Showing Posts For One Note Chord.5031:

Heart and Mind Help(Spoiler)

in Guild Wars 2: Heart of Thorns

Posted by: One Note Chord.5031

One Note Chord.5031

I simply don’t understand… I play thief DD/SB, almost 100% zerk. I tried 6 times and it heals back up everytime. I had all the boosts possible (armor, damage, food, etc…) and this is clearly not doable by my character (i’m full ascended too). I’ve a good experience of thief playing and I never got such a problem! I can keep the stacks on her very low (0-3) but it always end the same way… And also, why isn’t it possible to dodge some of her attacks?
Maybe I’m doing something wrong?

I managed to get this done a few minutes ago. Have Dagger Storm ready for this one. Whenever she goes invulnerable and pulls out adds, turn on Dagger Storm, this will help weaken/kill most of them. For the rest burn through as fast as possible to mitigate this damage. When it reaches final phase without invulnerability, ignore the adds completely and BURN HER DOWN. This last phase is a DPS race, so go all out, try and spam DB and dodge out and in when the double AoEs come. As long as you don’t get knocked down, you should easily do enough damage to win.

What prevents her from healing back up to 25%?

The stacks she gets from the enemies that get to her. You’re essentially burning her down before she can get to 10 or higher.

Hmm. I thought I killed her multiple times with 3 or 4 stacks and had her heal back up. Guess I’ll try again, though. Thanks.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Heart and Mind Help(Spoiler)

in Guild Wars 2: Heart of Thorns

Posted by: One Note Chord.5031

One Note Chord.5031

I simply don’t understand… I play thief DD/SB, almost 100% zerk. I tried 6 times and it heals back up everytime. I had all the boosts possible (armor, damage, food, etc…) and this is clearly not doable by my character (i’m full ascended too). I’ve a good experience of thief playing and I never got such a problem! I can keep the stacks on her very low (0-3) but it always end the same way… And also, why isn’t it possible to dodge some of her attacks?
Maybe I’m doing something wrong?

I managed to get this done a few minutes ago. Have Dagger Storm ready for this one. Whenever she goes invulnerable and pulls out adds, turn on Dagger Storm, this will help weaken/kill most of them. For the rest burn through as fast as possible to mitigate this damage. When it reaches final phase without invulnerability, ignore the adds completely and BURN HER DOWN. This last phase is a DPS race, so go all out, try and spam DB and dodge out and in when the double AoEs come. As long as you don’t get knocked down, you should easily do enough damage to win.

What prevents her from healing back up to 25%?

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Mordrem Invasion Update 10 September

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Hahaha, Anet didn’t even completely fix the bug. A bunch of people in my map just got no reward (and our stacks weren’t removed). This might be because we all dced halfway through the event (which was also nice—lost all our stacks!).

Way to go, Anet. Keep up that high quality software development.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Mordrem Invasion: Share Your Shots!

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

How does the Mordrem Invasion measure up?

Attachments:

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Please let Moto sell his weapon designs again

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

I know this isn’t a new request, but it sure would be nice if Moto could sell his weapon designs again. I can’t imagine it would take much work to put them back in. Please?

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Show us your Mesmer!

in Mesmer

Posted by: One Note Chord.5031

One Note Chord.5031

Here’s mine, Zareen Mehtani, playing around with a new outfit, new armor skin and new greatsword.
I’ll be forever poor if this keeps going on :c

These are really nice.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Living Story/Open world is horrible as mesmer

in Mesmer

Posted by: One Note Chord.5031

One Note Chord.5031

Like a couple other posters, I found the living story stuff really easy on mes. Two burn phases on the last boss, iirc. Get three phantasms up, time warp, and sword autoattack.

It’s certainly true that killing trash can be a little more tedious when it dies so fast that your phantasms only get one attack off, but I don’t think that’s a huge deal in most circumstances. (And in lots of the living story, if you target the right enemy, your phantasms will get more hits in.) And as a benefit, you get lots of survivability: your illusions take aggro, you get 50% uptime on vigor, you get 2.5 seconds of evade every 9.6 seconds, and you get easy interrupts, condi cleanse, stability, positioning, reflects, and pulls as needed. You even get a block if you bring sword offhand, which is often good, because the phantasm does great damage and stays alive pretty well.

(In fights where you can’t stay in melee very well, rabid staff can be better than zerk/assassin sword, but I didn’t find myself having much trouble staying in melee in the living story stuff. Vile thrashers and teragriffs suck to melee, though, so mostly I let other people kill them or swapped to something ranged for the fight.)

Now, I’m not saying that mesmers are the best by any means. But they have plenty of tools. (And if you want practice with those tools? Start running dungeons and fractals! They might be orphaned, but they’re still the most challenging pve in the game, and if you’re willing to learn, we’re really friendly over in the dungeon forum!)

Edit: In response to that last post, yeah, mesmers have bad damage in dungeons. But in solo living story, I don’t think the differences in damage are quite as big a deal. (And even though mes damage is sad, and I hardly ever bring my mes for dungeons, I do still think that if you want to learn pve, dungeons are the place to go. And a good mes can still be helpful in lots of dungeons, even if it’s not optimal.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Post your male Mesmers!

in Mesmer

Posted by: One Note Chord.5031

One Note Chord.5031

Male Char Mesmer – Makes hiding a challenge! :P

Never realized how good that mask and scarf look on a Charr. Nice.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Report 2 stealers

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

1) Chris Cleary, like Enaretos said, has previously claimed to have dealt with griefers. He’s your best bet, although I’m not sure how reliable anything is.

2) The only real way to avoid this is to use friends or alt accounts to get up to 3 people in the party. Sell the two remaining spots, get their money, then kick your placeholders and sell two more spots.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Post your male Mesmers!

in Mesmer

Posted by: One Note Chord.5031

One Note Chord.5031

It’s all about the face! (The face that people think is a mask.) But I think there’s room for at least two awesome dark purple sylvari mesmers.

He was obviously referring to my dapper-self. ;-)

I thought about that! But since he also had dark purple skin, I figured he just recognized a kindred spirit (or someone with obviously superior taste :P).

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Post your male Mesmers!

in Mesmer

Posted by: One Note Chord.5031

One Note Chord.5031

It’s all about the face! (The face that people think is a mask.) But I think there’s room for at least two awesome dark purple sylvari mesmers.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Post your male Mesmers!

in Mesmer

Posted by: One Note Chord.5031

One Note Chord.5031

Here’s Ritualist with two outfits (and one shot where I liked how the lightning and sky worked out).

Attachments:

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Dungeons gotta change in one aspect...

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Another thing, I don’t like to lead or create any group for a place that I’m not familiar with, hence why I look for the groups, and not make one myself.

Last, sorry but… 90% of the groups advertised ARE for speedruns, unless I’m being terribly unlucky.

The non-speedrun groups fill up very fast. Speedrun groups sometimes take a few minutes even to get one or two people, depending on the dungeon. But “first time in the dungeon, everyone’s welcome” groups tend to fill quickly, so you don’t see them as often on the lfg.

You’re right, though—there are also fewer people creating groups like that than there are people creating speedrun groups. And we can only speculate why. Here are my guesses: the majority of people who are playing dungeons now are not doing them for the first time, and the majority of people who want to do a dungeon for the first time are like you, and don’t want to create a group.

But you have the tools, whether you want to use them or not. You can post things on lfg where you explicitly say you don’t know anything, and nobody will expect you to lead. You can also join a guild with people who like to do (and teach!) dungeons, although it sounds like you don’t want to do that. There are plenty out there; one is advertised in a sticky in this forum, with a name so clear that I really hope you’ve already clicked on it.

Edit: Of course, there are toxic people who play dungeons, too. Nobody can reasonably deny that (though I think there are far fewer than people like you suggest). And Anet have not given us great tools to avoid those people. But they have given us some tools—we do have some ability to group up with people who like to play the same way we do. Some of us use those tools to run dungeons quickly and efficiently, because that’s what they enjoy. Others use them to run dungeons casually and slowly, because that’s what they enjoy. The tools work pretty well most of the time.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

AC path3

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Not that I don’t think this should be discussed, but I want to point out: Anet never reworked the end of Thunderhead Keep in GW1, either. At release, people got stuck at it and couldn’t progress in the story. Then they got better (and maybe it got nerfed, I can’t even remember any more), and it turned into the most mindless, tedious part of any mission in the game, imo. And in seven years, they never tried to make it more bearable.

Don’t hold your breath is what I’m saying.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Formula for Critical Chance

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

I know very little about statistics, so I hope someone will come in and do this right, but just using the first hit on google for a binomial distribution calculator (which actually uses a normal distribution for this many trials), it looks like there’s around a 16.5% chance that you’d get at least that many crits if the actual chance is 47.7%. So maybe the wiki is right, you got a little lucky, and the hero panel just chops off decimals?

(Or maybe something is buggy, if we have conclusive evidence from somewhere else that the hero panel rounds to the nearest integer. But anyway it seems like the wiki formula could still be right.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Why is celestial time-gated?

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

It appears that the number of players logged per day is an important statistic for ArenaNet.

I don’t see that celestial crafting affects anything but a tiny tiny tiny portion of the population, to the point where I would suggest more people are tempted to give up the game and leave for other games because of the amount of time required to get exotics (not even ascended). Which is restrictive, and demotivating rather than as a positive thing that encourages players to stick around.

And considering that Anet used charged quartz in more recipes since the introduction of celestial (grow lamp, charged ambrite) I dont think they will remove the time gate anytime soon.

http://wiki.guildwars2.com/wiki/Grow_Lamp
Grow lamp looks like an item that was intended to be made once and thus time gate doesn’t matter
http://wiki.guildwars2.com/wiki/Sheet_of_Charged_Ambrite
Yet another restriction for exotic equipment, that prevents players from experimenting, and trying new things. (prevents players from getting sinister setups within reasonable times)

One reason why timegates are in game is to add value to the time-gated crafting material. If you charge your daily crystal, you can sell it atm for a profit of 40-100s, if you take away the time-gate, it will influence those profits.

Its basically a daily reward for people who log in every day.

I dont know why Anet should change their game in order to cater for an audience that stops playing because it has to log in frequently.

The charged quartz is accountbound…

There is NO REASON Celestial should be timegated.

Sheets of charged ambrite and grow lamps are not account bound, and can be sold for a profit of about 40s (charged ambrite) or 1g (grow lamp) per charged quartz. I assume that’s what Wanze was talking about.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

fractal discussion

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Gaile, will there be any new instanced group content in HoT either in the form of dungeons or raids or fractals?

lol

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

How you guys save gold?

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

How to save gold: don’t spend it.

Making gold is a little more complex. But saving is easy.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Shadow of the Dragon armor

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

It’s because they can’t make one separate chest or leg piece that will work for all three armor classes. This is also why town clothes became tonics and outfits can’t be broken into separate parts. (They said a little more about this back when people were complaining about town clothes being turned into tonics.)

They might wish they could go back in time and design their armor system differently, but as it stands, they haven’t yet gone through and overhauled all the armor in the game. It sucks, but we’re stuck with it.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Will we ever see more "ethnic" hair options?

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Because they don’t exist in this universe maybe?

Most of the hair styles exist because it has to do with the races in game cultures. I don’t see why people want everything in the real world pushed into the game world event though it doesn’t exist there.

Plenty of real world stuff has already been pushed into the game. The OP is just asking for this real world stuff to be pushed in, too. And we already have afros, so it’s clear that non-straight hair exists in the universe. But only men get afros, and there are only a couple other options for non-straight hair for either gender.

And yeah, some Krytans had hairstyles that are now not available to humans (though maybe this just reflects the fact that so few Krytan npcs look like Krytans from gw1? and that’s a whole different conversation).

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Your best LFG reads and puglife stories

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

A Mez (who turned out later to be a dev)

Whoa whoa, hold up, you’re telling me somebody who works at Anet does fractals?!

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

I used to hate the "zerker 80 speed run"....

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

But there really is nothing to say they shouldnt run dungeons like that.

I promise I’m not trying to be antagonistic here. I’m just genuinely curious. Do you think the same can be said about, say, people who sit on turrets doing nothing during teq? Or people who pop poison bubbles early at indigo during the breach, so the teragriffs never get stunned?

That is, is there nothing to say people shouldn’t run teq or the breach like that? And if there is, what’s the difference between expecting random people in a map to do things right and expecting random people in a non-specific (e.g., “p1” with no qualifiers) dungeon pug to do things right?

I ask, again, not to pick a fight or anything, but just because I can’t see a relevant difference, and I might be missing something. To me, it seems like for open world events the community places the burden on the participants: if you don’t know the best way to do things, you either need to look it up or ask in map chat, and if somebody explains in map chat, we blame you for not following the explanation. If you’re simply incapable of doing what is required, you’re expected to leave it to somebody else.

But for dungeons, you’re saying it should be the opposite: unless you explicitly say you want people who know the best ways to do things, you have to expect nobody to know anything, and you can’t expect anybody to listen or change what they’re doing if you try to explain in party chat. If your party isn’t capable of doing what is required, it’s not their job to leave; it’s yours.

What am I missing?

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Hard mode and lfg filters

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Background:

The calls for filters demonstrate that the dungeon community is already fractured. But this shouldn’t be a surprise: different people want to play dungeons in different ways, and it’s stupid to prioritize being able to find people to play with as highly as Colin does in that answer. What’s important isn’t being able to find people to play with; it’s being able to find like-minded people to play with. That’s what filters facilitate. Filters embrace and cater to the divisions in the community. And if Anet are willing to add them, then their objection to hard mode dissolves.

I could even imagine hard mode helping with the existing issues, as long as the rewards aren’t horrid, by giving the people who currently do meta dungeon runs something else to do, so that they aren’t even trying to pug normal explorable dungeons. (I’m imagining something like the GW1 hard mode requirements—maybe dungeon master for dungeons, and fotm might not even need hard mode as long as we get higher levels at some point—but of course the implementation is a separate issue.)

I realize hard mode is probably more of a pipe dream than filters, but in principle, at least, if one of them is on Anet’s radar, I think the other should be, too.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

5 chronomancers using time warp.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Zerker not going to be meta for Revenant?

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

I’ expecting Condition – Toughness to be a good option for them as they are suppose to be a tanky like class.

I assume the OP is talking about 5-person instances (the only place where zerk is meta right now anyway), and toughness is never going to be optimal there as long as groups can just bring as much dodge/aegis/blind/protection/weakness/interrupt/deep freeze/rocky/whatever as they need to stay alive long enough to kill bosses.

It’s already possible to build tanks, and they can survive pretty much any boss in any dungeon. It’s just not necessary because a group of good players in full zerk can already survive well enough to complete everything. Until they change that—until they add content where active defenses aren’t sufficient—toughness will not be meta.

Edit: This is a good point:

For a class that needs to take damage in order to fuel its more offensive attacks, I don’t think zerker would offer the best longevity for effectiveness.

But even there it comes down to whether you actually die too fast with full zerk, and even if you do, it’ll then be a question of whether the damage you get from the extra conditions makes up for the big loss from whatever stats you’re using instead. We’ll see how the numbers turn out, I guess!

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Drop carapace boot box

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

It’s random wich you get, pure luck.

Well, not entirely. Bandit chests only drop gloves and boots. You can replay the story on additional characters to get more shoulders, leggings, and heads. And of course you gotta play the Vinewrath rng for the chest.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Items that leave "footprints"

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Yeah, that’s Eternity. It has its own aura and footprints.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

What is a PUG?

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

pick-up group, and by extension a player who joins a party through the lfg system. As a verb it means to play with a pick-up group.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

P.P.S Why is the “war at shaman” build in great and some meta builds in good?

Meta is supposed to be an independent rating, not one of effectiveness, but just whether the build is what the community at large considers the meta. The good/great ratings are supposed to be the actual evaluation.

Of course, it looks like everything’s nonsense at metabattle. Oh well.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Oh, yeah, I misunderstood and thought there’d be bigger rewards for vanquishing certain dungeons in addition to the existing rewards. I agree that replacing current rewards like that would be awful, especially given Anet’s track record.

Also, given their “no hard mode because we don’t want to fracture the playerbase” nonsense, I’m sure that if they did this, they would force you to vanquish every dungeon or something stupid, too. Can’t give players too many options for how to play the content! That’ll fracture them!

Edit: But then, maybe they’re right that fracturing is bad. Just look at how horrible Fractured was! hurr hrur

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Suggestion: No Dungeon entrances contested

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Inconvenience to people playing personal story/living story = big deal.

Inconvenience to people playing dungeons = wai.

(Slaying potions are my favorite example: bugged forever, only fixed when scarlet slaying potions got added as part of the living story.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Salad Dressing (Sylvari Fashion Thread)

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

I’m working on my composite and will post when finished.

Yay. One of the great losses, when we lost the Sylvari forum, was your regular updates with your fancy gifs. I’m never going to put that much time into matching dyes and weapons and skin colors and glows. But I love seeing the results of your efforts!

Edit: Also, +1 for salad dressing.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

at least try to come up with something fairly simple that will achieve the same effect.

I thought I did and posted it but it seems to have either gone unnoticed or been considered so dreadful as not bear commenting upon.

Make dungeons like the current dailies. Rather than each dungeon path being it’s own daily with it’s own reward, have the game randomly select a few dungeon paths each day and provide a bigger reward for properly completing those (eg. killing all mobs).

The reward / time for full completion could be perfectly equivalent to the current scheme.

If the game also disabled skipping cutscenes for the selected dailies that would fix the problem of newer players never being able to watch them (without aggravating the speedsters).

Everyone could still earn rewards at the same rate. Speed runs would still be possible but there’d be much, much less incentive to do them. You wouldn’t be (speed) running the same dungeons every day so it might feel less repetitive. Newer players should have an all round better experience.

In my opinion the root of the problem is there are very different types of players in guild wars 2 and some just don’t mesh well together no matter what. Some players like to kill all things and some want to skip all things. Your system is telling players to play how your system wants(aka how you want) which in my opinion is bad.

I’m not sure this is quite right. I can’t speak for anyone else, but the reason I like skipping mobs isn’t that I want to skip mobs in principle. It’s that I wan to achieve one particular goal, finishing the dungeon, and I want to do it reasonably efficiently (even though I’m not a hardcore speedrunner). If you give me a different goal, like vanquishing a dungeon, with some sort of non-stupid incentive (please, no more random ascended rings), I might sometimes want to achieve that goal instead. I’ll still want to do it reasonably efficiently, but I won’t be instantly opposed to it just ’cause I have to kill more stuff.

Some people, I think, just aren’t as concerned with achieving particular goals with the same efficiency. That’s not where they get their fun. And of course that’s fine! But I think that’s at least part of the important difference—I don’t think it’s just a matter of wanting to kill things or not.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Upon invesigation. The rating is decided by one individual, Chase

Well, I guess this explains why metabattle isn’t as good as pvx was. Sad.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Suggestion: No Dungeon entrances contested

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Yeah, maybe. I actually suspect it was less sophisticated than that (I don’t think Anet really envisioned a portion of their playerbase doing nothing but dungeons—they were even surprised when, after they added fotm, people started running it many times in one day to level up), and more a matter of “Wouldn’t it be cool if you need to do some stuff to unlock some of the high-level dungeons? That’ll make them feel more epic!” And at first, when everything was new, it kinda did work that way. I even liked the big long event chain to open Arah (once it stopped being bugged).

But it’s been two and a half years. I’ve done the event countless times. There’s no challenge or interest left for me—to me, it’s just mashing on my keyboard to blow up a bunch of low-level trash. This thread has shown that some people feel differently about the events, and that’s great! But yeah, I’m gonna keep leaving the events to other people while I go do the stuff I actually like.

(Sometimes I do still do the events, if I’m grouped with people who wanna do coe and some of us are gonna log off after the run or something. But that doesn’t stop it from feeling, to me, like a boring, stupid waste of time.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Suggestion: No Dungeon entrances contested

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Just make the waypoints contested from the event chain but leave the dungeon entrance open.

This would completely solve the issue.

Then I wouldn’t be forced to pay people gold to open an Arah instance for me or wait 20-30 mins for the open world zerg to open the door.

CoE’s is the worst though. I think I’d rather get herpes than do that event chain tbh.

without having done the event i can’t really disagree or agree with you but is it so bad your party won’t be willing to do the chain to get back into the dungeon?

Kill a bunch of trolls, kill a vet troll, wait for the next event to start, escort, kill some waves, run around and do four events that are spread out, chase a teleporting champ down. I’ve never actually timed it, and of course it varies a lot depending on whether anyone else is doing the event with you. If you’re alone, the four events around the facility and the champ take a while. But usually by then at least one or two other people will have shown up, and they might even help! At any rate, it’s long enough that a quick group can easily finish at least one path of some other dungeon before coe reopens.

And it’s not just the time. I want to do dungeons, not events. So a lot of the time I’d rather just move on to another dungeon and then come back to coe later, once someone else (and I’m glad to hear there are folks out there who like doing these events, so I don’t have to!) has opened it.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Only have one character whose look I kinda like, but here’s my basic ta armor plus a more casual outfit.

(And I guess I’ll include two old screenshots that I just found ‘cause I think they’re nice pictures.)

Attachments:

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Returning player...convenience ?

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Ah thanks guys/girls, that’s one issue solved

and the other aint an issue if its to much of a hassle to transfer your infinite harvesting tools in the bank, do what others have done and buy more sets of them.

And of course, this is why they don’t let you copy them. Easy way to get you to spend more money! See also: copper-fed salvage kit.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Suggestion: No Dungeon entrances contested

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

The point of the contested entrance is for you to complete the events that unlock them. Working as intended.

Not sure why you’d bother pointing this out. Of course the OP knows that this is how it’s intended to work. They’re suggesting that it should be changed anyway—that the intent should change. And Anet have made this kind of change before when they decided to leave Arah uncontested most of the time, instead of only while the Pact held the top of the stairs.

But anyway, at least for now you can still glitch into coe (although I can’t do it reliably ), and I haven’t done cof in months but I assume you can still glitch into it, too.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

i dunno, but we probably shouldnt assume they cant.

I dunno, they’ve demonstrated they’re pretty incompetent so far. On top of everything else Jerus mentioned (seriously, they tried to increase the votes required to kick to 3/5 and failed), their official line on why they don’t fix griefers being able to kick sellers is “It’s too haaaaard.”

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

My HoT wish: Fractal tokens should be usable.

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Not sure if you were around 6 months ago, but Regina came in and had the community compile bugs for each dungeon and fractals. She took them and claimed she was passing them along to the team. There has been no word on those, though there have been a few fractal fixes of late.

I was, and I actually contributed in at least one of them. I’ll try to inquire as to the state of those when next I chat with ANet people.

I can’t help but think that rather than rallying the forum to compile a new list, it might be better to just have Anet work through the old lists first. There were a lot of ideas there, collected into lots of different threads. Plenty for them to work on!

(Also, fool me once (CDI), fool me twice (Regina), fool me thrice?)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Ive been ignoring metabattle since it first appeared. No idea why people jumped to support it. It was obvious what kind of direction it would eventually take.

I was more optimistic, because pvx was good. But metabattle hasn’t worked out nearly as well.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Salad Dressing (Sylvari Fashion Thread)

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

I know this risks opening a can of worms, but it needs to be said: there is nothing inherently evil (or inherently good!) in any skin tone, hair color, or combination of the two.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Well, good isn’t the top (and there are two mesmer builds ranked great—one’s a little wonky, but at least it’s not half soldier’s with vampirism or three mantras without empowering mantras). This probably shouldn’t even be at good, but at least it’s not at great.

My real problem is that this is also ranked only good: http://metabattle.com/wiki/Build:Engineer_-_Power_Grenadier

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Oh holy hell.

Edit: Same rating as engi?! pvx was never this bad… (Sure, on pvx you knew that builds labeled “good” were not actually very good, but there wasn’t this kind of inconsistency.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Salad Dressing (Sylvari Fashion Thread)

in Guild Wars 2 Discussion

Posted by: One Note Chord.5031

One Note Chord.5031

Mes x2 + ele. Can’t find weapon skins I really like for my ele, and I want to go full storm wizard skins on the second look for my mes, but first Moto needs to come back so I can spend my tokens (I was saving them until I knew what I wanted to get ).

Attachments:

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Good players don’t care if you suck. They’ll just run ahead and carry (probably poking a bit of fun in TS but still willing to be friendly and helpful).

Hey now, plenty of good players won’t even run ahead! ‘Cause it’s not much fun if you’re constantly getting left behind by the rest of the group at every fight or something.

(Well, I’m not sure I can claim to be good. But I know when my friends and I pug, we’re expecting we might have to carry a bit, and we’re not gonna carry just by rushing ahead and duoing everything or anything like that.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

I like elixir gun better, Sarah. The Condi cleanse, weakness and cripple rebuff spamming are just perfect. But again, I run pistol/pistol sinister at Mai. So my experience is different from you guys. You know my group. We always pug 2 slots.

. . . you know you could always send me a whisper :b

Me too! Except I’m not online much. And usually when I’m on it’s ‘cause someone told me to log on to do some dungeons. And I can’t even bring a thief! But still. I’m not much more scrubby than the average pug!

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

Way off topic, but City of Heroes had a pretty casual and welcoming “dungeon” community, at least on my server. It was pretty cool, actually.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: One Note Chord.5031

One Note Chord.5031

One thing i’m confused about though, is that isn’t the Slow condi essentially the same as Chilled?

Chilled increases cd, slow increases activation time.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.