Showing Posts For roamzero.9486:

leaked/unconfirmed Trait changes.

in Ranger

Posted by: roamzero.9486

roamzero.9486

its a huge nerf when doing the role the shortbow is intended for , CHASING PEOPLE . you wont be able to chase down people anymore . Couple it with the massive leash nerf and we lost one of the main roles rangers have in WvW

I do hope they wind up splitting some of these nerfs/changes between pvp/wvw/pve. A short leash is one of those changes that should be PvP only. Shortbow shouldn’t be changed either IMO.

Tired of being a free kill.

in PvP

Posted by: roamzero.9486

roamzero.9486

The best thing to fix warrior IMO would be to overhaul traits/abilities to amplify incoming support (like a trait that increases the duration of incoming boons from teammates, a trait that lets you use your healing power for outside healing sources, maybe even something crazy like receiving an outside boon causes a stunbreak or creates adrenaline etc) . Giving the Warrior too much of its own sustain like some are suggesting would put the class dangerously close to being a “better/selfish guardian”.

Also I do like that Warrior is going in an anti-condition direction but I don’t think the way they are doing it works well, it’s too passive. Instead of flat reductions like that -33% CC dogged match trait and passive abilities to bleed off conditions with the new patch, they should focus on burst immunity/cleanses that allow the warrior to quickly close gap, put in damage, and GTFO in a well timed manner.

(edited by roamzero.9486)

leaked/unconfirmed Trait changes.

in Ranger

Posted by: roamzero.9486

roamzero.9486

Would have been nice if they reworked remorseless and opening strike a little. Have the vuln last a little longer and instead of resetting on kill with remorseless have it regen every 10s.

Torment

in PvP

Posted by: roamzero.9486

roamzero.9486

I think it might be more interesting if the effect was reversed and the damage variance increased significantly. Basically, you take a ton of dot damage if you stand still but almost none while you move. Introduces a strategy of applying the condition and then CC to boost damage, while at the same time punishing attacks that cause the enemy to root themselves.

Leaked Patch Notes

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Posted by: roamzero.9486

roamzero.9486

Ah and Arenanet: Whats the difference between a good and a bad player – MOVEMENT. With the new condition you punish good movement – GZ for implementing conditions which punish good positional play.

It still just boils down to being a gimmicky dot condition that’s slightly better than bleed. The main value from it is that it’s another damaging condition that can cover other conditions, pressuring additional removals. But ultimately it’ll be treated similar to bleed, people will mostly ignore the movement effect and wont really consider whether to move or not unless they are almost dead.

Now, if the damage escalated past burning as you moved or had other effects like draining endurance as you move it could have been OP.

A better version they could have implemented: An intensity stacking condition that can only be removed 1 stack at a time, with a capped stack at 3 and always the highest removal priority — with an effect on removal, like damage or another random condition applied.

(edited by roamzero.9486)

New condi vs Improving old condi's?

in Guild Wars 2 Discussion

Posted by: roamzero.9486

roamzero.9486

They need to fix condition stacking in PVE content, Id be happy even if they just limited it to dungeon/instanced content for players to be able to maintain their own separate stacks or raising the caps.

(edited by roamzero.9486)

Why paying for changing traits is bad

in Guild Wars 2 Discussion

Posted by: roamzero.9486

roamzero.9486

Paying is fine, even going to an NPC for it is fine. Keeping a ton of armor/trinket sets on you and clicking through your traits and equips however is most definitely not fine. I’d gladly pay 10-15s on a build swap if the NPC saved my traits and held onto the respective armor/trinkets.

Leaked Patch Notes

in Thief

Posted by: roamzero.9486

roamzero.9486

Kind of sucks that they put the new condition on a venom. Would have preferred to have seen it put on P/D #3 or attainable via a trait.

Next Patch's Rumors

in Mesmer

Posted by: roamzero.9486

roamzero.9486

Compounding Celerity should be a trait that grants you 25% passive move speed all the time, unless you have a clone/phantasm out, in which case that move speed is passed off to them instead.

If you dont specc into damage

in PvP

Posted by: roamzero.9486

roamzero.9486

Thats not the way the game is designed. There is no trinity. Any tank spec has access to damage via other options, though this damage is less risky so it’s not bursty (retal on guardian, pet on a ranger, boons on an ele/engineer, mesmer phantasms etc). Most classes also have the generic option of going tanky + condition damage too if there is a build for it. Basically any build should have access to healing/damage/defense, just to varying degrees based on what you focus on.

(edited by roamzero.9486)

WXP account wide idea

in WvW

Posted by: roamzero.9486

roamzero.9486

Personally I think it would be better if playing on an alt you get boosted WXP (something big, like 2x-3x) until that alt catches up with whatever highest WXP level char you have. Whenever you’d play your highest level char you’d get normal WXP rates.

nerf mesmers!!!

in Mesmer

Posted by: roamzero.9486

roamzero.9486

Mesmers can do a bit more than a Necro, while still being somewhat tougher to kill. Necromancers don’t come close to the mobility that a Mesmer has, and the problem with what you described is that Necro has to build specifically for one or two things that make him suck at everything else. Mesmers get everything they need on a single build, considering everything they could need happens to be in their class mechanic and weapon set.

Granted, Necromancers/Warriors are definitely looking better the closer we get to the patch, but that’s then, this is now. After the patch, I may change my opinion completely and be screaming for Necro to be nerfed and for Mesmer to be buffed.

When it comes to WvW Mesmers don’t exactly have it all (in one build). As far as the light armor classes go, they are smack dab in the middle between the Ele which gets everything in one build(d/d) and Necro which gets almost no options outside of zerging. Want OoC mobility? You are forced to take a runeset/focus for swiftness. Want to try to cover condition weakness? Food/inconvenient traits/runes. Want to tag stuff? Forced to run a nerfed glamour build, or greatsword izerker + staff.

(edited by roamzero.9486)

What if Death Shroud had no natural decay?

in Necromancer

Posted by: roamzero.9486

roamzero.9486

What DS could use is 0 cooldown, making it so you can swap to DS at any time (sort of like an Engie kit), as long as you have the necessary life force to do so.

They can’t make it 0 cooldown because it will be OP with enter/leave DS traits(perma fury, stability, condition removal, retaliation, area heal etc. /spammable area weakness,bleed,vulnerability)

No degen would be too powerful too(at least in PvE where you can effectively avoid any damage, 4-5k constant piercing /vuln & might stacking ranged AA’s )

You wouldn’t get perma-boons if they have/are given appropriate cooldowns (as they would if DS cooldown was removed).

What if Death Shroud had no natural decay?

in Necromancer

Posted by: roamzero.9486

roamzero.9486

What DS could use is 0 cooldown, making it so you can swap to DS at any time (sort of like an Engie kit), as long as you have the necessary life force to do so.

1vs1 or small roaming: warrior or guadian?

in WvW

Posted by: roamzero.9486

roamzero.9486

Guardian. Warrior is probably the worst roaming class. A roaming built guardian cant’ be defeated.

Warriors have escape options waay better than guardian if built for it. 98% reduction on chill/cripple/immob isn’t something to scoff at. Unless your WvW matchups are a wasteland and combat is always small Id say warrior is better for roaming. Guardian is better for zergs and groups.

Not a Thief? Reroll.

in WvW

Posted by: roamzero.9486

roamzero.9486

Anyone defending Thieves and saying that they’re not overpowered and that people just need to learn to play is ignoring one vital fact:
In creating a purchasable consumable that is basically for combating one particular class, ArenaNet themselves have admitted that Thieves are overpowered.
After all, do you need to buy a special consumable item in order to beat Warriors reliably in WvW?

That might have been the case but Anet also rolled out that supply trap which works best through thieves. I think the two were meant to balance each other out.

A proposed change to MF to benifit all.

in Suggestions

Posted by: roamzero.9486

roamzero.9486

The best MF fix:

Allow players to purchase a permanent MF buff with skill points (1-5SP per 1% permanent boost), and lower the cap on max % magic find to 150-200%. Unaffected by this cap: food/boosts/infusions.

For those that spent a ton on ascended MF gear, new recipes would be introduced to the Mystic Forge to transmute ascended gear with MF to ascended gear with other stat combos (i.e. . Yakkington’s Ring + 5ectos + 10powerful bloods = Ring of Red Death)

There, MF fixed.

Attrition? not even close

in Necromancer

Posted by: roamzero.9486

roamzero.9486

Most necros who have played this class for a while have already come to this conclusion and come to terms with it. Yes, we are pretty bad at attrition. REALLY bad at it, in fact. We’re also pretty bad at stacking bleeds, our primary source of condition damage. ANet did not have time to give this class a final balance pass before it was shoved out the door. What is really strange to me is why it has taken them so long just to even look at this class for rebalancing.

There was a final balance pass, Necro was nerfed to the ground because it was OP during the early stages. DS #2 used to be a ground targeted shadowstep for example.

That said it is pretty sad that a D/D ele can easily out-bunker a Necro, it seems like Necro was supposed to be the tanky mage class but that never materialized.

Not a Thief? Reroll.

in WvW

Posted by: roamzero.9486

roamzero.9486

I think maybe OP lacks some perspective since he plays a Mesmer. Thief has an advantage against any class that summons AI bots because those are free CnD targets. Just about any class with some mobility can run from a Mesmer as well, not just Thieves that stealth to get away. Some classes are just naturally weak against others. I have a terrible time against Mesmers on my Engineer for example but no problems with Thieves, its just the way the game is.

However, with abilities like the focus pull, the sword immobilize/leap combo, the greatsword knockdown, the pistol phantasms, Mesmers have all the tools they need to take care of a Thief that chooses to stick to the fight.

Ranger Longbow

in Ranger

Posted by: roamzero.9486

roamzero.9486

To make the longbow good IMO (by attack)

  1. This attack now cripples based on range, little/no cripple at short range, longer cripple at long.
  2. The windup time to start this attack is significantly reduced
  3. This attack now strips 2 boon in addition to its other effects
  4. Keep the same
  5. Lower the cooldown slightly

-Condition duration vs. +Condition duration

in Guild Wars 2 Discussion

Posted by: roamzero.9486

roamzero.9486

The only problem with your testing is using the lingering curses trait. Im not sure if it affects condition duration the same way as food/runes since it breaks the 100% cap (I’m thinking it might operate on the base duration of the scepter attacks)

Thief is broke.

in WvW

Posted by: roamzero.9486

roamzero.9486

A lot of classes can be zerg-evasive, if specced for it (defensive warriors, d/d eles, bunker engineers, even some bunker guardians). Thief just happens to be the best at it. Personally I think instead of bringing thief down other classes should get more abilities to escape a zerg. Especially Necros.

Rate classes in WvW

in WvW

Posted by: roamzero.9486

roamzero.9486

Elementalists/Guardians/Warriors at the top, Mesmers second and after that the rest are about the same (Ranger last though, and before the confusion nerf the Mesmer/Warrior spots would be swapped)

(edited by roamzero.9486)

Lemongrass: The numbers don't lie.

in Guild Wars 2 Discussion

Posted by: roamzero.9486

roamzero.9486

If the runes were working off the cast duration, that reduction would be 13 seconds in the second case, and it is around 8 seconds, or 25% off the base duration.

How did you get +75% duration on your conditions in sPVP? You can get 30 from traits, and 20 from runes, unless you extend a specific condition like bleeds.

Nature's Tank Volume 2 - 1vX WvW

in Ranger

Posted by: roamzero.9486

roamzero.9486

What runes do you use for the condition build and clerics build?

Ranger Pet DPS getting a nerf

in Ranger

Posted by: roamzero.9486

roamzero.9486

Hey, how about you read through the comments before posting some thing that single minded. There’s something called PvP only changes, if you ever know what that is or you are just not smart enough to understand it’s concept.

Anet has been known to make changes that are seemingly for PVP but end up being more sweeping. Like that ridiculous change to Warriors that gave them access to cripple/chill/immobilization immunity, or nerfing Dancing Daggers on Thief by 50%. Or how damaging the quickness nerf was to Rangers.

T6 mats going all up

in Black Lion Trading Co

Posted by: roamzero.9486

roamzero.9486

Seriously when is anet going to adress the issue with ultra low t6 drops? All of the prices are hiking like no tommorrow. Seriously this is getting out of hand and they really don’t care? You are driving players away from the game by doing this..

I don’t see what rising prices has to do with changing the drop rate. If you think about it, rising T6 prices might be exactly what a game developer wants to see. It get’s you out playing the game instead of running CoF p1 for a week straight.

Going out and playing the game for mats just gets you slapped with DR. There is no winning in this situation.

WvW Wish list

in WvW

Posted by: roamzero.9486

roamzero.9486

1) Do something about PvD, it’s the most mind numbing aspect of the game mode where the only interesting thing about it is hoping (an equally matched) zerg comes in to intercept at some point while you are left twiddling your thumbs. The option for a few enemies to defend by hiding behind a million arrow carts doesnt help either.

2) Fully downed enemies should only display an icon instead of a full nameplate unless you are literally standing on top of them.

3) Skill lag should be addressed, even if its just a temporary “fog of war” effect that triggers when skill lag rears its ugly head, allowing players to only autoattack and heal (I think most players would be ok with this if the alternative is not being able to use skills at all)

4) Small battle arenas placed in the maps or have a new map built for them.

(edited by roamzero.9486)

Melandru Runes = Evil to Necros

in Necromancer

Posted by: roamzero.9486

roamzero.9486

The runes by themselves are fine, comboing the runes with the food (and traits if they are available) is OP against condition builds however, of any class.

Retal 'Solution'

in WvW

Posted by: roamzero.9486

roamzero.9486

Retaliation should be limited by range or have a damage falloff based on range.

p/d condition/tanky thief build

in Thief

Posted by: roamzero.9486

roamzero.9486

0/0/30/20/20 works well with Reyna (shaman) armor/weapons + apothecary trinkets.
The main issue with p/d is that enemies have a very easy time outmaneuvering/escaping you and it’s possible to completely shut down condition builds such as p/d with runes + food. P/d really works best in small group battles (also great for soloing camps).

Ranger or Elementalist for WvW?

in Guild Wars 2 Discussion

Posted by: roamzero.9486

roamzero.9486

Elementalist may not be the best at everything but it’s probably the only class that’s good at everything. Maybe even almost the best.

State of the mesmer.

in PvP

Posted by: roamzero.9486

roamzero.9486

Id like to see Illusionary Elasticity work with staff clones, not sure if its a bug or if its intended though.

The state of Necromancer

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Posted by: roamzero.9486

roamzero.9486

What would happen if they removed the DS auto-drain and cooldown (making it more like a kit swap)? Also change the trait Near to Death to lower the % of DS life force needed to enter it, and of course assuming any DS-entering boons/traits would have appropriate cooldowns if they dont already (maybe also reduced by Near to Death).

(edited by roamzero.9486)

Ranger Pet DPS getting a nerf

in Ranger

Posted by: roamzero.9486

roamzero.9486

I dont mind a drop in pet damage but it should be compensated with pet utility + increased damage from the ranger weapons. Pet utility would include things like AoEs/Combo Fields, or something like the jaguar sharing its stealth with you, or otherwise making useless F2 functions actually decent.

(edited by roamzero.9486)

Apothecary and Thieves

in Thief

Posted by: roamzero.9486

roamzero.9486

P/D, whether Carrion or Apothecary is powerful in the right situations (primarily small group battles), but face someone competent they’ll easily bail your fight when things arent looking good for them. It’s probably the worst of the best thief builds for WvW (however it’s pretty excellent in PVE as far as condition builds go, especially Apothecary and SoM).

Barrage ---> Retaliation?

in Ranger

Posted by: roamzero.9486

roamzero.9486

Retaliation should be affected by range. Either with a hard cap or a damage falloff.

Apothecary gear might now be affordable!

in Ranger

Posted by: roamzero.9486

roamzero.9486

Apothecary trinkets are now super affordable in the new SS exotics (around 50s a piece).

I feel sorry for anyone that spent 200g on a crafted set :p

Harder Hitting Long Range Shot

in Ranger

Posted by: roamzero.9486

roamzero.9486

What’s the point of pelting someone at max range if they are just going to run away?

It should cripple on the autoattack, based on range (maybe even Immobilize at max range).

Granted though such a change would mainly benefit WvW. Maybe a max range hit should also grant your pet a protection boon for like 3s.

The state of Necromancer

in PvP

Posted by: roamzero.9486

roamzero.9486

The main problem with Necro is that it has 0 meaningful (DS is not meaningful) 1vX defensive utilities at his disposal. Other classes have a combination mobility/stealth/healing/blocks.

Since mobility is out the window for Necro (though I still support making wurm non-targeted to your position and a true teleport), that leaves improving the Necro’s healing, giving it significantly more access to stability/protection, movement impairment reductions, and making weakness a meaningful defensive condition.

Lemongrass Food Nerf:

in Suggestions

Posted by: roamzero.9486

roamzero.9486

Condition duration reduction should be capped at 35-50% or the formula calculating it should be changed. It’s just way too powerful even when compared to +condition duration.

With +condition duration, taking a 10s condition to 20s doesn’t do so well since most conditions are cleansed eventually (usually lasting no more than 10s). The only time you could argue +duration being OP is when it increases short conditions that are meant to be short for good reason (chill/immob/fire mainly).

(edited by roamzero.9486)

How to Make Warrior Viable

in PvP

Posted by: roamzero.9486

roamzero.9486

Really? The same shortcoming warrior’s suffer in spvp don’t transfer over into wvw at all? Just a lil bit? Just a lil? Just a tiny bit? Just a tiny lil bit? Eencey weencey bit?

I would say that it’s already pretty ridiculous that they gave Warriors access to practical immunity to chill/immob/cripple in WvW. And they already have decent mobility. I dont know what they were thinking when they could have given that to a class that actually needs it, like Necro.

(edited by roamzero.9486)

Wasnt retal nerfed?

in WvW

Posted by: roamzero.9486

roamzero.9486

I actually think retal damage needs to be upped quite a bit, but made so it can only apply to melee hits (ranged attacks will not retaliate).

Upcoming WvW chests - retroactive system

in Black Lion Trading Co

Posted by: roamzero.9486

roamzero.9486

My guess is that these chests will be like those PVE overworld boss chests you can get once a day. I.E. you’ll be lucky to see an exotic come out of these once a month, much less a precursor.

Removing vulnerability proc on staff?

in Mesmer

Posted by: roamzero.9486

roamzero.9486

Replace it with a 1s cripple or 2s weakness.

CONDITION MESMERS SUCK NOW (wvw)

in Suggestions

Posted by: roamzero.9486

roamzero.9486

Blinding Befuddlement nerf is what really put the final nail in the coffin if you ask me. I wouldn’t mind the 50% damage nerf to stay if Befuddlement was changed back, and maybe allow the scepter to cause confusion on its autoattack.

Superior Rune of the Nightmare :/

in Necromancer

Posted by: roamzero.9486

roamzero.9486

If you are simply looking for the 4set then Lich runes do exactly the same thing, with vit instead of condi dmg as the other stat. A good cheap substitute.

Mesmer need movement speed

in Mesmer

Posted by: roamzero.9486

roamzero.9486

I’m pretty sure a traited focus + traited blink is superior out of combat mobility over straight perma-swiftness (though I admit some classes have perma 25% speed/swiftness plus movement skills, still making mesmer subpar in that area).

Improve Corrosive Poison Cloud.

in Necromancer

Posted by: roamzero.9486

roamzero.9486

Or how about buffing the weakness condition to cut crit chance in half

Expansion pack with new story is a need!

in Guild Wars 2 Discussion

Posted by: roamzero.9486

roamzero.9486

They’re extremely poor at telling any kind of story worth listening to so let it to devs such as rockstar/naughty dog. Simple missions that you’re doing with groups AND NOT SOLO would be enough

Yeah, they have a lot to work on with the actual story-telling quality. Even though anet said they’d move away from the dialogue on static-backdrops I don’t really trust in their ability to do cinematic scenes, most of them just pan the camera around clumsily. The only good cinematic in the entire game is in CoF’s story when Logan grabs Rytlock. And what’ll happen when Wildstar comes out? Anet will have to hide its cinematics team in a closet somewhere out of shame and embarrassment, and make up an excuse about not having one when people see good cinematics in an MMO to compare with.