I like the idea since, from what I’ve heard, you can salvage without having to identify AND the unidentified gear will stack with itself. This will cut back on the “hurr, I killed 5 things and now my bags are full” problem. I don’t see the big deal.
The “deal” appears to be that you can’t tell what the rarity is until you id it, which means missing out on rares and exotics.
Player input is the worst tool. Everyone thinks their class is the worst and every other class is OP.
Dungeons should just be made soloable at this point, it’s dead content that’s still required for some very specific things (first gen legendaries). I don’t think it would have much economical impact either to just leave the rewards as is.
I would love for the STORY part to be account bound, so that I could work on the achievements part of them on any character.
I’m poor, and actually farming certain materials (silver doubloons) is stupid grindy.
My biggest issue with an instant 80 package is that, there will be a massive influx of n00bs who don’t know squat about the game. Leveling to 80 is there to prepare you for 80, both by giving you experience in the game and by giving you some base funds and equipment to use. If you have instant 80s, then you have a bunch of players running around in whites you have no idea what dodge is.
Yeah, currently we have a bunch of 80’s in exotics who don’t know what dodge is.
10 whole dollars! OMG that’s so cheap, and for such a convenience item?! That’s an awesome deal if I’ve ever seen one.
Unless you’re unemployed, or need to ask Mom for money, then maybe 10$ would seem like a lot.
Age has nothing to do with being incompetent or inability to follow instructions. An adult would know that.
Why do people talk about crashes when the OP is complaining about being disconnected?
Because people use the terms interchangeably. Disconnects could have nothing to do with Anet, and there’s nothing they can do to fix his ISP problems.
Proper balance between professions doesn’t exist, and never will. There will always be a better class/spec/skill. Devs can change what it is, but they can’t make everything equal against everything.
Throw spells and hit stuff while running from dead person to dead person. Getting participation credit takes minimal effort, you would need to actively ignore the event to not get credit.
So your economic scheme comes to an end. Viva E Pubricus!
Economic sheme? It was not even good gold per hour, just was just some nice extra every now and then when farming geodes. They were not even guaranteed to drop. Now the miniature dropped from roughly 3g to 80s and the tonic from 1,2g to 25s in just two days because anyone can farm it without any effort.
So a near worthless item is even cheaper. Oh, the horror!
Were you ever told otherwise?
People die to poison?
Scrapper engi with pistol/shield wearing magi’s.
Just out of curiosity. Looking at the class specific forums everybody seems to be pointing the finger at everybody else. Nobody seems to be super happy with the state of their class…
If everyone thinks everyone else is OP, or every class thinks they’re the most UP, then you know you’ve achieved balance.
In that case…look harder?
Or, crazy idea here, organize your own! I Know! Ludicrous, right? But I’ve heard rumors of this happening before, and legend says they even got the achievement.
I unlocked all 9 elite specs at about 10 or 20 minutes of play per character, my main aside since I took my time and explored everything (and that was back before the # change). It’s extremely little effort once you know where the channeled 10-pointers are.
kitten
(sorry i couldn’t fit how much of a bull kitten this was in only 1 line)
Maybe you are a veteran player with map complession on most characters, but for the players such as my self who has been playing for 1.5 years it was long repetetive and boring.
They introduce a new thing, and instead of putting it in the story (braham picking up his mothers bow and starts training to be a dragon hunter; the asura ingeneer, lacking ressources so she starts to scrap reckage and becomes a scrapper…) we have to commune point.Before june everyone had hundrerds of hp, they took it out, replaced them by shards and now we have to commune 8 times the same points, wait 15 minutes for a champion.
You might be a veteran player, but this expension was sold for everyone, new players, old players. So the “sucks to be you if you are a new player” is either lazy or insulting.
HP for elite specialization is a bad idea, a lazy idea, and grindy as hell.
Im a glad that is over. The first 3 weeks i didn’t even participate to the new meta events cuz i was working on my elits… (thank god they’re was netflix on my ipad)
Hero point trains. You can be a brand new fresh 80 with 3% map completion, and max out your elite in about 2 hours, and that’s if you’re going slow.
Impossible because in that case you would have to lvl up masteries first
An 80 with 3% map complete is most likely an alt. Yes, you have to put in SOME effort first, like a whole 3 hours to level up a couple masteries.
I unlocked all 9 elite specs at about 10 or 20 minutes of play per character, my main aside since I took my time and explored everything (and that was back before the # change). It’s extremely little effort once you know where the channeled 10-pointers are.
kitten
(sorry i couldn’t fit how much of a bull kitten this was in only 1 line)
Maybe you are a veteran player with map complession on most characters, but for the players such as my self who has been playing for 1.5 years it was long repetetive and boring.
They introduce a new thing, and instead of putting it in the story (braham picking up his mothers bow and starts training to be a dragon hunter; the asura ingeneer, lacking ressources so she starts to scrap reckage and becomes a scrapper…) we have to commune point.Before june everyone had hundrerds of hp, they took it out, replaced them by shards and now we have to commune 8 times the same points, wait 15 minutes for a champion.
You might be a veteran player, but this expension was sold for everyone, new players, old players. So the “sucks to be you if you are a new player” is either lazy or insulting.
HP for elite specialization is a bad idea, a lazy idea, and grindy as hell.
Im a glad that is over. The first 3 weeks i didn’t even participate to the new meta events cuz i was working on my elits… (thank god they’re was netflix on my ipad)
Hero point trains. You can be a brand new fresh 80 with 3% map completion, and max out your elite in about 2 hours, and that’s if you’re going slow.
So because it might take a little bit of time, it’s a bad idea? Are collections a bad idea then? What about leveling? Crafting? Playing the game in general?
Well just realized something, is the requirements for the Auric Weapons Collection intended (basic collection)? Entire collection costs:
Aurilium – 5800
Auric Ingots -110 = 3300 auric dust + 3300 auric slivers+ others like linsed oil, orichalcum ingots/ancient planks
Let’s say you have 6 toons, you take 2 hand weapons from story and PvP track then you are left with just one hand weapons cool, but… you still need:
Aurilum – 2500
Auric Ingots – 45 = 1350 auric dust + 1350 auric sliversQuestion: For real?! This is like uber grind, not to mention having to use ascended materials to craft rare materials (auric dust required for auric ingots) makes completely no sense.
Let’s say you open all chests after completion (26-27) and average you get 1 dust, you will still need 50 successful runs when you had to buy about 20 additional keys from merchant for 200 aurilium + 19 silver total.
Would be nice if some dev would say that its working as inteded, as it seems bit overpriced.
PS. I know I’m not forced to do it, but since expansion is basing on collections they should be made people do more interesting stuff than just grind to death for rewards which aren’t even worth the effort.
If the rewards aren’t worth the effort, don’t do it. Why is this hard to understand?
You can fix your mistake by earning more mastery points.
I’d like to see more creativity instead of just recoloring an old model.
Maybe go watch Guild chat, where the devs talk about the game.
I just did this for the first time (and hadn’t read any strategy online). I was hit and downed by the very first orb in the first couple of seconds. Fair enough — “Dodge the orb”. I used Bandage and the instant I stood up I got the orb in the face again (despite hammering on Dodge). Downed. Rinse and repeat a total of four times. I guess I should be grateful he only interrupted my Bandage channel once?
In the meantime, the NPCs were plinking away at his health and come the fourth time, I was lucky enough to be able to dodge away on recovery and finish his last 10% or so ranged without him casting another orb. As a result, there certainly wasn’t any time to “learn” how the fight worked since I was downed for over 80% of it without ever getting a chance to actually do anything.
Not a great design IMO. In hindsight, I probably would have gotten more out of it if I had just let him kill me so I could rez at (presumably) a comfortable range :-P
There’s no way the NPC’s did 80% of the fight.
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
Nuhoch Alchemy and Adrenal mushrooms. There’s 24 MP’s you could ignore.
To be clear, I wasn’t arguing for all last tiers to be useful. I was just disagreeing with the argument that none of them are useful, and listed those that I found helpful. I haven’t unlocked arenal mushrooms yet but they sounded helpful – can you elaborate on why you think they’re not?
The wiki states that “in addition to refreshing all skill cooldowns, consuming Adrenal Mushrooms also fills the Warrior adrenaline bar.” and “Using a summoning skill when summons are already up does not despawn the first set of summons.”
These sound like very useful effects. As an ele, I often use summoned elementals to distract critters and if this doubles my number of summons, it sounds like a good thing.
It’s useful if you have the 12 mp’s to get it. If you can’t or wont get enough points, you can skip that one.
Gaining every HoT mastery is about having higher number next to your name, so very few players care about it. Last level masteries itself are completely useless.
That’s not true. There’s a hero point in Tangled Depths that seems only reachable by ley line gliding, and another in Auric Basin that requires Ley Line or Advanced gliding. Leaning gliding makes it easier to reach various points in the quest for Herta and also makes DS a lot easier. PACT commander’s last tiers give auto-looting and faster speed in cities, which are both very useful. Fractal’s last tier gives you access to singularities that help in fractals. It’s arguably tedious to get the last tiers but they’re far from worthless.
Nuhoch Alchemy and Adrenal mushrooms. There’s 24 MP’s you could ignore.
The game is fun. The mechanics are not nearly up to e-sport levels.
The insane amount of polished well telegraphed mechanics are supremely difficult to make. It’s why moba characters have a handful of abilities. The AI in PvE is barely competent. HoT AI just got more CC. Good AI would have the PvE meta closer to the WvW meta. Pure glass groups should just wipe regardless of skill. That includes map events.
The game is fun, but the mechanics are not tight. They are very gimmicky. People think timing invul frames is skill when it just means they can watch for flashes and dodge.
The community has shown that encounters that require thought and/or skill are too difficult for the average player. There are players who think getting from one end of the map to another is too hard.
Then don’t buy it. Problem solved!
The only semi-kinda-sorta- argument I’ve seen worth considering is the “I don’t want to see the game made easier” crowd. Other than that, how would my ability to move around the map slightly sooner negatively affect your gameplay enough to stop this from happening?
Do most people NEED to finish masteries? If you’re not going for a legendary, you can’t skip a lot of masteries. If you don’t do fractals or raids there’s a few more you wont need. Some HOT masteries have little benefit and can be ignored.
There has been absolutely no mention of any kind of crashing anywhere in the original post.
DC, which is either a crash, or the OP’s internet provider, in which case, Anet can do nothing about, making his complaint irrelevant.
I don’t think being able to get back into the same instance after a disconnect, or being able to forcefully join it regardless of it having filled up to capacity during your absence, are part of the 64 bit client.
You wont need to rejoin because you’re far less likely to crash, eliminating the problem all together.
The panel is hidden until lvl 22, but you can still get there through portals.
Isn’t LA blocked off until 32?
Good point. The panel doesn’t have a keybinding by default, so maybe assign a key to it and see if that works.
The panel is hidden until lvl 22, but you can still get there through portals.
Poor Wildstar.
…….
Best part of that graph is how bad Wildstar is doing, it makes my day.
Cirran
Wildstar is the poster child for how the market has shifted away from WOW style business and game play.
Not impressed with the numbers overall, gw2 could do so much better.
So could everything ever.
Poor Wildstar.
…….
Have you tried different gear, skills, specs, anything?
Every time they make a HOT only update (raids, LS3, new legendaries) they add more value to HOT and renewed interest, and HOT will only get cheaper as time goes on.
Have you completed it?
Seriously, why should anyone have to report them? ANet could just implement some code server-side to track whether or not people are teleporting around for node farming, etc. And frankly, I’d be really surprised if they don’t have something like that in place already.
They do.
15 mins from Mt Maelstrom to Arah on a Mesmer. 37 mins total for all dungeon WPs and I got lost a couple of times :P
If thats too much effort, why are you making more alts (note. It doesn’t all have to be done in 1 day)
What you’re saying is, Anet could make this waypoint item, charge people 5-10$, and all it does is save the player 40~ mins of running around. This sounds like a win-win for Anet.
I’ve been thinking about ways that the rampant underground farming bots could be mitigated as it is near impossible to report them individually since their names only flash up on the screen for a split second so here is my suggestion regarding the issue:
Dear devs, why don’t you create an instant death field beneath every gatherable node? The area would only have to be as small as the interaction range of the node and it wouldn’t affect anyone but the bots.
Since they teleport around, they’ed just have to adjust where they teleport to.
Originally, maps dropped items for the maps level, regardless of character level. People complained that we didn’t have any reason to play lower level maps after leveling past them. Anet changed the drops to be in line with character level instead. Cut to 2 1/2 years later, and those mid tier mats are not the most expensive and tedious to get, and once again I don’t have a lot of reason to participate in those lower level maps.
We can’t trust the players to make game changing decisions.
Why should a total noob be at 163 mastery points? Just why?
The only way to collect enough mastery points to be able to use all new abilities should not require playing short timed mini games.
Why shouldn’t they? Because it’s hard?
ok, and?
/15 characters