Showing Posts For phokus.8934:

Greatswords.

in Guardian

Posted by: phokus.8934

phokus.8934

I post from a phone so please excuse any references to ducks or any other auto corrections.

Spear of Justice, quick question

in Guardian

Posted by: phokus.8934

phokus.8934

I hope it’s one of those abilities that follows stealth.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Reduce cool downs on virtues

in Guardian

Posted by: phokus.8934

phokus.8934

They need to cut the cooldowns of virtues in half and be more in line with Mesmer F-shatters.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Liked the ready up, name still doesn't fit.

in Guardian

Posted by: phokus.8934

phokus.8934

high concept
a more mature theme

You do realise you called it Dragonhunter right?

D hunter sucks and no amount of trying to weasel your way into presenting it as a super mature, deep and complex name is going to change that.

Yeah sorry, but I’m gonna have to agree here. When I first read it I instantly had the impression that someone brought their 7 year old kid to work and asked them to name the guardian elite specialization. It has a very juvenile vibe; it doesn’t sound mature at all.

You can say that about the professions we have here. You cannot get more generic, or in this case, juvenile, then calling something a “Warrior” or “Ranger”.

I’m still baffled that people are caught up in a name that has no impact on you whatsoever (okay, maybe role players).

I personally don’t care much for the Dragonhunter name but it’s only that, a name. Show me skills, show me traits, show me utilities that will be worthwhile to take and you can name the class whatever you want.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Radiant Fire - a slight change?

in Guardian

Posted by: phokus.8934

phokus.8934

Reactive skills are horrible in design. You should not have to take hits in order to activate an offensive skill. If Radiant Fire was a defensive trait then that’d be fine to have it when you take damage/critically hit.

I just hope that they’re still playing around with this trait and revert it before go live.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Wait did we get any new Boons/Conditions?

in Guardian

Posted by: phokus.8934

phokus.8934

Slow and cripple.

I post from a phone so please excuse any references to ducks or any other auto corrections.

thoughts on live stream

in Guardian

Posted by: phokus.8934

phokus.8934

Longbow is just flat out amazing. Lower the cooldown on 5 and it’s just amazing-er.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Symbol > Trap

in Guardian

Posted by: phokus.8934

phokus.8934

My guess is that traps will have a larger radius than symbols. After all, we’re supposed to be hunting dragons.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Dragonhunter is a great idea. Why complain?

in Guardian

Posted by: phokus.8934

phokus.8934

Honestly if it were named differently, we’d have a completely different reaction on the forums right now.

People want cool catchy names like Death Knight, Paladin – the quintessential name of a warrior but we are given the name of Dragonhunter.

A names means nothing. It’s what you do that makes the name.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Dragonhunter Underwhelming

in Guardian

Posted by: phokus.8934

phokus.8934

I want this thread to be archived for when this goes live and people do a 180 about this specialization. Or I’ll be eating my own words.

What more were you all expecting? Guardians lacked a true range weapon and longbow, so far, is fulfilling that. We will certainly know more tomorrow about all of the skills and utilities so hang in there.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Are Chronomancer Cooler Than Dragon Hunter?

in Mesmer

Posted by: phokus.8934

phokus.8934

DH is still way open for interpretation as we know almost nothing yet. Their virtues being changed on active is a huge buff and boost and they still maintain their passive effects. Longbow is looking to be great range damage and support if taken with symbolic avenger.

We will see tomorrow what the skills actually are before claiming ourselves champions.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Congratulations Chronomancers !

in Mesmer

Posted by: phokus.8934

phokus.8934

You guys lucked out. Guardians are the new trappers…

A sky’s falling post on something he knows very little about.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Am I the only one that likes the name?

in Guardian

Posted by: phokus.8934

phokus.8934

What’s funny is that people complain about lack of originality but this class is called Guardian.

It’s a name, people. Stop getting caught up in petty nonsense and focus more on the elite and its associated skills.

I post from a phone so please excuse any references to ducks or any other auto corrections.

What Longbows y'all gonna rock?

in Guardian

Posted by: phokus.8934

phokus.8934

Fractal longbow of course.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Guardian Design & Balance (dev requests)

in Guardian

Posted by: phokus.8934

phokus.8934

WoP is a support trait designed to be used with Staff, Hammer, and Mace. No one would take WoP as a GM in zeal and you also alienate the Cleric Guardian who use it for support.

I post from a phone so please excuse any references to ducks or any other auto corrections.

And the new Guardian Elite is called...

in Guardian

Posted by: phokus.8934

phokus.8934

It won’t be Paragon as that title already exists in game.

I’m betting it’ll be Monk or Sentinel or some variation of the two.

I post from a phone so please excuse any references to ducks or any other auto corrections.

[Build] Stunner 2.0 Big Update!

in Mesmer

Posted by: phokus.8934

phokus.8934

When I run Staff I use Generosity but most times I stick with Sword/air.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Post your male Mesmers!

in Mesmer

Posted by: phokus.8934

phokus.8934

What is this forum wizardry?

I post from a phone so please excuse any references to ducks or any other auto corrections.

Post your male Mesmers!

in Mesmer

Posted by: phokus.8934

phokus.8934

Respect the beard. Touch the beard. Be the beard.

Attachments:

I post from a phone so please excuse any references to ducks or any other auto corrections.

Guardian elite spec in this week's stream.

in Guardian

Posted by: phokus.8934

phokus.8934

Hopefully the Guardian bow will be party support and not DPS. Imagine long range AoE healing arrows. Or blinding arrows. Or arrows that lay down protective fields. That would be much cooler than just rehashing the thief, ranger, and warrior bow skills.

No thank you. I’d much rather have a DPS-oriented weapon. Guardians already sacrifice way too much in the name of “support”.

Am I the only one thinking it will be neither?

It will most likely be both where you can change stances through F4 so you can either support or damage based on your stance.

potentially lending credence to the concept of stances as the utilities incoming

That’d be my guess after seeing what they did with Mesmers.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Guardian elite spec in this week's stream.

in Guardian

Posted by: phokus.8934

phokus.8934

Hopefully the Guardian bow will be party support and not DPS. Imagine long range AoE healing arrows. Or blinding arrows. Or arrows that lay down protective fields. That would be much cooler than just rehashing the thief, ranger, and warrior bow skills.

No thank you. I’d much rather have a DPS-oriented weapon. Guardians already sacrifice way too much in the name of “support”.

Am I the only one thinking it will be neither?

It will most likely be both where you can change stances through F4 so you can either support or damage based on your stance.

I post from a phone so please excuse any references to ducks or any other auto corrections.

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: phokus.8934

phokus.8934

This thread reaffirms as to why millions of people believe in ghosts and the boogey man.

You just want to believe in something that isn’t there for justification.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Pick your shield now!

in Mesmer

Posted by: phokus.8934

phokus.8934

I already have the Flameseeker Prophecies so that.

I post from a phone so please excuse any references to ducks or any other auto corrections.

F5 skill

in Mesmer

Posted by: phokus.8934

phokus.8934

I wouldn’t put too much thought or even care to what the OP says or any person crying about the first specialization reveal.

Every specialization that gets released will have people calling for nerfs or changes to a class they know little about.

At this point, we can safely assume that how the new F5 skill works and is designed is not going to change (e.g., being moved to F4 or whatever crazy idea the OP wants).

I post from a phone so please excuse any references to ducks or any other auto corrections.

Combine shield with what exactly?

in Mesmer

Posted by: phokus.8934

phokus.8934

Sword+Shield/Greatsword/Staff is looking to be my go to setup. This is really dependent on our finalized traits and any other skill modifications.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: phokus.8934

phokus.8934

There are still a lot of question marks from myself about the abilities. Especially reading about some of them are going to have lengthy cooldowns.

Tides of Time is a nice design but there’s way too much unknown about it – how fast will it move? How noticeable is it? How high is the tide(or tides)?

The portal ability and reset back to the start of your health is going to be amazing. So far they seem to be on the right path with Mesmer Chronomancer but I need more information.

And I really need to see what other classes get from a specialization.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Chronomancer In Action [VIDEO]

in Mesmer

Posted by: phokus.8934

phokus.8934

Useless video, don’t bother clicking. Just some weird anime video.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Good weapon combination for Silverwastes?

in Guardian

Posted by: phokus.8934

phokus.8934

Just roll with staff spam 1 aoe 360 1200 range auto attack.

I post from a phone so please excuse any references to ducks or any other auto corrections.

1H Swords after trait change?

in Guardian

Posted by: phokus.8934

phokus.8934

Warrior sword 1 and 2 has a cripple and gap closer and it us not OP. And they have way more mobility than Guardians.

I post from a phone so please excuse any references to ducks or any other auto corrections.

1H Swords after trait change?

in Guardian

Posted by: phokus.8934

phokus.8934

I still feel as if they need to do more with sword from a cc perspective. The new trait, Wrath of Justice, will help but it lags behind with no soft cc. I’d like to see a 1s cripple get applied to third attack on sword #1.

But overall I like the changes thus far. 0/6/6/0/6 is looking pretty good but now Symbol builds won’t be anything to scoff at either.

I post from a phone so please excuse any references to ducks or any other auto corrections.

ANET, Shields must be concrete. Rework Idea.

in Guardian

Posted by: phokus.8934

phokus.8934

I’m sitting on a Flameseeker Prophecies for my Mesmer. Hopefully I can make use of it on my Guardian too.

More control on the shield would be warranted with either a taunt or a slow.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Pu-power Mesmer

in Mesmer

Posted by: phokus.8934

phokus.8934

This build… the not knowing what PU means… random traits… 2300 hours played? I suspect the OP plays with a blind fold or is blind.

I post from a phone so please excuse any references to ducks or any other auto corrections.

[MegaTalk] Trait rewamp preview

in Mesmer

Posted by: phokus.8934

phokus.8934

I can’t believe what I am seeing here. All we have is shatter and interrupt, condi is still shatter, both kinds of build are useless in PvE and large scale WvW. They have gutted the class in PvE and it was never that good to begin with. 1 sec of super speed does not make a build, especially when they have removed the offensive glamour traits. Clone death builds were the closest we could get to speccing defensively and the only thing we had going for us against people constantly in stealth, now we have neither.

Maim shatter and Power shatter have both been buffed but all that means is that they still might stay on par with every other classes buffs and with the insane buffs theifs are getting they are still going to chase us out of any serious PvP.

At best Chronomancer might give us an actual control build with access to slows and such but they have already said they are tying it to shatters.

Except that Condition is not tied to shattering your illusions. If you read through the new traits you’d see that the only one tied to shattering is still MtD.

What they’re doing is incorporating other play styles into others – in this case, you can now use an interrupt based condition build but also still use an interrupt shatter build as each line offers something completely different.

There’s no question that Mesmer has a higher skill ceiling than other classes and based off of what Robert Gee has said and what they have so far in our traits is making it rewarding in the combinations we can pull off.

This class relied way too much on spam and die clones and reward that as “good gameplay” so they’re moving away from that mind set (not entirely) and moving towards active gameplay.

Essentially what we may see are more hybrid style builds where, as an example, interrupts could be a focal point of condition damage.

Then throw Chronomancer into the mix and who the hell knows what we’ll have. Nothing is finalized, we only know what they’ve shown us and there are still unanswered questions. But so far they’ve shown me that they have a solid direction for Mesmers that I and almost all of us are behind.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Mind Wrack a GM trait!?!?!

in Mesmer

Posted by: phokus.8934

phokus.8934

People in this thread not being completely clear:

Mind Wrack is GM trait in domination and was buffed.

No, mental torment is the GM trait in domination, and it has been buffed.

Mental Torment is just the old Mind Wrack trait renamed…

But it’s not… you missed the part about Mental Torment being buffed.

http://dulfy.net/wp-content/uploads/2015/04/gw2-mesmer-domination-specialization.jpg

I post from a phone so please excuse any references to ducks or any other auto corrections.

[MegaTalk] Trait rewamp preview

in Mesmer

Posted by: phokus.8934

phokus.8934

Confusing Combatants will apply Confusion. I don’t see an ICD on it so whenever you or your illusions crit, you’ll apply Confusion – which if kept, is huge when used with Rabid.

Also, blinds and interrupts will cause Confusion as well.

They really did a good job in giving us access to more ways of applying Confusion and with the proposed traits, they want to have Confusion stick longer.

I’m still curious to see what the damage modifier we saw on Confusion was during the AMA. It showed the duration and tick but also showed a three digit number next to it so appear to have a semi-rework of Confusion to make it more punishable.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Mind Wrack a GM trait!?!?!

in Mesmer

Posted by: phokus.8934

phokus.8934

GM traits mean less now as you only get to choose 3 trait lines for 6/6/6.

I post from a phone so please excuse any references to ducks or any other auto corrections.

[MegaTalk] Trait rewamp preview

in Mesmer

Posted by: phokus.8934

phokus.8934

A few things of note:

1. Chaos Armor now gives guaranteed protection upon activation and another boon added
2. Burning now stacks, maybe intensifies?
3. Confusion was changed – it adds its stack but also has a high damage value in tooltip; quite possibly a tick from confusion as well as tick per skill use
4. Holy reflects.. way more access to reflects
5. DE being grandmaster is fine with IP being baseline
6. Interrupt builds, from first glance, is going to syngerize extremely well with power shatter that we could see some high spikes – even moreso
7. Lastly – these changes are not all finalized so temper expectations just a bit.

Overall, I’m happy to what they’ve done with the traits and layouts. This is getting me more excited to see what’s in store for our specializations.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Stomping... or the lake thereof

in PvP

Posted by: phokus.8934

phokus.8934

Short question – why do people not stomp but rather just continue to attack? Am I missing something here?

I post from a phone so please excuse any references to ducks or any other auto corrections.

Is it possible to do something while waiting?

in PvP

Posted by: phokus.8934

phokus.8934

They need to bring back the Mystic Forge and at crafter trainers/smith areas so we can at least be semi-productive while getting mats.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Specializations

in Mesmer

Posted by: phokus.8934

phokus.8934

From this other interview

Ten Ton Hammer: Where Elite Specializations are concerned, it seems slightly unfair that some only get an off-hand when some get a two handed or main hand weapon (thus more skills). How are you making this appealing for professions who only get an off-hand?

Jon: Fair doesn’t always mean equal. It’s fair because we’re trying to make sure that they all get a lot of really cool things and they get a new way to define their profession. Like we did with the original professions, it doesn’t mean that one-to-one trying to make an equal number of skills one-to-one. To give an example with engineer, we made what felt like it would be like to be an engineer.

The other thing too is that the weapon is just one component of what makes a spec what it is. Weapon skills don’t define the spec. Just like the new healing skills, the new elite skills and the new traits, they complement it and altogether build the spec out. Because of that we feel it’s fine if it’s an offhand, a main hand, or a two-handed weapon, it’s just part of what defines what that spec is.

I’m somewhat less hyped than before.

I can only assume that wielding a shield will give us access to new utilities, shatter functionality, or some other “fair but not equal” thing they want to give us.

I’m really hoping they at least tell us what this might be in some regards during today’s AMA.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Runes for Mesmer (wvw)

in Mesmer

Posted by: phokus.8934

phokus.8934

Traveler’s is something I rune almost exclusively while in WvW. Unless I go with PU condi then I run Balthazaar but the slowness just kills me (figuratively) sometimes.

Pack is good if you run in a group as its 4 piece bonus has a group benefit. And it supplements shatter nicely due to having power and precision associated with the set.

I post from a phone so please excuse any references to ducks or any other auto corrections.

"new moment-to-moment combat style to master"

in Mesmer

Posted by: phokus.8934

phokus.8934

I’ve always maintained that I’m cautiously optimistic about the changes coming from us with HoT and trending rapidly towards pessimism. With the new announcements made yesterday, that is slowly trending upwards again towards optimism because the changes are literally nothing but good for us.

We are all well aware that shields are mostly bad in GW2 and I had/have no doubts that it’ll continue to be so in HoT. But with the news yesterday, my opinion is being a bit more opened that the off-hand shield might be a solid weapon. I’m still not entirely sold on the shield because I feel like we’d be way better off with a new main-hand but we are literally in a “wait and see” moment.

I’m still tempering my own expectations as ANet tends to go one step forward, two steps backwards so I’m really hoping today’s AMA is insightful for the Mesmer class… in a positive way.

There are still a lot of unknowns and still way too early to start calling doom and gloom on anything because we do not have the full information at our hands to make solid arguments.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Ascended Gear useless after HoT?

in Guild Wars 2 Discussion

Posted by: phokus.8934

phokus.8934

First off, your gear is not going to be useless as the stats are going to be adjusted upward to make up for the lost stats you got from trait lines. So reign in your doom and gloom because the proverbial sky is not falling.

Second, there won’t be a reset as it isn’t needed and definitely something they won’t do – see first point. Your gross exaggerations makes you uninformed and jumping to senseless conclusions and asking for things that just will not happen.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Specializations

in Mesmer

Posted by: phokus.8934

phokus.8934

I’m looking forward to these changes as they streamline the trays and focus more on specializations. This will potentially open up different avenues of game play for each class and I’m seeing nothing but a positive outlook so far.

This may change when more I formation is released per profession but so far I’m very pleased.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Proposed Changes for Engineer Turrets

in PvP

Posted by: phokus.8934

phokus.8934

What’s with people trying to use real life logic into inanimate objects taking poison, confusion and any other fantasy condition?

This is a game, folks. Move on. The Force isn’t real. Lightsabers are not real. People cannot be turned into Moa’s or summon magical kitten from their hands.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Invulnerable Illusions

in Mesmer

Posted by: phokus.8934

phokus.8934

I’d really like to see them become invulnerable upon activation for one second and instead of shatter when using Distortion,w your phantasms gain distortion as well. The second part maybe put into a t3 trait.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Mesmer shield

in Mesmer

Posted by: phokus.8934

phokus.8934

I sincerely doubt the “something extra” is a cometely new mechanic to how weapons work, especially with off-hand shield becoming dual wieldable.

One idea that I can see happening is that when wielding a shield it gives us access to exclusive abilities/utilities.

I think we are all hoping that this information is released soon so we can see what we have to deal with.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Mesmer shield

in Mesmer

Posted by: phokus.8934

phokus.8934

I’m sitting on a semi-completed Flameseeker Prophecies. Maybe if we start getting specialization information out soon I’ll complete it.

I post from a phone so please excuse any references to ducks or any other auto corrections.

Food =)

in PvP

Posted by: phokus.8934

phokus.8934

I’d like to propose the idea of removing foods from wvw instead

I post from a phone so please excuse any references to ducks or any other auto corrections.

Mesmer damage is to low

in Mesmer

Posted by: phokus.8934

phokus.8934

This is why we need DPS meters in this game, so mentally handicapped people aren’t allowed to say mesmer DPS in practice is high. It’s terrible, and the biggest crime of lack of dps meters is that a bunch of pvp/wvw tryhards who blow someone up with a mindwrack think the damage is fine.

We can already calculate DPS in PvE and it has been done numerous times by DnT and others.

Mesmer burst damage is pretty high but the ramp up is kind of meh and requires hitting 4 Mind Wrack for optimal damage. Which can be hit or miss and as the above poster noted, requires good coordination.

I post from a phone so please excuse any references to ducks or any other auto corrections.