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Blackgate VS Sanctum Of Rall Gold 1st

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Posted by: sostronk.8167

sostronk.8167

Personally, I really don’t see much stacking of JQ. There’s a mixture of balance changes… Based on what I’ve seen and some of the more active guilds, this is what I’m noticing:

Part of EMP now PLX/ESOL (indirect from JQ to BG) – International 24/7 coverage, Oceanic prime?
OMEN (indirect from JQ to BG) – Oceanic
Ward (from JQ to SOR) – NA
Aco (from JQ to SOR) – NA
AFTL (from EU to SOR) – EU
RISE (from BG to SOR) –
FIRE (from JQ to ???) -
Part of Merc (from BG to JQ) – Oceanic
RQ (from FA to JQ) – NA
NS (from DB to JQ) – NA
AGG (from XXX to JQ) – NA

I’m missing a few from various servers… But if you noticed that the list only shows that the few guilds recruited into JQ was to fill some of the huge gaps that went over to BG and SOR either directly or indirectly (meaning that they ended up being there as of today). SOR is still a powerhouse in EU time. BG is still a powerhouse in Oceanic time. JQ is still a powerhouse in SEA time. NA timezone is anyone’s game now.

There are a number of things your overlooking in this list. But rather than outlaying them Ill put it plain and simple. JQ is stacked in SEA. They are the only server in the game that has the numbers to full queue 4 maps during this timezone. Most servers will struggle to queue 2 maps and on an average night may be able to queue 1. Because this timezone is so stacked, it is a big deal because they can outnumber any other server either on 4 maps or 3, meaning they will be easily able to paper everything during this timezone.

For SOR, this means their biggest timezone (EU), will spend most of it trying to secure their paper.

For BG, this means their strongest timezone (Oceanic), will be working towards something that will later be paper.

But the big issue is these two other timezones for BG and SOR are not nearly as stacked as JQs SEA is. Numbers wise, Oceanic will never be that stacked of a timezone for T1 servers. A server may be able to pull that off during EU, but I doubt it. EU players don’t tend to play for PPT, they tend to prefer the fights, so stacking for most of them isn’t such a fun event like it is for SEA players.

I really do think if JQ actually turns up to fight for an entire week they should win hands down in a given week. But they often don’t turn up. Thats always been an issue with JQ. They have always struggled to get players to remain active in WvW when they have the population already. But now they have purchased a large amount of guilds. They now have more active players and they are going to have an insurgence of players that aren’t active becoming active during leagues. Thank god for map queues.

(edited by sostronk.8167)

9/27 - JQ / FA / SoS

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Posted by: sostronk.8167

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Has JQ won yet?

Buying WXP

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Posted by: sostronk.8167

sostronk.8167

Can someone please explain to me why people are crying about the ability to buy WXP? It literally hurt nobody. All it did was open doors to players who wanted the option. I’m honestly really annoyed at all this “it hurts the alts” bullkitten. It’s called character progression. Without it this game would grow really stale really fast.

It hurt players with multiple alternates. They are selling character based levels for account bound currency. Levels which give statistical superiority. Its pretty obvious why this is a problem.

“Not helping” and “hurting” are two very different things. Playing a single character in WvW already got you significantly higher WvW ranks than splitting your time between alts before this.

If you’re still playing multiple characters in WvW, you already decided that playing on alts was more important to you than those bonus stats. Unless you’ve suddenly changed your mind and want to only use one character now that you can waste your laurels and badges on WvW ranks, it really doesn’t change much of anything.

Most people who WvW with any consistency aren’t going to buy ranks anyway. Either because they already have the stat-granting trait lines maxed, because they need the money from badges/laurels more than ranks, or because they’re hoarding them in the hopes that something useful to someone who’s been 80 for more than 3 hours will eventually be sold for badges. And those who don’t WvW regularly will still be fairly easy kills even if they somehow buy their way to a little extra hp and damage output.

Anet has already acknowledged that this is alt unfriendly. Please tell me more about how your right and Anet is wrong.

WXP for laurels is not alt friendly

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Posted by: sostronk.8167

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They are aware of the issue and thinking about it whilst implementing more alt unfriendly content.

Buying WXP

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Posted by: sostronk.8167

sostronk.8167

Can someone please explain to me why people are crying about the ability to buy WXP? It literally hurt nobody. All it did was open doors to players who wanted the option. I’m honestly really annoyed at all this “it hurts the alts” bullkitten. It’s called character progression. Without it this game would grow really stale really fast.

It hurt players with multiple alternates. They are selling character based levels for account bound currency. Levels which give statistical superiority. Its pretty obvious why this is a problem.

Blackgate VS Sanctum Of Rall Gold 1st

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Posted by: sostronk.8167

sostronk.8167

The rewards for finishing 2nd in the Bronze League will be markedly better than the rewards for finishing 6th in the Gold league.

This begs the question: How is being in the Gold Leagues going to benefit the #4-6 servers that don’t have a chance of placing in the top 3?

Unfortunately is seems like Anet is intending on making 7-9 more rewarding than 4-6. Which I think is a terrible move.

9/27: SoR/BG/TC

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Yes GG SOR. Smashed us this week.

But in about 9 hours karma train night will be kicking off. I am aware you will be very attached to those waypoints in BGBL, as would I, but please don’t go all “JQ” on us over them. (lol)

Blackgate VS Sanctum Of Rall Gold 1st

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Posted by: sostronk.8167

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Id be interested to see SOR and JQ matched up with a lower tier server next week. SOR hasn’t experienced the newly stacked JQ yet.

9/27: SoR/BG/TC

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Posted by: sostronk.8167

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I can only talk for EU and EST, but in these timezones we´ve seen more than a doubled amount of SoR forces compared to what we are used to see. Even though BG have had more people out aswell, the difference in pure numbers has just grown to big.

Maybe it’s double SOR forces, but I think it’s more of a combination of things:

1) a reduction in your numbers (from MERC’s depature)

2) an uptick in SOR numbers as more casuals/fair-weathers join the “easy” fight

3) a downtick in the number of BG PUGs (and even guilded players) who are willing to stick it out, despite the odds, because it’s been a relatively “harder” fight this week and they’ve given up.

Those three things have made for a very tough fight this week for BG. I don’t count them out though, or conclude they’re imploding (like ppl like to do with JQ all the time), but I do hope SOR curb checks you a few more times before this week is up…

MERC departure didn’t have much of an effect tbh. There is still some restructuring going on there, but beyond that it will make no difference in the long run. It strengthened JQ more than it did weaken BG. I agree with the others above, but the two main ones for me are:
- Leagues are around the corner and we are trying to break from the O/T we have been doing. Ive personally played wvw around 30 hours less this week already and will probably be playing this much until leagues are implemented.
- SOR pretty much had a break last week in T2 and came back refreshed. On the other hand BG really got pushed hard by JQ and had to work alot harder than usual to beat them.

[NOC] Nocturnal [Blackgate][PvX] AU/NZ

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I joined this guild about 2 months ago now. Never looked back. Im a hardcore WvW player but I found its not so bad being in a PvX guild. When your burning out, which I know alot of WvW players do, you have plenty of mates who are there to do dungeons and other PvE events with you. We take things seriously, but as we often say, “if your not having fun your doing it wrong”. If your looking for a great guild with a decent group of players look no further

9/27: SoR/BG/TC

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Posted by: sostronk.8167

sostronk.8167

All these EU players coming across to talk trash whilst avoiding prime time in their own servers….

You what? there’s more decent action here during our prime time than there is back there. Have you actually been on a tier 1 EU server? if not you should try it then you will know were not avoiding anything but boredom of being night capped by crazy Russians.

GW2 WvW in EU is a disaster because EU cannot play 24hr WvW coverage that NA servers can and further more are more stable, and this is the model Anet want’s to create. Personally i find playing here outside of NA prime time more of a challenge and despite what you call EU trash talk Servers belong to Anet and everyone is free to be a part of whatever server they want NA/EU doesn’t matter all it relates to is where the server is based for latency purposes.

So stop being Xenophobic towards European players from across the pond we have a soul too lol

Downplaying WvW in EU to justify your want for PvDoor? Cute.

9/27: SoR/BG/TC

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Posted by: sostronk.8167

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All these EU players coming across to talk trash whilst avoiding prime time in their own servers….

5,000 WXP from Laurel Vendor

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Is this supposed to be an implementation to help those like myself who have multiple alt accounts? If so, its done the complete opposite. I still need laurels to gear those characters and its going to take more than a year to get them all there. Now if I want to to invest in multiple characters = more laurels I need that I won’t have for years. Great if your only running one or two classes.

WvW need Solo Task

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Posted by: sostronk.8167

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They got the pathing wrong with the Orbs. It should be more time consuming to move or get to them. The maps are quite small for the player cap, but they could address that with well thought out pathing. I do believe the map makers are fairly decent, but they got this bit wrong.

9/27: SoR/BG/TC

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Nice work pushing for and maintaining a lead this week SOR. I was hoping for an easy week or two before Leagues, but looks like I am going to have to put some more effort in here!

Some great SoR thieves

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Posted by: sostronk.8167

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I heard from some of the best thieves that 1v2 is easily plausible but 1v3 can be tricky.

Perhaps thieves may want to comment if this is, all things being equal, true or not.

Ive done and won 1v6 vs PUGs killing them all plenty of times. Did this last week against a JQ pug group including stomping 3 of them whilst I had to DPS the other 3. Applied fortitude, Guard leach and orb buffs make a big different in this scenario. Although I have pulled it off a few times before I had guard leach and applied fortitude and before the orb buffs were introduced.

I have never pulled off anything higher than 1v6. It is just too much to micro and factor in. But this is all pug groups. Against actual good players, 1v1 is all your going to get. 1v2 is not viable against good players. But good players are rare in this game.

Dragonite Ore...

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Posted by: sostronk.8167

sostronk.8167

For me Dragonite and Bloodstone come easily. Dragonite is a fair bit harder to get. I mostly WvW and don’t do alot of PvE. Fortunately you get a few for guild missions, which I do once a week.

Dragonite Ore...

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Posted by: sostronk.8167

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I don’t have a problem with dragonite. One night doing boss events / temples nets you 200 ore or more. The Empyreal Fragments are more painful for me, since I’m not a very avid dungeon/fractal runner.

If you run havoc in a BL you can farm ~80 EMP fragments an hour. If your not experienced in WvW you might need to roll with someone who is though.

All around good WvW class?

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Posted by: sostronk.8167

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Warrior has everything you want and more.

Well played Anet

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I’d just like to make a note of one thing that I think people aren’t considering when they transfer to stacked worlds. You will not, repeat will not, be able to receive the reward based on overall world place in the league, unless you achieve the meta achievement for the season. If you aren’t able to get into WvW much, you won’t get the rewards. So it is absolutely taking a risk to transfer to a world that has a large WvW population.

Not a risk at all. The queues for maps aren’t long if at all for Blackgate. We average ~2 maps queued during NA prime and <1 average outside of NA prime. If you want to get your meta achievement done, you will be able to get it done, unless the population increase in BG WvW is like 300%. Unless the reward is going to be over 100gold for a win, thats just not going to happen.

Differences: Guardian & Warrior - Roaming?

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Posted by: sostronk.8167

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Well, healing signet for warriors isn’t working as intended (tics every second vs every 3) so atm they have a slight advantage.

That’s incorrect, probably misinformation due to Anet getting the original patch notes for the buff to healing signet wrong. I can’t find the post at the moment but I’m pretty sure it was confirmed by an Anet dev and I think the confusion was around the fact that the Adrenal Health trait regens health every 3 secs, Healing Signet was always every 1 sec.

Yeah that would be correct. Although regardless, its pretty OP tbh. Every 1.5 seconds is about were it should be at IMO.

S/D Thief discussion

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Posted by: sostronk.8167

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As someone who runs solo in WvW on a daily basis and with the Orb nodes integrated into WvW and Dire armor being released, its left me with no choice but to run sword dagger. The bunker condi builds that are in there are ridiculous and I pretty much have to blow all condition removal I have to remove the stacks of every kitten condition in the game I have on me. I wouldn’t be too happy if they nerfed infiltrators strike anymore. Seriously that pretty much means I have to run from any engineer or Necro I see. The amount of conditions they can stack on you constantly is just over the top right now and against a good one you need to really outplay your opponent or your dead.

9/20: BG/JQ/TC Round II

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Posted by: sostronk.8167

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So the parade is all over the map capping other peoples objectives including keeps and spawn towers? I thought this was something that was just done at north camp or something out of the way. Not surprised its been hit the last two times it came to server 1 TBH. A similar event happens in T1 regularly which is karma train friday nights during Oceanic and Sea. Also known as drunk karma training by SOR I believe. There is no intention of fighting unless you pretty much stumble into it and go whatevers lets fight. But each week JQ fights and defends and takes advantage of the situation to get more kills and points out of it. So we go karma train somewhere else where we are less likely to get zerged and crack open another can of bourbon.

Countering Arrowcarts

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Posted by: sostronk.8167

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There is no one specific counter, its dependent on the situation. Sometimes you need trebs from specific locations, other times a ballista will be most useful and sometimes a cata or ac will be most useful. Then other times you need ranged AoEs from the likes of Eles or life transfer from Necros. Also, Omega gollems are exceptional at clearing ACs off walls.

in the current meta golems and rams manned by tank spec people just scoff at arrowcart fire.

Build a treb behind gate. Even if the player has stability, the treb still knocks back, delaying the attacks. The aim is not to kill the player, but destroy the ram, which will happen if the gate is reinforced. Alpha golems also melt to trebs. Omegas require alot more attention.

9/20: BG/JQ/TC Round II

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Shout out to TKG and WvW. Had some good fights tonight. Now I must go to bread!

Bloodlust Effect Question

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Posted by: sostronk.8167

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The stomp for points potential is significant. Id estimate BG is getting around 20-25% of their total score from stomps at the moment. In a close matchup adding an extra 20-25% points wins you the week. As someone who has spent alot of their time in small scale fights working on my PvP rather than zerging I really love this buff. Beyond flipping camps and slapping yaks I have more power because I can do what other servers still require a zerg to accomplish. There are very few players I run into who can beat me 1v1 so they come back with more, reducing the size of their zerg and wasting their precious time. Legit PvPers are rare in this game, but this has been a great addition for them. I enjoy WvW so much more now.

I won’t lie, +150 stats is significant. But I think they got the stats right now. It provides even more motivation to get out of your bunkered keep and off your AC to actually fight over a buff that you really should be constantly contesting and holding.

Just to point out here, I predominantly play for BG during Oceanic and SEA against JQ who has full map zergs on an average night now and we are experiencing outmanned buff on multiple maps. Just thought Id mention that before someone comes in and says trust a T1 player to say that.

(edited by sostronk.8167)

9/20: BG/JQ/TC Round II

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That MERC story is so yesterday. Anyways, I hope they do what you say. I totally enjoy running with my guild or solo. Float teams are meh. Its good to rally numbers but nobody wants to do that all the time Organized compositions with guildies are much better.

9/20: Blackgate/Jade Quarry/Tarnished Coast

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Posted by: sostronk.8167

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@Monsoon, I think your right. But a slight bit of complacency or a bad turnout from BG and JQ would beat them. At least leagues is right around the corner, we won’t be facing our two biggest competitors every week and we can take a break to avoid burning out. I think the biggest loser from JQ buying up guilds is SOR as I think SOR will have a hard time beating them when matched in leagues and they will lose their second spot ranking to JQ and end in third. SOR has a stronger EU, but everything is going to be paper for them during this timezone now. But who knows, things can change but thats where I see things being atm.

(edited by sostronk.8167)

9/20: Blackgate/Jade Quarry/Tarnished Coast

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last i heard FEAR went PvE and Ace is leading Teq raids with Indo and Wrex

rumors!

There are about 25 FEAR running around with Jade Quarry at the moment. Are these guys imposters or are they taking a break from SOR to get some fights?

9/20: Blackgate/Jade Quarry/Tarnished Coast

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Posted by: sostronk.8167

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For months Jade Quarry did not have any WvWvW Oceanic guild. Few of our NA would stay up all night and some of our SEA will log in early to face full map SoR and Blackgate blobs. It was an easy PvDoor Karma train time for Sanctum of Rall and Blackgate.

And now finally we managed to get some support in Oceanic time zone and look at all the tears it has caused. Is it too bad that JQ Oceanic will be able to give at least some competition to Super Stacked SoR and BG Oceanics? And as we speak Blackgate is getting more guilds transferring in, so why whine? Before the league starts Blackgate and Sanctum of Rall will recruit more guilds, both of these servers are known to stack even when they have superior coverage.

Buying guilds for gold accusation coming from Blackgate? lol.

Its pretty obvious that its not the issue of Oceanic coverage. With MERC moving over they play sea timezone with large numbers. You already have the most stacked timezone I have personally seen in the game BEFORE they move. What Tarkus and Ralikh did is pretty lame. They are there to PvDoor. They are not about fights. They cannot handle the fights because they are not real PvPers and they are not real leaders.

9/20: Blackgate/Jade Quarry/Tarnished Coast

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Posted by: sostronk.8167

sostronk.8167

People move to T1 because they want to be with good teams so they can have a competitive fight against other good teams. That way, anyone can log on anytime 24/7 and expect good fights. This is what makes T1 so exciting at the moment and this is the main reason why people are stacking T1.

If Anet really wants to balance WvW, they should consider that and craft their next major change accordingly.

I’m not sure that is entirely the case. I’ve spent alot of time bouncing between various servers. Ive played right from the lowest to highest ranked servers. I enjoyed my time with gameplay in each. But the underlying factor is that no matter how hard I tried in low tier my effort was minimal and I felt like I contributing almost nothing, even when my yak farming equated to 5k points in a week my server would lose by 100k. I wanted to be with like minded people and a decent community and I bounced around a bit trying to find that and eventually I found it at Blackgate.

9/20: Blackgate/Jade Quarry/Tarnished Coast

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Posted by: sostronk.8167

sostronk.8167

Score update.
BG still ticking over 400ppt near the end of SEA….
Thank god they’re still recruiting, they really need it.

I hear Waha rage logged earlier?

If he did, it was probably because he couldn’t get his crew into bgbl while [ge] and the enthusiastic pugs were there trying oh so hard to take bay and wouldn’t move off so the man could do his work. I guess because ge thought they could do better or…they were just hard tunnel vision mode.

Whatever the case was, ge sure did us a service! It’s a lot easier to defend against them than Waha with his much more disciplined [ATM] military.

Despite what you may think GE’s leader is still inexperienced in fielding borderlands. His role started to shift from EB to borderlands a few weeks ago. He’s testing out various methods and see what BG does. He’s not used to the 15+ superior carts that BG used last night, and I just offered some additional advice to attack bay (I’m also new from EB, started wvwing 1-2 months ago, glad to know BG’s happy in beating down the inexperienced).

When it comes to fair open field battles you guys didn’t win much, did you.

And hi [Coin], I think I saw you guys in TC bay.

Ge’s improving a lot as I remember fighting them in EB before and they were, I’m just going to say a lot less strong as they are now. I can tell they’ve worked well on comp (looks and feels to me like a 80% heavy comp), and in the numbers that they were fielding it was pretty impressive that we held on as long as we did on bay (ala queued map v non queued map). I heard that it was taken after I tagged down, so gg regardless.

GE are “alot stronger” now because they run with a map zerg. I remember when the guild kicked off running with ~15-20 on an average night. I preferred them then. They used to get things done. Now they just hold hands with Mr 80 man and get less done than when they were running 20.

World Vs World Siege Towers

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Posted by: sostronk.8167

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In meadieval wars there was no meteor shower on walls. Also it was not easy to kill burning oil upon the gate so these siege towers made sense. And dont forget of army waiting at walls until mesmer in siege tower will port them inside.

this, well and also 50 man werent able to take a reinforced gate down with their swords or 1 thief wasnt able to hit the gate with his dagger once to prevent people from waypointing in there nor hit it to become invisible….

Also I believe upgrading a waypoint on a keep took as much as 50% longer than it does now. Technology. How we have evolved.

stomp pts: Vengeance and Vapor form

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Posted by: sostronk.8167

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If you are letting a warrior use Vengeance you deserve to lose the stomp points.

Id agree most of the time. However, one example of where I don’t agree is if I downed them whilst using dagger storm. But my endurance is below what I need to dodge roll out of dagger storm and go in for the stomp. Because anet hasn’t given us a cancel action button and only gives us dodge roll then I cannot stomp him in time. I always plan to save endurace for situations like this but the reality is in a close fight that doesn’t always happen.

So why don't ruins give any WXP?

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I think this needs to be rewarded at least a little. I mean fair enough its too quick to cap a point. But say if you capped a point which led to you earning the buff then you get WXP for doing so. And like they said, these buffs are very important for a server. People aren’t going to just let players take it. Its too important to keep.

9/20: Blackgate/Jade Quarry/Tarnished Coast

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Posted by: sostronk.8167

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GG JQ, you have successfully over-stacked up the SEA/EU timezones, fielding about 3 times our numbers accross all the borderlands.

What bg can’t coast to a easy victory now?!!? Sorry JQ but looks like the BG trolls have turned on ur server. Enjoy it while it lasts, however they seem to get pretty obsessive.

Sorry, Blackgate is currently busy helping other servers getting their Teq kills and achievements with opening/managing our TS to other servers as well as helping people guesting to us.

Feel free to keep doing these 24 hrs wvw full map pushes and all-nighters JQ… we will be back after we are done helping the GW2 community.

Kiss Kiss
/wave

That’s a weird way to paraphrase fairweathering. Not sure what you mean about these 24 hour pushes as I prioritize sleep over GW2, but I guess that’s a language and culture barrier between me and [Heavy Loot Bags].

Lol. All your posts are really amusing (no sarcasm, literally), but BG is not fair-weathering. We have been facing the other t1 servers for way too long to suddenly go fair-weather. We’re used to it. That person was just complaining about JQ hitting such high ppt in SEA. I’m not going complain about that. Our SEA has taken a huge hit in numbers. That’s all there is too it.

We lost [Meow] and [TKG]. [Thai] is not going to be rallying in wvw as a guild anymore. [WM] is mostly outnumbered and training. [ND] had their guild deleted and lost their main commander, but they’re trying to recover. [CA] and several other guilds have broken down into smaller guilds with the names [SUPR] and [TMD]. So, it’s not that JQ has overstacked their SEA as much as it is that we just don’t have much SEA anymore.

Just ignore the guy that’s moaning and groaning. JQ is doing really nice. Certainly you sexy [NS] role-players. I still remember how you were #1 role-playing guild NA on Dragonbrand, lawl. Dem matching asuras.

Im seeing 80 man zergs in all 3 borderlands from JQ. Sure, BG took a hit here with guilds, but define “overstacked”, because I cannot think of another server that can field anywhere near the numbers JQ can during this timezone. Right now JQs sea is the most stacked timezone in the game by my definition. And by no means take this as anger or frustration. I just like to call a spade a spade.

How close are you to 300% MF?

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Posted by: sostronk.8167

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Im at 129%. I only need about 1800 more luck to get to 130%. When I started out, I was putting buy orders in for blues and greens on the TP. But it barely feels worth it anymore when you need over 7000 luck for 1% MF. Like how long is it going to take for 1% MF to pay for itself when you are buying gear for 1.2-1.8 silver and your likely to need 600+.

Alt+F4 to avoid stomp

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Posted by: sostronk.8167

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I think thats the best option. Bans/punishment couldn’t happen because it could be a legitimate disconnect. Had a player do this to me. I expect it to become more frequent. Time for Anet to step up. I expect them to do something this decade.

Warrior / necro / guardian

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Posted by: sostronk.8167

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Said no one ever.

I am someone so you are wrong. Run around with ranger and come back here and tell me wvw is balanced.

Rangers are fine in the current meta. There are things they are not good at just like other classes, but they have a place in WvW now. The issue with rangers is most people who play them are bad at PvP and don’t know how to play rangers. Also, some of the most important skills they rely on are movement skills which are buggy because of how laggy the servers are now / reliant on latency.

Every class now has a use and a place in WvW since the orb update and some have alot more uses and alot more viable builds.

My biggest issue with the classes you mentioned (warrior, Necro and Guardian) is that they have a low skill cap. They don’t take much to play at a reasonable level. Yet they are on par with other classes. In every other game I have played classes have been balanced by skill cap. But in GW2 that does not seem to be the case.

9/13 Sanctum of Rall/Jade Quarry/Blackgate

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Posted by: sostronk.8167

sostronk.8167

Get your PvDoor gloves on and get this train started!

Can someone tell JQ to stop being such a buzzkill to krama train fridays please

^ Yeah, someone please, they ruined my karma train when sor was away. GE guild!!!!!!

Yeah lol. Ive come to realise JQ likes to take advantage of the situation rather than play along. But all good. It was a pretty good night regardless. So many times tonight our train was attacked by JQ whilst in the middle of a hardcore door facerub and everytime we wiped them. Worked out well, we ended up with more WXP from it.

Necromancer OP or NOT?

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Posted by: sostronk.8167

sostronk.8167

Necros are in a good place right now. Are they OP? Probably not. They have their weakness, but….

I am a little perplexed about an issue I am having with a number of them at the moment where they are killing me in a matter of ~1-2 seconds. I don’t know if its a bug or what but I just don’t see anything in the combat log that even nearly equates to the damage required to get me to half health, let alone kill me.

Bloodlust capture point bug

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Posted by: sostronk.8167

sostronk.8167

I had a similar issue today. However I believe it was a map UI bug. It said that JQ had 3 bloodlust stacks (time was ticking to switch) and only one was displayed on the map. I went to the NW node near garrison and when I arrived it was 90% JQ and I had to decap it, despite it being displayed on the map as neutral.

9/13 Sanctum of Rall/Jade Quarry/Blackgate

in Match-ups

Posted by: sostronk.8167

sostronk.8167

Get your PvDoor gloves on and get this train started!

Observation on growing WvW dynamics

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Posted by: sostronk.8167

sostronk.8167

You don’t need roamers to keep the bloodlust points. You can circle your one zerg through them.

Basically, if this mechanic really was introduced to break up zergs, it’s a total fail.

I’m curious, why do you think that having one of your zergs circling around the ruins isn’t a ‘zerg breaking’?:)

Let’s see. There was a zerg capping objectives and preventing other zergs from capping those. Now that zerg is guarding the ruins and ruins only. All the towers it would’ve guarded are open.

If it’s not a zerg breaking strategy i’m eager to listen what is.

It takes less than a minute for any zerg in the middle to go kill all the people ramming the tower then go back to running around the middle. If anything, it gives the winning server something to do on a bl where they already own everything else, so it makes it even harder to cap stuff if you’re on the outmanned side.

Also the “just go backcap them” posters are stupid, because the server with more people will also have more people willing to sit on points. More people = more roamers AND bigger zergs.

Sounds like your just mad considering your lowering yourself to name calling rather than logical discussion. You should keep a clear mind, angry people usually don’t think rationally.

Name exactly what I said that was irrational. Lol.

You have given one very specific scenario as though it is the only scenario available. This is irrational.

One thing my guild as are alot of others are doing is adapting to the tactics of the opposing server. If all they are doing is like you have said, which I have seen happening, then you split push multiple points at once. One thing I have noticed with this is the addition of a vast number of objectives favor smaller groups now because you cannot just zerg against a smaller organized force. Not with the vast amount of evasion and mobility available in builds these days.

So we can run 4 man groups and drop 2-3 guild catapults on NE tower, 2-3 on NW tower, 2-3 on bay and/or 2-3 on Hills. A solo roamer can cap all sentrys and camps in around 8 minutes. 5 players can cap all bloodlust points in the same time a zerg can.

Zergs like to hold hands. Its mostly because they are bad at the game. But they cannot hold hands all over the map at once. And with good organization you can hold that against them with much less numbers.

Your entire argument hinges on the idea that the servers with more people are worse than the servers with less people. This isn’t true, people in tier 1 aren’t stupid. Any tactic you claim to do with less people the bigger server can execute even better with their larger population. No tactic in this game beats numbers, it only temporarily irritates the larger force. Once the leagues come down and the matchups get completely screwed, we’ll see how truly dumb the orb mechanics are.

In all honesty I believe Blackgate has a higher (average) skill level and better tactical understanding of the game than SOR does. I also believe Jade Quarry is much closer to BG in (average) skill level and tactical understanding of the game than SOR. I also believe SOR has more players who frequent WvW regularly than the other two tier 1 servers. So the claim that my argument " hinges on the idea that the servers with more people are worse than the servers with less people", I completely agree with and standby it with the underlying factor being that I believe that this is currently the case, but may or may not be in the future.

Also, Id point out that having less of a tactical understanding of the game than others does not make a person/commander “stupid”. Thats not the way things work.

How BG, SoR, and JQ fight against each other is going to be utterly irrelevant in 2 week’s time. The league system will pit them against servers who are hopelessly outmanned. No amount of tactics will stop them. That’s the point. I don’t see how people in tier 1 fail to understand this.

I’m completely aware of and concerned about this myself. But, I have overlooked this for a reason: I see them as seperate issues.

Observation on growing WvW dynamics

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Posted by: sostronk.8167

sostronk.8167

LOL Sostronk. Let me explain what the outnumbered is that the lower tiers will be dealing with.

40 people in your borderlands.. another 50 in EB if your lucky.

Again a server that has 100 in ALL four borderlands for 2-3 hours.

Tell me again about the “just try harder” mentality?

The population balance is so bad.. in MOST matches.. One server completely decimates 2 others. Its not skill… its simply numbers.

The map cap for a borderland is 80. No server in the game has “100 in ALL four borderlands for 2-3 hours”. I agree that there is a population imbalance. But I believe that adding more objectives to the game increases that effect that skill and organization has on the game.

(edited by sostronk.8167)

Observation on growing WvW dynamics

in WvW

Posted by: sostronk.8167

sostronk.8167

You don’t need roamers to keep the bloodlust points. You can circle your one zerg through them.

Basically, if this mechanic really was introduced to break up zergs, it’s a total fail.

I’m curious, why do you think that having one of your zergs circling around the ruins isn’t a ‘zerg breaking’?:)

Let’s see. There was a zerg capping objectives and preventing other zergs from capping those. Now that zerg is guarding the ruins and ruins only. All the towers it would’ve guarded are open.

If it’s not a zerg breaking strategy i’m eager to listen what is.

It takes less than a minute for any zerg in the middle to go kill all the people ramming the tower then go back to running around the middle. If anything, it gives the winning server something to do on a bl where they already own everything else, so it makes it even harder to cap stuff if you’re on the outmanned side.

Also the “just go backcap them” posters are stupid, because the server with more people will also have more people willing to sit on points. More people = more roamers AND bigger zergs.

Sounds like your just mad considering your lowering yourself to name calling rather than logical discussion. You should keep a clear mind, angry people usually don’t think rationally.

Name exactly what I said that was irrational. Lol.

You have given one very specific scenario as though it is the only scenario available. This is irrational.

One thing my guild as are alot of others are doing is adapting to the tactics of the opposing server. If all they are doing is like you have said, which I have seen happening, then you split push multiple points at once. One thing I have noticed with this is the addition of a vast number of objectives favor smaller groups now because you cannot just zerg against a smaller organized force. Not with the vast amount of evasion and mobility available in builds these days.

So we can run 4 man groups and drop 2-3 guild catapults on NE tower, 2-3 on NW tower, 2-3 on bay and/or 2-3 on Hills. A solo roamer can cap all sentrys and camps in around 8 minutes. 5 players can cap all bloodlust points in the same time a zerg can.

Zergs like to hold hands. Its mostly because they are bad at the game. But they cannot hold hands all over the map at once. And with good organization you can hold that against them with much less numbers.

Your entire argument hinges on the idea that the servers with more people are worse than the servers with less people. This isn’t true, people in tier 1 aren’t stupid. Any tactic you claim to do with less people the bigger server can execute even better with their larger population. No tactic in this game beats numbers, it only temporarily irritates the larger force. Once the leagues come down and the matchups get completely screwed, we’ll see how truly dumb the orb mechanics are.

In all honesty I believe Blackgate has a higher (average) skill level and better tactical understanding of the game than SOR does. I also believe Jade Quarry is much closer to BG in (average) skill level and tactical understanding of the game than SOR. I also believe SOR has more players who frequent WvW regularly than the other two tier 1 servers. So the claim that my argument " hinges on the idea that the servers with more people are worse than the servers with less people", I completely agree with and standby it with the underlying factor being that I believe that this is currently the case, but may or may not be in the future.

Also, Id point out that having less of a tactical understanding of the game than others does not make a person/commander “stupid”. Thats not the way things work.

Observation on growing WvW dynamics

in WvW

Posted by: sostronk.8167

sostronk.8167

And what are the enemy roamers doing while your roamers are taking camps in 8 minutes??

Ohh thats right… not playing. Good point.

If the enemy has a zerg and an equal number of roamers whilst you only have a roaming force than your just going to have to deal with the situation as good as you can. Sometimes your outnumbered and your not going to be getting big points out of a particular BL. It happens. Just do any damage you can if your outnumbered. Its still going to help in alot of ways. If you keep them busy in the BL your in, then they won’t float to another BL that may be doing better. Or you can deny them from getting that waypoint on a hills or deny them supply. Thats the way WvW is in every tier of NA. Sometimes you have larger numbers, sometimes less. Alot of people are fickle in this game and will log if outnumbered. Others thrive on being outnumbered. I personally enjoy being outnumbered and love being able to contribute when in this situation.

Observation on growing WvW dynamics

in WvW

Posted by: sostronk.8167

sostronk.8167

You don’t need roamers to keep the bloodlust points. You can circle your one zerg through them.

Basically, if this mechanic really was introduced to break up zergs, it’s a total fail.

I’m curious, why do you think that having one of your zergs circling around the ruins isn’t a ‘zerg breaking’?:)

Let’s see. There was a zerg capping objectives and preventing other zergs from capping those. Now that zerg is guarding the ruins and ruins only. All the towers it would’ve guarded are open.

If it’s not a zerg breaking strategy i’m eager to listen what is.

It takes less than a minute for any zerg in the middle to go kill all the people ramming the tower then go back to running around the middle. If anything, it gives the winning server something to do on a bl where they already own everything else, so it makes it even harder to cap stuff if you’re on the outmanned side.

Also the “just go backcap them” posters are stupid, because the server with more people will also have more people willing to sit on points. More people = more roamers AND bigger zergs.

Sounds like your just mad considering your lowering yourself to name calling rather than logical discussion. You should keep a clear mind, angry people usually don’t think rationally.

Name exactly what I said that was irrational. Lol.

You have given one very specific scenario as though it is the only scenario available. This is irrational.

One thing my guild as are alot of others are doing is adapting to the tactics of the opposing server. If all they are doing is like you have said, which I have seen happening, then you split push multiple points at once. One thing I have noticed with this is the addition of a vast number of objectives favor smaller groups now because you cannot just zerg against a smaller organized force. Not with the vast amount of evasion and mobility available in builds these days.

So we can run 4 man groups and drop 2-3 guild catapults on NE tower, 2-3 on NW tower, 2-3 on bay and/or 2-3 on Hills. A solo roamer can cap all sentrys and camps in around 8 minutes. 5 players can cap all bloodlust points in the same time a zerg can.

Zergs like to hold hands. Its mostly because they are bad at the game. But they cannot hold hands all over the map at once. And with good organization you can hold that against them with much less numbers.

(edited by sostronk.8167)

Observation on growing WvW dynamics

in WvW

Posted by: sostronk.8167

sostronk.8167

You don’t need roamers to keep the bloodlust points. You can circle your one zerg through them.

Basically, if this mechanic really was introduced to break up zergs, it’s a total fail.

I’m curious, why do you think that having one of your zergs circling around the ruins isn’t a ‘zerg breaking’?:)

Let’s see. There was a zerg capping objectives and preventing other zergs from capping those. Now that zerg is guarding the ruins and ruins only. All the towers it would’ve guarded are open.

If it’s not a zerg breaking strategy i’m eager to listen what is.

It takes less than a minute for any zerg in the middle to go kill all the people ramming the tower then go back to running around the middle. If anything, it gives the winning server something to do on a bl where they already own everything else, so it makes it even harder to cap stuff if you’re on the outmanned side.

Also the “just go backcap them” posters are stupid, because the server with more people will also have more people willing to sit on points. More people = more roamers AND bigger zergs.

Sounds like your just mad considering your lowering yourself to name calling rather than logical discussion. You should keep a clear mind, angry people usually don’t think rationally.

Observation on growing WvW dynamics

in WvW

Posted by: sostronk.8167

sostronk.8167

And then a single thief follow the zerg around ruins and back caps everything just as fast as the entire zerg capped it.