If the pet appears at the foe location, it’s not nearly as useful.
Depends on the pet, swapping the pet onto an enemy would be incredibly valuable for some F2’s.
Can any of you video-making types make a quick video showing this bug in action? Then we can all submit it as a bug.
Looks like its fixed according to the latest patch notes.
Thanks for all the feedback. Would appreciate if you
could bump this threadcontinue leaving your wonderful feedback until a dev finally answers this, Because I rarely go on the forums…
If this is intended at the very least the devs should update the patch notes to reflect it.
I think Ive been getting “immune” popup a little too much when stealing. I hope Im wrong but if not I hope it gets fixed.
(edited by roamzero.9486)
You don’t think the foods were the least bit overpowered?
From the WvW standpoint there was that -20% condi duration reduction food to cancel it out. I hope that gets nerfed too along with the -10% damage reduction food.
If anyone’s ever played Archeage, gliding in open world pvp was incredibly fun so I look forward to such a feature.
There are also OP defensive foods/buffs that need to be addressed if this is the direction the balance team wants to go.
There is food that provides -20% condi duration and foods that negate -10% direct damage. I hope those are put in line as well.
So, why not change Toughness and/or Vitality to reduce the incoming conditiondamage ?
It would require a rework of toughness and Vitality, but that could be really interesting.
What do you think about that ?
One of the reasons condi damage exists is as a counter to people that stack toughness and direct damage resistance. So no, unless somekind of armor piercing is added to the game, that aspect of condition damage shouldn’t be touched.
Necromancer
- Plague (Elite): This skill has been reworked and has been renamed to Plaguelands.
- Plaguelands: This skill creates a 240-radius corrupted area at the necromancer’s initial location for 10 seconds. After 1 second, it pulses damage and conditions in that area for 9 seconds. Each pulse applies a new condition, and each pulse applies all conditions from every pulse before it. Conditions applied (in order) are: bleeding, poison, torment, vulnerability, cripple, weakness, blind, chill, and burning. Recharge is set to 120 seconds.
- Epidemic: This ability now fires slow-arcing projectiles from its initial target to up to 5 targets in range. Foes hit by the projectiles gain all conditions from the original Epidemic target. Projectile strikes are unblockable but cannot critically hit. Increased radius to 900.
And now tell us how any of this is a buff for necromancers in pvp?
Lol, Plaguelands is such a bad skill for PvP. I’ve met some Reaper’s trying it out, and it is as simple as not standing in it, wasting their entire elite skill. Not sure why anyone would ever take this over “Chilled to the Bone”.
PvE? It’s pretty good. WvW, it has some rare uses. PvP? It’s garbage. Complete and utter garbage.
Ever since I used it the first time in Lion’s Arch on patch day, I knew it would never see my PvP skill bar.
It really lost a lot of utility compared to the old plague form where you could use it to buy time or plague stomp. At the very least Plaguelands should pulse stability on the Necro, and even if it did that it would still be less useful than the old version.
Not all pulsing stab was changed, in some situations it’s not unbalanced to have it, like transformation utilities that lock you out of your weapon skills.
Been having some good success running something like this (in wvw) with P/D as the main set and Shortbow as the secondary. 100% duration on bleed/poison with P/D and absorption/draining sigils on the S/B. Dash instead of Lotus Training.
Opening burst goes basi-steal into impairing daggers, body shot then swap to bow for the poison field (which should be interrupting adding torment/lifesteal/stealing off resistance).
(edited by roamzero.9486)
Shortbow still sucks as a pvp weapon when traited. Anet has its head stuck in the ground on what’s needed to make it work based on all the feedback here.
Everyone will run full zerk/scholar runes with w/e else, cast shadow refuge and roflburst kids 100-0. If that doesn’t work it’s just shortbow 5 spam and a shadow step to safety or try number 2.
I wouldn’t be surprised if it ends up being a condi spec.
Top tier cheese: Condi Mesmer/Boon Warrior
Mid tier cheese: Staff Druid/Daredevil
Low tier cheese: Condi Reaper/Dragonhunter
Warriors counter is kiting. Their mobility is weak considering it’s a melee class.
If anet wants to nerf their survivability they will need to buff their dexterity, otherwise the class will become non-viable in higher play.
It’s kind of a “gitgud” issue to be honest. Players who understand what the cooldowns are on the few mobility skills warrior has can plan around them and easily kite. The only classes that really can’t permakite a warrior are guardian,engie, and necro.
Good luck kiting in a capture point game mode.
HoT power creep has pretty much ruined small-scale WvW.
And no, sPvP is not a good option to get your small-scale fix with that horrible capture point mode.
Not all skins will appeal to everyone.
Well that’s obvious.
To be fair, so was your title. Of course legendary armor was going to disappoint some people.
Not some, majority.
The Armors look awful, I know it, you know it, Anet knows it, everyone knows it.
Medium armor is another trench coat when medium armor wardrobe is 96% trench coat. Where’s the diversity? People have stated they HATE trench coats, yet Anet keeps pumping them out.
So much for legendary, I’ll just transmute them. 2 years of awful, hideous crap.
Anet can’t eat into their outfit gem sales now. It’s bad enough that once people craft their favorite legendary weapons they stop going after Black Lion chest skins.
The map was designed for gliding so I dont know why you wouldn’t accommodate for that and instead opt for these tweaks no one really cares about. Non-HoT players don’t have gliders? Allow them to rent one for use only on that map. As someone with HoT I wouldn’t mind this because the alternative is no gliding for everyone.
I think whoever made the decision to pull the gliding feature at the last minute single-handedly caused this trainwreck.
(edited by roamzero.9486)
Eh, I’d rather not see what happened to SB what happened to LB with DH (superior to LB Ranger just about every way, and it was supposed to be a signature weapon for Ranger).
Anet plz just rethink Ranger’s SB and make Thief’s SB more than just a utility weapon.
Distracting Daggers used to be good with the old perplex runes, pi, and the torment interrupt trait in hybrid builds. Once the runes got nerfed, out the window that build went.
The “year” of ascension was extended indefinitely. We were meant to get new ones every year.
Typical Anet bait and switch. I definitely wouldn’t have crafted one if I knew it wouldn’t have been exclusive to that year of seasons.
Zerker stance should be changed so that you remove a condition every 3s, and get resistance on an incoming condition for 3s with a 3s ICD, instead of a guaranteed pulsing resistance. (Because ZS becomes OP with any sort of boon duration and a hard counter to any condi build without boonstrip)
The passive endure pain should be made so that it triggers on an action, like a stun break, or burst skill, while bellow 50% HP. (Warrior passives make it way too braindead to play)
Headbutt’s CD should be 30-40s. (Does way too much for it’s low CD, would be better if it didn’t do like 5k damage in addition to all the other stuff it does)
(edited by roamzero.9486)
I hear Anet buried it next to Spirit Rangers
Perma-resistance Warrior – this shouldn’t be allowed for the same reason the old Diamondskin Ele was nerfed
Condi Mesmer – ridiculously broken compared to other condi builds
Chill Necro – if it weren’t for the above this would be the most broken condi build currently because of how OP Deathly Chill is
LB Dragon Hunter – Why is it allowed to fire Deflecting Shot through its rear-end? Why aren’t DH traps subjected to the same arm times that Thief traps have now?
Druid – Its sustain should be about healing others and less about healing itself
Elementalist – Access to way too many projectile reflects
Thief – Pulmonary impact + headshot spam + interrupt sigils is a little over the top
(edited by roamzero.9486)
Ghost Thiefs have 0 impact on Zerg/GvG combat and 0 presence in the ppt game, and those are the only things Anet balances wvw on.
And besides, there are other specs that are borderline just as annoying as Ghost Thieves (Condi Mesmers, Boon Warriors/Druids, Dragonhunters, etc)
Condi Druid isn’t that bad because it’s carried by its immense sustain, but it isn’t really viable since it has no way to deal with resistance spam, and it gets beaten by condi Mesmer/Necro pretty easily, and you take a huge mobility hit when compared to Staff boon Druid..
I really wish they would give SB another buff, particularly the autoattack bleeds and perhaps causing SB2 to take off a boon per poison arrow.
HoT has rendered offhand dagger kind of pointless, with so many blocks/invulns/blinds, and when in range of a CnD it’s very easy to get stunlocked to death. It’s no wonder that d/p with traps makes for more consistent condi build than P/D.
The only time Anet steps in to balance anything in WvW is when it relates to zerg combat. Such as the Mesmer glamor nerf years ago or more recently the boon-sharing and Epidemic change.
So if you want Ghost Thief to go you need to ask Anet to buff it into something that’s useable (and OP) in Zerg/GvG scenarios, at which point Anet will nerf it into the ground ASAP.
You could just run that broken 100% Resistance uptime Warrior build. Anet would rather nerf Epidemic over making Resistance more reasonably balanced so I imagine you’ll be safe for a while. For Necros just cover your Resistance with a lot of boons stun-lock them to death before they can corrupt it.
Anybody remember when Diamond Skin made eles OP vs condi Necros?
Resistance does the same thing except the Necro has a counter play. It just happens that resistance allows for the massive buildup of condis that a skilled counter play of corrupt boon epi bombs destroys. It’s time for the resistance side to counter the condi side because if you nerf epidemic then what’s the counter to resistance???
Resistance also makes any condi class that doesn’t have boon removal at its disposal unviable. So unless you want to ignore all warriors you’re left with condi thief/necro/mesmer only.
some random sigil ideas:
Sigil of Blasting: On weapon swap, send out a wave of projectiles that deal (minimal) damage but are destructable so they can trigger traps/marks and eat projectiles (9s CD)
Sigil of Penetration: A blocked attack grants 3 unblockable strikes (9s CD)
Sigil of Disenchantment: Remove a defensive boon on crit (Resistance/Protection/Regen), 2s CD
Sigil of Revealing: Apply 1s of reveal on crit (25s CD, procs only on a stealth enemy)
Sigil of the Hunt: Gain movespeed on kill, up to +25%
Tweaks:
For the longest time, killing yaks has felt meaningless. There should be far less yak spawns but have them carry more supply to compensate. Make it so when a friendly yak hits an enemy outpost it adds supply to nearby unbuilt siege.
Rewards:
The generic semi-afk rewards tracks are nice, but I think gameplay could be expanded to have somekind of bounty/mission system. Think dailies or WvW guild missions that involve more effort and require some upfront investment. (I.E a 5-man mission might be that you have to cap X-tower within 30-min, costing 10g but rewarding 20g if successful)
Desert BL:
Lets face it this map was designed from the beginning with gliding in mind. Enable gliding and let F2P players rent gliders with honor badges
They buffed Ghost thief… This makes me want WvW exclusive balance.
What’s funny is that despite that, for some reason they refuse to unsplit MH Pistol changes and keep them PVP only. As far as condi builds go oldschool P/D is alot funner to play than that ghost trap build..
(edited by roamzero.9486)
It’s hardly overpowered with all the projectile reflect spam riddled in HoT
Downstate is fine in sPvP and PvE, it needs to be removed from WvW though.
The build is slow moving unless you take traveler runes, but if you do take them you don’t do enough damage. Not to mention you are kind of hosed if immobed/stunned at the wrong time. It has its moments though so I give it a 6.5 out of 10.
AFAIK support only refunds gem purchased items if you write them within 30 days or have very special circumstances.
I say this as someone with two extra salvage kits wasting space in his bank.
(edited by roamzero.9486)
Besides Thief you have Mesmer/Warrior/Druid, and Dragonhunter is also pretty cheesy if you dont mind the mobility handicap.
I don’t see how PI is any worse than the ridiculous things other HoT specs get.
Lol at the people suggesting Warrior thinking it’s not cheese.
If you want to run something not cheesy, Id say your options are power scrapper, glass herald, glass mesmer, or if you really want to run something condi you can try Necro. All those have a decent balance of strengths/weaknesses and can be fun at roaming.
The only thing ridiculous about Warrior is the Resistance uptime it can get.
Venom traits have always been part of SA for some reason, and my guess is that they’ve stayed there because Anet designers envision SA as a team support traitline (before you had to trait to share venoms).
Personally I say to heck with that. Leeching Venom’s should be put into Revealed Training’s spot, the Might-generating in stealth trait brought back in the open SA spot, and Merciful Ambush swapped with Shadow’s Embrace to make Shadow Arts great again.
Problem with rifle is that it’s clunky. Volley for example stops and goes on full cd if your target gets behind you (even if you are sitting still to try to have the channel track like other channel-tracking skills in the game). Turn the wrong way or your target walks into your hitbox and Brutal Shot wont even go off most of the time.
I dont see much of a condi meta out there. If it’s really a problem the only classes that need to be addressed are condi Mesmer and ghost Thief (nerf Inspiration and condi shatter traits for Mesmer and rework Thief traps to be mainly utility/cc and not damage). If you bring condi-cleanse you can deal with all the other condi builds/classes out there.
(edited by roamzero.9486)
A regular condi Thief is annoying but not that OP, so it losing was kind of inevitable against the most cheesy thing that has ever existed in GW2 (condi Mesmer). Ghost Thief vs Condi Mesmer would have been more interesting.
4s base bleed on the autoattack and sneak attack are way to low for the build to ever be viable in sPvP teamfighting
The pvp balance changes were done by the pvp people using some new skill split system.
The actual balance people apparently like to wait around twiddling their thumbs while their tooltip edits go through a long translation/localization process.
What needs to happen is a petition to get anyone that’s left working on WvW to try their hand at some balance with the new split system, the same way the pvp team took some initiative.
Please also make it so that all the Mushroom tonics are disabled. They all have a movement skill on them that people have been exploiting, but only one has been disabled which was a super lazy fix that didn’t actually fix anything.
I think the developers shy away from anything that even remotely suggests that they might address 1v1 balancing, so I doubt dueling will ever be officially acknowledged..