinit resource to make infinit content.

So can you stop with the obvious that item supply do have an impact on price and the more supply the lower the price will be.

And please stop telling me demand have an impact on price. Yes I get it, I said I agree so many times already. But so does the supply of item which you neglect it the entire time.

And you keep saying Anet don’t control the price. Oh wait, ya they don’t. They just take a back seat. Keep the price high because they want it so they can sell more gem and keep people playing their game because they don’t have enough content. Seriously it take 1500 cof runs to get a legendary. Don’t you think that number is a bit absurd?

(edited by laokoko.7403)

Talk about elitism

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

You’re right, they didn’t set up those speed runs to educate mesmers and we’re not as fast as you are at picking up little things by observing. I’m used to being asked to ping gear and when party leaders ask me how experienced I am I say I’ve done this dungeon path at least 30 times before because I have. But I didn’t expect to encounter those kinds of people in COF as I haven’t even encountered that kind of extreme elitism and rudeness in fotm 40+ parties.

I don’t think you get it. Let me try to explain.

In a good group I can do speed run in 6 minutes. In your case your group did in 10 minutes.

Now let’s make some assumption. Let’s presume every cof speed run net 90 silver. So in 10 hours my group can make 90 gold. But in your group I can only make 54 gold.

As far as I can tell, there is a big difference between 90 gold and 54. Do you start to get it now?

As opposed to stopping for 30 seconds to explain to a person how they can be better, afterwhich you don’t have to spend 30 seconds looking for a replacement. Plus you build the future of speed runners, by encouraging people, instead of being an elitist kitten.

How much more gold would they have lost if they took that tiny amount of time to educate?

That’s the thing, it is not hard to find a replacement. I dont’ know how many times I got kicked just because “their friend is online”. I sometimes “politely” kick people because my friend want to get in group.

Quite honestly the OP probably got kicked because they already got a replacement.

Talk about elitism

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

You’re right, they didn’t set up those speed runs to educate mesmers and we’re not as fast as you are at picking up little things by observing. I’m used to being asked to ping gear and when party leaders ask me how experienced I am I say I’ve done this dungeon path at least 30 times before because I have. But I didn’t expect to encounter those kinds of people in COF as I haven’t even encountered that kind of extreme elitism and rudeness in fotm 40+ parties.

I don’t think you get it. Let me try to explain.

In a good group I can do speed run in 6 minutes. In your case your group did in 10 minutes.

Now let’s make some assumption. Let’s presume every cof speed run net 90 silver. So in 10 hours my group can make 90 gold. But in your group I can only make 54 gold.

As far as I can tell, there is a big difference between 90 gold and 54. Do you start to get it now?

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

Dude. No one give a rat that Venom cost 30 gold.

Just like No one cares putrid essense cost 60 copper.

How does the price of something no one want justify the price of something people wants being too expensive.

Maybe Anet should double the drop rate of precursor and triple the rate of mystic forge and make venom 10 gold and dusk 200 gold.

ArenaNet controls the supply of precursors through an algorithm that determines the chance that a player will get a precursor through a world drop, or from a recipe via the Mystic Forge.

That is what you wrote yourself and now you say Anet don’t control the precursor price?

Anet is already controling the precursor price when they set up the algorithm for it for world drop and mystic forge recipe.

And maybe your right. They might have never change it, and maybe they “should” change it.

I get it. There is no demand for Venom that why it is cheap. And there is high demand for dusk, that is why that is expensive.

But why do you keep neglecting the reality if Anet increase the drop rate, or mystic forge rate, or add in more event which drop precursor it’ll be cheaper.

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

Maybe you should shed some light on exactly what’s going on because I can’t follow your logic at all.

What I’m trying to say is very simple. Anet can change the price of precursor to anything they want. But they choose to not do it.

So when people come up and say or imply Anet have nothing to do with the precursor price. That dont’ make sense. Because the reality is they can change it to anything they want. They already did before during the Karka event. They can already change it by adjusting the mystic forge rate which they didn’t do it.

I played a bunch of f2p games, and this supply and demand thing always comes up. The point isn’t about the supply and demand. The point is the whole system is created by the game studio.

I’m not agreeing or disagreeing dawn should cost 600 gold. I’m saying dawn is 600 gold because Anet make it so. You might say… well the player want it that’s why it is so expensive. No that’s wrong. It is expensive because Anet make a skin which “they think people will want” and keep it incredible hard to get that’s why it is 600 gold.

(edited by laokoko.7403)

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

The “difference” of precursor price is set by the players. But the price of precursor is really set by Anet.

Uh.

No, the price of precursors are set by Anet (supply) and players (demand.)

You’re trying to make a distinction between the impact on prices by the players (demand) and the impact on prices by Anet (supply.) I’m not sure why you’re trying to make that distinction.

Both affect prices. Supply AND demand.

Before we get back to the supply and demand argument… Think for a second. Anet can infact change the precursor price to anything they want. So what’s wrong with me saying Anet is the one setting the precursor price.

Getting back to the supply and demand argument. I am emphasizing the supply side, which is controled by Anet, since that is what the OP is neglecting.

Just like the OP presuming the supply is fix. I’m presuming the demand is fixed, since I can’t change the average people’s perception of weather they “want” to get a legendary or not.

I can’t log on the server and tell all the people that want a precursor to not get one. But I can come on forum and beg Anet to increase the drop rate, give better mystic forge rate, or release the salvage hunt already. Since that “is” something that can be changed.

Even the demand side is an artificial demand imposed by Anet to the player, because the skins look great, it is purple, it creat a superior feeling when you are wearing one and other people arn’t.

The only thing I want to say is Anet “can” set the price of precursor to anything they want. That is the only thing I want to say, and that is the only thing I disagree with the OP. Which get back to what’s wrong with me saying “Anet is infact the one setting the precursor price”. They can change it to anything they want.

(edited by laokoko.7403)

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

It is supply and demand. I’m just saying OP forget why precursor price is so expensive “beside” the demand is high.

It is because the “supply” is also low. Which is “completely” controled by Anet. So when OP act like Anet have “nothing” to do with the precursor price. I think that is completely wrong.

Do you also feel that the price of Venom is also too high? The supply of that is completely controlled by ArenaNet as well and is most likely equal to the supply of all other precursors, including ones like Dusk, Dawn or The Hunter. Do you feel if the supply listed on the Trading Post for The Hunter, using the data in my original post, was also 41 like the Venom that the price of The Hunter would also be 33g like it is for Venom?

If supply (drop rates) for precursors remain constant and equal for all precursors, as demand for an item rises, so does its price. That is simple economics. The price of a precursor is set by supply AND demand. Assuming the supply (drop rate) of all precursors is exactly the same (as I stated in my OP), then we can deduce that the reason for the price differential can be equated to the demand (how many players want that precursor) for that item. Again….as the demand rises, so does the price.

It’s not that ArenaNet has “nothing” to do with the price of precursors because they do control the supply….so sure….I’ll agree with you there. You need to look at the entire picture though. The difference in price of various precursors is due to demand…..not supply. Venom is “cheap” in comparison because very few people want it. That doesn’t make Venom any less of a precursor used in the crafting of a Legendary though. It just makes it less in demand…..hence the price for it is lower.

Let me quote what you said in your first post “My findings are, whether you like it or not, that prices are being dictated by the player base.”

That is wrong right? The “difference” of precursor price is set by the players. But the price of precursor is really set by Anet.

Infact the price of the popular precursor is most likely set by the mystic forge. You may be right about those “less popular” precursor price. But without the mystic forge, the price of spark, dawn, dusk, might be in the thousdand.

So it is supply and demand. “But” Anet is really the one controling the supply.

Look at it another way, almost no one will bother to spend 600 gold in material for a trident legendary, “yet” Venom cost 30+ gold. Because the supply is low right?

And you are not even discussing about supply “and” demand. You are really discussing a market in which there is a “fix” on supply and how the variation of demand will adjust the item price.

(edited by laokoko.7403)

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

I never get why people keep defending “cash shop mmorpg” with the “supply and demand” theory.

Uh.

Because it is supply and demand?

See: Venom.

If there are people willing to purchase a legendary outright for money though, who are we to condemn them? Anet is happy because they got money, the purchaser is happy because they are able to convert their time spend in the real life into an in-game item they really want. And on top of it, none of this affects us. If the purchaser is unskilled, he will still be a jobber and you will still easily squish him in WvW.

It is supply and demand. I’m just saying OP forget why precursor price is so expensive “beside” the demand is high.

It is because the “supply” is also low. Which is “completely” controled by Anet. So when OP act like Anet have “nothing” to do with the precursor price. I think that is completely wrong.

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

The reality is you have no idea how GW2 is doing right?

You said GW2 is doing “well”. But you can’t even give me a good “guestimate” on how many people still playign GW2.

It could be anything from 300k to 1.5 million and no one knows.

And you keep bringing up the SWTOR comparison. The one thing SWTOR did wrong is over spend. The reality is if GW2 spend 200 million on development, they probably will be trimming down staff too.

I don’t blame Anet for not releasing public data, because people dramatize everything. Even if GW2 manage to retain half its players, which is already very good, and highly unlikely. The “internet” will be full of negative comment on how Anet failed to retain players. And those negative comment do have an impact on sells.

The reality is we are speculating because Anet won’t release the data right? Image for a game studio is very important. When Jay Wilson released the D3 population, it can’t make me stop and wonder, he waited all that long to release it right after the pvp patch. Because If I would to guess, I doubt the number is even close to that high.

Precursor "supply" and "demand" (with data)

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

Do you know what’s so wrong with the “just play longer” argument?

If I would to get a legendary a few month ago, it probably takes me 100 hours of farming. It takes around 300 hours of farming now.

Why is that people can’t afford to get them a few month ago actually need to work much harder for it. Since I can’t afford to get it “before”, I actually need to spend a few times longer to get it now.

I remember when I started playing, that is back in November, it take me a few weeks to reach level80. During that time the gem price doubled. So I started farming like crazy everyday just so I won’t need to “farm more later”. And I did the right thing, the gem price quadrupled.

I don’t know why you, the OP act like Anet don’t have anything to do with precursor price. The price is set by “supply” and “demand”. I think you forget Anet set the supply of precursor. If they would to make the precursor drop more, or have a higher mystic forge rate. The price will be lowered. As proven by the precursor event a few month ago, the price plummet because people can get it from an event.

The reality is the max price of precursor is really set by the mystic forge rate. That is why all the more popular precursor are roughly at the same price. If Anet would to increase that rate, the price would be lowered already.

I never get why people keep defending “cash shop mmorpg” with the “supply and demand” theory. The reality is the system is set up to maximize profit for the company. And those game studio probably did extended A/B split test just so they can maxmize profit.

I dont’ blame Anet for anything they do. The reality is game studio have to make money. If not to fed the developer. They have pressure from the investor to make money.

(edited by laokoko.7403)

square spinnning box?

in Super Adventure Box

Posted by: laokoko.7403

laokoko.7403

I did zone 1 a few times. and from time to time when I kill mobs, there is a square spinning box on the ground. What is that for? It don’t seem to do anything?

question this month living story

in Flame and Frost

Posted by: laokoko.7403

laokoko.7403

is there any benefit to do the living story on a level80?

or should I just do it on a low level alt so I can enjoy the story and maybe get some exp at the same time.

Please Explain the Logic of the AoE Limit

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

The problem is wvw isn’t balanced if elementist is the only one with superior aoe. You should give other class ability to stop zerg too.

My suggest is as follow. Give each other class it’s own aoe.

Warrior: A shout with 5 second cool down which hit all target in a range of 1200 with damage comparable to elementist aoe.

Guardian: An aura which do damage, so guardian can just walk around with 1200 range damage comparable to elementist aoe.

Hunter: remove the cooldown to barrage. So it have infinit cast. And make the Size 3 times larger

Thief: remove the cooldown to catrops

Memser, creat a mist with 1000 range which hit everyone with elementist comparable damage.

Necro, increase well size 5 times.

Engineer, increase grenade size 3 times.

That will stop the zerg and “other” class have the ability to stop zerg too! I can only dream… but the game will be sick fun if it is designed that way =)

Quite honestly, if I’m a game desinger, I’ll just give everyone the ability to “set” traps. That’ll be pretty fun for wvw.

(edited by laokoko.7403)

Only 20 Listings for Trading Post

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

So basically it hinders market flipping so average folks like me won’t need to pay outragerous price for people who buy out the TP and relist items several times higher?

Thank you Anet!

infuse a crafted ascended backpiece?

in Players Helping Players

Posted by: laokoko.7403

laokoko.7403

I want to craft a Koss on Koss http://wiki.guildwars2.com/wiki/Koss_on_Koss

My question is can I infuse it so I can get a total of 10 agony resistance on the back piece?

Another question is if it is possible to infuse a crafted backpiece Are there any “visual” different between a crafted ascended backpiece and it’s infused counter part?

Dungeons... grindfest

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

I’m pretty sure anyone can easily find a cof group. I even saw a few 70s in pug and no one ever complain.

I think people are just upset some people can do speed run group and they can’t, which I can understand.

I think the class balance could use some work. “But” if you are doing any serious dungeon you should have various gear set. So you shouldn’t complain you can’t get in a group if you don’t have berserker gear.

berserker thief vs regen monster

in Thief

Posted by: laokoko.7403

laokoko.7403

if I use d/d, do I just spam death blossom and heart seeker when boss is at 25%?

berserker thief vs regen monster

in Thief

Posted by: laokoko.7403

laokoko.7403

Im’ pistol whip spec full berserker. And when I’m fighting monster which regen, in specific effigy boss in cof path 1, I always wonder if I should just switch to dagger dagger. But I kind of don’t want to since I’m not sure if I do good damage with dagger/dagger since I thought dagger is more of a condition damage thing.

What’s people thought on this topic?

Path rewards need to scale in my view

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

I’m somewhat just joking but don’t always expect a buff. But your idea is great. If the longer more difficult path can receive a buff I’ll be very happy.

This is what you want:
path 1 -60
path 2-100
path 3-80

What might happen is actually this:
path 1-30
path 2-60
path 3-50

(edited by laokoko.7403)