[AVTR]
Isle of Kickaspenwood
Strangely enough multiple patches have passed and they haven’t altered the runes for wvw yet… the torment ones were nerfed quickly…
Torment runes were gamebreaking, these are ‘merely’ severely unbalanced. They will get nerfed, but it will take a bit longer.
yeah true, the tormenting runes were very op in the begining. 25 stacks torment, no problem for engi and mesmers, thats why it got fixed so fast. unfortunately, 20 seconds is a little harsh imo.
the runes still need fixing, unless u want them on a warrior that cannot only chain stun u with them, but also ad 5 stack of confusion for 10 seconds per interrupt! they are in wvw already and a warrior or engi with that rune applies confusion now better than a mesmer.
so before we are creating the next interruption confusion meta, anet might want to fix those runes( that either need a icd or remove the interruption part completely).
necro or permastealth thief
I assume this thread is for PURE entertainment right?
The guys saying mesmers are OP can’t be serious right? You guys sure have a weird sense of humor.
yep welcome to the spvp community before patch, that creates random threads with the goal to get another class nerfed.
my feedback:
first of i wanna say, that i know u guys are working hard and probably reach points where it is hard to find solutions. it is sometimes hard for us to wait for a fi and thats why there is a lot of angry posts. i’m also frustrated atm, but know u guys will somehow fix it.
But sometimes i feel like the balance team doesnet play the game at all and balances based on numbers and whining. get in game play all classes and see for yourself where the issues are!
test server! we need it badly, as certain metas would never see the daylight if we could have tested those buffs before.
as a mesmer i almost feel hated by the devs. last time jonathan sharp said that u could make a case that mesmers are having a hard time, but they have tools, but people dont like to use them.
well, after that statement i went full condition cleansing used the mantra, the traited torch, even armor for cleansing, cleansing on shatter with the result: i survived 5 seconds longer than usual, was not able to recast the kitten mantra( btw that is the main issue with mantras, they have no viable place in game atm), and i had nothing to get even 1 kill! and the backstab spamming thief destroyed me even faster.
so how about u guys try to play all the classes.
also wvw and spvp has to be separated. a few things your balance team misses:
u buffed the warrior due to spvp( which was needed, but the cc spam is too much) but they turned into beasts in wvw ( 15-20k killshots 13k eviscerate even if i wear toughness rabid gear?) ,
permastealth thieves( 7k-10k backstabs),
and now u release a rune that grants interrupt spammers 5 stacks of confusion for 10 seconds with no cooldown, where as u nerfed glambuilds so confusion wouldnt stack that high anymore, but now warriors can spam it…..doesnt make sense to me at all
in spvp i would love to see mutiple viable builds. to be honest i dont like phantasm builds or pure shatter builds …also where are u heading with the mesmer and the ele?
i like getting into spvp and yes i die there a lot, but there is nothing better than a balanced duel with a skilled player without cheesy stunlock spams, or a condition bomb or being almost killed by 1 single hit that came out of stealth.
stuff like that makes it frustrating.
ok this is kinda hard to explain and english is my 4th language, so ill try:
how about each class community elects some representatives (like people that did podcasts)that could have some sort of meeting with the balance team in some way or like a live chat or something? those people should be mature and also collect issues, bugs and suggestions for the devs and also those people would be good for testing certain changes.
Another one of these threads…
GS auto attack hits for 10k? Give me, what you are smoking, k thanks.
Phantasmal Berseker needs a nerf? I am full out dps spec (including traits) and IF it hits and IF it crits, it gets up to 14k. Not a single time have I seen anything higher than that and even 14k crits happen VERY rarely. It’s usually about 10-11k.
Mesmers need to be countered with conditions and stun/ccs. Not hard to do if you put some attention on your own build rather than asking for a mesmer nerf -.-
I have never seen the zerker hit more than 7k, and I’m in a rather high dps spec myself. Care to post a screeny of that one?
Maybe … maybe if fully stacked with might.
…and the other class full glass?i have never evr crit anyone for this much and i tried full berserker vs glass cannons….screenshot or it dint happen!
hmm if they change mesmers a lot, i’d like them to be like itachi from nuns 3
:-) he is like the mesmer in naruto
i love my focus!great to reflect and cc and the phantasm is not bad at all.
Watch this Friday’s livestream.
Dude our guild quit. Unless youre about to remove downed state, increase the Aoe cap, and give us player vs player abilities via ranks…. Doesn’t matter what you say. We played your game for a year almost every night. Super competitively. You let everyone who is a competitive pvp gamer down. And your, “check out our living world content, I suspect you’ll enjoy it” comments are a slap in your customers face.
Did PAXA and RG core players quit or are you all anticipating ESOL and CU and playing part-time? I doubt folks went back to DAoC
well cu is still at least 1.5 years out, but i cant wait. no pve!yay! i dont know about eso.
I actually tried these new runes and the sigil of malice on my mesmer for about 2 days. The results honestly weren’t that great. Mesmer interrupt traits definitely need to be looked, they are all over the place. I have now respecced my mesmer back to shatter build as the interrupt build just wasnt cutting it. These are definitely not that OP on mesmers. I may try it on an engi though.
well the problem is not the mesmer…its the other classes that get more stacks,more viable for longe that a condition mesmer. 5stacks for 10 seconds is ridiculous. warriors and engis can pretty much spam interrupts…and if they change necros fera to work as an interrupts…wvw will be a nightmare.
hmm problem is..if fear counts as an interrupt, then a necro with rune of perplexity gets a major condition buff. fear spam is already a problem and with a rune that has no icd….
I’d like to know how many of the people defending this rune or telling people to l2p are actually running this rune now, I am and I say it needs a nerf
Here’s the problem, and we both know it. By a “nerf,” anyone sane would think something like:
- #6.) ICD of 5 or 10 seconds.
This would be something fair, but still potent.What ANet’s heavy-handed selves would do, is more like:
- #6.) ICD of 60 or 90 seconds.
Meanwhile, they should’ve honestly just went more along the lines of:
- #6.) 15% confusion damage/10% duration
Which would allow for some stacking via #4, sure. But wouldn’t create 10 second Confusion timers. I understand they’re trying to push this whole Mesmer as Interrupter thing, but if they wanted Confusion on Interrupt, there’s already precedent for such things to be done Trait-wise. Meh. Meanwhile, they shagged the original Glamourbomb in the wrong way. Confusing Enchantments lacking a target limit is what made G-Bomb so hellish. So, why not fix that, instead of wrecking multiple Traits, when you’re the ones what made ~5 Traits that focus on Confusion as a Mesmer attack Condition? Oh, right … heavy-handedness … (tears out own hair)
pretty much this. as a mesmer it is hard to keep confusion up as all glam skills last around 3-5 seconds and are pretty tough to stack without the runes and also due to the bb nerf.
now here comes a rune that inflicts 5 stack for 10 seconds on interrupts which is far better then an actual confusion build.
if this rune was meant to strengthen confusion builds, than it kinda failed as it strengthens interrupt builds instead. the duration on 5 stacks is too long which makes interrupt builds get 25 stacks. the glam builds were nerfed, but even before the nerf 25 stacks was hard to trigger due to little duration
i think having nr 6 changed to add aditional confusion dmg instead of triggering on interrupts would make more sense.
but u are right anet most likely will add a massive icd on it like they did with tormenting runes.
You are in essence calling for Negative changes to the mechanic of the mesmer class
You sure aren’t calling for buffs for the mesmer class.“https://www.guildwars2.com/en/the-game/professions/mesmer/”
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.The mechanic works fine, it is a l2p issue, sorry.
No changes you/others have suggested sound even plausible.
They are for sure all Negative changes(Nerfs) so you can stop saying
you’re not calling for nerfs.Alrighty then. I suppose all forums come to this if you do not wish to even consider the possibility of change then I have no ground in which to stop you. I was not looking for buff nor nerf however I can see that you are set in what you perceive I am saying. I thank you for your input.
Edit:
I do have a better understanding of Phantasms after making this thread and I understand why it is immune to dodge. My opinion is that is should be changed since it promotes lazy play (It is not the only mechanic that does this but the one I focused on in this thread) but to each his own. At the end of the day Anet will do what it sees as is best for the class and the game as a whole.look why dont u go ahead and make a mesmer. make a phantasm build and lets see how “lazy” that profession really is.it seems like u are not very familiar with our class at all. go ahead and try for yourself. i am a mesmer and i get hit by phantasm too, but that not what kills me.
they maybe hit me once, but then i dodge. how about backstab? can u dodge that?if the thief is invis and backstabs u, there was no dodge ther either.
idk, but to me it sounds like a mesmer beat u really badly in spvp. yeah there are some really great players out there and i hope u never run into osicat or pyro there.if anet would listen to u and go for such nerfs or changes, u would maybe be pleased with yourself, but not every mesmer wants to use phantasm builds and all the changes would affect them pretty badly. for me as acondition mesmer, i need a phantasm deal at least a little bit of direct dmg. this nerf would affect me pretty bad.
I have played the mesmer as shocking as it might seem. I’m no expert people have rolled my face on the ground many a time and many more have yet to do so. I generally have respect for those people as they know their class well. Is loosing fun no but as long as I did what I could I couldn’t care less about how bad or good I was beaten. I don’t see how running into these people is going to hurt me? But all of this is really beside the point.
I don’t mean they are going to listen to me I mean exactly the opposite. I am one person who as expressed my views and watched as the mobs started to form. I’m glad at least the start of this thread felt like an actual conversation where views were shared and given with at least a little bit of curtesy and to those people I thank you.
if we ignore the whole first part of what you have said and then focus on:
for me as acondition mesmer, i need a phantasm deal at least a little bit of direct dmg. this nerf would affect me pretty bad.
You have an actual argument that ties into this thread and I wish you had expanded on that instead of trying to invent my motives.
i actually mentioned that before, but here again. u nerf a core mecanin that is pert in every build. it affects the builds that arent specced into that mechanic way more than then the classes that are. the result would be even less build variety and people being forced to go phantasm as it is the only build left that has ok dps…when confusion was nerfed to the ground in wvw to hit the glam builds, a ton of builds were affected. other condition builds were nearly destroyed and we had to improvise a lot in order to not be forced to buy new gear instead of the rabid gear. a lot of people swappped to phantasm and shatter builds because of the nerf.
i went to a reflection/condition build instead and i still barely do direct dmg appart from my focus phantasm iwarlock. if he would hit only once or had its dmg nerfed it is useless for me.
how about instead of asking for a nerf asking for buffs for your class that seems to have troubles to dodge the phantasms.maybe get some more evade skills or block skills.
You are in essence calling for Negative changes to the mechanic of the mesmer class
You sure aren’t calling for buffs for the mesmer class.“https://www.guildwars2.com/en/the-game/professions/mesmer/”
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.The mechanic works fine, it is a l2p issue, sorry.
No changes you/others have suggested sound even plausible.
They are for sure all Negative changes(Nerfs) so you can stop saying
you’re not calling for nerfs.Alrighty then. I suppose all forums come to this if you do not wish to even consider the possibility of change then I have no ground in which to stop you. I was not looking for buff nor nerf however I can see that you are set in what you perceive I am saying. I thank you for your input.
Edit:
I do have a better understanding of Phantasms after making this thread and I understand why it is immune to dodge. My opinion is that is should be changed since it promotes lazy play (It is not the only mechanic that does this but the one I focused on in this thread) but to each his own. At the end of the day Anet will do what it sees as is best for the class and the game as a whole.
look why dont u go ahead and make a mesmer. make a phantasm build and lets see how “lazy” that profession really is.it seems like u are not very familiar with our class at all. go ahead and try for yourself. i am a mesmer and i get hit by phantasm too, but that not what kills me.
they maybe hit me once, but then i dodge. how about backstab? can u dodge that?if the thief is invis and backstabs u, there was no dodge ther either.
idk, but to me it sounds like a mesmer beat u really badly in spvp. yeah there are some really great players out there and i hope u never run into osicat or pyro there.
if anet would listen to u and go for such nerfs or changes, u would maybe be pleased with yourself, but not every mesmer wants to use phantasm builds and all the changes would affect them pretty badly. for me as acondition mesmer, i need a phantasm deal at least a little bit of direct dmg. this nerf would affect me pretty bad.
The people arguing against dodging aren’t making any sense. If we say “mesmer don’t have a lot of damage if you can dodge it” then we could say the same for almost anything. “s/d thieves don’t have a lot of damage outside larc strike, make it undodgeable” “GS guards don’t have a lot of damage outside whirling wrath, make it 600 radius and undodgeable”. Why should any class get unavoidable skills?
Well,
Why do you believe it makes any sense that you should get two chances to dodge our attacks (At phantasm spawn and their actual attack) when we should only get one chance to dodge yours (When your damage occurs)?You’re supposed to dodge the damage, not the setup.
It is that way with every profession.Maybe i dont understant what you tried to say. Are you saying that is fair to have to dodge two times when you only use 1 skill/utility? Did i get this right?
You did not get that right.
It is fair the way it is now, as you get one opportunity to dodge damage (The phantasm’s attack), just like I have one opportunity to dodge damage applied by you (Your attack).If you could dodge the summoning of a phantasm to negate the spawn entirely, you would have two chances to dodge the same attack. As you would be allowed to miss dodging the summon and still avoid damage by dodging the first attack.
Ok. If only the attack of the phantasm can cause damage to the other player thats fair for me. Thanks for the answer.
But the phantasm should only attack once.
sure so letz make everyone’s attack then just hit once.
well the problem with those runes is the 10 sec duration. its way to much and with food gets quite overwhelming if u are in a zerg fight where other conditions hit u like a truck too. glam confusion last around 3-5 sec(without food or duration gear), 5 stack for 10 sec(without food or gear) is pretty long. so yeah i see anerf coming for that rune, but i hope they dont render it useless like they id with tormenting rune……
but i gotta say im happy confusion has a little comback now…
so is there maybe something that can be done for condition builds that arent berseker?
get there faster and do more damage
i am ther pretty fast, but ther is so many people that the champions melt in like 15 seconds. i use all my attacks and everything, but i still dont get the loot as i dont have such a high dps. i have a wvw build and dont wann have to buy new armor just so i can tag.
She literally melted in 13 seconds after all the waves, with no time to get to her.
add more zeros
THIS ^^^^^^^^^^^^^^^^^^
I fought ruthlessly for 35 minutes for this event. Scarlet spawned and was pwnd within 15 seconds and literally 75% of the ppl on the map missed it.
We got no credit
We got no lootREEEEE-diculous and unacceptable.
its not just scarlet its all the champions that die way too fast.with my condition mesmer build i cant keep up with the insane speed the zergs melt through everything cant tag enough.
so here is my problem. i see the invasion, run there and the champion is already dead. then i run to the next one hit him, but dont even have the chance to hit him that hard. and no i am not a dps build as this i not my playstyle.
but i barely get any reward for the champions or invaders as i dont have any time to do enough dmg. i dont even have time to use my scepter nr 3 on my mesmer as by the tim i cast it the champion is already dead. the zergs are way too big atm, so is there maybe something that can be done for condition builds that arent berseker?
ugh so anoying i have slow loading times and will most likely end up in overflow anyways,.please fix this. i would love to see at least 1 event….
mesmer in wvw ran with name twomezonecup XD
Is umbalanced fight every time.
As warrior i am unnumbered against mesmer, ranger, necros and engineers. No talking about these classes have insane sustain.Actually the ranger’s pet have more health and armor than warrior, no talking about the spirits. Add these spirits and pets to ranger itself and have a boss.
Mesmers, Engineers and necros are the same case, sum power, armor, health and skills of all then surpass far my warrior.Anet need reduce summon status.
The sum of all sumons could be “X” in terms of status, how more summons, more weak they are. And no forget the cooldown.
Ex:
1 summon = X power, X tough, and X health.
2 summons = X/2 power, X/2 tough, and X/2 health.
3 Summons = X/3 power, X/3 tough, and X/3 health.
…
…
This prevents some classes run outnumbered, in ridiculous advantage.
and this would nerf every build out there to the ground. the thing is u guys attack specific builds. u want balance, but this destroy balnce and forces people to actually use those builds u hate so much, becaue they have no other viable options left. yes we got phantasms and i die to them too sometimes, but i die a lot more often to backstabs or necro conditions and vs engis…sry but i die a looooot to them aswell, also warriors and rangers…so yeah if get caught off guard, u will die quickly.
the speed in spvp is very very high. so yeah u have to dodge and block a lot. otherwise u get killed very fast.the moment i run out of dodges, im toast…
ok the thing is those meta builds screw up a ton of other builds if they get nerfed. if u nerf all phantasms, yes the phantasm builds will get weaker and maybe are still sorta viable, but it would affect every single mesmer that doesent use those spvp builds. as a condi/reflection mesmer i have very little dps, but the phantasm is the only one that allows me to deal a little more dmg than just a 435 autoattack hit.
also the clone on dodge is good for shatterers and needed. anet made class that shatters a lot, so nerfing clone production would affect and weaken every mesmer out there and a lot of builds that arent shatter would become not viable anymore and therefore would force us into those spvp builds even more.
same with every class out there. u nerf something that everyone qq’s about and it happens to be a core element of the class it will hurt every build and a class could become completely up with no build variety.
what do u expect? if u remove (or nerf to the ground) every class specific skill then we would have no more mesmers( they would be called the weaker version of a warrior with no armor or toughness or dps, but hey they got a sword), no more rangers( they would be petless very weak versions of thieves without stealth,dps or mobility), elementalist would be a hobbit version of gandalf the grey that has only autoattacks on staff left.
seriously stop whining about ai and all the stuff your class cant do and start focusing on stuff your class can do.
(edited by selan.8354)
PAX = 0 mesmers, I think it describe well, condition of this class…
well this condition heavy meta is kinda tough for mesmers atm and also the heavy cc. we got barely any stability and our condition cleansers are on long cd’s.
although
JonathanSharp said:
You could make a case that Mesmers have a hard time in a hard condition meta, and I think a lot of people would agree with you. They have counters to conditions, but a lot of players don’t like to run those in standard Mesmer setups.
which is not really the case as i really put everything into condition cleansing and then was left with barely any dmg and still melted quickly.
i prefer playing the mesmer without specing into phantasms as skills like glam, reflections, confusion and cc are way more fun. i dont care for mantras as they are not viable at all in their current state…but also not sure if they actually can be fixed.
so if they decide to head in a new direction either fix mantras, rework them or get rid of them
well hope u are not blaming mesmers only for it as it is the problem with rune of perplexity that works with interrupts and ads 5 stacks of confusion for 10-15 seconds per interrupt with no icd. a stunlock warrior can put lots of stacks on u and so can engi and thief now. of course mesmers have interrupts too, but yeah confusion is sorta back which is ok after hitting for nothing before.
im sure they will nerf the runes and after that the stcks will be a little less. just dont spam buttons.
i am also torn between the two of them. both of them match my mesmer perfectly. i like the anomaly a little better though.
Breaks? Aint nobody got time fo that!
Can someone explain to me why it is good and fair that a single mesmer phantasm hits harder than a fully traited 5-minions minion master?
Can someone explain to me why it is good and fair that a single condition necro can 2 shot a mesmer and a fully geared traited condition mesmer hits like a wet noodle i spvp?
Spatial surge taking same damage as evicerate, and without cooldown.
What…
Spatial surge (The mesmer greatsword auto-attack) is on par with the warrior’s axe kill-shot move known to hit 10k plus.
I…
That being said, mesmers aren’t in the clear by any means. The nerfs will keep coming to that class, as they have since release. It’s too easy to play a mesmer by juking your way through a fight and letting your conditions do all the work.
…don’t even…
exactly. none of it is eve close to be true. i got crit for 13k by eviscerate and my spartial surge goes nowher even close there nore does any of my phantasms crit that high ever… just saying some random stuff, that isn’t even close to the truth, to get us nerfed with the next patch that why people come up with all this randomness right before patch.
I not wanted deep more in this theme, but ok, lets go:
1º 13 k eviscerate was before nerf. Actually eviscerate take me in better case 5k, no more than this.
2º eviscerate have 3 requeriments. The first are raise full adrenaline for max dmg (5k), the second are 10s cooldown, and the third are stay in melee (not tanlikg about the warrior need stay safe of blind or another dmg reductor, and the target no have with protection, aegis, auras, etc…)- Spatial Surge hits 3x 1000 – 1500 without cooldown, and requires only stay in max range for max dmg.
- A mesmer cast 6 – 7 spatial surge in 10 seconds.
- In best case for the victim, will be 3 × 500 × 6.
- Will be 9000 dmg in 10 seconds (in best case, with low dmg, 500 instead 1000 – 1500).Now add this to Mirror Blade, Ilusionary Berserker, Phantasm Duelist or Ilusionary swordsman… and no talking about invul, stealth, reflect, absorv, boon rip, moa bird, teleport, and more and more and more…
woah u make it sound like we all have gs, sword, pistol and another weaponswap with sword equipped with 6-8 utilities…and a traitline of 30/30/30/30/30 … exagerating much!
-reflect has to be traited either on focus ore distortion or u gotta use feedback
- if u really manage to just stand there and get hit by spartial surge…sry none can help u in spvp
- i know u are checking wiki for this, but i dont know any mesmer using absorb.i tried it out after the game came out and sory it’s absolutely useless.
sry just reading off wiki what skills we all have aint gonna proof your point, most of these actually need traits in traitlines that arent used in the builds that are killing u. so might wanna play mesmer first and then come back here and whine.
oh and last week (and i am not glasscannon!):
(edited by selan.8354)
Honestly, i don’t think they really know WHAT they want mesmers to be…
A Paragon.
(have you played Gw1 when NF came out? Then you know what this mean for Mesmer future balance…)
i havent…could u explain, u made me curious
If i am correct (i might not be) it was nerfed into not being used at all.
In pvp at launch was over the top, so it got nerfed, and they did the right thing toning it down.
But then they nerfed again.
And again.
After some time (can’t recall how much) Paragon became simply non existant in pvp (and with non existant i mean that NOBODY used it except some RA/duel gimmick builds. Had some friends playing pvp on daily basis telling me a couple of years ago that they didn’t see a Paragon in 2+years of play) and with a single (but strong) build in PvE, relying on a “pve only” skill taken from warrior profession.
Yeah remember hearing something about that. I have said from the start tha Anet needs to bring outsiders in to do the balancing as they are TERRIBLE at it.
wow thats sad….yeah anet needs outsiders in their team. if they ruin a class, because they completely fail at balancing, they push many people away.
we choose a class for a reason and i f i main a class, i’ll not swap to another one because of a current meta.I’d rather leave the game and find a new one. but let’s not jump the gun yet, maybe anet will give us buffs or maybe have a plan to change the class a little up and maybe open the way for many new builds.
we will see after pax is over
Honestly, i don’t think they really know WHAT they want mesmers to be…
A Paragon.
(have you played Gw1 when NF came out? Then you know what this mean for Mesmer future balance…)
i havent…could u explain, u made me curious
Your argument is none.
But I guess you feel like you deserve revenge against mesmers and eles after them being quite strong over a few months.
You are totally right, everybody that played ele should get punished as they developed the meta and are in charge of balance.
gotta agree on this one. i don’t even use a phantasm build, but the nerfs for mesmers and eles were hard and the buffs were too much…now spvp is not fun at all anymore and because anet doesnt wanna bother to balance wvw separately, we got lots of imbalances there too.
now we gotta wait till pax is over for anything to happen…..and im already scarred of the next nerfs
a cardgame like magic … involves balance
MBUAHAHAHAHAHAHA!
Oh good god, this one is good! Pure gold!A little off topic, but turn 1 kills aren’t what I’d consider balanced.
^this very much XD
exactly. none of it is eve close to be true. i got crit for 13k by eviscerate and my spartial surge goes nowher even close there nore does any of my phantasms crit that high ever… just saying some random stuff, that isn’t even close to the truth, to get us nerfed with the next patch that why people come up with all this randomness right before patch.
You can get the staff phantasm to crit for higher than that in very, very optimal situations that are nearly impossible to recreate outside of zerged PvE champions with 25 vulnerability stacks and every condition in the game on them.
the staff phantasm? oi ..yeah or a very naked glasscannon lvl 1 with 25 stacks of vulnerability and u lvl 80 exotic full glasscannon maybe….XD
Please, selan … you know they main Thieves. Mind you, I like Thief for the same reason I dig Mesmer. But, c’mon.
lol, actually i heard jonathan sharp mains a necro…., ut hey i really wanna see them on a live stream playing all characters and lots of different builds while trying to defeat all the champions there.
i think the following patches would change a lot after that. grrrrr liardiiii! XD
gotta agree as i think anet overreacted and nerfed without even thinking. they could have buffed other classes first, but no they did both things at the same time. now look at our awesome meta we go in spvp. ele and mesmers both are barely played. with that terrible meta i think some of the nerfs should be looked at again.
honestly i think anet needs a new balancing team. the current team makes major mistakes:
-the necro buffs that created that terrible meta were predictable (if u actually play the game)
-the new runes were either bugged(and some still are) or overpowered (tormenting needed to be hot fixed and perplexity is still op with no icd on the 6th rune that gives every interruptclass the ability to do 25 stacks of confusion..)
-the ac buff…o.0 (i bet u money the next treb buff will create the new treb meta in wvw)
then they nerf classes at the same time while handing out pretty big buffs to other classes, without checking if buffing could actually be enough
and they still allow things like 8k backstabs, permastealth, 13k eviscerate, permastunns,……
i just feel like anet needs to either have the current balance team play the game actively and play ALL classes in spvp,pve and wvw or get a new team.
well mantras sounded so interesting, but i barely see anyone using them and even if i would try to use mantras and trait for it, it is simply not viable at all. plus the casttime is ridiculus. what if i am in a middle of a zerg? i will have to pull out and try to recharge all my mantras…its simply not working at all atm.
so either they fix that cast time, make them uniterruptable, or get rid of all of them and give us something new.
i would also like for mantras to have more than a 1v1 thing going.
wanna see the dev’s that defend mantras and think they are viable try to kill all the champions at the queens gaunlet with mantras.
i dare the balance team to all play mesmers in spvp and wvw. lets see what patch we would get after that..;-)
Spatial surge taking same damage as evicerate, and without cooldown.
What…
Spatial surge (The mesmer greatsword auto-attack) is on par with the warrior’s axe kill-shot move known to hit 10k plus.
I…
That being said, mesmers aren’t in the clear by any means. The nerfs will keep coming to that class, as they have since release. It’s too easy to play a mesmer by juking your way through a fight and letting your conditions do all the work.
…don’t even…
exactly. none of it is eve close to be true. i got crit for 13k by eviscerate and my spartial surge goes nowher even close there nore does any of my phantasms crit that high ever… just saying some random stuff, that isn’t even close to the truth, to get us nerfed with the next patch that why people come up with all this randomness right before patch.
actually if u play wvw only u could sit at a very very low ap.
woah nice!!!
OMFG never have i ever read such a * thing i simply can’t believe it
I have been playing since the beta and now that mesmer is COMPLETELY USELESS in top tier tournament play all these new players want is to nerf mesmer even harder…
ANET if you nerf mesmer one more time i will quit this game
PLEASE DON’T listen to players that create threads like this one
Oh my god how can you even think about nerfing mesmer even more
YOU have no idea how strong that would affect shatter mesmer too!
actually it would affect every build way too hard. in my condition build the only dmg that goes as high as 1k is due to phantasms. i know the frustration, but i think anet’s balance team doesnt really play the classes…
that’s what the dev’s think atm about our problem in spvp meta madness
You could make a case that Mesmers have a hard time in a hard condition meta, and I think a lot of people would agree with you. They have counters to conditions, but a lot of players don’t like to run those in standard Mesmer setups.
believe me i run everything that involves condition cleansing atm and no i still get destroyed by condis….has a dev actually tried playing a mesmer in spvp? i doubt it.
[/quote]
Who are you to say that “spying” in WvW is not a legitimate tactic?
actually yes it is a tactic, but a pretty lame one.imo
well wvw is not exactly noob friendly at all, so once we have our free trials they newbies will have a very hard time in wvw. then anet askes them about their experience and thats how certain stuff could get nerfed because of feedbacks from people like that.
and yes those free trials create a lot of problems with spies and sabotage(like golem suicides or hiring merchants when keep is under attack). so yeah something has to be done.
maybe make it so when u join a server u could have a 7 day wait till u are allowed to join wvw. but making it a level limit is a problem. what if i wanna make a new alt and then i am forced to do pve to level it to 40…..nahhh
pyro is right. u gotta figure how u like to play your mesmer first. every build requires a complete different playstyle.
well apparently ther is this whole discussion in spvp forums going on about phantasms getting 20% dmg nerf. thats the rumor there, but i dont think anet could go through with that, unless they are planning on changing our entire class around into a different direction.
The only reason I doubt this is true is because Anet doesn’t like to do “across the board” changes like this. It’s hard to quantify the effectiveness of a straight 20% damage reduction to a whole host of skills that are used in different ways.
That being said, mesmers aren’t in the clear by any means. The nerfs will keep coming to that class, as they have since release. It’s too easy to play a mesmer by juking your way through a fight and letting your conditions do all the work.
Its just funny to listen to the mesmer players talking like they know how the game works. Remember when their illusions weren’t effected by blinds? Ah good times. Good tears over balance changes.
We’ll be seeing more. Don’t worry.
erm lol. have u actually played a mesmer?conditions?hahahahahahaha. yeah confusion is our core condition….i know u guys hate mesmers but erm what conditions were inflicted to u by mesmers that killed u?
Lol, I’ve played phantasm Mesmer plenty for dueling its so strong its silly. Illusionary Unload hits for tons of damage, even on tanky people – claiming it only hurts glass cannon is a flat out lie and you know it. Especially once you get a couple of them up at the same time, damage is crazy….and you don’t have to do a thing. Just get them up and avoid taking damage, with all the tools to do so.
Note – I am not against buffing other stuff that requires ACTIVE play to execute.
nerfing the phantasms would affect a ton of builds that arent phantasm builds. every weapon has a phantasm andseriously having my illusionary warlock doing 20 percent less would be terrible for my entire build(which is based on reflections,and conditions) i need the phantasm to do at least some dmg. how is mesmer supposed to keep up with any of the other classes if our dps gets nerfed that much?
u whine about a phantasm while a necro can melt your life within 5 sec by pressing 2 buttons and a warrior can stunlock u down and a thief stun and destroy u within seconds…. hoow can u guys still whine about mesmers whereas we are barely represented in spvp and a team only wants us for portal and veil?
but stability will not stop you from getting it.
yea it does.
“Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.”
yeah erm look at which classes have stability….warriors are great at cc and also have high stability. guardians have great stability…erm so mesmers other classes lack stunbreakers and stability
the reason why mesmers sometimes refuse to bring prtal is, because yeah they have to give up a utility that either helps cleansing conditions or something that helps them to survive.nullfield is a thing i bring and help the whole team with it, but if u wanna shatter u might wanna bring blink and decoy and mirror images. so yeah u gotta remember we are not your veil and portal bots, we need to survive aswell and with the stunlock, condi meta atm it is quite hard for a mesmer to suvive without certain utilities!
i think the one being selfish is u here, as u ask us to give up survival, because u wand a portal or veil from us….play a mesmer yourself then and see how it make u feel when others wanna use u as an extra utility slot for themselves.
how would u feel if iwas telling u. stay out of the fight we need your portal when i tell u to and then we stack and u drop veil and then get out of combat? seriously who are u to tell another class what build to be and what utility to bring?
(edited by selan.8354)
i have yet to be able crit with my mesmer ans hit someone for 8k like backstab or 13 k with eviscerate.sry but if u lose in spvp vs a mesmers right now, u might wanna check your build. if u are a warrior, sty stunlock. mesmers have barely any stunbreaker or stability and conditions melt us down pretty hard too.
there is no perma invul and no permastealth for us either. go ahead, make a mesmer and try in spvp and then lets see what u gotta say after that.
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