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BWE 3 Reaper Specialization Feedback Thread

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Posted by: mazut.4296

mazut.4296

Sometimes my Death’s Charge works as intended. Fast travel and no clunky at end. But then sometimes it works like on BWE2. Slow travel and clunky.

I confirm that. Sometimes half the skill spin on spot and just then charge toward the target. Or sometimes don’t move at all, rarely.
Also, sometimes don’t register hits, just spinning next to the target, but no digits pop on my screen. Honestly I didn’t checked the combat log, to confirm that.

BWE 3 Reaper Specialization Feedback Thread

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Posted by: mazut.4296

mazut.4296

One semi-negative point. I can’t make a difference between any of the 3 Reaper grand master traits. Whatever my choice is it doens’t feel any different, at all. For grand master they should be more distinctive, no?

(edited by mazut.4296)

BW3 Difficulty Nerf [merged]

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Posted by: mazut.4296

mazut.4296

I agree, but one thing, the area we can play in is different from the last BW, this might be the reason!?

[QoL] DS needs spam detection delay

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mazut.4296

I have mixed feelings. Yes, not often but sometimes I do tap twice and this suggestion is logical, but I also use DS only to buff my damage. Still I guess leaving it as it is is the better solution

Quick Question on Reaper Underwater

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Posted by: mazut.4296

mazut.4296

Octopus underwater transform!

Favorite warhorn skins?

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mazut.4296

There are groups from gw2 who specifically play gw1 for hom rewards.

scepter builds i am testing

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mazut.4296

below 50% hp you gain spectral armor

And again one of your trait lines is Soul Reaping… so much about diversity… I dont want to play condition build and have to train in Soul Reaping!!!

scepter builds i am testing

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Maybe, just maybe if you are part of very good team you can have some chance to play your role. Or 1v1, part time. But when the opposite team jump on you, you are toast. Nah condi just doesn’t work.
Super slow damage/poor LF generation/even less mobility…
sigh

Plague Sending triggers on selected targets ?

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Posted by: mazut.4296

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Its passive that triggers a Plague Signet, so yes you need a target.

sylvari necro name?

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Posted by: mazut.4296

mazut.4296

Sylvarinecro
Withered Bouquet
Grave Flower

Favorite warhorn skins?

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mazut.4296

scepter builds i am testing

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mazut.4296

OP thats PvE, right?

Feedback on Scepter Changes

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mazut.4296

Guys think about it please. Both Dagger+ WH skills are very fast and almost impossible to avoid, this is the biggest reason the LF generation is so much better. Scepter/off hands skills are much easier to dodge/avoid and this one of the most important aspects that need consideration. Some say add only 1 LF on dagger, but when the 20+ sec skill is dodged we are left with nothing. And most of the time people dont dodge this on purpose, in the chaos of a battle everybody move around and this skills miss.

One of the better solutions is to add LF generation on all auto attacks. Bith Scepter and Axe will benefit greatly from this, this skills are only avoidable by dodging or LoS, so they cant miss often.

(edited by mazut.4296)

Feedback on Scepter Changes

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Posted by: mazut.4296

mazut.4296

I think Auto attack need to grant something between 3 and 5 LF and 2nd skill 2-3% per foe.
Or make all the Offhands give good LF, not only the WH.

(edited by mazut.4296)

Feedback on Scepter Changes

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Posted by: mazut.4296

mazut.4296

Well I tried it out in PvP last night, here was my experience:

Pretty much worthless in PvP compared to D/WH. The skills take so long to cast that I was dead before I finished casting a single skill for the most part.

The conditions were so short duration and took so long to cast that I rarely got more than 1 or 2 conditions to stick on an enemy at a time. They were either cleansed before my next cast or just fell off on their own without notice.

No one cares if you are putting 1 bleed stack a second on them. It would take like 20 minutes to kill someone that way. We either need to be putting 5 stacks a second on them, or they need to last 30 seconds, not 4.5.

Scepter 3 gives even less LF than before in every PvP situation I tried, so now it is even harder to get into DS.

Scepter 3 also only gives 2-3 stacks of torment at best in PvP due to the speed of cleansing, making it not so great as a burst.

I gave it 3 matches, but switched back to D/Wh after losing all 3 matches.

My experience was pretty similar. The overall pressure get much better with the use of skills like signet of spite and corruption boon, but the scepter by itself is still weak.
Skill 3 really feels better with the the torment, but the LF generation is next to nothing. It works a little bit better with WH, but the rest of the off hand weapons are worthless.
And I think the LF generation is the biggest weakness of this weapon.
If it gets decent LF and a little bit more bleed on auto attack it will be really useful and I will play with it.

Feedback on Scepter Changes

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Posted by: mazut.4296

mazut.4296

Don’t remember this, but its removed.
Ah well back to dagger I guess :/

Feedback on Scepter Changes

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mazut.4296

I tested the scepter in PvP and while the condi build felt better, the LF generation is still so weak I couldn’t enter DS for a second time. Tried it in combination with dagger/WH, but then I needed to be in melee and this build dont give me any defense, so I kept dyeing.
Without really good LF generation… you know the drill…

PS: And this build suffers even more form the “THE Vital Persistence” paradox…

(edited by mazut.4296)

Staff Autoattack speed is still bad

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mazut.4296

Warrior’s Fear Me! is more of an escape mechanism and fits better with its high mobility design.

I don’t really want longer Fears. Necro is low on mobility so Fear just makes me waste time chasing targets. More frequent Fears and more potent Terror damage is my own preference.

Fair point, I agree.

Crazy Axe idea

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Posted by: mazut.4296

mazut.4296

Rending Claws:
As another necro suggested, make it 3 attacks instead of 2 for the same duration, where attack 1 and attack 2 apply vulnerability, attack 3 rip 1% LF from the foe.

Ghastly Claws:
When you use it you can move and any foe in a cone in front, inside the spinning axe animation(excluding the initial target) also get constantly damaged for the duration of the skill. This was you can start the skill and move around and damage players in melee range, like a circular chain saw. You can also turn around to damage foes behind you, but the initial target will stop taking damage.
This will turn the skill into both range single target channel attack and in the same time frontal cone melee aoe. (similar to Hundred Blades)

Unholy Feast:
Add additional boon coruption. Now instead of 1boon it convert 2boons.
1% LF per foe, up to 5 foes.

Range of 900 is ok on top of that, but 600 is fine imo. Or compromise of 750!?

(edited by mazut.4296)

Axe auto chain - a fix

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Posted by: mazut.4296

mazut.4296

I see what you did there, my mistake. But then your idea becomes 5 attacks chain, way to long I guess.

Nemesis Necro Mossman LvL50 Solo 6:22 Min

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mazut.4296

Nemesis is fun to watch and despite his arrogance I must agree with him. Hes on my side after all, trying to change the overall opinion of the Necromancer!

Staff Autoattack speed is still bad

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Posted by: mazut.4296

mazut.4296

Mark of blood to apply regen even if you are not in its radius. Also increase the damage of Reapers mark and Chilblains. And/or increase the fear to at least 1.5s. I still cant figure out how warrior can have 3sec fear when necro only have 1s. The master of fear…

50% ranked win ratio unreasonable...

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I have 62-65%, it depend to much on the people you end up with and also the combination of the profs. In the end it doesnt matter what % you have, its not adequate.

Please split PvP and PvE balance

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Posted by: mazut.4296

mazut.4296

Yes please split them! Was one of the better moves in GW1!!!

Staff Autoattack speed is still bad

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Posted by: mazut.4296

mazut.4296

Get rid of the projectile, make it summon claws out of the ground like Sceptre 2. That’d be sexy.

I had similar idea, yet different animation. It should be aoe pulse around the target(or in your case up to 5 claws/or maybe up to 3 targets), to replace the piercing mechanic and the LF gain will probably need balancing

*Please let us see utilities in Death Shroud*

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This is a must change, it wont unbalance anything, but it will help us be more precise.

Staff Autoattack speed is still bad

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Posted by: mazut.4296

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^ The damage is pretty good, especially with power build. The projectile speed is terrible.

Axe auto chain - a fix

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mazut.4296

Unholy Feast, skill 3 is very good skill. Maybe it can convert 2 boons per foe or convert 1 boon and transfer 1 condition per foe(to powerful, maybe!?).
I like the Auto attack idea, give it 15-20% more damage.
Your skill 2 idea is ok. It need to be shorter in duration, something like 1 and 1/2 or 1 and 3/4, It need to give good amount of LF, but I think it also need another effect on it.
Some kind of defense(again I compare it to the mesmer 1h. sword).
Or another idea, keep the 2 1/4 sec cast but add projectile destruction option to it. The axe animation is perfect for it, it spin fast in front of you and it can tear apart projectiles in a frontal cone.

(edited by mazut.4296)

Finally a Scepter Buff!

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Posted by: mazut.4296

mazut.4296

How is an additional bleed added to the auto attack change going to change anything? Scepter still won’t compete with burn stack. These changes are decent but not drastic enough to make scepter compete in PVP.

They can cut bleed duration without much effect. THe bleeds usually get cleared long before you hit a critical mass with them. Or you are burst down before you can complete an auto attack chain

Just wait for more burning nerfs

Deep inside, I expect some small Burning scalling re-balancing and buffs to Bleeding/Poison/Torment

yeah :/ Which leads again to the separation of pve and pvp skills…

I Support Moa Against MM's

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Posted by: mazut.4296

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A compromise? Moa still destroys all minions but resets the summoning cooldowns. That way if necro survives being moa’ed they can at least re-summon and re-engage without waiting up to a minute.

I suggested the same thing 5 post earlier, read before post

I Support Moa Against MM's

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Minions both in GW1 and GW2 are intended to be used as horde of mindless creatures attacking everything and giving different buffs and debuffs.

Disappointing Upcoming skill balance

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I will agree on the 900 range if axe also get straight damage buff and something on top of that.
But honestly if they tweak staff, they can make the auto attack faster/better and with some duration decreases staff can fulfill the :power" role, easily.

Balance discussion on twitchcon

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mazut.4296

I really think some people underestimate how big of a buff it is to be able to use axe from 900 range instead of 600 range.
Many dismiss it as something that is pointless, but it’s one of the major things that we asked for in the “axe discussion” thread that has been around.

I’m assuming that these are just a few of the things we’ll be seeing. But axe range increase puts axe back from a semi-melee weapon into finally having a ranged power weapon.
Also with range being 900 range it gives it a reason to not have as much dps as dagger or upcoming greatsword. Not that it doesn’t need buffs (god we all know it will need to have damage buffs on TOP of this), but at least it will stop competing with 2 other weapons the necro has/will get access to.

MEH, keep the 600 range and make the axe better, I can bet you 90% of us prefer similar option

Balance discussion on twitchcon

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mazut.4296

I’d disagree about GW1 PvE and PvP not being split significantly when it mattered. Unfortunately yours is an example I’ve lobbied for and hoped/expected to get when I bought the sequel, but it’s just obvious now they are abandoning all that split balancing that made GW1 great and have moved to an esports spvp/wvw centric market with pve as a side market that’s incidental extra revenue but not invested to seriously.

In fact, with this patch they’re only removing more PvE/PvP splits, not adding more that should have existed long ago.

^ PvE and PvP skills need to be separated. I said that few times, they made huge step back by not designing the game with split skills from the start…

I Support Moa Against MM's

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mazut.4296

One way to diminish the negative side is to reset all minion skills, so they can be usable right after Moa end.

Shroud & Cele Form (Druid)

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Ok, so it seems pretty obvious that the Druid’s Cele Form was inspired by the Necromancer’s Shroud (just the inverse of it, based on healing rather than hurting). One thing I would like to see come out of it for QoL for Necros is to give us our right half of the skill bar while in Shroud. Druid’s don’t lose their right half of the bar, so let’s get this for necros now.

And also altering the utilities! Now they must give this to us!!!

Should they add Revealed to Plague[Elite]?

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Plague is probably the skill that need such thing the least.

Thoughts on Reaper Chilling Nova, chills

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mazut.4296

1: Duration decreased from 15 to 10 for next BW, we will see the difference.
2: This is supplement to the whole, also it kind of helps fearing foes not to go to far from you. Still I dont like it much. Could be something more interesting.
3: Is pretty good.
4: Will be better if its changed to " All chill duration is increased by 1sec.) Because you are right, currently most hills will get 0,2 -0,3 increase which is less then nothing.
5: Its damage per sec of the duration of the chill. It was to low, need to test the new increased damage values next beta.
6: This is fantastic skill. Stun + chill(initial chill is there to prevent players from moving away) and most importantly Ice field which you can blast. Your combo is to use this skill and then use skill4 for multiple chills on foes around you its perfect chill generator.

Deathshroud CD

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Don’t put words in my mouth, please. All I said is that there are bigger problems and better solutions.

Deathshroud CD

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The CD is fine, you need to be aware and make decisions when to use DS and how long to stay in it. Look elsewhere for much bigger flaws, that need fixing/changing.
If they give us the option to see our utilities skill when in Ds, this will give us more precise LF managing. Only this by itself will make us a little bit stronger.

(edited by mazut.4296)

Wurm Needs Change

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What are you talking about o.O
Right now the wurm deal slow low damage and it explodes when you teleport to it. (90% of the time this explosion is wasted!!!)
But if you are under pressure and you teleport away the wurm will switch places with you and knock down and explode in the face of the enemies that you just escaped from. How is that a nerf?

(edited by mazut.4296)

damage bonus of DS AA

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Even if they rework DS, why removing the bonus damage? Everybody will be trying to get close to you and you want to get rid of the additional damage that punishes that!? Thats weird suggestion.

Solo PvE necro build?

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How much better was the gw1 MM. You couldnt just sit back and auto attack. Need to buff/debuff/heal your minions constantly and run around trying to survive.

Solo PvE necro build?

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Ah you meant group as fight group of enemies, not group as party. I got it.

Why can't my Flesh Golem swim?

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They should replace it with flash shark or something similar and make it underwater. Undead sharks also have the charge skill that knock you back, it fits perfectly.

Solo PvE necro build?

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mazut.4296

Necro is actually much more group oriented than solo from what I noticed so far (tested Daager/Warhorn + Staff, Axe/Warhorn + Staff and Axe/Focus + Staff). Or I should rather say – one VERY hard enemy (so stacking large number of condis and using Signet of Spite makes sense) or group of weaker enemies. The more of them – the worse for them, as necro can control crowd very nicely.

Unfortunately on early levels there is big lack of skill points, so I can’t really try many things ;_;

Its solo king, my man. With tank gear it can fight huge amount of foes, where all other professions struggle and die.

Solo PvE necro build?

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Minions are good and also Wells. With minions you can use scepter and stay in the back. With wells use dagger or axe or both. Try different builds and pick the one you like the most

Hybrid necroes?

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Posted by: mazut.4296

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Power/prec/vitality, seems the one they dont want to put in the game. Probably everyone will start using it.

Returning player

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Posted by: mazut.4296

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There you go. Pick one or change it to fit your style.
http://metabattle.com/wiki/MetaBattle_Wiki

replace glottony with vital persistance

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Posted by: mazut.4296

mazut.4296

I would like to see more retaliation. We are THE punchbags in the game, so this make sense and will help both in 1v1 and in team fight.
Something like 2sec of retaliation when under 50% hp with ICD 5sec.
And give retaliation when suffer from critical damage(tho I would prefer to have the boon before I get critical hit).
Or Retaliation when under CC(including immobilize/chill/cripple).