Isle of Janthir: Flux, Latch, Aegir
Isle of Janthir: Flux, Latch, Aegir
Hey everyone,
There’s a number of different reasons why you could be experiencing this issue and so these all cannot be lumped into the same thing. For those currently experiencing this issue, please submit a support ticket to our Technical Support department so that we can better assist you one on one:
Somewhere a dev said the Riannoc thing was an oversight and it would be fixed later. I don’t know if it was fixed this patch. It wasn’t in the notes I believe.
I’m pretty sure Riannoc is still the first dead, just not so long before the other secondborn as in the last release.
The fix should have gone live with yesterday’s build. Please let us know if the conversation from episode 7 wasn’t updated. Thanks.
Hey there,
I’d advise creating a support ticket so that we can better assist you one on one with this issue:
ttps://help.guildwars2.com/tickets/new
Hey there,
Are you experiencing this issue on multiple characters? Have you ever been able to get in game before? Additionally, give this a try:
1. Locate the file “GW2.exe” and right-click it, selecting “Create Shortcut.”
2. Rename this shortcut to “Guild Wars 2 Port Test.”
3. Right-click on this shortcut and select “Properties.”
4. Edit the “Target” line to include /clientport 80 at the end. Note: Please make sure /clientport 80 is outside of the quotes.
— Correctly Formatted Example: “C:\Games\Guild Wars 2\GW2.exe” /clientport 80
— Incorrectly Formatted Example: “C:\Games\Guild Wars 2\GW2.exe /clientport 80”
5. Once completed, click “Ok” to save your changes. If you get an error trying to save, your target line may not have the correct format. Please try Step 4 again.
6. Double click “Guild Wars 2 Port Test” and try connecting again.
Hope this helps!
Hey there,
For this particular issue I’d advise submitting a support ticket as we may need to collect some diagnostic information from you in order to troubleshoot this issue:
https://help.guildwars2.com/tickets/new
It was a good ending.
The only down side is that ANet is still enamored with the darn twigs. twig twig twig twig It would be nice if the Charr or Norn or, heaven forbid, humans were the hub of the story instead of the boring twigs.
And see, I think the “twigs” are pretty fascinating, so….
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
If we DC during those 30 seconds…can we come back as a different character?
Yes
Does this count as a loss though?
No, not if you’re back in time.
Isle of Janthir: Flux, Latch, Aegir
In the end I say BRAVO, ArenaNet, for being willing to GO THERE. You had me screaming at the cliffhanger, well done.
High praise indeed.
Thanks for the thoughtful post.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I am sorry that you’re unhappy, Iason. Please feel free to copy and paste your initial comments into a new thread and it can stand alone. (You do not need to rewrite, simply copy.)
I do want to point out that this thread has a very active readership and more than 2,700 total reads, where the individual threads are much lower in reads. Feedback offered on the episode will be more likely seen in the main thread than in individual reaction posts. But certainly we respect that you wish to keep your points separate and you may do so if you’ll simply take a moment to repost, let me know you’ve done so, and we’ll delete the now-duplicated post in this thread.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
If we DC during those 30 seconds…can we come back as a different character?
Yes
Just want to add another question:
If i get a DC in the end game 495-100 and i was in the winning team, do 30 sec grace period will give me a win or still i will lose because i didn’t log in fast enough?
If the game ends before the grace period is up, it does not count as a disconnect.
another question:
does it count us as logged back in when we choosed our character at the character selection screen and is logging into the heart of the mist?
No, you must be back in the game instance.
Isle of Janthir: Flux, Latch, Aegir
Fixed with latest build that came out few minutes ago. Thank you I’m so happy.
I’m glad things sorted out for you. Thank you for letting us know — it really helps when we hear back from players who were experiencing issues.
If someone continues to have issues, I’d suggest he or she submit a ticket to work directly with our Support Team on resolving that problem.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Because someone has to feed Premades. Working as intended.
It’s actually the opposite. The reason we’re seeing more duplicate professions is because I had to tone down matchmaking scoring for duplicates and boost scoring for party size to reduce the number solo vs premade matches.
Isle of Janthir: Flux, Latch, Aegir
Ilvllozzie — I understand your comments, although obviously you’re going for just a shade of hyperbole there. 
If you will look at the merged content, many of the threads contained the the same sort of comments. It makes sense to put them under the same umbrella. How many single “My opinion about the finale” threads are sustainable? Interesting? Read by anyone but a handful of people? And how many “spoiler” threads do we need about a particular sub-subject, like “this bad guy” or “that shadowy image?”
By keeping this thread on the front page we encourage and sustain a lively discussion in the one thread instead of having it fractured across multiple, redundant, singular threads.
We’ll keep a careful eye on the threads that are merged and try to do so with delicacy. But we really hope to build synergy and continued, expanded discussion in this thread most of all.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Thanks for your comments! (And we don’t need to merge into a thread flagged “spoiler” because you gracefully avoided those. I’ll be sure to pass along your comments. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Hey all,
We just merged several threads into this big one, as that keeps the conversation flowing and prevents redundancy.
Thanks for understanding and keep your comments coming!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
If you play with a party, you will never lose ladder standing because someone else on your team, but not in your party, deserted.
If you play with a party, and someone on your team deserts then everyone in the party will take a full loss worth of ladder standing regardless of outcome.
Justin, the way it’s written now these 2 points directly contradict each other. I assume you mean for the second one:
If you play with a party, and someone on your PARTY deserts then everyone in the party will take a full loss worth of ladder standing regardless of outcome.
You’re right. Thanks! I edited the post to fix that.
Isle of Janthir: Flux, Latch, Aegir
On January 20, we will be removing the archived sub-forums listing from the front page of the forums. The archived forums are not being deleted but simply are being removed from the index page. You may browse these forums in read-only mode by navigating directly to the URL of your desired sub-forum.
We have compiled a list of URLs below:
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Currently, you don’t get the “It’s all about timing” achievement buff until the first trial begins. In a future update this will be fixed where you will get a mirror of the buff when you load into the instance, and when the trials begin you will get the timed version swapped in.
Thanks for the clarification, roguenub. Though I had been hoping it was a result of the dazed state breaking the NPC’s scripting, but if that’s not the case, this could be trickier to repro. I’ll take a look at it in more depth.
Mordecai, your situation looks slightly different – it’s still showing you have half the Tainted Spirits alive so you must have triggered the first two waves at least. I’ll take a look at this as well.
Thanks for your patience!
Jebro and Kaelaris? Didn’t we just have Christmas?
Sorry Justin. I know you all had good intentions, but it doesn’t seem to have panned out as well. I am still impressed that Lexi managed to put in 800 games in the span of 4 weeks.
It was an experiment. We learn, we grow, we continue. I believe we’re going to do a postmortem on the forum about it soon where we’ll share what we found.
Isle of Janthir: Flux, Latch, Aegir
…
I second that.
You know that doesn’t count, right?
Isle of Janthir: Flux, Latch, Aegir
…
I re-read the posts, I think your right, I did misread your post.
I’m going to bring up the ‘party has deserter but won’ scenario with the team.
Isle of Janthir: Flux, Latch, Aegir
Don’t think I’m following your train of thought, but:
Shouldn’t matter, if 4 players win vs 5, they always deserve a win, and in addition, the people on the 5 team deserve -3 leaderboard points for managing to lose 5v4.
Sorry, I should have elaborated. Having multiple accounts is the bane of the dishonor system. Anyone can create multiple accounts to easily avoid dishonor.
Much like imaclown.1628 aka NeXeD (that’s against the code of conduct, by the way) uses multiple accounts to manage forum infractions.
The thought is that cheezers and exploiters aren’t going to care if they break one rule or two, if they want to do it they will do it. So we have to design around them.
Isle of Janthir: Flux, Latch, Aegir
But according to your theory, dishonor will deter this sort of behavior in and of itself, so then why implement a double punishment? Dishonor on a team-mate + a loss even though you won 4v5?
Multiple. Accounts. 
Isle of Janthir: Flux, Latch, Aegir
Kreejaffa — cookies of your choice, but those cute star cookies in the game look suspiciously like chocolate chip, which is a personal fave. 
Randulf — yes, of course. ~rolls eyes~ 
A note to all: If you forget to flag your thread with the “spoiler” tag, you can go into your post and “Edit Topic” to add it.
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Same, it was interesting…only thing I have to say is thank grenth for deathshroud!
You don’t see too many posts where someone thanks Grenth for anything, really. Oh wait, maybe that’s Dhuum… 
Communications Manager
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ArenaNet
I’ve been keeping an eagle eye on these forums today, because I think Season 2 and especially Episode 8 is so compelling and it’s important that no one get hit with an unflagged spoiler.
You guys have been really good about putting [SPOILER] in your subject line or in using the “spoiler hidden text” within a post. (If you want know how to do that, it’s pretty easy, Just click the red “Hints” immediately above the input box for a post, then click View More to get the steps to insert spoilers into a post.)
Anyway, just a big thank you and a high five for keeping the discussion properly flagged. I vote cookies for all!! And not those nasty Internet-y ones, either. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
If someone in the party DCs and the team lose, they receive the full loss (which is what happens under the current system anyway).
If someone in your party DCs and the team wins, the remaining members receive a win.In this scenario, someone in the party DCing does not guarantee that the other party members won’t lose ladder standing, because they still lose it if the game is lost. This however gives leeway to teams that are winning 300-0 before a party member has a powercut or something similar.
That does seem to satisfy the concern, I’ll pass it along.
Isle of Janthir: Flux, Latch, Aegir
By any chance, was the ghost in his “dazed” state (he would appear dizzy and staggered) when you completed the capture of the throne? I have an inkling what it might be causing this, but it would help me track the issue to know what state the NPC was in when it stalled.
What if someone on my team, in my party, DCs for longer than the grace period, but I win the game 4v5 regardless?
Full loss for ladder standing.
Someone on the team mentioned that, I think. The theory is if we allowed this then people would have someone D/C in the beginning just to guarantee that the other party members can’t lose ladder standing.
Isle of Janthir: Flux, Latch, Aegir
I didn’t get a screenshot, but I was shocked when the camera pulled back to reveal Chauncey Von Snuffles cleaning his paws at the scene of the crime. HE KNEW ALL ALONG.
Cleaning his paws?!
What did he know, and when did he know it?
Communications Manager
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ArenaNet
Super nice to see your comments, everyone. Thanks for posting. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Wait…ranks as in “I’m a Dragon rank.”? I don’t think anyone wants those factored into any match making system if that’s the case.
Yes. Read the forums, this is important to quite a few people. :P
Isle of Janthir: Flux, Latch, Aegir
plz for god sake, remaster the mmr calculating system it’s just too broken, no names to the top.
I assume you’re taking MMR to mean leaderboard position. They are not the same.
I have audited the actual MMR code, as have others. I have also spot checked it many times by looking for top players and comparing their MMR to the average. I have also randomly chosen samples and reviewed their MMR progress over the course of a few days to check that it matches what is expected.
Isle of Janthir: Flux, Latch, Aegir
Fortus, if a forum member obliges with a synopsis, please edit your subject to include [SPOILERS] in the title.
But really, you may find what you’re seeking by visiting our official Wiki on this link: http://wiki.guildwars2.com/wiki/Main_Page
Communications Manager
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You really need to stop using ranks. Use only actual gameplay results. If someone has no gameplay results, then let them start at the bottom and work their way up.
Personally, I ignore ranks, but include the information because more than some feel it’s relevant.
Isle of Janthir: Flux, Latch, Aegir
The sylvaris’ origins have been part of their design from the very beginning, since well before we launched the game.
Kudos to those who figured it out before the revelation.
If you DC and do not reconnect within the grace period, yes.
This is to discourage groups from leaving the match early to invalidate a win for the other team.
I really hope that you aren’t saying that the winning team does not get a win if someone on the losing team deserts. That makes no sense.
I’m hoping the actual implementation is like this:
1. If you win the game and played until the end, you get a win
2. If you win the game, and deserted, you get nothing
3. If you lose the game and had a deserter, the remaining team members do not get a loss or negative mmr
4. If you lose the game and WERE the deserter, you get a loss and negative MMR. Ideally, I’d even make it so they get a double loss.It doesn’t need to be a net sum zero of wins and losses.
+1
To clarify, I am not using party and team interchangeably.
If you play solo, you will never lose ladder standing because someone else on your team deserted.
If you play with a party, you will never lose ladder standing because someone else on your team, but not in your party, deserted.
If you are the deserter, no matter who wins, you will take a full loss worth of ladder standing regardless of outcome.
If you play with a party, and someone on your party deserts then everyone in the party will take a full loss worth of ladder standing regardless of outcome.
You will only earn ladder standing if the losing team did not have deserters, with the assumption that the game wasn’t a valid challenge between teams.
If both teams have deserters, the game does not count for ladder standing at all.
The point in emphasis is probably controversial to some, but we feel it is necessary to prevent exploits, and permissible because of the grace period.
Edit: Clarifying two points.
Edit 2: Corrected the emphasized text with what was intended. Thanks, Arvid.3829.
Isle of Janthir: Flux, Latch, Aegir
(edited by Justin ODell.9517)
Actually that’s a fun idea. Could you publish any stats about classes and their win rate, mmr, or ranks?
Maybe, but it may not be accurate.
Isle of Janthir: Flux, Latch, Aegir
The first thread was posted in the General Discussion (“PvE”) subforum and got its attention there. Why it was moved to PvP section – no idea (because it contained “PvP” in the title? similar things happen quite often, threads get moved/merged based on the “trigger” words in the title and not the actual contents), but it was, and now the attention of the local inhabitants moved from the “click-bait” thread to a “support your game mode” thread.
Heh, maybe we’ll get this thread moved to general discussion then. }:|
Isle of Janthir: Flux, Latch, Aegir
(edited by Justin ODell.9517)
Yes, I believed that this thread was based on a request to completely reset the Order, not move to a different storyline. There’s a difference, right? As Ic points out, there’s an incompleteness to the “work around” that doesn’t accomplish what I believed the OP was requesting.
Ah, I thought it did. My bad.
No worries, Palador. Sharing the info was just fine because it may meet the OP’s objectives. I’m not sure, but helpful posts are always appreciated! 
Communications Manager
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ArenaNet
Quite a few threads have popped up about the Carapace Coat box. It would be ok to leave them separate except that whether they start as a suggestion or feedback, they all seem to end up discussing drop rates. 
We’re merging four threads. We’ll try to remove a few redundancies, but if you have posted similar comments in multiple threads please consider removing your duplicate comments in this thread.
The reason for merging is clear: The devs will be more likely to review your suggestions and general feedback with one focused thread rather than multiple redundant threads.
Thanks for understanding.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Moderator)
Yes, I believed that this thread was based on a request to completely reset the Order, not move to a different storyline. There’s a difference, right? As Ic points out, there’s an incompleteness to the “work around” that doesn’t accomplish what I believed the OP was requesting.
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Hello Rosebud! I would like to ask for clarification on a few points to figure out where the problem lies. Just a few questions:
- When you changed character, did you activate the episode in your story journal? You can do so by opening your hero panel [H], navigating to the Story Journal and activating the episode.
- Did you read the mail message that was sent to you before starting the first instance?
- What does the current quest step text (in the upper-right hand corner of the screen) read?
- If you could include a screenshot of your UI, please do so – it may be of help when figuring out how to address the issue!
Thanks for the report, and I hope to hear back from you soon! 
I think it might be confusing to call someone “Commander” when there is the Commander rank in the game. It seems that the team chose more generic terms to avoid confusion with actual game-achieved attainments.
Communications Manager
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ArenaNet
Well in that case… you didn’t ask for suggestions but here is one anyway >.<
1. Announce the season start date just 1 or 2 weeks in advance.
2. During those 1-2 weeks have a pre-season meta achievement where wins earn extra rewards and maybe even a chance at a precursor or maybe a special limited time reward track
3. When the season begins, revert MMRs back to where they were on the day it was announced.Or a more simple alternative – during the period from when it’s announced until when it begins, a person’s MMR can not drop more than 5-10% from where it was when announced.
Suggestions are always welcome. 
I make it a point to pass along the ones that aren’t something we’ve already considered.
Isle of Janthir: Flux, Latch, Aegir
Would it be possible to display such information in the leaderboard ? ( Matchhistory )
Or is it just to much effort ?It’s very cool from you that you check peoples match statistics if someone thinks he might has a bugged account, so the information about all this in there, but you have to check “manually” .
I think the community would really really apreciate it if more detailed information was shown.
I think the intent is to make this available in some fashion, but I have no timetable.
Isle of Janthir: Flux, Latch, Aegir
Great storytelling, y’all. Thanks for sharing. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet