ArenaNet is operating in the place of “The Invisible Hand” in the game economy. They don’t reflect any government or monopoly, but rather acts of god, physics, etc.
They are the deity that created the system that we play in. They don’t participate in the economy, they simply allow us to.
Only other thing I can think of is that the stock got bought out (maybe lowbies who want to use the Labyrinth for leveling?) and the high price was just ancient listings.
I expect the ghost dog to be available for corn cobs come Halloween 2015.
They intended it to be rare in order to float the value of trick or treat bags since we can now farm them all year long (Maize Balm).
My least favorite is the Stealth Heart in Blazeridge Steppes (the one where you have to try and sneak through the Ash Legion base).
It wouldn’t be so bad if reaching the end actually gave you decent credit, but you have to sneak through at least 3 times to fill the heart and you move SOOOOOOOOOOOoooooooooooooooooooooooo…………. ssssssssssssssslllllllllllllllllllllllllllllllllooooooooooooooooooooooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
If your Magic Find is low, salvage everything and sell the parts.
Once you get your Magic Find up a bit, you can do what I do:
Salvage all light armor.
Throw all other armor into the Mystic Forge.
If the result is light armor, salvage it, otherwise hang onto it and forge it again.
You will eventually get your heavy and medium armor pieces upgraded into Rare (yellow) armor which you can then salvage for the Glob of Ectoplasm.
Do you park your character there, or do you go off and do other things with him between Teq encounters?
Sometimes leaving a character on a map for too long (even between logins) will cause their event progress to get bugged which will deny you rewards.
As a serious idea, I wouldn’t mind legendary weapons each unlocking a unique emote (complete with emote animation).
Obviously, any effect that gives a benefit to combat will never happen, but it is fun to dream.
All light armor is going to be worth more since cloth is harder to farm than ore or logs (which have dedicated nodes for harvesting all over the maps).
You mean ore and leather?
I don’t wear much wooden armor, but that’s just me.
You have to turn the logs into paper first!
I was thinking about weapons. But yeah, leather. Good old worthless mountains of leather.
I’d like to see at least one Guardian offhand weapon provide a symbol.
If Shield 5 was changed from a blue dome into a symbol that blocks/reflects projectiles at the edge of the symbol AND heals per tick I’d be happy with it.
This would allow you to move around inside the symbol (which you can’t do with the dome), do other things while the symbol persists (which you can’t do with the dome), and trait the symbol to be more effective (which you can’t do with the dome).
Green items have their value buoyed by the essences of luck they drop, as well as what they salvage into.
All light armor is going to be worth more since cloth is harder to farm than ore or logs (which have dedicated nodes for harvesting all over the maps).
You know what ? Acquiring a precursor cost me less than this mini, yet for some it has no acquisition value.
I value fairness not randomness.Random is the single most fair way to do anything.
I think you mean that you value merit over fairness.
You right.
I can respect that. Have you been over to the Black Lion Trading Company forum? There is a discussion over there started by the game’s lead economist about the concept of Random in Reward structure.
You know what ? Acquiring a precursor cost me less than this mini, yet for some it has no acquisition value.
I value fairness not randomness.
Random is the single most fair way to do anything.
I think you mean that you value merit over fairness.
Is there only 5 gwynefyrdd ?
No, which makes the complaining even less valid as there is always a potential to get one, whereas the nickel is never going to be yours.
And again, the reason the chance is so low is because you are expected to be opening bags for the next year. The design goal was not for everyone to have the mini by the end of the week.
Seriously? u the one who brought in the real life collectors of coins and stamps in the first place, now that I prove u wrong with those suddenly they are not relevant? then why u mention them and draw comparison to them in the first place.
My issue with anet is not the same as the issue I have with u, sure Im not happy with anet’s drop rate, and I’ve made that clear already, the issue with u is that u pretend to know more about real life collectors yet u knows nothing about them, and those questions of mine are not irrelevant, they are there to prove that u knows nothing about real life collection.
I’m not sure why you are having such a difficult time understanding the difference between scarcity and acquisition.
Your irrelevant question was about acquisition. My point was about scarcity.
Since Acquisition IS NOT EQUAL to Scarcity, your question was not on topic and thus deserved no response.
Your issue with me stems from your conflation of two issues.
go read ur original post, u said ppl who expect to buy the mini instead of working for it are not real collectors, so I point out to u that even in real life most collectors buy their collection, and acquiring the money or in game gold to buy such item is the same as working for it, which brings back to my original point, u knows nothing about collection.
Now u jus simply trying to change ur topic becuz ur original point does not stick, as more than one person here pointed out to u, any real life collection can be traded, that is the main issue everyone here is having, which is valid in the eyes of any collector in game or real life, so ur initial comment about ppl aint real collectors becuz they want to buy this mini is totally wrong, stop changing the topic when u cant argue ur original point anymore.
My original statement was that real collectors are aware that there are some items that are very, very rare and thus time consuming to acquire.
Take, for example, the 1913 Liberty Head Nickel.
Only 5 were minted.
Five.
You cannot trade for one, as they are all a part of a complete collection that will most likely never be broken up.
They are still collectible though, as proven by the fact that they are part of collections.
They have scarcity (only 5) but no acquisition method.
You will never have one.
Ever.
True collectors will assemble the parts of the coin collection that they can, and know that they will never have this missing piece.
It does not reduce their enjoyment of collection Liberty Head Nickels though, because they are collectors who understand scarcity.
Seriously? u the one who brought in the real life collectors of coins and stamps in the first place, now that I prove u wrong with those suddenly they are not relevant? then why u mention them and draw comparison to them in the first place.
My issue with anet is not the same as the issue I have with u, sure Im not happy with anet’s drop rate, and I’ve made that clear already, the issue with u is that u pretend to know more about real life collectors yet u knows nothing about them, and those questions of mine are not irrelevant, they are there to prove that u knows nothing about real life collection.
I’m not sure why you are having such a difficult time understanding the difference between scarcity and acquisition.
Your irrelevant question was about acquisition. My point was about scarcity.
Since Acquisition IS NOT EQUAL to Scarcity, your question was not on topic and thus deserved no response.
Your issue with me stems from your conflation of two issues.
You have from now until the end of the game to get this mini as the bags are available all the time.
That is why the rate is so low, it is intended to give the bags value all the time.
You are mad because you haven’t gotten a rare item in a week, when the design intent is that you can get the rare item any time in the next several years.
Getting the bags might stay there all the time, but the loot table for the bag is most likely to change (possibly even removing ghost dog from it).
You have from now until the end of the game to get this mini as the bags are available all the time.
That is why the rate is so low, it is intended to give the bags value all the time.
You are mad because you haven’t gotten a rare item in a week, when the design intent is that you can get the rare item any time in the next several years.
u hav since launch till the end of the game to get a percursor from the MF, go ask how many ppl hav gotten it that way, and ask how many more gotten it via TP, go ask if Anet made precursor acc bound how many players will rage. ur logic clearly does not work and is not agreed by others yet u insist on it.
btw u still dodging my question on real life collector buying collection instead of farming it, don forget to find examples of ppl not buying collection from sellers in real life, coins, antiques etc.
My “logic” is a restatement of the OFFICIAL answer that you’ve already received in this thread. The drop rate is INTENDED to be low because you have a LONG TIME in which to attempt to get it.
Your “question” is not being dodged. It is being ignored as it is irrelevant. Items are collectible if they are rare. The way you get them is not relevant.
It’s not just rare items that are collected. People collect all sorts of stuff. Barbie dolls. Stamps. Spoons even. (RNG spoons. Now that’s a concept)
Anet’s already monopolized RNG spoons. (fractal/commander/bone spoons)
Based on what they did this year, I expect the dog to be available from the Cob vendor next year and a new mini added to the bags at that time.
But yes, you are correct in that they can change the drop table from the bags.
You have from now until the end of the game to get this mini as the bags are available all the time.
That is why the rate is so low, it is intended to give the bags value all the time.
You are mad because you haven’t gotten a rare item in a week, when the design intent is that you can get the rare item any time in the next several years.
u hav since launch till the end of the game to get a percursor from the MF, go ask how many ppl hav gotten it that way, and ask how many more gotten it via TP, go ask if Anet made precursor acc bound how many players will rage. ur logic clearly does not work and is not agreed by others yet u insist on it.
btw u still dodging my question on real life collector buying collection instead of farming it, don forget to find examples of ppl not buying collection from sellers in real life, coins, antiques etc.
My “logic” is a restatement of the OFFICIAL answer that you’ve already received in this thread. The drop rate is INTENDED to be low because you have a LONG TIME in which to attempt to get it.
Your “question” is not being dodged. It is being ignored as it is irrelevant. Items are collectible if they are rare. The way you get them is not relevant.
You have from now until the end of the game to get this mini as the bags are available all the time.
That is why the rate is so low, it is intended to give the bags value all the time.
You are mad because you haven’t gotten a rare item in a week, when the design intent is that you can get the rare item any time in the next several years.
There is no discount, because ArenaNet’s data suggests that offering a discount would not increase revenue.
No business offers a discount unless they determine that in doing so, they increase sales enough to offset the discounted amount with the net result being MORE TOTAL PROFIT.
This suggests that they’ve already got a lot of people buying the top amounts of gems on a regular enough basis that they don’t need to discount them.
But the general idea – clicking/holding a button results in different actions – is allowed?
As long as clicking and holding don’t happen on the same keypress.
I.e. your “Hold” press cannot activate the “Click” ability.
That would basically be keybinding so you’d be OK.
Input 1: Click Mouse
Action 1: F1
Input 2: Hold Mouse
Action 2: 1
Two separate Inputs for two separate actions.
EDIT: This assumes that Holding the mouse does not also count as clicking.
The only mockery here is urself, as its clear that u dono the first thing abt collector or collecting, one word “trade” sums up the most important essence of collecting.
u wana make comparisons to real life, then tell me which rare stamp do u go farm it up urself? which rare coin do u go dig up urself? wat u saying is a pure joke and not a funny one at that.
How do u know Im not farming for it? are u so blinded to see that there are ppl who opened 130k bags here and got nothing, some ppl I know opened even more, the poor rng code of this game dictate that some of us may never get it.
Last time I checked collectors no matter in game or real life actually have a real life, collecting is a hobby not a full time job, maybe its different for u who live in ur parents basement, some of us actually have jobs and family and cant farm this 24/7, but this does not mean we cant collect, most collectors in real life hav a decent job funding their collection, clearly its a concept that u fail to understand.
Once again, you are proving that you aren’t interested in collecting, but in possessing.
You don’t want to put in the effort necessary because you aren’t a collector.
You feel entitled to have the mini without doing the things ArenaNet intends for you to do.
Yes, collecting is a hobby. It is pretty clear that it isn’t YOUR hobby.
I like how people are losing their minds over a bunch of pixels.
I like how all of these self-proclaimed “collectors” aren’t familiar with how collectibles work.
Anyone who every collected baseball cards, coins, stamps, etc. knows that there will always be some ultra rare item that you’ve got to expend a lot of time/money to get.
That’s what makes it collectible!
I like the way you try to mock collectors and pretend you know about collection more than them yet you knows nothing at all.
The most important quality of collecting cards, coins, stamps etc is that everything can be traded, in fact most of the cards are known as trading cards for that reason, I know cause I was a hardcore MTG collector for a very long time, spent a fortune on it.
Problem with this mini is that you cant trade, back in MTG the real collectors don by tons of boosters and hoping they get the rare card via luck, they go to someone who was lucky enough to have the card and buy it with face value.
You’re making a mockery of yourselves with this thread. You’ve got plenty of time to work on getting this item as the bags are available FOREVER with the Maize Balm.
You just aren’t willing to put in the work to obtain the item, which is why you are NOT a collector. You just want an EZ mode (cash) option added so you can skip the work.
No true collector lets momentary disappointment stop them from achieving their goal. Stop whining and start farming.
I like how people are losing their minds over a bunch of pixels.
I like how all of these self-proclaimed “collectors” aren’t familiar with how collectibles work.
Anyone who every collected baseball cards, coins, stamps, etc. knows that there will always be some ultra rare item that you’ve got to expend a lot of time/money to get.
That’s what makes it collectible!
i saw that on twitter, i found it highly obnoxious
maybe that’s just me though..
I’m a huge fan of obnoxious when targeted at people who are blatantly violating the rules. Those people deserve no respect, as they clearly have none for us or ArenaNet.
The gods and the dragons both number six. I think that they are certainly connected and not coincidental, but attempts to do a straight up one to one transcription of gods to dragons has far too many problems to be conceivable.
A more likely explanation is that the Mists have many worlds and all worlds have six gods. The form and spheres may be different in each world, but the overall role of regulating magic is likely the same.
Perhaps the human gods failed to regulate magic in their world and now wander the Mists looking for a new home?
Maybe the destruction of their world freed them to walk about the Mists and interfere in other worlds as they see fit?
Or perhaps dragons are the result of a dead god’s power not being absorbed?
We’ve got a lot of avenues to explore that have better potential than the “gods and dragons are the same guys!” route.
Gold Find Infusion
It’s the gift that keeps on giving.
That’s an assumption just as mine is one that it would be higher due to increased potential and no alternatives available with comparable capacity. In rl trading slows b/c there are other options with relative potential. Here we simple don’t have those options.
If you raise the taxes on the wealthy, they will simply sit on their money to avoid paying the taxes. They can afford to do this, as they are wealthy.
They’ll still engage in some highly profitable transactions, but just enough to come up to the tax line without going over it.
They got wealthy by playing smart. If you raise the taxes they’ll just find a new way to play smart.
My assumption is based on multiple historical models where governments instituted progressive tax rates. It turns out that smart behavior is very predictable. It’s the irrational behavior that you can’t predict.
Hi all,
is there still a way to craft gift of blades and upgrade Advanced spinal blades piece?
It seems we are not able to craft it now… I have all needed, but can’t add the Watchwork Mechanism to the forge. But I’d really wanted to have Dynamic Tempered Spinal Blades skin…thank you for the answer
Did you try to put it in the Forge even though it was greyed out? The Forge interface FREQUENTLY bugs out and does not display items that work together.
Did I not mention the efficiency of the sink? Thought I did.
I pointed out how your idea was actually less efficient than the status quo, due to the fact that a higher tax will result in less trade volume.
Your percentage per transaction would be higher, but the overall reduction in the number of transactions would lead to a net reduction in gold being sunk (similar to the same concept in play that has occurred 3 times over the history of the capital gains tax in the US where tax revenue in total went down after capital gains taxes were increased because people simply stopped engaging in taxable behavior).
(edited by mtpelion.4562)
I’ve seen another suggestion before which I am definetely a supporter of. Basically what they could do is have bought-recipes unlock on all of your characters.
I’d hesitate to go this route, as a lot of people use crafting to level alts. I don’t know what this would really mean for xp if a player couldn’t get discovery bonuses because everything had already been discovered.
The suggestion was specifically for NON-discovery recipes (i.e. the ones you learn by consuming a recipe sheet).
ahh that’s much less of an issue, but I think there is a plethora of other things they could better spend their time on than a UI addition to pat people on the back.
Well, yeah. I’m not saying they should do this, I’m just saying that if they did, I’d prefer it to be this way.
Imagine if we took that stance for everything. Yikes that scary! No reason to improve on a bad thing if it works. We’d never get anywhere.
That isn’t what I said.
You haven’t actually shown that your suggestion is an improvement, which is why the currently working system will remain in place.
Are people going to look at a scoreboard and say “wow this staff ele is the kitten, look how much more damage he did than that scepter/dagger Ele, geez” ignoring the fact that the scepter/dagger ele was providing all the might that allowed everyones DPS to go as high as it did.
My suggestion specifically leaves everyone but the top performer OFF of the list, to specifically prevent this from arising. If you only see the name of the top guy, you don’t know if he outperformed the second place guy by 1 or 1,000,000. This keeps the data in the realm of “cool, look at that” and out of the realm of “see, you aren’t doing your job you scrub”.
Here’s the thing, the status quo is the status quo for a reason, and that reason is that it is accomplishing its goal and a better way has not presented itself. Unless you can provide a good reason for change the status quo it will remain the status quo.
All of the suggestions for a progressive tax lack one thing: a reason why ArenaNet should commit resources to implementing the change. You can debate the methodology of implementation until the game shuts down, but if you cannot provide a good reason for changing the status quo then all of that debate was simply wasted time.
The fight takes way too long and too much effort for the puny reward (big surprise there!) and it’s CC city which no one in the world enjoys
Phase 1 would go quicker if people were in the center using their ranged weapons rather than stacking on the side using rockets. I don’t know why people decided to just AFK there while auto attacking but you get what you get based on the amount of effort you’re willing to put in.
I really wish they would tweak the map/fight so that stacking on the side wasn’t an option. I also wish that running bombs paid off.
I would be fine if there was a bloodstone dust salvage-o-matic as I have tons of them and no use for them as I am too lazy too level up any crafting profession enough
Mawdry II
It eats 50 Bloodstone Dust at a time and gives you a champ bag in return.
You dont get champ bags in return, just normal bags with some junk, chef mats and sometime rares and exos(very rare)
So…. champ bag.
Jeremy Soule composed both GW soundtracks, and most TES soundtracks.
I would be fine if there was a bloodstone dust salvage-o-matic as I have tons of them and no use for them as I am too lazy too level up any crafting profession enough
Mawdry II
It eats 50 Bloodstone Dust at a time and gives you a champ bag in return.
Would new players be buying expensive recipes? Probably not, but again…maybe the Devs will implement the suggestion?
Even if the recipe was free/cheap, it is still a major annoyance to have to go and reacquire it because you used it on the wrong character.
I still think that all recipe sheets should be learned by the account, not the character, though, as that would solve this issue as well, but in the absence of that system, a simple warning box should suffice.
Aren’t the red, white, and green texts enough? I guess not. Maybe, the Devs will implement your suggestion.
Good luck.
A new player would have no idea that white text means you don’t know the craft. We know because we’ve been playing long enough to know and have made the mistake before.
I agree. Attempting to use a recipe for a crafting skill that is not currently active on a character should pop up an explicit warning that informs the player that this character does not currently have the ability to craft using this recipe.
I wouldn’t even mind if they had a button there to take you to the place in the gem store where you can buy an additional crafting license.
Not like you need gems to buy Mystic Forge Stones, that stuff drops out of the sky like hotcakes, at a clumsy bakery.
Depends on your playstyle. I’ve got a large stockpile of them too, but not everyone does.
If you are getting feared/knocked back/killed then you are doing the encounter wrong too.
Tips for the fight:
1. Get the Rocket Launcher in Phase 1. Right click on skill 1 so that it autofires.
2. Bind the Walk toggle (I use Q). If you are in range to shoot the ice wall, Walk mode should be on so that the fear doesn’t really move you at all.
3. Use skill 5 to negate damage/fear from ALL of the Claw’s attacks. If you MOVE before the block bar finishes, the skill is interrupted and only takes 5 seconds to CD rather than the full 20-30 (don’t recall which) seconds.
In Phase 2:
1. DO NOT SHOOT HIS FACE. Seriously. You aren’t helping.
2. Protect the Golems AT ALL COST. They are the only thing that can stun him, and only when he is stunned can you actually do meaningful DPS (now you can shoot his face).
3. The Flamethrowers are great because you get skill 5 again (blocking fear). They are also very effective against close range ice spears (which kill the Golems).
4. If you are a Mesmer, use Portal before running into the ice zone to DPS the Claw, that way you can portal yourself and your allies OUT of the ice zone when the stun is over.
Isn’t there a dungeon seller’s guild out there? I would think that the best way to handle this would be to form a guild (in the truest sense of the word) with other dungeon sellers so that you can all pool a list of legitimate dungeon buyers and a blacklist of griefers.
You’d no longer use the in-game LFG tool of course, as that lets anyone join you. You’d have to advertise your run on an external website (kind of like the pre-LFG tool LFG site) which only members (i.e. approved buyers) can see.
With the current risk level inherent in the LFG tool, it makes no sense to continue to try and use it.
Depending on the cost and level of the recipe, you may be better off just acquiring a new copy of the recipe sheet and using it on your Guardian.
Leveling crafting skills can be very expensive, plus you can only have 2 active crafting skills (more with gem store upgrades) on a character so you’ll have to swap Artificing with one of your other crafting skills on your Mesmer whenever you want to craft that item.
Due to the hefty cost to craft Maize Balm, I anticipate it rising in price after it stops dropping.
I’m holding all of mine until after Halloween. If the prices go up, I’ll sell. If they don’t, I’ll use it myself.
Unless it’s 10c or lower, I’m still better off with the Mystic Salvage Kits
It is doubtful that they will use the Mystic Salvage Kit as a reference for the new cost value. More likely the Master Salvage Kit as that one can be purchased with coin (Mystic Kit cost changes based on gold to gem conversion/free stones from daily/chests).
I wouldn’t mind a leaderboard at the end that lists a few items, kind of like this:
Most Damage Dealt: Player A
Most Healing Done: Player B
Most Killing Blows: Player C
Most Revives: Player D
If you provide a full list, people can single out the bottom guy for ridicule, insults, kicks, etc. If you only list the top guy, you give that person an ego bump without harming everyone else while giving everyone else something to try for next time.