Showing Posts For locoman.1974:

GW2 Heroes

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally I’d say no, thank you.

By the time I got into GW1 heroes were already stablished in the game, and PvE was practically an online solo game. People will always go to the path of least resistance, adding heroes to the game will end up with the dead of PuG dungeons IMHO, as soon as people start min-maxing the best hero setup for each one.

One alternative I could see, though, is to add a solo mode for each dungeon. When doing a dungeon in solo mode, add 4 appropiate NPCs following you (for example, in CoE you’d have 4 priory members, in HotW 4 kodan and so on), change champions to elite, elites to veterans, veterans to lower level veterans and the like, and adjust the mchanics to a single player.

Using CoF P1, for example, as it’s one of the most commonly run dungeons in the game, make it so you only need to kill 1 acolyte on each phase of releasing the charr engineer, so you have to carry only one flame in the puzzle, one brazier to open the gate and have an NPC ask you whether you want to unlock the brazier to go into the gate and so on.

Solo story should unlock only solo explorable, so that group story mode are still ran, and daily account based rewards would be reduced (for example, if group explorable gives you 60 tokens and 1 gold, solo should give you 25 silver and 15 tokens), and also make it so that if you run solo mode, the rewards are substracted from the group mode ones (for example running solo dungeon gives you 15 tokens, running group later should reward you 45 tokens instead of the full 60). This is to prevent the inevitable whining if the rewards are additive (you mean I’m now FORCED to run each dungeon twice every day?!?!?!?!?!)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

So, Monday night, or Tuesday morning...

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

I plan on logging out in gendarran fields, just outside of Lion’s Arch..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Beserker Back?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

No there isn’t a temple merchant that sells bezerker backpiece. It also never existed. Also if you look at the naming of the items, the wiki doesn’t show the ’Beserker’s Spineguard and that page never existed.

There’s this one:

http://wiki.guildwars2.com/wiki/Berserkers_Spineguard_of_the_Berserker

a masterwork (green) one you get from your level 80 personal story.

Other options are a rare backpack (assassin, though, not berserker) from guild armorers for 1g, or the exotic one for 5g and 5 commendations, and the fractal capacitors you can buy with the fractal relics.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Evon Gnashblade - Scarlet's True Backer

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Personally I’d go with the consortium funding scarlett, even if it’s indirectly.

They profitted directly from all the flame and frost issue, allowing them to get practically free workers for their new paradise vacation on an island dangerous enough that no voluntary workers would likely to go to, unless paid a lot of money.

They got access to advanced portal technology (the portal to the fractals of the mysts) and who knows what else they might have under wraps. Not to mention that while they do have interests in Lion’s Arch (like the fractals portal), their main HQ doesn’t seem to be in the city, instead they just placed a gift shop there with minimal crew working on it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Please Explain

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

how you siege a location that has portals to five other major cities, an island and can summon defenders and supplies from anywhere in the world through the mists?

or are you going to turn off Spvp and WvW for two weeks?

personally not looking forward to waves of invisible enemies with aoe control effects and terrible lag/constant disconnects again, but hey at least it will rain precursors like candy for those able to do the event.

Lorewise it’s simple, first send aetherblade bombers from the unstable EotM portal where May Trin escaped (they already have a foothold there) to destroy the portals to the mysts, while at the same time use the airships (which can be portaled form anywhere) or the big cannon thing above the marionette (or even the marionette itself) to destroy the portals to other cities, the kraitt and aetherblade to prevent anyone from getting in or out by sea (it was done by krytan ships on the seas of sorrows novel), while the ground troops (molten, nightmare court, watchworks) cover the ground entrances.

Gameplay wise, WvW and sPvP still go as usual, the portals (as they already said) on LA will be relocated to the vigil keep in gendarran fields, at least temporarely (and I don’t really know anyone that goes to WvW by portals instead of just selecting it on the WvW window), it’s just a matter of also relocating the exit points of sPvP and WvW there.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Where the new hub should have been...

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Maybe in the future but doesn’t make sense at first. Labyrinthine cliffs are far away from Lion’s Arch, would be a big issue moving everything there, not to mention that the only safe way to get there is by boat, the vigil keep is very close and you can get there by land, plus, unless the map is heavily revamped, it’s impossible to fully navigate it without using the crystals, that suposedly the zephyrites took with them when they left.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

We will escape to...

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Jumping to false conclusions.. jumping to false conclusions …

that will surely not happen with the next patch .. stay realistic…

We are getting only one of the last two LIVING STORY Patchs .. not any kind of Feature Patch… the big Feature Patch(es) will come just at the Middle/End of March, once the first LS Arc is finally over with the over next Patch coming 4th of March whats 2 weeks after the 18th February

Sigh… fell for the troll hook line and sinker.

Seriously though, if you look at GW2’s Facebook page it links to an interview in which they say that all the major functionality unique to Lion’s Arch will be move to Vigil Keep. We are escaping to Vigil Keep… because Chantry of Secrets is pretty secret and stuff and, well who would want to escape to the Durmand Priory right? Such a long cold walk and all the quaggans would just freeze to death.

Not to mention that the durmand priory is full of one-of-a-kind precious artifacts… if it was filled with wandering refugees poor Gixx would get a nervous breakdown from running all over the place constantly yelling “STOP!!! NO!!! DON’T TOUCH THAT!!!”.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

The inactive asuran gates in LA

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Personally I think those gates were meant to do something but never really finished them so just left them there. I always though that the line with the asura talking about not being allowed to tell you anything, yet still telling you everything she knew, was a joke at those breaking the NDAs during the betas.

Still plenty of stuff left from there, for example, one NPC in the underground market in LA used to be wearing a huge helmet, which was removed on release… yet the line where you ask him what’s the deal with the helmet is still there (or was a couple months ago).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Tengu's do something?

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

  • Tengus take a look at all the mayhem… slip inside the gate, shuts it down magically so that you can’t even fly above it

“call us when it all quiets down, later crocodile”

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I screwed myself with Cultural Armor

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I think the best you could ask for from support is for them to bring the char back to life. Then you could transmute them to white items for the skins. That would be the best outcome here. I have heard of them bringing back deleted chars before for people for some reasons. You never know, might be worth trying.

Where exactly did you hear that? Their posts on the forum seems very clear about not undoing character deletion.

I’ve seen it posted before, can’t recall where or when or how many posted it but I have seen it. Don’t ask me when or where because as you can tell if you look at my post history I pretty much read the forums and post every day and have done since launch so I can not pinpoint it at all lol.

They have brought back deleted characters but only if it’s not your fault (for example, your account gets hacked and your characters deleted), and even then it’s not just giving you back your character they’ve done, but to rollback the entire account to a point before the character was deleted, most likely not something the OP wants in the first place-.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What about the LA JP?

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

If I had to guess, it’ll be like other jumping puzzles in the game, as in, no mobs inside (other than specific ones for the jumping puzzle), but you have to fight (or run) your way in.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Escape from Lion's Arch !

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

I’m more curious if this is another one of those temporary things that lasts 2 weeks. I mean they burn LA to the ground and over the course of releases it get’s magically rebuilt?

Depends on what happens later, I guess… it’s not just scarlet’s attack that will hit LA, also whatever is it that she found under it (the probe that turned green). It can go either way, either with LA slowly rebuilding itself over the next several months (kinda like what happened to the statue in the first halloween event), or becoming the next Orr and another city becoming the main social hub.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Escape from Lion's Arch !

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

I am NOT missing this! I will drink buckets of coffee! Gallons of Amp! I don’t care, I refuse to miss this!!!

I’ll be sure to get a pee bucket ready just for you.

A pee bucket… how barbaric

http://www.engadget.com/2005/03/04/internet-urinal-for-the-pc-bound/

(and yes, it’s a real product, thinkgeek used to sell them for a while)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Escape from Lion's Arch !

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

First thought that popped into my mind after watching the video:

ArenaNet is destroying the most convenient hub in the game to craft and congregate so they can push more royal terrace passes and tradesman packages in the gem store.

Congregate, maybe… for crafting, I’d say ebonhawke is a LOT better, one small street with all the crafting stations and at the end of it a bank, guild bank and trading post all next to each other, plus it’s all very close to the gate to divinity’s reach so very easy to reach for characters of any level.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

what race would you make playable?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’d go with tengu, definitively. They look great, they have LOTS of posibilities for customizing (feather color/design, beak shape/size and so on), and they already have a big zone surrounded by low level maps reserved for their starting areas, plus their enviroments would be something entirely new (maybe canthan/asian inspired areas).

Other races and why I’d rather have tengu instead:

Koden: While they’re my second choice, they’re a bit too much like the norn (actually, they believe the norn are de-evolved koden that can only become bears for short time).

Largos: They’re cool, but big part of that “coolness” comes from the way they’re portrayed in the living story and in the few times we meet one in the open world, as the brooding anti-hero type with dark armor and an aura of mistery around themselves because you can’t even see their faces. Imagine how “cool” a largos would be dancing in the middle of LA wearing a bright pink feathered armor. Also, before they become a playable race I’d like to see a heavy redesign of underwater combat (at the very least allow to have separate underwater builds and gear).

Ogres: their whole culture revolves around having and using pets in combat, I feel they’re too biased towards one profession (rangers) because of that, would either break the lore by having only ogre rangers use pets, or dilute the ranger’s “thing” by allowing everyone to use one.

Skritt: too dumb when alone, need numbers to become smart

Quagan and Hylek: would look too weird wearing most of the available armor in game.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

"I'm six feet tall!"

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Practical answer: because the game was made in the US.

The meter was originally described as one ten-millionth of the distance from the Earth’s equator to the North Pole (at sea level) (source: wikipedia)… why would Asura use a measure system based on the size of a planet they’ve never even heard about?. Besides, the fact that they use feet as a measure unit doesn’t means it’s the same feet we humans use on earth. From the Edge of Destiny novel:

"

Snaff went on, "We could fit two golems in here if we put the table, bunk, ale cask, and soforth into storage.

“The captain colored slightly but managed a laugh. “No. This is the captains quarters, not the golems quarters.”

“Fifty feet wide by forty feet deep, "Zojja announced with satisfaction.

“Fifty by forty?” Magnus said. “Its hardly twenty-five by twenty!”

“Im using asuran feet. More accurate,” Zojja said. She glanced at his boots. Id never measure in norn feet!"

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Is Anet destroying the game?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

healing signet is so strong that the warrior does not have to sacrifice DPS for it. Sure other professions can get better regen , but they have to sacrifice their damage. This is why it is over powered.

I see your point, but for the avarage warrior, it’s not that noticable. I mean sure, I see warriors do really good in pvp and wvw, but warriors gets whacked around all the time. So even if they dont need to sacrifice dps, they still die. I admit Im not the best warrior around yet, but for me the regen isnt giving me an unbelievable advantage, at best it makes me stay alive long enough to hope to win.

And besides, all classes have advantages and disadvantages. Warrior isnt an elitist class that everyone choose because its OP. If they want certain wins, they choose thieves or Mesmer.

It’s about the active ability. Currently the passive is so strong that there is no point in using the active side of the signet. You would actually be wasting health in doing so.

This thread, from what i could tell, is about berserker signet warriors – I’m not sure how that nerf in that niche is breaking the game.

I’m focusing mainly on that I agree, but a lot of people are upset about these incomming changes. Despite of that, Anet seems to disregard that entirely. They seem to completely neglect the player base opinions (I know thats an assumption).

If that is the case, the game is not going to grow. If the players are screaming 1 thing, and Anet goes in the exact opposite direction, it’s not going to end well. I guess I didn’t make that point clear.

Also, I focus mainly on those specific things because that is the things that are important to me, and they are on the edge of being nerfed.

Thing is… players are not screaming 1 thing… there are thousands (maybe even millions, we have no way to know) active players screaming thousands of different things.

Just to put an example, you use an outcry about the warrior’s healing signet nerf… yet I do remember a big outcry on forums about warrior’s healing signet being overpowered and asking for a nerf. Note, I won’t say whether it is or isn’t, I don’t play my warrior that much to really know for sure, I’m just talking about what I read on forums since the latest balance patch.

And actually I do remember from a looooooong time in the forums people crying about berserker gear, and even more berserker warriors being OP in PvE compared to other professions and stat combinations.

Whether they feel Anet is destroying the game, or whether they listen or not to the players is up to each person to decide for themselves… but personally I feel that the upcoming nerf to berserker armor and healing signet are a bad example of anet not listening (I’d say it’s the complete oposite, at least it’s how it feels to me).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Not Alt friendly?!?!

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

GW2 is more and less alt friendly at the same time than other games…

Using WoW as an example, since it’s the only other MMO I’ve played heavily after level cap (note, it might be outdated, last played during WotLK)…

How it’s more alt friendly:

- Shared bank and crafting storage… as long as it’s in the bank, any character has access to it, I could gather in one char and it’s instantly available to craft in another.
- Shared gold and tokens. While playing WoW, for example, I’d get tokens for playing heroic dungeons, but they were soulbound, meaning I couldn’t play them on my druid then use them to buy gear on my priest. My warrior in GW2 has a couple pieces of CoF armor for its looks, but has never set foot inside of it.
- Most gear is either soulbound on use, or account bound, meaning anything that drops on a dungeon or open world can be used by any other character right away. Back in WoW, for example… oooh, the sword of a thousand truths finally dropped, the best weapon for my warrior… too bad I’m playing my druid that can’t use swords….

How it’s less alt friendly:
- Account bound timers. Several things like crafting components, charging quartz, boss bonus chests and dungeons tokens are once a day by account, not by character. It’s very annoying if you want to craft ascended gear, mildly so for things like charged quartz, but don’t see much of a deal about it for dungeons and bosses, since you can always do another one. I doubt many people have enough gameplay time in a day to do all bosses and dungeon paths in the game…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Marionette plans after this chapter?

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

I think the marionette fight would work great as a fractal or dungeon.

The way I’d do it to scale it 5 people, first a phase where you have to defend each lane in order (of course scaled for 5 players), maybe something like 40 seconds before portal becomes active, and when it does, you’re teleported to one of the platforms (there are 5 platforms, each one could be used for each of the wardens, with its corresponding marionette attack).

Fail conditions the same, failing to kill a warden charges the weapon and sends you back to the same lane until you succed, 3 in a row fully charges it having to start over. Maybe to add a waypoint or checkpoint after you kill the first 2 or 3 wardens, so you don’t have to start all over again if you fail on the last one.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What weapon do you want for your class?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

For me:

Guardian (main): longbow or shortbow. I just want a better ranged weapon than the scepter. I’d also like it to fire glowing blue arrows if possible to keep with the guardian theme.
Mesmer: pistol on the main hand.
Warrior: none, really, feels rather complete as it is. Maybe an offhand dagger to go with sword.
Engineer: Hammer, no doubt about it… even if it’s only because I have one of these and I think it’s a crime engineers can’t use them:

http://wiki.guildwars2.com/wiki/Mecha_Anchor

Other classes I don’t think I’ve played enough to get a good feel of what they might need.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Lion statue beaming "energy"?

in The Edge of the Mists

Posted by: locoman.1974

locoman.1974

I’ve seen it before (and I know of at least two others that had) sometime before the last halloween event, in my case when I WP and back again the light was gone.

If I had to guess, I’d say it’s a bug and the light lines from the projector during dragon bash/bazaar living stories is showing at the same time than the statue, since nobody else could see them when I did, and reloading (when waypointing) made them dissapear.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Living story for BG

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

Never even guested in BG, yet I’ve beaten marionette several times (at least twice in overflow). Yes, it sucks when you land in an overflow with not enough manpower, or in a server where few people are interested, but to say that it was designed only for BG is a bit of an overexageration IMHO.

Now, if you were talking about the wurm, that’s something else.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Training rooms for challenging group content

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

I’d like something like that too…

Actually reminds me of something they have in The Secret World… basically, before you can enter nightmare dungeons (the end game dungeons, at least when I played) you first have to do the gatekeeper, that is basically a solo fight that’s supposed to see if you’re ready (and geared enough, gear does matter there) to tackle them.

Since it’s a trinity game, you have to select one of the tests (tanking, DPS, healing), if you pick the tank one, then several NPCs appear to DPS it, and you need to keep the gatekeeper attention on you (including a point where he drops aggro and an overeager NPC attacks early so you have to get him back before the gatekeeper kills it), on the DPS one he does different attacks including AoE circles everywhere you have to avoid and dodge while keeping at all times a good amount of DPS on him, and on the healing one several NPCs appear that he attacks and you have to keep them alive long enough for them to kill the gatekeeper (including a stubborn NPC that doesn’t move out of the fire). Let one of the NPCs die on the tanking or healing tests, or stop doing enough damage for too long on the DPS one, and you fail and have to try again until you succeed one and unlock the nightmare difficulty mode.

Maybe something like that (lorewise it could be something like the watchwork illusions on top of a golem), and also as a way to let you revisit past boss fights.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

LF server that still does Marionette/Wurms

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

Wurm, no idea (it usually isn’t up in my regular playing hours), but Yak’s Bend still does marionette regularly, but main map can get full and send you to overflow.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why Taimi Is Very Fishy

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

If you talk to her as an asura, then she tells you instead that she’s studying in the college of synergetics and doing important field experiments, and when you ask whether Zojja aproves of her experiments, she just tells you to ask her yourself.

(Even?) if you talk to her as a sylvari, she says something along the lines of “Ah ok, I thought you were one of those slow sylvaris”. I wonder if this is an insult for sylvari characters only, a mere oversight of content team or an alarming point of her not recognizing sylvaris at all.

Well, I’ve only tried it on my sylvari guardian (read the other choices on wiki), but if you talk to her as any race except asura, you get the “Ah ok, I though you were one of those slow (your race here)”, so a human should get “one of those slow humans”, a norn “one of those slow norns” and so on…. if you’re an asura, you get a completely different dialog when talking to her.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Marionette Post Fight Map Chat Inspired Me

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

It’s really great writting, made me laugh at work (I shouldn’t be browsing forums, but computer is rendering so can’t do anything else).

One quick comment, though… the more I read about map chat during the marionette event, the more I think I’m either lucky, or maybe it is because of the hours I play (late at night) or the server (Yak’s Bend, though I’ve seen the same on overflows)…. but so far I’ve found map chat during and after the marionette event being overwhemly positive, even on failed attempts, things like people cheering on platforms, wishing good luck to each lane as their turn comes, shrugging out failed platform attempts as no big deal, and saying things like “GG anyway, nice try” on failed marionette attempts.

Actually, so far I remember only one time where someone was complaining and whining after we failed the marionette (not sure whether he continued, I just reported because of some select insults on what he wrote and blocked him), but all the rest of the map chat talked against his comments afterwards.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why Taimi Is Very Fishy

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

Where do u get all the dialogues with that new NPC? The only 2 encounters i had with it was at the event (1-2 lines about nothing) and in the cutscenes of the living story where all the random NPCs met to talk about random life stuff whatever and we were forced to watch that continue the story. She was hitting on braham there and that’s it.

I am actually interested in her but can’t seem to find more on her then that.

There are several conversations there, when it comes to Taimi first she talks to Braham and Logan (when she does the little child act), then when Logan goes to talk to Marjorie, she also bumps in (this is when she tells Logan whether he always talk like a 4 years old). Also you can talk to the each character separatedly. When you talk with Taimi is when she tells you whether you realise she’s an asura, as long as your own character isn’t an asura, that is. If you talk to her as an asura, then she tells you instead that she’s studying in the college of synergetics and doing important field experiments, and when you ask whether Zojja aproves of her experiments, she just tells you to ask her yourself.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Stealing Ideas?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Can’t see it, tells me it’s either removed or don’t have permission… can you post an alternate (pref. non facebook) link and/or describe what it is?

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

New Super adventure box?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’m thinking we’ll see some more SAB on april. April’s 1st will be the first anniversary of SAB release, plus the scarlet story arc will end on march, so I expect we’ll have some cooling down time before the next story arc begins, the perfect time to release some light hearted non story related content (AKA, SAB).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why Taimi Is Very Fishy

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

Actually, I think she does the cute act because she knows it either gets in people’s nerves (Braham) or because it makes them lower their defenses thinking she’s just a cute kid so she can get away with what she wants. She does seem get the classic asura personality come out from time to time, like when Logan asks her if she doesn’t think Scarlet is a big old meanie… and she replies whether he always talks like he was 4 years old, and when you talk to her and she asks whether you realize she’s an asura, when you reply “of course”, she says about you being one of the intelligent (insert your race here), and that since there are so few she wouldn’t be surprised if you didn’t knew what an asura was.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Ghost guild?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

They only show guilds that have registered there. The guild I’m on is rather large and very active, and isn’t there, for example.

One idea would be to google the guild name to see if they have a website listing someone to contact, but chances are you’ll just have to pick a different name.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Free server transfer request

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

If my point is weak please explain to me what exactly an overflow is and why it is required.

Also when they guest they ARE on that server and proceed to camp the event zone’s spending the 1h30 min between events raging and being abusive because they are not being carried.

Overflow is a mirror map that is generated only when main map is full. It is required to prevent performance issues.

Your issues with certain players are hardly related to overflows. If any player was abusive to your you are free to report him

And once again – guests have no priority, guests cannot get into main map if it is queued. Also guests cannot be kicked from the map if they are already in – maybe this is what you want

Your wrong. It is not “generated” by any means and is in fact persistent. Unless you want to tell me that the various status of dynamic events like timings etc are chosen at random once a server becomes full and one is “generated”? The overflow servers are constantly running and are in fact just other unnamed servers.

They are not transfering into the map (which i have already covered .they are guesting the server and then camping the map. They cannot be moved (like you said) from there once in. So my point is far from weak and in fact proven valid by your comments.

The user above seems to be less argumentative and gets the point. I agree, its a hard thing to “balance” and its only a problem when you are on the receiving end…such as an over populated server like desolation.

They’re not persistent, they’re generated as needed.

Basically, every map has a soft and hard cap. We don’t know the exact numbers, but let’s say it’s 100 players soft, 150 playerd kittence a map hits the soft cap (assuming there are no overflows for that map already), a new overflow map is created, and all events on it follow their own timer independent to the main map, with the exceptions of events made to become active on every overflow created within 10 minutes of it starting on main maps (tequatl, scarlet invasions) or set to happen at a specific time independent of map timer (wurm, marionette).

Players from every server that have that map capped are sent to that overflow instead (overflows are multi server), once that hits the soft cap, a new overflow is created and so on. The overflows remain active for as long as there’s at least one player online on it, when they get empty, it’s deleted.

You can still get on main map (or on specific overflows) by partying with someone on it and joining them, until the hard cap is reached, once that happens you get the “sorry, map is full” message.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

super skins

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Thanks for your answers, I plan to hold on for about 6 months then I’ll prob panic sell

Maybe 6 months might be a bit much if they keep the release cadence, the first SAB was released in april, second one in september, 5 months later and 4 months ago. That said, I feel it’s highly unlikely for them to release it at least until after the LS is wrapped up (personally I have a hunch it’ll come back around april to mark the 1 year anniversary of SAB)

Also it’s a bit of a gamble, if the skins do come back, then their price will go down (you might want to hold on to them until it goes away again), and even if they don’t, the new colors will be available if a new world is released.

That said, take all that with a ton of salt, I’ve only done the speculation game once and didn’t end up making that much money so I’ve never really tried it again.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Largos as a playable race?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I definitively want to learn more about the largos… but some things I see difficult of them being a playable race.

1st: Underwater combat… I really REALLY want lots more underwater content, and the idea of massive underwater cities is really appealing to me… BUT a large redesign of underwater combat needs to happen before that. At the very least add more underwater weapons so we have more choices, and/or allow us to have both an over the water and underwater build that automatically changes when going underwater. My flamethrower engineer, for example, several of his traits and gear are directly related to the flamethrower… which I can use underwater, rendering them useless.

2nd: Largos gear: Big part of what makes them cool is the aura of mistery around them, dark armor, masks that don’t let you see their faces and so on. Picture largos as they look now… cool looking… now picture one wearing a hot pink feathered set (http://argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=1&skinID=featheri&lang=en) or a bright colored magician set (http://argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=1&skinID=bdi&lang=en)… not so cool anymore..

3rd Skills: One big thing about Largos is how they can become invisible for seemingly long periods of time (the one in the living story was there for a long time listening to a conversation IIRC), so it would make sense for it to be a racial skill for them. Invisibility is one of the big things thieves do, and they’re more or less balanced around it… now imagine other classes with access to invisibility at any time (imagine stealth warriors sneaking behind you before attacking, for example).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

RE: The Tequatl-ization of all new content

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

Some quick comments here.

No, tequatl level content isn’t what the majority of the player base wants… which is why most of the living story content doesn’t have it in the first place.

So far we only have two tequatl level bosses, Wurm and Tequatl itself (I’m not counting marionette because I feel it’s considerably easier, I’d put the difficulty somewhere between Golem Mark II and Tequatl, but without reaching the second one by far). Personally I feel the living stories a nice mix of different playstyles so far.

Not all people want tequatl level difficulty… but some want it, which is why we have the new tequatl and the wurm. Other people like mindless zerging (queen’s pavillion and scarlett’s invasions), others like jumping puzzles (secret base, skipping stones and so on), others like open world exploration (bazaar), some others like dungeons (TA aetherblade path, weapons facility, aetherblade retreat), fractals (weapons facility, thaumanova explosion, aetherblade retreat), other like just silly stuff (SAB, halloween) or solo challenges (SAB, queen’s gauntlet) and so on.

Actually I’d say that so far the one aspect of the game that hasn’t been touched in previous patches is new WvW content (sPvP at least got a new map), but seems that next patch will have that.

And on a more personal level… special congratulations to the team that did the marionette fight, it’s the most fun I’ve had in the game since the early days when everything was new…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Can you win event when in overflow?

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

I’ve won twice in overflow so far, three times on regular server.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Guild Bank question

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Guild bank is a good alternative provided that you have lots of non soul/account bound stuff to put there. AFAIK there’s no danger to lose anything if you don’t represent, as long as you’re a member… however there’s a danger, if you’re the only member, if you use the “stand down” button, the guild will be disbanded and everything will be lost. Also, another limitation, guild bonuses (including the guild bank) are server bound, meaning that if you ever do a paid server transfer, the bank and everything in it will remain on your old server, you’d have to transfer back to get anything out.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Swapping weapon in Combat?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

The sigil activates when you swap attunements on eles, or change to/from kits on engineers.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Older Guild Wars 2 Players / Guilds

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

There are two such guilds that I know of, both are rather large multi-games guilds and both are on Yak’s Bend:

The Older Gamers: http://www.theoldergamers.com/
The Old Timers Guild: http://www.oldtimersguild.com/vb/content.php

BTW, let me know if you need any help in game when I’m online, even though I’m a younger kid compared to you old geezers (38)…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

More variety in medium armor (esp male)

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’m always for more options for armor, but personally I’d be glad if I could just use all the ones that already exist.

I have a charr engineer, and there are like 5 or 6 armor sets that actually take the tail into account, all the other ones the tail just pops out of the armor and goes trough it as it swings.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Gems

in Black Lion Trading Co

Posted by: locoman.1974

locoman.1974

One quick advice (not only for this game, but for anything really), anytime you see that you’ll have a chance to receive something, be sure to research what those chances are before commiting money, so you can decide for yourself whether you can live with those chances or not.

The GW2 wiki is a good source of information for that, I usually check that out (and dulfy’s) before I spend any gems on RNG items like that. Here’s the page for the frost dye kit:

http://wiki.guildwars2.com/wiki/Frost_Dye_Kit

The description reads “Contains one random frost-themed armor dye from a pool of 25 colors, including six exclusive new colors.”, so from that you can imply that you will have a 6/25 chance (24%) chance to get one of the new dyes (note, it’s random, while you could expect to get 1 new dye every 4 packs, you might as well get 4 new dyes, just as you might get none from 10 packs), and if you want a specific one out of the new dyes, it’ll be 1/25 chance (4%).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Make marionette permanent.

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

I’d also love if it was made permanent… maybe a way to do it would be (depending on how the living story season ends, of course) saying that the marionette had a glitch on its programming and started to repeat the test over and over without anyone manning it (to make more sense replace all aetherblade/molten/toxic mobs with twisted watchworks). Give it some nice rewards so people keep doing them, and rework the death ray at the end so that it only kills those in the inmediate vicinity (keep people in combat so they can’t WP away and escape.. mwahahaha)..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Is there a focus that looks like a shield?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

With a little imagination you could say that the ascended focus kinda looks like a small shield:

http://dulfy.net/2013/02/06/gw2-focus-skins-gallery/#5c

How to get it, well, level up artificer to 500 (which will take lots of materials and gold), then gather all the materials to craft one (again, more materials and gold).

BTW, on that same page you can see all available focuses (focii?)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Taimi and her Golem

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

A friend pointed out to me that Taimi’s golem isn’t hollow when you zoom in, there’s a chair and control panels and all…

Is this norm for all Asura summoned golem or is this another hidden gem to look at? I must say this is certainly a nice touch to it!

She’ll probably be inside the golem when in combat, I can’t imagine her alone being particularly useful in a fight.

From elsewhere in the forums:

If you watch carefully when she first begins fighting, you can actually see her drop into Scruffy like a battle suit.

https://forum-en.gw2archive.eu/forum/livingworld/madness/Golem-mounts-CONFIRMED/first#post3541474

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Blackgate and TSS fail on Wurm, EU ftw!

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

So what IS the kill condition for the GJW? All 3 heads must die within 60 seconds of each other?

2 minutes max.

Basically, if you kill 1 head, the timer is replaced with a 1 minute timer, if the time is up, you fail the event. If you kill a 2nd head during that minute, the timer is refilled to 1 minute, you need to kill the 3rd head during that time to complete the event.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Only 5 combat skills???

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Yep, that’s basically how it is until 80, now take a different weapon and start filling its slots..

Basically you get 5 weapon skills (keys 1-5), they depend on weapon, so if you have a greatsword, for example, and switch to swords, they’ll be different (and need to be filled if you haven’t done it yet). 2 hand weapons use all 5 skills, if you’re using 1 hand weapons then 1-3 will come from the main hand, and 2-5 from the off hand.

BTW, at level 7 you get weapon swap, meaning you can have a second set of weapons and swap them at anytime (10 secs cooldown while in combat), unless your character is an elementalist (elementalists get 4 attunements for each weapon, F1-F4, each attunement has different skills, so it’s equivalent to have 4 weapon for each one) or an engineer (engineers can’t weapon swap, but get kits, like grenade, flamethrower, bombs and so on, that act as weapons since they override your 1-5 skills)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Wurms tactic

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

However, having less people can also mean the fight taking longer because of the mechanics.

For example, the amber head (which is considered the hardest one). The head is normally invicible until enough people are eaten by it, spat out with the harpoon, then used against it. You need at least 20 harpoons hitting the wurm’s head for it to drop invincibility so you can damage it for a little while, and at the same time adds keep popping out which need to be dealt with (if you’re knocked down, you lose the harpoon).

Let’s say a server that gets 90 people there, if they split among the wurm heads means 30 people fighting each one… in the amber head that means that if 20 people go get the harpoon (the bare minimun), then 10 people stay to handle the adds, which can overwhelm them, and if only 20 people go, and one gets knocked down and loses the harpoon, means the burn phase will take longer… plus those 20 people get a debuff that prevents them to go back into the wurm the next time, another burn phase that will take longer. Having the full zerg there means that 40+ people could go in, while 40+ remain to deal with the adds, and the next time the other 40+ go in and so on, killing it MUCH faster than the 1/3rd of the time that would be considered in a linear fashion.

Same goes for the other heads, the more people you have, the faster you can go trough the mechanics, with much more room for error, killing it much faster.

Of course, if your server can fill the whole map with people that do know what to do (or at least follows instructions), and can send 50+ people to each wurm, then it might be worth to send a zerg to each head.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

don't want more of this ? Just ignore it

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

So what is awsome if you are maybe just 10 foot before a Vista in Lornas Pass and then suddenly dead ?
This is just the most stupid thing that ever has been done in a MMO ..

My advice, for the next few weeks at least (we don’t know if it’ll last 2 weeks, only quote we’ve had on that is that it’ll be up for as long as it makes sense for the living story) carry some resurrection orbs in your inventory when exploring in Lornar’s Pass.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Berserker gear yes or not

in Guardian

Posted by: locoman.1974

locoman.1974

For me it boils down to this…. what role do you want to play in the game?

If you want to be a mostly direct damage dealer, go ahead and get berserker, it will still be the highest damage gear you can get after the patch.

If you’d rather play some other role (bunker, healer, support and so on), but want to get berserker because it’s the current “meta” and/or “viable”, then I’d hold on to the tokens (unless you have enough for a second set) until the feature patch hits and see how it goes.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Viable tactic alternative for the "Wurms"?

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

Maybe an alternative (just thinking out loud, I’ve only done wurm twice, none even close to complete) would be to form one big zerg, get each head to like 3% hp, then divide the zerg to finish them at the same time.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.