Dev Tracker

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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It basically means you can’t abuse them by doing something like 100b or BF and get all your health back via Omnomghost or what have you. I agree completely with 1 second being just right.

Yeah pretty much. Stacking 3 mobs and 100B pretty much meant you were invincible. The same could be said for any class that could stack and AOE a spot rapidly over a short period.
My ranger’s penetrating arrows while using a shortbow was incredibly OP, considering I could heal 1k a second on average just by hitting multiple dudes. Running that and troll unguent for a heal meant I could just stand still and not die.

When will the patch be released? [Merged]

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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We’re aware that some folks are experiencing connection errors. Please be patient. The patch is around 500 MB, and everybody is trying to get the patch at the same time. Thanks for your understanding.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Patch size?

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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The patch is about 500MB, but with everybody trying to download at once, you might see connection errors for a little while.

Mesmer Feb. 26 update

in Mesmer

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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On mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets.

Holy kitten Cleric Ascended Accessory

in Guild Wars 2 Discussion

Posted by: Isaiah Cartwright

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Isaiah Cartwright

Guild Wars 2 Lead Designer

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These items are mainly earned through guild content, we included them on the laurels vendor to give players the opportunity to earn them if they are not in a guild but they are priced high to encourage players to try and accomplish them via the guild content.

~Izzy @-’——

Change to Portal

in Mesmer

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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No it just means that the entrance to a portal must be on the opposite side of a wall from the exit in order for players to portal past that wall. Used to be you could put both inside and then jump in from the outside without having to create a portal on the outside.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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What is the new internal cooldown to life stealing foods? This change affects many builds that rely on it and it would be nice to know a # instead of just a mystery number you guys like to give out, thanks.

There are builds that rely on food?

Yes, there are. Many of the glass cannon builds rely on the food buffs for lifesteal that is greater than healing. I added a 1 second cooldown after each proc to stop abuse using certain skills that could heal a character from near death to full health due purely to critting with a food item.

Was sad to see no mention of any spy kit nerfs in the patch notes, I suppose the stealth changes mentioned could be there to address this…would be a bit silly to break the crystals from caledon forest but leave spy kits.

Great catch – I did in fact do something to spy kits (both OOW and Ash Legion) that got dropped out of the patch notes by accident (Stealth stealth nerf!). I’ll go make sure they are properly put into the patch notes.

Day 184: Deployable Turrets Still Broken

in Engineer

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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I can tell you its actually fixed in this build, so I suspect that the patch notes are just missing this information. There are a number of bug fixes whose notes never got through the patch note process. We will try and get this list and update the notes, but for now this trait works in PvE so patch and enjoy!

Change to Portal

in Mesmer

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of a wall will still function.

Dungeon Patch 2/26 *UPDATE: 3/1*

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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Here’s a link to the thread with all our changes:
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-February-26-2013

I’m going to do things that way from now on, instead of snipping out dungeon specific things.

I will also put updates in this thread.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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Patch Notes:
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-February-26-2013

Discuss things here. A bunch of stuff happened in this update with Catacombs, and your feedback is desired.

patch has just hit

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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gimme like, a few minutes lol

Small Guild Alliances

in Guilds

Posted by: CC Meinke.2749

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CC Meinke.2749

Community Coordinator

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Hello, please keep the recruitment posts out of this thread because it’s off-topic.
Feel free to create such threads in this sub-forum or use the ones which are already there, instead of recruiting in this thread.

Thank you.

(edited by CC Meinke.2749)

login server down?

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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If you have a technical problem, please use the correct sub forum and post there.

Secondly, as Garambola said, when there are a lot of people trying to login, sometimes it takes a few tries.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

where is the patch

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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The update will arrive when it is ready. Please don’t create new topics for which a thread already exists.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

New hair/eye colors not included 26 feb

in Players Helping Players

Posted by: Jeffrey Vaughn

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Jeffrey Vaughn

Content Designer

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The update isn’t live yet.

Just got teleported into the wrong server

in WvW

Posted by: Habib Loew.6239

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Habib Loew.6239

Gameplay Programmer

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After a moment were you teleported to the appropriate portal keep or were you just stuck there?


ArenaNet Gameplay Programmer

Please help!!!

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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It wasn’t our intention to alarm you, but yes, the name you chose was in breach of our Naming Policy. We do not send warnings or engage in email discussions about these situations because they are major time sinks. We do, as simplesimon pointed out, simply anagram the name to something that is not offensive.

Trying to discuss with a player often goes like this:

  • Player is informed his name is offensive
  • Player argues
  • We say we’re going to need to change it
  • Player suggests a different name
  • That name is also unacceptable
  • Player suggests another name that is unacceptable or already in use (this can go on for a while)
  • Player (always) points to another name s/he allegedly saw that was a lot worse
  • We explain the policy again
  • Etc.

That just isn’t how most of our players want our Support Team to spend their time. Players want us to resolve issues, investigate player reports, remove bots and spammers, respond to name complaints, and so forth. They don’t want us to spend time on what can be a very long debate about an unacceptable name.

It’s incumbent on everyone to know the law in real life. It’s incumbent on everyone to understand the User Agreement and its related documents in gaming life.

Just as we do not allow someone to name his/her character Jesus Christ, we do not allow someone to name a character Satan or Lucifer (or creative spellings of those names). The policy is stated. It is fair. It is consistent. And involuntary name changes will never be necessary if players read and follow the carefully-explained and reasonable rules. It’s really that simple.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Updated World Ratings (Feb. 22)

in WvW

Posted by: Habib Loew.6239

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Habib Loew.6239

Gameplay Programmer

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Oops, copy/paste error. I’ve corrected the text version. Thanks for catching that.

I really can’t wait until this system is automated…


ArenaNet Gameplay Programmer

Guild bounty hunt Mission

in Guild Wars 2 Discussion

Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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Sorry for the confusion guys. Here’s the way it works:

  • When your guild activates a bounty mission, it will be displayed in the new missions tab with a list of targets to kill in a 15 minute window (2 – 7 depending on tier).
  • The targets are NPCs who already spawned on the maps. There is a clue as to what map they’ll be on for each target. They can be ANYWHERE on the map. Some of them are easier to find than others.
  • Only guilds with the mission active can start a fight with a bounty. Everyone else will see them as a non-combatant.
  • When the bounty is killed, it is respawned somewhere else for immediate re-use.
  • If you participated in the event to take the bounty down, you will immediately receive your personal reward for guild bounties for that week and your guild will receive completion credit for that target.
  • Once your guild completes all the targets (within the time limit) merits will be awarded to the guild.
  • Merits are used to unlock new upgrades and other types of missions, so it pays to successfully complete your bounty hunts.

Meet and greet in Seattle

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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Glad to see that some of our forum community members are planning on going. It’s only a few more days away!

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Someone login on my account

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey
I just checked my email and saw that someone from China Address: 59.XX.XX.210
City: Shantou tried to login on my guild wars account. If I receiv that info on my email its mean that he or she knows my login and password ?

Yes, it is likely that someone in China is trying to steal your account. If you do not “accept” the IP, they will not get access, but it’s still important that you change your password so that they cannot even get to the point where the authentication sends an “IP-approval” email.

So please do change your password, and use something complex and that you use nowhere else.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Character Transfer?

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Very sorry, but the coding is all interwoven, and we are not able to split up characters on an account to make two (or more) separate accounts.

There is no way for the two of you to play the same account with different characters at the same time.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Updated Account Name Not Updating

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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A friend of mine requested that his account’s display name be changed due to it being his real name, and support was nice enough to oblige. Problem is, the change doesn’t seem to have taken effect for any of us yet. His old name still shows up as it was before in the guild pane, my friends list, and whenever I try to send him mail I have to manually put in his new name and number.

To him, and a few others, he sees his new name. To me, and some others, the old one. I’ve tried removing and adding him back again, but that hasn’t seemed to work. Not quite sure what to do or if this is an issue the team is aware of, or if there’s any way to fix it. It’s not really anything more than a minor annoyance, but I’m curious if people he wasn’t friends with before will see his full name if they add him now. I sure hope not!

I figured it might be a client issue, so I tried re-installing but that didn’t fix it.

I think this is a bug, and I don’t know that it’s a known issue. May I ask that you (or he) post this in the Bugs Forum? I would like the team to look into what appears to be an inconsistency in the displaying of current-versus-former display names.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild bounty hunt Mission

in Guild Wars 2 Discussion

Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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When the bounties are killed, they respawn instantly (somewhere else).

Guild Wars 30% Sale

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We cannot extend the sales price, I’m sorry. However, if your friend purchased yesterday and paid full price, he should contact Support by filing a ticket through the “Ask a Question” tab on that linked page and they will look into whether they can help him.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild bounty hunt Mission

in Guild Wars 2 Discussion

Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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The bounty targets for each mission are randomly selected from the list of all the ones that are available. If two guilds happen to get the same one at the same time, they may kill that bounty cooperatively and both guilds will receive completion credit for doing so.

Holy kitten Cleric Ascended Accessory

in Guild Wars 2 Discussion

Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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Just wanted you guys to know that these are also available as guild mission rewards as well. You can get them as random rewards from completing missions or from the commendation vendor.

That’s good news. Although it really makes me wonder how you guys came up with this price as a valid equivalent to a guild mission. I seriously doubt you expect 6 guild missions to be as difficult as acquiring 40 laurels and 50 ecto.

It’s partially related to the time it takes. Personal rewards for guild missions can only be claimed once per week per mission category. Therefore if your guild only has guild bounties unlocked, it will take you 6 weeks to claim one of these accessories from the commendation vendor (assuming you don’t spend your commendations on anything else).

Patch Delayed?

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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We have not said when the update would be live. The patch will arrive on the date stated, during Pacific time (i.e. our office hours), as usual. Thank you.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Quaggan, You've gotta love them

in Guild Wars 2 Discussion

Posted by: CC Meinke.2749

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CC Meinke.2749

Community Coordinator

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Hello, for posts about how much you like or don’t like Quaggan, please use this thread instead. Thank you.

Game Update Notes - February 26, 2013

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Build 2/26/13 February Content Update Release Notes
LIVING STORY
Flame and Frost: The Gathering Storm
The situation is getting worse for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers are helping to ease the burden, but more refugees are hobbling down from the Shiverpeaks. The storm there is gaining momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its inhabitants. Someone must hold back the gathering storm.
In “Flame and Frost: The Gathering Storm,” the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

Achievements

  • Two new achievements, The Gathering Storm and Lost and Found, have been added to the Living Story category.

Events

  • The refugees’ oppressors are becoming more aggressive and have shown their faces in Wayfarer Foothills and Diessa Plateau. The refugees need qualified adventurers even more!

General

  • Camps in Hoelbrak and the Black Citadel have become crowded. As a result, the refugees have begun moving on to Lion’s Arch.
  • Refugees arriving in Lion’s Arch have lost on the road precious objects from their homes. The objects will be difficult to find, but the refugees are more likely to tell their stories to the helpful adventurer who recovers their possessions.
  • All content from “Flame and Frost: Prelude” continues, and the Refugee Volunteer achievement can still be earned.

NEW FEATURES AND CONTENT
Achievements

  • You can now select the five daily achievements from a list that you will complete to receive the daily reward.
  • You can now select which achievements are tracked on the right hand side of the screen through the Achievement tab on the Hero panel.
  • The amount of experience given for completion of daily and monthly achievements has been increased.
  • Added new daily achievement types.
  • Added new rewards to the laurels vendors in all major cities.

Ascalonian Catacombs Explorable

  • Many of the encounters in the Ascalonian Catacombs Explorable have been revamped, including all three final boss fights.

Event Scaling

  • A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.

Item Preview

  • Item preview is now available on the Trading Post. Simply right-click the item you want to preview and then select Preview. The preview panel will open, showing your character with the item equipped.
  • When previewing weapons, you may now choose to show the weapon stowed, wielded, or by itself. Use the check boxes at the bottom left of the preview panel to change the view.

Guild Content – Read more about Guild Content updates in the recent blog post.

  • New guild upgrades are available.
  • The guild mission system has been implemented and includes the ability to earn merits.
  • Added new Guild Bounty, Guild Trek, Guild Rush, Guild Challenge, and Guild Puzzle mission types.
  • Added new personal rewards for participating in guild missions. These rewards can be purchased with commendations.
  • Banner art on existing guild upgrades has been updated.

Structured Player vs. Player – Read more about the new Structured PvP map in the recent blog post.

  • A new map, Spirit Watch, is available.

Reward Updates

  • Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.
  • Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.
  • Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world.
  • Introduced five new stat combos on Ascended Rings and Amulets, which can be found in the usual locations for these items.

BALANCE, BUG-FIXING, POLISH
World Polish
General

  • Updated skillsets for several krait and undead creatures to make them more entertaining to fight.
  • Daily achievement tracker now preserves expansion state.
  • Changed the way monsters react to players using stealth.
  • Eased the restrictions on global leash time.
  • Fixed a bug that caused loot chests to spawn incorrectly during group play. Loot chests are now created for items of rarity “rare” and above.
  • Fixed a bug where equipment would be destroyed when the player unequips it while encumbered.
  • Fixed an error in the Mystic Forge recipes for the exotic level 80 Berserker and Rampager heavy armor box crafting recipes.
  • Fixed a bug where backpack pieces on players in transformations would render at an incorrect location.
  • Fixed most cases of a bug where players would be stuck auto-running when attempting to pick up a bundle.
  • Carmel, the karma merchant in Mount Maelstrom, now sells armor of levels appropriate for the region.
  • Added recipes to craft armor boxes and satchels for the Apothecary’s and Giver’s armor sets.
  • The door blocking access to the cabbage farm in Harathi Hinterlands should no longer block access when opened.
  • Fixed a bug that was causing display issues with rotational achievements.
  • The achievement tracker now has an updated UI and behaves differently.
  • Lesser air elementals now have legs and a tail.
  • Added support for positional audio with the Mumble voice-chat application.

Events

  • Bloodtide Coast: Healing turrets created by Lionguard Scratchblade now vanish after 60 seconds.
  • Diessa Plateau: Added more fixes to the cowapult to keep it from becoming permanently unusable.
  • Queensdale: Fixed a bug in the “Shadow Behemoth” meta-event where the portals could become untargetable.
  • Malchor’s Leap: Fixed the event “Destroy corrupted eggs and stop the spread of Risen drakes” so that, after the event is successfully completed, the eggs will no longer respawn until the event restarts.
  • Harathi Hinterlands: Fixed a bug in the event “Defend the skritt thieves while they steal harpy eggs” so that skritt thieves are now resurrectable, and the event should restart correctly after success or failure.
  • Spears wielded by corrupted Sons of Svanir will no longer persist in the world after the Sons die underwater.
  • Timberline Falls: Fixed a bug in the “Partake in the moot” region so that passed-out drunks should no longer enter a comatose state where they ignore being splashed by water.
  • Wayfarer Foothills: Fixed a blocking bug in “The Frozen Maw” meta-event where Scholar Brogun could die between events.
  • Plains of Ashford: Fixed a blocking bug in the “Kill the Separatists before they destroy the Iron Barracuda” event.
  • Fixed three blocking issues with the Temple of Balthazar escort event chains in Straits of Devastation.

Dungeons
Ascalonian Catacombs

  • Improved the skills on the hidden cave troll boss.
  • Additional ghostly allies will now join Kholer during his encounter.
  • Removed breeders from the possible graveling burrows spawns during Hodgins’ search for the first scepter.
  • Rebalanced the graveling dungeon army to make them more interesting and fun to fight.
  • Revamped the Ghost Eater fight to include Detha’s traps.
  • Revamped the Colossus Rumblus fight to give him new skills and abilities.
  • Revamped the Howling King encounter and made changes to his army.
  • Adjusted the health of dungeon creatures and bosses.
  • Explorable mode: Fixed a trap in the hallway from the room with the spider queen to the central chamber so that the trap will now turn off properly.

Caudecus’s Manor

  • Story: Added a waypoint toward the end of the dungeon.

Citadel of Flame

  • Added safety nets to the lava fields around Tribune Burntclaw and around Magmacyte that will teleport players who die from lava exposure to a safe location.

Crucible of Eternity

  • Added a safety net for players who die in lava at the boss fight with the Evolved Destroyer so that they will be teleported to a safe location to be resurrected.
  • Laser grid will no longer hurt dead players, allowing them to resurrect at the nearby shrine in safety.
  • Explorable: Fixed a bug where thieves and mesmers could teleport through closed doors and trigger events prematurely.

The Ruined City of Arah

  • Explorable: Reduced the amount of healing Simin does while she is stealthed.
  • Fixed a bug with Giganticus Lupicus resetting combat immediately after players stealth.
  • Story: Fixed an issue where creatures would not spawn during the fight with Zhaitan.

Twilight Arbor

  • Explorable: Added and modified existing waypoints.
  • Explorable: Removed a branch that players could stand on to exploit the final boss.

Sorrow’s Embrace

  • Story: Players will now teleport to a safe location if they die in lava.

Honor of the Waves

  • Explorable: Fixed an issue where Honor’s Claw would repeat himself when speaking of his lost sons. He has since overcome his grief and will carry on to the fight against the minions of Jormag without stuttering.

Personal Story

  • “Deeply Tangled Roots”: Fixed a bug where the final scene was not changing based on player choice.
  • “Source of Orr”: Fixed a blocking bug if players killed the Eye while it was trying to teleport away.

Items

  • Updated the Superior Rune of the Soldier’s sixth bonus to properly remove a condition from allies affected by the shout.
  • Updated the Superior Rune of the Rata Sum’s fifth bonus to correctly give 90 precision.
  • Updated the Superior Rune of the Pack’s third bonus to correctly give 50 power.
  • Added a 40-second recharge to the skill given by the Depleted Power Crystal item sold in Caledon Forest.
  • Transmuted items can now be dyed back to their original colors.
  • Black Peppercorns no longer drop from Mature Herb and Verdant Herb nodes.
  • The Caudecus’s Manor vendor in Lion’s Arch now correctly offers the Major Rune of the Noble.
  • The Charged, Hard, Warm, and Cold Potions are no longer Soulbound on acquire.
  • Renamed rare armors from Dungeon reward vendors to appropriately reflect their models.
  • Increased the drop rate of Passion Flowers from Passiflora Vines.
  • Hovering over a currency icon within vendor UI will now identify that currency.
  • Fixed a number of Mystic Forge recipes that had a chance of returning nothing. Zommoros apologizes for his thievery.
  • The Extended Potion of Ghost Slaying recipe now makes the correct potion.
  • Increased the stat bonuses on Ascended all-stat items.
  • Updated numerous item icons.
  • Increased the drop rate of exotics in the profession gear boxes sold by laurel vendors.
  • Ranger gear boxes no longer drop rifles.
  • Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.

Profession Skills
General

  • Using stealth no longer resets NPC aggression tables.
  • Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.
  • Cleaned up hit detection for melee attacks targeting inanimate objects.
  • Fixed a bug where players would sometimes become rooted after cancelling meteor shower, healing rain, or similar skills.
  • Signets will no longer lose their passive effects when changing slots on the utility bar.
  • Frost Aura: Incoming damage is reduced by 10% while under the effects of this aura. Enemies are only able to be chilled by this aura once per second. This affects all frost auras.
  • Flame Aura: In addition to the burning condition, this aura now grants 10 seconds of might each time the player is struck. This aura can activate only once per second. This change affects all flame auras.

Elementalist

  • Comet: This ability’s strike now occurs faster upon casting.
  • Evasive Arcana: The spell cast while in water attunement has been split between PvE and PvP. This spell’s effectiveness with the healing attribute has been reduced by 50% while in PvP.
  • Flame Shield: This skill now lasts 5 seconds instead of 3.
  • Flame Wall: The combat region for combo interactions has been increased.
  • Glyph of Elemental Harmony: This healing skill now grants three stacks of might when used in fire attunement instead of one.
  • Ride the Lightning: This ability’s recharge has been increased to 20 seconds.
  • Shocking Aura: Updated this ability to indicate its cooldown on stunning enemies.
  • Stoning: This ability’s projectile speed has been increased by 22%.
  • Static Field: This field will now properly stun enemies that cross it rather than merely dazing them.

Engineer

  • Stow Med Kit: Now works in PvE.
  • Elixir U: Quickness is now consistent at 5 seconds.
  • Acid Bomb: This ability is now a blast finisher at the start of the ability.
  • Super Elixir: Now detonates properly underwater.
  • Super Elixir: Increased impact base healing as well as scaling with healing power by 100%. Increased base heal multiplier by 50% and healing power scaling by 100%.
  • Flame Blast: This ability is now able to be detonated by a secondary ability.
  • Flame Blast Detonate: This new ability will detonate the napalm ball that is launched by Flame Blast.
  • Air Blast: This ability now extends burning duration of enemies that are already burning by 2 seconds.
  • Flame Jet: This ability now deals an extra 10% damage to burning enemies.
  • Pry Bar: Increased the number of confusion applications from three to five and increased duration of confusion from 3 to 5 seconds.
  • Tool Kit: Abilities that heal turrets have had their potency increased by 100%.
  • Kit Refinement: This trait now has an internal cooldown of 10 seconds globally for Flamethrower, Elixir Gun, Grenade Kit, and Tool Kit.

Guardian

  • Pure of Voice: This trait has been fixed to always properly convert conditions into boons.
  • Smite: Now displays a radius skill fact.
  • Empower: This ability now casts faster. Fixed a bug that caused this skill to heal twice.
  • Healing Breeze: Angle of this ability has been increased so that allies are easier to hit.
  • Hold the Line: This shout’s range has been reduced to 600, making it consistent with other shouts. It now properly affects allies within its full radius.
  • Line of Warding: This ability’s animation has changed and can now be cast while on the move.
  • Orb of Light: This ability now heals allies it passes through.
  • Orb of Light Detonate: Increased this ability’s scaling with healing power by 50% and reduced its level scaling by 20%.
  • Shield of Absorption: Added a skill fact to the healing portion of this ability.
  • Symbol of Wrath: Increased the size of the combo field on this ability to cover the whole visual area.
  • Bow of Truth: The health of this spirit has been increased by 30%.
  • Hammer of Wisdom: The health of this spirit has been increased by 33%.
  • Sword of Justice: The health of this spirit has been increased by 30%.
  • Shield of the Avenger: The health of this spirit has been increased by 30%.

Mesmer

  • Illusionary Counter: The range of the reactive part of this ability is now consistent with its indicated range.
  • Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.
  • Mind Stab: This skill will now hit up to three targets.
  • Illusionary Riposte: The reactionary strike that occurs when this skill blocks an attack now has the correct distance of the ability instead of half the distance. Added a ranged fact to this skill.
  • Mirror: This healing skill now applies reflection for 2 seconds instead of 1.
  • The Prestige: This ability is no longer channeled and will automatically detonate 3 seconds after the ability is used.

Necromancer

  • Bloodthirsty: This trait now functions with the Vampiric Rituals and Vampiric Master traits.
  • Flesh of the Master: This trait now properly affects Jagged Horrors.
  • Ghastly Claws: Damage from this ability has been increased by ~10%.
  • Locust Swarm: The radius of this ability has been increased by ~16% and now has the range of a normal melee ability.
  • Mark of Revival: This trait now functions with the Greater Marks trait.
  • Minion Master: This trait now affects Mark of Horror from the necromancer’s Lich Form.
  • Necromantic Corruption: This trait now functions with Bone Fiend, Shadow Fiend, Flesh Wurm, and Jagged Horror.
  • Protection of the Horde: This trait now functions with Jagged Horror minions.
  • Rending Claws: Vulnerability application from this ability have been increased from 5 seconds to 7 seconds.
  • Spectral Wall: This skill’s combo field will now appear where the wall is instead of on top of the necromancer.
  • Spinal Shivers: This ability now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
  • Chill of Death: This trait now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
  • Spiteful Vigor: This trait now functions with racial abilities Prayer to Dwayna and Healing Seed.
  • Summon Blood Fiend: This minion’s healing effect has been increased by ~80%.
  • Weakening Shroud: This trait now applies two stacks of bleeding to be consistent with the Enfeebling Blood weapon skill.

Ranger

  • Guard: Pets will no longer guard areas that should be inaccessible to them.
  • Crippling Talon: Cooldown of this ability has been reduced from 18 seconds to 15 seconds.
  • Empathic Bond: Fixed a bug that wouldn’t apply transferred conditions to pets. This trait now transfers three conditions to the ranger’s pet every 10 seconds rather than all of them.
  • Hawk and Eagle now have their own unique icons instead of sharing one.
  • Path of Scars: This ability’s damage has been normalized between traited and non-traited versions. Damage has been increased by 85% when not traited.
  • Icy Screech: The White Moa activated ability now applies 3 seconds of Chill, and the skill fact has been updated appropriately.

Thief

  • Basilisk Venom: Enemies affected by this ability will now indicate it in their boons and conditions bar.
  • Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.
  • Shadow Shot: This ability now allows the player to move while executing dagger strike portion of the ability.
  • Venomous Aura: Activating a venom skill with this trait equipped will now briefly display an indicator ring around the thief.
  • Withdraw: This ability now scales 20% better with healing power. Base healing per level has increased by 10%.
  • Ankle Shots: This trait now applies a full 3-second cripple.

Warrior

  • Vigorous Shouts: This trait has been fixed to properly affect allies within a range of up to 600.
  • Updated shouts to display the out-of-range indicator if your target is out of range.
  • Last Stand: Added a cooldown to the trait’s description.
  • Impale: This ability’s cooldown has been reduced to 15 seconds.
  • Pin Down: This ability now applies bleeding to targets that it hits.
  • Players wielding Banner of Defense, Discipline, Strength, and Tactics will now strike up to three targets with their Stab ability.
  • Smoldering Arrow: This ability is now a full projectile finisher.
  • Burst Skills: Damage tooltips now properly reflect equipped weapon damage.
  • Vengeance: Controlling a turret while using this ability will no longer prevent camera reset on death.

Racial Skills

  • Sylvari: Seed and Turret abilities can now be used in conjunction with one another.
  • Asuran Power Suit: This skill will no longer incorrectly remove other transforms from the player.

Structured Player vs. Player
Structured PvP Tournament Changes

  • Two-team quick tournaments no longer cost tickets.
  • Tournament tickets are no longer needed and can be exchanged at the ticket merchant in the Heart of the Mists. The ticket merchant is located next to the Tournament Master.
  • There is now a “Join Solo” button in the tournament browser that automates a single-player tournament entry.

Other Changes

  • Changed the default PvP builds for new characters.
  • Changed the PvP daily and monthly achievement rewards to include Arcane Slivers, Crystals, and Orbs instead of Tournament Tickets.
  • Changed the PvP locker to also store Valkyrie’s Jewels, the remaining rank finisher consumables, and PvP Hall of Monuments reward items.
  • Changed gold tournament chests to include several new PvP weapons.
  • Fixed an issue that could cause PvP glory rank vendors to not offer PvP Trident Tokens.
  • Fixed an issue that could cause several PvP weapons to display the wrong weapon skin.
  • Fixed an issue that could cause projectiles to sometimes bounce off capture points.
  • Temple of the Silent Storm: Changed Commune to interrupt on teleport, stealth, or invulnerability.
  • Temple of the Silent Storm: Fixed a bug that would prevent damage from interrupting the last few seconds of Meditation on Tranquility.
  • Legacy of the Foefire: Changed gates to hide their name plates when they are destroyed.
  • Raid on the Capricorn: Fixed a bug that would prevent players from earning Skirmisher points.
  • Heart of the Mists: Added a Ticket Merchant for exchanging unused Tournament Tickets.
  • Party members on opposite teams will no longer be able to see each other when invisible.

World vs. World

  • Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
  • Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
  • Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
  • Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
  • Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
  • Removed the ability to use many karma related items in WvW.

BLACK LION TRADING COMPANY GEM STORE
New Items

  • The Plush Charr Backpack Cover is now available in the Style category of the Gem Store for 300 gems each. This backpack cover can be applied to any PvE backslot item, or it can be converted to a permanent PvP item. This backpack cover also comes with a basic backslot item with no stats that the Plush Charr Backpack Cover can be applied to.
  • Added the Pink Quaggan Backpack Cover and the Tiger Charr Backpack Cover to the Black Lion Chest at a rare chance. These rare variations are available only through the Black Lion Chest. Black Lion Keys are needed to open chests and can be acquired from the Gem Store in the Consumable category.

Improvements

  • Nine new hair colors and six new eye colors are now available through the Total Makeover Kit and the Self-Style Hair Kits. These new hair and eye colors are winter-themed and are available only through these kits, which can be acquired from the Gem Store in the Services category. The new colors are marked with a star and can be applied to any race’s hair.
  • The celebration mode of Evon Gnashblade’s Box o’ Fun now has a chance to give the Dancing Spirit buff. This buff grants the character temporary access to three short dances. These dances will take up the utility slots on the skill bar, and when they are activated, your character will perform some new dance moves. The Dancing Spirit buff lasts 10 minutes, but entering combat removes the buff.
  • Spawning Evon Gnashblade’s Box o’ Fun immediately equips you with an adjuster bundle to allow you to pick a mode. If you lose the bundle, interact with your Box o’ Fun twice quickly to return it.
  • Listings for new items will now show up in the Promotions tab in the Gem Store and are now marked with a blue exclamation-point icon.
  • Listings for limited-time items will now show up in the Promotions tab in the Gem Store and will show how much time is left to purchase them.
  • Sale items will now show how much time remains before the sale ends.

Bug Fixes

  • Sylvari who use the Total Makeover Kit can now adjust their glow.

(edited by Mark Katzbach.9084)

Incident #120925-003455 -- "Deny" error issue.

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thanks for the update, Dead Parrot, and for sharing valuable insight that will benefit other players.

If you do not accept an IP, it will not be given access. But the fact that you got the request means your security is at risk, and we advise you to change your password immediately.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Nicolle Rodgers.4926

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Nicolle Rodgers.4926

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If you buy a bank tab through the Bank, it will automatically add the new tab. However, if you buy it through the Gem Store, it will send you an item that, when used, will expand your bank. If you bought it through the Gem Store and did not receive the item, make sure to check that your mailbox is not full. If it is close to full (8/10 or 9/10) be sure to delete at least one or two player-sent mails and see if the item arrives.

Holy kitten Cleric Ascended Accessory

in Guild Wars 2 Discussion

Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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Just wanted you guys to know that these are also available as guild mission rewards as well. You can get them as random rewards from completing missions or from the commendation vendor.

I think Subject Alpha needs some work

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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That being said…

Subject Alpha is a tough cooky for sure. We have some cool plans for him in the future. When we are looking at bosses our intent is not to nerf them – but to make them a more enjoyable experience while keeping up with the challenge that we want our explorable dungeons to be.

One of the more interesting concepts I have for Subject Alpha is that every encounter with him is different, and that he has a wide array of abilities that he selects from before each fight randomly, resulting in a lot of dynamic play, and resulting in subject Alpha having tons of possible builds that he could randomly select from or morph into as the fight progresses.

Vanilla Card for Gems

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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thank you guys for your responses it helped a lot and i was able to get the card working, according to the guild wars people i had tried to make the purchase too many times that it blocked me and they unblocked me and told me to try gain and now it has worked and i had registered the card and now i have my gems. thank you guys.

Thanks for the update! I’m glad it all worked out fine for you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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You might also want to keep in mind that the February monthly reward required every player to play five dungeons to complete it, so make sure to take your February statistics and subtract out five runs per character before comparing them to previous months.

We’re aware of this and other factors

Video of the new map

in PvP

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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If you are carrying the orb and use a mesmer portal, you immediately drop the orb before you go through the portal.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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I laughed when I read this. I will be deeply surprised if this is how it turns out. Pleasantly surprised, but deeply surprised nonetheless. This is not what I would bet. My bet would be that what will happen, instead, is that outside of a few exceptional guilds, new people simply won’t be welcome on dungeon teams at all. What your theory leaves out, what this design leaves out, is any in-band, in-game way for players who start out with average skill or below to learn what the alternative to rez-rushing is.

Guilds that (a) have figured it out and (b) have exceptionally patient teachers, people who are willing to have it take a lot longer to get to the reward chest because they have to stop to type, including answering questions, before each fight, will work out the way that you think it will. My experience with MMOs tells me that such teachers are so rare that there will never been enough of them to go around, that not 1 player in 20 will ever get to play alongside one.

You will be deeply surprised. I’m currently trying to get permission to expose some of our internal data regarding our anti res rushing patch – you know, some before and after data where people can look at the numbers. Posting numbers is the tricky bit, but from what we have seen and can correlate from the data, more people are playing dungeons, and less people are dying. There’s more really interesting information that I won’t go into at the moment, but our data suggests that there is an overall positive affect from the patch that is measurable.

UI: Death breakdown screen is broken

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Hi, i’m just curious, are you guys aware of the pathfinding issues with movement skills like bull’s charge and greatsword rush?

This is usually where:
1) your character will hit an invisible object/wall along the path to the target and the skill will cancel.
2) you will hit an invisible object/wall and keep moving in place until the animation finishes.
3) you move to the target fine but then the skill cancels seemingly randomly once you reach them, or you run into them for a bit before it cancels; ie your character never swings the sword or does the “knockdown check” to the target.
4) you overshoot the target completely (usually run through them) and miss.

Just curious of those issues are being addressed, because it really hampers the warrior’s ability.

I’m not very familiar with the bugs other than that I experience them on large targets. Here are some things to keep in mind: Swapping weapons will stop you mid-movement. Using frenzy causes skills like bulls charge to only go half distance.

I also misspoke earlier. Our current combat log is not pulling from the much more robust information that the death breakdown uses.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Bank Tab Extension bought but not delivered

in Account & Technical Support

Posted by: CC Meinke.2749

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CC Meinke.2749

Community Coordinator

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Since the issue has been solved, this thread is closed. Thank you for your support.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

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Robert Hrouda.1327

Content Designer

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A much nicer way to have handled the “res-rushing” issue could’ve been by scaling the reward the boss gives (ex: give more pouches containing coins/tokens/karma or extra tokens or rarer items in reward chest, etc. for beating it without using the WP)

That doesn’t solve the problem though. It’s an interesting reward mechanic, but the problem persists that players wouldn’t have to learn the content or how to play it – they could just ruin their armor res rushing and having a miserable time of it in order to complete it. By forcing players to learn how to do things and cooperate as a group, we’re encouraging them to get better and as a result die less. If players are getting better and dying less, there will be less prejudice towards PuGs, since the general skill level of the dungeon running population has increased.

A comment above mentioned how our QA runs things in the best gear, and has some other false statements in it. Our QA run dungeons and test bosses with multiple characters using different gear combinations/levels, and characters who are both level 80 and the dungeon’s base level. As well, we have people throughout the company of varying player skill testing these things before they get pushed out/patched in. After all that, it has to be signed off by design leads who also play it… so there is plenty of balancing and work done on a boss prior to its release into the wild.

Botting - Did I just witness it?

in Guild Wars 2 Discussion

Posted by: CC Ivonne.6782

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CC Ivonne.6782

Community Coordinator

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Hello,
if you think you have seen bots, please report them with the in-game tool or to customer support. Unfortunately, there´s nothing we can do about it in the forums.
Thanks.

Opinions & Concerns about upcoming PvP changes

in PvP

Posted by: CC Meinke.2749

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CC Meinke.2749

Community Coordinator

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Hello, because of the growing interest in this topic, we want to collect your feedback in this thread. Please use this thread to post your opinions and concerns about the upcoming PvP changes.

Thank you.

Endgame?

in Guild Wars 2 Discussion

Posted by: CC Ivonne.6782

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CC Ivonne.6782

Community Coordinator

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Hello,
like it´s already been stated here, there have been several threads about this topic. So, this one will be locked.
Thanks.

Bug / Glitch in AC

in Fractals, Dungeons & Raids

Posted by: CC Ivonne.6782

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CC Ivonne.6782

Community Coordinator

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Hello,
since a solution to this problem was given, this thread can now be locked.
Thanks.

Race change

in Guild Wars 2 Discussion

Posted by: CC Ivonne.6782

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CC Ivonne.6782

Community Coordinator

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Hello,
if such changes become available,rest assured, you will be informed without hesitation.
Have a nice day!

commander compendium guide please

in Players Helping Players

Posted by: CC Ivonne.6782

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CC Ivonne.6782

Community Coordinator

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Hello,
since original questions has been answered, the topic can now be locked.
Thanks.

devs vs players tournament

in PvP

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We field a team every Friday evening for tournaments. So if you are queued during that time, and on NA, you might just face us!

Play Now button = matchmaking?

in PvP

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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There is no matchmaking in Hot Join (PvP Browser) matches. Matchmaking only exists in tournament matches, and it is based on your rating (a hidden value), not your Rank.