Showing Posts For mtpelion.4562:

Redesign - Ranger

in Profession Balance

Posted by: mtpelion.4562

mtpelion.4562

Without rebuilding the class mechanic first, any suggestion that reduces our current burst is, simply, wrong.

The buff to Rapid Fire is a Band-Aid. You can’t remove the Band-Aid until after the underlying problem is fixed.

Server: Devona’s Rest

Balance changes early November

in Profession Balance

Posted by: mtpelion.4562

mtpelion.4562

It kind of ties into a conversation I had with Prysin a few days ago. Should give every weapon for Ranger 1 or 2 ‘spirit attacks’ (where the telegraph looks like an animal doing something) and introduce a trait to improve all spirit attacks to gain some group utility.

Point Blank Shot would obviously need to have a Ram telegraph (where the arrow is the Ram, similar to the unicorn on the legendary shortbow). Dodge the Ram!

Server: Devona’s Rest

Salvaging mystic clovers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I appreciate your math, although this doesn’t agree with you:
http://wiki.guildwars2.com/wiki/Mystic_Clover/Drop_rate
As you can see the difference is barely around 1% in mystic clover rate. Not to mention, I even wrote some examples down:
10 Clover Recipe
12 tries gives 30 clovers
24 tries gives 60 clovers
16 tries gives 50 clovers
1 Clover Recipe
116 tries gives 45 clovers
252 tries gives 77 clovers
167 tries gives 44 clovers

As you can see, you often get the same/higher amount of clovers from 1 Clover Recipe. And if you add wasted time, it isn’t really worth it imo. That is unless there is something wrong with my logic and these statistics.


Nothing wrong with the statistics, the point I’m trying to make is that you will be closer to the average drop rates using the 1 recipe rather than the 10 recipe because the 10 recipe has 1/10 the number of attempts (because it uses 10 times the materials).

If you were playing a slot machine that lets you put in $1 or $10 and you only have $10 on you, would you rather play $1 ten times (for ten chances to win) or $10 one time (for one chance to win)? Yes, your potential winnings are larger playing $10, however your chance of winning NOTHING is also larger when you play $10. The $1 play will give you more chances to win, so it is the better play.

Now, if you have $1,000 to spend on the slot machine, the $10 play makes more sense from a time saving standpoint, plus you are getting 100 attempts now which severely lessens the impact of deviation.

Server: Devona’s Rest

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

The system that the discussions are tending to support are starting to look more and more like SWTOR commendations … farm your comms, purchase WHATEVER loot you want with them. If such a thing were implemented in GW2, I fear it would just turn into another ’Plix karma farm" event chain that would eventually need nerfing.

The biggest challenge with a token system is determining how wide or narrow the use of the token is.

Too wide, and you’ve got the SWTOR issue.

Too narrow, and you’ve got 300 different currencies to earn.

Server: Devona’s Rest

Salvaging mystic clovers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m not sure how do you think this works. What do you mean by “better off”? Please explain your logic.

Assume you have enough materials to do 1 10 clover recipe, which means you can also do 10 1 clover recipes.

The 10 clover recipe has a 30% chance to give you ONLY clovers (which you DON’T want).

The 1 clover recipe also has a 30% chance to give you a clover, but since you are doing it 10 times, the chance of you getting ONLY clovers is 0.00059% (30%^10).

Server: Devona’s Rest

How's Devona's Rest doing?

in WvW

Posted by: mtpelion.4562

mtpelion.4562

DR is great.

Friendly, organized, and fun.

Server: Devona’s Rest

Salvaging mystic clovers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

That’s the exact same recipe, just multiplied by 10. That’s an even worse option as it reduces your attempts and is therefore significantly more subject to bad runs (i.e. lots of clovers in a row).

That’s actually untrue. These recipes aren’t the same. Also, the 10 Mystic Clover recipe is way more profitable.
http://wiki.guildwars2.com/wiki/Mystic_Clover
Please check out the wiki before making silly statements.

If you use the 10 recipe and get a Clover, you are actually getting 10 Clover rolls in a row.

If you use the 1 recipe 10 times, you are unlikely to get more than 4 Clover rolls.

Ergo, unless you are doing THOUSANDS of 10 recipes, your are BETTER OFF doing the 1 recipe as the single attempts will even out better over a smaller sample size.

Also, the inputs and outputs are identical between the 1 and 10 recipes, with the exception that the 10 requires and provides 10 times as many.

Server: Devona’s Rest

Salvaging mystic clovers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

That’s the exact same recipe, just multiplied by 10. That’s an even worse option as it reduces your attempts and is therefore significantly more subject to bad runs (i.e. lots of clovers in a row).

Server: Devona’s Rest

Necro minions in PvE

in Profession Balance

Posted by: mtpelion.4562

mtpelion.4562

The big problem is that surviving in this game is designed around use of the dodge function. This means that anything that cannot dodge is at a huge defensive disadvantage right out of the gate.

I think a good way to approach this would be to make pets, turrets, clones, minions, etc. have an innate resistance to AoE and cleave attacks.

For example, non-player targets should only take 33% of an AoE’s damage (so an AoE that does 1,000 damage would only do 333 damage to a pet).

Similarly, unless the non-player target is the intended target of a cleave attack (i.e. the target that is selected by the boss), the cleave should only do 33% damage to the non-player target.

This defensive boost would allow non-player targets to survive boss encounters long enough to actually do damage.

Server: Devona’s Rest

Salvaging mystic clovers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Mystic Clovers should be given additional uses.

That still doesn’t explain why anyone would be forging them when they didn’t need them though…

FYI Mystic Clover recipes can yield 11-40 tier 6 materials which are needed for legendary or for simple mystic forge gamble. Unfortunately the less lucky ones(or…maybe more lucky ones) end up with too many mystic clovers.

The Clover recipe is a net loss if your goal is T6 materials. You have much better options available for every single ingredient.

Enlighten me.

Your Philosopher’s Stones are better spent upgrading fine materials, for example.
I’m not going to go over all of them as that would eat into my own profits but there are better options for each of the ingredients in a Clover attempt. Granted, those options may not produce the T6 directly, but they produce gold which can be used to acquire a greater number of T6 than the clover recipe will (given a large enough sample, of course).

Server: Devona’s Rest

Salvaging mystic clovers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Mystic Clovers should be given additional uses.

That still doesn’t explain why anyone would be forging them when they didn’t need them though…

FYI Mystic Clover recipes can yield 11-40 tier 6 materials which are needed for legendary or for simple mystic forge gamble. Unfortunately the less lucky ones(or…maybe more lucky ones) end up with too many mystic clovers.

The Clover recipe is a net loss if your goal is T6 materials. You have much better options available for every single ingredient.

Server: Devona’s Rest

Salvaging mystic clovers

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Mystic Clovers should be given additional uses.

That still doesn’t explain why anyone would be forging them when they didn’t need them though…

Server: Devona’s Rest

Account blocked ?

in Account & Technical Support

Posted by: mtpelion.4562

mtpelion.4562

Suspensions are usually for 72 hours for a first offense.

As that’s also the typical turn around time for a support ticket, your suspension will likely be over by the time you get an answer as to why.

If you want to submit a ticket to find out why, go here:
https://help.guildwars2.com/anonymous_requests/new

Server: Devona’s Rest

Precursors Drop Rate

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

One of the issues with birthday precursor is that you will get that for accounts that have not been played in months. Should that really happen?

what is wrong with that? Say someone hasn’t played in months, now they get a precursor of their choice on their birthday, they still have to go out and get all the mats and stuff to create their legendary. More likely, it would entice them to play more.

The huge influx of precursors will cause T6 materials to jump in price. Not just a little jump either, we’re talking 10g+ PER T6 material.

There are only enough T6 on the market to make 20 legendaries. If 1,000 precursors get added today because 1,000 accounts have a birthday, the supply of T6 will be GONE instantly.

Server: Devona’s Rest

Suggest fixing the 1 copper raise problem

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

Some of the above hit the point. There is no penalty to re-list a buy but there is on a sell, that seems off. Sellers have to pay a penalty effectively for making a bad call, why shouldn’t people placing buy orders do the same.

It is set up that way because the seller is the one bringing the item to the market while the buyers are simply advertising that they are interested in buying an item.

For the buyer, there is no item until a seller shows up. That’s why the seller is paying the listing fee and the buyer is not.

Server: Devona’s Rest

Precursors Drop Rate

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

There are a lot of players that pay for all the mats and precursors for their legendaries.

Yeah…. no.

Server: Devona’s Rest

Precursors Drop Rate

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

What part of RNG do you not understand?

The part that’s based on code that seems to favour some accounts over others, where there’s external factors to the RNG concept.

So, not to be rude but stating that RNG in GW2 is RNG implies you have no real gasp of how said RNG is managed. Because I don’t but I know enough to not simply run around saying RNG is RNG in this game.

https://forum-en.gw2archive.eu/forum/game/bltc/I-have-a-question-about-the-economy/page/15#post4487484

Server: Devona’s Rest

Precursors Drop Rate

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

The current system is not fair since it’s random, therefore it cannot be fair.

Actually, random is completely fair. Every single person has the exact same chance, making it the definition of fair.

People don’t like fair though. They say they do, but what they really mean when they say that is “I want a system whereby I get what I want and other people do not”.

Server: Devona’s Rest

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

You’re thinking about this way too narrowly. The non-randomness of John’s second suggestion would mean that after a certain number of unlucky drops, you’re guaranteed to get a lucky drop. This wouldn’t just apply to the mystic forge, but I’ll use that as my example since you did. If you throw 4 rare level 80 longbows into the mystic forge 20 times and only get rares, no exotics, on the 21st try you would be guaranteed an exotic. Whether that exotic is a precursor or not would still be up to luck. There would also be no actual “tickets”, that’s a figurative description for the guarantee of better luck on your next try.

My depiction also gets you a guaranteed item, but it has two significant benefits over a non-ticket guarantee system:

1. You can CHOOSE the item you want if you have failed enough times.
2. You can SEE your progress towards the item you want.

Both of those benefits will result in substantially happier players in general, which is why a ticket based system is superior to a behind the scenes improvement in your odds.

Server: Devona’s Rest

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I would think the best way, since we already have so many tokens, would be some token system that would represent a failed roll. If Precursors are on the same roll table as other items, then this makes sense. Your reward is this item BUT you could have won a precursor. Sorry for the bad luck, try again.

If precursors are on their own table that is only accessed very rarely, then how do you do this? Every attempt gets you x tokens? If this is the case, then there is no need for a roll for a precursor..just make them token bound. It would be nice to have the possibility for it, but honestly, no one is grinding events for a precursor. They are grinding for the loots to sell for a precursor. If the one they want drops, or is equivalent in value to the one they want, then great. But a precursor dropping has become a bit of a joke amongst the community.

You have to keep the method of getting a precursor the same (i.e. forging high level rare and exotic weapons) because letting you forge ANYTHING to get tokens that can be used to buy precursors will result in massive price spikes across the market as people buy up all of the cheapest items to dump into the forge for tokens.

That’s why I suggested that only attempts that COULD output a precursor should reward precursor tokens.

Server: Devona’s Rest

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I think that RNG with a failsafe is a good way to go.

Taking the Mystic Forge as an example, let’s say you are trying to forge a Precursor weapon. In a pure RNG system (like we have now), failed attempts are simply failed attempts.

If we add a failsafe though, all failed attempts (failed attempts being defined as any forge attempt that COULD produce a Precursor, but produced something else instead) could drop a token that in enough quantity can be traded for a precursor. This means that failed attempts are now incrementally valuable as well.

Even if the failsafe takes a while to kick in, it creates a system whereby you are guaranteed a success eventually, which removes the negative side of the outliers.

Server: Devona’s Rest

Microsoft IIS screen appears

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

And ANeT responds on the forums with OFFICIAL ANeT posts. That tells you the info is good.

Sure they do… just not to these types of requests.

They are not tech support. They are game support. The problem is not with the game but with something on your PC, thus it is outside of their ability or responsibility to address.

Server: Devona’s Rest

Microsoft IIS screen appears

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

Which is why I don’t trust anonymous people posting on forums.

Well, ArenaNet is not Geek Squad, so they aren’t going to help you with personal computer problems like bad temp files or corrupt game clients.

You need to address those on your own, and this thread provided you with the directions for doing that.

You’re allowed to pay Geek Squad to do that for you of course, but we gave you the answer for free.

Also, these are the forums, the entire point of which is to talk to anonymous people. If you want to talk to ArenaNet, you have to do it via the support page.

Server: Devona’s Rest

Microsoft IIS screen appears

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

Yours is the truly silly response. You’re saying you would listen to any anonymous poster in a forum and do something to your computer, instead of going to the official source and having them tell you how to properly fix it?

If it was just me that this happened to I might consider this. But this happened to quite a few people. It wasn’t isolated. Thus, it requires at least an acknowledgement from ANeT on the issue plus an OFFICIAL yes or no on the fix people said might work.

When the advice from an anonymous poster includes “delete temp files” and “follow this link to the OFFICIAL client repair page”, then yes, you take that advice because those are “tech support 101” items that anyone who was born after 1980 can do in their sleep.

Good thing I was born before 1980 then.

Not in this case…

Server: Devona’s Rest

Fix the lag - it's getting worse

in Account & Technical Support

Posted by: mtpelion.4562

mtpelion.4562

Well, local was the wrong term. I meant to my ISP.

But ever since the last feature patch, it’s been that way.

When was the last time you repaired the client?

Sometimes you can clean up issues by getting rid of the old data and downloading fresh data.

Server: Devona’s Rest

Microsoft IIS screen appears

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

Yours is the truly silly response. You’re saying you would listen to any anonymous poster in a forum and do something to your computer, instead of going to the official source and having them tell you how to properly fix it?

If it was just me that this happened to I might consider this. But this happened to quite a few people. It wasn’t isolated. Thus, it requires at least an acknowledgement from ANeT on the issue plus an OFFICIAL yes or no on the fix people said might work.

When the advice from an anonymous poster includes “delete temp files” and “follow this link to the OFFICIAL client repair page”, then yes, you take that advice because those are “tech support 101” items that anyone who was born after 1980 can do in their sleep.

Server: Devona’s Rest

Microsoft IIS screen appears

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

The repair guildwars link does not deal with this issue.

What an incredibly silly thing to say.

You haven’t tried it, so you don’t know. To state things you don’t know as fact is silly.

Silly of course being a kitten-free term to describe it. There are much better synonyms available that would get filtered.

Stop being the cause of your problem and take the advice you’ve been given.
Clear your temp files (which are AUTOMATICALLY REDOWNLOADED when you start the game client if they are absent) and repair your client. The issue is 100% on YOUR end (corrupt file on YOUR PC), so YOU need to be the one to take action.

You won’t get a response from ArenaNet, because they don’t have the ability or responsibility to do basic software maintenance on your machine.

Server: Devona’s Rest

Microsoft IIS screen appears

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

If you are still having the issue, have you run a client repair yet?

https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client

Server: Devona’s Rest

Invulnerable ranger double trolling?

in Ranger

Posted by: mtpelion.4562

mtpelion.4562

If a Berserker Ranger is taking those two utilities, then he is NOT taking the two utilities that are required to make his burst lethal. His damage is therefore going to be significantly curbed in exchange for 12 seconds of invulnerability every 80 seconds.

LOS him until his invulnerability wears off (or face tank him, since his DPS is going to be weak), then proceed to kill him as quickly or as slowly as you like since he’s completely yours now.

Server: Devona’s Rest

Map closed mid Teq fight

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Tequatl got himself a new ability.

“Tequatl has banished you to another shard”

Server: Devona’s Rest

Dear Devs, how about infinite-transmutation?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

An infinite use transmutation item would need to cost a LOT to offset the lost sales from the glamour “whales” that currently buy charges.

By “a LOT”, I’m hinting at $100+.

There is absolutely no way they could offer it for less than that without losing significant revenue.

Server: Devona’s Rest

can you get precursor from lvl63 exotic?

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

With 3 level 80 Exotics, the average level of the items is 75.75 ((80+80+80+63)/4) which means that it will qualify for a precursor attempt.

Server: Devona’s Rest

Rhendak Chest

in Bugs: Game, Forum, Website

Posted by: mtpelion.4562

mtpelion.4562

Are you leaving the map after you get the chest or are you parking your characters and logging in for the chest?

There is a recurring bug related to parked characters where they will eventually get “stuck” with regard to events. The only way to clear the bug is to leave the map (causing you to lose all event status on that map, thus “unsticking” your bugged status).

Server: Devona’s Rest

vote kicks

in Fractals, Dungeons & Raids

Posted by: mtpelion.4562

mtpelion.4562

So what you are saying is party abuse only happens in chat? If it happens in chat then it is “verbal abuse” if anything they should “fix” the block tool do what your “other” does instead of making a new system for it.

Also I think that system would make it much harder to remove anyone period.

I don’t know the extent of their data logs, but I do know that chat logs are available.

The problem with “party abuse” is two-fold:
1. It is not clearly defined.
2. Other than what is entered in the chat logs, there is most likely NO way to prove it.

That’s why my “Other” category exists… for getting rid of people who you think are abusing your party in some way, but who may not meet ArenaNet’s definition of abusers (or who are engaged in some form of “abuse” that isn’t provable such as “playing the wrong way” or “ignoring directions”).

My system would be easier for the party and leader to remove someone while simultaneously creating a separation between players where one party does not want to play with the other party.

The only reason I opted for the “Other” method versus the “Block” method was to create a degree of block system (maybe he didn’t read your LFG description so you don’t want him in your group right now, but don’t want to permanently prevent him from joining you at some point in the future). I absolutely think that anyone who you choose to “block” should also be prevented from seeing or joining your LFG postings.

Server: Devona’s Rest

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

Ok lets be clear, are you or are you not saying that you believe collecting rares/exotics for the forge is a viable method of obtaining precursors in an incremental fashion?

From a philosophical standpoint, it is incremental (assuming you keep going until you get one), you just don’t know what the increments are since they are subject to RNG.

Each MF attempt is equal to approximately 1/127 of a precursor.

In reality, each attempt is an independent event that has no bearing on the previous or future events, however, if you make enough attempts you will average out to the 1/127 rate.

Server: Devona’s Rest

vote kicks

in Fractals, Dungeons & Raids

Posted by: mtpelion.4562

mtpelion.4562

how exactly would arenanet see this party abuse?

Chat logs. The same way that they see it now.

If you don’t think there is enough evidence to report them for abuse, then use Other (buying you a week without them). After enough of those you’ll NEVER see them again anyway so it achieves the same goal.

Server: Devona’s Rest

Redesign - Ranger

in Profession Balance

Posted by: mtpelion.4562

mtpelion.4562

hmmm yeah thats balanced eh?

15K damage on a 60 second CD? Yeah, that’s nicely balanced.

Or were you trying to say that it wasn’t balanced but don’t know anything about rangers and thus came off looking silly by posting this?

Server: Devona’s Rest

vote kicks

in Fractals, Dungeons & Raids

Posted by: mtpelion.4562

mtpelion.4562

I think an ideal system would work something like this:

A. Person who posts the LFG is the party leader.

B. Party Leader cannot be kicked except by 4 votes.

C. Party Leader can kick anyone, with a reason prompt. Reasons are “AFK”, “Party Abuse”, and “Other”.

C1. If you select “Party Abuse”, it will create a support ticket for ArenaNet to investigate. If it turns out they were not engaged in abuse you will get a suspension from the LFG tool. If they are engaged in party abuse, then they will get the suspension. Repeated offenses will result in longer LFG tool suspensions or game suspensions.

C2. If you select “Other”, the kicked player will no longer be able to see or join your LFG postings or party for 1 week. If you kick the same person a total of 6 times they will be permanently blocked from ever seeing or joining your LFG listings.

C3. “AFK” is only available if the player is actually away from keyboard (i.e. no inputs received in the previous x minutes).

D. Any player can initiate a vote kick against any other player. Party Leader requires 4 votes to remove while all other players require majority vote to kick.

I think this system would make griefing (by either side) much more difficult to do.

Server: Devona’s Rest

Do the new harvesting tools...

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

I really think that the sets should all give out a bonus item that is related to the theme of the item (Azurite, passiflora, candy corn, snowflakes, quartz etc.)

That would give me a reason to actually purchase more of them.

Server: Devona’s Rest

* How to play Naked and for Free at Max Level

in Players Helping Players

Posted by: mtpelion.4562

mtpelion.4562

As far as I know, the only times they will deny a restoration is in the event that they cannot verify that a compromise has taken place (i.e. all of the log ins were from your IP address) or when you have used up your 1 lifetime restore already.

Server: Devona’s Rest

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

How many accounts do we have of long cold streaks? That’s kinda what I am getting at. As soon a players hit those..most of the time they stop forging, stop collecting data, and/or submitting said data. So the data that does get collected and submitted tends to be a bit luckier.

I’m not discounting what we have…just noting that it’s more or less likely to be a bit towards the luckier side of the bell curve than in the middle.

For the things I track, I track every single instance. Anyone with a background in data (such as the people who would be inclined to track such things) would do the same.

Even if I wasn’t though, it shouldn’t change the ultimate outcome of my data in the long run with enough logging as bags that aren’t logged (lucky or not) never hit my data. The only way my data would be corrupted would be if I was picking and choosing which attempts to log and only logged the successes or if I only logged in bursts around a successful attempt.

Also, attempts that never happen (such as when players stop forging) don’t count for anything because they didn’t happen.

I do see your point though, that you are concerned that the rate is overstated due to people not keeping accurate logs. That’s why I do my own logging for anything I do regularly, so that I can corroborate or challenge data I see posted.

Server: Devona’s Rest

(edited by mtpelion.4562)

Hunter Pets

in Players Helping Players

Posted by: mtpelion.4562

mtpelion.4562

The Wolf can fear enemies anywhere (except Champion level enemies who have a stack of CC resistance).

The wolf can only be tamed in the WvW map though, so you will have to make a trip there to get him (not to be confused with the much easier to find “Snow Wolf” who doesn’t fear enemies).

Snow Leopard is similar to the other cats DPS-wise (it stacks vulnerability and has high base damage), though the “chill” effect is of limited use in PvE so your F2 ability is the weakest of the cat abilities.

Server: Devona’s Rest

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

No one has done that. What we have is players who have relative consistent results continue forging and those that do not stop.

I’m not saying what we have is completely wrong….just not enough of the picture to make definitive assertions about.

If I log all of my salvage attempts (which I do), I don’t have to also log every other players’ salvage attempts in order to figure out what the salvage rates are. I simply need to log enough attempts of my own and I can determine the rates. When I compare my detailed results with the results other players have posted and see that they are similar, I can increase my confidence level that my data set is large enough to be accurate.

Likewise, if I log my MF attempts (which I don’t do), I don’t need to log every other players’ MF attempts in order to figure out what the MF rates are.

As there are several players who have logged their data and their data all corroborates each other, we know what the average number of attempts is to get a precursor from the forge.

The people who never logged anything and the people who quit attempting don’t matter when assembling data. They have the same rate as everyone else.

Server: Devona’s Rest

Hunter Pets

in Players Helping Players

Posted by: mtpelion.4562

mtpelion.4562

The pets have base stats based on their family, but the main reason you’ll select a pet is for the F2 abilities.

If you are playing PvP, you’re going to want pets that can CC (like Wolves with Fear or Spiders with Root). If you are doing PvE, you’re going to want pets that stack vulnerability and who have high base damage (Jaguars and Jungle Stalkers).

If you are just having fun and learning the game, take whatever pet you want!

Server: Devona’s Rest

Node farming guide?

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

Does anyone know of any of these? I mean running from one node to the next farming them, with specifics such as paths? I recently did a 1 hour run precisely and found that I can make over 10 gold an hour doing this (by selling anything I gathered at lowest seller -1 copper, vendoring anything I couldn’t make a profit from). Its a nice stress free way to farm. No fighting, just running from one node to the next. But it would be a bit tiring to work out various paths that are worth it and those that aren’t.

The node locations change regularly, and are different for each map shard. This makes mapping them difficult at best.

There is a site that tries to map them, but it is based on user input and is therefore obsolete about 80% of the time.

Server: Devona’s Rest

Redesign - Ranger

in Profession Balance

Posted by: mtpelion.4562

mtpelion.4562

No class should be able to dish out like 12-14000+ damage within 2 seconds.

Except Warriors… and Thieves… and Elementalists… and Mesmers….
You get the drift.

Ranger Burst is on par with other burst damage now (some classes still need help with their burst).

Especially when you fight against multiple rangers you have a problem with their spammy RF bursts, which you ovent don’t see coming due to stealth.

How about fighting multiple thieves who you also can’t see coming due to stealth? Or multiple ANYTHING since you are in a 1+nV1 situation?

Also you can’t dodge something, what you can’t see coming or what doesn’t get telegraphed while the ranger is in stealth, which is why the stealth from hunters shot needs to go and get its effect changed.

Sure. Let’s also take away the Thief’s ability to attack from stealth. That’d be perfectly fair.

For the nerf of RF for example I clearly buffed Barrage.

Right, because removing the ability to burst is completely offset with a small buff to a pointless, ground-targeted, weak AoE that never hits anything. That’s like saying cutting the Damage from Heartseeker in half is offset by adding an extra second of stealth to Cloak and Dagger.

However, in a general concensus I agree with you and from seeing those childish unconstructive reactions I’ll reconsider that I will present the concept the next time in a different way.

Rangers still need help with regard to their pets. Talk about that. Our weapons are now FINALLY on par with other classes.

Server: Devona’s Rest

Got screwed over twice..

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

Check to ensure you are running the latest drivers for your computer’s hardware.

You can also try to run a repair on the game client to fix any issues there: https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client

Server: Devona’s Rest

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

T6 and t5s aren’t imcreasing in value at the same rate as high dand precursors.
Their value in general is 2-4 times the value whilw precursors are 4-6 times the value.
Rares have are about 2-2.5 the value.
Exotics have been all over but let’s say 2-1 times the value depending on the exotic

Also there is no feasible method of storage for rares/exotics long term other than massive gem inventory expenditures.

Yeah items are better for long term investments, but are not at the same rate as precursors

Not to say its impossible to do it, but it amounts to playing the market with a long term investmrnt focus.

They don’t have to increase in value as long as the drop rate from the forge remains the same.

If you need 127 exotic forges to get a precursor (the average, so your mileage may vary), you will need to acquire 382 exotic weapons (less if you want to use up any Mystic Forge Stones). Crafting 382 exotic weapons will require the use of 1,910 T6 fine materials, thus each T6 fine you acquire is ALWAYS worth 1/1910 of a precursor.

Server: Devona’s Rest

Suggest fixing the 1 copper raise problem

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

Broken Forum paging is broken.

Server: Devona’s Rest

Suggest fixing the 1 copper raise problem

in Black Lion Trading Co

Posted by: mtpelion.4562

mtpelion.4562

This issue has been discussed, in-depth, several times.

Here is the thread that John Smith engaged in: https://forum-en.gw2archive.eu/forum/game/bltc/Min-1-price-difference/first

As you can see, he asked for people to support their argument that 1c bids were in need of a change and the conversation pretty much died.

Feel free to update that thread with your thought-out argument that meets John’s requirement that the determination of X (the point where 1c bids are no longer “relevant”) does 1. not Injure the market 2. Discourage use of the TP

Server: Devona’s Rest