Showing Posts For locoman.1974:

Please reconsider removing content.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

From what I’ve remember of reading forums and other sites (will try to find sources but I’m at work so can’t dwell too long on it), they’re already working on fixing the living story problems created by the last patch, plugging the holes, and when they announced the journal feature, they specifically said that they intended to add season 1 to the journal so we could replay it, but it isn’t easy because when it was made, it wasn’t made with the journal in mind so they don’t have an ETA of when will it happen.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

wardrobe

in Players Helping Players

Posted by: locoman.1974

locoman.1974

They both go into the wardrobe, so you can apply the skins to any other weapon you want. The legendary effects (footprints, auras, projectile, sounds and whatever else they add) are tied to the skin so any weapon you apply the skin to will get them as well. However, the stats changing of legendaries is tied to the weapon itself, so another weapon with the skin won’t get it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

6th member of Living' World Story season?

in Lore

Posted by: locoman.1974

locoman.1974

I have a feeling that Canach will be the 6th member. He was sent by Countess Anise to fort trinity with the pact to find out more about their plans against Mordremoth, so I think it’s very likely he’ll find something that will make him cross paths with the team and eventually tag along. Actually he feels to me like he’s the “Vegeta” of GW2 so far (villain that later joins the heroes for a common goal and eventually develops a friendship with them, even if he won’t admit it to himself or anyone else).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Recount would be great

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

No, thank you, no DPS meters, but probably it’s bad experience that I’ve had with them on other MMO games that I’d rather not have here in GW2.

One idea I would support, though, is a way to tell personal DPS. Maybe a target dummy or golem in LA or something (like the ones in the heart of the mist) where you attack it for a set time and reports back how much damage you did to them. There could even be several “arenas” where you can attack a single target or several at the same time, and allow you to set the time (10 secs, 30 secs, 1 min and so on) so you can try out burst and sustained DPS.

I’d support a system like that, but I’m against a way to automatically view or require other peoples DPS.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Trade with other players

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Thanks, all, for the help. This wasn’t some random player – it was my husband, sitting at his computer right next to me, so had he ripped me off, I could have whacked him with my keyboard or not cooked supper or something. <lol>

What I wanted to give him was one of the two Speed Boosts I had. If I had mailed it to him, then, he would have been able immediately to open that mail and retrieve it?

You probably wouldn’t have been able to send the boosts, as they’re account bound, but anything you mail is received immediately so it’s available to use right after you send it

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Mystic weapon colors

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Not sure which color is it, but a way to check for different colors is to preview them.

First preview your weapon, otherwise it won’t show on the preview window (even if you have it equipped), then open the trading post and search for dyes (just type dye on the search bar) and right click – preview the ones you think might look similar. It’s also good because you see how it’ll look on your own gear, you might have a dye that looks perfect in shiny metallic pieces but will look too different on cloth or leather.

As an alternative, go here: http://dulfy.net/2013/12/24/gw2-dye-gallery/ , expand the blue hue dyes and preview them as needed (if you don’t know, in order to preview it copy the code between the brackets, like this: [&AgEXowAA] and paste it into the game chat, it’ll become a previewable link… better if you do it on a whisper to yourself so you don’t spam the public chats with links).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Trade with other players

in Players Helping Players

Posted by: locoman.1974

locoman.1974

There’s no trading as you might be used to from other games. The only way to give something directly to another player is by sending them a mail, but it’s not secure for actual trading unless you completely trust the person you’re trading with because nothing stops you from sending something and the other person no sending anything in return, or the other way around. If that happens, support will punish the person (according to a dev post not too long ago) but whatever gold or items were lost won’t be replaced.

The only really supported way to trade is by using the trading post.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Third Soldier Class

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’d personally base a new soldier class around the dervish.

Dervish in GW1 were a light armor class (IIRC), the use of heavy armor can be explained because of the increase of conflict after Palawa Joko took over Elona, which made them start to use extra protection.

One of the big problems about bringing a dervish class into GW2 is their dependence on human gods in GW1 (imagine a Charr becoming the Avatar of Melandru, for example). This could be explained adding some extra lore that after the gods went silent, they learnt to go straight to the source, so instead of becoming the avatar of melandru, for example, they become the avatar of nature.

The dervish’s signature weapon is the scythe, which could mean a new weapon class, but considering that there are already at least two staff skins that look like scythes, maybe it could also work if they wield staves as melee weapons, with a magical blade appearing over them when they wield them, kinda like the one necromancers get but light instead of dark. To preserve the theme they could also use other magical weapons as melee ones, like for example using a scepter like a sickle.

Just some ideas thrown in to the mix.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Edge of Mists = Always Outnumbered

in WvW

Posted by: locoman.1974

locoman.1974

When EotM was announced one of the features was the ability to do WvW without the queues. How would you force team to have equal numbers without adding a queue in the first place?. Let’s say that 400 people want to join on green servers, and 100 each on blue and red… if the system forced the balance you’d have enough servers to accommodate 100 on each side, and then 300 people that would have to either go to a queue, or go maps empty of opposition.

Currently the way WvW colors work (as far as I know, if I’m wrong please someone correct me) is that when matchups are made every reset, the server that had the most points in the previous matchup is assigned green, second place is blue, third place is red. Since EotM groups are formed of all servers of a single color, green will always have an advantage because it’s formed of all servers that had the most points in previous match ups, which are most likely the ones that have the most interest in WvW, and at the same time probably the most queues in regular WvW so regular and experienced WvWers spend more time in EotM in the first place.

My suggestion would be to randomize colors in the first place. Don’t assign colors in WvW based on previous performance, instead do the matchups as usual, and once they’re done, select at random which server gets which color. That way, hopefully, you’d get more top ranked servers on each color of EotM, which should help with the population imbalances.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Any way to replay PS cutscenes?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Several weeks ago I finally finished my personal story, and I really liked the cutscene of your character walking into Fort Trinity with the members of Destiny’s Edge, and I’d like to have it to use as a wallpaper, but I was too slow with the print screen button when it came out so I missed it.

Any way to replay that particular cutscene again so I could grab it?

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

where should I buy armors?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Another quick comment.

Most people recommend you go straight to exotics (orange), personally I think that rare gear (yellow) is perfectly ok if you’re starting and you just got your first 80. You can get a full set of rare gear on the TP for the price of a single exotic piece, which is great for a starting point when you’re still unsure of what stat combination is good for you, then once you find which one works better you can start to replace them for exotics.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Open World Free for All Server?

in WvW

Posted by: locoman.1974

locoman.1974

Doubt it would happen in the first place.

The whole PvE game is based around cooperation, doing events where anyone can jump in to help or go away at any time, large groups doing world bosses, things like that. Making a server compatible with open world PvE would mean a LOT of work in adapting the events, level scaling and so on. Just doing a world boss would be impossible using that ruleset.

Not to mention that the way I see it would probably end up being whoever gets there first will just camp the WP or portals to an area and everyone else just die before they finish loading.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I got lucky, amazing lvl 80 loot at lvl 23

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It happens, I’ve had it happen as well. There’s a small chance to loot named exotics from champion bags, they’ll always be level 80 regardless of character level. I got the mecha anchor hammer once from a champion bag I got at the queensdale champion train (RIP) at a level 20 character.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Siege Troll Discussion

in WvW

Posted by: locoman.1974

locoman.1974

Have the commanders with hats on currently, be able to remove the wrong siege and give back the supply that was needed to create it/build it, even if finished. If the supply used gets returned to a player with full supply (taking into account of wvw traits) then they go back to the main base’s stock. the siege goes back to the original owner’s inventory.

Coordinates better siege placement and may open up trials to new players on specific tactical siege placement.
No more wasting supply by the supply return option i mentioned above
No more misclicking wrong siege by having the option for the commander to remove unnecessary siege and return to original owner!
Saving Money by no misclicked siege

In a way Commander Siege Crusher has some of the abilities.

Sides obviously chosen and taken into account: FA commander cannot return siege of a SoS server back to them.

Now what about the trolls with commander tags?

Add a commander abuse report feature…or better yet, a grief report -_- which we could use in most of the game anyway, especially since the new dungeon change to where we can kick honest party leaders that soloed a dungeon legit without exploits just to lose his own spot!

One thing to take into account, however, is whether this will make rams something like a disposable siege. For example, imagine taking on the SM castle, you build several rams to take down the outer gate, as soon as the gate is down, remove all the rams to get supply back to build more rams on inner gate.

Maybe if the ability to remove a siege was disabled once that siege has caused damage on anything. Also make it so that damage to AI mobs isn’t taken into account, or it would also allow a troll to build a siege where it would be useless yet still do damage to a deer or something like that to prevent it from being removed.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

few questions about HOM rewards

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Answering your original question, as far as I understand it (I might be wrong) depends on the point. For example the ones about having a specific armor or weapon can be done on any character, but the ones like “10 minis” and the like count the character with the most minis, so it’s usually best to dedicate them all in the same character.

That said, if it’s not worth it to you then it’s just not worth it, period. Don’t worry about it, nobody is going to judge you or think you’re lazy or anything else based on what you have or don’t have on a video game. I did say I’d go for the fiery sword, for example, but I’d do it because I do enjoy playing GW1. Personally I have a set rule for myself, the moment I feel I’m actually “working” on something (as in, something I feel someone should pay me to do instead of something I WANT to do for fun), I stop playing and go play something else.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

few questions about HOM rewards

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

You can keep working on it, no problems.

When you link your account, all rewards available for the amount of points you have become available on the eye of the north, and once you use it once, also on your wardrobe without the need to spend a transmutation charge. If you keep playing GW1 and gain more points, the new rewards you earn are activated in GW2.

BTW, if I already had jormag’s breath, personally I would work towards fiery sword, just so I could dual wield icy and fiery swords..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

how many dailies should i do/do u do?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Personally I usually pick the 5 quickest ones and do them, just enough to get the rewards. I usually leave enough unsalvaged gear/stuff in a character before logging off so I can do daily salvager quickly when logging on, head off to pagga’s waypoint to salvage the trees nearby (specially the statue with all the trees around it) for daily gatherer (and sell any foxfire clusters I get), then see which other three ones I can do quickly. Usually whichever character I end up playing that night is the one that makes it easier to do the achievements.

For the other ones I usually do, if it’s daily dodger I head off to southsun to kill young karka, they always do several ranged attacks for their first attack, doging twice can give you up to 33% of the achievement, if it’s condition cleanser, I get out my necro and use blood is power (gives me 2 stacks of bleed) followed by skill 4 on staff or offhand dagger that transfer conditions to enemy, and healing to cleanse any extra conditions I might get, ambient killer, I take my flamethrower engineer or guardian with staff to godlost swamp and run around the wooden path that surrounds it spamming 1, killing all ambient creatures I come across, it’s usually done before I get to the end, if it’s daily interrupter, I take out my thief and spam headshots (offhand pistol 4), daily puzzle jumper I’ll either go to southsun and do “Under New Management” or “Shaman’s Rookery” in wayfarer foothills, for Dungeon Completer a run of CoF P1 is the easiest and fastest.

If I still need some extra to finish the daily, I usually log into my elementalist (still not 80) and head to the EotM karma train for daily events and leveler (or consume 3 skill scrolls for daily skills).

Any extra daily achievement I might get after that by just playing I consider as just a bonus.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Craft or buy?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Thank you.

I have now bought myself some exotic armor, and have found a staff that I will buy with some dungeon tokens.

In regards to crafting, what do I need to learn to craft legendary gear? I have not started crafting yet, so where should I start, and what do I need?

Thanks in advance.

Crafting wise, all you need for legendary gear is to get some of the crafting professions to 400 (which is not that hard or relatively expensive), which ones depend on which legendary weapon you want (for example, meteorlogicus needs artificer and armorsmith, bolt needs weaponsmith and artificer)… basically if you want a sword, you’ll want to level up the profesion that makes swords (weaponsmith) and another one.

However, that’s just one part of making a legendary weapon, you’ll also need a precursor that you’ll have to either be incredibly lucky to get from the mystic forge, or spend 1000+ gold to purchase on the TP, map completion (including the WvW maps), lots of gold, karma and skill points to get ingredients, 500 tokens of a specific dungeon (which one depends on which legendary weapon you want to make).

Here you can find some more info on what it takes to make a legendary weapon:

http://wiki.guildwars2.com/wiki/Legendary_weapon

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Baruch Bay hacker see this ANET!!

in WvW

Posted by: locoman.1974

locoman.1974

Yea, quite sad that most if not all games/company’s have such a policy =\

Why can’t we shame/&/name people that DO, do wrong ???…

Because if we could, it would be VERY easy for a few people to kill someone’s reputation by naming and shaming for things he didn’t do… and screenshots and video are very easy to forge as “proofs” (note, I’m not talking about this case, I’m talking about naming and shaming in general).

In real life you have prison, but you’re (at least in most western countries) considered innocent until proven guilty beyond reasonable doubt, and in real life if you do name and shame someone in public, you’d better have real proof that will stand in a trial or you’ll get sued by slander or libel.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Curious: MF & Postive/Negative Forum Postings

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Possible, of course it’s possible, everything is possible… just as I could program an app that would make my computer go slower the closer I’m to a project deadline at work, or one to use my cell phone GPS to consume battery twice as fast when it detects I’m on the street away from any charger.

Possible, but I’d honestly say highly unlikely… what would be Anet’s motivation to do that?… to make positive posters even more positive and negative ones even more negative? What would they even gain from that?.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Curious: MF & Postive/Negative Forum Postings

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Some nights ago I got 2 foxfire clusters from the same tree twice in a row, and in general got 10 clusters out of the trees near Pagga’s waypoint. The next night I went trough all the trees I could find on malchor’s leap and got nothing. During the Scarlet invasions one night I got 5 named exotics (sold some, kept others), then it was about a week until I saw as much as a rare. It’s just RNG being RNG

However, assuming what you said was true… what would be the point to it?… making angry players even angrier by giving them bad loots?… it wouldn’t really make much sense from a financial point of view (and would honestly think it would be a rather immature thing to do in the first place).

Most computer games and applications use pseudorandom system instead of true random ones, that do have patterns but can be varied or spacied enough to be considered random. From what I’ve seen so far, though, the RNG system used by Anet (which is kept secret for obvious reasons) seems to have runs of good/bad luck for different people, which is why you see some people getting lots of good luck all of a sudden, then nothing afterwards for a long time.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Something is broken

in WvW

Posted by: locoman.1974

locoman.1974

I do agree it was a bad move to have a patch that would force you to disconnect right after the tournament began unless it was to fix something completely game breaking (or even specifically WvW breaking, I’d say) that couldn’t be fixed before. 100% agree at that.

That said, you really have no way to know whether you were really locked out of WvW because of a bug or just because there were lots of people there. You are in TS with a well organized militia, as you say, which is why your server is on T1… thing is, no matter how organized your server usually is, you can’t say for sure that everyone that is on WvW was on TS that particular time.

Everyone that was on TS and part of the militia means that they are WvW regulars, there are LOTS of people that went into WvW, or tried to, after reset and most likely after the patch made everyone reconnect as well, that have never done it before, or are just not interested in WvW at all, yet still want the tournament rewards (specifically the hero skins), so they most likely aren’t interested enough to find the TS info, or log in if they have it, or maybe not even have TS at all, and just went there to go to the first commander they could find and follow until they get their 5 events done to qualify for the rewards.

I’m not in T1 (Yak’s Bend server) but I do know that I’m in that boat, the first night we had queues in all maps (haven’t seen one in the other nights), and I joined one and went to WvW on the random PvE built character I happened to be playing while I waited in queue, looked for the nearest commander and followed it until my achievements are done, and wasn’t even in TS (didn’t even know where to look for the TS info). Granted, I do find WvW a bit of fun here and there, so I’ve gone into it several times in the following nights, this time with a WvW built and geared character (necro) and with the TS on… but I also know LOTS of people doesn’t bother and just want the achievement done…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Miniatures to Wardrobe question

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

No, you can’t.

Once they’re in the wardrobe they work like outfits, you use them by dragging them to the mini slot, but they´re no longer actual items you could trade or sell.

So basically, if you want to have a mini and sell it you’d need two copies, one for the wardrobe, and one for selling.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Question about Chaos of Lyssa

in Players Helping Players

Posted by: locoman.1974

locoman.1974

It’s the Chaos of Lyssa, the feather become crumpled to reflect on the chaotic nature of the goddess!!!…

(actually it’s probably just an issue with the physics engine, kinda like with the “knowledge is power” focus, where the scroll part becomes much longer when you jump or fall like if it was elastic)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

is there a "stop auto attack" hotkey?

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Three ways:

- ESC will cancel your attacks, (but will also sometimes show the menu, which can be annoying).
- Stow your weapon (don’t remember default bind, but you can bind it to any key), but won’t work if you’re getting hit.
- Turn 180 degrees (don’t remember default bind either, but also can be bound to any key), this is the one I normally use when using ranged weapons (bound it to V, as I use Z, X and C for utility skills), it’ll make you look the other way, so it’ll stop autoattacking. It sometimes work for melee, but not always if you’re too close, but when I’m meleeing I usually just roll backwards to stop attacking.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

People paid or rewarded to post here?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

This post is an obvious lie, how can you believe such a prestigious company would attempt to do such low tactics is something I cannot even begin to imagine!!!

(psst… I accept check or money order, but I’d take gems as well)..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Take care Guild Wars Community!

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Is “The Secret World” any good?

At the rist of derailing the thread (and risking a closing since it’s no longer about GW2), I’d say The Secret World is GREAT, but also very different from GW2.

My experience is from back when I was playing (before GW2 release and sporadically afterwards). If you like good stories, the the storyline and the delivery are EXCELLENT, I’d say it’s one of the best MMOs out there when it comes to storyline, lots of memorable characters.

On the other hand, if you’re looking for lots of group content, and specially open world group content, look elsewhere. The game is very athmospheric, and actually works better when there are fewer people running around. Some quests are easier with groups, but also most of quest lines have solo instances so you won’t be able to complete them from beggining to end with a group. Each area has a 5 man dungeon but chances are you’ll outlevel (your character doesn’t have levels, but your gear does) them long before you manage to find a group to do them, but you can do them at level cap in a harder mode anyway, which is what most people do. Dungeons are great and usually short, most boss fights have interesting mechanics (it’s a trinity based game), and there’s very little trash to fight, so usually you go almost straight from boss to boss.

My favorite thing about TSW is the investigation quests, but they’re not for everyone. Basically they’re quests where you have to think more than you have to fight. BTW, if you believe that the game should give you all the information to complete the quests, look elsewhere, as you will have to frequently look for outside sources to complete them, and asking for solutions in open chat is generally frowned upon the community, as it would accidentally spoil the answer to someone that is trying to do them on their own (asking for the answer to be whispered or in private chat is ok, though).

Some examples of that, at one point in egypt you get an item relate to some biblical events, but the names used to activate the item are in ancient hebrew, so you have to find out somewhere how those were written to use the item, at another point (this one is early in the game) you spy on a communication sent to someone that might be an undercover agent for a rival organization, the comnunication is a series of beeps (turns out it’s morse code) which you need to manually transcribe and decode, another one you’re looking for information related to a specific (fictional) celebrity in the area, you find another character that has a fansite that might have that information… and the website URL you’re given is a real website (created by funcom, of course) where you can dig around to find the information.

Biggest problem, however, is replayability. Any character can eventually get enough points to basically have any build, so there’s really little incentive to create alts. The story is great, but once you’ve gone trough it, even if you do chose another organization, changes very little on a second playtrough. End game consists basically on the same 8 dungeons in hard mode, then again in nightmare mode and (as of last time I played) 1 short raid with a single boss. The story continues on more chapters, including new areas as well, but you have to buy them. Still, I’d recommend it at least for one playtrough.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Take care Guild Wars Community!

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Good luck, hope wherever the gaming winds take you, you enjoy it, and if not, well, the game will still be here to come back to..

See ya around the tubes…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Where is this skin from

in Players Helping Players

Posted by: locoman.1974

locoman.1974

It’s a random forge drop when combining 4 level 75+ exotic/rate rifles, or rare drop from mobs.

Or you can buy it on the TP for about 3g.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

No more loot from does in personal story

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

From another thread.

All of the drops were moved to the end-of-story rewards, so we could provide more predictable/consistent rewards. (This also prevents some story steps from being more profitable simply because they have more enemies to fight.)

Source: https://forum-en.gw2archive.eu/forum/support/bugs/Personal-Story-Mob-Drops/first#post4393848

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

People paid or rewarded to post here?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Last night spent most of my gold finishing the light of dwayna back piece… I could use some extra gold and I may post more positive stuff wink wink

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Recovering previous living world items.

in Living World

Posted by: locoman.1974

locoman.1974

The mad memories backpacks aren’t available since first halloween, AFAIK there’s no way to recover it if you deleted it. I guess you can only hope it returns this halloween, but don’t hold your breath, it didn’t return last one.

Same for the scarlet’s helm, the living story rewards linked to achievements are avalable on laurel vendors, but the ones you got as drops or mission rewards (like the helm, rutsack, jetpack and the like) aren’t available anymore AFAIK.

Open up a ticket as Randulf said anyway… you have nothing to lose..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Season 2 to restart on November 4th

in Living World

Posted by: locoman.1974

locoman.1974

maybe its a delay because of working more on an expansion?

“Given that NCsoft’s major global peers
Activision Blizzard and Electronic Arts are trading at 2014F P/Es of over 15x, the company
appears significantly undervalued. Most global PC and console game companies are expected
to suffer from stagnating margins in 2014. However, NCsoft is scheduled to launch an
expansion pack for Guild Wars 2 in the US and Europe in 2015.”

taken from
http://www.kdbdw.com/bbs/download/182450.pdf?attachmentId=182450

They have been predicting an expansion being released/announced at least twice before, they just keep moving back the date.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Hard Content please.

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It seems to me that it’s a bit of “bad if you do, bad if you don’t”, at least as far as the forum community goes.

Forum: Please give us harder and more challenging content!!!

(buff Tequatl and add Triple Wurm)

Forum: (After they haven’t been defeated within an hour of going live) “It’s impossible to do, pls nerf now!!!!”

Forum: (several months after they’ve been introduced) “They’re impossible to do unless you join a specific guild and/or show up with enough time in advance to coordinate properly, pls nerf now!!!”.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Pale Tree -- physical person or spirit?

in Living World

Posted by: locoman.1974

locoman.1974

The way I see it, the avatar of the tree is a physical being, maybe something like a flower a tree might sprout, only with humanois (silvary) appearance instead. That said, the avatar was probably made in a way that it automatically reflects what the actual tree is feeling instead of being manipulated like a puppet. I believe it would cheapen the emotion a little bit, for example, if the pale tree felt worried about something and had to actually manipulate the avatar into looking worried rather than the worried look being an automatic reflection of the pale tree’s mood.

That said, either way work for what we’ve seen, either the avatar’s distressed look and falling down as a reflection of the damage the actual tree suffered (she said her roots were damaged), or just the damage being high enough that weakened the tree so much she couldn’t communicate trough the avatar (think of it like a puppet if the hand that controls it goes limp).

As for why the wardens rush to the avatar, I think it’s more of a sentimental reaction at the moment. The Pale Tree is their mother, at an intelectual level they know that it’s the entire tree they’re and not just the avatar… yet anytime they’ve interacted with her it’s been with the avatar, from a sentimental point of view they see the avatar as their mother.

Watching it from their point of view, first the shadow of the dragon attacks in the pale tree, the one place all their lives they’ve always known as a place of peace and tranquility, they’re suddenly locked out of the chamber with absolutely no idea what’s going on, and when they manage to get back in, first thing they see is the avatar, the one thing they mostly associate with their mother, lying on the floor maybe dying, of course their first reaction will be to rush to her aid, even if most likely shortly afterwards they realize the damage is most likely elsewhere (the roots, for example) and send people down there to see what they can do (if they weren’t sent while they were locked out in the first place).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Profession/build for newbie WvWer?

in WvW

Posted by: locoman.1974

locoman.1974

Hello WvW crowd…

I’m mainly a PvEr, I’ve dabbled a little bit on WvW here and there, but my experience is usually limited to karma trains, and in the rare cases I’ve actually followed to a fight I’m dead before I know what happened. With the new season coming out I plan to be doing some more WvW, mainly to get a chance at some of the weapon skins, but I don’t want to be just another useless PvEr taking space so I’m thinking of also taking the chance of actually learning more about WvW in the process. So here are some questions….

Other than elementalist (still not 80) and guardian (I enjoy doing dungeons with it the most, so I’m keeping it PvE built)… which profession should I use that’s a good mix of ease to use when it comes to WvW and utility in general, and what would a good build be for it?. Save for elementalist I have an 80 of each profession and enough badges saved for a full set of gear, so I want to go in with an actual WvW oriented profession and build instead of the PvE oriented ones I’ve always used (and died in). I plan on sticking to the zergs for now, might see how other options (roaming, small groups and so on) are as I go in. Of course I understand that knowledge of the game and the player skill is much more important that what profession you use, but I’d like some sugestions on what to use while I aquire those..

Also, any tips I could use would be appreciated. Looking forward to meeting you all in the battlefield and kill alongside you… or (most likely) get killed by you…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

The Creatures of Guild Wars

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Yeah it would definitely have been nice to have similarities

Also evolution doesn’t really take place in 250 years – not to this scale

Doesn’t happen on earth, we’re talking about a completely different planet (or even dimension?) where cataclysmic events have happened during those 250 years (awakening of the elder dragons) that not only completely changed or destroyed several enviroments, also introduced lots of foreign and dangerous beings that didn’t follow normal natural selection (branded, destroyers, risen, etc). Also take into account that magic is common in this world, to the point where several creatures that could be considered non sentient use it regularly (skales, basylisks, wind riders, etc)

Another thing to take into account, sometimes because a creature shares the same name doesn’t mean it’s the same. For all we know, for example, the species we knew as Krait in GW1 went extinct in the followind 250 years, and during that time the GW2 Krait started to appear being driven form their home in the unending ocean by the awakening of the deep sea dragon, and when the tyrian races saw them they though they were similar to the older krait and started to call them by the same name (for all we know their name in their original language might be completely different).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Similarities between GW2 and GW1

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Every time i ask for some changes about more skills or more GW1 like contend i
get the same answer.
“GW2 is not GW1 get used to it”
Well… i guess i have to live with that. But how comes that we get the lukewarm
stuff recycled from GW1 presented as something game changing……

An example you ask ?

GW1 Eye of the North:
-Dragon pops up, having minions destroying the country.
-Group of people who could fight them have no interest being involved
-You bond group to fight the Dragon
-Defeat it

rings a bell ?????

Yeah, Dragonslayer (the movie)!!!… no wait… Flight of the Dragons!!!… no wait… Conan the Destroyer (well, was an ancient god instead of a dragon, but still)… no wait… Krull!!! (ok, ancient alien being)… no wait.. The Hobbit!!!.. no wait… Dungeons and Dragona!!.. no I got it… Record of Lodoss Wars…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

GW1 Armor Sets that You want to see in GW2?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I was going to post that… I just want to wear that armor on my Asura to go take a stroll on the Black Citadel..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

The lack of variety among armor designs

in Players Helping Players

Posted by: locoman.1974

locoman.1974

There’s also the shadow assassin outfit on the gem store

http://dulfy.net/2014/07/01/gw2-shadow-assassin-outfit-in-gemstore/

As far as masks go, look for the scarf from dry top, it should work nicely. There are some light armor sets that don’t give the magical or fancy (for mesmers) look IMHO, maybe with some mix and match you could get a look closer to what you want.

Some armor that might have pieces to mix to get the look you want:

Armor of Koda (Honor of the Waves dungeon armor):
http://wiki.guildwars2.com/wiki/Armor_of_Koda_%28light%29

Vigil’s Armor (I like the pants)
http://wiki.guildwars2.com/wiki/Vigil%27s_Honor_armor_%28light%29

Order of Whisper’s Armor
http://wiki.guildwars2.com/wiki/Whisper%27s_Secret_armor_%28light%29

Student’s Armor
http://wiki.guildwars2.com/wiki/Student_armor

Acolyte Armor (I’d try the chest, maybe the mask too)
http://wiki.guildwars2.com/wiki/Acolyte_armor

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

[Collection] Wardrobe/Skin Bugs & Anomalies

in Bugs: Game, Forum, Website

Posted by: locoman.1974

locoman.1974

The guild armor is unavailable under that name, but every other piece except for the chest (which are available on guild vendors) are identical to other sets that are available, so I wouldn’t say the skins are unavailable.

The light guild armor is the same as the devout set, level 20 crafted tailoring set:

http://wiki.guildwars2.com/wiki/Devout_armor
http://wiki.guildwars2.com/wiki/Guild_Archmage_armor

medium guild armor is the council watch set, caduceus manor’s medium set:

http://wiki.guildwars2.com/wiki/Council_Watch_armor
http://wiki.guildwars2.com/wiki/Guild_Watchman_armor

and the heavy is the banded set, rare quality heavy armor drops between levels 54 and 80 (so you can also get on the TP).

http://wiki.guildwars2.com/wiki/Banded_armor
http://wiki.guildwars2.com/wiki/Guild_Defender_armor

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

What determines the gem:gold exchange rate?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

what did you have now and you did not have then that you can make more gold?

They vastly increased the frequency of rares from world boss events. A lot of little changes too (e.g. many blues and greens I can make more money from selling on TP than to an NPC). But the world boss rares are the big one.

Actually I think that is not that big of a deal, I’d say the dungeon reward change (guaranteed 1g+ per run) and other rewards (guild missions, achievements, for example) are doing more to generate inflation than the guaranteed rares.

Inflation happens when new gold enters the economy at a rate much higher than what the gold sinks can get it out. When most people get a rare or exotic from the world bosses, they’re usually sold on the TP, or salvaged to sell the results (ecto, materials)… that’s not new money entering the economy, it’s money changing hands between players. Actually it acts as a money sink, as each transaction on the TP takes 15% of the gold out of the economy

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What determines the gem:gold exchange rate?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The way I understand it, it’s based on how many people convert gold to and from gems, basically.

Simplifying things a lot… Imagine it as two pots, one with gem and one with gold in it. Let’s say there are 1000 gold and 100 gems on it, that means that at that point you can get 100 gems for 10g.

Let’s say that player A buys 500 gems and exchanges them for gold, he receives 500 gold, so there are now 500 gold and there are now 500 gold and 600 gems… at that point you can get 100 gems for about 0.83g.

So now player B sees that the rate went down a lot and decides to take the chance to buy lots of gems, he buys 500 gems for 4.15 gold (what a deal!!!)… now there are 504.15 gold and 100 gems, so now 100 gems cost 504.15 gold.

Of course, that’s simplifying things a lot, and not taking into account several factors (converting gold to gems and back to gold has a 30% tax, for example), but it’s the general idea. The system works by taking into account how many gems are converted to gold and the other way around, and it’s mostly a self regulatory system. If too many gems are added to the system (people converting gems to gold), the price goes down. As it goes down, it becomes more attractive to buy gems with gold, and as more gold enters the system, the price goes back up, becoming more attractive to sell gems for gold, and so on.

Prices going up with time usually means that there’s either inflacion (more gold generated in the game than it’s being taken out by gold sinks) or very attractive things added to the gem store (like the sales) that drive more people to get gems with gold.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Dye drops too low?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Dye drops aren’t more rare, they just aren’t.

Dyes were removed from drop tables, so they don’t drop anymore from mobs of gathering nodes. The only way to get unidentified dyes now is either by buying them for laurels (5 laurels for one), crafted by cooking (cooking can make “unidentified red dye (rare)” and the like, combining 4 on the mystic forge gives you one unidentified dye) or from BL chests.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

language

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It’s to do with the cost of doing the voice over. A Spanish version would be very odd if the text was spanish but the voices were still english

Not necesarely. People in latin america (at least) are used to watch movies subtitled, it woudln’t really be any shock to have spanish text with english voiceovers. Actually, I’d say that other than family oriented or animated movies, most of the movies that come to latinamerica on movie theaters are subtitled.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why is there No Dueling and no Trading

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Dueling has been discussed several times, basically the general idea of the game is to have PvP and PvE completely separated from each other, with the open world being completely PvE oriented and PvP on its own zone (sPvP and WvW). It’s not to say it’s not gonna happen in the future, just not part of the general idea of the game in the first place.

Items are tradable by mail (unless they’re soul or account bound, of course), however it’s open to being scammed and is unsupported, so if you’re scammed you’re on your own. The only supported way to trade between players is the trading post, which also doubles as a necesary gold sink (15% of every transaction removed from the economy).

The way stats go are also tied to the phylosophy of the game. The general idea that was sold from the beggining was that top level items, stats wise, would be relatively easy to obtain once you reach level cap, and that the difference between pieces of gear would be mostly cosmetic, with no gear grind for stats. There was a bit of an uproar when ascended gear as introduced, which was not easy to obtain (but to be fair, not necesary for any content in the game save for high level fractals), so I doubt the idea of more gear grind for better stats would be well received.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Legendary Collector & Twice Told Legend

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Because the cases are different with the introduction of the wardrobe.

If you have 5 legendary weapons once the wardrobe system was introduced means that you have 5 legendary weapon skins unlocked with all that implies (auras, footprints, etc) for every single character you have, instead of only once for each legendary weapon.

However, people that made the same legendary weapon twice so they could dual wield, or use the same legendary weapon on two characters, would actually mean a lot of work and money wasted, because it would have been much cheaper and easier to just make it once and then use a transmutation charge to apply the same skin to a second weapon. Which is why they get a title and some extra AP.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Need help finding class/skin

in Players Helping Players

Posted by: locoman.1974

locoman.1974

Norn engineer, engineers are the only medium class that can wield rifles.

Back piece is the infused capacitor from fractals. http://wiki.guildwars2.com/wiki/Fractal_Capacitor_%28Infused%29
Weapon is the predator (legendary rifle): http://wiki.guildwars2.com/wiki/Predator
Armor is mix and match
T3 pants: http://wiki.guildwars2.com/wiki/Wolf_armor
Krytan chest (I think) chest http://wiki.guildwars2.com/wiki/Krytan_armor
Viper gloves http://wiki.guildwars2.com/wiki/Viper%27s_Medium-Armor_Skin
not sure about shoulders and feet

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

There's still time Feature Pack Sep 9

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Sept. 9 is about a week and a half away, every feature that’s going to make it is probably either having the finished touches right now or already finished and being tested (insert random “do you mean they test it???” joke here). Except for minor changes (like making commander tags 300g for all colors instead of for each color), anything not announced yet, and not being announced next week, chances are won’t be on the patch, as it’s much more likely that things get cut out of it if they’re not ready in time, or if testing finds out glaring bugs that can’t be fixed on time, than things added at last minute.

On the GvG thing, considering that they specifically said that an upcoming CDI will discuss it, I doubt they have anything on it ready enough to be in this patch, assuming they were already working on it.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

New race/profession would stop complaints

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

If they announce Tengu, people will complain that it wasn’t Largos..

BTW, if they ever add Largos as a playable race, I’m making one with bright pink armor..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.