If you like roaming and the choices are Necro or Elementalist, I’d choose Mesmer.
lol well said
I play both Necromancer and Elementalist (and others) in my experiences Necromancer is easier to play and more forgiving when you mess up. I roam with my Terrormancer (or MM when im feeling quirky) and im able to !vx like a champ. On my Ele I usually stick with the zerg and drop Meteor Shower on the poor unsuspecting mob of baddies.
If you have no intrest in PvE go Necromancer they are fun. If you want to play PvE at all I would recommend Warrior “cough” I mean Elementalist (seriously my fingers just wrote Warrior even though my mind said ele… its true though)
Bottom line… its not. Condition’s are the new Meta and Necros are the king of conditions (as they should be)
Think about the trait by its self for a second. It’s a Grandmaster trait that provides 2s of burning on crit. Engineer has a Adept trait that causes 4s of burning on crit (yes its moving to Master tier and im peeved as i also play Engi) but overall none complains about IP and states its broken.
Necromancer (Conditionmancers specifically) have a great lockdown/burst combo using conditions and its easily countered, when nubs cant/dont counter it they jump on the forums and QQ about how OP something or another is.
Ill agree that changing the trait to add maybe 4 or 5s of Torment on crit would be cool as its more in like with the necromancer lore/play style (it would also open up new sigils) but the burning is not OP at all
Wow that’s so bad… If it had better sailing i could see it being fun but like that it is just not worth losing CC (i really hope they don’t nerf CC just to make people use this weaksauce skill)
In PvE I would run this just for the extra dps, a sig on a 20s cooldown that has some good spike dps for 5s “could” be useful. also consider that it works for the whole party so if timed right that extra 400 some odd damage could add up fast. Im thinking golem charge on a wall, Eles FGS charge on a wall… you get the idea.
Thanks for that, ill have to try it at home. BTW ICDs are stated in tool tips now so its likely that if it doesn’t say then there is no ICD. it WILL be nerffed but atm… who knows
Is there any info on how this will scale with healing power? The initial info seems to indicate the passive gives 300 health when we are hit, any ICD? and what is the healing power mod? The active states that we mark the target and anyone that hits that target steals (600?) health.
The passive could be really impressive if it scales with Healing Power well (like well of blood) or if it scales well with Power as other vampiric abilities (well not like other vampiric abilities lol… better)
The active can be used to burst if it steals health at 600 a tick (ICD?) Overall i agree that in the condition meta CC is king but this skill has potential. If my info is correct that is, does anyone have a link to the skill description?
So… is this new skill even confirmed. I have browsed through this whole post but i can find a link to anything concrete. Forgive me if i missed it as this forum IS 5 pages long and the links posted were all quite long as well.
If its confirmed im excited, I play MM and i can just imagine the combo possibilities. If you mark a target then have 5 pets just go to town… or golem charge… this will be nerffed to the point of pointless.
IF and its a big “IF” they ever fix/buff the blood tree the passive would add some nice sustain and an interesting play style.
Running MM in pve is a ton of fun! Building full soldiers your pets still do great damage giving you a unique playstyle. Out of the tanky classes you are by far the best DPS seriously a glass cannon (anything) may out dps you but you putt full soldiers on any other class/build and it gimps the crap out of there DPS… Not us my friend not us.
I have not tried Dire yet as the traits don’t really synch with MM and condi builds but there may be something to it especially for pvp/wvw. (Maybe give up blood and get terror?)
For the build 20/0/20/20/0 is required IMO the MM master traits are just too good (vampiric master is really good) the last 10 points are your choice I like to putt them in spite for axe training but I have also had success with Feted Consumption allowing me to further ignore conditions as I don’t run /d
Also Blood Fiend sucks IMO I use CC (for pve use whatever but in pvp/wvw CC is your only option)
Just my 2c
I think we need a dual purpose healing skill, in order for it to take CC off my bar it would have to serve a very specific purpose.
If we had a brief immunity kind of like the guardian heal i would see that being a nice addition to avoidance and burst control, i would prefer a block mechanic but if devs don’t want to give us block i would be ok with a blind field.
Staff builds for pve are great, and there getting buffed in the next patch. Don’t listen to people why say they have no utility because it’s not true at all. I agree however that when leveling D/D is a great way to go, it’s a higher skill cap but if you stay mobile you can take on anything in this game.
At lvl 80 I prefer staff or s/d for most content
problem with thiefs is the Perma blind spam so youc an wipe your rear with em with simply sd build and googles
Utility goggles FTW they won’t know what to do when you can simply ignore blind.
Grab a conjure lightning hammer and you´re good to go…well unless you want to pvp or do anything little bit more challenging…then you´re screwed.
This is the only viable build that does not switch often, you just use LH and sit in water.
Overall however I just can’t understand playing ele and not wanting to stance dance… That’s what the class is built around and it was built that way on purpose. I mean engi “can” play without kits (or with only one kit) and there are some good builds but ele literally needs to swap atunements on CD.
I don’t think you will enjoy this class.
I could see dropping the air traits and going 30 in fire, longer lava font and extra fury would be nice. Don’t know where I would putt the extra 5 points… maybe the new diamond skin.
It may not be the best Zerg build but I like to play in small groups/roaming so I just use that same build for everything (0/30/10/10/30 btw)
I call hax. You have put 10 more points there than you should have. You may need to edit your post.
HA lol whoops! It’s a 0/20/10/10/30 build I’ll edit thx for catching that.
Yup, …POWER!
THFs are one of the harder classes to fight 1v1, they have great sustain and they are able to restart the fight as often as needed. However engineer is one class that can consistently and reliably beat THFs.
How you ask (l2p lol) jk… Kind of. Keep in mind that while a THF may have good sustain/disengage there armor and HP is some of the worst in the game so they die when CCd and burst. If you can land a bob > magnet pull > crowbar > blunderbuss > jump shot combo most THFs will just eat it. If they don’t go down follow up with overcharge and net shot then lay on the damage, keep in mind that even if they are invisible they can still take damage so an alternative to using bomb burst is to go nades and just spam AoE, learn how a THF thinks and it’s not hard to tell where there going.
I almost never lose 1v1 to THF (can’t say never because there are some great thfs out there)
I run a full zerker (well almost full my earrings and back are pvt) with SD rifle. For utilities I’ll use RT, TK, & RB between the block from TK and the Rocket Boots I have no issue with survival (positioning is key)
I’m a back line player and I just love being able to pick off priority targets at will, if I want you dead… You die but said then I blast away and heal. For AoE damage rifle #1 can be amazing if used right.
It may not be the best Zerg build but I like to play in small groups/roaming so I just use that same build for everything (0/20/10/10/30 btw) right now I used stabilized armor and protection injection but after patch I’ll use armor mods and I’ll need to pick up invigorating speed.
Edit: build was wrong
(edited by tattoohead.3217)
Just starting my ele (I play engi as main) I think this is a cool idea and I’m also on dragonbrand I’ll pm when I get a chance but I want in.
Well put, for this build the aim was to be a dps powerhouse, I did feel a bit weak on the support but overall our group (very organized) is well covered.
What would you think about taking points from air and putting them into water. Would I want to swap my utilities?
Umm i guess i m not good at explaining..
If you exit the zerg for 1 second you get perma stun/chilled/agony/poison/Fire/ etc etc etc before being able to press a button..
Its the reason why some commanders can lead their zerg to wipe opponents double in number.
So… any organised zerg is going to have 2-3 parts
Front line: (the zerg ball) focusing on cleave damage and stuns, needs to have a good passive sustain and be relativity tough.
Back Line: You do not charge in with the zerg but “orbit” around the action. You will build more glass cannon and focus on doing good damage (as an ele you want to meet up with the front line as they regroup for water combos)
Your role as a Back Line is crucial to the success of any zerg and it allows you to take on zergs 2 or 3x your size. As a staff ele a well places Meteor can whipe a zerg, and Lava Font does some great damage on a short cd. Also even if your not support learning when to drop your CCs and drop water fields for a regroup will save your zergs hide.
An effective zerg can heal back to 100% restack might and stability on regroup, and regroup once every 15-20 sec.
EDIT: forgot the 3rd part…
Roamers/Spikers not every WvW guilds employs this but we find it effective. THFs Engis and S/D Eles will hold back and pick off priority targets using burst single target damage (THFs are the best at this for obvious reasons)
if your just in a giant pug ball then the only reason you have been having any success is that your playing against scrubs. Organised Zergs are complicated.
(edited by tattoohead.3217)
Hey guys im somewhat new to Elementalist but not to GW2 I have a Necromancer, Guardian, Thief, and Engineer all at lvl 80 and i consider myself to be decent with all of them.
Im usually not a fan of the “meta” builds but when a build is flat out better than everything else ill play it. The purpose of this post is just to get some feedback on a build I made for PvE. Keep in mind that I am new to ELE and could have totally missed something so keep the flaming to a minimal.
The idea here is to maximize +% to damage under reasonable circumstances, in total this build gives me +75% damage.
Ill break it down
Internal Fire +10% damage while attuned to fire (reasonable)
Burning Rage 10% damage to burning targets (after dec 10th patch, and burning is easy to keep up)
Stone Splinters 10% damage to enemy’s under 600 range (easy to get)
Serrated Stones +5% damage to bleeding foes (while you may not focus on bleeding the change of a mob not having some bleeding on in pve is nill)
Enduring Damage 10% while endurance is full (depends on battle but its up a lot with vigor)
Vital Striking 10% while health is above 90% (if you know the fights and you position yourself well this is reasonable in pve)
Bolt to the Heart 20% while enemy is under 33% health (situational for sure but 20% damage is a ton for a 10 pt trait)
That’s 75% bonus damage 55% of which is up in most situations, add in another 20% from runes/sigils and 10% from food and your effectively have 105% dps increase (85% most of the fight)
Now i play with a Guardian and a Engineer that like to stack might and eles are not without our own blast finishers so having 25 stack in my group is no big deal.
The big question is what am I losing by going for all +% damage and ignoring some other cool traits, is there a crucial combo that im just not seeing or is this a good build?
As far as survivability goes ill get all kinds of different gear this is just my full glass cannon build and I know the fights/when to dodge so im pretty confident i wont be dead.
The dec 10th patch also changes some things a bit, it makes fire more appealing altogether.
I went with zerker trinks and staff then celestial armor.
The healing is NOT useless it’s great.
The extra 500 condi damage is a good dps improvement considering all the burning you spread.
Your power is made up for by runes/sigils and food.
Having some extra vit/toughness is great.
For zerging PVT (soldiers) gear may sound good but overall you do t do enough damage without any crit (IMO) for commanding its ideal but for a back line fighter your job is to spike/AoE and clean up downed players fast. PVT is IMO for support builds I have run full pvt with clerics trinks/weapon and had some fun with it.
Anyhow celestial is wicked fun and supports different builds I recommend it, just wait for ascended armor before spending your mats.
When I’m not running a zerker burst build I run a 3 kit build (nades, bomb, EG) sometimes I’ll swap EG for TK but overall I find EG more useful.
I prefer roaming with my SD zerker build because I feel like I can simply do more with it but for small group play if recommend p/s and 3 kits for sure.
I’m betting this change will come, but it’s a long way out. Besides the damage difference is 10 if I’m not mistaken and we do benefit from the added stats. Not saying I do t agree I do think its lame that kits don’t scale but it’s not a substantial difference.
FT is a might stacking kitten of a weapon, I recommend a 20/20/0/20/10 grab IP and enhanced preformance. And the rest should be self explanatory. Get 2x altruism and the rest just add might duration (2x fire and 2x strength) sigil of strength
As for gear, I run zerker but if you want to be tougher go knights.
For a roaming build I must tell you FT is going to be easy to counter. It’s sustained dps is ok with it being to easy to keep up 25 stacks of might, but it’s burst is lame and you will need that spike damage to win fights. Your other option is to go conditions but then grenades just overwhelm FT by such a huge margin it’s not even close.
Don’t get me wrong I still use FT from time to time in zergs and group play but only for fun.
I’m a bit nuts but I loved my first beer, grenades on the other had took some time. Heck I still like my trusty SD build but in WvW I find myself playing nades a lot.
This post… lol
I have played engi from beta, turrets were stronger at one point but never have they been viable. You could “make them work” you still can but the suck now… Always have. If your mad about changes to aditonl burning read up on dec 10th patch notes and you will really cry. Overall I feel like engi is in a good place right now and upcoming changes aside (prolly won’t be a big deal btw) we are one of the stronger pvp classes. Don’t. Ty for turrets it is just in bad taste.
In terms of spvp (not hotjoin!) SD engi isnt viable. Condition engineer is.
Every condition engineer should have:
above 1k condi damage
incind powder trait
perma vigor/swift
healing turretNow for generally useful information I’ll give ya help with each kit…
Grenades are for ranged damage. Very strong (obviously grenidier trait)
Flamethrower is for having more burn proc. Has nice cc + blind.
Elixir gun is for team support + weakness. Not for pressure.
Bomb kit is pressure/utility. Strong but not the only pressure kit, (you need another kit)
Toolkit is defensive/for the pull) Not for pressureRemeber playing engi with 2+ kits takes a higher skill level than a normal build. Don’t get discouraged!
Sorry man but I just flat out disagree, sPvP SD build works fine. I run 20/20/0/0/30 or 20/0/10/10/30 for more def. Using took kit, bombs, and slippery shoes. I feel fine in sPvP no conditions needed.
The healing you get from bombs (416 fully geared btw) is by no means negligible. For yourself that combined with backpack regenerator & regain will be some mad sustain. On top of that you still have all those nice water combos for group healing.
Also your able to lay more than one bomb per second (I don’t think it’s quite 2 but it’s close) so let’s say you get 1.8 bombs/sec at 416 (my healing) that’s still 748.8 hp/sec add in backpack regn (around 190 I think) and regain and that’s over 1k hps (greater than healing sig btw)
I was running with a group of about 10 eib engineers (all form my guild) and a few guardians/eles the Zerg was wtf tough. Just a fun story no real merit lol.
I use a SD rifle build 0/20/10/10/30 for pvp/wvw I’ll switch it up too 10/30/0/0/30 for pve (picking up IP and mod ammo)
With SD you kind of “need” to run Rifle Turret, Tool Kit, & Goggles (pve) or RT, TK, Rocket boots (my personal fave for pvp/wvw. So no room for elixers, if you really love elixers then the above posts are very helpful. If you love the rifle and are trying to make it viable without kits, then my friend Static Discharge if the way to go.
Edit: oh and btw, my burst is far better than the grenade builds out there. 2k+ crits from rifle #1 #3 hits for 5k and #5 hits for 4k on the way up & 7-8k on the way down, the you still have my tool belt skills wich all hits for around 2k with another 2k SD proc. now my gear is maxed out atm but even in full exotic the numbers are nice. I can chain CC and burst just about anyone down in 3-5 sec and if they have stability I’ll just rocket boot away untill it drops then, boom! Ot just kill me the old casein way.
(edited by tattoohead.3217)
I’ll agree that in a Zerg engi is a bit lacking BUT so is everyone accept warrior and guardian… and ele. I also had no problem getting into a WvW guild baced on class, any good guild will take you if your good. My warrior is preferred in a Zerg but my engi absolutely dominates small team/roaming. I also run SD build because I feel it’s much beter in that situation. I can still Zerg, just another sheep anyhow so it doesn’t really matter.
If your looking to bring something to the table in a Zerg try running 20/0/30/10/10 with elixir infused bombs and clerics gear. You will still do good Zerg damage and your healing output is about what an ele can do if not better. I run with p/d, HT, Bomb Kit, Elixir B (sometimes elixir gun instead) and thumper turret.
Access to more knock backs than my war (all of them AoE too) great group healing, cleanse, and stability. Plus all the combo fields & blast finishers, I really see no reason not to take engi. If a guild asks you not to bring your engi and play your war instead… They kind of suck, look for a real wvw guild.
I’ll come at this from a different angle, drop condition and go pow crit! Condo nades are fine and the above posts are quite helpful but tbh I switched because my fingers can’t take the abuse with nade spam.
I run 0/20/10/10/30 SD rifle build with med kit, tool kit, rifle turret, & rocket boots. I’ll switch rocket boots for elixir b or goggles sometimes but I do love my boots. I have 105% crit damage without buffs or food and 65% crit. Rifle #1 crits for just over 2k, #3 crits for about 6k and #5 crits for 4k (on the lift off) and 8k (on the landing) then you add in SD crits for about 2k per plus the actual skill and long story short I have no problem killing people.
Conditions are great but if your havng an issue with the build experiment with other builds, find a playstyle that fits your needs and master it.
What would a sonic tool kit do?
Anything. Except wood. Doesn’t work well on wood.
Regardless, you cannot have a sonic screwdriver that doesn’t infringe Doctor Who copyright. If it is made GW2 style without resemblance to the Doctor’s, I do not see the point. If it is made Doctor Who style, it is infringement.
It’s called an Easter Egg and anet does it all the time, besides I’m sure it’s copyrighted as an item and intelectual property which would allow anet to have a plug without fear of legal reprimand. Copyright laws are complex but long story short this would be fine, unlikely, but fine.
As a Dr. Who fan I know I would enjoy it lol, nice topic op.
Your primary stat as a direct damage engi your primary stat is crit damage. That being said ruby orbs are the cheap/easy way to add so e extra crit damage and of course crit and power.
Flame legion is an intersting choice, it would be some extra power and 5% damage while you have burn up. With incendiary powder I could see them being viable but overall still less effective than ruby orbs or scholars.
My advice, pick up some ruby orbs you will be glad you did.
I command using P/S, tool kit, bombs (Elixir infused) and elixir B (stability) HT #6 ofc
Now I usually run soldiers gear but I have been thinking g of getting clerics if anyone wants to weigh in that has used Elixir infused bombs and clerics please do.
For your heal I recommend CC I almost never take BF (really want too though) also I totally agree with bhawb use wurm it’s just a superior pet in most situations when 1v1/1vx
Dual wielding is adept and axe mastery is master… Take them both for axe builds.
That turned into an argument fast, I would have to agree with those who state go zerker or go home. IF your looking to min max that is. Going with a defensive/supportive build isn’t bad it’s just simply not the “best” way to play the current meta. That isn’t just an opinion btw it’s fact, argue all you want in favor of your favored builds guys but the fact still remains that am amusing dps for dungeon runs (and learning to survive anyhow) is the most effeminate way to run dungeons
The worst part is it’s something that’s hard/impossible to change from a development standpoint. If you have an action RPG with no trinity you have to add in ways for classes to block/avoid incoming damage (even one shot mechanics) and the “meta” becomes maximizing avoidance and pure dps and to hell with everything else.
All that long winded type just to say go zerk or go home lol.
That’s a simple yet effective change to Healing Surge. And tbh cleansing ire shines with Healing surge already with your change it would be very interesting.
Use burst = lose 3 conditions & off do damage
Use heal = gain health plus gain all adrinalin back
Use burst again = (you get the idea)
Dumping 6 conditions on a 20 sec cool down would be sweet. And it feels like the skill would just work beter that way. Maybe a little op but only testing will tell.
As for mending IMO the proposed change would make it the least viable heal (red headed step child of heals)
Healing sig = great sustain
Healing surge = well see above, lose 6 conditions if done right + good heal on a 20 sec cd
Mending = crappy heal and lose only 4 conditions …meh
I still thing healing sig needs it’s active buffed, add some condo remove or possibly protection. Just to make using the skill a choice not simply NEVER TOUCH # 6 more than likely abet will nerf the passive and list the above as the reason (lo fml)
please stop recommending longbow for zerging. your group needs your warhorn for swiftness, condi removal and blast finishers. just run the standard hammer/ s+wh
watch Ogro’s guide (still viable) – http://www.youtube.com/watch?v=3tPdXawRbrQ
also, check out Super Wilson’s thread – https://forum-en.gw2archive.eu/forum/professions/warrior/Videos-The-Wilsonian-Institute-11-11-13/first
While I don’t disagree completely, the op asked for some range. And the chances of you finding yourself in a Zerg without a warhorn warrior somewhere I the mix is slim to none. Just my opinion here but zerging takes no skill and as long as you can survive/do AoE dps/get stability your doing your job… Now of course comanding takes skill and that’s a different story but as just another sheep you can build however you want, including longbow.
Atm hammer/long bow for zerging. There are a number of builds but my advice is to bud a little tankie (I use mostly knights gear) the current meta is to ball up and choo choo the pain train and hammer is grait for this. Long bow allows you to hit stuff on walls basically but I always keep one handy for just that.
As for your skills, in a Zerg you will need stability and lots of it. Also banners can be useful if you want to be more supportive.
Sorry no exact build but hopfly this is helpfull.
The upcoming “nerfs” do little to nothing to change the current hammer build. We lose a little damage in our burst skill but the controll stays the same. The mace just has a batter tell allowing skills players to dodge/block our controll (ps Asura FTW) not a big deal it will just weed out so e of the las skilled warriors that were doing well dispute there low skill level.
Also stating that sword has a great burst (100b not f1) AND great mobility and then calling it a one trick pony is dumb… GS’s biggest strength is it’s mobility not just 100b (which btw is easaly countered)
I currently run an Axe/“whatever” and Rifle burst build and it works berry well, also hammer meta is fun and not really getting the nerf it could get so w/e no big. And GS as always will rock at cleaning up noobs and getting that lucky OMFG! Burst damage on skilled players.
Overall warrior has so e of the best weapon choices and each one changed the way we play drastically so my advice (if you want it) is simply pick what seems fun and learn it inside and out. Practice makes perfect, I have been beaten by s/s wArriors before (just one but still) and I beat mace/hammer wars all the time with my axe/rifle build.
AC is crap! I could see running it on a guardian or elementalist just for AoE poison removal in pvp but it’s inferior even in that respect. CC is still one of the best heals in the game and will prolly remain so for a long time.
As for the added condition removal in wvw, keep in mind that this is a bit to all condition builds. Necros still reign subprime in the condi battle (as we should) but overall in big fights it’s the melee pain train meta. 1vX does not feel very different for me just zergs. Tbh who cares about zero fights just mark to tag and cleft bags… Boring
I use celestial for my mm build but not my condi build (I use dire/rampagers for that) on my mm it’s the best setup I can find.
LOL warrior as 4th highest and thf as 2nd highest… That was cute. Warrior is in fact indisputably #1 dps in all circumstances and they can pull it off with 3 different specs.
Thf is hard to play, it’s rewarding but very difficult. Here is a video of someone with a d/p spec rocking 1vX in wvw and the commentary is great lernin.
http://m.youtube.com/watch?v=KRcTKt47ixk&desktop_uri=%2Fwatch%3Fv%3DKRcTKt47ixk
Well… Hmm… Rangers are far from useless in dungeons, spirit rangers are among the most desired classes. Obviously only warrior, guardian, and to a somewhat lesser degree Mesmer really shine (in the eyes of the masses) in pve.
WvW thf is one of the best 1v1/1vX classes for roaming. sPvP thf has a number of roles they do well but mainly we are harassers. In pve I would rank thf just under ranger but only because most people suck and it’s quite difficult to play thf in pve. If your a master then you can build full zerker and never take damage due to dodging like a mofo. If your even just “good” you will be a stain on the floor or you will have to build tank and do no damage (not a good thing with thf cuz that’s all you bring to the table)
My advice, if you love pvp/wvw and you love to roam or play in small groups then thf is the class for you. If your main focus is pve (dungeons) then stick with ranger. I suppose you have both so w/e just don’t expect to be more helpful as a thf in dungeons.
To answer your question , yes warrior is the weakest class in the game . I suggest you pick elementalist , they can use magic and they are way stronger . Do you think a sword can compete with a fireball? Of course not . So my best advice woud be to make an elementalist if you want easy wins in PvP .
Har!
For real though war is in fact the strongest class in the game. In most situations as it was pointed out 1v1 with a good thf is near impossible (but that can be said for any class) I don’t seem to have an issue with mesmers.
The ability to stay in DS in wvw largely depends on how you play, if you are roaming then you will be focused and DS is your only real defense. I bet this build would be fun in small group play though.
Also I don’t know that I would consider DS a burst ability, on my engi I can use a burst combo that easaly does 25k in <5 sec. Dagger/Wells would probably be more burst if done right and it will leave your DS open to soak up damage.
This delema is the reason I play MM lol I feel like it’s the best of bolth worlds and I dislike the terrormancer build (it’s great don’t get me wrong, I just don’t like it)
We have a guild in our wvw that is mostly necro minion builds. They honestly melt tower gates near as fast as 2 rams.
What server/guild that sounds like fun and atm I can’t find any guilds on dragonbrand that do this.
