“The weekly mission reward caps reset on Mondays at 08:30 UTC (02:30 UTC-6), when new missions are distributed.”
OK. I have Windows 10. I clicked the 64 bit button and it downloaded GW2 (or whatever it was). Apparently, I’m still running 32 bit and crashing a lot. What did I do wrong? Also, I really computer stupid, so any help would be greatly appreciated.
Is there a special way to do this with Windows 10? I’ve suddenly started crashing on Tequatl and it’s getting a bit old. Dragon Stand is the only other place I have problems since HoT went live.
It would also help if people would use the right tabs. Open World often has multiple Fractal parties listed in it. Same with Dungeons.
Yes please! Regular pants, like the Light Male Ascalonian pants, with no skirts or other puffly pieces please!
I’m a little confused about the new Legendaries. I understand that they’re account bound, but can we make them more than once? I’ve seen people say we can and that we can’t. I know I’d like to have more than one, to give to different characters or for dual wielding.
You can only make them once. The twice told legend can only occur with the first set of legendaries.
That REALLY kills replay. =(
This forum is pretty helpful.
I’m a little confused about the new Legendaries. I understand that they’re account bound, but can we make them more than once? I’ve seen people say we can and that we can’t. I know I’d like to have more than one, to give to different characters or for dual wielding.
I hope they give us some light armor that’s just pants soon. Not pants with dresses/capes/etc. Like the Ascalonian pants for males.
plz change it so that players that have blocked you cant talk too you either
It’s a freedom of speech thing. It’s total autonomy on the part of each individual to decide whether they want to speak to the other.
Freedom of Speech has absolutely nothing to do with this situation. It protects your speech from the government, no one else.
I don’t have a problem with them coming out at the same time. However, I think it’s really weird that Halloween is starting on a Friday instead of a Tuesday, like all the other PvE updates do. It makes sense for HoT, since that is an expansion and not just an update.
Hmm, I wonder how he ended up in there, while looking for SW. Weird. Even weirder that it shows it was changed from it’s original listing.
Can you create a new LFG while in a LFG? At work right now so can’t try this.
I have no idea. I just figured it glitched and found it weird.
Hmm, I wonder how he ended up in there, while looking for SW. Weird. Even weirder that it shows it was changed from it’s original listing.
(edited by videoboy.4162)
I will get into a fresh Silverwastes, and create a group in the LFG tool to taxi people into an otherwise fairly empty map.
I will have people join my group, then hijack it for other purposes. They never taxi into Silverwastes. They end up kicking me from the group I myself started, informing me in the process that the group is “not an SW taxi group!”
This is not a big problem (at worst, a small amount of time wasted), but does qualify (IMO) as a bit of a bizarre and senseless non-sequitur. Why would people do this? How could people be this confused?
Happens to me reliably a couple times a week, including just before posting this.
First Update: Happened to me AGAIN, just after posting this (19:10 server time), by a character named “Alexito”. Started a taxi group, random people joined but did not taxi, then I was kicked from the group. Sent annoyed whispers to perpetrator, received no response. If this is going to happen frequently, it WILL be a big problem.
See attached screen shot.
Second Update: Second screen shot is of the earlier incident that triggered this post. If you read the fine print in the second screen shot, it appears my group was hijacked for a level 9 fractal! First screen shot is of subsequent incident described in my “Update”. All users reported in-game for LFG abuse.
Are people hijacking unrelated groups because they are suppressed? If so, I need a way to report this!!! Could this be a bug in the LFG tool and just an honest mistake? Has anyone else seen anything like this?
Well since you posted this here, I thought I should clarify that the LFG you joined, as the fifth person there for removing the group from the LFG, was for a Fractal listed in the Fractals Category 1-9. See attached for listed under scales 1-9
Why are you posting Fractal Groups under open world content?
Last night the Teq at reset started out being the same routine as normal. Towards the end though it got interesting.
We actually FAILED a defense phase. I do not think I have ever seen that happen before (unless it did and I did not notice).
During the last burn Teq landed and killed EVERYONE standing in front of her. Cue some shocked looks as everyone swam back in a huge pack. Also running past some mobs that should not be spawning.
That final phase took a LONG time after everyone got back. Then, since we lost a defense phase, we were down one chest after all that.
I wonder if this was a fluke or what? If not it means people may not laugh at the idea of organizing defenses and making sure the turrets are ready. Although it is annoying they are doing this now when the new squad UI will not allow people tagged up (and giving advice from vets) to be in a party.
Are you sure that she killed everyone and it wasn’t someone trolling and getting one of those huge risen to explode on everyone? There’s a certain Guild that thinks it’s funny to do that. It’s why my Ele doesn’t stack up there anymore. LOL
Either the Tiger or the Electric Wyvern.
I’m playing the Beta and I no longer have a pet. I can’t use F4 or K for the pet menu. All I have is a button that says “Activate Pet” that doesn’t work. Is that a new feature? If so, how to I bring it back?
I used to hate getting Boosters out of chests, but I actually like these new Boosters. I wouldn’t have been all that excited about that Tome or the Trans Charge though (I have a lot of those from PvP)
We’re also small enough that we still all know one another by name. We’re really good about helping people with stories, leveling, map completion, crafting, and collections.
(edited by videoboy.4162)
I’d be really happy to discover that the Destroyer Scythe was available through the Forge. That thing is killing my Staff Collection. I have 100/113 Staff Skins.
We were wondering about this too. Our Guild wants to unify on one server (for WvW) and we cant decide if we should farm gold or wait.
Cantha please! /15char
I feel like I read that you have to go to that new Guild Initiative person and get the mission. Then you travel to the location and take it over. Hopefully, they discuss this tomorrow, in addition to their other plans.
If all the new Outfits are going to be 10 for 1, then I’m happy with that.
Reading… you obviously can’t do it very well.
No, I read it just fine. There’s a reason I said “IF”
I see this as kind of a test to see if they can get away with higher prices on outfits. If it proves successful, expect to see all future outfits cost this much regardless of if it has any “cultural tweaks” or not.
If all the new Outfits are going to be 10 for 1, then I’m happy with that.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
With the exception of a couple of good points brought up, the thread mostly sounds like a way of bypassing purchasing the expansion o.O
E.g. Using Great Sword on Necromancer without being a Reaper.
Jim who doesn’t buy the expansion but has necro
Jill who did buy the expansion but has necro
Under the purposed system, both necros will be able to use Great SwordI may have missed something, i sort of just skimmed over most of the thread.
My personal opinion is, once you unlock that new content in HoT, then the weapon should be usable whenever you want to use it.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
Just because you suggested it, Nike, doesn’t mean there aren’t flaws to it. You have yet to provide a good reason for the Weapons to be locked behind a Spec.
Weapons don’t need Elites and Utilities added to go with them. They do not need a new Specialization to use them. That is something else entirely.
And, yes, you were trying to prove something. I said that Anet has never even hinted at letting a single class use the same weapon, with two totally different sets of weapon skills. You claimed that it was said and the directed us to that CDI (where it still wasn’t said by Anet).
Well why would a weapon be unlocked but not utilities? Weapons are basically skills you equip.
I see no reason why elite utilities and weapons should be treated differently : either all alaways available or all locked behind the elite spec.
Also the reason was given : ANet doesn’t want to have to do exponentially more work to balance each new elite spec in the chance that someone will want a 3 elite spec build. And this is the same for the weapons.
Seriously, get off the Elite Specs. Pretty much everyone in the thread agreed that the Heals, Utilities, and Elites needed to be locked.
The weapons themselves are far easier to balance and take far less work than trying to go the GW1 route and give everyone access to every single spell (heals, utilities, and elites).
Also, if you played the Beta, you’ll have seen that the weapons are actually tied to anything in the Specializations. You can either use the Warhorn with all the new spells, use all the new spells without the warhorn, or use the warhorn and none of the new spells.
If you want to use the former option, you still HAVE to spec into Tempest and that doesn’t make sense. The weapon should always be available. Especially since there’s already a major unbalance in how many weapons each class can use.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
Just because you suggested it, Nike, doesn’t mean there aren’t flaws to it. You have yet to provide a good reason for the Weapons to be locked behind a Spec.
Weapons don’t need Elites and Utilities added to go with them. They do not need a new Specialization to use them. That is something else entirely.
And, yes, you were trying to prove something. I said that Anet has never even hinted at letting a single class use the same weapon, with two totally different sets of weapon skills. You claimed that it was said and the directed us to that CDI (where it still wasn’t said by Anet).
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
This is a horrible reason.
While I disagree with you and others have pointed out why, I can give you another reason.
The range of weapons available to some classes (and the restriction of weapons available to others) is a part of class balance. If they were to add more and more weapons to all classes, the ones with the larger starting pool of weapons would soon run out of new weapons to gain, and then slowly lose that advantage as the other classes catch up to them. (And the more limited classes would slowly lose that disadvantage.)
By limiting the new weapons to being tied to an elite spec, they avoid this problem while still being able to bring new weapons to all of the classes. Engineers will never have all the weapons at once, they’ll have their current three picks plus one from the elite. The “plus one” can change, but they’ll never be on par with warriors or thieves.
Anet has stated that they’re working towards making sure all classes can use all weapons. Therefore, this reason is as flawed as your first. And, unlike Nike, I’ll actually give a direct source.
“What’s more is that the team is also working very kitten finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons.”
That quote is actually from Anet and not some random player making suggestions on the forum.
But this quote is BS anyway. By the time the Engineer has all the weapons, the warrior will have had nearly twice the full weapon set in elite specs.
It is highly likely that sooner or later the warrior will receive an elite spec that actually changes the skills of an already existing weapon of his instead of adding a new one. Just cause that class is very close to have all the weapons in the first place.
Well, to be fair, the Warrior already does have twice as many weapons as the Engi. Also, keep in mind that my stance is discussing weapons only. I agree that the Elites and Utilities should be locked into a Specialization, just not the ability to use a new weapon.
Scroll down to the Weapon Usability section and you can see that the problem already exists.
(edited by videoboy.4162)
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
This is a horrible reason.
While I disagree with you and others have pointed out why, I can give you another reason.
The range of weapons available to some classes (and the restriction of weapons available to others) is a part of class balance. If they were to add more and more weapons to all classes, the ones with the larger starting pool of weapons would soon run out of new weapons to gain, and then slowly lose that advantage as the other classes catch up to them. (And the more limited classes would slowly lose that disadvantage.)
By limiting the new weapons to being tied to an elite spec, they avoid this problem while still being able to bring new weapons to all of the classes. Engineers will never have all the weapons at once, they’ll have their current three picks plus one from the elite. The “plus one” can change, but they’ll never be on par with warriors or thieves.
Anet has stated that they’re working towards making sure all classes can use all weapons. Therefore, this reason is as flawed as your first. And, unlike Nike, I’ll actually give a direct source.
“What’s more is that the team is also working very kitten finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons.”
That quote is actually from Anet and not some random player making suggestions on the forum.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
There is one link in this thread. Click it
.
So please show me where this system is proposed and show me where the devs reply to it because telling us to go to a 70 page thread and asking us to find the answer seems like a good way to get out of providing a straight forward answer that supports your claims.
Here’s the deal. I’m NOT going to treat you like a baby bird. I’m not going to chew your food for you and throw up in your waiting beak. If you’d like to know, I’ve pointed you to the right area. I’m not going to point to specific posts because it was a discussion. There were counter-arguments and some of them were good and you should read those too to understand what the idea had to overcome to gain acceptance. If you don’t want to know badly enough to read for a bit, that’s not my problem. I’ll content myself with the knowledge the Devs listened and liked it enough to implement my plan almost verbatim.
OK, no, that’s not how this works. You do not get to say “I have evidence to prove I’m right” then refuse to show people where it is. You especially don’t get to speak down to someone that calls you out on it.
That said, I was in that CDI and at no point in time did any red tag say that they were thinking about giving a single class a weapon, that could do two entirely different things. The closest Whiteside came, was acknowledging that people wanted to weapon skills to apply to existing weapons.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
Chuck Zitto and Jelzouki make excellent points.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
There is one link in this thread. Click it
.
Would have helped had you not called that thread one thing in your link, then told me to search something else. Especially since I participated in almost all of Whiteside’s CDIs.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
“You should read this thread” Doesn’t link thread…
And, yes, I searched Google.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
You just made my point for me. You’re not required to use it, so why is it locked?
Its locked for the reasons I mentioned and your desire to use it or not doesn’t override that consideration.
Actually, no. Your reasons only addressed the reasons for locking Elites, Heals, and Utilities behind a spec (and I totally agree with that). You didn’t really give a good reason for the weapon being locked, which is the only thing my posts refer to.
To continue with my Tempest example, if I want to use a Warhorn (and none of the other new skills) alongside my Dagger or Scepter, I’m forced into an entire Trait Line, for two weapon skills. That’s ridiculous.
Obviously, if I want to use all the new stuff but not the Warhorn, that is completely doable. It makes no sense.
Okay, here’s a reason why:
Let’s continue to use Tempest as an example. Let’s say that in a year’s time the devs finally admit that the elite spec is a soggy pile of dog excrement. And, they actually liked the idea people had for having the horn call up storms. So, they want to try again.
New elite spec called “Stormcaller” is made. It too uses the warhorn, but this time it has entirely different skills on it.
Now, if weapons are not tied to the elite specs, there’s a problem. They can’t make the second spec use warhorn, because the game will not know which set of skills to give you. With them tied to the specs, however, then the game knows right away which set you get.
Now, this may not seem important to an elementalist, but consider a class like warrior for a moment. They already use most of the weapons, and it’s a natural that some of their elite specs will be about using old weapons in new ways. The only way that’s doable is if they link the weapon to the elite spec.
This is a horrible reason. GW2 has never had a class that could use a weapon with two completely different skill sets. They haven’t even hinted at doing this. You’re basing your entire argument off of zero evidence.
So far, in this thread, we’ve seen logical reasons, complete with evidence, for why the heals, utilities, and elites need to be locked into a specialization. However, not a single logical reason has been given for locking the weapons.
The bulk of the balancing for a class, revolves around the traits and skills. A much smaller amount goes to the individual weapons. Even in a worst case scenario, weapons balancing won’t be anywhere near the headache that skill balancing became in GW1. We’d be comparing a single class having access to 2-5 weapon skills in GW2 vs a single class hacing access to hundreds of skills/traits in GW1.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
You just made my point for me. You’re not required to use it, so why is it locked?
Its locked for the reasons I mentioned and your desire to use it or not doesn’t override that consideration.
Actually, no. Your reasons only addressed the reasons for locking Elites, Heals, and Utilities behind a spec (and I totally agree with that). You didn’t really give a good reason for the weapon being locked, which is the only thing my posts refer to.
To continue with my Tempest example, if I want to use a Warhorn (and none of the other new skills) alongside my Dagger or Scepter, I’m forced into an entire Trait Line, for two weapon skills. That’s ridiculous.
Obviously, if I want to use all the new stuff but not the Warhorn, that is completely doable. It makes no sense.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
And there’s no other weapons on Elementalists you just ignore? That some sets of weapon skills don’t work for you really has no bearing on whether or not another weapon that doesn’t work for you is locked or not. Your not required to use the new weapon.
You just made my point for me. You’re not required to use it, so why is it locked?
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
But, there’s almost no reason to even bother with the weapon, which is my whole issue. To give a bit of background: When I was testing the Tempest, I didn’t even bother with the Warhorn. I had no need of it. I paired my Staff with the new skills and felt that worked much better for me.
I feel like I could have paired the Warhorn with other Trait Lines and had it work out better than using it with the Tempest spec.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
I put this in my Survey about the Beta. The weapons aren’t tied to the new heals, utilities, or elites in any way. You can use the new weapon with any of the other skills and vice versa, so why is the weapon locked into a certain Spec? The lock basically kills the weapon’s playability.
(edited by videoboy.4162)
Why do people keep acting like wings are out of place, when they existed in GW2 long before players could wear them?
Dwayna had wings and so did some of her Priests and Priestesses. Even her Risen Priestess that you have to fight has them.
Just because you aren’t aware of the Lore, doesn’t make something dumb or out of place.
They’re not referring to the weapons when they mention discounts. They’re referring to those jump start bundles.
Also, this topic was near the top of the page when those other three were made. What’s up with that?
I wish they’d just give us a list, so we could know how many gems we needed and when we needed them. =(
[Suggestion] Elementalist Permanent Summon
in Guild Wars 2: Heart of Thorns
Posted by: videoboy.4162
I’ve always thought our Elementals should stay until killed, just like Necro minions.
Ofcourse logan will marry Queen jennah, let’s first find him in the jungle tho, where he went down with the rest of the pact
Unless I’m forgetting something that changed things, shouldn’t Jennah be able to find Logan immediately through their psychic bond? She does that in the book and even opens a portal for him that brings him almost directly to her.
Didn’t Logan have the portal himself? A stone in his pocket? One of Snaff’s creations? It’s been too long since I read it, I can’t remember.
It’s been awhile for me too, but I’m almost positive she opened it. If nothing else, we can agree that she has the means to contact him telepathically, since we both remember her doing that. LOL
Ofcourse logan will marry Queen jennah, let’s first find him in the jungle tho, where he went down with the rest of the pact
Unless I’m forgetting something that changed things, shouldn’t Jennah be able to find Logan immediately through their psychic bond? She does that in the book and even opens a portal for him that brings him almost directly to her.
Anet don’t care about balancing in eotm. It’s only now, that when HOT is on the verge of release (coincidence ? ) we are seeing some attempt at balancing in wvw (only took three years), and according to a recent post by a dev, eotm is not an issue.
It makes sense, since EotM is basically just there to K Train while waiting for the real WvW queue to pop.
lol we actually just had a “Commander” block nearly a dozen people for trying to get her to actually cap things instead of Defending or waiting to Defend. Told us to get off her map if we didn’t like it.
I seen this at TT as well when (Edit out) or some guild was there at the start point and all ported away at last moment, and the world was left under populated and failed due to not enough players for a single wurm.
It’s a fairly common practise for larger guilds (especially on TT) to hop maps to load new map so everyone on that new map on there to kill TT and on their ts (they announce when to hop on ts). However, they do this in advance, not just before the spawn.
This is rarely true. They fill the map and tell everyone to organize a certain way, then when their Guildies can’t be bothered to show up early enough to get on the organized map, they jump ship and leave most of the pugs that got there early and helped organize behind. That kills any chance of, the people that showed up and prepared, getting to actually succeed at the event.
If, for some reason, they can’t/won’t add more dyes to the accessories, then I think they should give you an option to “match hair color” on your accessory.
No, the problem IS those guilds that think they own the maps. If they don’t want to play with other people, then they shouldn’t advertise that their guild is planning on organizing the event. They should either immediately leave the map to join their other members or make sure to announce to the current map, that they have no intention of staying on with the non-members. To blame this on the innocent players that are just trying to participate in a map-wide event is absurd.