You are indeed probably right.
If spvp queues issue is playerbase, and since matchmaking isn’t rocket technology, i’m pretty sure that this isn’t a bug, and it’s low playerbase.
Low playerbase? Are you saying when I face same premade 3 times in a row its because only 10 people in the entire game are queing up for tpvp?
If only 10 people que up in tpvp out of all the servers that’s REALLY REALLY bad for pvp because you have over a million players but only 10 people are playing tpvp…. Yes GW2 is sure to become esports very soon.
But that’s not the case because I’m not dumb, the case is matchmaking isn’t rocket science but to these developers it is. Stupid formula doesn’t take into account matches ongoing, and makes you wait for nothing, not for the ongoing match to finish so you have bigger pool of players to play with for a full solo que vs solo que game. Instead there matchmaking puts you against premade and makes you wait for absolutely no good outcome.
One of the biggest flaws I see in current matchmaking system is that it puts you in a team before your match starts (when its still finding a team to go against). It shouldn’t do this, it should put you in team once the calculations are finished. Comparing leaderboard rating only for the pool of players to play together, but when it does its matchmaking it compares rank and equally distributes rank on each team, then equally distribute profession next, and finally if there are grouped players (people grouped with 2-4 people) it should equally distribute them as well, making it so if there are 2 different groups of players of 2 they put them on opposite teams instead of the same team.
The current system forms your group, it can form you with 5 of the same profession and then you wait and your game finally starts and it didn’t do any pvp rank, profession, grouped players distribution.
It isn’t rocket science, but to anet developers it is.
Now to the dude who said, “congrats you are one of the best solo que’ers because your facing premades”
All I gotta say is there’s no accomplishment in losing 11 games in a row due to premades. I’d rather have a good matchup then face someone better or worse. And if its to face someone better or worse, I’d chose worse because the accomplishment of winning more than losing rather than get one lucky win and lose all my other games.
The game doesn’t track who you played and won against, it only tracks your wins and losses, and if you can manage to play nothing but crappy teams, you’ll look good. As for getting jobs, as long as you look good on paper you’ll get the job, it don’t matter if your the best, if its not on paper that your the best you aint the best.
I would agree, but the servers have been extremely buggy for me yesterday, I dc’ed like 5 times, never really dc’ed from gw2 that much in 1 day.
DC’ing is pretty frustrating, I see a lot of major lag spikes in the servers as well. And its an instant dc, where everything is perfectly fine and a second later I see a message telling me I got dc’ed, its not the type where you notice everything lagging out. Although you get skill lag in WvW I can honestly say I’ve never dc’ed in WvW.
I’d like to suggest something starcraft has, its when someone dc’s there team has a 2 min timer that starts and gives that person time to comeback, allowing everyone not to do anything… Think of it as a timeout to discuss strategy as well.
But I have to agree I see people ragequit a lot, but few are really being disconnected due to server. I do wonder what happens if an entire team ragequits, is it instant win? Does the game not count? Is there an error message that appears?
I generally believe Spvp is a bad thing and I’d much rather see it gone. Its not competitive or educational, on top of that it makes less people play in actual tournaments.
it is casual, and it is working as intended.
did it occur to you, that, people do not play tournament, because they did not want to?
they just want some casual sPvP.
and who are you, to deny them of their rights to play some casual sPvP?
Casuals don’t deserve more than 200 rank points per game. Over 200 rank points is non-casual and you should be playing tournaments instead.
Casuals don’t deserve to be higher ranked than non-casuals.
just remove the buttons red/blue to choose your team and make it random again like it was before
problem solved – next
I see issues with this.
1. High level players have common sense to swap team.
2. Will not promote people to play with friends on same team due to incapability.
3. Hotjoins still offer too much rank points when compared to tournaments.
You can glory farm all you want in hotjoin, however rank point farming in hotjoin is unacceptable.
They need to limit rank point cap to 200 in hotjoin.
why limit the rank point cap to 200 in hot join?
i think there is already a limit in place.
Because you got high level people farming rank points in hotjoins due to the fact its faster to rank up through hotjoins. Thus scaring away the newplayer community due to increase of high level players stacking team just to farm rank points.
Img 1, high level players stacking team while farming and scaring away the newplayer community.
Img 2 Shows how much rank you get when you win. There appears to be no cap, hence 350 points I got but received 395 rank points.
Img 3 Shows how much rank you get when you lose. There appears to be a cap, hence 591 points I got but 325 rank points.
Yea Solo Q is a joke.
I personally risked my rank to try it out for 1 day because I just wanted to experience what the forum is talking about and I just got tired sitting in the mists worrying about ranking. I realized it was just silly.
Guess what?
I went from r18 -> r250 in 1 day (roughly a few hours) of solo qing. Then the next day I gave it another chance and went to r500.
They have to separate premades with solo Qs. People who are ranked well would rather sit in the mists and stare at the screen than to try to solo Q because it is a 90% guaranteed lost, the other 10% are wins IF you run up against another solo Q with new players.
Even when I was top 10, the ranks would shift drastically even if I lost 1 game. I can drop as much kitten ranks by losing 1 game…I’ve never played a game with a ladder that is so unstable…it’s just not fun.
So now, I don’t care for leaderboard rank anymore.
I’m just like you, except I was at 314 on leaderboards, I just don’t care about leaderboards as much anymore because like you said its very unstable same goes with the matchmaking its the worst I’ve seen out of all the games I’ve played.
@ Baldric.6781 " Longer queues and ridiculous matches. " I noticed the same thing as well. " i achieved 11 loses and 1 win " I’ve been through that as well, posted my images of solo que and came out 11 games 2 wins 9 losses 18% chance to win solo que.
@ Shar.3402 " meeting the same premade 3 times in a row while being in a full soloQ group XD I’ve seen that too many times, very very frustrating.
@ Stof.9584 " +1 – Should be on top priority on their list at this point. " I told them before the sotg, but they DID NOT LISTEN. None of those people on sotg are solo que’ers, they just don’t understand, and that’s who anet listens too, anet doesn’t know jack about the solo que community and the real problems.
You can glory farm all you want in hotjoin, however rank point farming in hotjoin is unacceptable.
They need to limit rank point cap to 200 in hotjoin.
People should be farming glory in tournament pvp wins, not free glory handed to you for being the 6th person to smack a downed guy.
I wouldn’t mind hotjoin being where it is at now if.
They limit cap the glory in hotjoin to 200.
A bonus if you win hotjoin.Heres the trap the old geezers have created :P
Hotjoins helps u rank faster , vs Tournaments helps u to increase ur QP points or Rating .
Rank faster vs more Rating .
Personal motivation(grind) vs Peronal motivation(feel leet) .
2 different carrot on the sticks for 2 different kind of ppl :P
Unless your in/been the top 10 on leaderboards, hotjoin will make you feel leet because of titles, like ravager, mauderer, etc which comes along with rank.
Since people cannot see if your rated 150 on leaderboards (in game) nobody cares, since people see hotjoin heroes doing shark emote and see the title ravager, they look at you like you know what your doing and your really really good.
Hence why like I said rank points limit in hotjoins to 200 (if you win you get win bonus which stacks on 200 glory) and it will solve all problems PERIOD.
You want rank points play tpvp
You want leaderboard rank play tpvp
If you want to play around and test skills and get better at pvp, if you want glory (not rank points) play hotjoins.
And you wonder why tpvp has hardly anybody playing it…
I can tell you for a fact krito has never been in top 10 leaderboards, he has the most wins on the leaderboard, people that don’t follow leaderboards will never know hes leet because he has no title to show for and he cant even do the shark emote, and to me having the most wins on the leaderboard is an accomplishment, he may not be the best but hes won more battles than anyone else.
Also the top 5 leaderboard players cant even do shark emote, how can you feel leet by being the best but a hotjoin hero everytime he sees you puts a shark emote on you while all you can do back is a tiger emote.
Like Cripseke, I don’t know who that is, that’s not some overhyped player that everyone knows, but he/she is ranked 4th on leaderboard. If he/she did a tiger emote I’d be like whatever, hotjoin hero does shark emote I’d be like “hey this guy must be on leaderboard, hey he must be very good player” but in reality all he does is play hotjoin and tag downed people for rank points all day long.
However if you limited rank point cap in hotjoins, you wouldn’t be seeing these rank 64 not on leaderboard type players.
Here is img of rank 64 in a 65% solo que match I was playing. See hes not on a team, they got dominated, you’d think he be good but he aint. But in reality, in the game if he goes around showing his shark emote, his ravager title, everyone thinks “hey this guy is leet”.
And the only reason people are fighting me is because they are ranking up fast in hotjoins and doesn’t want a rank point limit cap in hotjoins. I’m totally fine with people farming glory in hotjoins, but farming rank is unacceptable to me. However if everyone in whole universe is doing it I’ll do it but I will continue to fight against this on the forums. if a opportunity exists don’t fight it, take it. But for the sake of the game, there needs to be a limit on rank points in hotjoins. Because you got all these people farming rank points and all it does to newplayers is discourage them from playing the game because they are the ones getting farmed as you can see in img 2.
(edited by uberkingkong.8041)
I blame Anet for this premade mess.
Why? Because they think that people will not adapt to the situation. I bet this whole mess started like this:
-5 people found out that they are doing good as a team, thus they started winning alot.
-people who faced this group started noticing that they(the first 5 people) are winning alot so in turn they made their own team who they have good chemistry with.
-people saw these “first” premade teams and sees it as a good idea so in order to survive they started forming teams themselves
-premade teams now outnumbers solo que’ers (which where we are now)
-new people coming into spvp will get turned off by fighting against premades and thus gets discourgaed even more so when the premades starts trashtalking the other team
-less tpvp population
-???
-no profit
It is the developers fault, your 100%. And the reason why tpvp isn’t as big as hotjoins right now is because they developers have a crappy matchmaking system, where you solo que and…
1. xv5
2. x people are afk
3. Your facing a premade
4. Your facing a premade that’s leagues above you in leaderboards
5. Your team has nothing but ranks 1-3 except for one person while other team is rank 9-43
6. Your team is consisted of one profession while other team is balanced.
7. People that ragequit when they get beaten early in the game.
8. Rank 1s should be rated at 0% on leaderboards not 90% or so.
Since the developers didn’t add a system that verifies everyone is there before a match begins, a system that negates solo que playing against a full premade team, a system that verifies the other teams leaderboard rating, a system that balances the ranks so each team is equal in the ranks (as in 2 rank 1s on one team and 2 rank 1s on the other team instead of 4 rank 1s on one team), a system that balances professions (as in 2 guardians on one team 2 guardians on the other team which balances it out), and since bad matchmaking happens it leads to people that ragequit early in game which gives you vastly reduces your chance to comeback at all and finally rank ones and people that never played a tpvp match before should be rated at 0% and improve from there and shouldn’t be at 90% and lose consecutive games until they are where they should be at (hint hint 0%).
Because anet developers failed on all those key parts that’s why there is minimal tpvp population.
Img1 is rank misbalance also this was a 90% rated leaderboard matchup. rank 1s shouldn’t be here.
Img2 is profession misbalance, that was a 5 guardian team however 2 ragequitted after they lost everything at start of game.
Img3 is another profession misbalance, I’m just showing that when you have a profession misbalance it can go either really good or really bad, in this case it went really good.
Img 2 and 3 anet failed to balance the professions out, which leads to a very good game or a very bad game and the best types of games anet should achieve for is not a very good or bad game, it is a very close game and with matchmaking where it is now, you’ll never get that many close games as you would with a good matchmaking system.
Bunkers are suppose to be able to survive anyone 1v1 for a very long long time.
If you want bunkers dead 2v1 them.
Just because you cannot kill them 1v1 doesn’t make them OP due to high vitality and toughness, you have to remember they cannot kill you either due to low power and precision.
Um, those aren’t bad games, except for the 4v5 most likely 5v5 with a rage quitter.
The image below is a bad matchmaking game.
1. The developers shouldn’t consider rank 1s in 90% of leaderboards.
2. The game failed to equally distribute everyones rank, as in one team is stacked with very very low rank.
3. Those low ranks were no chance in hell some high rank starting a new account, they got obliterated all of them.
4. That was a 90% rated leaderboard match.
As much as I agree with your points, I have to disagree to let go of the hot join format.
This gives a needed avenue for a different play style, glory farming, etc.
People should be farming glory in tournament pvp wins, not free glory handed to you for being the 6th person to smack a downed guy.
I wouldn’t mind hotjoin being where it is at now if.
They limit cap the glory in hotjoin to 200.
A bonus if you win hotjoin.
I just hope we get more armor as in chestpiece and legpiece, boots and gloves.
Theres enough weapon skins out there and I found the one I like but im not satisfied with how I look.
I see little matchmaking in this game, but zero matchmaking in regards to balance of professions as in a full guardian solo que team vs a balanced team.
I find those 10 game losing streaks mostly due to going against premade (not once but three times in a row) and partially due to people afk, ragequit, no shows.
If they fix that there wouldn’t be anything to complain about, because the rest is just skill.
If your facing a bunker engy with this trait, just because you cannot kill him, doesn’t mean he can kill you as well. Just because you cant mow him down like everyone else doesn’t mean he needs a nerf. Unlike guardian the defenses are great in conditions rather than raw power.
The point of bunker engy is to neut and cap points with people on it.
The point of bunker is to be able to hold 1vx fight for a good amount of time.
mesmers have null field, engineers have elixir c, elementalist have multiple ways to cure them. if your so worried about them bring something to cure yourself.
It’s anet developers fault for making them considered as 80% rather than starting every newplayer as 0%.
85% leaderboard solo que match right here.
Rank means nothing so its okay to matchmake a game like this.
So I got rated with davinci in solo que, hes rank 88 on leaderboards. This is what a top 100 leaderboard solo que match looks like if any of you was wondering.
I haven’t fought a premade out of my 10 solo que games today. But I’ve been on that path of destruction where every game is a loss because stupid solo que vs premade bullkitten streak.
https://www.guildwars2.com/en/news/new-account-achievement-rewards-incoming/?utm_source=client
All you gotta do is get a lot of achievement points.
Yes it appears to be working.
Still we should be able to see actual ratings. I don’t see the reason to hide that kind of information.
Necros completely destroy people underwater.
fire #2 Why the skill has an animation time, PLUS activation time of 3/4 till first tick is beyond me, you can literally (not exaggerating here) walk out of it, even with the increased staff radius on arcana. Please make it like necro’s marks. No negotiations on this one.
- air#1 needs to be a little bit faster (a lot) , make it so that the first hit REALLY hard, 3 bounces and each consecutive hit is 50% weaker (meaning the last hit hits for 12.5% of the original damage)
2 things
In WvW fire 2 would be overpowered because that’s the most used elementalist skill when sieging a tower/keep/smc. If you got one a size of a mark on top of your tower, how hell are people on the tower suppose to fight back if theres no room? Fire 2 is easier to land than dragon tooth, at least it prevents people from moving into that area while dragon tooth just simply misses.
As for air 1 bouncing needs to be faster and deal more damage. If they do something like this, Mesmer staff works the same way and should be dealing more damage and being a lot faster as well.
What about us players that play on multiple teams?
1.Do not let enemy decap your node.
2.Do not fight off node while your enemy is capping it and no one on your team is on it.
3.If you see 2 guys coming at you and you have node capped don’t run away even if you know your going to lose, its best to hold it and stall them as long as you can while on node.
4.If you have a node capped and you see an enemy running to decap it, go back and hold the node, don’t be scared to 1v1, if you suck 1v1 just stall them and try and avoid damage while holding the node.
5. If enemy has a node capped and bunkering it/holding it don’t try and take it by yourself unless you know youll take it or neut it for a good amount of time, many times its best to wait for backup.
One of the biggest problems in solo que is that nobody wants to hold a node, everyone is too busy playing there “support builds” and no one can hold a node worth a dime. Even those non bunker guardians, biggest waste of space in solo que. IF YOU PLAY GUARDIAN PLAY BUNKER.
Looks good, small node map. Perfect for my kind of knockback build!
I wonder how the laser cannon works though, if its like a treb or what.
Nice to see rocket jumping in the video, brings me back quake memories. Quake is what started rocket jumps if you didn’t know.
Not a word about hotjoins.
Sure go do all your tournaments but you wont have as many viewers because all your viewers are getting farmed by all the elitist in hotjoins.
Zero promotion for newplayers.
And the elite are still doing hotjoins over tournaments because its more rewarding. Hence why newplayers are getting destroyed because elitists instead of winning games in tpvp are farming newplayers instead.
Yeah the pvp hasn’t changed 1 bit. Went from QP to 8 team tournies to no QP and no 8 team tournies. All you have is hotjoin or 2 team tournament. And whoever considers 2 teams a tournament is an idiot.
The leaderboard is nice, but you’ll never face the best teams in game due to 2 team tournament. If they had a real tournament you’d have much more chance to see whose the best in pvp and why.
And yes anet progresses at extremely slow pace. And yes it still feels like beta because they are watching everything, “we watching leaderboard decay to make sure its right” which means its beta. “we cant show you actual ratings because we watching it to make sure its right” which means beta.
epidemic spreads conditions right?
HGH engy then. 3 HGH engies 5 necros should work, only travel in zerg.
People aren’t doing it to have fun, they are doing it to rank up as fast as possible. And if your dumb enough to go on the other team, that’s good for them because it allows another one of them to join the winning team. You have no idea how many times I seen a stack room go 5v6 with 9 spectators just waiting for someone to join the team that’s getting farmed so they can join the farming team.
Just join the team they’re on, nobody cares about newplayers in pvp, nobody cares about the growth of pvp, its all about ranking up as fast as possible.
Surely the fact that only 1% of the engineer pvp community runs this trait says all we need to know about its apparent OP’ness.
Well its grandmaster trait and the other trait being HGH. With everyone going HGH hardly anyone uses it.
Your video was nice, but I liked chaith video better. Because he only had 1 stack of might and owned a thief and the thief said “get nerfed” and all he did was throw nades at himself while thief was cloaked.
All I gotta say is if you mess up with this trait your dead. Being bunker engy I can have protection up and regen up easily with this trait. Regen is pretty much automatic and protection all I do is cure myself of a condition you previously put on me with toss the healing elixir, or if I’m really close to dying all I do is heal and have another chance at it. Also I notice that protection comes up more than the other ones from that healing elixir. Also I use elixir C to convert all the previous conditions into boons so I have even more boons than protection and regen, which are pretty useless in a way (I don’t think I’ve ever gotten stability or some other useful bunker boon) except for vigor because I’m not here to dps. But the part where you cant mess up at is knockbacks, as long as you keep knockbacking people you let regen bring you back up to around 20-25% from all the punishment your getting below 25%. Pretty much knockbacks and dodge is only time saving thing you have under 25% while regen keeps healing you a nice amount to stay underneath that.
But it sure aint OP when you got a thief on you or a warrior, also a ranger isn’t bad in this either perhaps on of the best because they can get lucky a lot and avoid knockbacks. Pretty much only thing that will land 100% is the mine field. This is when shield 5 comes into play to stun him and knockback.
Also this trait has been around for awhile, its just nobody choses to play bunker engy so you hardly see this kind of stuff, nothing got buffed, if anything elixir C lost its stun break, and that was very nice especially when your trying to avoid damage at under 25%.
Well, I play the “sent to hell to never come back” type of bunker, harassing enemy homepoint. So instead of knockbacks I use blocks (all work against may opponents, even while I am blinded/they have stabilty) but that’s the idea.XD
Well engineer has a lot of blocks as well, but kinda pointless to do that when they have the cap.
Oh yeah sure farm for a whole year just to get a legendary, while in pve you can buy it.
If anything real tournaments need to be made and stuff like legendary should be in the chest.
One thing major that different than GW1 and Gw2 is that in GW1 you’d have stuff like fellblade, crystalline sword, celestial sword, etc drop. In GW2 its just same crappy swords. Sure the higher the rank the better looks, but theres only like 2 different versions of an 80 exotic, sure you can change the skin in GW2. But a crystalline sword was very hard to obtain even without perfect stats.
One of the ways to get it was to win the HoH.
Oh Ill have to see for myself then, if that’s the case, its pretty much garbage because I don’t really buy anything because I have everything I want and all the rest of it is garbage.
I don’t even look forward to getting dyes, if anything all I look forward to when opening chests is finishers and gear that I don’t have already.
if I want money I do cof p1, gold does nothing for you in pvp so if all you do is pvp you don’t need gold. Theres nothing special about custom arena unless your in a team and participating in these tournaments.
If you ask me you should be able to convert glory to gems. However one thing they need to fix is team stacking in hotjoins before that to prevent people from farming newbies all day long, which I don’t think they’ll ever do same with glory to gems.
(edited by uberkingkong.8041)
That depends entirely on the build you’re using with each class, what class you’re fighting as well. The game is based on matchups of build and class.
This for the most part.
I would honestly rate the classes based on how hard it is to do their job properly. A bunker might not be killing things but has one of the more difficult jobs in the game.
In terms of rating a classes difficulty I’d say that each individual class has a different skill floor and ceiling. When I’m talking about a skill ceiling I mean what does it take to play a class completely optimally and how much effort does it take to play a class at that level. A skill floor is just the opposite, how easy is it to pick up the class as a totally new player and do relatively well with the class. A new player can pick up a thief and spam backstab all day but will get absolutely destroyed against any good team, for example.
In terms of skill floor/ceiling for classes in general I’d rate them as:
Warrior: Skill floor 2/10, Ceiling 4/10
Mesmer: Skill floor 2/10, Ceiling 7/10
Ranger: Skill floor 2/10, Ceiling 4/10
Bunker Guardian: Skill floor 4/10, Ceiling 8/10
Thief: Skill floor 1/10, Ceiling 8/10
Necromancer: Skill floor 2/10, Ceiling 5/10
Elementalist: Skill floor 3/10, Ceiling 7/10
Engineer: Skill floor 4/10, Ceiling 9/10Of course it all depends on spec and matchups and I’m sure I’ma get kittened at for this, but I think these numbers are pretty accurate yo.
I agree with you but I think necromancer would be 7 for ceiling even before this patch because I seen some nasty ones that kill people just by landing combos on them unexpectedly.
I win a ton of games with my engy so I agree if you know how to play them they are the best.
Also the thief is pretty much right too, if your good you can kitten but I’ve seen some really really crappy thieves before, they have ability to kill but you need to know how to execute it and recovering from being countered which a lot of people cannot seem to do.
I’m glad someone else sees ranger as garbage, I just cant stand how people keep playing them, if anything they are just annoying, especially when they snipe you and run away and leave there pet on you, it does nothing but annoy me.
All I gotta say is if you mess up with this trait your dead. Being bunker engy I can have protection up and regen up easily with this trait. Regen is pretty much automatic and protection all I do is cure myself of a condition you previously put on me with toss the healing elixir, or if I’m really close to dying all I do is heal and have another chance at it. Also I notice that protection comes up more than the other ones from that healing elixir. Also I use elixir C to convert all the previous conditions into boons so I have even more boons than protection and regen, which are pretty useless in a way (I don’t think I’ve ever gotten stability or some other useful bunker boon) except for vigor because I’m not here to dps. But the part where you cant mess up at is knockbacks, as long as you keep knockbacking people you let regen bring you back up to around 20-25% from all the punishment your getting below 25%. Pretty much knockbacks and dodge is only time saving thing you have under 25% while regen keeps healing you a nice amount to stay underneath that.
But it sure aint OP when you got a thief on you or a warrior, also a ranger isn’t bad in this either perhaps on of the best because they can get lucky a lot and avoid knockbacks. Pretty much only thing that will land 100% is the mine field. This is when shield 5 comes into play to stun him and knockback.
Also this trait has been around for awhile, its just nobody choses to play bunker engy so you hardly see this kind of stuff, nothing got buffed, if anything elixir C lost its stun break, and that was very nice especially when your trying to avoid damage at under 25%.
(edited by uberkingkong.8041)
See that. Stacked team of good players.
It really doesn’t matter what profession they play a team stacked with good players will always dominate newbs.Sure it maybe easier to do it with necromancer now because newbs have no idea how to counter that kind of necromancer.
The bigger problem is hotjoin is jut consisted of good players farming newbies for glory. Anet needs to do something about this.
That last statement is just pure ignorance. Let’s stop good players from playing hot-joins. Noo, push them into tPvP so we can face more rank 1s and rank 10s. Are you serious?
Unless Anet does something about rank points, you will never stop seeing high glory rank players in hot-join.
Oh and also, rank =/= skill.
Never said to stop high ranks from playing hotjoins. What my post is about is high ranks stacking on one team while the ranks 1-20 are on the other team being farmed.
Ever since your allowed to pick what team you want, theres been an increase in people stacking teams and hotjoin heroes farming newbies.
It’s a lot harder back then to swap team than it is to spam red team just because that rank 50+ dude is on that team and hes always getting 300+ glory and everyone with a brain knows to join that team (newbies don’t have brains in hotjoins). Hence they continue to easily get 500 glory at the end game.
Hotjoin isn’t safe for newbies, they are safer playing tpvp at least there they have a chance to be on a balanced team rather than bunch of newbies playing hotjoin against stacked team of 50s, where all they will do is die constantly.
Look at the images on this thread. Obviously the rank 40+ are dominating all those lower ranked people in hotjoins because they are all on the same team. Its stupid to go on the other team.
And I know of a lot of reputable players that do this. Who wouldn’t go for easy glory.
But thing is the longer this is around, the longer it will take for the pvp community to grow because we aren’t attracting newplayers this way, if anything this is making newplayers leave the pvp with disgust because they have better things to do than get farmed by hotjoin heroes all day. Nobody wants to play a game just to die all day long.
(edited by uberkingkong.8041)
I go from 300 something glory to 500 something glory in hotjoins just by using glory booster. Just think if you calculate your rank and multiply it by 1.5 that’s where you could be at right now rank wise.
Ok so I did some screenshots of the leaderboard lately. Heres the screenshots.
things I noticed is that when Versiant is crying won 5 games and loss 0 games he didn’t move 1 single spot. AS you can see in img 1 and 2.
So if you the top players don’t play NOBODY will take there spots.
However in img 2 and 3 you notice the top players have played, they lost 6 games and won 5 games.
What I don’t understand is how they are still top 10 with 1 loss deficit and even then if the so called glyco system works they should’ve got hit harder rank wise. Because they didn’t play versaint he never played in img 2 and 3. Versaint 5 wins 0 losses didn’t rank him up until after the guys before him played.
If they glyco system worked those guys with 5 wins 6 loss would be somewhere far away from top 10. The only other noticeable person playing is Jumper X and he won 10 games 1 loss and hes 3rd instead of 2nd.
Another noticeable thing is that I know Lily and Supcute are on same team but somehow Supcute got higher rank than lily by playing the same games.
But 5 wins 6 losses and your at the top? You have no where but to go but down and appearently they still at the top.
Even if they played Jumper X and beat him its only 1 game, all the other games had to be with people with worse than jumper x rank, unless some team came out of nowhere which I highly doubt because my theory of not playing and retaining rank forever holds true as you can see with the start of my post. However that rank 7 guy with 18 wins 0 losses moved down ONLY 4 ranks, the 13 wins 0 loss guy moved down 2 ranks. I believe this is only possible because people above those guys in ranks were playing, however if they go on a losing streak those people that never play could become 1st by strict luck and it will then be impossible to knock them out.
(edited by uberkingkong.8041)
That’s why I suggest newbies to play tpvp over hotjoins because right now hotjoins isn’t friendly towards newbies. You have more chance of having a team that can win in tpvp than hotjoin for a newbie because they don’t know any better to join the team with 5 rank 40+.
Another sad thing is that tpvp considers someone who never done a tpvp match in there life on the leaderboards. When they should be considered something like 20% or 0%.
zones become empty it happens in all mmorpgs. The only zones that aren’t empty are the end game zones or starting zones, but those inbetween are empty because theres no reason why anyone should be there.
All mmo’ are like that.
See that. Stacked team of good players.
It really doesn’t matter what profession they play a team stacked with good players will always dominate newbs.
Sure it maybe easier to do it with necromancer now because newbs have no idea how to counter that kind of necromancer.
The bigger problem is hotjoin is jut consisted of good players farming newbies for glory. Anet needs to do something about this.
Next time you do a image like that you need to show everyones rank at the end.
Hotjoin is notorious for team stacking, where all the good players stack on one team while the newbs are on the other team.
Without knowing the ranks you cant really say anything.
This img is perfect example.
Read my post before posting. Cheers.
Here is a link to an album, http://imgur.com/a/WLpUt – Draw your own conclusions, if you can’t I’ll help you along.
The album has images from the start and end of the game with their respective ranks.
Thanks.
I looked at that link, the last image doesn’t show everyones rank. Its very easy for any good player to play any class and dominate in a zerg like you describe while you backcap the zerg.
Has nothing to do with people playing necro, if they are good everyone could be playing warrior and dominate while in zerg with other good players against crappy players.
I manage to average out 500 points a game with glory booster just by playing hotjoins and joining the “right” team. Newplayers aren’t familiar with peoples names, if I join a game right now all I have to do is press B and see which team the hotjoin heroes are on and join that team every single game.
However your right in a way because people just aren’t safe in hotjoins. Brainless newbs will continue to join game without knowing why the rank 50s are always on the other team and continue to get farmed.
Check out this img as well. Somebody map chatted a couple times hes quitting if he keeps getting newbs on his team… litte does he know you can chose to be on the winning team. Its not rocket science to tell whose going to win.
(edited by uberkingkong.8041)
Are you sure about the part regarding curing conditions? I was using it even before the patch, yet it never occurred to me. And it would have been quite noticeable, after all.
Anyway, officially the trait wasn’t changed – there is no mention of it on the patch notes. It could be they simply reworded it, and not actually changed anything.
It never cured conditions before the patch. I’m not sure why they changed the wording.
Next time you do a image like that you need to show everyones rank at the end.
Hotjoin is notorious for team stacking, where all the good players stack on one team while the newbs are on the other team.
Without knowing the ranks you cant really say anything.
This img is perfect example.
I find necro easy to kill on my d/p + shortbow glass cannon thief
Same here, I don’t main thief but I’m a champ shadow and I’ve found necros 2nd easiest to deal with, because so many people rely on fear, I take the fear but then shadowstep right next to them which they don’t expect and start ticking at there hp and draining it so fast they don’t know what to do and I time when I expect them to do a skill and daze kitten out of em as well. Also gotta love powdered shot. Pretty much guarantees a stomp against necro and other classes as well.
Alright i have tried the longbow + sword,shield build. And it actually is pretty fun to play but..
It is useless vs thiefs… when they target me, and i hear.. TICK TICK TICK 4k,5k,5k dead
they go stealth and finish me.
For the rest, ye its pretty fun to play with it.
But with the same playstyle, a thief has more damage, and more survivability.
Warrior is really useless.
Yup, I don’t main thief and owned a warrior while I had no armor on. People that play warriors are so predicable. If you should do anything you need to rush, you need to stop waiting to time your stun and what not because I know your waiting for that lol.
Everyone is in mindset of dps dps dps. Try bunker. They aint heavy armor and high health for nothing.
Also you have to realize everyone is out for themselves the only time you’ll have good experience is when playing with a group or a friend that actually sets you up for the kill. Nobody will set u up even though a lot of people play “support builds”
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