Showing Posts For locoman.1974:

Keep Kasmeer and Marjory

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

But where is Kiel?

Busy with politics in LA.

“Politics” Riiiight. XD
So far her biggest decision here seems to be if she’s going to have another beer. Why else would she always be at the bar?

Well, lorewise, that bar is the center of the executive (and technically legislative as well) power of LA. The city is ruled by the captain’s councils, according to the seas of sorrow novel the rules to join are that you must be a captain (which is why Magnus gave Kiel control of the captured aetherblade airship so she could become a captain), pay the joining fee (which goes towards LA’s treasury) and be voted favorably by the current captains in the council, and when the captains meet they do it in that particular bar.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Help? Missed the Mad King. Am I screwed?

in Blood and Madness

Posted by: locoman.1974

locoman.1974

Looks like the only one I see is the costume brawl one.

That’s today’s one, it changes every day. Each one you do counts towards the halloween meta.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Best looking heavy armor

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Best looking heavy armor is the one I’m wearing..

Really it’s very subjective, personally I like to mix and match but if we’re talking about whole sets I’d say my favorite so far is the vigil armor, to get it, well, just join the vigil and get far enough in the personal story to where you can purchase it.

Other favorites of mine are the caduceus manor dungeon armor, honor of the waves one, heavy plate, dark and heritage.

http://wiki.guildwars2.com/wiki/Norn_male_heavy_armor

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Q about server transfer

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Not entirely sure how it is now (can’t find anything online so far) but the general idea stated long time ago (I think even before they allowed to transfer) was that once you transfer you could go right ahead and participate in WvW, get points and everything, but any WvW bonus that server had (gathering, crafting, XP and so on) wouldn’t apply to you until the next servers matchup, to prevent people from jumping ship to the winner server to get better rewards.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How do you play your alts?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The way I rank my characters is mostly the order I created them. I don’t have one I play more often, in general I try to keep their playstyles different from each other so I can have different options when playing, and gear them according to that order:

Guardian: Hammer/staff tanky DPS/support. Full ascended trinkets, gets first dibs on the first ascended weapon I craft (unless of course I get lucky and get an ascended weapon drop with stats that aren’t good for him)
Mesmer: Scepter-pistol/staff condition damage DPS. Full ascended trinkets.
Warrior: GS/Axe-mace standard zerker warrior. Rings and amulet are ascended, next in line for the next commendation bought ascended trinket.
Engineer: Flamethrower specced, amulet and one ring ascended, next in line for next ascended ring I buy.
Necromancer: Early leveling (about 27 or 28), so still not sure what will he end up being.
Elementalist: Currently a banking mule (replacing the necro in that role that he filled until recently)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Who is up for pve Rezzer animations?

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

I’d spend gems to buy one that would allow my engineer to pull out an electrified device and shock the person as I revive them..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

armor skins

in Players Helping Players

Posted by: locoman.1974

locoman.1974

My question, answered, for anyone else who is curious:

I discovered, through Science, that double clicking the full armor set actually provides six separate skins. So they are re-applicable! Yay!

Actually, they’re 6 separate pieces (head, shoulders, chest, hands, legs, feet), so if you want the whole set look you apply all the pieces to the same character, or if you want you can use them across different characters. For example, I got the primeval set, my guardian is using the chest, warrior is using shoulders, gloves and feet (helm and pants are still unused in my bank).

To apply to other armors, you’ll need to transmute them, with transmutation stones if they’re both under 80, or transmutation crystals (gem store) if one of them is level 80.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

better armor/dye preview system.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Dye your currently worn armor a certain color scheme. Click preview on the item you are previewing. Colors don’t work for you? Color your current armor a different set of colors then preview again. It’s actually already pretty kitten easy and very convenient. I’d rather them leave it the way it is than mess with it and break something. The only suggestion I have ever ever ever had about the dye system: Dyable weapons. Come on ANET. You know you want to.

Actually when it comes to previewing dye combos on previewed armours the preview system is far from convenient. If you wish to change your previewed dye you must close down the preview window, change dyes and then preview all of the armour again as it won’t update automatically.
The only other option is to select preview on your dye, but that just applies it to the first dye slot of all of the armour pieces which may not be what you wish to do for all 6.
A convenient preview system would allow you to access the dye pallet and apply them in the exact same way you would for worn armour.

While I do agree that I’d like the preview system to use the regular dyeing system, you don’t really need to do all that.

If you click preview on a dye, it’ll show on the first slot (and fill the first slot on the dye preview slots on the right of the previewing window), hit preview again on the dye, it’ll fill the second slot, do it again for the 3rd and 4th slots.

If you want to preview a dye on the third dye slot while keeping the other dyes as they are, for example, preview the dye 3 times (so it fills the first 3 slots), then right click on the first and second slot and remove the preview.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Do you remember?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Perhaps then you could point out the “better” versions of the things I listed. I can’t seem to find them in my copy of GW2.
Just sayin.

That is because your views are ridiculously scewed do to your personal bias of GW1. I could linst the portions of your list that are better in GW2, but then my hands would be cramping after all of the typing.

  • A good story: GW1 story was amazing. I don’t have to remind you of the public opinion of the GW2 story…

Wow, how fast we forget. You had to ignore A LOT of things said about GW1 if you are naive enough to believe the story in GW1 was loved by all as you are appearing to portray it.

I rather enjoyed the story in GW2 and feel very many did.

Feel free to cramp your hands typing out to me what of these things I listed is even in GW2.

Configurable UI. Particle controls. Appearance slots. Functional LFG. Flexible graphical settings. Enhanced guild management tools particularly the over simplified bank.

Also, you might take note that I was not comparing GW to GW2. I was comparing GW2 to all of the other major MMOs I have played.. and only in reference to above features.

At least in my case:

Configurable UI: agree, I personally like the UI but I miss the fact that you could configure it in other games I played.

Particle Controls: Also agree, though at least we got a response recently:

Yeah we’ve done a number of steps already this year to improve it, but we have a long ways to go to get it cleaned up to the point we’re happy with. It’s something we’re continuing to work on for sure, but we’re focusing way more on game performance currently before we turn back to the FX side.

https://forum-en.gw2archive.eu/forum/game/gw2/Can-anyone-really-see-through-the-clutter/page/4#post3125306

Appearance slots: We just have a different system, the transmutation stones. I do agree that I’d rather have appearance slots, but I guess it’s the system they settled for (IIRC WoW uses a simmilar one, or did last time I read about it).

Functional LFG: What do you think should be improved about the current one?. So far seems to work OK for me, I’ve been getting dungeon groups almost daily since it was released. Actually reminds me of the one WoW had around TBC, which is basically what I was looking for on one.

BTW, about your previous comment about current MMOs not shipping without one… TSW was released few months before GW2, it had no LFG tool (like GW2, an user made one and several months later an official one was added to the game), TOR was released in december 2011, it didn’t have a LFG tool until 6 months later, those seem current enough for me (at least no big AAA MMO that I know has launched afterwards), so while I do consider a LFG tool very useful and top of my list of features I want, I don’t see it yet as a required one for MMOs at launch these days… yet.

Flexible graphical settings: Again, I’d like to know what do you feel is missing from the graphical settings. I’m not someone that dabbles with them too much, but so far they seem to be mostly adequate at least, they have done a good job in reaching a balance between looks and performance (again, to me, I’d like to know what you feel is missing).

Enhanced guild settings and bank: I agree that there are some features missing from the guild tools, specially a “last logged on” feature (we’ve been making up for that by booting people that haven’t earnt influence points for over a month or so), but I’d like to know what do you feel should be improved about the guild bank, not because I feel it’s good as it is, but out of curiosity, as I’ve only used it from an user point of view (on my guild) and never really from the managing point of view.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

About new armor skins and some feedback

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

Maybe you’re the kind of woman that prefers to show herself off and defy the laws of decency, but some ladies would prefer to look and be taken seriously.

Ah. The classic “i see some of a woman’s skin, i know longer respect her” stealth-misogynist faux feminism.

I’m not a misogynist, but you’re not going to believe me, Panzer. You’re obviously the type to make hasty convictions. Not that I blame you for the action of jumping at me, this is a pretty sensitive topic and I admittedly used stronger words than were necessary.

Let me break how I see things down for you:

I want my Nornfem character to have armor that wouldn’t result in her dying to an accidental scrape in the fray. I get that most people don’t pretend to hold their MMO character to any standard of realism, but for those of us that do, there should be options.

If that angers you, deal with it.

By the way, since this thread is made in regards to heavy armor, that’ll be what I’m referring to. Light armor and medium armor is for mobility and I really couldn’t care less about how open those two types are.

My problem is that the vast majority of the heavy armor is very open and appears simply decorative on ladies. “95% of the armor” is not conservative. Not by a long shot. Do I have a problem with women getting to wear cleave-y gear? Pff, no. I wouldn’t be on an MMO if I was… What did you call it? ‘conservative’, right? I’d have busted every gasket in my body once I saw Kasmeer’s outfit. Then I would’ve keeled over vomiting foam, curses and oaths.

By the way, I didn’t do that.

Are you getting the picture? I don’t mind the presence of cleave-y gear in measured doses. I’d just like more options for gear that isn’t.

I get that you want to be able to wear your armor to the moot and still look stunning. The option should be there for people who want to look like that, but the artists are making almost strictly cleave-y gear now. I had to think outside the box just to find armor that actually appeared to function as armor.

Anyway, I’m done ranting. You can call me mean words now.

While I do agree about the issue of different armors for different genders, personally I do believe that GW2 is the among the best in that sense out of the games I’ve played (AoC would be among the best since the armor was practically the same on both genres).

Looking at the heavy armor front, for example, on this page:

http://www.gw2armor.com/human/female/heavy_list.php

I count 4 sets of armor that I’d consider significantly more revealing/less practical for females than for males, out of 24 sets (note that I’m not counting the pit fighter and barbaric/named sets because if anything the male version is even more revealing).

EDIT: Just noticed you were talking about norn, so make that 5 out of 24 (add 2 because T3 and T2 are significantly more revealing on female, substract one because T1 is more covered on females).

BTW, as part of the lore (don’t remember if it was on GW1, GW2 or on one of the novels I read it), Norn say that their armor isn much for protection but more for looks, it’s actually a source of pride for them to wear lighter and less protected armor in their cold climates, as a show of their toughness.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

More wings!

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’d be happy with just an added option of non flapping wings. The shattered holographic wings would look perfect for my guardian, if they were only still and not constantly flapping.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Do you remember?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Wow, Vanguard, Everquest2, SWG, Lotro, AoC, etc etc. What supposed “mmos” were you playing?

Actually, Never mind. You are correct, Etch A Sketch had only 2 knobs.

WoW didn’t have a LFG tool until the first expansion “The Burning Crusade”. Before that all it had was a global LFG channel most people had turned off because it was mostly a source of spam and the meeting stones automatically assigning you to random groups which was mostly useless because it didn’t take into account the need of a tank/healer/DPS trinity. It also didn’t have appearance slots until recently (I think with the cataclism release, I know it didn’t have them or any alternative when I left around WotLK expansion) which, IIRC works similarly to the way transmutation crystals work in GW2, you apply the skin of one item to the stats of another. I also don’t remember it having much in the form of particle controls, but might be wrong, didn’t fiddle much with the settings back then.

AoC at release didn’t have apearance slots (they were there when it went F2P, though, no idea when it was added), and the graphical and performance settings were famous for being abysmal at release, with most of them doing nothing. The selectable particle details was added about a couple of months after release (IIRC) because of the complains of the siege system (a big selling point) being completely unplayable because the game slowed to a crawl with more than 15 or 20 people on screen, and at least when I left (about 4 or 5 months after release) it was still not working properly. I also remember the guild interface not being too good, but it did have “last logged on” which is something sorely lacking on GW2.

Won’t comment on the others since I never played them, though, but a quick comment on other recent MMOs:

SW:TOR didn’t have a LFG tool when it launched either, and didn’t get one until about 6 months after release.

TSW didn’t have LFG either or even an auction house at release (and the guild management window was almost as basic as GW2), user made mods covered for them (like the LFG website here), but weren’t added properly into the game for a few months after release.

TERA did have a LFG tool on the NA release… which was over a year after its original asian release, which didn’t have one until the NA release added it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

About new armor skins and some feedback

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

I’d go for that if the male armors had the same options – let’s see some “sexy” and impractical male armors.

There are several armors when men have their entire chest exposed. (actually looks cool too) Can we get that for women? =P

The male chest is not considered sexual or as sexual as female breasts but nice try.

If you want a “fair trade”, women can have full topless if men are allowed no pants.

You can go with no pants already (but not without no underpants)..

BTW, Age of Conan that way… you can have topless women there (but men get stuck with a G-string if they go pantless)..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Rezzing etiquette question

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Sometimes it depends on the situation. If the person is dead dead, I’ll usually kill the enemies before ressing, if it’s downed, sometimes I’ll try to kill at least one enemy quickly so they can rally, or res them first. Also depends on which char I’m playing at the moment (my guardian can take a beating while ressing someone, for example, but if I try the same on my mesmer, at least without using clones as a distraction, there would be 2 dead people instead)

Usually in my guardian I rush in to res first, BTW, but mostly because it feels really cool to see a mob attacking a downed character, run with the hammer and banish (wacks the mob flying backwards), create a ring of warding and res while the mob is stuck outside…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

a few questions

in Players Helping Players

Posted by: locoman.1974

locoman.1974

The way I understand the gem to gold system is this (note that there might be other internal factors at play).

Every gem in the currency exchange is placed there by users (whether they get it from real money, achievements or whatever). At any given time there’s a number of gems in the system (how many gems are in the pot) Vs. a number of gold (from people buying gems). The system constantly calculates the value of gems by comparing how many gems are there Vs. how much gold is being traded.

So, if people stopped selling gems for gold, for example, the amount of gems placed in the exchange system would go down, and the price for each one would increase, on the other hand, if people stopped purchasing gems with gold, then the amount of gold would lower, and the price for each gem would decrease.

In other words, the price is determined by basic offer and demand, which is why you see things like the gold price for gems go up anytime something cool is added to the gem store.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

About new armor skins and some feedback

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

I’d go for that if the male armors had the same options – let’s see some “sexy” and impractical male armors.

There are several armors when men have their entire chest exposed. (actually looks cool too) Can we get that for women? =P

Of course you can…. as long as your race is asura or charr…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Primeval Armour Set

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

You have to chose whether to use the skin on PvE (and WvW) or PvP, not both. When you use it for the first time you get a one time choice to use on PvE or convert to PvP, if you chose to convert to PvP they become PvP skins that you can deposit on the PvP locker, but can’t use on PvE.

If you want to use it both on PvE and PvP you’d have to buy two sets.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Best profession and build to solo Champions?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Out of the professions I’ve got to 80 so far (guardian, mesmer, warrior and engineer), I’ve found my mesmer to be the easiest and most reliable to kill champions, but I have to keep on my toes to stay alive.

Gear I use is mostly rabid (cond. damage – precision – toughness) using scepter/pistol as weapons. Main source of damage is from phantasms and clones, which are traited to cause bleeding everytime they crit (which is over 70% of their attacks). Phantasmal duelist (pistol 4) attacks 8 times (which means 6 stacks of bleeding on average) so I try to keep 2 of them up at all times. The scepter autoattack creates a new clone every 3 attacks, which also contributes with the bleeding, but mainly because with traits anytime an illusion dies they apply cripple, confusion and a random condition (3x bleeding, 3x vulnerability or weakness) to all nearby foes, once I have 3 illusions out everytime the scepter creates a new clone, a previous one is destroyed, trigering the clone dying effects (which doesn’t happen on shattering). While the confusion and random conditions are nice, I specially like the cripple, it lasts for 3 seconds, the scepter lasts 2 seconds to do its 3 attacks combo, which means that the champions are more or less permanently crippled while the duelists keep applying and renewing the bleeding (with 2 duelists + extra clone I usually average between 12 and 16 stacks of bleeding at all times, with the odd 20+ peaks from time to time).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Best way to get gold?

in Living World

Posted by: locoman.1974

locoman.1974

How do you get skins by farming PvE? (just curious here).

Back on topic, some eays ways to get gold:

- Dungeons. Some runs can be done very easy, in less than 15 minutes each, and will net you more than a gold each. For example, CoF paths 1 and 2, AC path 3, HotW path 1 and so on.
- Champions farms. Join the zergs on queensdale and/or frostgorge sound (be sure to ask for the waypoints), and sell everything you get as drops. Be sure to pop any magic find food or boost you have laying around when you do. Also there’s a chance to get one of the new champion exotics, which can sell for as little as 1g, or as much as 60g.
- Open world bosses. Each will drop at least one rare item (sometimes more), which you can salvage for a chance to get globs of ectoplasm, rare signets and T6 crafting materials, which you can then sell on the TP, and you have a chance to sometimes get an exotic which can sell for more money (be sure to check for how much the sigil goes for, sometimes it’ll net you more money to salvage it and sell the sigil and materials separatedly). You can use a site like gw2stuff.com to see which event is next to start.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

A Theory on Scarlet

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

That would be cool, but unfortunately in some obscure German interview they said that the box she was in was just a sensory deprivation tank, so she didn’t see the Eternal Alchemy and all the ‘vision quest’ stuff from the story was just in her head.

Maybe it was just a sensory deprivation tank, which allowed her to enter into the dream, so it worked for her because she’s a sylvari.

One of the main theories going around is that the sylvari trees (to call them somehow) are Mordremoth champions, which means they are linked to it. The pale tree had ventari’s influence, which became its guiding force (for all we know maybe mordremoth hasn’t fully awakened yet so his influence might still be weak). We do know that the sylvari are permanely connected to the pale tree trough the dream of dreams, even after they wake up while they can’t really read minds or really communicate with each other, sylvari can still sense when there are lots of sylvari near, or even feel strong emotions from other nearby sylvari (like dead or suffering), which means there is a connection that wouldn’t have dissapear in a sensory deprivation tank, instead it would become much stronger as the other senses stops interfering with it.

One thing we do know, Scarlet did unlock some extra powers in there. Before going in, she was just an engineering genius, but coming out she could also grow red thorny vines at will, which in the story first she sees growing around her hands, and then uses them to tie and then kill Omadd.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Ebon Vanguard Longbow of fire

in Players Helping Players

Posted by: locoman.1974

locoman.1974

One thing to look for… usually the name of the piece of gear means the skin while the “of” bit to the vigil.

In particular, the ebon longbow is sold in ebonhawke for karma, it’s one of the cultural weapon set for ebonhawke. There are three types, level 40 (9800 karma), 60 (35000 karma) and 80 (63000 karma), they all look the same, the difference is the levels of the stats.

The level 80, for example, ebon longbow is a rare (yellow) longbow that has power as primary stats, and toughness and vitality as secondary… but it won’t be better than any other power-toughness-vitality longbow (basically, any longbow named as “soldier’s”… kinda like "Soldier’s longbow of fire). Every gear with the same quality level and the same stat distribution will be exactly the same when it comes to how it work, the only difference is on how they look.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Dailies, How do you play?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I usually do a mix of A and B

I try to just play around the game and let dailies do themselves, but also adjust my gameplay so they do themselves faster.

Usually I just check to see which ones can be done quickly and do them first (activity participation, crafting, food eater, visit a laurel vendor and the like), then check if there’s something better suited for a specific character (if it’s condition applier, for example, I play either condition mesmer or engineer, if it’s condition cleanser, I play my guardian that’s traited to remove several conditions every 10 secs ).

Then I just go to play in a zone where I can complete them, preferably if I can make more than one at the same time (if it’s maguman killer and underwater killer at the same time, for example, I go to sparkfly fen and play underwater areas), but don’t really go out of my way once I’m there. Then again, the way I usually play tends to go well with achievement completing, if I see an event, I head there, if I see a gathering node, I pick it up and so on.

As for monthlies, well, depends on which one. I’ll go to complete them if it’s something I think I’ll enjoy, like I did with last one with jumping puzzles, found lots of them I didn’t know about and had lots of fun completing them.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Death Knight "look" based class

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Guardian would be the best class for what you’re looking for. It’s a heavy class, so the armor can look like what you want.

Most guardian magic abilites are blue tinted, which was a prominent color for WoW death knights, plus several talents could be RP as being simmilar to the DK ones, like the GS binding blade – pull being something like DK’s death grip (for those that don’t know, a spectral hand that grabs you and pulls you towards the DK), which also works good considering that the GS would be simmilar to the DK’s signature runeblades.

As for looks, the orr temple armor is the first on that comes to mind, specially died with dark and bluish tones (midnight ice or abyss, I usually prefer the first one since it’s cheaper on TP and IMHO looks better tham abyss in most heavy armors):

http://www.gw2armorgallery.com/armour/human/human-heavy-karma-temple-male.jpg

maybe complemented with some pieces of the “dark” set if you’re into a less spiky look:

http://www.gw2armorgallery.com/armour/human/human-heavy-karma-dark-male.jpg

Or if you want to spend some gems, maybe even some pieces (or the whole set) of the primeval set (personally I love the assimetrical dragon themed shoulders and gloves, I’m using them on my dragon themed warrior along with the dragon helmet… I think I’m saying dragon too much.. dragon dragon dragon):

http://wiki.guildwars2.com/wiki/Primeval_Armor_Skin

As for weapon, greatsword as main obviously, the ghastly greatsword is the best match, specially with the blue glow at night:

http://dulfy.net/wp-content/uploads/2013/05/gw2-ghastly-greatsword.jpg
http://dulfy.net/wp-content/uploads/2012/11/ghastlynight.jpg

Other alternatives:

http://dulfy.net/wp-content/uploads/2013/05/gw2-dhuumseal-greatsword.jpg – dhuumseal
http://dulfy.net/wp-content/uploads/2013/05/gw2-naegling-greatsword.jpg – Naegling
http://dulfy.net/wp-content/uploads/2013/09/gw2-ascended-greatsword2.jpg – Vitality primary ascended sword (dark blade with bluish glowing decorations).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

More Boss Weeks please

in Living World

Posted by: locoman.1974

locoman.1974

I’d also like the same for the twilight assault, I was 8/10 left (would have made it if it wasn’t for the two days the daily was bugged, all groups I joined for the dungeon didn’t make it past the oozes)… my engineer wanted that backpack..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Lavos, he is coming...

in Living World

Posted by: locoman.1974

locoman.1974

Sorry, but who is Lavos?

Lavos is the final boss of the chronotrigger game (SPOILERS AHEAD) basically the whole game is about characters time traveling, they find that at one point in the future the whole world was left in ruins, which turned out to be because of an alien parasite that landed on earth as a meteor in prehistoric times and awoke in the future (from the character’s point of view).. and looks a little bit like that thing in the screenshot.

http://fc06.deviantart.net/fs71/f/2011/315/2/3/chrono_trigger_lavos_demotivational_poster_by_dbgtinfinite-d4funo4.jpg

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why not make Holiday weapons fun?

in Blood and Madness

Posted by: locoman.1974

locoman.1974

I agree there. The christmas 2012 was the best when it came to skins, IMHO… you had the big pretty weapon skins you could get on the gem store, and then you had the fun silly ones that were very easy to get… and heck, my mesmer is still using the princess wand..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

hall of monuments

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

This was not an achievement added to the game after launch of GW2. This was advertised in GW1 well before GW2 launched as 1. An incentive to draw those GW2-hyped people into buying GW1, and 2. To reward long-time GW1 players.

we can buy a stone to go there and there is nothing in there ( dont see the point of that tbh)

The stone is purchasable in case somebody accidentally destroys their own and has no way to get back to HoM. It is also used to bait new players into seeing what they could have if they play GW1. When you think about it that way, it has a very rational “point” indeed.

it seems like guild wars are hungry to make money

Are you trying to argue that it is morally wrong for a business to want to make money by promoting their previously successful titles in the same series? :lols:

Not only for those that destroyed their own, when the game launched there was a bug on the code that gave the stone so several characters (mine included) that were created during the first day of the headstart didn’t have it on their inventory so they couldn’t go to the HoM at all. They added the stone for sale a couple of days after that.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Unbalanced Heal Skill

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

TBH We don’t have enough information to say whether it’s unbalanced or not yet.

We only know it’ll remove 3 conditions (poison, torment and confusion, we have no idea if there’ll be a way to apply toxin by players or even what will it do) on yourself and nearby allies (also note that usually when a skill says “nearby players” means “5 players around you”).

We don’t know its cooldown, we don’t know how much it’ll heal for (or even if it’ll heal at all, for all we know you might have to sacrifice self healing to use it), whether it’ll be instant cast or channeled, we don’t even know how it’ll be acquired at all.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why are traits roman numerals and not images?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

What a ridiculous thing to complain about. Of all the flaws that need fixing this doesn’t even make the top 200 and it’s debatable if it needs changing at all.

UI people are a totally different group of people from bug fixing, or class design etc.

I have no idea why this horrible number system is in the game. it really does make no sense.

traits should also be color coded for t1, 2 and 3.

I have never in the history of this game, seen anyone actually refer to a trait as its number. That is completely backwards.

Here’s one that does..

Well, of course, depends on what I’m talking about… if I’m talking about a specific trait, I usually use its name (and usually also say the number), but I find it being numbers instead of pictographic icons inmensely useful when I’m giving someone my full build in chat, or when I’m respeccing to try something and just in case I write my previous build down (a poor man’s template saving).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

New skill in next LW update

in Living World

Posted by: locoman.1974

locoman.1974

Having mandatory skills to participate in content is a bad idea.
(This skill appears to be the only way to cleanse the new Toxin condition)

A core element of my Engineer build needs medkit as my heal skill, and having to run a mandatory healing skill would require me to re-trait and re-gear every time I do this content.

We don’t know whether it’ll be the only way to cleanse it yet. There are lots of skills that, according to their tooltips, will cleanse and/or remove conditions without specifying which ones, for all we know they might work on toxin as well. The medkit kit, for example, had “drop antidote” that cure one condition on whoever walks over it, and you also have toss elixir R that removes one condition and elixir C that will turn any condition you suffer into boons.

Also we know this new skill will cleanse poison, torment, confuse and toxin… 4 out of 12 conditions, and not including bleeding that is one big damage source on several condition based builds and that is removed by all existing condition cleanse abilities already, and we don’t know how much it’ll heal for if any (we might have to replace a healing skill for a cleansing but not healing skill), so it may not be gamebreaking for WvW as some people are making it out to be.

Personally I believe that the main reason this universal skill is being introduced is so that every profession has at least one source of condition removal (even if you have to give up other things like maybe a better heal in exchange) so that they can play with different encounters, like maybe more condition heavy bosses or encounters, without running into as many complains about some classes being in disadvantage for no having a reliable way to remove conditions.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Character gear: A flaming sword and a crown

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Volcanus is indeed your best bet to match that sword, but it’ll be expensive (about 380g on TP). For cheaper alternatives, look for destroyer weapons (roughly 24g on the TP, or you can craft them with weaponsmith) that has a simmilar shape than volcanus but with a more stone/magma look and much more subdued particles, and the molten weapons (CoF tokens), which look like metal with some fiery pieces on it.

Also, while not exactly a crown, maybe you can wait for the bazaar of the 4 winds to come back and see if they have the zephyrite sun helm skin available:

http://dulfy.net/wp-content/uploads/2013/07/gw2-zephyrite-sun-helm-skin.jpg

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Adding Skins onto Legendary Weapons

in Players Helping Players

Posted by: locoman.1974

locoman.1974

There was a thread on reddit sometime ago where a legendary (incinerator) was transmuted with a wooden dagger skin, it retained the purple name and the ability to switch stats, but lost the footprint effects, so I’m guessing, yes, you would loose the footprints and any other legendary effects.

Source: http://np.reddit.com/r/Guildwars2/comments/1m5yyt/replacing_legendary_skin_via_transmuting/

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Does a charr have four ears?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Actually they don’t have 4 ears…. they only have one pair of ears, the second pair of “ears” are actually a set of complex specialized organs that are capable to see a mix of thermal, ultraviolet, gamma and other yet undiscovered wavelengths of the electromagnetic spectrum, for one specific purpose… to see everyone without clothes.

Why do you think Rox has such a surprised expresion on her face all the time when she’s with Braham?..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Tower: instance for asc. armor? UW of GW2?

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

There’s literally nothing in the ToN trailer to get hyped about. No hints that’s it’s a dungeon, or that there will be ascended armor as a drop. It can be anything. It can be 15 seconds long story instance, like the recent one with Bloody Prince.

Actually it’s what’s making he hope it’ll be something good. Last time a release page had as little info about what was going to be added as this one was Queen’s Speech (which turned out to be Clockwork Chaos), so I do believe there’s much more about this patch they’re not revealing yet.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Crafting or Buying Legendary

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Depends on how fast you can make money, I guess.

These are the materials needed for a legendary (going from the wiki). I’m going to use the juggernaut for reference since if I was going for one, it would be either that, flameseeker chronicles or quip:

- Precursor (Colossus)
- 339 skill points (you need 200 on a single character, the rest can be spread on multiple characters)
- 1,010,100 karma (using karma since you already have it, you can also use laurels or fractal relics)
- 500 badges of honor
- 231 mystic coins
- 231 globs of ectoplasm
- 250 of each T6 crafting material (except for metal, wood and food)
- 400 in weaponsmith and 500 of each iron, mithrill and orichalcum ore and 1000 platinum (varies for other legendaries)
- 400 in jewering and 500 iron ore, 150 molten lodestones and 250 silver doubloons
- 500 badges of honor (you probably already have them if you haven’t spent the ones you get from achievement chests)
- Do 8 runs of SE explorable (which dungeon varies by legendary but they all need roughly 8 runs to get the necesary tokens)
- 100% world exploration (including WvW)

Most legendary weapons, according to gw2spidy, costs between 2000g to 2500g. If you sell all materials you have, you probably can get about 1200 or 1300g, so you’d be halfway there.

However, if you purchase a precursor (that’s less than 600g for most of them), you have roughly 400g left to get more materials (maybe more if you convert the excess of karma to gold), but that will leave you with having to farm to get more materials or gold to buy them, plus there are things you need to do that you can’t buy (get to 400 in the required crafting profesions, do the dungeon runs for the tokens, get 100% map completion, get the necesary skill points if you don’t have them already).

So in the end it all depends on how quick you can farm the money or materials, and how far away you are from the goals you need to do yourself.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Polearm model ingame

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Aparently it’s been for a while already in the game files, probably either a weapon type they wanted to include at some point in the game but scrapped it sometime in development but never bothered to remove from the game files.

The model used is the whisper’s secret harpoon:

http://wiki.guildwars2.com/wiki/Whisper's_Secret_weapons

BTW, as a side note, during the queen’s gauntlet release, the watchwork guards are wielding seraph spears (human T3 cultural weapon) like polearms… I don’t think we got to see them fight with one, though.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Madness armor

in Blood and Madness

Posted by: locoman.1974

locoman.1974

They use the skins from these sets, so you can get the rest of the pieces if you want matching looking skins:

Heavy: http://wiki.guildwars2.com/wiki/Dark_armor
Medium: http://wiki.guildwars2.com/wiki/Conquest_armor
Light: http://wiki.guildwars2.com/wiki/Tactical_armor

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Costume inter-account character transfer?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

The costumes seem to be account bound, so be sure to put it on the bank.

If a character has anything on it when it’s deleted (wether it’s wearing it or inventory), then the item is deleted with the character and Anet will not replace it as it is considered user error (with the possible one time exception if it’s not such case, like in the case of a hack of your account), but if you put everything of value that is not soulbound to that character in the bank, there should be no problem there.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What do you guys hope the update will bring?

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

Hopefully more permanent content.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Largos Cities

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I love underwater exploration and would definitively LOVE to have a huge divinity reach sized underwater city but… underwater combat, not so much.

Some of my gripes with it:

Lack of weapons: my guardian, for example, I have several different weapons I use regularly (scepter+shield or focus for ranged combat, GS for direct AoE DPS, hammer for AoE DPS with support and control, staff for extra support and healing..)…. underwater I’m basically limited to melee DPS or ranged DPS.

Traits: My engineer, to use another example, is heavily built for flamethrower use…. but can’t use the flamethrower kit underwater so about half of my traits become useless. If I could select a different build while underwater (just like head armor and weapons switch when going into the water), then it would be MUCH better.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Lets take two months off Anet

in Living World

Posted by: locoman.1974

locoman.1974

Might or might not help.

I would actually like to slow down content a little bit (I have no problem with 2 weeks release, but with the limited time I have to play I’d really wish it was a 1 month release cycle at least), but I doubt it would work the way you want.

There was a post not too long ago that basically said that the can’t just move people around like that. People that create LS content, for example, do it with already pre-defined tools to do it, and probably has little or no experience in the coding of the game (same with people that create art, voices, cutscenes and so on).

You can’t just grab a LS team and say, “ok stop what you’re doing and fix these bugs instead”, most likely they won’t have the expertise needed, and will probably actually slow down the teams that are working on bugs and coding while they teach them what they need to do.

EDIT: Found it:

…Don’t assume that we can just rearrange resources to work on your particular issue. Most of our teams are very specialized. It takes a long time to build the experience necessary to be a good productive member of the PvP, Story, Systems, or any other team. Just because we have X programmers working on bug fixes and Y working on Gameplay improvements, doesn’t mean we can arbitrarily move those numbers around. It’s just not that simple…

source: https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development/page/20#post3007420

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Gems...

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally I have no real use for so much gold (well, maybe crafting, but I’m taking the scenic route, barely out of 450 on my first 400+ crafting profesion), and I’ve had no troubles getting gems so far.

Usually what I do is that when I feel I’m getting enough gold (as in 80+ which is low compared to what some people do) I start to look on gem trading anytime I log in, if I see low prices (easily seen on the graph when it’s going down), I’ll convert about half the gold I have into gems, figuring I might as well turn it back into gold if I ever need it (so far hasn’t happened).

I’ve done that about 3 or 4 times (don’t really keep track) and that has given me enough gems to buy enough transmutation crystals for 4 characters (with about 20 extra I have in the bank), an extra character slot, a bank tab expansion, enough kite fortunes during the bazaar release to purchase the zephyrite wind helm, and an armor set (the primeval, which I’m using between 2 characters) with about 1400 gems left in my balance right now. I’d have bought the magitech armor for my charr engineer as well if it wasn’t because the coat clips with the tail.

And that, while playing since release, not focused on making money but on just playing the game. I never farmed dungeons, heck, until about a month ago I had never joined a PuG group for a dungeon, only eventual guild runs here and there, I’ve only joined champion trains when killing time in the game for a few minutes or when I need to do a daily (daily champion, daily krytan events, things like that), never use the TP other than to sell extra stuff I get (crafting mats when I already have full stack, ectos from salvaging rares before I started saving them for 400+ crafting) and buying things I need (armor, weapons, runes or sigils for my characters) so I’ve never really done any flipping or anything like that and while I did join the scarlet invasions during the clockwork chaos release, most of the times I was playing with a low level character to level it up, so didn’t really earn as much money as other people did.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Why are traits roman numerals and not images?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’d rather keep the roman numerals if there was an option, specially when copying a new build on a website, it’s much easier (at least for me) to just look for the 6 or 7 trait than to look for it among a bunch of icons.

Plus it make it easier to give build advice (for example, saying that I’m using a 10 ( 2 ) 30 ( 3 6 12 ) 0 30 ( 3 7 8 ) 0 is much easier to say and to re-create than having to name each major trait).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Guild Wars 2 Geared for Older Audience?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Teens are the minority? Since when? This game is way too Disney to be taken serious. Nothing wrong with it, but they aimed for the teen rating for a reason.

It’s funny… in my mind, only a teenager(or young college student) would say something like “This game is way too Disney to be taken serious”. They’re the ones that feel a need to prove how “serious” they are by rejecting anything that is too “kiddy”.

Players over 30 couldn’t care less about whether something is “disney” or not, they just want to play a good game. Also, for many older gamers the more kid-friendly the rating is, the better the odds of being able to play it with your kids.

I have to agree… actually reminds me of the first chronicles of narnia book dedication… something like “When I wrote this book, you were be too old to read fairy tales, so I hope you read it when you’re old enough to read fairy tales again”..

EDIT: found the exact quote:
“My Dear Lucy,
I wrote this story for you, but when I began it I had not realized that girls grow quicker than books. As a result you are already too old for fairy tales, and by the time it is printed and bound you will be older still. But some day you will be old enough to start reading fairy tales again. You can then take it down from some upper shelf, dust it, and tell me what you think of it. I shall probably be too deaf to hear, and too old to understand, a word you say, but I shall still beyour affectionate Godfather,
C.S. Lewis”

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Possibility of bring the story together?

in Tower of Nightmares

Posted by: locoman.1974

locoman.1974

Mordremoth, yes. Scarlet, no. She is definitely not taken into his Nightmare.

Well, we do know that the elder dragons can corrupt people to do their will, sylvari have been inmune to Zaithan’s corruption but one theory is that it’s because they’re already linked to Modremoth.

Also, being corrupted by the elder dragons gain part of their powers (sons of svanir can do ice attacks, branded do crystal based attacks and so on), in the “What scarlet saw” short story (SPOILERS AHEAD) after Scarlet leaves Omadd’s chamber (where she suposedly “saw” everything) she gained the ability to grow and control red thorny vines, which she used to kill Omadd, so maybe that is where Anet is going with the living story, turning out that Scarlet is acting as an avatar of Modremoth.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

fields of ruin

in Players Helping Players

Posted by: locoman.1974

locoman.1974

It’s kind of a fun trip to travel overland from Black Citadel as well…

I know lots of players that have played since release and have never been to Ebonhawke (you only go there via personal story if you join the Vigil).

And that’s a shame because it’s a very well made area, and my favorite spot to craft, actually (all crafting stations, bank, guild bank and TP all together in a small street).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Pile of Bloodstone Dust. Help!

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Make bloodstone bricks, 1400 bloodstone dust can be turned into 14 bloodstone bricks which will save you space, but you’d need 28 obsidian shards for that (each shard is 1 laurel, 15 fractal relics or 2100 karma, depending on where you get them) plus thermocatalictic reagent (about 15s for each brick).

EDIT: I missread that you had 1400 of them, not that you’re level 400 in crafting. You need to be 450 on one to make the bricks. Following http://www.gw2crafts.net/ you’d need about 40g to level one of them to 450, assuming you don’t have any of the materials needed (probably less if you have some of them).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

What happened to the "Coming in 2013" blog?

in Living World

Posted by: locoman.1974

locoman.1974

I don’t expect new skills at least until december, when the WvW season ends, but they’re adding a new one next patch, so I’ll wait and see. Maybe they’ll do that, adding one new skill every update or something like that. The crafts to 500 and ascended armor seems to be on its way, since there are already fully textured ascended armor models in the game files, and they did say that the new fractals will come out at the end of the year.

On the precursor thing, I do remember a dev saying sometime ago that that was the one that was in most danger of slipping into next year or something like that.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Nightmare Tower: aka, More Glowy Blue Kitten

in Living World

Posted by: locoman.1974

locoman.1974

Did they mention that they are giving out more weapon skins? No.

They also don’t mention that there will be an instance to fight mobs in. Care to bet if that will appear next patch?

Kessex Hills is an instance itself LMAO. The areas in Guild Wars 2 are instanced already, that’s why there are portals and loading screens when you enter them. Every area is also perfectly resembles square. Keep your gold to yourself and I’ll keep mine.

There’s a difference between “instance” and “zone” (and this game uses both, BTW). When it comes to MMO, instanced means that there are several copies existing at the same time, each with its own caracteristics and situations. A dungeon, for example, is an instance since there’s one copy of the dungeon for every party doing it. An overflow map is also an instance. Districts in GW1 and every explorable area were instances as well.

Portals and loading screens don’t mean something it’s an instance, it means that it’s a zone (it’s zoned, not necesarely instanced). Basically the way it works is that the game divides the entire world in zones that can be loaded independently, so that it doesn’t have to overload the memory by loading the entire world at once. Every MMO does that, the difference is that some (GW2, AoC, TSW…) create portals to go between zones and load the entire zone when you cross them, others (WoW, LotR, Vanguard…) stream it as you go, each aproach has its advantages and disadvantages.

I don’t know how it is these days, but back when I played WoW I remember that when we got the fast flying mounts they were actually too fast for the streaming to keep pace… if you kept going and stopped you had to wait a little bit for the system to finish loading nearby enemies and features (trees, nodes, stuff like that), which made people get used to a “go – stop – go – stop” way to fly when they were looking for gathering nodes or enemies from the air.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Guild Wars 2 Geared for Older Audience?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’m in a large multi-gaming guild directed to older gamers (25+, but we have members that are way past 60), and I know of at least one other similarly large guild in the same server. Personally I’m 37 so I’ll talk about my experience.

Several years ago when I played WoW I had no troubles spending a whole evening glued to the computer, a 5 hours raid?… no problem… let’s do that again tomorrow… things like that. Fast forward to today, I have a (non gamer) wife, a beautiful 2 years old son (that will turn 3 in december), and apart from working full time I’m also going to college 3 or 4 nights a week to finish an engineering degree. And what I love about GW2 is that I can enjoy it in short chunks if want to.

I can log in one night for half an hour and do some dailies, maybe advance the current living story a little bit, or I can jump into WvW and not feel I’m useless even if I don’t spend so much time there, or maybe just wander around, if I want to do a dungeon I can do a quick one that can be done in a few minutes, or if I want, one that takes way over an hour if I have the time, maybe craft a little bit to eventually get an ascended (I see it as a long term project), and have fun while doing it.

Of course, I do think that being in a very fun and active guild helps a LOT with it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.