Showing Posts For locoman.1974:

There are no lions in Tyria !

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

There are no horses in Tyria either yet we see remains of amusement parks that have knights on horsebacks on skritt cities and a shortbow that shoots horses.

Just like there are no lions in south america (in the wild, at least) yet the coat of arms of the city of Caracas (Venezuela) has a lion on it, and their local baseball team is called The Lions.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

SPOILER: Maybe Anise really is...

in Living World

Posted by: locoman.1974

locoman.1974

… Livia???

Just thinking out loud here. Livia was the personal bodyguard of the king of Kryta back when Lion’s Arch was founded, Countess Anise is the royal guard, most people don’t really know anything about her, and she really got caught off guard when Canach started wondering how old she really is.

Main thing against that theory is that Anise is a mesmer, and a very powerful one at that, and Livia is a necromancer, but she was also alive during GW1, when the ability to become dual classes was widely known, and she has been alive for over 250 years now, enough time to learn a few extra tricks, not to mention she has the scepter of orr, we have no idea what kind of powers she might get from it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Katana As 1 Handed Sword We Wantz It

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

anet gives priority to GS they alweys look better then everything els and its not fair
in gw1 shiro blades was a duel wield and 1handed why not do the same with the katana theres NOTHING els in the game that has the same janer of ninja looks

(pedantic mode on) small nit-pick, katanas weren’t used by ninja, but by samurai, the curved edge made them better for face to face and horseback combat, ninjas were most likely to use shorter straight blades that would be easier to unseath silently and kill someone from behind with (pedantic mode off)

Personally I’d like them to release two shorter versions so we can have simmilar looking greatsword, swords and daggers, but I think Anet instead wants to have at least one unique skin for each weapon type among TP sold skins, so far we already have mace, shield (Braham), shortbow (Rox), dagger, axe (Marjorie) and staff (Kasmeer), and there were also Scarlett’s rifle, but that wasn’t TP.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Anyone else regret getting hellfire skins?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally I went for radiant because I don’t really like the flames bit… but I guess it’s a tradeoff, you’re regretting getting the hellfire instead of radiant skins because there’s a weapon set that perfectly matches radiant, but there are three sets that perfectly match hellfire in the first place, two of which have been available since release:

http://wiki.guildwars2.com/wiki/Destroyer_weapons
http://wiki.guildwars2.com/wiki/Molten_weapons
http://wiki.guildwars2.com/wiki/Fused_weapon_skins

plus a few non set ones:

http://wiki.guildwars2.com/wiki/Volcanus
http://wiki.guildwars2.com/wiki/Titans%27_Vengeance

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Mr. Sparkles vs Scruffy

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Mr. Sparkles > Scruffy

“Flummox needed money Sareb sold the golem to Zojja, who has heavily customized it and currently owns it.”

I don’t particularly remember how strong the old Mr. Sparkles was, but if Zojja made modifications it must be powerful. Scruffy is used more for its utility and as a form of protection/transportation for Taimi. While Taimi may be smart she still can’t compare to Zojja in terms of combat experience or intellect.

Zojja > Taimi any day

Before Zojja got it Mr Sparkles was strong enough to defeat a jotun chieftain with a single attack… and then defeated the rest of the jotun by blowing up (but of course, it could be attributed to the sub standard materials used in creating the crystal that powered it up).

That said, I’d give the edge to Scruffy based on two things.

First, Mr Sparkles is mostly autonomous, working on its own AI, Mr Sparkles, while it can do that as well (we have no idea how the AI compares to each other, though), it usually fights with Taimi inside controlling it. No matter how good an AI is, it’s no match for an actual asura intellect calling the shots.

Second is the personality of the creators. Both are genius level golemancer, but while Zojja does have the experience advantage, she also strikes me as a responsible type of person that wouldn’t use any modifications on Mr Sparkles unless she was completely sure it was 100% tested and would work perfectly and safely (for those not being targeted by Mr. Sparkles at least). Taimi, on the other hand, is a reckless teenager that would probably add a nuclear device to Scruffy if she came across one just to see what it does. Personally I think that Scruffy would have more firepower than Mr. Sparkles and would be able to overpower it…. as long it doesn’t break apart first, the same points that make me believe Scruffy is more powerful also makes me think it’s more prone to falling apart (we saw it at least once).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I feel scammed.....

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

To be fair, it’s perfectly reasonable to expect a skin that you paid 1/5th the retail price of a full game to be reusable without additional costs, so I wouldn’t blame Sylent for making the mistake; that being said, wardrobe is a massive improvement in that we don’t have to pay full price for a set each time we want to use the skin (or part of the skin) on another character.

Of course, the problem is ANet makes no distinction between gems purchased with money or converted from gold, so there’s no way to flag a skin as “bought with real money, infinite use” or “bought with gold, ‘encourage’ them to spend real money”.

Thing is, from Anet’s point of view, there’s no difference between “bought with real money” and “bought with gold”. Each gem available in the exchange market to purchase with gold has been put there by someone that purchased it and then exchanged it for gold. There are no free gems, at some point each and every gem used (regardless of whether it was bought with gold or a credit card) was paid in real money to Anet.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How about a Kickstarter for new class skills?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’ll go with B Bad Idea.

Even without actually using kickstarter itself (which I believe would be against its rules), using crowdfunding for specific game features would open a whole lot of practical and legal issues. From the players point of view, they’re paying for a specific service (new class skills). What happens if one of the payers isn’t satisfied with the skills developed?… does he get his money back and the skills are removed from his account?… after all, legally they could ask for their money back, they paid for a service and they can claim that the service wasn’t provided to their full satisfaction… what happens if they end up being overpowered?… or worse, overpowered for other classes and not the one you play, do you also get your money back?… or if they take too long to properly balance against existing skills?. Do the payers get a say on which skills will be created?.

And now from Anet point of view… they’d be getting a specific amount of money to provide a specific service, new class skills. Assuming (which I believe is a perfectly resonable assumption) that there are no idle developers in Anet, and that the whole idea behind all that is to fund the new skilsl without taking resources and development time from the rest of the game, the only way they could add those extra resources to the tast of creating new skills would be to hire more developers, train them into their corporate enviroment, engine and so on, get them to develop the new skills, and then let them go (I doubt they’d be able to keep them unpaid until something else is crowdfunded), so the money should also cover training the new developers (which usually takes some time and means that at least someone in the regular team is less productive during that time)

And then comes the money itself. They’d be receiving a set amount to develop the new skills… if they finish creating and testing them all and there’s still money left, what do they do with that? Create more skills? If it’s not enough for that?. How do they guarantee that the money is used solely on creating the new skills and not in anything else in the company?… On the other hand, what if (as it often happens in development) they plan it perfectly and use exactly the amount of money crowdfunded into the new skills, but at the last minute some problem arises that makes the new skills too powerful, broken, buggy or open to exploits, but they now ran out of crowdfunded money… do they shelve the whole thing and the money was paid for nothing? (note that giving it back would be a loss for them as they’ve already paid developers, testers and so on)… do they release them as they are even if it might damage the game?… do they ask for more money?… or just put the money themselves to finish development for skills that they might not have planned to add (or add at a different pace) in the first place?.

Personally, I think that kickstarter is a great idea for some projects… but just isn’t compatible with the way it was presented here.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why are the npc's calling me "boss"?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

“Boss” was a poor choice of words, but i understand why they used it. It’s a word that’s being used, to acknowledge that the player is the center of the story. The problem though, is that the word “boss”, can be taken as an authoritative figure, such as an employer. “Leader”, or “Commander”, or any military designation would’ve been better, since the story is involving campaigns in a “war” against Modremoth.

Boss sounds better for me, at least. It can be used in a playful joking way (which is how I felt Taimi was using it). Using leader as a name (instead of as an adjective) sounds too much like an old series cliched villain (or maybe it’s just me being old ), commander or any military designation would feel out of place because they’re all really civilians, not members of any military organization (you’re a member of the pact, they’re not). Also, while your rank is indeed commander, calling you by rank feels too impersonal and detached for what is esentially a group of friends (and lovers) that call each other by their first name (or pet names), something that obviously isn’t possible for the voiced dialogue.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

GW1 Characters in GW2 (Cynn etc)-returnal

in Lore

Posted by: locoman.1974

locoman.1974

I think Oola is alive too, even if she’s not by herself or has shown up.

I doubt it since we do see her ghost inside her old lab, and according to her log she used necromancy to fuse her essence with her golem right before dying (aparently because of that) who we also fight and destroy during an event in metrica.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Any new class coming?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

If there’s any new class coming out, I’d bet they’d be released at the end of the current living story season, assuming they make another months long break between seasons, to give people enough time to level it for the next season.

That said, there has been nothing that would hint to a new class released in the near future, and a new class is something big enough that it wouldn’t be released without a few months of building hype beforehand.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

GW1 Characters in GW2 (Cynn etc)-returnal

in Lore

Posted by: locoman.1974

locoman.1974

There are at least two GW1 characters that we know are still alive.

SPOILER ALERT SPOILER ALERT

You meet Ogden Stonehealer, now in living stone form in the personal story, he’s at the Priory’s headquarters. Technically, any dwarf you met during GW1 that was alive when the rite of the great dwarf was performed could still be alive in GW2 today, but Ogden is the only known dwarf in the surface, the others are presumably in the depths of tyria fighting Primordius, and we might meet them later on an expansion/living story focused on fighting him.

http://wiki.guildwars.com/wiki/Ogden_Stonehealer
http://wiki.guildwars2.com/wiki/Ogden_Stonehealer

In the novel Seas of Sorrow you learn that Livia was still alive after the new Lion’s Arch was founded, in GW1 when you finish the main campaign of Eye of the North you see her grabbing the Scepter of Orr, in the novel Seas of Sorrow she’s alive and the personal bodyguard of the human king, the scepter suposedly gave her (among other things) inmortality. She might still be alive in the current game timeline.

http://wiki.guildwars2.com/wiki/Livia
http://wiki.guildwars.com/wiki/Livia

And technically, the Pale Tree was also alive during GW1, you can also see it/her as a small tree in the same cinematic as Ogden says “New creatures would stir.”

And well, while the gods left, they’re probably still alive, so that would also mean Kormir is still around.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Bard Class

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

First thing that popped to my mind..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

wats up with the flying castle?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Whatever or whoever is in there is a mystery, so far all we know for sure is that 250 years ago (GW1) a warrior named Galrath wanted to access the tower to gain whatever power was in there and an unnamed hero had to stop him.

http://wiki.guildwars.com/wiki/Wizard%27s_Tower

in the 250 years after that seems that it broke the chains and relocated itself. The townspeople of Garenhoff claim that there’s a wizard called Isgarren living there and creating the elementals that help them do everyday tasks and keep them safe, but as far as we know nobody has ever seen him.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Lfg: looking for geriatrics

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

38 here (not geriatric yet but working on it… I already have some gray hair.. ). There are some old folks out there gaming, just that we tend to be so inmature you won’t notice us..

There are at least two guilds that I know in GW2 that are geared towards older people, BTW..

http://www.oldtimersguild.com
http://www.theoldergamers.com/

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Leveling?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Crafting will give you XP, but it’ll cost you money that you probably don’t have as a new character (check how much here: http://www.gw2crafts.net/total.html , you get about 7 levels for each profesion 0 to 400).

Personally I suggest, as others did, just exploring around. You get a good amount of XP by just doing hears and event, and most of the times you do both at the same time (most events count towards nearby hearts). Also do your personal story as you reach the right level for each step, you also get lots of nice XP and gear that way. As an added bonus, traits are now unlocked by doing a specific event or activity, if your character is new (as in, created after april 15th), it’s a good way to get some unlocked.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

HELP! Foefire's Power or Mjolnir?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Out of those two, I’d chose Mjolnir (though I’d like to have the foefire sword and hammer for my guardian, just so I can wield them with the spirit weapons out), but personally don’t think either one suits your character well, at least not with that color scheme, but probably would by changing colors in your armor a little bit.

With the current look and colors of your character I’d go for one of there:

Ascended Warhammer (Zojja’s, the red one): http://dulfy.net/2013/01/20/gw2-hammer-skins-gallery/#1c
Destroyer Maul: http://dulfy.net/2013/01/20/gw2-hammer-skins-gallery/#10
Fused Hammer: http://dulfy.net/2013/01/20/gw2-hammer-skins-gallery/#17
Magmaton: http://dulfy.net/2013/01/20/gw2-hammer-skins-gallery/#32

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Buy ascended gear?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

I don’t know why you’re so set on a Legendary, especially if you just want to buy everything as opposed to make them all yourself…

Because you can buy the complete version of it? Ascended weapon you need to make… Exotics is for poors XD (poors = me also lol!!!!!!!)

What would rare be for then?…

I usually deck my characters in rare armor when they reach 80 and then slowly replace them for exotics as I get them without having to actually purchase them (crafting when I get the materials, karma from temples, dungeons, etc)..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Buy ascended gear?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Note that you first need to level up your crafting profesion to 500 before you can start crafting ascended gear, following the guides here:

http://www.gw2crafts.net/total.html

means that you can expect to have to pay between 80g to 200g in materials to level them up from 400 to 500 (unless you, like me, decide to take the scenic route and slowly level up as you get the materials… took me few months to level up weaponcrafting, slowly going with armorcrafting now).

Then comes the cost of the materials for the ascended gear itself. One way to figure out the materials you’ll need is to go to this site:

http://wiki.guildwars2.com/wiki/Ascended_armor

Depending on which stats you want, click on the set name and you’ll get to the wiki page listing the different pieces of the set, for example, if you want assassin’s stats you go here:

http://wiki.guildwars2.com/wiki/Saphir%27s_armor

click on the piece you want to make, and then on “show base ingredients” under the ingredients list, you’ll end up with a list like this one for Saphir’s heavy breastplate:

http://wiki.guildwars2.com/index.php?title=Special:RunQuery/Base_ingredients_query&Base_ingredients1=Saphir%27s%20Breastplate&Base_ingredients2=Saphir%27s%20Breastplate&wpRunQuery=true
(copy and paste the URL, the forum doesn’t parse it completely)

Note that not all the ingredients can be bought. Piles of Bloodstone Dust can only be found in champion bags, but if you’ve been playing for a little while since they were introduced, chances are you already have too many of them (lots of people just destroy them), Empyreal Fragments you get from dungeons, WvW, jumping puzzles or guild missions, Dragonite Ore you get from world bosses, keep lords in WvW or guild challenges, and Globs of Dark Matter from salvaging exotics (you’d probably have lots of exotics to salvage from leveling the crafting profesions in the first place).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

[Suggestion] Give us something to do when loading.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’d really like the idea of having a bit of lore displayed on the loading screen (and also on the full map). Personally I’d also like to add a couple of lines of relevant lore to the POIs in the game, so you know why are they actually points of interest in the first place. The text displayed on the loading screen could be from a random POI inside the map.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Races and visual armor appearance ...

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I think we need one or two outfit for sylvari… i hate leveling my sylvari with human armor….. and is to expansive remodel all armor when you leveling.

At 80 is easy make a plant armor.

Here is my sylvari 80

Fairy Mother – she is a mesmer

There’s the cook outfit. I bought it for another character for his level 80 look (Charr thief, I love how it looks on charr), but using it on the sylvari elementalist I’m leveling now.

http://wiki.guildwars2.com/wiki/Cook%27s_Outfit

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Belinda's fate *SPOILERS*

in Living World

Posted by: locoman.1974

locoman.1974

Actually it’s my theory on how will the next releases of the living story plays out.

Note how her sword was nowhere to be found? It’s because mordremoth, knowing about the Rule of Cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool) knows that Belinda’s sword is the ultimate weapon in tyria.. that was the whole reason of the attack at Concordia, to distract and divide us so he can attack Fort Salma, then sent his forces to the other wall so we go there and let room for his vines to kill Belinda off screen (nullifying the rule of cool power of her sword) and take it for himself.

Imagine that, morden wolves with wielding katanas on their jaws, lashers with katanas at the end of their vines, husts with katanas instead of fingers in their hands!!!… a veteran would need a full group to defeat, a champion would nee tequatl-like numbers and organization to kill.

From then on the story will take us deep into the maguma jungle where Mordremoth is keeping the sword as a model to be copied for his minions, it’ll end in an epic climatic all out battle where every character we’ve met participates. The pact, Ellen and Evon working together, the seraph, lionguard, wardens, peacekeepers, skritt, ettin, ogres, all the warrin hylek tribes band together, the quaggan set aside their peaceful ways to help the war effort, even the tengu come out of their wall to take part in their war.

And when it seems all is lost, then the aetherblade, molten alliance and toxic alliance show up, realizing that they would also be doomed against katana wielding dragon champions and turn the tide on the battle, and we’ll finally reach the inner chamber where the sword if stored, where a mordremoth champion reaches its ultimate form by wielding the original sword against us.

After a long and complicated battle the day is won… and when someone asks “ok… who gets to keep the sword now?”…. everyone starts to look at each other and a big fight erupts. Amidst the chaos, Evon, who has been sitting in the back the whole time, just into action, grab the sword, hijacks one of the aetherblade ships and gets out of there.

And then the sword will be offered for sale for 700 gems..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Races and visual armor appearance ...

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

There are vendors on your home city, they’re identified on the map with blue armor icons. Look for 3 of them close together.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Sylvari but meeting the Pale Tree is hard?

in Living World

Posted by: locoman.1974

locoman.1974

It was one of my pet peeves of the writting of this last LS release, which other than that I’ve really enjoyed so far… that, and the “your hair was standing” thing, I did it on two characters, one was a sylvari with solid branches instead of hair, the other a completely bald norn..

Even if they didn’t want to create a whole new isntance of your character seeking audience available only to sylvari, I’d have liked even if it was a short line asking your character whether he/she can get an audience if they’re sylvari (after all, they have done different lines already depending on race and profesion of your character), and your character answering something like that the pale tree has been more distant since the whole scarlet thing began and hasn’t been able to talk to her for a while now

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

[Suggestion] Skin Idea for GEM TP

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Closest you can get currently in the game is the male light heritage armor set (http://wiki.guildwars2.com/wiki/Heritage_armor_%28light%29) combined with the top hat (http://wiki.guildwars2.com/wiki/Top_Hat)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

180 Gold on no precursor? how about you?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

http://smrrd.de/static/gw2/precursor.html

That site is the most complete research on precursor drop rate I’ve seen so far. according to it, you have a 0.79% chance to get a precursor using 4 exotic blades. According to that, in average, you’ll get a precursor every 126 forges using exotics. Considering that the cheapest exotic sword on the TP right now is about 2g 90s (sell order), you can expect to spend about 1100g into it, which would put you ahead from plain buying it since zap costs 1255g right now… but it’s still a gamble, the website guy at one point did 506 forges without getting any precursor (which would mean 4400g, more than enough to purchase the legendary itself).

So, if you want to go the mystic forge way, be aware that you might get more than one precursor (or one for cheap), you might as well end up with nothing so you’d have to raise the money again.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Suggestion: HoM skins unlockable via gemstore

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I have an alternative sugestion… add a new item that costs, let’s say, 1600 gems (hmmmm), that delivers you a big magical book called “history of tyria” (alternative books called “history of cantha” and “history of elona” also available for the same price). Once your character opens that book, it’s magically transported into the body of a mighty human hero that lived 250 years ago, so you can relive his/her story and that of his/her companions (AKA loads GW1), and once you end their storyline you get items that can make you earn unique rewards like these.

So, in a way, they’d be adding the HoM rewards to the gem story and keep everyone happy..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Destiny's Edge 2.0

in Living World

Posted by: locoman.1974

locoman.1974

Don’t think we’re getting a character just for the purpose of having each race, we have 2 Humans and still missing 1 Sylvari and 1 Charr, also who knows for how long Taimi is gonna stay so then we need to replace her too with another Asura.

Rox is a Charr, so only missing a Sylvari. Easy to make that mistake, this season Rox has been relegated mostly to background character so far.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I tend to use blowdart hyleks. One roll, 5 dodges.
Or a Mesmer sword. Effortless dodging. [/quote] Personally I prefer young karkas… first attack they do on agro is a ranged attack, dodge twice forward and kill it, repeat 2 or 3 more times and daily is done..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

The 5k Barrier & Its Growing Harm

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally I never really join groups that advertise like that (only zerker, 5k ap only, things like that), even if I do fulfill their requirements. At least in my experience I seem to have more fun when joining more casual style groups, even if they take a little longer. But it is their right to want that in a group, so be it.

One quick comment on the OP, when it comes to a legendary weapon. I fully agree that harder achievements should have more AP, but personally I don’t see a problem with 25 AP for a legendary. You can just buy a legendary, and taking out the effort of raising the money, isn’t much of an achievement by itself (personally I think legendary weapons should be account bount, but that’s for another discussion)…. or you can make it yourself, which IMHO is the bigger acomplishment. 25 AP sounds like too little, but you also need to take into account that in order to get everything you need for a legendary weapon you need to explore the whole world (over 100 AP there), maximise your crafting profesions (40 AP each), get enough money and so on. If you put together all you need to do to craft a legendary weapon, it could easily put it above 200 AP, not too bad IMHO.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Heritage armor??

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

http://store.steampowered.com/app/29560/?snr=1_7_15__13
http://store.steampowered.com/app/29580/?snr=1_7_15__13
http://store.steampowered.com/app/29540/?snr=1_7_15__13
http://store.steampowered.com/app/29700/?snr=1_7_15__13
http://store.guildwars.com/store/gw/en_IE/cat/categoryID.67871700/currency.EUR/ccRef.

I recommend getting the trilogy + EotN expansion (you need this to unlock hall of monuments).

You get 3 points just for linking your GW1 account with GW2, that gets you the boots, pants and chest, trilogy comes with M.O.X. (golem hero), which you can dedicate right away (you need to equip other heroes with heroic armor before you can dedicate them), that’s another point with will get you the gloves. Finishing one of the campigns should get you 2 more points, which will get you the rest of the armor (shoulders and head).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Need better Pistol skins.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally, if I ever wanted to get a legendary, the only one I’d be interested in would be Quip, it fits perfectly my mesmer. The other ones either I don’t like too much, or don’t fit any character that could use them.

Personally, I think there is a nice selection of pistols across different styles (check here). Problem with the pistols, however, is the same than with daggers (for example), they’re less noticeable because they’re just smaller, and I don’t really see how that can be fixed. How big could you make a pistol, for example, before it starts being the same size than a rifle? (same with a dagger and a sword), specially if you’re constrained by the existing animation.

Still, I’ll never object to getting more skins of anything..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Tripple Wurm = Impossible

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

All content isn’t meant to be done by everybody.

One of the big things people were asking for in the forums almost since the game started was harder content meant to be done by large organized groups (AKA Raids), which is why we have Tequatl and Triple Wurm. They’re meant to be done by organized groups, to need preparation time, and to be difficult, and they’re not meant for everyone to just show up and succesfully complete them.

And personally I think it’s perfectly ok, and that comes from someone that is yet to succesfully kill triple wurm (I’ve been in fights were we get to second phase but yet to kill it there). And yes, I do agree that showing an hour early to be able to get to the correct map is annoying, but don’t see that much different from all the preparation and organizing (AKA cats herding) that I’ve seen on other MMOs with more formal raids before they can get going.

Actually, I’d like to see more events needing the kind of organization that triple wurm and tequatl need… after all, we really only have 2 fights needing that kind of organization out of the 24 that give bonus chests so far.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Should I spend my 1000g on...

in Players Helping Players

Posted by: locoman.1974

locoman.1974

The answer is… do you feel lucky, punk?..

Buying the precursor means you have your precursor, which most people consider the hardest thing to get a legendary weapon.

Spending money on GS’s and MTing them might mean you’d get a precursor… or might get you more than one precursor… or might also mean you get nothing… how confortable are you with the idea of raising the money again if that happens?.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How many exotics do you find in a week?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

None of this seems odd to anyone that there seems to be a pretty obvious divide?

No, because without extra data like actual hours played per day (most people say they play less than they actually do) and exactly what are they doing that time, we can’t really reach any conclusion.

For example, if someone plays 5 hours a day, but does almost exclusively high level fractals with a good group during those 5 hours, of course will get more exotics than someone that does dungeons, who in turn will get more than someone killing world bosses, who will also get more than someone that just goes around the world exploring and doing events as they pop up.

Just like in WvW, someone that does roaming or that plays in massive zerg Vs. zerg battles will get less exotics that someone that’s doing a karma train capturing easy targets and avoiding combat.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Your best looking character.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

When you’re a norn, it’s often hard to get a good look at neat little Asuras.

I don’t know, I can usually get a good look at them when I’m scraping them off my boots after I accidentally step on them… accidentally, yes…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Half Off For New Players

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Anytime an MMO has a half off sale it’s bad. The die hard players are going “Say, I payed twice as much for this crap?” The people that are thinking of buying must ask themselves “Say, Why are they cutting the price in half, do they need the business?” Either way, it’s a slap in the face of the ones that already paid.

LOL – no it is not. It is a way to get new players. You are being silly thinking that way. More player = more money for A.Net and more new content for us. It is a win, win situation.

You must have really ballistic when SWTOR, TSW, TERA, and ROFT all went F2P from Box plus sub.

Technically, TSW went B2P isntead of F2P, you still had to purchase the game..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Charr thieves, report in!

in Thief

Posted by: locoman.1974

locoman.1974

Updated armor for me.

Any1 know of a dye that turns my armor real black? This is abyss, and it get’s grey-ish. It’s the material I guess, other armors abyss does its job.

Try midnight fire, in some materials looks darker than abyss, but in others looks like a very dark red. Or maybe midnight sky (same but bluish instead of red).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Let's see some thief pics

in Thief

Posted by: locoman.1974

locoman.1974

Meet Ken Shadowpaw. Can’t seem to find a dye that turns my armor real black (this is abyss)

Abyss is usually the darkest, but might behave oddly in some materials. Try to look on the TP for dyes named “midnight” and preview them, specially midnight sky and midnight fire.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Half Off For New Players

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The fix would be easy. Anytime there’s a sale, anyone with an active and playing account can request for half the money they paid back… but they get banned from the game for the amount of time they’ve had the game until the sale began..

It’s only fair, if they want to have the lower price new players get, they should also give back the amount of time they’ve played that new players don’t have..

I’ve never heard of an instance of a customer complaining about a sale.

If there is anyone to complain about a sale, it’s the sellers. They lose out on GP dollars and possible brand deterioration. You see this in the real world with luxury goods like Coach.

Then again, this is GW2 we’re talking about, where everything can be complained about.

TBH I haven’t read of anyone complaining about the actual sale, but when the digital deluxe edition was updated (they added an 18 slot bag, one out of the three original gemstore armor and 10 xp boosters) I did read a lot of people complaining because the ones that got the digital deluxe when it came out several months before didn’t get the new items… which I believe my response also applies to.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

How many active players?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Statistical answer: Somewhere between 450 (I saw three capped maps last night) and 7300000 (amount of copies sold between NA, EU and chinese), with a margin of error of 1%..

More practical answer: Seems to be populated enough, specially after the megaserver went life. It’s been a while since I’ve been on maps, even far away from the more interesting spots, and haven’t seen at least one other person around, and at least when it comes to the big open world boss events, as an anecdote, last night I went to the Tequatl fight (very popular open world level 65 boss) with TTS (a group of guilds created to coordinate the harder open world boss fights), I managed to get into the second map available out of the TTS coordinated ones (usually 2, but sometimes 3 or more) but the game crashed on me (not usual, it’s probably the 5th time it has crashed on me since beta). When I managed to connect again the second map was full, so I stayed on the map I was into, some commanders came around and started to coordinate the fight before the boss showed up, the map got filled (some people were trying to get friends in but map was full), boss showed up and we killed it with 1 minute to spare.

So, basically there were at least 450 active players (each map instance fills at 150 players) that were fighting that particular boss at that time that I could see in only three instances of that map, not counting other instances that were also doing the same, and in one single map (not counting people in the rest of the world)… so I’d say there are plenty around.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Mysterious Figure

in Living World

Posted by: locoman.1974

locoman.1974

I would have say it might be Mr. E (Mr. Ed?.. .Mr. Equine?) if it wasn’t that because of the short story, chances are E is either a human, sylvari or rather short norn.

Unless it happens that Mr. E isn’t a single person in the first place.

“Mr. Exposition” has long been a term for an individual that only exists for exactly what the name portrays, which is exactly the role this mysterious Mr. E performs within the game. Mr. E is likely not even an actual character in the game that we will ever see and is just a tool the designers use for, well, exposition.

http://tvtropes.org/pmwiki/pmwiki.php/Main/MrExposition

A character whose purpose is to provide “infodumps” and explain the plot. Ostensibly, this is for the benefit of the protagonists, but most of the time their real reason for existing is to provide exposition to the audience.

Yeah. :\ Pretty disappointing, really. They probably thought they were being witty or that it would be seen as funny and creative or something and did not expect people to actually write pages of theories on who it was or how they tied into the ongoing plot of the game.

Ahem, Mr.E is confirmed to be revealed this season. That means he’s an actual character.

Confirmed? Would you mind also providing a link to an in-game citation for this “confirmation” that who Mr. E is will be revealed this season?
An out-of-game “confirmation” would be acceptable as well, but anything out-of-game is subject to change so it should also be treated as nothing but a possibility and not set in stone.

You’ll never really get an in-game one (how could that be… a mail from E saying “you’ll know who I am at the end of the season”?). All we know so far is an interview with Ramon Domke, german comunity manager from the foostival 2014.

The interview is in german (so I haven’t really seen it), but Ramon says on the interview that Anet’s internal documents, that he has read, say who E is and that he will be revealed by the end of season 2.

Source form Reddit (you can find the link to the original video there, linking reddit because they also give a summary in english):

http://www.reddit.com/r/Guildwars2/comments/216mb3/interview_with_ramon_domke_during_foostival_2014/

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Cultural Armour Gone....

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Cultural armor doesn’t have the best stats. It’s equivalent to any rare quality piece you can get on the TP for a few silvers. The only thing that sets them apart is the unique skin (which you already got on the wardrobe), and actually what most people do in the first place is to get some generic exotic quality armor (which has better stats than the rare cultural T3) and transmute the cultural armor skin over them.

Plus, A IrishPotato said, there are also other ways to get exotics that don’t cost gold (dungeon runs and with karma from orr temples).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Mysterious Figure

in Living World

Posted by: locoman.1974

locoman.1974

I would have say it might be Mr. E (Mr. Ed?.. .Mr. Equine?) if it wasn’t that because of the short story, chances are E is either a human, sylvari or rather short norn.

Unless it happens that Mr. E isn’t a single person in the first place.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How many exotics do you find in a week?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I say it averages at 1 per week for me. I’ve been for 2 or 3 weeks without getting one, and suddenly get 3 in one day. But of course depends on what I’m doing, when the invasions event was new and everyone was doing them I’d get one exotic a day at least, with one day getting 3 named ones.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Suggestion: iOS companion app

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It is in the works, in a way at least.

The original idea was for guildwars 2 to have a mobile companion system (I think there was even a blog post about that before release), but has been more or less scrapped by now. Instead, they released the API and let fans create the apps they’d want, which is why we got things like event trackers, TP prices tracking and other stuff.

For more advanced functions, however (inventory management, chat and the like), you’d need to log into your account, which isn’t possible yet using the current API, so they’re adding a system called OAuth2 (as far as I know) which would let you to log in to signer apps without them getting your actual account details, but hasn’t been released yet, nor there’s any indication of when it might be.

Our OAuth2 implementation is basically complete. But we are awaiting actual APIs which take advantage of it before it is released. These APIs are in active development.

Thanks!

That was from november 8th, 2013

And this was from may 23rd, 2014:

Hi,

First of all, I’m really happy to see all of your support for our new API system! We’re thrilled with how quickly you have adopted the APIs and created a huge variety of applications in an equally huge number of languages. Thank you so much for your support.

I wanted to give you an overview of our future development for the APIs. I hope that this information helps guide our conversations about potential new APIs. The currently released APIs are just the first step towards a much broader spectrum of API support.

We intentionally don’t have a roadmap for exactly which APIs we will create. Our plan is to use feedback and input from the community to help us choose which specific APIs to make. That said, we do have a longer term schedule that consists of technologies that will make more types of APIs possible.

We’re working on implementing OAuth2, a safe authentication system that will allow websites and applications to talk to our API on behalf of players without giving those apps your game password. For developers, this will involve signing up for an API key, getting a quota of API calls, etc. For users, there will be a new login flow where they authorize apps to take certain actions on their behalf.

OAuth2 support will enable many more personalized APIs to be created. Guild, Chat, Character, and other APIs are all possible. We don’t currently have a planned release date for OAuth2, but we’re actively working on implementing it.

So, when we’re talking about new APIs, keep this division in mind. If we talk about APIs that require authentication, those will need to wait until OAuth2 is ready. We can still talk about them, just keep the requirements for them in mind.

On the other hand, there are plenty of other unauthenticated APIs we can create now, and we should definitely talk about those!

Our immediate focus is on supporting the APIs that we just released — that means monitoring the servers, helping developers integrate with our API, improving our documentation, and fixing blocking bugs as quickly as possible.

At the same time, we’re listening to your suggestions and feedback, and we’re already at work on new APIs. I’m not ready to talk about them just yet, but we’re already working on some of the things you’ve been asking for.

PS. A suggestion about making suggestions — let’s try this. For each type of API (Guild, Items, etc.), let’s have one thread. Having multiple APIs discussed in one thread is pretty confusing on our forum, and will lead to very long threads that no-one will want to read. And conversely, if we have threads for each idea for an API, it would be too difficult to keep track of all of them. Maybe this will be a good middle ground.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

2 years Guild vendor (Disabled:Future)

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The full guild outfit already exists. The guild chest armor are other sets with the chest piece modified to add a piece to display the guild logo.

The light guild armor is the same as the devout set, level 20 crafted tailoring set:

http://wiki.guildwars2.com/wiki/Devout_armor

medium guild armor is the council watch set, caduceus manor’s medium set:

http://wiki.guildwars2.com/wiki/Council_Watch_armor

and the heavy is the banded set, rare quality heavy armor drops between levels 54 and 80 (so you can also get on the TP).

http://wiki.guildwars2.com/wiki/Banded_armor

Also, there’s a shield that drops from the champion boxes (so you can get it on the TP) that also displays your guild logo.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

How long to get first precursor

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

You’ll get your precursor soon*

  • Soon: (adapted form Blizzard’s definition of soon). “Soon” does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. “Soon” shall make no contract or warranty between Anet and the end user. “Soon” will arrive some day, Anet does guarantee that “soon” will be here before the end of time. Maybe. Do not make plans based on “soon” as Anet will not be liable for any misuse, use, or even casual glancing at “soon.”
It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Charr thieves, report in!

in Thief

Posted by: locoman.1974

locoman.1974

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Guild Challenge Non-Rep Rewards

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Don’t know how it is, but the wording of the notes makes me think it’s the second option, as in, if your guild also have the same mission active or with guild members that can activate missions present, would get the reward chest, but not random players helping out.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Charr thieves, report in!

in Thief

Posted by: locoman.1974

locoman.1974

Here’s mine, still not 80 but that’s how I plan him to look like..

Actually I made him after I saw how this particular outfit looked like on Charr..

Attachments:

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.