[AVTR]
Isle of Kickaspenwood
omg. i hope they dont run into a thief or necro during their first spvp fight…o.0
ugh and in wvw we will have golem suiciders again….-_-
I play a Ranger. As such, the only viable build I have is spirits. I don’t have stunbreak or stability.
The necro who comes up to me can kill me without me being able to do anything. He can open up with doom, an instant cast fear which is impossible to avoid if the necro doesn’t use it on spammed evades. From here he can use spectral grasp to pull me over a plate to my death.
Impossible to avoid without stability or stunbreaks which do not fit on a Rangers bar.
join the club with us mesmers. no stability and no stunbreakers
Nope, it was the egg. I mean where’d the chicken come from without an egg?
The chicken came first before the egg.
ALso why are there so many rabbits in wvw?
they are there to hide the eggs.duh!
You could make a case that Mesmers have a hard time in a hard condition meta, and I think a lot of people would agree with you. They have counters to conditions, but a lot of players don’t like to run those in standard Mesmer setups.
You sir… .Perhaps you should try to run those builds (cleanse on mantras and/or shatter cleanse) and taste some of your own advices. Instead everytime i meet you in a tournament match you’re on your necromanser.
oh uh…..he only plays necro?no wonder mesmer keeps getting nerfed. necros hate mesmer….go hide guys, we are doomed!
on a serious note. i really hope the balance team plays all classes in spvp and wvw. sometimes it does feel a little like they balance only based on numbers and not on actual experience they had while playing.
mantras are simply not viable.
@J. Sharp-Mesmers have some counters to conditions but when specced completely to counter conditions they are doing that and nothing else. That is the issue we are coming across in this meta. Classes are able to use conditions and clear them. Or counter them and maintain a relative resistance to them while still doing something decent for the team.
Right now mesmers cannot both use counters to conditions and still be effective for their team. The CD on nullfield was a nice start but mesmers still need some sort of overhaul when it comes to considering how they counter conditions compared to others. It’s not that players don’t like to run those things in standard mesmer builds. It is once the mesmer starts running those things they are taking away from the effectiveness of their intended role. Necros/Engis/Warr/Rangers/Guards/Thieves are able to decently deal with conditions and still fulfill their team role.
agreed. i’ve tried to implement pretty much everything that can cure conditions. traited torch, nullfield, arcane, the conditions that get removed on shatter. i even tried mantra, but unfortunately mantras are very hard to use with all the interupts and i havent found the right mantra build yet that makes me wanna spec into it.
i am working on a sorta reflection build, but with that my dps is way to low in order to kill anything. i might try my triforce from wvw, but don’t know yet if it will work in spvp.
I believe Mesmers have the best trait trees, each give the mesmer an entire new meaning, they can adapt to almost any situation. There are so many combinations (albeit certainly not all of them viable) that each can change completely the playstyle of said mesmer
A close second would be Guardian, though they dont get so much gameplay changes with each.
I would dare to say the worst trait trees go to elementalists, regardless of much you pick, most of the time you are forced into certain traits (arcana VIII Blasting Staff for staff wearers, at least 20 points arcana for any weapon, and 10 for BttH in Air), regardless of what you pick the gameplay changes little to nothing, and more often than not you pick the other tree for the stats.
Thoughts? Enlightenment on who has it better/worse?
hmm dont agree with the mesmer trait tree atm. yes it creates a whole different mesmer depending on what u choose, but atm it creates half viable builds and there are a lot of useless traits too. but yes i like the mesmer, because we get to be very different from other mesmers depending on traits.imo it need a lot of work still.
i’d love to see more builds for every class though. atm there is too much meta going on, because the traitlines are still very messy and only grant a few viable builds for each class.
granted, but remember, in PvE almost anything goes, also, remember that I said it doesnt necessarily need to be "viable. I had a hard time choosing what was the best build for me when it comes to shatterer. Only focusing on shattering clones and I had so many options available to me, that I just coudlnt choose one.
Given how we ar ein the condition meta I might change my build so it removes a condiotion on each shatter (thats 4 conditions if you are specced into self shatter), but instead I went for taking boons on shattering, which is also great for bunkers and such.
They have SOO many options, clones can either slow, remove cond, remove boons, apply confusion, etc etc etc, I feel like I can play a different mesmer everyday for an entire month and not get bored.
Cant say the same for most other classes.
yeah been working on a build for the current meta…oh well it’s reflecting a lot and cleansing conditions better, but now i got not much dmg due to limited clones and less dps…..oh well maybe the next update will bring new traits and skill changes for all classes. i would love to see more builds out there.
swap weapons or equip another weapon
well im sure the patch after the 20th is gonna be the new golemmastery.XD i see the disaster already happening
i think if he wouldn’t have clicked his abilities, he wouldn’t have died at all.necro got him bad though.
ill try that mesmer build u posted.its similar to mineso we will see. or i might try my wvw build out as we deal with tons of conditions + heavy siegeing there
Ohhhh pls stop crying .
im not crying. im just stating that the duration and stacks inflicted by that rune is too much compared to what a confusion build is able to do.yes, it is a buff for us too, but making it on interrupts is really not such a great idea. i like everything but nr 6 on it.
@advent i agree very much with u. anet has nerfed us very hard and seeing a rune like that is kinda upsetting. its a shame that certain classes have their favorite builds destoyed by anet. and then they vuffed other classes too much. engi’s got hit hard many times too and look at all the bugs they have to deal with now. and look what we have:
permastealth thieves
a ridiculous meta in spvp where mesmers,ele’s and warriors cant keep up that well
but massive hammer trains in wvw
warriors criting 13k-20 with 1 hit(and thieves crit are even worse)
necros almost un killable
guardians with great boons, but bad conditions and speed
mesmers out of combat swiftness problem
it’s just a mess. not only for us but other classes too
(edited by selan.8354)
feedback glam has to be traited, ideally with bb aswell, but our interrupts arent as spamable as a warriors. a warrior is the king of interrupts with his stun spams if speced right. the problem is the 5 stacks of confusion on interrupts for 10-15 secs. its not 3 stacks its 9 per interrupt=easy 25 ….and mesmers do not really have stability, but yes with nullfield we can remove that.
You read that and thought feedback glam then you bring up blinding befuddlement? No wonder you think warriors with these runes are so good you don’t know anything about your mesmer.
You just need to learn what a combo field is. What a projectile finisher does. I was trying to give you examples of why the mesmer is superior at confusion application. You really should play your mesmer more often and you would be able to understand what I am trying to explain. Anyone with just a little bit of mesmer experience should know that Duelist with trait shooting through an ethereal field (nullfield, feedback, chaos storm) gets 100% projectile finisher which means duelist can put 8 stacks of confusion on someone that is without runes, without glam spec.
i only do play my mesmer dude! no need to kitten belittle me .
and glam build with the highest confusion stacks worked hand in hand with bb!no trait points in dueling at all! 20/0/0/20/30 u use Dazzling Glamours and bb for feedback to give as many stacks as the current interrupts with this rune, but they dont last nearly as long. im talking about glam build.
using duelist through glam fields maybe works for 1v1, but in wvw kinda hard to do in the middle of a zerg. imagine a group of warriors with an interrupt build and those runes. it needs 5- 8 of them to inflict 25 stacks on the entire zerg within short time.
that is what glam before bb ner could do, only that the confusion applied through runes lasts 50 percent longer
i know u dont agree with me, but yes i hope the runes nr 6 will be changed to something that doesnet give a warrior the opportunity to get 9 stacks for 15 seconds with 1 interrupt which a mesmer cant do with glam. i would rather have ArmageddonAsh’s solution. it would buff confusion for us and help with stacking and duration.
(edited by selan.8354)
cant wait for cu. once that one is out ill get real wvw.
well but there is no class that has that many blocks that could chain burn like that though. it doesnet need an icd as blocking doesnet happen as often and also the burn duration is not as massive as perplexity 6. it is not viable to spec into burn on block, but for sure is viable to spec into confusion on interrupts as warriors are king of interrupts, next to engi and thieves.
just look at https://forum-en.gw2archive.eu/forum/professions/warrior/Confusion-stunner-build/first#post2620817
warriors now have a better confusion build than we do.No no no no for the 100th time no! There is no way you can have a warrior and a mesmer and say that with a straight face. It just is impossible because we can apply confusion with no pre-requisite we don’t need to met some sort of criteria to get confusion on to someone besides hitting them with an attack.
Basic style I have a warrior and a mesmer.
You state that warriors have a better confusion build than we do which is false.
Warrior – distracting strikes (must interrupt to cause confusion) they take runes of perplexity so they can get a free 3 stack proc of confusion on hit with a 15 sec icd.
Mesmer – a scepter, 5 points in illusions, null field, feedback, a pistol a staff duelist discipline trait.
Warrior must interrupt to get stacks of confusion above 3, they also must be in melee range to get their interrupt.
Mesmer – presses feedback, presses 5, 8 shots of confusion headed the enemies way, presses 3, 5 stacks of confusion headed the enemies way.
Is duelist still up? Yes, ok good put chaos storm on duelist 8 more shots of confusion headed the enemies way. Duelist off cooldown? Yes, ok good press 5 put down null field 8 shots headed the enemies way. Scepter 3 off cooldown? Yes, ok good press 3. Can I shatter now? Sure, press f2. How many stacks of confusion will I get if all clones hit? 2 per clone so 6 stacks of confusion. Wow awesome.
I need runes of perplexity to do all this? No! What if I get runes of perplexity? That means you get even more confusion.
If a warrior with runes of perplexity meets another warrior who has stability on how many stacks of confusion will the warrior stack? 3 at most. Is there any other way for the warrior to put confusion on someone with stability? No!
If a ranger pops rampage as one and meets a warrior with these runes on how many stacks can the warrior put on him? 3 until the buff goes away can the warrior remove the stability? No. Can a mesmer remove the stability from the ranger if he is using these runes? Yes. So he can counter the rangers counter? Yes. Can the warrior? No!
If a necro goes into plague form how many stacks of confusion can a mesmer put on the necro with his 20 seconds of stability? Alot. How many can a warrior? 3.
feedback glam has to be traited, ideally with bb aswell, but our interrupts arent as spamable as a warriors. a warrior is the king of interrupts with his stun spams if speced right. the problem is the 5 stacks of confusion on interrupts for 10-15 secs. its not 3 stacks its 9 per interrupt=easy 25 ….and mesmers do not really have stability, but yes with nullfield we can remove that.
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
When we get the ability to spam invulnerability , spam teleportation spells , stealth every so often , clone ourselves and hit massive dmg without req to look at our target then you can have perma swiftness. smh
We JUST now got our magnet nerfed recently , because it didnt require us to look at our target LOL , so you guys clearly doesnt deserve an swiftness trait nor utility.
none of those skills can be spammed apart from clones and clones are so weak that u can breath at them and they die. i dont want perma swiftness i’d like to get better speed boosts for wlking. i dont care about swiftness in combat
They could start with giving back the rune of perplexity (additional confusion and increased confusion duration). Confusion should have been our weapon against thiefs that can get rid of burning, poison and bleeding by just one healing via their hide in shadows.
very much agree. perplexity is an absolute joke, that makes anet look like they hate mesmers and really wanna destroy the class!
just no!i’d rather lose the lake and get something new!lake is too big and a waste of space like almost everything on the borderlands!
i really hope we get to fight a lot of mobs, that attack queensdale or divinits reach or multiple maps.
something like they had in rift, where there were world rift events. i’d like some random mass mob attacks that happen out of the blue on a certain map. in rift when they started that whole thing i would stay up and wait for until some event happened.
the world should be ever changing and if u fail to defend something, let it be destroyed and maybe have to rebuild it. and i prefer it to be more random as otherwise we have the same old: “yo,jormag is up in 5 minutes”
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I agree. It seems that Mes users want an extra slot for this speed buff, rather than having to give up any of the skills they currently have and love.
I am all for them having a signet if they want it, but some people fail to realise that the other professions don’t just have a buff built-in. To equip the buff, we need to make another sacrifice somewhere else.
mesmer does have a speed buff trait like eveyrone else :
dude just looking up wiki aint gonna help u uunderstand the mesmer ok!
we have a problem to go from point a to point b, because we are so slow. the Compounding Celerity works with illusions. how many illusions do i run with when i try to get to a keep?
NONE, because it requires a TARGET!omg u dont know ANYTHING about mesmers so please stop quoting wiki and trying to prove a point that u dont have! and btw wtf does ral and confusion have to to do with any of that?Kid
if you want something to be changed look at how it would affect all parts of the game
just because something would affect somewhere positively doesnt mean it would not affect negatively
now read up and you ll see i agreed mesmers could use a speed buff OUT of combat
erm not a kid. first off. but u listed such random stuff, that needs to be traited or requires a certain weapon, that a lot of mesmers dont use or only use 1 or 2 of them. a speedbuff would be good and fair as we are still very very slow. most of the other classes can escape a fight. warrior, thieves, engis are pretty good at that. if i get rushed by a zerg, there is barely any escape for me unless i have blink equipped. im not saying i want mesmers to be way more mobile, but we need a way to buff our current speed.
the way it is atm is just pathetic.
I believe Mesmers have the best trait trees, each give the mesmer an entire new meaning, they can adapt to almost any situation. There are so many combinations (albeit certainly not all of them viable) that each can change completely the playstyle of said mesmer
A close second would be Guardian, though they dont get so much gameplay changes with each.
I would dare to say the worst trait trees go to elementalists, regardless of much you pick, most of the time you are forced into certain traits (arcana VIII Blasting Staff for staff wearers, at least 20 points arcana for any weapon, and 10 for BttH in Air), regardless of what you pick the gameplay changes little to nothing, and more often than not you pick the other tree for the stats.
Thoughts? Enlightenment on who has it better/worse?
hmm dont agree with the mesmer trait tree atm. yes it creates a whole different mesmer depending on what u choose, but atm it creates half viable builds and there are a lot of useless traits too. but yes i like the mesmer, because we get to be very different from other mesmers depending on traits.imo it need a lot of work still.
i’d love to see more builds for every class though. atm there is too much meta going on, because the traitlines are still very messy and only grant a few viable builds for each class.
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I agree. It seems that Mes users want an extra slot for this speed buff, rather than having to give up any of the skills they currently have and love.
I am all for them having a signet if they want it, but some people fail to realise that the other professions don’t just have a buff built-in. To equip the buff, we need to make another sacrifice somewhere else.
mesmer does have a speed buff trait like eveyrone else :
dude just looking up wiki aint gonna help u uunderstand the mesmer ok!
we have a problem to go from point a to point b, because we are so slow. the Compounding Celerity works with illusions. how many illusions do i run with when i try to get to a keep?
NONE, because it requires a TARGET!omg u dont know ANYTHING about mesmers so please stop quoting wiki and trying to prove a point that u dont have! and btw wtf does ral and confusion have to to do with any of that?
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
dude u have never played a mesmer have u?
ok blink yes moves u forward to catch up a little. u might wanna check the range and cooldown on that yeah
feigned search is only under water
decoy?!?! wtf 3 sec stealth and long cooldown
phase retreat?!?!?! i ports u backwards and to random spots behind u
ileap? fails 90 percent of the time, can be dodged and clone dies way to quick in wvw for it to even work.
wtf has that to do with swiftness increase? uncatchable? because we actually get a chance to retreat if we see a zerg? have u actually ever tried to get out of combat?
we would never be as mobile as a thiev or an ele., but i’d like to be able to reach a keep in time or be there for the cap, but my current swiftness prevents me from all that and if just one stupid pve drake hits me once, it takes even longer.
happens to me all the time. its bug that exists for very long now. just swap weapons and u are free again.
So warriors should get a speedboost too?
EDIT: forgot, warrios have a trait that gives you 25% on melee weapons too……your move.
You mean, you dont use your elite for that? and the thousand ways of moving around with GS? What about banners, which also have boosts and movements……Have you ever bothered trying to get map completition with a mesmer? or moving around with mesmer in WvW? Yes, i know you have, but I can also bet you dont have 100% on it, as compared to moving with a ranger, thief, ele, necro. Guardian, warrios get to have almost 100% uptime movement speed on top of skills thgat move you certain distance, and more if you have a speed boost.. Notice the pattern? Mesmer is missing there in the list, I dont know about engis, dont play them nor ever seen them.
And have you ever thought about game balance? A class that would be fast, can go invis, create illusions..
erm thief…..? is most mobile and perma stealth. yeah no illusions, but our phantasms and shatters do way less dmg than a thieves backstab. there is your balance!
btw we go no stability, poor condition removals, terrible swiftness and the nerfs have hit us pretty hard.
now other classes can use portal (pve only thank god) and other classes can stack confusion now better than us with the new rune (we actually traited for confusion and then we got the bb nerf so we couldnt stack that well anymore, now the rune stacks 25 stack easily for all interrupt classes)
so yeah asking for a little more swiftness for mesmer doesent change the balance. it is terrible to try to follow a commander if u are a mesmer and miss the first speedbuff. an increase of the current focus swiftness would already help.
(edited by selan.8354)
honestly i want a whip for the mesmer.i see it all the time in pve on npc’s and a whip would match the mesmer perfectly.
First of all, the idea of penalizing an opponent for using his/hers skills is just ridiculous.; and what is more ridiculous is the fact that mezmers can stack confusion to 20 or even 25 stacks using combos.
When you have that crazy amount of confusion you have only 2 options:
- Wait for the confusion to wear out and kite the mezmer/ kill the duelist ghost/get hit by the mezmer and his clones/phantasm while you are kiting.
- Fight the mezmer and receive damage by him AND by using YOUR skills.
Third option is:
- When you see a mezmer run, and don’t fight.
As a warrior, fighting the mezmer has become a real problem because:
1.- The warrior is a melee class and the mezmer is a teleporting kitten class / hidding class.
2- When the warrior goes and fight the mezmer, the warrior is going to go and bash everything, the clones/phantasms are going to get destroyed and you are going to get conditions.
So, little by little all the damage is going to stack; a little bit from conditions, another little bit from range damage, another little bit from confusion and a lot from 25 stacks of confusion if the warrior decides to use his skills.
omg really? they nerfed it to kitten.
u as warrior who can stack with the kitten new rune kitten 25 stacks within seconds and stack confusion now better than us. u want us to get even more nerfed?
u kidding right?
sry l2p. warriors are top tier atm in wvw, next to necro and engis. mesmers are bottom.
wait till u meet the next necro or a real warrior and we will see your qq here.
(edited by selan.8354)
I dont have lags, i think that you need to buy better computer or better internet connection.
I only have lag with engineer when i use Mortar only spells of Mortar are lagging
ok believe our computers are fine. and yes sometimes it is an internet issue, but there used to be no lag and the lag is terrible for everyone on the map and everyone in ts is reporting the same. so u who thinks has the best computer and best connection which i doubt, are telling me all thoes people need to buy a new system and connection, because u dont lag? wow….
well u must be in tier 8 then
Don’t forget about her class.
She is a powerful Mesmer. She can use blink or stealth and she can use her clones to manipulate and shatter ;D
well with the current meta she will most likely be one shot by a necro, warrior or thief whil the spiritranger shoots her from far and the engi blows her up due to no stability and lack of condition cleaning. ;-p
Typical FA laughing when 8 of them kills me solo. You’re so good! Dat 8v1 rofl.
so out of all the 8 1 guy laughs and u assume the entire server is like that?yeah it can get annoying, but there is always 1 goofball that will do that. doesn’t represent a whole server!
in spvp i don’t have such a big problem with swifness as i have in wvw. there u gotta run long long distances. runes of the centaur is good for swifness, but i prefer using other runes for the fights. focus is kinda a must have in wvw.
we have culling removed in wvw and its laggy, but at least i see every character. u might have to put your graphics lower if u have a slow connection…i had to unfortunately i get the worst connection where i live at….ugh
soooo what about the characters that were created during the pre release phase….?
Jennah: Logan….i…i.. never told u……y…you are my ………..brother.
Logan: o.0
if they have people they talk to and employ to give them imputs, i sure hope that each class gets a fair representative. maybe choose someone from the podcasts. those people have a lot of good input.
we need people that are active in the class communities and are mature and realistic.
i think recruiting people from SOAC would be great, as all classes have amazing representative.
Tbh.. I’ve been once shotted by necros, Completely 1 shotted. No down state either, Just straight dead. I dont know if this is a bug or what, Anyone have any ideas on that?
yeah happened to me a couple of times. i didnt get a downstate either…maybe its a bug. but also necros are over the top. so are certain warriors abilities that can almost 1 shot u.
(edited by selan.8354)
yeah the knockdowns are real problem for me as a mesmer, as we only have 1 mantra and that stability lasts for 3 sec!!!! it took me kitten 13 tries to kill that stupid tornado lady in the queens gaunlet as the tornados wouldnt let me get up and of course our kitten mantras have to be recharged consistently. btw u cannot rechargit and dodge the tornados at the same time. anet …really? give mesmers stability please. one skill and not a mantra!
- It’s not WvWvW, it’s just WvW
- I don’t ever hear of anyone having lag who has an okay gaming computer. Sounds like a computer issue and not a game issue.
erm first: no need to lecture someone over calling wvw wvwvw, comes across pretty rude
second: my friend has a top notch a+ desktop and experiences lag.
we all do have lag. if u had played wvw actively u should know that there were hundreds of players complaining about lag that used to be not there
so coming here and telling everyone that it is a computer issue is not very constructive. never experienced it? try to go into smc with your 30 man zerg and defend vs the 60 man zerg in the lordsroom and im sure u will see a difference.
and also would be nice to have light, medium and heavy armor separated. it’s annoying to have to go through stacks of heavy armor when u are looking for light armor.
It’s funny that these runes are better for non-confusion classes than classes that are supposed to cause confusion, like Mesmers.
pretty much this, but anet has not fixed this. mesmers had to find ways to stack it, by pulling enemies through glamfields, giving up dps, having high cd’s and then nerf came along, bb was nerfed with a big icd, thieves can still spam blindness, we cant= less stacks and now warriors can stack confusion better than any confusion build out there due to a rune.
i think anet didnt really think the new runes through at all.tormenting is now overnerfed.oi….
This entire thread is literally a double-edged sword. From experience, when Devs are b@lls deep with the community, and not getting what they want, all you hear is “get back to the drawing board and actually work!”
But, when the Devs are working their kitten of, and not as open with the community, we QQ and ask for more communication.
It has been openly said; MULTIPLE TIMES, that after Pax has been settled you WILL see balance patches.
“We don’t believe in changing too much prior to a major tourny we’re invested in.” -Peters
Now, so you know, the Devs are always fishing through streams and forums looking for feedback. As a matter of fact, think about every class/spec we’ve considered OP since launch. They have been fixed/changed/balanced to meet the communities requests. It will be NO different from the current meta as well.
Slack is needed, QQ is not.
1 = you don’t know how hard they work…
2 = "all you hear is “get back to the drawing board and actually work!” " — So because some players say that, that is what “the community” thinks?
3 = no QQ"er yet. Your first one in the thread. :/
4 = “We don’t believe in changing too much prior to a major tourny we’re invested in.” -Peters -- they broke that statement
5 = i’m sure they look at the forums, but yet have to see something of it being used
yeah true not too many changes were expected until the tourny was over….unfortunately that change meant no mesmers.(we had no chance with this meta) and necro has turened into a beast in spvp and wvw, and thats not ok. this tourney pretty much messed up the whole balance.
(edited by selan.8354)
wooot i did it after countless tries, darn mantra being interrupte a million times and all that….ty rune of tormenting for killing while i was downed!darn tornados….XD
I think we’ll see some small corrective steps taken on next weeks patch. Hopefully they don’t over correct.
At least that’s how I interpret only having server crash fixes on this weeks patch. They’re working on something (crosses fingers).
hopefully they will fix this terrible meta. otherwise the tourny will all be like necros, engis, thieves and rangers where mesmers, warriors andele’s sit on the bench
actually, i didnt even make it up there….im stuck at the tornados…lacking stability and my mantra cast keeps getting interrupted….any advice?
Avatar of Melandru! You have dat sexy 20sec of stability and its 200 damage per auto will shred her in no time.
ty ill try that.
I was joking-.-
soo is there any food that gives u stability? or anything that does…i get thrown all over the place and cant even get up or channel the mantra for stability that doesnt last….
actually, i didnt even make it up there….im stuck at the tornados…lacking stability and my mantra cast keeps getting interrupted….any advice?
Avatar of Melandru! You have dat sexy 20sec of stability and its 200 damage per auto will shred her in no time.
ty ill try that.
Yah no. That would kitten up this game even more. The majority of people in this game have no sense about balance. Even in this thread we have someone calling warriors OP and almost unbeatable in 1v1s. While in the real world no team would ever dare run with a warrior. A public test server is a great idea that is why every other mmo out currently has one.
yeah in spvp warriors are definitely not op at all. in wvw warriors are more top tier atm though,but i think in spvp things need to change in order to get warriors, that arent perma cc’ing, into at least middle tier. right now warriors, mesmers and eles are bottom and then there is a long long gap, till the other tiers are reached.
the warrior that destroys u u will only meet in wvw.
we need test servers! such terrible metas would have never existed if they would have allowed us to test it and look at it now: mesmers, eles and warriors will not be part of any tournaments. anet uses numbers and assumes that how they can balance it. how about the balance team plays EVERY CLASS in spvp and then in wvw and then they might see where the problems are!
Lol fanboys i see. It’s ok once a new game comes out this one is gone. I am sick of getting suspensions for say kittento people who are utterly rude and disrespectful even if they don’t cure. So what i have a mouth, comes from 11yrs in the military. You don’t like it turn on you Fn filter!
now i see why u got banned.and bringing up military like this is simply wrong and very disrespectful! fwy people do care what is written in chat and if i see someone posting something insulting, racist,sexist or anything of that sort in map chat, ill report u. no one wants to read all that stuff. why even share such things? keep it to yourself dude.
Good post, but I don’t think it will all be implemented.
For me, removing player damage to gates and reducing treb range would work wonders.
yes that pvdooring and thieves tagging the gate to contest wp is ridiculous atm. having trebs using supply in keep favors zergs that build a treb in open field and u cant countertreb and have to wait helpless inside till zerg trebs walls down and storms in.
anet should improve defense for keeps and towers. atm a zerg gan just take everything in minutes. omega golems are hard to counter as noone can really be o the walls if a 60 man zerg hits keep. there should be viable counters to all that, but hey we got treb mastery and next update it will be golem mastery that will destroy wvw for good.
how about new upgrades for towers and keeps?
how about making it harder for the enemy to get to the keep. trebs are hard to counter like the ones from smc and the ones form woodhaven to garry. they can hit you, but u cant hit them.
treb mastery could make things worse and i see a new “ac-like disaster coming up”Zergs cannot take everything, if they are stopped by a group more coordinated, skilled, and tactical than the zerg.
The Zerg can only achieve victory against small groups they outnumber, in which makes sense to me. Why should a group of 5 people be able to hold off 60 people. I have seen groups of 15-30 contain and/or kill entire zergs of 60+.
Using only their skill and knowledge of the game’s combat system.
If you are refusing to join a dedicated WvW guild, the most you can do is man an arrow cart if they refuse to have you on their voice comms. If they allow you in the voice comms, join in and be part of the action.
sorry but i have to disagree with this. i am in fact in a coordinated guild and our server has very coordinated groups and great commanders. we have wiped zergs way bigger than our numbers, but the current meta is terrible, because u die to 1 million conditions within seconds, while the biggerzergs masscleanses their conditions.
last time we built 20 ac’s, 15 ballistas, 8 trebs, 5 catas and even defensive omega golems at inner and the 60+ zerg still took it very quickly. believe me we know how to turtle up, but 15 people will not be able to stomp 60. u can fire blast, portal chain all u want. unless it is 15 hammerwarris or 15 necros doing the same attacks at the same time i see very little chance to survive vs 60 aoe, necrowells, chainstuns, knockbacks, interrupts, meteorshowers, guardian staff autoattcks and sneaky permasteaththieves .
unless they are super uncoordinated, there is not much u can do
Good post, but I don’t think it will all be implemented.
For me, removing player damage to gates and reducing treb range would work wonders.
yes that pvdooring and thieves tagging the gate to contest wp is ridiculous atm. having trebs using supply in keep favors zergs that build a treb in open field and u cant countertreb and have to wait helpless inside till zerg trebs walls down and storms in.
anet should improve defense for keeps and towers. atm a zerg gan just take everything in minutes. omega golems are hard to counter as noone can really be o the walls if a 60 man zerg hits keep. there should be viable counters to all that, but hey we got treb mastery and next update it will be golem mastery that will destroy wvw for good.
how about new upgrades for towers and keeps?
how about making it harder for the enemy to get to the keep. trebs are hard to counter like the ones from smc and the ones form woodhaven to garry. they can hit you, but u cant hit them.
treb mastery could make things worse and i see a new “ac-like disaster coming up”
actually, i didnt even make it up there….im stuck at the tornados…lacking stability and my mantra cast keeps getting interrupted….any advice?
i had a guy insulting me after telling people to stop attacking grub and help taking the tower that had 3 trebs hitting the keep and had only 12 people defending it while the wall was down. 3 of us tried to take the tower but 10 people were killing the grub right next to it. all i said was :stop attacking grub we need help at the tower. and he went off telling me how he that he was scratching his n… and that he has itches and all that.
so no its not ok to say what ever u like! i’m a girl and dont need to read all that stuff!its insulting and sexist sometimes too and u gotta watch what u say!
if u are upset, fine, nobody cares if u use the f-word in chat, but if u freak out and swear like crazy, yeah some people might find that offensive.
(edited by selan.8354)
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