Showing Posts For uberkingkong.8041:

Remove all passive movement speed buffs

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Posted by: uberkingkong.8041

uberkingkong.8041

Yes same here as well, thieves move incredibly fast while cloaked, which makes them so hard to kill. Needs to be standard 25%, right now it exceeds 33%, I swear it does.

Good/Top Engineers Post Patch

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Posted by: uberkingkong.8041

uberkingkong.8041

Except that usually you’re against other bunkers, like guardians, that
1)may have various means of getting stability
2)can block, either by active skills or aegis
3)can dodge anyway when needed
and those will render all those knockbacks useless – especially stability.
On the other hand, since we’re a bit lacking in the stability compartment, we are weak to that same tactic. Maybe they won’t kill us, but they’ll simply maintain the node under their control, and that’s all that matters.

Stability isn’t on a guardian forever, and when it goes down, out comes 3-4 knockbacks followed by a rampage/tornado elite. Yes the node will get neut’ed, but it will not likely be captured. And thing is, most of enginer knockbacks areAE knockbacks which means he can bunker offensively 2-3 people if need be for good amount of time for rest of your team to get something done. Before the break stun nerfs to elixirs it was pretty hard to down engines because they’d have 2 of them and 4 ways of removing conditions with 1 removing all of them and on decent CD’s or you use your knockbacks and blind to avoid damage. Bunker engies are boon heavy and anti condition. Then you got 1 stun which is your shield or you can daze multiple people.

Good/Top Engineers Post Patch

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Posted by: uberkingkong.8041

uberkingkong.8041

I swear to god if anyone ever sees an engi that is not dead he’s either running some inane bunker spec or a dead man walking.

Yup that’s me the bunker engy. You have no idea how good it is. Theres no reason why you wouldn’t use a shield as a secondary that’s the best secondary an engy has. A reflect and knockback and you have a block attacks and daze, what more could you ask for? Flamethrower is still worth taking too because pretty much what that guy said, you got free stomp and knockback. Or you can use blind to avoid an attack as well, you just don’t use the other skills. Cycle through all your knockbacks and they’ll rarely hurt you. This is the only class that can do knockback after knockback after knockback, take advantage of it while it lasts. Knockback, knockback, knockback, elite, knockback, knockback knockback, the node has been neut’ed, knockback knockback, heal, turn condi’s to boons, knockback, knockback, knockback, dodge dodge, heal knockback, you captured the node, knockback… etc. Obviously you do this on far point only because you don’t want to deal with knockbacking 2 people and positioning to get them off node, which is possible to neut but when it comes to capturing it, its hard as kitten especially when they know whats going on.

If they added a timer like kit cooldowns, that would kittening hurt engies, that would be the end of engies because one of the best things about engies is being able to access all your skills whenever the cooldown is done.

(edited by uberkingkong.8041)

Do somthing about leavers!!!!!!

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Posted by: uberkingkong.8041

uberkingkong.8041

Come to WvW where none of these problems exist.

Gawh punish people who pve and don’t play wvw because being outmanned shouldn’t exist! I’m tired of unfair matchups as in being on SoR boarderland and SoR has a zerg and its just me and 2 random people.

sPvP Class Tier List: - Updated 6/30

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Posted by: uberkingkong.8041

uberkingkong.8041

It should all be balanced now, right? I mean, they did release the biggest balance patch yet….right? Right? RIGHT?

????????

Well i am very happy with this patch, but it seems like am I am also the only one xD

Oh, that wasn’t supposed to be a negative comment. I too am relatively happy with it. However, I do think that mesmers and engis are still pretty powerful compared to other classes.

Ye saw some messmers that were pretty strong and engis with good healing. But overall personaly this is one of my favorite patches. Now every class is playable at least )

This patch didn’t buff engies so don’t think they got buffed, its just underrated builds are being more noticeable now that overrated and overpowered builds are being nerfed. They actually nerfed underated engy builds a bit by removing a lot of break stuns on utilities. That’s pretty much only thing, now engies stay on ground longer rather than popping back up to knockback the kitten out of you.

Is it possible to get dragon rank? :o

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Posted by: uberkingkong.8041

uberkingkong.8041

Yes in couple months maybe even in 2 more months or less someone will get it. Key is to do only hotjoins. Zerg. Join the team the rank 60+ hotjoin hero is on because he knows what hes doing even if hes not the best at his profession, he knows how to get glory. And yes the highest is close to 70 I believe or is 70 I haven’t played in awhile last time I saw someone was rank 68 and that was a week or two ago. I see several rank 60+ in hotjoins, I’ve never seen a rank 60+ in tpvp.

Also be sure to note that titles like ascendant are obtainable faster via hotjoin than tpvp because tpvp glory reward doesn’t count, so it takes 49911 games of 300 glory avg a game (rank 60+ people right now always get 400+ total end game glory just so you know) while it would take 149735 games of winning all tpvp games with 100 glory a game avg which is about average but the extra 200 glory doesn’t count. And if you win 50% of those games it’d take the same amount of time as long you avg out 100glory.

And lets be real, in tpvp your not in it for the glory, your in it to win, that’s why some people hardly get any glory. You either hotjoin all your games and get ransacker at rank 39 or you can be the one who wins 50% of time at tpvp, not have played any hotjoins and get ransacker at rank 44, or you can be an invincible tpvp player never playing hotjoins and win all tpvp games and get ransacker at rank 49 its your choice.

Getting rank has never been easier than it is now, take advantage of the hotjoin glory while it lasts, as well as always being on the team with the rank 60 by seeing what team he joins and spamming the button to join his team. Its not random anymore, its glory farm now and theres always newbs to farm… ALWAYS newbs to farm in hotjoin high rank zerg servers.

See these images. One of them is tpvp, as you can see your not getting much glory towards a title like ransacker, you may get 100 glory and 200 glory may seem like its ranking up fast but hotjoins end quicker and start immediately when compared to tpvp. Just look at the difference here.

IMG 1, guy spend a game and got 125 points towards title. 200 glory tpvp win reward doesn’t count towards titles.

IMG 2, hotjoin hero got 400+ points towards a title. As you can also see other people are getting high amounts of glory as well, so its very easy to do.

I wouldn’t be surprised if that rank 67 guy is on leaderboard with 18 wins and 0 losses and is rank 9 on leaderboard and never plays tpvp again, because your not going to get off the leaderboards and you get glory faster hotjoin and titles faster via hotjoin, why do tpvp?? Its not like this game is esports where you actually have to be good at this game to earn something, all you have to do is simple stuff like zerg newbs all day in hotjoins to be somebody.

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(edited by uberkingkong.8041)

sPvP Class Tier List: - Updated 6/30

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Posted by: uberkingkong.8041

uberkingkong.8041

Im going to wait for the dust to settle, but all you peeps putting the engie so low are funny.

Eggs, im shocked. I know R was your baby, but this latch opened up myriad options for us.

Name 1 new trait which is actually good. Name 1 new utility that is good now.

Throw mine is still good. Elixir C is still good. Automated Response System is still good. Elixirs remove conditions.

Amazing matchmaking

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Posted by: uberkingkong.8041

uberkingkong.8041

Communities form around GOOD games with ACTIVE developers. Not the other way around.

This. I also feel the pvp developers aren’t active enough, because pve got 2 minigame maps crab toss and dragonball and pvp hasn’t got a new map in awhile. WvW has got traps and wvw rewards which is nice for a pve’er, much more incentive to play WvW with what the wvw developers are doing.

PvP though. They consider balance changes pvp updates. Hence you see rarely any updates to pvp because people are deceived that as long as we keep getting balance updates the pvp developers are active and creating new things which they aren’t. They spend a lot of time waiting for the community to rise up and make it big, but thing is people are getting tired of pvp because all this bullkitten that’s going on with it. I really don’t see any incentive to be on leaderboards right now because its clearly broken and it doesn’t even show your rating to show how high up you are. Theres no incentive to tpvp because rewards are just salvaged, everyone is stacking up on chests by now, also you get glory faster doing hotjoins, tpvp glory rewards don’t count towards a regular pvp title like ransacker, I have no patience anymore to wait 10 mins for a game just to get OBLITERATED by a premade and because my team is all thieves which results in going down in leaderboards and waste of time getting glory which I could have gotten 600+ glory in that amount of time doing hotjoin.

the thing that really gets me though is that how the balance changes are conceived as pvp updates. The pvp team doesn’t or should not be doing balance updates, that’s the balance team not the pvp team, the pvp team should be working on new maps and making tpvp and pvp more exciting to do.

(edited by uberkingkong.8041)

Amazing matchmaking

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Posted by: uberkingkong.8041

uberkingkong.8041

I would really like to know how is this possibble…

I played 10 games today. I lost all. Half of them were played in 4 people and half of them looked like this:

https://copy.com/lZSXbh4xTTjS4sGr
average difference between ranks – 16,2

https://copy.com/bL3FmAd0balhHsxT
average difference between ranks – 9,8

https://copy.com/igHknDI8oRQkboCd
average difference between ranks – 8 (the rank 7 said that it is his first time! Do you really think that first timer should be matched against 40 ranks?)

https://copy.com/0wIdXL4YLh6jzu3H
average difference between ranks – 12,8

https://copy.com/Ce3I2DAKQDIjACmg
average difference between ranks – 15,2

Ok… I understand that pvp rank doesnt mean anything, because matchmaking is based on leaderboards, but do you really think that is should work like this? Do you really think that average rank 20 can play like average rank 45?

And second amazing thing about matchmaking! VOLATILITY! You lose 10 games because of this perfect matchmaking system and next day… Patch and volatility change! YEAH, you were 300, now you are 80% and what a nice change! You need to win 100 games to be 300 again! That is really amazing… And the most amazing thing is that you will never be able to win 100 games without any lose, because you always get first timer in your team…

I am really dissappointed in this game… Every patch makes the spvp more and more annoying… Like this OP necro… are you serious? Yes, necro needed boost, but this?

And please save comments like: “get team” or “dont whine”

I feel your pain!!!!
The problem with those matchups is that they were against premades, and when you finally get a fair solo que vs solo que the luck can be against you which it was to you, as in getting no bunker on team or having team with 3+ thieves.

As for the volatility goes, I’ve been in the same boat, I was rank 300-400 I solo que and next day they make this change where its harder to gain rank, takes me awhile to get back there, then I solo que again and next day they make it even harder. I just don’t even check the leaderboards anymore its so kittened up, that guy with 18 wins has been ranked 9th for like a month same goes with that guy with 13 wins being ranked 16th, you got people chilling on leaderboard and they make it harder to get back on, but you can chill on it as long as you’d like. It use to be like 5% everytime you win, they changed it and it was 3 or 4% and now its like 1%. Some bullkitten if you ask me.

But most of these problems are with solo que, not the leaderboards, I’d do amazing if I didn’t face premades. I say that because I’ve been solo que and it faces me against 2 team and 3 team premade vs my full solo que team and then other games it goes full premades, and RARELY it evens it out with a team of 2-4 vs another premade or a team of of 2-4. Then it doesn’t even check the professions, you stack me with 4 thieves and other team is balanced? You serious cannot move 2 guys from other team and give them 2 of the thieves? Some bullkitten matchmaking you have there. And 80% of time I solo que I’m teamed with non bunker guardians, they are WORTHLESS, if you play guardian PLAY BUNKER.

Edit: I remember solo queing when it first came out because I didn’t meet my friends then, and it was a lot better than it was now, I do remember facing premades but it wasn’t as often as it is now. Also with the sudden increase of waiting for a match after every patch they claim solo que is better, I noticed its been longer and the matchmaking is worse. All of these “we fixed leaderboards and solo que” have been disasters one after another worsening and worsening and the volatility change when I’m down hard hurts just as much, you should give warning so people don’t go farming champ titles by solo queing and get hit by them.

Oh and rank should mean something I don’t care if a rank 10 has better rating than a rank 40 I’ll take the rank 40 any day because they know what to do when its crucial you need to hold something or attack something even if they aren’t better at there profession as a rank 10 is they just know what to do when and where, its called being a veteran.

And I’ve gotten to the point where I hotjoin now, I do like trying to get champ titles but I’ve been stuck on ransacker title forever and if I keep tpvp I wont get it until I’m rank 43 or 44 because this bullkitten tpvp 200 glory reward doesn’t count worth kitten towards titles.

(edited by uberkingkong.8041)

The amount of Fear...

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Posted by: uberkingkong.8041

uberkingkong.8041

When underrated builds get buffed, people try them out and realize how underrated they were and since it got buffed its even better than before, that’s the deal with necros.

sPvP Class Tier List: - Updated 6/30

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Posted by: uberkingkong.8041

uberkingkong.8041

Why do you have engineers so low, Ostrich? Stun break on Elixir R being removed hurt them that much?

Yes, the ramifications of this change are much larger than it would be on any other class. THe engi has already suffered nerfs to their “usable” stun breaks before. Elixir R was the last hope. It didn’t require you to spec for the cooldown because it was already pretty low, it refilled endurance and it gave us a rez utility that, when specced properly, could be used adequately for a burst of condition clear and a self rez.

This allowed us to drop a LOT of defensive mechanisms in favor of damage or other forms of defense (my favorite was backpack regenerator, pretty strong).

Now that elixir R has been destroyed we can either revert back to S (a crappy stun break in and of itself as well as having an extreme cooldown that begs for fast-acting elixirs just to make usable half the time) or go to slick shoes (the best part of slick shoes is now the stun break… have fun with that)

Simply put, the R nerf had massive ramifications for engi and I knew of no viable build on engineer that didn’t use elixir R. Not because it’s an overpowered self-rez, but because it was the best stun break that we had on a utility starved class.

Oh, and everything else got buffed in terms of them vs engi. Did I mention necros are kittenedly overpowered beyond belief? Not since shattered might gave 3 stacks of might have I seen something that stupid.

I’ll be on my warrior actually doing stuff for my team

I still rate engy at top of the tier. They still have really good condi removal, and the most knockbacks of any profession which makes them great bunkers because a good bunker doesn’t take all the damage and get rid of it, good bunkers avoid damage via knockbacks and with automated response you avoid all condi which makes you avoid everything (including fears) but being knockbacked. Also with the amount of knockbacks a engy has they can easily take points and eventually capture them in 1v1 scenario. Which makes them a good offensive far point bunker as well as close point bunker…

Was going to say they got decent knockdown removal, but I just logged in and saw they nerfed they elixirs knockdown removal which is pretty much bullkitten if you ask me. But they still the best in my mind, I don’t play ostrich eggs dps engy so maybe the dps engies suck now, but the bunker ones are still good because they the throw mine is still on same timer and that can be a life saver.

I still don’t get how battering ram is on longer cooldown than throw mine, throw mine hits multiple targets, is also a ranged knockback with less cooldown… while battering ram is on a longer cooldown, hits 1 target, the blowout isn’t that great (not like its like the bomb blowout, which I think it should be), and you gotta literally stand right next to them to use it which can be avoided easily, if they added a charge to it where you rush to the person and blowout them, it would be worth it but even though I land it most times getting close to them and using it but they don’t blowout in the direction I want them to as in throw mine I can position it to where I want them to be knocked back which is out of the node. Although the F1 component is better because mine field kittening sucks because the damage is baby damage and you cant move for like 2 seconds just to lay them down I don’t even bother with this skill its garbage, but the F1 component on battering ram is too narrow and also avoided easily and has a slight delay also the range isn’t far enough, whenever I notice someone about to run hes just a little bit too far and avoids it.

The only class that I think is stupid to be playing bunker is ranger, the key of being bunker is holding a point, rangers suck at holding points all they do is try to burst you so you don’t come but after there burst they cant do anything to you. It would be nice to see rangers being the class that takes bunkers off there points by actually able to kill people by sniping them, but anet is dumb and rangers cant shoot bunkers off there points because they don’t deal enough damage and ranged damage isn’t enough to get a bunker. Hence worthless class, I hate rangers hate them on my team. They aint worst at anything, but sure aint good at anything either.

Edit: Knockbacks in this game are extremely underrated, engineers are the kings of them that’s why they are the best. Conquer mode isn’t for dps only or bunker only, its for those that can neut points and hold points and that’s what bunker engy does best. 0 0 30 30 10 ftw. Oh and with elixir S you invincible which means your not holding your point your giving it away is what your doing and just staying alive… You need to go elixir C the condi to boon transfers helps tremendously more than 3 seconds of invulnerable.

(edited by uberkingkong.8041)

Any chance of gw2 going open source

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Posted by: uberkingkong.8041

uberkingkong.8041

People like playing skyrim, because it became open source.

Open source keeps people playing it by playing other peoples mods than by time they get burnt out from the mods an expansion comes out.

Solo Player = No Badge?

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Posted by: uberkingkong.8041

uberkingkong.8041

You don’t get a badge every kill. This game likes having random drop on it.

we beg you not to balance around spvp

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Posted by: uberkingkong.8041

uberkingkong.8041

They trying to make PvP esports and promoted the game as esports so you know balancing will be around PvP and not around WvW.

Mesmer portal to Garrison

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Posted by: uberkingkong.8041

uberkingkong.8041

This is all part of strategy, if there was no strategy this would be a boring game.
Also you cant do this everywhere because if I’m not mistaken there is a hidden range on this, you cant teleport from regular WP to SMC.

[Fun] What class has most diehard Fans?

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Posted by: uberkingkong.8041

uberkingkong.8041

If you mean by die-hard fans by as in people like playing with a certain profession. That profession would be engineer, I’ve never seen anyone complain about not wanting them on there teams, engineers are wanted on all teams. They bunker extremely well and as well as dps. They have a lot of utility to do practically everything extremely well but move around map very fast.

I play bunker engineer and when I take on 3 guys (condi builds) and hold them for a long period of time (mostly by luck or they sucking) people start to respect me. Engineers have so much condi removal, knockbacks, heals, immune to condi if you time knockback right you can steal nodes and avoid dieing and getting your heal back up, its unwise to try and kill a engineer by condi’s.

The profession I hate having on my team is ranger, they are kittening worthless all they do is avoid all day and don’t do jack kitten to help the team but try and survive. I’d have a necro or warrior over a ranger anyday. Think of it like this, on ascalon fractals stand in ae of arrowcarts, that’s what I consider a ranger, now go and stand under the burning oil that’s what I consider warrior and necro. Its obvious that nobody takes out the arrow carts because its just something tickling me, however everyone always takes out burning oil because that’s something that will ruin me. The only thing a ranger is good at is annoying people and staying alive, I don’t have time for people to annoy others, I need results to win that’s why I prefer warriors and necros over rangers.

However if you mean die-hard fan as in they fight for there profession not to get nerfed, that would be warrior because people obviously play warrior to do CoF P1 the fastest and they want to be dominate in PvP as well. Warrior is like the first ever class to be in a MMORPG people are dedicated to warriors in every MMORPG and will fight for them.

(edited by uberkingkong.8041)

Noob ?: Do Custom Arenas use only PVP gear?

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Posted by: uberkingkong.8041

uberkingkong.8041

Not a sPVP player, but would like to use a custom arena for WvW training. Would like to know if it is possible to use the same gear and traits used in WvW for the custom arenas?

You can recreate your WvW build in the Heart of the Mists, and use that build in custom arenas.

Yes, you can test your WvW builds in custom arenas because all gear, all traits, all sigils and runes are available to be used in PvP for free. Simply re-create your WvW character in PvP and jump into a custom arena.

no you cant recreate WvW build with PvP for free. You have to realize that not all stats in WvW comes from an amulet.

GW2 is never going to become a serious esport

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Posted by: uberkingkong.8041

uberkingkong.8041

This is only way GW2 can become esports right now.

The WvW community is well aware that GW2 will never become esports in PvP hence why they are asking the developers to stop balancing based on PvP only.

https://forum-en.gw2archive.eu/forum/wuv/wuv/we-beg-you-not-to-balance-around-spvp

(edited by uberkingkong.8041)

GW2 is never going to become a serious esport

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Posted by: uberkingkong.8041

uberkingkong.8041

At first I thought you was talking about people don’t have mindset to win in GW2 which I agree.

StarCraft and LoL you play to win you don’t play to zerg kills and caps for points. You sure don’t see people getting something extra because they killed the most and got the most resources that’s just for show the end result is that you won or lost. In GW2 people are satisfied if they lost a game but had 400 glory compared to the victors with 100 glory.

It would be interesting to see GW2 PvP rewarding you as a team rather than individual. I could see more people spreading out and playing strategically to win rather than to gain as much individual points as possible.

(edited by uberkingkong.8041)

Leader board

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Posted by: uberkingkong.8041

uberkingkong.8041

But i can’t find my self on the board..like i don’t exist…not even to show me that i am under the line..how can i know my progress if i am not there…

Theres a lot of people that tpvp, also lots of people who were amazing 3 months ago. You just have to start winning games to get yourself on the leaderboards. Theres a lot of competition out there so being top 1000 on leaderboards is difficult when you have over a million people playing this game.

You lost me on Spvp

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Posted by: uberkingkong.8041

uberkingkong.8041

Its called balance. Your the beast at PvE and dungeons… But in PvP your a joke. So it balances each other out equally.

Extension of the arena - important question!

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Posted by: uberkingkong.8041

uberkingkong.8041

You have to look at it from there point of view. How do we know they will extend in future. How much can we save by letting others take over that server. Etc.
Servers are pretty costly to maintain hence why they make you pay gems for it.

Please I'm begging

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Posted by: uberkingkong.8041

uberkingkong.8041

I think I’ve played with you before DevO, if you main a thief on jade quarry server I do remember someone kicking you from group and telling us that you suck. Although I didn’t think you was that bad if you are who I think you are. You should try guesting to Anvil Rock they have many more pvp’ers there and not a lot of people standing around in hearts of mist like JQ.

Or learn how to play bunker, because right now…. There aint that many bunkers…. And when solo queing if you don’t have bunker your likely to lose if the other team has one. You have no idea how mad I get when I solo que and see a guardian and I ask “are you bunker” and hes like I’m support or dps… Pretty much telling me you suck and I’m likely to lose this game is what hes saying.

(edited by uberkingkong.8041)

Please I'm begging

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Posted by: uberkingkong.8041

uberkingkong.8041

i love how the poor guy is trying to find people to play with and the genius response is “you must suck”

Well its true, if hes spamming lfg tpvp all day in hearts of mist only thing people can think is “that guy sucks he still aint got no group”, your best bet is to keep tpvping and when you finally win a game let people know your going to invite them to group and invite them to group.

Leader board

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Posted by: uberkingkong.8041

uberkingkong.8041

I have been playing sPvP last 8 days and i am still not on the leader board…i see there are people with 15 games played and i have 180+…does anyone know why is that?

People that are already in top 10 using alt account and getting to top 100 again. They just want to prove that they can get 100% wins. Hence they sit on leaderboard and you have inaccurate leaderboard.

Still no gems through PvP?

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Posted by: uberkingkong.8041

uberkingkong.8041

I agree with you, we should have gems. Because if you can do cof p1 for an hour and make 10g I don’t see why they don’t give gems or something special from tournament match win chests. In GW1 you got worthwhile rewards from tournament win chests.

I swear this game does everything wrong when it comes to pvp.
-No tournaments (I don’t consider 2 teams a tournament)
-Hotjoin heros get rank faster and titles faster
-No good rewards from tournament (tournament skins are salvaged hence not good)
-Horrible leaderboard system, it should SHOW rating (why the hell they hide it I have no idea, starcraft doesn’t hide there rating)
-Horrible matchmaking

I’m beginning to think it should be like this, you have a pool of players, when someone que’s up whether with friend, premade or solo they enter that pool, people create teams via the pool and then an automated tournament system starts and people can view the tournament system and see how the tournaments are going and who wins against who and who they are about to face. And to view when the next tournament pool will begin by seeing how close the tournament is to ending.

Tournaments

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Posted by: uberkingkong.8041

uberkingkong.8041

Guild Wars 2 is well known for its world class esports PvP.

The new system is soooo much better than the old. You can tell that they are true to their words and spent several hours and days of thinking just to give us this magnificent tournament system.

I’d say there several hours and days of thinking has paid off, the leaderboard decay is working smoothly and tournament is working smoothly, I’m very proud of these developers time spent on thinking for a perfect system like this.

Still no gems through PvP?

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Posted by: uberkingkong.8041

uberkingkong.8041

There should be but there isn’t, hence why majority of playerbase stick to PvE because that’s where you earn everything from skins to gems in the actual game itself, (Hearts of mist is 1 zone compared to many PvE zones including homecities). If they added gems there would be much more incentive to actually tPvP.

They do have something called Citadel of Flames, always people camping over there for groups because its the easiest way to earn fast gold, only do part 1 and you’ll get 10 gold an hour per day.

One thing anet doesn’t realize is that the best in pvp only get gems, and the best don’t buy gems because they are the best and have people who worship them and give them free stuff anyways.

(edited by uberkingkong.8041)

Rank 80.. Reached in 19 years.. O.O

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Posted by: uberkingkong.8041

uberkingkong.8041

I’m pretty sure they said they will be reworking the reward system.

Though gw1 did have something similar with the hero title, the first player to reach max rank reached it after a few years of dedicated playing.

The difference is, it actually required skill and competitive play. The only thing these both titles share are the animations, nothing else.

If you call 4 people playing IWAY 18 hours a day skill. For that matter it’s questionable whether HA ever required skill…..

leaderboard is measure of played skill

the leaderboard isn’t a measure of skill…it’s just a measure of how often you played tPvP with a full premade rather than solo queue.

+1
You could be the best thief but if all you do is solo que you wont have such a high ranking.

Think of it like this, Lebron James solo que’d with clevland, he never won any titles. Then he got offered to a premade and become part of the big 3, and guess what, hes winning titles now.

With premade when you got people complementing you so it works out great also with people being on voice as well, however in broken matchmaking system solo que, where it pits 5 thieves together, your not going to win anything with that and also when it has a no show or a rank 1 on your team as well.

If your trying to rank up though, don’t do it through tournaments because there are 2 downfalls.
1. You gain xp slower in tournament play
2. Xp from win reward doesn’t count to titles such as gladiator, mercenary, avenger, ransacker, maurder, ravager, etc.

Someone who is a hotjoin hero and they never do tournaments will get ransacker at rank 39, if you do nothing but tournaments you will become ransacker at rank 49 if you won all your tpvp games and if you won 50% of them you’ll be rank 44 before you get ransacker title. That’s considering that you averaged out 100 glory per game.

So if your after titles such as Mist Walker, just don’t play Tpvp until they address this issue where the extra 200 glory doesn’t count from the match win reward. When they had bonus of 600, you’d be rank 53 if you won 50% of your games before you’d have gotten ransacker title.

This is why hotjoin heroes are in ranks 60 and very very few tpvp/leaderboard players are in 60s while vast majority leaderboard players are in 40s and 50s. Theres only like 1 or 2 tpvp’ers that I think are in rank 60s but theres a handful of hotjoin heroes I know are in rank 60 and close to rank 70.

(edited by uberkingkong.8041)

Leaderboard Ranking

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Because they are on a better current win streak. You could have 10000 wins and 50 losses and be at 10% that’s because your on a really bad losing streak compared to others.

Leaderboard decay

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Obviously its not working because look at MRTIME.5436 he was like rank 20 or so before…. Now hes in top 10. His 18 wins and 0 losses sure make him one of the top 10 players of today. If I was him, I wouldn’t play anymore pvp games (because prob alt account) and someday he will get to rank 1 by not playing games.

Major flaw of the Stealth Mechanic

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

I’d just like to point out that we shouldn’t speak of thieves and mesmers in the same breath when it comes to stealth. The latter has one skill that stealths for three seconds and there’s no danger of an attack unlike with a thief. Then there’s mass invis on a 90 second CD.

Thieves on the other hand are what you really have to watch out for. Their attack from stealth is their bread and butter.

How about no? Mesmers are the most disgusting abusers of stealth, at least while a thief is stealthed he is incapable of attacking you as doing so will reveal him, mesmers are perfectly capable of attacking and applying an equal amount of pressure on you as when they’re not in stealth through phantasms. Have fun dealing with 3 iduelists scattered around the area while the mesmer laughs at you vainly trying to find him. It’s misconceptions like this that let the class slide by with it’s op mechanics while other classes get nerfed.

+1 I agree mesmers are the most disgusting abusers of stealth.

Also believe that if someone gets hit by AE damage they should be revealed as well as being too close to someone, I mean if your in front of me how am I not able to see you.

Another thing all MMORPGs that have stealth or invisible mobs have a thing called “see invis” Guild Wars 2 is the first RPG I’ve played that doesn’t have this mechanic.

Rank 80.. Reached in 19 years.. O.O

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

I Predict someone will Rank 80 in about a year and a half from now. Great posts in this thread though. I agree with most of them. There should be a real tournament and it shouldn’t be all Conquest all the time. I also feel that you should not be able to gain Glory in Hotjoin AND that you should only gain Glory when your team wins in tournament sPvP. But they haven’t implemented tournament sPvP. What they call tournaments are single round Team Arena vs Random Arena.

As far as PvP is concerned they haven’t done a single thing right. I saw the GW2 box in Gamestop yesterday. It had the nerve to say that the game has “World Class PvP”. Can you believe that False Advertising? World Trash PvP is more like it. I used to be one of ANet’s biggest fans too……

While yes there should be better tournament formats, you need a player base to populate those tournaments. So it becomes a bit of a chicken vs egg question.

Do you implement better tournament structure (which by the way they already had and removed due to low population and complaints of length of time to complete) and hope that attracts more players risking development time and money for something that may not work, or do you wait for the population to grow and then implement features when there are more players to use them risking the population never growing?

Based on the fact they had a better tournament system, people complained it took to long and so they removed it, they are clearly making the right choice to wait for the population to grow by advertising the 3rd party tournaments. And personally, its posts and opinions like that which are hurting the community. Claim they cant make decisions or do anything right while begging for them to add something that we begged them to get rid of in the first place… so really, who is the ones that cant make decions? (Spoiler, the answer is the player base)

If the game didn’t suck so bad there wouldn’t be people bickering. I made a post about -leavers -lag -bad leaderboards -bad tournament system -bad rewards -bad matchmaking -rank not meaning anything (in GW1 it meant you was good) and guess what they reappear by other people every week because the developers DONT listen to player base and fix it.

Came back after half a year

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Anet just gave us a new map but that’s all that’s really worth it, the leaderboards don’t say much and custom arenas are zergfest or dueling arena and spectator mode isn’t in tournaments. The tournament system has gone two steps back which makes leaderboard garbage. So if you came to GW2 for esports, don’t come back for now at least because the esports in GW2 is just 2 team tournament and two teams going at it isn’t really esports if you ask me.

GW1 wasn’t esports and GW2 certainly isn’t, the only games I know of that are esports is starcraft and LoL, there has never been a esports MMORPG and frankly I don’t recall a esports FPS game (they really need to bring back the arena style FPS like quake). With starcraft it was balanced game that whoever built better and attacked and defended better would win. It had a nice leaderboard/ladder system at launch of game as well, it became esports because it was enjoyable and several people played the game because it was fun, it had a small PvE environment via custom match where people made games like taco bell zerg rush, DnD, etc and a small campaign to get you familiar with the game. StarCraft was well made and became esports because of that. I don’t understand how LoL became esports, it pretty much came out at right time I guess because people liked tower defense games and because its free. Kinda like how runescape became great because people liked MMORPG feeling and it was a free game that catered to everything they was looking forward too.

But right now, GW2 spends more time on doing stuff like crab toss, keg brawl, dragon ball, and hardly anything gets done with actual PvP, it does feel like a grind and isn’t too enjoyable right now and not very competitive even with leaderboards. The problem is they spice up custom arenas, and cater to that when they should be catering to better tournament system and getting people to do tournaments and being competitive. They focus on too many things.

-If those people who are doing crabtoss and dragonball aren’t PvP developers, then maybe they should join the PvP development team and help them out, because if they came make maps on the fly, then why does regular PvP still have only 5 maps. With no special things like lights out, or the (quake like flying jump) thing, I’d like to see maps where knockback professions dominate on like maps in quake 3 you fall off cliff you die lol.

How's matchmaking now?

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

You should be experiencing much smaller rating deviations in games without a terrible sacrifice to queue time.

Ba Da Dun Tss !

Seriously, each 10 games 1 or 2 feels balanced and are fun to play,

The rest are either imposible or boring,

Many times I’ve faced 3 or 4 guys on the same guild with ranks between 40 and 50 against 5 pugs with levels behind 20, (and i’m saying many times),

A random matchmaking would be even better than this, not allowing people to choose their teams, it would be fair at least,

That’s how good is your matchmaking system, worst than random,

I’d like to recomend a handicap system to avoid high queues, but the result would be hilarious take in consideration the actual matchmaking system you did guys,

Sorry if i’m being mean, but it’s the absolute true,

I come to realize that anet caters to premades, you have to realize that the people on sotg are premade players and don’t solo que.

Most of the complaints here are from solo que players and you have premade players coming here saying “oh ya I’m loving the change, I face so many solo que’ers and win now, hope it stays like this forever because I don’t stand a chance against another premade”

Rank 80.. Reached in 19 years.. O.O

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

The highest ranked person right now is 68-70 I haven’t seen him in awhile. It might take you 19 years to get to rank 80 but for others, it’d take 2 years or less. I’m rank 41 right now and have been there for awhile I started back in January and I could easily rank up from rank 41 in a day or 2 if I wanted too (not like I have to win games or anything), but I’m burnt out right now because the PvP isn’t very competitive.

I see same people everywhere and it doesn’t feel competitive because this two tournament bullkitten, back in GW1 it felt VERY competitive because teams kept going and had a REAL tournament structure (no two team fake kitten tournament)

Game hasn’t been out for a year yet and some people are already a couple months from dragon rank, it really isn’t that hard to make rank in this game it just requires dedication those rank 65-70 folks sure have a lot dedication. I believe not all should make it to rank 80, it shouldn’t be a handout and it should require skill to make rank but its obvious in this game fake kitten esport guild wars 2 that hotjoin heroes are higher ranked than top 10 leaderboard pvpers.

How to fix the 4v5 q's

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

ITs really quite simple add a ARE YOU READY Button when q pops and if they click yes then they can come in OTHERWISE kick them from the roster and get someone who is ready

Obviously ppl are going to afk when they q into a 10 min q so fix it by adding the are u ready button at q pop instead of 10 mins before lol

CAN I GET AN KITTEN AMEN

AMEN!!!

Tired of being a free kill.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

I thought this post was in regards to hotjoin farming, but its not.
Warriors are underrated, they are still a good class to play and still dish out the most damage. That’s why most cof p1 runs are with warriors because they are still #1 damage dealers.

A lot of high rank players play warrior for a reason.

Take a look at this screenshot, do you know why that rank 67 hotjoin hero plays warrior?

For a challenge?

You forgot to look at respective ranks, mate.

And you shouldnt compare spvp with cofp1. Just dont.

Yeah hes obviously farming spvp with a warrior for a challenge. He’s r67 warrior just for a challenge not because its the easiest class to farm people with.

Bodyblocking... is it real?

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

In a recent patch, it was noted that attacks like Mesmer greatsword 1 if another enemy player got in the way, the attack would go through them and they would also receive damage.

There is bodyblocking (kittening ranger pet eating up basilik venom for the ranger), but its only in the physical forms, if dealing with magic it is highly likely it will go through a player and everyone that it goes through will receive damage as well.

Minion master necromancer is the best class to have body blockers body block for them.

The only time you wouldn’t see a bodyblock in the physical form that I can think of is attacks like ride the lightning and warriors bullcharge.

I think warriors bullcharge should deal a knockdown to everyone that gets in his way to his target. And the only way to stop it is by blocking because blocking in GW2 is highly underrated, barely even used by majority of players in GW2.

(edited by uberkingkong.8041)

Tired of being a free kill.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

I thought this post was in regards to hotjoin farming, but its not.
Warriors are underrated, they are still a good class to play and still dish out the most damage. That’s why most cof p1 runs are with warriors because they are still #1 damage dealers.

A lot of high rank players play warrior for a reason.

Take a look at this screenshot, do you know why that rank 67 hotjoin hero plays warrior?

Attachments:

Patch 25. June = Epic Fail

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

patch isnt even out yet rofl

You see, people is whining even before the patch…

The profession balance developers do work, but the ones who make matchmaking and leaderboards, those developers lazy kitten motherkitteners. Takes them months to come up with a formula for matchmaking and they always wrong, they need to take some calculus classes and some common sense classes.

Everytime they announce a new and improved matchmaking, I enjoy proving them wrong.

I don’t come to the forums to tell you your game is good, when I come to the forums its because your game sucks and you got lots of issues that needs to be fixed. If I was enjoying your game, I’d be playing the game instead of being on the forums.

How about decent matchmaking?

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

This is what would happen to that team of new players if they did custom arena.

Attachments:

How about decent matchmaking?

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Hey Mezereon, have you tried using any of the custom arenas from the PvP browser? It might be better for you guys to practice that way!

Custom arena isn’t way to go.

1. Its hard to get all 5 guys on 1 team.
2. People of high ranking farm it, and people getting farmed get discouraged very fast.
eg. 1 guy tries to bunker a point, whole farm zerg runs him over, then 2 other guys come out of nowhere and get farmed as well, the zerg moves to next spot, a 1v1 is going on then eventually the zerg devours that loner and caps, etc. End game, 5 people earned over 300+ glory, next game same thing and again and again.

(Theres more hotjoin heroes rank 60 than tpvp players)

The state of hotjoin (custom arena) is either glory grindfest or a dueling arena.

(edited by uberkingkong.8041)

Ragequitting in tPvP-requesting Anet response

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

There response is probably something along these lines “If your not in top 100 on leaderboards or have been on sotg we don’t care about you”

People that are on the sotg don’t care about solo que.

6/14 Blackgate/ Jade Quarry/ Sanctum of Rall

in Match-ups

Posted by: uberkingkong.8041

uberkingkong.8041

is it just me is or is skill lag actually worse or does it just feel worse? before i thought it took almost two full map zergs or more to initiate it. it is seriously kicking my kitten much more than before.

That skill lag got worse, I never knew what skill lag was until I was in a massive 3 way zergfest but now 2 medium size zerg creates lag.

Why the Maguuma hate

in WvW

Posted by: uberkingkong.8041

uberkingkong.8041

Just quit playing WvW if theres nothing you can do about it. Obviously GW2 sets you up with this matchup because they want you to get dominated. Enoughs enough and if all you do is WvW in GW2 than find a new game because that’s obviously what anet wants you to do.

The MMO Graveyard

in Guild Wars 2 Discussion

Posted by: uberkingkong.8041

uberkingkong.8041

It’s simple really.
Once a games population dies, they rarely ever bounce back. The mmo graveyard is rife with these very examples. Word to the wise, learn from the mistakes of the past. Don’t wind up in the MMO Graveyard.

Yup I agree with you, and anet claims GW2 is a esports game….

But all the in game hype is on living story, there is no esports hype or even good matchmaking system in GW2.

All the rewards are for PvE players, ZERO incentives to play either WvW or PvP… This game isn’t esports, nowhere near esports.

The staying power of GW2's PvP.

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Well, the fact that barely anyone is playing or watching it sums up what gamers think of it. By any measure, GW2’s sPVP has been a spectacular failure.

It’s not irretrievable but personally I nor people I PVP in other games with will touch it while downed state and conquest are not optional.

Nobody watches because theres no hype right now. GW2 developers needs to create a tournament and publicly announce it to everyone including pve’ers and hype it up. Then people would watch twitch streams of tournaments.

Right now all you see is random tournaments that only people on the forums know about, nobody who plays the game and doesn’t visit the forums will watch or even know about them.

GW2 has a poor tournament system as well. GW2 doesn’t support and hype its PvP in game.

Balancing downed state

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

All this also applies to WvW

Since the Downed State is such an integral part of the games combat system, the players last ditch effort to contribute to the fight. Why is it that the downed states of all the professions are so utterly unbalanced?

We have professions that are guarenteed to avoid the first stomp (Mesmer, Thief, Ele) on one hand.
And professions that can only interupt 1 person, if that person doesnt have stability, if that person isnt in stealth, if you arent blinded, and if you have a direct LoS to that person (Warrior, Engineer) on the otherhand. And varying levels of effectiveness in between.

And then we havent even touched on the damage difference and burst some professions are capable of pumping out, where as others seem to grab the nearest feather in an attempt to tickle a nearby foe.

I am all in favor of profession unique downed state abilities because its fun and all, but keep that stuff in PvE, where it doesnt really matter all that much. But where PvP action is going on, you cannot excuse such big performance disparities in what is a significant part of the games combat system.

Balance it, or standardize the downed state giving everyone the same abilities.

The downed state is balanced. Also you are wrong about mesmers having a guaranteed to interrupt finisher, because if the enemy went stealth you cannot use downed state 2 due to no target. Also for thieves, a thief can shadowstep without interrupting finisher to downed person if they move away.

salvaging pvp gear

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

salvaging pvp gear sometimes gives you pve salvageable materials. So far I’ve seen mithril ore and hardened leather section.

can you make pvp salvage kit a black lion salvage kit, so I can get ectos as well.