When you have low precision and/or ferocity?
Then geomancy+doom is the way to go. Force only good when you have enough of your own damage.
Also, if I’m not mistaken, you can tone down/turn off particle effects.
The problem is – you cannot.
Shaders settings can reduce some effects on armour, but combat itself will remain clustered with effects.
You can’t really learn anything in a constant 1v3 (just because your team can’t create any pressure on the map). Especially with the new damage.
Not to mention there are games that just start 5v4 or with someone going afk. Forfeit would be a nice addition, to unranked at least.
I’m curious about that too. If anet wants us to buy core game again, they could at least give us second account.
If the other team couldn’t win a 3v2 or 4v3 fight there’s just nothing to talk about. They were bad, your class is irrelevant.
The guys on the losing team called us out as premades eventhough we weren’t
I call it premades when I see one guild tag or an actual competitive team, not based on some score speculations.
Just because you get rekt 500-80 or find yourself in a 1v2/3 constantly doesn’t mean it’s a premade.
Please, don’t project your own pvp experience on everyone.
I don’t do ranked cause of 24/7 premades farming solo players.
Sure, I get teams in unranked too, but quite rarely and they are usually just PUG groups from same guild.
When in a team I am judged by my points…
No, you are not.
climbing the ranks and going against higher and higher MMR opponents
That can only happen if there is enough players of similar MMR in the matchmaking pool.
i rather have bad people playing effective builds than bad players playing random builds.
Pretty much this.
Those builds work and are a great starting point. You can start changing stuff around once you have a clue about what works and what doesn’t, what matters in conquest and what is completely useless.
And just remember turret engi. It was nowhere near Meta status on Metabattle and yet almost every other engi was running it. The issue is in the game, not some external site.
Still bugged, just wanted to get my achievs – no deal.
2. Should be based off of kills, caps, winning pivotal fights, ressing allies.. etc.
So the best strategy would be to zerg kitten to one point, kill one dude, cap point, move to next. Nice idea, should implement it immediately.
So the consensus here is that if you get a good win streak, the system punishes you by matching you up with less-skilled players, specifically to make you lose more?
That’s possible, I guess. But isn’t it also possible that, because you won a lot, your MMR went up, and so now you’re getting matched against better players who can beat your tail, and now you have to learn/adapt/improve in order to match them?
Well both of it is true.
Yes, when your MMr is on the rise it probably tries to place you in a predicted-to-lose team. Yes, it does that to check how far can you go and how high can you climb.
The only thing, in my experience, is that sometimes the predicted-to-win team gets too much of an advantage (probably cause of population issues).
if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh
i am not quite sure (besides supposed lack of players) why it is the thing in gw2
in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|
It’s actually the same for other games. From designer point of view 50% winrate shows that you are matched against equal opponents.
But the problem is that there’s just not enough players in spvp.
What happens when you get a winstreak in say LoL? You get promoted to a higher league and you queue with different players entirely.
What happens in GW2? You still get to queue with the same pool of players (because there’s just no more). But to balance out your higher MMR the system has to put you in a team with lower-ranked people. Hence the feeling that you have to carry hard in some games (or the opposite where you feel like your opponents can’t give any decent fight).
On these arguments, we could say that foefire is rewarding well defensive setups..
In what way is it a feature of foefire? Any current map (well aside from courtyard) favours bruiser setups with mobility bursters who can quickly rotate and add to a node fight.
Actual meta builds have lot of stability, blocks and escapes, i’m not sure it would be so easy anymore to kick off map..
Aside from war and guard, there’s not a lot of reliable stability. And even for those it’s quite easy to bait out stunbreakers and then just abuse the CC. It shifts all the balance towards select few professions\builds, and it is especially stupid concerning the current “press one button and get into the game to play how you want” mentality.
On foefire, if you got a bad setup against a meta/defensive one, that’s probably it( and you can’t avoid opponents from pushing lord)
And that’s why it is good. One build – one queue. If anet wants to add different metas and mechanis they should do it in a separate queue.
Spirit Watch is ok as a map, but that orb thing is just kittened. Some tanky built shoutbow can run it basically unobstructed with all the leaps and condi cleanse, which means you need more than one player to stop it, which means you’re getting outnumbered at point fights.
Skyhammer got better since we can now dodge cannon. But it favors classes with strong fears\knockbacks A LOT. A coordinated group of two rifle engis can push anyone to their death. There’s nothing competetive about that.
My two favourite maps are Temple and Battle, but yeah unfortunately people mostly choose legacy\forest.
Get a meta build from metabattle.com – bam, you’re not powerless anymore, just need to get better.
Don’t hesitate to use Call target on real mesmer, especially if you’re in 1v1 or 2v2. This huge red symbol above their heads makes it a lot easier to track their movement even when they blink and summon all the clones.
Mesmers are also squishy so if you maintain pressure on them it allows you to have initiative in fight.
Fighting against eles is always a marathon, in my opinion. Like, don’t engage eles 1v1 when they stand on a capped point – go help somwhere else (same advice goes for any bunkerish class tbh).
Probably cause you got a winstreak some other day. Basically game tries to push you back inside 50% winrate.
I have stuff like that sometimes – getting a losestreak one day, then win streak with total newbies on opponent team next day.
(edited by Isslair.4908)
Got a nasty surprise when I tried to solo Lupi after a long break x) I hope this will be fixed somehow.
C) You kite him away from point and then juke around, come back to point and decap it.
I mean if a war is stupid enough to go chasing after someone for no reason, you can outsmart him easily.
2: They do not understand what they are doing wrong by roaming most of the time and not fighting on the points cause holding points does not give scoreboard points. they see fighting on the points as waste of time.
From my experience it’s the other way around. Too often I see teams fighting in an outnumbered fight against tanky enemy on an uncapped or enemy-capped point.
And I have never seen anyone saying anything about in-game score.
Anyways, it’s hard to play-to-win when you are constantly get thrown against some premade or a high-tier player who decides to go unranked for no reason.
It is kinda sad, that there are people who prefer to flame for no ral reasons, while ignoring good tips to improve your soloq experience.
Really nice video!
We need to have it stickied and mandatory to watch before doing ranked (and probably unranked too).
Good job!
Comes to NA and queue solo. Watch cruuk and moob_s rage at their team all day; even while winning.
Well, ok. It may be different in NA. I’m telling my experience on EU. It’s rare to see people arguing in chat, language barrier maybe I dunno.
Appart from one certain necro, that most of EU soloq’ers know, there is not alot of flame. Certainly nothing near “blocking 5 players a day”.
I only see this kind of behaviour when my team is losing hard, and never that severe. I’ve NEVER seen people rage during a winning match.It really makes me think, that the problem is in you guys who get flamed.
And lol, “top score” means nothing. Most of the time it’s the top scorers who are the worst part of lost game, chasing 1 thief with 3 people to get those kill points, etc.
Play better – you won’t get rage if you’re winning.
Old spvp wasn’t.
Oh yes, it was. Even now, when 5-man team decides to zerg together it becomes stupid. With 8 people it was even worse.
I am much more interested in Conquest than Stronghold, and I don’t want to have to dodge queues in order to play it exclusively.
Thanks for your time.
Fixed
We actually won the match 4v5 and it felt great.
What could be great about it? It means that your opponents were completely clueless about the pvp. Or are you one of those who like to stomp noobs instead of having a fair fight?
If anything, your case only shows how bad MM can be, putting together 5 players who were so bad, that they lost in a 5v4.
I keep wondering what people like the OP define as a build/class that takes “skill.” Or rather, what is their definition of “skill?”
Twitchy dodge\evade spam on glass thief. Some people still think that fast reactions are “cooler” than actual strategy and forethought.
Low population problems – true. And this was true before the pvp update too. When there still was a soloQ I got matched with pro-players even while not being in top 1000.
even more if you do not play meta builds.
Really?
90% of players in unranked don’t have meta builds. It’s full of shield\gs wars, condi mesmers and power necros. I won’t even mention team comps, cause they’re so far from meta it’s not even funny.
I’ve never seen anyone talking about meta builds there.
While the suggestion to use meta build is a good one, the part about community in unranked is just a lie.
A slightly related question:
Why SB for condi build? It doesn’t add much in terms of condi stacking. It sure has utility, but we’re not wars with 5 sec weapon swap, I feel it’s not worth it. So can any experienced ranger explain the value of SB for sPvP please?
Atm I’m trying out axe+dagger/torch and it feels better than SB.
Axebow is ok. Some people can’t dodge it at all, easy 1-shots vs thieves\mesmers. Some can dodge, so you gotta play smart and save the burst.
But the problem is that if you wanna do side fights you better go with thief\mesmer\engi. And if you wanna do teamfights – shoutbow is the way to go.
WvW players don’t mind spending hours on a siege weapon!
Only if it’s arrowcart.
Well, some kind of pick\ban system would be interesting. To promote more thoughtful aproach to strategy.
But the problem is – it’s not applyable to general sPvP, cause people do it for fun, not for spending 5 minutes in picks\bans. And if that thing will be only in tournaments it will make competetive scene even more disconnected from regular playerbase – and Anet is kinda against it it seems.
Gz to oRNG anyways, good calls, better nerve.
I don’t like Skyhammer and Courtyard, but still I prefer to have random select since it gives me a chance to play on actually good maps instead of just stupid Foefire, that everyone seems to vote for nowadays.
Commander tags are used to see where are commanders on the map. In sPvP you can see where’s everyone from your team anyway. And actual doritos overhead are just a useless clutter that will do more harm obscuring enemies.
MMR wants you to have 50% winrate. So you gotta lose some, just sayin’
Hotjoins are for quick dailies. For practice go to Unranked.
Nope, because in PvP you can’t follow train while doing nothing or close to nothing and still be carried by zerg.
That sums it up.
Really, the whole point of sPvP is your personal performance, while in WvW it’s all about stacking numbers to have advantage over your enemy, i.e. ganking solo guys with full parrty or jumping a group of camp cappers with zerg train.
For a 4v5 getting 200-500 score is quite good. Not every 5v5 gets to those values.
It’s never fun to have those stacked clasees against enemy who had stacked cele classes. I kinda want matchmaking to take current meta into acoount and try to get good comps.
ITT: Rangers vs melee.
Welcome to esports, where tracking your stats doesn’t matter and MMR is hidden.
The only solution to this is if MMR IS NOT USED AS A MATCHMAKING VARIABLE until a player has accrued a certain number of matches (say 30), so MMR actually means something.
What about second accounts then? You’ll still get really skilled people who are forced to play against total newbies for 30 matches and stomp the hell out of them.
You learn almost nothing by wining easy games.
True, but oth what do you learn from being instadowned by 5 people camping under your resp point?
Both cases don’t really teach you how to play properly.
Unranked is for those new people to try out those builds in a competitive atmosphere.
While it is somewhat true, but why are there dragon-rank pre-mades in unranked who just 500-30 stomp everyone.
So new people should be either be playing with other new people (and well, Anet doesn’t have a mechanism for that yet) or be ready to get some salt from people who are (for some mmr reason) are thrown in with them.