No I like losing by 200,000 points in WvW too much… Oh no wait that’s not right…
Although this will never happen, I like the idea. A complete mixup could do wonders for balance. Regular WvW is a joke right now and even EoTM has balance issues when two of the top tier servers get put on one team and dominate it. Really getting a mix of players from all the servers onto all the teams is the only way to balance it.
Of course there are no systems in place to help groups get into the same team and having memebers of the same guild on different teams this would effectively destroy guild grouping for WvW.
People haven’t run story mode dungeons a million times like they have explorable mode so often they don’t know the fights very well.
The LS is terrible for people that want content they can enjoy for a long time. Dry Top is cool, but endgame players want content they can do over and over (AKA dungeons). The LS is maybe two hours of content every two weeks and offers little to no incentive to replay unless you want to hunt AP, whereas people replay dungeons dozens of times. As someone who is looking for something to do, the LS doesn’t cut it for me.
As for the feature packs… they are really just bug fixes and changes we’ve been waiting for since release two years ago (party system etc..). Also it seems like many of the “features” they’re adding in this one are actually making the game even worse (LS changes, WvW changes, low level changes etc…) to cater to the asia market.
There’s a reason other games have gear treadmills and level cap increases. They give players something to do while they create new content. Also, that gear is required to progress when the new content drops.
In GW2 we have a tiny amount of new content every two weeks that can be completed in a couple of hours and then nothing to do. Ascended armor is a total fail in that it is pure grind to obtain and is completely uneccessary. So we have gear treadmills but no content to use the gear in. And then of course there’s the fact that Anet has told us they aren’t making more dungeons.
Not much to keep people who play a lot around.
I’m sorry but anyone who struggles to understand the downed state is a complete kitten. It literally takes 1 death to figure it out.
I like that they are exclusive to fractals. All the other weapons can be bought on the TP or crafted which turns getting them into a gold farm.
That being said, the drop rate on them is atrocious and should be adjusted. I also wouldn’t mind seeing them available for large amounts of fractal relics since those pile up and are useless.
Straight up nerf. At this time it is essentially 100% torment uptime given you land the skill. It was a bit too much.
Which is funny considering Mesmers is getting torment on their kittening auto attack + clone attacks but that’s not OP.
Completely different classes. You can’t really compare them.
of course you can. permanent torment is permanent torment.
Now that the unintended effects of these skills are being fixed, the skills are ripe for real buffs….. in a year or so.
removing content is never a good idea.
Is it because players under level 5 are too stupid to use the downed system?
What is the purpose? Seems like a ridiculous and pointless change. Call me old fashioned but I’d rather not see resources being used to change things that are not broken.
So I have to wonder what the logic is in hidding the buttons from new players… Either they can or can’t pvp until a certain level. it makes no sense to hide the shortcut buttons but still be able to enter via portals.
smh.
Straight up nerf. At this time it is essentially 100% torment uptime given you land the skill. It was a bit too much.
Which is funny considering Mesmers is getting torment on their kittening auto attack + clone attacks but that’s not OP.
(edited by vespers.1759)
At the moment nobody has even reached 25,000 achievement points so your complaint is a little early. Maybe they have not decided what skins to put there yet because they still have plenty of time before it’s reached.
I’m almost certain people have hit 25,000. I’ve seen some 20k+ already.
So I’m leveling a staff ele in eotm. I’m still very new to the class and I’ve never played a class with so much aoe. In ZvZ I’m finding myself getting slaughtered by retaliation when I use frost bow etc… frost bow 4 in a group is often enough to kill me.
Is there a way to help mitigate this?
gaawwwd this change kittenes me off. It would have been “okay” if i was on my first character, but now it’s just kitten.
I am currently leveling my 6th 80. I have already done all the map completion I want to on my other 5 characters. I do not want to do more mapping so I can wait for certain events to pop and get my traits. The thought of doing it again makes me want to uninstall the game. All I want now is to get my character to 80 as fast as possible.
Luckily I have some skillpoint scrolls saved, but I pity anyone who doesn’t because getting the traits is a super chore.
I wouldn’t care if a first character got traits this way, but alts should just get them.
my record after may 21st patch
similar to other’s data, if you wanna farm fractal weapon skin go for 31-40 and as for ascended chests go for 49/50.
I refuse to believe there’s a 10% droprate on fractal weapon skins.
I’m not convinced… Won’t this negatively this impact my ability to tab out and check email during the fight?
SweetFX.
15 characters
With this system I am able to tell them to invite the guy back in or else I’ll disband the instance. It has worked every time. I feel pretty immune.
seems legit
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one.
Speak for yourself, I’m a freaking casual with dungeons and this will reduce my will to ever run them with random people to zero. I can no longer protect my friends or myself. This is change is a really bad one.
Guess we’re playing two different games because i was under the impression that leaders could be kicked anyway. You just don’t want people to profit when they kick you. If they want to kick you, they’ve always been able to don’t make BS up about being immune to it right now.
imo it’s pretty obvious that the real issue is the 2 person kick system. Losing 1 person in a dungeon is common, losing 2 is rare, and losing 3 is almost unheard of. if it required 3 people to kick, this would mostly stop people from clearing parties unless there were 3 open slots or 2 with one guildie already inside.
Seems to me people are jumping to crazy conclusions based on nothing. only ones who should be slightly more worried about this are sellers and theres not many of them.
because it caters to a minute portion of the playerbase.
the end.
This is terrible and i’ll tell you why. Why should a party leader be immune? With this system you’re promoting an environment that allows the larty leader to do whatever the kitten they want and get away with it. I guess now i can just afk and laugh while the others do the dungeon for me because they can’t kick me anymore right?
There is zero logical reason that a party “leader” should be immune to punishment. It is completely and utterly illogical.
What’s really going on here is people want to keep what little insurance they had in the old system, whereby if the leader was kicked everyone else also was, making the leader feel better about being kicked.
I am saddened by the complete lack of any reasoning skills here. All they need to do is add a 3/5 man vote to kick system and be done with it. that requires 3 open slots to clear a party and that almost NEVER happens in groups that are not trying to sell instances.
Kinda screws over everyone who has created a character recently. Most long term players have multiple characters. I myself have 5 plus a deleted 80 necro (lol) and the inital characters i made when i first started playing are not the ones I play now that i know more about the classes and have found the ones i want to main.
I wouldn’t mind seeing 1 account bound birthday reward given out based on account age. I didn’t need 5 mini queen jennahs from the first birthday and i don’t need 5 birthday blasters from this one.
1 that i could trade around would be awesome.
there are some condis that tick 2k, and reaplyed on range auto atack, if those conditions could crit game would be more instagib than it already is.
And do you know how long it builds up a stack of bleeds to tick that hard? With 2k condition damage (requiring either sigil stacks or might stacks, by the way), each bleed stack ticks for 145. That’s 14 stacks to reach 2k/tick, which takes forever to get to by just auto-attacking.
I have never seen a case where conditions were “instagib”. Even the fastest condition kills still take ~10 seconds.
You’re only counting bleeds. The big one here is confusion. It is painfully easy to stack upwards of 20 stacks of confusion in just a second on some classes and it’s GG.
I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this.
There are people whose names are known and who regularly grief dungeon instances. Innumerous reports amount to nothing. What does it matter if it’s a “bannable offence” when no banning ever takes place? What does it matter that you can report when no action is ever taken?
It’s very possible griefing will become worse now that the griefers can push you out of your own instance (satisfying their griefing kicks) and make gold by finishing your dungeon with their guildies (who have replaced you).
Griefing + Profit > Just Griefing
Griefing + Profit > Just ProfitWhat do you think is going to be the result in this case? And don’t forget the fact that you have zero control over who joins your LFG.
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one. The needs of the many should always outweigh the needs of the few.
I see your point and it does suck for sellers. All you can do is hope that Anet steps up and actually punishes people for doing this. improving the kick system to require a 3/5 majority would help, but a mod has stated in another thread that that’s not coming.
Until that happy day, you’ll just have to hope.
Not just sellers:
- You create an LFG. Currently: a couple guildies join. If they kick you they lose progress in the dungeon. Future: They wait until you all get to the last boss then kick you to invite their guildies. You have zero protection.
- You lose a couple players during your run and need to LFG for replacements: same problem.
These are issues right now, but you have some insurance if you started the instance. With zero protection in the future how do you think this will go?
And knowing the names of who kicked you isn’t going to help if there’s zero enforcement.
You still have zero insurance with the current system, it just feels less bad to be kicked because the others are not being rewarded for doing so.
In my own experience, I have never had people join and then clear the group. It has never once happened to me. I know it does happen to people, but honestly I think it doesn’t happen often. People just like to whine about it more because it sucks more when it happens.
As someone who pugs everything, I get terrible openers all the time. There are people that won’t ready up in fracts, there are people that go afk, there are people that disconnect or go offline, and there are people that join parties requesting a certain amount of AR that have none.
The point is that there will always be people getting screwed, but the new system screws the least amount of people.
Judging from your posts your issues aren’t even with the current system. They are with Anet’s lack of support and the two party kick system. Those are both borken atm, but you’re not offering a solution. All you’re saying is “Before i could be kicked, but the kickers would also be kicked. Now they can profit when they kick, so i’d like everyone else to continue being at the mercy of the party leader so that in the rare circumstances where i get kicked, i’ll just be kicked and they won’t profit.”
Anyway I’m done arguing this. the sellers are the vast minority and this change greatly benefits everyone else.
CANNOT wait to join lfg seeking tar help to kick them out and practice my lupi. BY BODY IS READY!!
/s
My god. Everytime more and more people mention an outrageous example that we didn’t suffer from with the other system. This is serious, Anet. We are left more vulnerable than before this new system.
And this system was developed due to instance owners DCing/leaving party = instance end, so here’s my solution:
The game MUST be able to differentiate between a kick and a DC. So my sugestion is:
* kick owner = end instance
* owner leaves/DC = slot open, instance is not terminated
This is a horrible solution because it implies that an instance owner cannot be deserving of a good kick. I’ve been in plenty of parties with people that need to be kicked, but we can’t because they are the owner.
It’s real nice to have people refuse to ready up in fracts, or go afk for long periods of time and be unable to boot them.
I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this.
There are people whose names are known and who regularly grief dungeon instances. Innumerous reports amount to nothing. What does it matter if it’s a “bannable offence” when no banning ever takes place? What does it matter that you can report when no action is ever taken?
It’s very possible griefing will become worse now that the griefers can push you out of your own instance (satisfying their griefing kicks) and make gold by finishing your dungeon with their guildies (who have replaced you).
Griefing + Profit > Just Griefing
Griefing + Profit > Just ProfitWhat do you think is going to be the result in this case? And don’t forget the fact that you have zero control over who joins your LFG.
Like I said, no system will ever be perfect, but the vast majority of people don’t solo or sell paths. For all those people, this change is a really really good one. The needs of the many should always outweigh the needs of the few.
I see your point and it does suck for sellers. All you can do is hope that Anet steps up and actually punishes people for doing this. improving the kick system to require a 3/5 majority would help, but a mod has stated in another thread that that’s not coming.
Until that happy day, you’ll just have to hope.
As I mentioned in my thread on the topic, it would be great to have the number of needed kick votes increased to 3, to minimize griefing resulting from this change. Personally I always started my own dungeon parties to avoid kick-happy couples. Now there’s nothing to kep me safe. 2 votes have always been a bad idea, anyway. Not even a majority.
I actually agree with you. I would have liked to increase the vote count a majority with this change, but unfortunately not all the pieces of code around party votes are set up in a way to make this a quick and easy change.
We were aware of the possible issues with the instance ownership change, but felt that holding back an improvement to the base experience on account of trolls was unfair to users that are playing nice.
Stealing instances using the LFG tool, or booting people for no reason (or to give your buddy the rewards for no work) at the end of a run are bannable offenses and should be reported.
This is a very very good change and I’m glad it is coming, even if it took two years.
minority rules for Anet. People have been angry at the 2/5 kick system since release day. 3/5 would make this harder, but you’ll never be able to eliminate this completely. even if 4/5 were required to kick it might still happen.
personally I think 3/5 should have been required since day one as that’s a majority and getting 4/5 to agree on something is often not easy to do.
3000 hours, loads of dungeons done kicked only once and it was my fault. If you get kicked over and over and over there can be only one reason, you are simply a bad player.
Anet decided how things will be there will be no protection, why should one person be protected and 4 others not? Because he ran first into the portal? You can make your group, describe it as casual no skip and people who want fast runs will stay away. But i think thats not what you really want is it? You want to be the “holy cow” of the group, ineficient and untouchable while rest of people have to carry you on their backs because you cant be kicked.
This. in my experience the vast majority of my dungeon kicks come from party leaders leaving for whatever reason and getting everyone else shafted. I rarely actually get kicked, although it happens.
there’s absolutely no reason 4 people should be at the mercy of 1 person like this. And there’s no reason that a party leader should have special status just because they walked in first.
Dungeon sellers are the vast minority of players that are overrepresented in this sub forum. It kinda sucks for soloers I guess, but this change will benefit the vast majority of people that run dungeons normally and get kicked whenever anything happens to the leader.
It’s not like you couldn’t be kicked before. I’m sure kicking for the purposes of selling will be a bannable offense, and I wish party chat would remain upon leaving a party (i could never understand why it goes away) so you could report people that do this. unfortunately it won’t, and anet won’t police kickers. that’s life I guess.
unfortunately no system will ever be perfect, and I for one greatly prefer this new system. it’s how it should have been from release.
No system will ever be flawless, but personally I love the new system. I’m really tired of openers leaving the dungeon (DC, spite, ragequit, repairs etc…) and kicking everyone else.
I had a guy in fractals refuse to ready up unless we all danced. nobody in the party had time for that so we kicked him… but it was him that opened and we were all returned to LA.
4 other people do not deserve to be at the mercy of one stupid person. 2 vote kick is already bad enough.
PVE is entirely different than PVP, WvW, and open world PVE. Stick to berserker when doing dungeons and switch to the other sets for PVP and soloing.
The way PVE is set up makes condition damage utterly worthless for group content. PVT gear is also useless as it scales poorly and the damage output is atrocious. Once you know the fights you’ll be able to survive just fine in full berserker.
umm Warrior. I have seen a warrior running full signets die 67 time on Honor of the Waves STORY MODE. Story Mode. let that sink in for a minute. Mind you, he never activated his signets a single time… and blamed the rest of us for not supporting him. -_-
Signets on warriors are generally better when left passive in PVE. Only one people ever really use is signet of rage. I’d rather run banners, but when our group has other warriors covering them I’ll run healing signet, might signet, the precision signet, and signet of rage all at once.
He was just a terrible player that didn’t know the dungeon. I also personally find the story mode harder than the explorable modes, but I guess that’s because I rarely do story.
I’d vote for a signet mesmer.
[…]
Based on the people I have talked to ingame, the majority of them are buying because they can’t/won’t run the dungeon and simply want the tokens and title. I said I’m sure some people do it to level faster, but based on my experiences, they are the minority.
[…]
As a side note, questioning someones ability to read if they disagree with you is bad form. Just fyi.
And true, you didn’t say “most”. Just “a lot”. But your entire commentary implies that you believe that legit sellers are in the minority. If you do not, than that was a misunderstanding. Something I fell for too, btw. Still, nothing to insult someone over.
I’ll give you that. It was a rude comment. I just don’t appreciate people putting words in my mouth.
Parties being abused at the end of dungeons because the two person kick system allows two people to kick everyone else from the party.
Vespers… if you didn’t say one thing then contradict your post 5 posts down people wouldn’t troll you.
Lets start over
Arah exp is easy to find a group for. Agree?
Where did I contradict myself?
Exhibit a:
Arah is now full of people that skip the bosses and then sell at the end. Even more sadly, there’s enough terrible players willing to pay 7-20g per path to support this.
Then:
I couldn’t care less about people selling paths… providing they are not skipping things like lupicus to do so.
You assert that arah is full of people who skip bosses (this is false). (Then you say MOST sellers are exploiting) (also false). You also assert that people buying them are people who can’t run them themselves (also false). Then you say you don’t mind sellers. Which is obviously untrue based on your first comment.
POINT IS. you wanna learn arah? Join [Noob]. Join [Ares]. Make your own LFGs. Go with Ivan. So many options.
After seeing this I’m not sure you know how to read…
I never said the word “MOST” (you put that in caps for some reason even though I never said “MOST” in any of the quotes you pulled).
I specifically said I have a problem with people exploiting and selling paths, but not the ones that do it legitimately. Unfortunately, there are still lots of people that are exploiting it.
Based on the people I have talked to ingame, the majority of them are buying because they can’t/won’t run the dungeon and simply want the tokens and title. I said I’m sure some people do it to level faster, but based on my experiences, they are the minority.
It must be nice to spend 7g to get a level when you could do Cof p1 in 8 minutes and get paid to do so. it makes very little sense to buy dungeon paths for that much unless you have gold to throw away.
(edited by vespers.1759)
This will surely raise money for charity….ohwait.
The internet has seized on something and forgotten about the intended purpose.
Vespers… if you didn’t say one thing then contradict your post 5 posts down people wouldn’t troll you.
Lets start over
Arah exp is easy to find a group for. Agree?
Where did I contradict myself?
I also like this feature. Tired of seeing 14 tags in L.A. blocking the icons I am actually looking for.
Oh I know people still run the dungeon, but dungeon sellers are far far more common than they used to be, and the vast majority of LFGs want experienced members that will melee lupicus. It is much harder to find a group willing to take a beginner.
I’ve heard that it’s possible to list your own LFG asking for a teacher. I think it only costs like 200 gems or something. Or maybe it was an exploit.
Not sure.
I always have to laugh when people attempt to insult me but end up looking like a potato because they haven’t actually read anything I’ve written. I am not whining about being a beginner and not finding parties I was merely expressing an opinion about the current state of Arah because the OP is a beginner and looking for help. Nowadays many people simply buy the path instead of actually doing it, because sellers are out of control in there.
TL:DR next time you try to be funny, you should probably make sure you actually read first. Peace.
Dude, I have a teaching tour on the weekends. All paths. There are people waiting in the wings for it. Believe me, people run it w/o selling. All the time. The lfgs fill instantly, which is why you don’t see them.
Oh I know people still run the dungeon, but dungeon sellers are far far more common than they used to be, and the vast majority of LFGs want experienced members that will melee lupicus. It is much harder to find a group willing to take a beginner.
It’s great that you do teaching runs. I’d love to see more people do the dungeon instead of just buying the tokens. I also think part of the reason people are wanting to go with you so much is because you’re known on the forums and are a member of a well known guild.
Not sure why everyone is disagreeing so hard. I very very rarely see people selling paths other than Arah, but open the LFg to Arah and I guarantee you’ll see a bunch of paths being sold.
I’ve seen many being sold on eu.
And that isn’t even the point.
You’re basically grouping 2 groups of people into 2 negative biased sections. Dungeon path sellers are bad and exploiting and dungeon buyers are terrible players. Neither assertion is actually true.
I buy paths to power level. I can assure you I’m a fine player.
People who sell me the paths (at least recently) do not exploit or skip bosses. Because no one wants to be Perma banned for this.
You need to come down from your high horse and see reality. The reason you see all sellers is because non selling lfgs fill 5 times faster than selling does.
I couldn’t care less about people selling paths… providing they are not skipping things like lupicus to do so. Unfortunately, a lot of people are. There are of course honest people, and more power to them.
Also, in my experience people buying paths to level faster are in the vast minority. The reason selling arah is so common is because a lot of people don’t want to do it. Generally all agree that it is harder than the other dungeons. Buyers want their tokens and dungeon master title (lol) without having to do the dungeon. Most of my guildies have never attempted arah because they paid for paths. I don’t have any respect for that and i miss the days when people actually ran the dungeon.
I recently returned to the game after a 4 month break and i don’t remember nearly the amount of sellers that there is now.
Not sure why everyone is disagreeing so hard. I very very rarely see people selling paths other than Arah, but open the LFg to Arah and I guarantee you’ll see a bunch of paths being sold.
Sadly Arah is now full of people that skip the bosses and then sell at the end. Even more sadly, there’s enough terrible players willing to pay 7-20g per path to support this. Arah is the only dungeon that has this problem so imo Anet needs to make bosses required to complete the dungeon and get the reward.
You’ll still be able to find runs every now and again but they seem to outnumbered about 4:1 by sellers. It is advisable that you watch a guide before you jump in as some of the bosses actually have mechanics you need to know.
This game came out in 2012… Obviously servers are going to be full and to assume you can have one of your pick because you want it when there’s a ton of people that would also like to be on TC is stupid. I can’t sympathize with you.
you can just preview them ingame.
Interesting to see thieves as high as they are coming in. I love my thief but whenever I’m in a group on a different toon I hear peeps complaining about them in pve about being to squishy and people not knowing how to play them.
I only rank them that high because they have decent DPS and stealth is good in pugs for skipping and reviving people when they die. A bad thief is worse than useless though.
imo they are second tier, but far far below first tier (ele, guard, warr)
For fractals:
Ele
Warr
Guard
Thief
Engi
Ranger
Mesmer
necro
As someone who pugs 100% of my fractals, it has gotten to the point where I generally hate having anything but warrs, guards and eles in my runs. I groan when I get a party that is mostly light armored classes because they never seem to do well.
It seems like the unspoken rule of mesmering and rangering is to use your GS/longbow and knock every enemy you can out of melee range and then die.
The rest of the dungeons are so easy it barely matters what classes join.
FGS is hard to use? I’m not sure how putting an enemy against a wall and pressing 4 is hard.
I do agree that we need new PVE content and that dungeons are stale, but that doesn’t stop FGS from being stupidly overpowered thanks to something that was clearly not intended.