One mans fluff is another mans content.
Arbitrary random number generator assistance.
Balance can’t be done effectively until it’s on live servers.
While there’s fewer total builds, I think there’s more effective builds.
The way they’re talking about guild halls and everything related to them, it does feel like you’ll be missing quite a bit if you’re not in a guild. I imagine open world content will be similar to the current maps, though.
I bought the basic edition today, and only have the beta slot right now. It clearly says “beta” on it so no confusion there. I haven’t gotten my extra slot yet.
What classes have been broken for 2 years?
You guys know the house always wins, right? Why are you surprised about a gamble being a money sink?
you obviously havent been with guild wars for a long time. Anet makes changes like this every couple of months or so, which changes the meta, and re encourages other people to play the game. Learn to adapt to this changes and you’ll do well, i have 8 lvl 80s repurchased skills on all of them but cost me 0 gold. i don;t knwo what you are QQing about, but hey if you leave your choice, i’m a gw1 vet since 05 and this change i approve, hated at 1st but i’m used to it and i adapt.
Thats a terrible excuse imo, your basically saying just deal with it when they should come up with a system that works and stick to it, then they can do fun changes like changing the world while we get settled into our builds.
Constantly changing the trait system is not fun at all, its like basically saying don’t bother getting comfortable with your character because its always going to be broken and never fixed <_<
I love it when they do major changes like this. Stagnation kills the game for me, and these changes are a great way to make it feel fresh again.
I think it’s a fair deal for a new player. However, as a vet, I don’t want another copy of the base game. I want the xpac and another character slot, which isn’t currently an option (at a fair and reasonable price).
LA was stitched together with leftover scrap from the start. It wouldn’t take long to get it back to at least that level of quality with a large workforce going at it.
So 3v15 isn’t balanced because those 3 people will lose, and this is a problem because…?
I wouldn’t mind something like that, if farming wasn’t so counterproductive.
There’s a fine line between creative builds and sub par builds. Having stats attached to trait lines has a negative impact “creative” builds. Removing stats from the trait lines means berserker gear with support builds will be more effective than they currently are, and likewise for other combos.
I’ve always found leveling boring after the first round. Now I just see it as an obstacle between me and caring about my gear. If it’s not max level then it’s a waste of time.
Short yes: Yes
Long answer: It has to be, or something else has to be.
This is unfortunately the side effect when you remove the holy trinity and questing and replace it with world events that don’t require much else other than just a tiny tiny bit of coordination and then 11111111111111111111faceroll*
The entire structure of the game is doomed to be what it is for good, it’s alright I suppose, entertaining for sure, but there’s really no meat to the game, no longevity.
People will diss the holy trinity and other mechanics they decided to do away with to be “different” but a lot of those things allow players to really have to rely on one another (despite how hard it may be at times) and around that it’s possible to create challenging and enriching content. But for right now its zerg zerg zerg- downed- die- wp, run back 111111111111111111….. etc. Oh here come the white knights, so i’m leaving.
I feel like it’s fixable though, just force people into situations with roles that need to be filled, but with less people so it’s not just number dependant,
thanks for your input btw!
The less people in the fight + more complexity = premades = raids like you find in other games.
You can’t make open world content (ie pug content) complex, otherwise they can’t beat it, hence zergs.
And what is really the point of open world zerg content? Wheres the strategy, and the need to rely on one another as a unit other than just warm bodies and more 111111 dps? That’s how content gets stale fast.
Take even gw1 for example, im not even talking about raiding content in wow…permadeath/trinity inside uw/fow was tough stuff, sure there were gimmick builds who could do it quickly but even then one slip up required more coordination otherwise it was doomed to fail. Those zones were ran for years and people did not feel it got stale half as quickly as the events in this game. Taking out trinity and trying to be different killed longevity and rewarding/enriching content.
Everything becomes zerg content at some point. When everyone learned how to do teq it became zerg content. Without a trinity combat system, fights can only be so complex even less so in open world content. There’s not much you can do to fix this.
You’re using it as an excuse for mounts O.o there are bigger priorities that could be achieved in less time/investment.
The point being that upgrading to dx 11 would solve performance issues.
Performance issues become tech issues.
This is unfortunately the side effect when you remove the holy trinity and questing and replace it with world events that don’t require much else other than just a tiny tiny bit of coordination and then 11111111111111111111faceroll*
The entire structure of the game is doomed to be what it is for good, it’s alright I suppose, entertaining for sure, but there’s really no meat to the game, no longevity.
People will diss the holy trinity and other mechanics they decided to do away with to be “different” but a lot of those things allow players to really have to rely on one another (despite how hard it may be at times) and around that it’s possible to create challenging and enriching content. But for right now its zerg zerg zerg- downed- die- wp, run back 111111111111111111….. etc. Oh here come the white knights, so i’m leaving.
I feel like it’s fixable though, just force people into situations with roles that need to be filled, but with less people so it’s not just number dependant,
thanks for your input btw!
The less people in the fight + more complexity = premades = raids like you find in other games.
You can’t make open world content (ie pug content) complex, otherwise they can’t beat it, hence zergs.
It might improve the game for you, but it could ruin the game for someone else. It’s not as simple as “just ignore it”.
I fail to see how the addition of being able to go horse back, being able to ask someone to a duel, or being able to trade, would ruin the game for someone who doesn’t care for mounts, doesn’t pvp, or thinks a trading system is unnecessary. Please explain how any of these features can totally, indefinitely, ruin the game for someone who simply does not have to use/partake in these additional features. A dungeon runner does not enjoy WvW. Is the existence of WvW ruining the game for him?
I recommend glasses. A pure PVE player sees pvp content as a waste of resources and slows down new PVE content. Balance changes that stem from PVP can negatively affect his PVE content. Just because you can’t see the negatives, doesn’t mean they aren’t there.
It might improve the game for you, but it could ruin the game for someone else. It’s not as simple as “just ignore it”.
We do you guys think the quality of an expansion would be any better than the quality of the LS? They released an expansions worth of content, for free, and you guys complained about it.
If you actually cared about the achievement, then you had more than enough time to get them.
“My gaming schedule tells me I can keep up with the grinding pace, therefore everyone can keep up, too.”
“Everybody gets a trophy” syndrom
If you actually cared about the achievement, then you had more than enough time to get them.
People like the half hour’s worth of poorly written content that gets released every two weeks? Go figure.
It’s interesting that half the forum complains about how short the LS usually is, and the other half complains that 2 weeks isn’t long enough.
And this can’t be done with the living story because…?
Zergs are simply a by-product of:
No Holy Trinity.
Simple as that.
Rift has a holy trinity. Rift has zergs.
Rift also has real raid content and endgame.
Which is completely irrelevant to what is being said here. Someone said the reason zerging exists in this game is that there is no trinity. Rift has a trinity and zergs, so the premise is wrong.
And yeah, Rift has real raids. They were very (snore) challenging). You learned them, you geared up, and you moved onto the next raid like every other crappy raiding game.
If you like raids, you can play Rift. I hear it’s free to play now. Some of us are here because we don’t enjoy raiding and think raiding is boring and annoying. It certainly didn’t feel challenging to me.
Zergs in Rift, or any other game, happen on easy content. Zergs fail when content requires strategy, and then they come to the forums and cry because it’s too hard.
Ergo it’s not the trinity or lack of trinity that forms zergs. However, there are things in Guild Wars 2 where zerging doesn’t really work (such as the three headed wurm and the marionette). Hell even zerging Teq doesn’t work if the right people aren’t on guns.
Ergo, zergs fail when strategy is required. GW2 lacks open world mobs/bosses/areas that require strategy. Strategy that could easily be added with the introduction of a real threat mechanic, which would mean tanks, which then means healers. Instead, we have complicated encounters set on strict dps timers.
Zergs are simply a by-product of:
No Holy Trinity.
Simple as that.
Rift has a holy trinity. Rift has zergs.
Rift also has real raid content and endgame.
Which is completely irrelevant to what is being said here. Someone said the reason zerging exists in this game is that there is no trinity. Rift has a trinity and zergs, so the premise is wrong.
And yeah, Rift has real raids. They were very (snore) challenging). You learned them, you geared up, and you moved onto the next raid like every other crappy raiding game.
If you like raids, you can play Rift. I hear it’s free to play now. Some of us are here because we don’t enjoy raiding and think raiding is boring and annoying. It certainly didn’t feel challenging to me.
Zergs in Rift, or any other game, happen on easy content. Zergs fail when content requires strategy, and then they come to the forums and cry because it’s too hard.
Zergs are simply a by-product of:
No Holy Trinity.
Simple as that.
Rift has a holy trinity. Rift has zergs.
Rift also has real raid content and endgame.
Open world bosses (minus the big 3) don’t take any real skill. In PVP the side with the most people generally wins. Zerging is simply the most effective strategy for most everything.
The in game clock.
I don’t see how this is any different than before. Major bosses were already on a timetable, and minor bosses were ignored 70% of the time do to a lack of players on the map.
People zerging around after a few champ bags when the real rewards are at 1500 citizens is quite sad.
“Real reward” doesn’t mean anything to me. I don’t know what it is, or if it’s even worth the effort.
Actually, most of the time threads start out with terrible ideas and get worse from there.
Survival of the fittest. Quaggons can’t keep up, and have annoying voices, it’s time to eradicate them completely.
Mounts are not needed in this game due to the large number of waypoints in each zone and are a hinderance to other players. 1 EXAMPLE: mounted player(s) obstructing access to needed NPC’s(possible to troll others)
Players can’t block you from pressing “F”.
Its not only the value and drop rate, but also the ammount of it needed (you know, the 3 scraps = 1 bolt while 2 ores = 1 ingot thing, et cetera).
It really sucks.
So complain about that part, because the gold cost doesn’t matter. We determine the gold value, which is why recipes aren’t made that way.
Then cry about the lack of that item dropping, and not how much it cost in gold. It would be stupid to make the recipes different based on the gold value of the items instead of material quantity.
1500 citizen rescue tier, how is it possible?
in Battle for Lion’s Arch - Aftermath
Posted by: Phy.2913
Saving citizens doesn’t reward me with xp or drops, which matters to me as I’m <80.
They don’t balance materials based on our value of those materials.
Most likely there would be a level increase before another teir increase.
On the options menu change ground targeting to instant and see if that helps. It’ll use the ability where ever your mouse pointer is at.
Have you tried changing the ground targeting options?
/obvious questions first
Or just increase the drop rate of bags instead of crap greys.
https://forums.geforce.com/default/topic/523010/rgb-vs-ycbcr444-/
Not all monitors support it, and there’s some tradeoffs with black/gray colors.
I’m just mentioning the fact that open-world PvE does very little to prepare players for encounters like this.
I think even this is a poor excuse, akin to someone saying “It’s just a game” as if that justifies being terrible in a group setting
Most people refer to this as “underflow”
There’s no reason to learn how to kite in open-world PvE.
There’s no reason not to have this fight figured out by the second time. If you fight this warden, and it targets you frequently, then it’s your job to figure out what to do with it. Don’t be “that guy”.
And yet players still can’t figure out how to do these fights.