Showing Posts For locoman.1974:

Let's see some thief pics

in Thief

Posted by: locoman.1974

locoman.1974

Here’s my thief… not one for subtlety..

Attachments:

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Screenshot of your Charr Toon

in Charr

Posted by: locoman.1974

locoman.1974

Here’s mine so far

Attachments:

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I would really like some "sexy" gear skins

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I just want heavy armor pants, that don’t have a skirt attached. That’s all I want.

http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=prioryhi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=orri&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=armadai&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=defenei&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=warriorhi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=primevali&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=wingwi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=homi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=acendedhi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=0&w=3&skinID=culthaci&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=0&w=3&skinID=culthadi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=1&w=3&skinID=culthaci&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=1&w=3&skinID=culthadi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=3&w=3&skinID=culthadi&lang=en

You’re welcome..

I like how all your links just go the the general armor page. It does help display the need for less skirt/dress/kilt/robe options for the guys.

It seems to be a bug with the argos-soft website, sometimes if you click on the links you go to the general armor gallery, but if you copy and paste them into the address window it goes to the specific armor.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I would really like some "sexy" gear skins

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I would like some more skin showing armor for male medium armor users! imo we’re having it the worst because almost everything is a coat or a buttcape. The only armor I can think of that shows SOME skin is human cultural T3 & Order of Whispers armor and that’s like only the arms..

So please! give us more skin showing armor for MALES without coats or buttcapes but just PANTS.

Norn aren’t afraid to show some skin for their medium armor…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I would really like some "sexy" gear skins

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I just want heavy armor pants, that don’t have a skirt attached. That’s all I want.

http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=prioryhi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=orri&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=armadai&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=defenei&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=warriorhi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=primevali&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=wingwi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=homi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=2&w=3&skinID=acendedhi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=0&w=3&skinID=culthaci&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=0&w=3&skinID=culthadi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=1&w=3&skinID=culthaci&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=1&w=3&skinID=culthadi&lang=en
http://www.argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=0&race=3&w=3&skinID=culthadi&lang=en

You’re welcome..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Have you spent money for your characters?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

None so far. Not because I don’t think the game is worth it (I do), but because being in Venezuela means I’m severely limited to how much I can legally spend online ($300 a year tops, non accumulative, renewed every january).

I have bough quite a few things in the gem store, though, but all from gold to gem. I’m not planning on getting a legendary in the future, and taking my time with crafting and stuff, so basically don’t have a need for that much gold, usually when I get to 100g or so I conver about half of it to gems so I have some saved for a rainy day. I’ve spent them in things like extra char and bank slots (when they’ve been on sale), the primeval armor set (which is currently shared between my guardian and warrior) and some other things.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

I would really like some "sexy" gear skins

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

3 Game fix's we need ASAP

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’d combine 1 and 2. A system that lets you queue for a map you’re trying to join, and at tue same time activates an afk timer as soon as the map becomes full, so that (for example) after 5 minutes of inactivity if there are people queueing you get a ‘if you don’t move in the next 2 minutes you’ll be teleported to a non full map’.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Suggestion: Favorite builds button

in PvP

Posted by: locoman.1974

locoman.1974

Ok, this is how I’d do it. A templace would consist of:

- All gear equipped (armor, weapons, accesories and so on, including whatever runes/sigil/jewels they have socketed), including aquatic weapons and breather. Only the gathering tools would be left out, because whoever doesn’t have one of the unlimited ones will be changing them constantly anyway. It should also include whatever setting each weapon has selected, so if you have one (or more) legendary weapons, you can use different stat combos on each template. Note that that would mean that if you want two templates with full berserker sets but different runes socketed, you’d need two berserker sets and socket each with the different runes (doing it like that to keep it simple). Also, this way skins wouldn’t need to be saved with the templates because they’re tied to the gear.
- Traits setup, and skills (healing, utility, elite).
- Dyes used. I’d prefer to save them in the template because someone might want to use the same gear across different templates but still color them differently, for example, an elementalist using two templates, one fire oriented the other water oriented, would want to color its gear with red tones when using fire, and blue when using water, even if it’s just for a visual indication of which template he has active.
- Visibility of each slot that has visibility toggle (back, gloves, shoulders and helmet… and any that is added in the future)
- Outfit (dyes saved in the template)

I’d leave out finishers since it’s not really something you’d keep changing constantly.

The way it would work is to add a templates tab to the hero window. On it there would be a list of saved templates, a “save” and a “use” button (more buttons later). Templates saving and switching would be unlocked at level 80 (just like weapon swap is unlocked at level 7), players should be able to switch templates at anytime out of combat with a hotkey as long as there are no skills on cooldown, at switch a global cooldown of 5 secs is activated on all skills (this is to prevent increasing too much server load by people spamming the template switch button).

Initially I’d give 2 free PvE/WvW templates to everyone, with character or account wide unlocking of extra template tabs for a gem. If you have more than 2 templates, they would have checkboxes that would allow you to pick wich 2 you’ll use for template switching. You should be able to use any template (regardless of whether it’s set to be one of the swap ones or not) from the templates window, but only two with the swap hotkey. When it comes to sPvP, I’d probably allow unlimited (or at least more) saved templates, but I haven’t really PvPed much to know how good or bad would balance be affected if you allow/disallow template swapping during a PvP match (things like people switching to full burst damage when attacking a capture point then swapping to a bunker template once enemies are killed).

Add a small indicator for gear that is used in a template (much like the rarity border). For example, 2 glowing dots could be added to the icons of each piece of gear, a blue one would indicate it’s used in one of the current templates, a red one would indicate it’s used in a template not currently selected as one of the alternate ones (since gear could be shared, one could have both dots at the same time). Mouseover text for each gear should indicate in which templates it’s used (if any), and a warning dialog should be added if you try to vendor, TP or recycle a piece of gear that is used in any template. If you do any of those, the tab becomes empty on each of the templates that used it.

As for sharing, I’d give two options, depending on the API. First option (the best one, I’d think), you would have a second checkbox next to each template that would say “publish”. Also an “import template” option that would let you input the name of a player/account and browse which templates they have published, all in-game. The API should also be updated to be able to create websites where you can browse those templates and maybe even send them to your character directly from there (I’d guess we’d need the OAauth2 API or similar finished and released for that). Second option would be that anytime you export an API you’d get a text string that you could paste on a website using a templates API.

One thing, though… I’d keep the shared portion of the templates limited to traits and skills, mainly because it would probably be a bit of a programming mess to try to make it keep up with all the possible names a piece of gear can have while keeping the same stat combinations. It should be easy to add a text field where you could enter a bried description of the template that could say things like “use full berserker” “works best with celestial and X runes” and so on. Also keeping gear out of it would allow text strings to be short enough to be shared.

Just some ideas of how I’d do it..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why there are still hobosacks

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I wear a slickpack over mine. ’tis perfect.

Same here. The way the flamethrower backpack clips with it looks good, feel like it’s a complete model, IMHO.

BTW, the dissapearing weapons is a pet peeve of mine on all games I’ve played that allow for weapon swap. Long time ago I was playing Age of Conan, with a sword/sword – greatsword barbarian… the game glitched and I switched to dual swords and the greatsword still showed in my back…. now I wish it was like that all the time in all games, if I switch weapons I’d like to see the previous weapons sheathed, in the case of engineers, for example, when I switch to a kit I’d like to see the pistols on the hips, or the rifle on my back (under the kid backpack, for example). Shields would be trickier, though.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Every Weapon for Every Class

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Did they say every weapon? I have a hard time seeing what use a Warrior, Thief and Engineer would have for a Scepter or Focus.

I don’t know, I could see a norn warrior wielding one of these..

http://www.argos-soft.net/GW2/WeaponGallery/index.php?weapon=13&skinID=1048aea&lang=en
http://www.argos-soft.net/GW2/WeaponGallery/index.php?weapon=13&skinID=1035ccb&lang=en

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What should i take? xD

in Festival of the Four Winds

Posted by: locoman.1974

locoman.1974

Personally I took the slickpack, I missed it the first time around (kitten living story ended up before I though it would and I had only 1 achievement left to get it), and looks great on my charr engineer, even the way it clips with the flamethrower makes it look cool. If I hadn’t gotten the gas mask, though, would have been my first choice.

Other than that, I’m thinking of getting the sovereign longbow skin for my warrior.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Tell us 5 weapons you would like to see

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The two that come to my mind are 2 handed axes and Fist weapons (imagine things like claw blades, as Palador mentioned, metallic cloves to punch things, electrified gloves for engineers, things like that).

However, I think many new weapons could be possible just with creative use of existing weapons giving them access to other classes.

For example, a mace would be a great 1 handed hammer for an engineer, and actually there are some mace skins already that look like hammers, and some that feel like they would be perfect for an engineer:

http://www.argos-soft.net/GW2/WeaponGallery/index.php?weapon=7&skinID=100dd74&lang=en
http://www.argos-soft.net/GW2/WeaponGallery/index.php?weapon=7&skinID=1010ca6&lang=en
http://www.argos-soft.net/GW2/WeaponGallery/index.php?weapon=7&skinID=1048af8&lang=en

(ok, maybe that last one wouldn’t be engineer specific)

Also, for caster classes, I’d let them use focus as a main hand weapon, there are already many things there that would look great as a caster weapon, like scrolls, books, skulls, chandeliers, chalices, keys, voodoo dolls and so on.

Scythes, for example, could be done with staves, IMHO. Necromancers already have the shadowy scythe thing with the staves, if a scythe is introduced as a weapon, like, for example, a dervish class added (please please please please), it would be easy to give them access to staves as melee weapons, with a magic glowy scythe blade appearing on it. Of course, it should be tweaked so that if you’re using a staff skin that already looks like a scythe (the halloween scythe or final rest), you’d just get a glow appearing over the “blade” section instead.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

mini panda or baby dolyak tonic?

in Festival of the Four Winds

Posted by: locoman.1974

locoman.1974

Tonic straight up.

Nothing surpasses mini southsun kasmeer, so I have no need for other minis.

Baby dolyak + predator aura stack + omnomberry ghost + hylek potions + kite…… be afraid. And it can RP walk in WvW.

Now I want to see a WvW dolyak being escorted by a bunch of baby dolyaks….

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Regarding the hunter

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Maybe it does have one (just guessing here) but we don’t know it yet?. I do remember that it was a long time after the game was released that a way to craft (on the mystic forge) the feathers of dwayna short bow was found (shares skin with The Lover, the precursor for The Dreamer.. and personally I think it looks better).

BTW, you can see all the available rifles here, maybe you can find one that you’d like as a replacement for the time being:

http://dulfy.net/2013/01/31/gw2-rifle-skins-gallery/

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

Why Is luck an Item?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

What’s the point of it being an item?..
It’s account bound, for an account wide bonus, it’s used for one thing and one thing only… Why not instead just put luck straight into the account’s luck meter upon salvage?..

It’s also a crafting item for artefacing. I’m not sure what it makes, but there it is.

You can use to make (drum roll)… more essences of luck!!!..

Really all it does is to save you a few clicks (and maybe give you some extra crafting XP, don’t know), you do things like using 5 x fine (blue) essences of luck (50 luck total) to craft 1 masterwork (green) essence of luck (50 luck total), and so on.

I’d also agree to put the luck right into the account when salvaging without having to use a physical item, I’d suggest to do the same with karma containers.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Still no word from Anet regarding patch

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

On the RP side, well, I don’t think Anet has ever been big on that issue. Not that I think they’re against it, but so far there has been little official support to it AFAIK.. might be wrong, though, not a RPer myself, so don’t really follow that much that side of most games (the full extent of my RP experience in MMOs was stumbling into a RP session in an inn in Age of Conan).

About the changes to traits, I’m guessing they’re taking the long road around to see how it works. They just released the game in China, and they do seem to be very into keeping both versions as close as possible (makes sense considering that it’ll ease the work of localization for every future release), so I don’t foresee big changes to how it works.

Still, they are responding to criticism in that area, even if they don’t post about it. IIRC two big complains about the traits system was that some unlocking requirements being too high (needing frostgorge sound map completion to unlock adept traits, for example), which were removed in this last patch, and the temple of lyssa that didn’t unlock the trait unless the temple was captured, not defended, also fixed in this last patch. From patch notes:

Precision Adept Trait 5: This trait has been moved from Bloodtide Coast map completion to the defeat of Sharky the Destroyer in Arca Lake of the Harathi Hinterlands.
Precision Adept Trait 6: This trait has been moved from Fireheart Rise map completion to the defeat of Captain Jayne in the Brigantine Isles of Gendarran Fields.
Toughness Adept Trait 6: This trait has been moved from Iron Marches map completion to the defeat of the giant blood ooze in the Challdar Gorges of Bloodtide Coast.
Vitality Adept Trait 5: This trait has been moved from Timberline Falls map completion to the defeat of Gargantula, the spider broodmother in the Wynchona Woods of Harathi Hinterlands.
Vitality Adept Trait 6: This trait has been moved from Mount Maelstrom map completion to the defeat of the krait witch of Nonmoa Lake in Timberline Falls.
Profession Adept Trait 5: This trait has been moved from Sparkfly Fen map completion to the defeat of the Champion Ice Wurm at Venison Pass in Lornar’s Pass.
Profession Adept Trait 6: This trait has been moved from Frostgorge Sound map completion to the defeat of Lord Ignius the Eternal of Lornar’s Pass.
Profession Adept Trait 13: This trait is now awarded upon preventing the statue of Lyssa from being retaken by the Risen, as well as defeating the corrupted high priestess of Lyssa.

About the megaserver, well, at least personally I like them. Yes, it can be a bit annoying when trying to do guild missions on large guilds (I’ve done them with 40+ people at the same time), but not that bad either, just need to spend 10 minutes beforehand ferrying people until everyone is on the same map. On the other hand, it has made lots of areas of the game that were practically ghost towns feel alive again, I keep running into people doing events everywhere, I’d really say that while the system does have some big drawbacks, the benefits far outweight them (at least from my point of view).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Amazingly good looking Medium Armor

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

The gloves are from the magitech set as well, only the gasmask isn’t.

The ones you can get again are the fused gauntlets, these ones (not the jetpack):

http://dulfy.net/2013/04/30/gw2-molten-jetpack-and-fused-gauntlet-screenshots/

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What happened to "my way"?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

…And please show me, where EVE Online was ever advertised as not being grindy, thx….

One thing, though. Nothing I remember reading before the game release promised absolutely no grind. And actually, I distinctively remember reading an interview pre-release saying that there will be plenty of things that will require a big grind to get if you wanted to. The big thing I do remember reading was that there was no required grind before you got to the fun part of the game.

Using WoW as an example (that is the game MMO I’ve played for the longest time so far)… at least back when I was playing, if I wanted to go to a tier 1 raid (and not be carried), I had no choice but to grind heroic dungeons until I was fully decked in heroic level epics, then I had to grind the tier 1 raid (karazhan back then) until I was fully geared there if I wanted to go to a tier 2 raid, and so on.

The difference in GW2, I could get a character to level 80, spend a few silver in a full set of rare quality gear, and I’d be ready to go to a level 1 fractal (fractals considered the closest to end game GW2 currently has), or head on to WvW and be able to be competitive there in groups (back in WoW you’d be dead meat in any kind of PvP until you grinded enough of it to purchase a set of armor with PvP stats), or take part in any dungeon or event in the game. Of course, I wouldn’t expect to be able to do a level 50 fractal right off the bat, but I can still experience fractals perfectly fine without any grind whatsoever.

At least that’s how it has worked for me so far, but of course I’m not of the “must have best in slot or nothing” mentality when it comes for gear… still leveling armorsmith as my first one to 500, and working (close now) on my second ascended weapon… and actually the only time I’ve ever really chased after a piece of gear has been when I’ve liked the look of it…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Gw2 most grindy game ever..?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Depends on what you want to do.

If your goal is to fully deck a character (or several) in the very best you can get (legendary weapons, full ascended armor), then yes, I do agree it’s one of the most grindiest games I’ve seen so far.

On the other hand, when it comes to actually playing, I’d say it’s one of the less grindy MMOs I’ve played. I can get to level 80 and spend a little money in a rare (yellow) quality set right away on the TP, and except for high level fractals, I’d be ready for almost everything the game has to offer.

Personally I’m just going on for the ride enjoying myself, don’t even think about getting a legendary (don’t change builds that often for the stat switching to be that good for me, and there are several exotics that I like how they look better than the legendaries), and slooowly making my way to ascendeds (just crafted my first weapon, a hammer, about a month ago, working on a second one, and slowly leveling armorcrafting to start my first ascended armor piece),

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

In my opinion, leveling is not fun

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’m leveling a ranger these days, and I have to say I have a mixed feeling about it.

I liked it better when every level got a trait point to apply to my build, even if realistically they didn’t do anything big until a major or minor trait was unlocked every 5 levels (until then it was just a minor unnoticeable change in a stat), at least it gave the illusion of something progressing every level.

That said, though, I absolutely love the megaserver system so far. At least in my experience, events are popping up much more frequently, and I’m yet to see one that stays for too long without people doing them (well, the exception was one of the “get X drops and hand over to NPC” where the NPC bugged out and remained in its original location and didn’t have the gather icon on top of him, but as soon as someone pointed on map chat where he was it progressed quickly), and at least comparing to when I leveled up my necromancer a couple months ago, hearts seem to fill a LOT faster and easier since most events I’ve seen that happen near a heart count for its completion.

Then again, I’ve always liked to explore the world and see the story behind it… this ranger is the 6th character I’m taking to level 80 and still finding new things and events I hadn’t seen before.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Game won't log in with teamspeak open

in Account & Technical Support

Posted by: locoman.1974

locoman.1974

I usually avoided voice chat mainly because I don’t even own a mic and lots of times I’m gaming with my wife and sometimes baby asleep in the same room, so I just started using teamspeak 3 recently.

Trying to get the overlay (ts3overlay, still won’t work, but trying to fix this first) to work just noticed that no matter what I do, as long as TS3 is on, even if it isn’t connected, Guild Wars 2 won’t login.

Usually when I hit the login button, it’s logged in before the little “wait” animation completes a full circle. If I have TS3 open, it’ll keep circling over and over and won’t log in. What’s more, it seems to crash the game as well, cancel does nothing, I can exit the splash screen by hitting the X button in the corner, but if I do that the process seems to remain active, if I try to load GW2 again it won’t do it (even if I close TS3) and get the “another copy of the client is already running” error message, and I have to reboot the computer to be able to open GW2 again.

If I open the game, then open TS3 everything works ok except for the gem store and trading post (well, and the overlay), if I try to open them, they’ll keep loading just like to login screen and never show up, but I can close them and they’ll open without a problem if I close TS3.

Any ideas of how to fix it? (I’m going to post this in the TS3 forum as well, I’ll post here any answer that helps me solve my problem)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

When will GW2 go on Sale again?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Heroic edition is 50% off, selling for $24,99 right now and you get one set of gem store armor worth 500 gems and some other stuff..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Money making with the update?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

But of course, it could end up being the other way around, with tons of unidentified dyes flooding the TP now that the idea has gone public on the forums, driving the price way down. As with anything to do with economics, it’s all a gamble in the end..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What class will guilds spam @ megabosses?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Guardians will be one of the most desired and Rangers/Necros will be least desired. That much I can say for sure. The rest is relatively debatable.

Mesmers and warriors will probably have a good place too. Thieves will be on the lower end of usefulness.

No idea about rangers, but at least last time I tried having a few necros on your group was great for jungle wurm because of epidemic, it made killing the adds a LOT easier.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Suggestion: Female/male armour toggle

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

…asuming asura and charr also get a toggle to use the female version of the armor).

No, Asura and Charr already have pretty equal armour. I wasn’t even aware there were differences.

…That said, if they ever do that, I’m making a male fat norn just so he can run around wearing this..

http://argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=1&race=3&w=1&skinID=mardigrai&lang=en

That would be utterly glorious.

That’s the thing, if female characters get a toggle to wear the male version, then male characters should get one as well, which is why I’m saying it would need 6 new armors to be created (female versions of male armor and male versions of female armor for norn and human/sylvari, and female versions of all armors for charr and asura).

The reason asura and charr are equal is that both male and female wear the male version of every armor, and actually it has been a common request to allow female asura and charr to actually wear female armor.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Suggestion: Female/male armour toggle

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It would be lots of work because it would practically mean to create 6 new models for every armor available in game (asuming asura and charr also get a toggle to use the female version of the armor).

That said, if they ever do that, I’m making a male fat norn just so he can run around wearing this..

http://argos-soft.net/GW2/ArmorGallery/index.php?color=10&sex=1&race=3&w=1&skinID=mardigrai&lang=en

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Rise of the Tengu miniexpansion!

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I want a rotten tomato.. why aren’t rotten tomatoes real???

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

A New Shatterer experience

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Personally I’d redesign the other elder dragon champions (Claw of Jormag and Shatterer) to have tequatl level difficulty, but the rest of the bosses should be relatively easier. I’d keep the level 15 bosses (frozen maw shaman, shadow behemoth, jungle wurm and fire elemental) how they are now and buff other fights until they’re a little harder (I’d say golem mark II is a good yardstick for difficulty)

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

In-House Voice-Overs?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Doing voice overs isn’t as easy as you would think (I work with that routinely). I’d say that it might be a good idea for random ambience banter, but I wouldn’t do it for main characters.

As a bit of trivia, BTW, it’s actually common sometimes to do that during production before bringing in the actors to record the final lines. Animated movies do it all the time, specially when doing the animatics (very rough animated storyboards)… and sometimes it does work good, the magic mirror voice in Shrek was Christopher Miller, the storyboard artist.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

GW2 Honesty

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I’ve seen firsthand how a mistake like that in real life could ruin someone’s life (at least for a while), so I’d definitively send it back.

If it was someone I know I’d contact him first, probably joke a bit about it before sending it back (if it wasn’t intended, of course). If it was a random stranger, i’d send it back right away with a note telling them that I think I received that by mistake, and to send it back if he/she indeed meant to send it to a random stranger..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Feature Pack - What's your bottom line?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Trait changes: I like it. I’d still like some extra improvements (mainly I’d like to be able to save builds and an easy way to swap builds-gear), but I like what I see there.

Rune-sigil changes: I won’t be much different than what it is now for me once I redo the current setups I have.

Wardrobe system: YEAH!!!… this is by far my favorite thing about the new patch. I know I’ll spend time going to all heart vendors (and filling the ones I don’t have yet) so I can start collecting different armor sets out there.

Dye system: another YEAH!!! for me.

Social improvement: It won’t affect me directly but will indirectly as a member of very large guilds.

Account bound: Won’t affect me much, don’t have legendary weapons (or plans to acquire one) and very sloooooowly getting ascended armor and weapons (first weapon, still leveling the armor crafting profesions). Still a welcome change.

Repair cost: Won’t really bother me as much, but still a welcome change.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Please make town clothes return

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I know I’m not alone in this, there have been some town clothes I’d have bought but I didn’t bother because I never really use them, but I’d gladly buy with the upcoming changes. Maybe offer the ones that have been offered before and are now gone on a temporary basis before or right after the new patch hits so we have a chance to get them?… just an idea

Mainly my necromancer wants to wear the witch or the executioner outfits…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What was the marionette for?

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Personally I think it was missdirection… I think she was actually testing was the huge drilling ship, and using the marionette both to protect it while it was being tested, and as a distraction making us focus on it instead of on the drill.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Suggest new set of wings angel, devil etc

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Such big, no thank you. The ones we’ve gotten already are big enough IMHO, I’d just like to have non flapping versions of them.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Traits Unl.: is launch April 1st by chance?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Where’s the dev tracker?

When you enter the forum, the third item from the top in the “news and info” section, or click here:

https://forum-en.gw2archive.eu/forum/info/devtracker

The actual quote being mentioned is this one:

This is ABSOLUTELY AMAZING! ! !
I’ve wanted something like this for a long time and now that it’s finally coming, you managed to make it This kitten Good!

Such a refreshment! There are a ton of things like these that should be looked over, and it really feels like we (literally) have to wait ~2 years to see them change.
Might actually be my favorite patch of all time!

Thank you! This is the side of ANet that should never be turned away from us!

I’m glad you are excited, and we are too. This is just the first taste of stuff coming in the build. There will be many more blogs. =)

Thanks for the updates! Really excited about these changes!

Could you please also address concerns regarding early leveling difficulties for new players (especially for classes like Ele and Mesmers) since important defensive traits are now only obtainable starting at level 30 rather than at level 15?

We have done some tuning on monster stats pre-80 to account for players having less traits, and stats from traits. We wanted to push back traits to give characters more meaningful progression up to 80 and keep things simpler for a new player to learn over time.

Source: https://forum-en.gw2archive.eu/forum/game/gw2/Dev-Blog-Changes-to-Traits/page/6#post3785632

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

April Fools Speculations

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Make everyone (including NPCs) into asuras…. players that are already asuras get a pink afro… pink afro asuras are unchanged, can’t beat perfection..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

"Abril" Patch

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Maybe a typo, or whoever wrote it in the first place also speaks other languages..

(the spanish word for april is abril)..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

A different ending

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Didn’t look like Scarlet explained anything there either.
Yeah, I like the current one better than that one, and wouldn’t of liked them killing off Jory. I think it’s also more interesting not mentioning Mord in the bar convo directly like that and being a little more secretive.

Same here. I like the idea of them not mentioning the actual name of the dragon.

We do know it’s mordremoth mainly because of the name of one of the attacks in CoE, but they don’t really have no way to know that. I like the fact that all they know is that after the drill hit the leylines, a dragon cry was heard in the distance.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Dev Blog: Changes to Traits

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

i don’t suppose they’ll be refunding the booklets bought prior to this change?
Anyway the changes are welcome

I’ll gladly give them twice as much gold I’ve paid on all my characters for the change to make major traits unlockable by doing challenges in the open world… hunting elite skills was one of my favorite parts of GW1..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

What the heck did scarlet do?!

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

Taking only from info from the game:

The drill tapped into the leylines that were under Lion’s Arch, and interrupted them (it says on the controls that it wasn’t designed to tamper with them but interrupt them outright). This interruption spread from Lion’s Arch all the way to the maguma jungles passing trough the thaumanova reactor (implying that it was the same line that caused the explosion in the first place), and caused the rousing of a sleeping elder dragon deep in the jungle (all the characters know is that after the drill hit the leylines, a dragon cry was heard all over tyria).

Using also non game sources, we also know that this dragon is Mordremoth, the jungle dragon and the last one to awaken (assuming all references to being 6 of them are correct).

http://wiki.guildwars2.com/wiki/Mordremoth

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Why are there still spore events out there?

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Krait enslave therefore I would think they would just enslave the courtiers

My theory is that it’s actually the other way around. When the nightmare tower was up we could see both toxic corrupted krait walking around with regular ones, since the tower went down I’ve only seen the glowing toxic krait.

I have a theory that the spores Scarlet used were engineered to have some mind control properties on the Krait it corrupted, which is why they still worked side by side with the nightmare court after it was clear they weren’t getting a prophet out of it all.

About the courtiers, their goal is to commit evil acts in order to spread chaos and destruction hoping enough of it goes back to the dream of dreams in the form of nightmares to corrupt it and make it break free of the ventari tablet’s influence. They’re not necesarely xenophobic, but they don’t want something created by other races be the main guiding phylosophy of their whole species, and they had already shown they’re willing to ally with other races to reach that goal: http://wiki.guildwars2.com/wiki/Sinister_Triad

As for the stalks themselves, I remember that Marjory stated after the tower of nightmares was destroyed that the roots were still producing the toxic spores.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

The problem here is the developer’s decision to let every player, no matter how old or new, experience same exact personal story content. Which, in my opinion, was a pretty bad decision, because it forces the personal story to exist in an alternate universe. This forces the Living Story to be completely and profoundly generic. It has to apply to all characters who exist in game regardless of their progress. This will never make sense. Sadly, the whole things needs to be redone, or there will be no end to these threads.

Konrad Knox (level 80) can come up to the Captain’s Council and say:

“Silence. You are the dumbest military officials I have ever laid eyes on, and I am the motherploughing Commander of the motherploughing Pact! My resume? I killed Zhaitan. Now, on your feet and get those ships up and flying by tomorrow morning. That’s dawn, for the stupid! Anyone who has a problem with this, will face me in single combat.”

On the other hand, Atrius Karmane (level 19) can’t say that, because he did not slay Zhaitan yet and is not a commander of anything, but still can partake in the Living Story.

Constructive solutions:

For god’s sake, make the game pay to play, but hire a writers team, and branch the story into proper considerations of character choices. It can’t be that hard, other games do it. Which means, yes, more branches, a lot more branches.

And please, please don’t put words into player character’s mouth. Just give options like “respond politely”, “respond with a flirt”, “make a rude comment”, “make a joke”, “ask about Scralett’s minions”. Just give generic variants of conversation, not specific phrasing.

I agree with what you’re trying to say that it wouldn’t work with players in different parts of their personal story (even among different characters in the same account).

BTW, if Konrad Kox tried that he would most likely be told that the captains council members are not military officials in the first place (they’re privateer, AKA pirate, ship captains), they don’t answer to pact authority (or anyone else’s but their own), and that threatening the captain council would only put the whole lionguard after you and a nice cell right next to Canach’s (or a place in the arena according to the books)…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

[Spoilers] Trahearne & the Living Story: WTF?

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

The pact was formed to investigate and fight elder dragons, until now there was nothing linking Scarlet to elder dragons, sending the Pact after Scarlet would have been like a company sending the accounting department to go fix a broken production line machine.

Note one thing, though… the pact is nothing more than a joint effort from the three orders to fight elder dragons, the pact not getting involved in tracking and fighting Scarlet doesn’t mean the rest of the orders were sitting twidlind its thumbs. We see member from the three orders fighting the marionette, for example. The priory was the one that found Scarlett’s lair and helped with the evidence later (Marjory herself being a priory member). All three orders were present and helping during the Lion’s Arch fight.

The pact equipment wasn’t there, but why would it?… the attack and counter attack was probably over (in game time, not in real time) by the time they made their way from Orr, and even whether they’d be useful or not is up for grabs (IIRC all weapons and ammo used in the tanks and airships were customized to deal with undead)

And for Trehearne… well, the only reason he was chosen to lead the pact into Orr was that he had spend the last 25 years studying the Orr, the undead and Zaithan. At the time we meet him in Claw Island he had already spent years traveling and surviving in Orr alone, and other than Caithe, he’s the only one that had seen Zaithan and lived. He’s not the leader of the pact (that goes to the leaders of the three orders), he’s just the leader of pact operations in Orr.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

I understand your point but what you seems to ignore is the fact that this event, i mean starting with 1st full scale invasion then finding out Scarlet secret bases then fighting with her flying weapon and lastly geting hold of her plans before LA invasion, didnt take just one day, it was spreed across whole month.
Does army need more than a month to prepare for possible war? if so than wars would be over as soon they start.

Also thats why i pointed out that when they got the info about Scarlet planing invasion on LA from us(i still assume that we did send the info to them) they should already start to mobilize the units that are avaliable at that moment and send them to station in area around LA not inside of the city, it would reduce time to get inside the city and help.

It was spread over a month in our time, we don’t know in game time. For all we know maybe in game time as soon as we were able to enter Scarlet’s lair and see the maps there, we went directly to Divinity’s Reach to examine the evidence gathered with Marjorie and Kasmeer, and were on the way to Lion’s Arch to warn them of an impending attack when it happened.

Just ask any Dragon kitten fan… how sometimes it took over a week’s worth of episodes to charge up an attack that would happen in a few seconds..

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Just a few things.

We did experience the content over 1 month period…. but that doesn’t mean it happened in 1 month. Gamewise it could have been over a day, for example, scarlet attacks, we go in and help saving refugees until the miasma builds up too high and we have to leave, then the wind changes, we rush back in to retake it and defeat scarlet. For all we know it could have all happen in the same day (personally I doubt the drill took 1 month to reach the leyline), without enough time for the pact to actually react and send help.

Note that the pact itself didn’t help… but the members of the orders that form the pact did. Of course, it helps that each order have their main headquarters in a map that’s right next to LA with portals so they could bring people over (and you did see people from the three orders fighting in LA), but equipment (tanks, airships and so on) has to be brought the old fashiones way all the way from Orr and Fort Trinity.

About all that equipment… it’s been a while since I did the personal story and I’m yet to finish the last one (fighting Zaithan), but I do remember that most (if not all) the weapons in the tanks and airships was custom made for Orr, meaning, to either damage and destroy undead and ghosts, or negate magic to Zaithan. Heck, we don’t even know whether the megalaser could heavily damage anything that’s not undead since we only see it being used against Tequatl, but we do know it takes a LOOONG time for it to be charged, and probably much longer time to set it up in the first place (with all the battery packs and stuff around it needs to work).

As for why they weren’t prepared, well, blame it on the council. Both Evon and Kiel were warning of a possible attack on LA, but the rest of the council either didn’t think Scarlet to be such a big thread, or though their current defenses to be good enough to withstand an attack (they were deadly wrong, of course). Lion’s Arch as it is is a sovereign nation in itself, I bet the orders would have helped prepare for such an attack had they’ve been asked by the ruling body (the captain’s council), but doing so without aproval would mean an act of war.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Cut Scene On Log In

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Hell, it doesn’t even show why it blows up. Nothing explaining any sort of systems failure, or an airship swooping in to blast it out of the sky. Just boom.

Well, after you kill scarlet and see the cutscene, the drill is starting to fall apart around you after being hit by that leyline explosion thing

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Ungrateful Lionguard

in Battle for Lion’s Arch - Aftermath

Posted by: locoman.1974

locoman.1974

Is it just me or does the Lionguard seem…ungrateful? The one I meet at the grand piazza basically tells me to get lost, and the ones near the bank tackle me just for passing through. I did their job and this is how they repay me?

Bunch of ungrateful losers…

They’re playing with the name tags off… they do know a large group of heroes defeated the knights and went into the breachmaker to attack scarlet, and ultimately (insert your character’s name here) managed to follow her into the control room with the aid of Braham, Rox, Marjorie and Kasmeer, and it was (insert your character’s name here) that managed to strike the killing blow… but they don’t have CNN or twitter broadcasting your face everywhere, do they have no idea you are (insert your character’s name here)…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Is The Equipment Preview, Misleading?

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

It’s just as misleading as comparing catalog photos with the item in your hand. The equipment preview will show you how the item looks like under a perfectly neutral white light, and it’s expected that will look differently under different light. Even more if you take into account that the different materials react differently to the light (cloth, leather, metal, leaves, fur…) and that even within the same material you can have different finishes as well (metal, for example, can be matte, glossy, shiny, and so on). To be honest I don’t really see a way to fix it unless there was a way to let you control the lighting condition (position, color, intensity and so on) of the lights in the preview window, which would make it waay too complicated IMHO.

The armor you’re previewing, BTW, would be (IMHO) fairly close to a worst case scenario when it comes to armor lighting, considering that the zodiac armor has portions that are self lighted (something very few other armors have) and others that are completely mate, there’s no real way to match both across all different enviromental lighting set ups out there, if you match it using the preview window they’ll look darket on any area that isn’t fully lit, if you match it in darket areas it’ll look lighter in brighter areas and so on.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Make the Shadow Behemoth the next Tequatl

in Guild Wars 2 Discussion

Posted by: locoman.1974

locoman.1974

I disagree, all the level 15 starting bosses should be easier introductory bosses. If anything, I’d like the other 2 dragon champions (claw of jormag and the shatterer) become tequatl style bosses, but with much improved rewards (also heavily improve Tequatl’s) so there’s a bigger incentive to make it.

One idea for a rewards redesign would be for them to drop tokens for cosmetic items (maybe for thematically modeled weapons, armor and/or back items for each one), and have an alternate way to make ascended weapons and/or armors (maybe adding a “gift” you have to buy that would need LOTS of tokens and that is an ingredient to an alternate recipe for ascended gear from the mystic forge).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.