- S1: started to play very late in the season, 3 weeks until the end, played up to ruby, got utterly sick by the kittened bunker meta and I quit it, hoping in S2 and some decent balance.
- S2: played some more, up to legendary x2 (just to get the backpack and get over with it), the bunker meta was gone, but it was substituted by the kittened condispam meta coupled with the team-stacking matchmaker which was an absolute low ever seen in any competitive game (and I play online since Quake 2, just to tell how many online games I played in my lifetime). I still hoped for something better in S3.
- S3: started day one, played 19 matches, quit. Still team-stacking and condispam/passive meta. The low didn’t lift at all.
I miss the times of 2012, when it was fun to play PvP just for the kitten sake of it, and when using skills at the right time mattered, I’m not saying that it was perfect (it wasn’t) but it was surely a lot better than this crap.
Dunno if I’ll get back in S3 just to get the legendary title, for what it’s worth, I stopped completely to play GW2 cause the fun was totally sucked out of the game.
I guess I’ll dedicate myself somewhat to old school FPSing, with the alpha of UT and Doom, I can’t really stand Overwatch since it just feels there’s no map play at all, just a die-respawn-get back to only point that matters in the map. :\
You said “you can’t keep the point”, hinting that you were trying to defend a capped point, so my question was why fighting a war trying to defend a point if you can’t hold it.
Unless you meant something else with the word keep.
It’s just a tradition. Thief = hate.
Where does all of this misinformation come from? Not saying yours is wrong I have no idea, just if so many others are wrong why are so many saying this? The higher powers need to be more clear and address this stuff so clear up any confusion if so.
It’s called confirmation bias.
Some players can’t wrap their head around the concept that they’re being carried way more by their high MMR (which hasn’t been reset since its introduction, so even if you stopped playing 1 year ago and came back now, you’d be helped by the match maker because of your old MMR) than by their actual skill. Denial of facts is a true power of nature, anyone who believes that winning 70%+ is purely or mostly skill related is a fool (unless you’re, maybe, in the true top 1% of players). :>
Regarding facts: https://forum-en.gw2archive.eu/forum/game/pvp/so-we-re-back-to-50-50-matches/6158614
TLDR: matchmaker still stacking teams, high MMR leads to a higher winrate no matter what (and it should really be the other way around in a truly competitive environment).
Condi Warriors aren’t too bad to fight 1v1 if you accept that you can’t keep the point.
So what’s the point in fighting them?
whatever your mmr was before is what it was when you restarted playing. being gone for so long only caps out your volatility, so youre able to find your way to where you belong faster. there is no decay.
This.
It’s appalling to see how many ignorant players are still around regarding the subject.
I guess they’ll never learn (Geralt of Rivia).
This matchmaker feels so much like a bully.
That ruby player it’s the cherry on top of the trio-q. At least his badge color has a metaphorical meaning.
Imo the real problem is that there’s no cap to “HPs degen”, like the one in GW1 (since someone else named it).
In GW1 you could apply a lot of different condis/hexes, BUT the HP degen was limited to -10 pips (i.e. -20 HPs/sec), and the rest of degen pips would just counter regen pips.
Moreover, in GW1 the cleanse priority was based on a LIFO queue, allowing for skilled application of condis/hexes (i.e. covering), while in GW2 is not.
Add these problems to the fact that they introduced too many different condis in the game and this is the result we get.
The wings are just the carrot used by Anet to bring a lot of pve players to pvp in order to boost population. I expect the numbers to drop significantly after S3 and another “prestige” item to be introduced at the end of S4 to restart the cycle.
Got them in S2 just to get a swappable-stat backpack which can be useful in pve/wvw, never cared about the “prestige” of the item, since there’s no such thing as prestige in these league seasons.
Even though i’m facing quite a lot condition builds, dmg taken is always significantly higher than condition dmg taken after a match. Conditions underpowered?
Even though I’m getting more direct damage than condi damage, I just need to heal to recover from direct damage, but I need to cleanse + heal to recover from condi damage.
Direct damage underpowered?
This teams are created as intended by the matchmaking system.
Within a certain pip range (+/- 15 pips), the system creates 2 teams, putting players with similar MMR in the same team with no (S2) or little (S3) regards to the MMR difference between teams, thus stacking teams in every single PvP match.
In your case, ROM, Denshee, Lord Asura and the other 2 players have a higher MMR than you and your team mates.
Simple (and stupid) as that.
I am complaining that the game takes 1 hour to match me up. The game I just got into had 4 sapp 1 ruby in their team, we had 3 rubies and 2 sapphire.
Lol, nice stacking.
Lavish Llamas!!!!!
we know, and we will be watching.
Clearly Cleary was born in 1984.
All i just asked was for anet to not forget the ‘play however you want’ mentality they set out for this game, and that they most likely without realizing it removed a way ppl liked playing on the skyhammer map.
as for ‘this is PvP, not PvE’, i had a remark about how you seem to belong to a higher class of players since your a PvP’er, but i didnt come here to start a fight such bs.
It’s not a higher class. It’s just different.
A PvP map should be designed for PvP play, not for farming ranks in the fastest way possible. And the changes to Skyhammer are done exactly for that: PvP play.
How would you feel if all PvPers start to complain that they can’t PK other players in open world zones?
PvP is one thing, PvE is another. Let’s keep these two separate and with their own design goal in mind.
And btw, it’s not THAT hard to just cap 3 points and then all the blue team goes under the red team spawn and just kill them there with aoes.
Now it works properly on almost everything.
The Function Gyro, when activated, gets stability, but I don’t. :\
thanks for the kind comments, always a reminder of the ‘nicest’ mmo community.
Ive been rank 80 for dunno how long, so thats not what i do it for, some ppl do worldboss rotation and just hit 1 on a boss, i prefer doing something else for easy farm, dunno why some ppl are so offended by this.
Because the maps aren’t there to please a bunch of farmers. They’re there for players. This is PvP, not PvE.
I still have to try it in game, but you need just 1 infi arrow before setupping the stealth to get the +15%, since infi arrow 6 ini + bp 6 + hs 3 = 15.
So you can use infi arrow when you start to get back, then dash and you’ll still have the +6% from the infi arrow while having regenerated some ini already.
- Skyhammer shooting once rather than multiple times makes it feel unimportant in the grand scheme.
If you think that a FULL decap every 3 minutes isn’t important, we must playing two different games.
(odd since this particular build got absolutely no changes)
Wrong. The change to Lead Attacks buffed the build, giving +15% condi dmg with an uptime of almost 100%.
You’re right, the damage must be linked to the launch.
And another patch now, and everything’s still broken. :\
shows how much they care
Well, all the signets are still broken for every class, so…
You’re right, the damage must be linked to the launch.
And another patch now, and everything’s still broken. :\
When they fix it, Final Salvo had better give you stability when you use Function gyro.
Why does nobody seem to notice you don’t get stability?
Cause I was testing vs the golems. :>
However, all utility gyros will proc stability during activation and the daze when destroyed, but not the field nor the superspeed.
The function gyro is reverse bugged: no stability nor daze, but superspeed and field both work lol.
Lightning field AND superspeed don’t proc when a gyro is destroyed.
And I wonder why blast gyro has such a lower damage after the patch, the tooltip still indicates the old damage figure.
Yeah must be a bug, I don’t get superspeed when a gyro is destroyed, tried all gyros and no one works.
Yes, S/D is back but all other classes have received no nerfs again, it is mostly buffs, so the powercreep is still very much there.
As much as I appreceiate the wvw updates – I’d rather have a class balance update.
Scrapper had its survavibility nerfed. Necro should create less problems with chill (not that the thief has ever had problems vs Necros).
With the buffs to S/D maybe we can do something vs Shiro/Glint Revs and we can become again Mesmers harcounter.
Based on this high res img: http://i.imgur.com/TXMyiuL.jpg I can see that:
- Jump pads are gone
- The hammer portal under point B is now closed
- Apparently the portal will have 2 entry points maybe?
- Breakable glass is gone
- The holes here and there to the lower floor are still in place (maybe the new entrances to the hammer are on that lower floor?)
So far we have downed state for the Lord in foefire and a lot of improvements to Skyhammer: has Anet started to listen to players for real?
You win some and lose some…if you truely deserve there you will end up in legendary.
I saw 2 legend players got owned by a single engineer. Heck, one of the them is a engineer himself. I laugh so hard when I find out they are legend when the match ended. Btw, that single engineer was a diamond.
To go to legend is all RNG.
Some days ago I managed to kill both a condimesmer and a reaper on my scrapper alone on close.
A mesmer and a reaper. With a scrapper. It was unbelievable, I’m legend x2 and both of them were legend too.
I called it quits, there’s really no reason to play anymore in this season, I can’t remember a single instance in which I had a good game (ie: a game where the losing side would score more than 400 points) since I hit legendary.
Anyone who still believes that div = skill is a fool. Or a bad player carried by the match maker to legendary div. Or both.
(edited by Galandil.9641)
The meta is better than S1 (wasn’t that hard to achieve, honestly), but there’s still a lot to improve (power creep I’m looking at you).
Matchmaking is an absolute mess, I’m playing here and there these last days but the final scorings show 90%+ of the times the losing team with less than 300 points. Legendary x2 atm. And it’s been the same all over the season.
It’s completely broken, it’s almost impossible to get nice matches played to the bitter end (i.e. with the losing team scoring at least 400 point).
Why are reapers considered a no skill profession?
It’s not that they’re “no skill”, but they undoubtedly have a high skill-floor compared to other classes.
Why every thief should follow everyone’s whims?
Because, again, it’s a kittening team game. And with 2 thieves you’re gimping the probabilities of winning the match vs any half-brained enemy team.
Except if you’re bad on any other class except thief.
I’m just saying that if I see two teefs in my team comp, I ask in chat “can one teef swap pls?”.
Yes, that’s asking politely :-)
However, I shouldn’t even be asking. :-P
So it gives them the justification to be rude?
They have no idea what the skill level of the Thieves are nor the opposing team.
It’s common decency to ask politely.
Don’t try harder. Just give it their best… as they should be doing anyway.
I’m not saying that they are justified in being rude.
I’m just saying that if I see two teefs in my team comp, I ask in chat “can one teef swap pls?”. If both teefs answer “no” (or worse, they don’t answer at all), then that’s as rude as saying “omg 2 teefs u scrubs reroll or I’ll afk”, cause you’re both gimping your team not wanting to swap class.
Why should they try harder in carrying 2 teefs while you don’t give a kitten about team comp?
And this is coming from a thief main player.
Say thanks to the idiotic teams-stacking system of S2.
how about trueskill?
Trueskill is a trademark and patent of MS, so I guess it’ll cost to use it. Still, imo the problem is not in the use of the Glicko-2 system, but in its application.
A bad played Rev is more useful anyway than a bad played Thief/War.
im not an unskilled person mistakenly believing im higher skilled. I didn’t say that. your straw man argument is insufficient. you haven’t given any proof on the contrary. mmr is not broken and I stand by that
Dunning-Kruger plus confirmation bias. This is getting better and better.
wow you were there when i was playing? must have been on the enemy team, %85 win rate couldnt possibly mean im a good player.
Sorry to burst your bubble, my dear Dunning-Kruger boy, I was already in legendary more than 10 days ago.
right now im at a %85 win rate
Always fed with bad enemy teams → he thinks he’s prol33t.
Power needs Precision and ferocity.
Conditions need duration and expertise.
I just stopped here.
Expertise IS +condition duration, so even if someone would want to go for higher duration, he just needs to increase 2 stats, condi dmg and expertise, whereas a power dmg based build will need to increase power + precision + ferocity.
Moreover, as someone else already pointed out, the actual condition inflicting skills are worked out in a way that really renders expertise not that useful, the application of condis is continous and easy to achieve.
And on the defense side, a power build must counter 2 stats, armor and vitality, whereas condis bypass completely the armor stat.
And do we have a boon like Retaliation that works against condis? No, we don’t.
And to go on, blocks/invulnerabilities works vs the dmg received by power attacks and you don’t get new conditions while the block/invuln frame is active, but previous applied conditions still damage you, power dmg is always fire and forget so conditions have the upper hand even vs block/invulns.
Why do you think that necros/condimesmers are a thing in this S2? Because the animations are cool?
Lol, just wanted to touch on the Glicko thing. I don’t have the data with me, but you are MMR can change by at least 25 point against a pro team. So I don’t know where you guys are getting it doesn’t change by a lot. So if you lost 10 games in row, that’s paramount to a 250 pts loss in MMR and fyi: the default MMR is 1500 the max is 5000.
Are you sure about this?
A minimum loss of 25 points is completely stupid, I still remember the days in GW1 GvG when the minimum loss was just ONE point and the maximum was 15.
Who would’ve thought that stacking teams could be a good idea? Only Anet could. Lol.
Keep in mind that GW2 uses the Glicko-2 system, not the Glicko one.
That means that the MMR tracks volatily in addition to RD.
RD = adjusts the rating based on time inactivity of the player
volatility = adjusts the rating based on how many games have been played inside a time period
even if you run engie meta builds a good condi necro or good condi mesmer is going to be a pain for engineer
This pretty much.
I was under the impression that negative dmg modifiers work the same as positive ones, i.e. they’re multiplicative.
Thief
- Stealth no longer ends when you attack.
- Steal now transfers ownership of a random weapon from your opponent to you.
One sec brb, gotta dust off my teef.
/15charrsjokingononeanother
(edited by Galandil.9641)
Thief could have just followed you with shadowstep or steal.
Or probably the thief used Shadow Shot too.
