If it was player input the bar would have increased far more the first few days, slowed down over the next week 1/2, then come to a halt right after the Fractured update.
As it turns out, the ascended armor is marginally better than exotics, so for those people with lives, they can completely skip it. Wait for them to add other ways to get this stuff if you can’t be bothered to craft for it.
They have 1 defensive slot and 1 upgrade slot.
It’s hard to keep any interest in the LS when there’s so much time between updates.
In time, paddawan.
so anxious though! :c
They can’t just give you everything at once! That would be like eating too much candy.
In time, paddawan.
I would think the stats would be the same.
I like the temporary content.
/thread
Go back to the dragons
and focus on us being the hero…. no one wants to be the side kick.
You can’t be the hero, because then everyone is the hero and that’s just as pointless.
Coming up next: Players demand that GW2 switches to a crafting system like in other MMOs because reasons.
The Runescape crafting system is clearly superior. We should definitely go that route.
Anet can only discourage certain behavior so much. I hate the fact that trash mobs are almost always completely skipped, but would the alternative be any better? Probably not. Same thing with speed running elitist.
The downside to “good” rewards is how easy they would be to get, and then what? You have everything you want, what else is there to do?
This ignoring that “rewards sucking” is completely your opinion.
I’d love to get a hammer on my engi.
Runes and sigils aren’t class dependant.
You sure?
Works for any summoned pet.
Why are people comparing this to Diablo?
If you can craft enough legendaries to run out of gifts, then you can probably afford another slot with gold.
Your armor should cost more to make.
It is player’s choice to buy the gem store stone + splitter if they want to look the way they wanted all the time
Except there are dozens of other mmos where people can look the way they want all the time and the fact remains that people will leave the game over it. Its a huge step backwards in mmo gaming to force people to wear mix and match armor.
Dozens of MMO’s don’t, or charge ludicrous amounts of money for it. You can buy the stones with ingame gold, and if you’re making ascended you can probably afford it.
Achievements are not quests, and LS achievements don’t take a week if you’re grinding.
Because after using transmutation stones to hide their ascended armor to make it match their current exotic; once they get the full set of ascended they would have to use splitters to get the ascended appearance back.
Does anyone actually like the ascended gear?
They need to ignore the majority of players because the majority of players have terrible ideas and suggestions about how to “improve” the game.
Magic find shouldn’t be a mechanic. Boost drop rates to be reasonable and get rid of it completely.
Removing magic find from gear is the reason I’m playing again.
I never played FFX and even if i did there wasn’t a FFY
I think he was just using “x” and “y” as general undefined variables, perhaps unaware that the tenth game of the series actually is referred to as “Final Fantasy X”.
It didn’t cross my mind at the time, since it made sense to me :/
Ascended looks lackluster, therefore tokens will still be needed for the skins.
The comparison is irrelevant.
…been made relevant since being mentioned multiple times by multiple posters. Its too late to call it irrelevant when you’ve discussed it for 2+ pages.
I haven’t compared the two at all, I’ve only stated that it existed (grind in GW1). I’ve been discussing the grind in GW2, and the perceived “forced” grind of slightly higher stats.
Lets get a patch on the 23rd
It doesn’t matter how much or little grind GW1 had, it’s completely irrelevant to GW2.
…until they’re being directly compared.
…in a thread.
…on the GW2 forums.
The comparison is irrelevant.
Once again, this isn’t GW1.
…except it doesn’t matter, because it’s still relevant to original post’s topic. You’re in a GW1 thread, you should expect to read about it.
Do you cry about how Final Fantasy X is different from Final Fantasy Y? Same thing here.
It doesn’t matter how much or little grind GW1 had, it’s completely irrelevant to GW2.
Once again, this isn’t GW1.
So then nothing in the game is a grind, and you can buy power. What’s the problem again? If you want to play GW1, go play Gw1.
No. Read better.
1) You have to grind for power differences that affect every area of the game, whereas gw1 you didn’t and it was ultimately only for cosmetics, or optionally for another store of currency like said.
2) You can buy your way OUT of grinding for power differences with a credit card.There’s the problem.
You don’t have to grind for anything, and if you can buy your way through it negates the complaint.
Being able to buy power is a completely different argument.
You can buy exotics and skip the crafting part.
And still be at a power disadvantage, moot point.
Anyone at 79 or lower is at a disadvantage.
Can’t buy level 80 with gold or credit card …Or actually you can from gem -> gold -> crafting, gg.
Either way they shouldn’t be in WvW, and they’re not in sPVP. Already said that.
Gw1 max Level was 20, and you could only pvp in level capped arenas. Your pvp chars were perma 20 and used only max stat gear.
So then nothing in the game is a grind, and you can buy power. What’s the problem again? If you want to play GW1, go play Gw1.
You can buy exotics and skip the crafting part.
And still be at a power disadvantage, moot point.
Anyone at 79 or lower is at a disadvantage.
You can buy your way to 500, but you can only buy a small portion of the actual materials. Besides, if it’s so easy, why the complaints?
…Because you shouldn’t be able to buy power differences with mom and dad’s credit card?
(hey, there’s another difference in the game, no convert to gold option, can only buy skins)
Type in deldrimor steel ignot, deldrimor steel plated dowel, elonian leather square in the trade broker and see what comes up. There’s your bulk of materials. The only thing you can’t buy is the vision crystal, but you can get it pretty easily if you follow champ trains, WvW trains, and PvE boss trains. I did my theif’s second ascended dagger two days after her first, cause I said kitten grinding and dropped 60g.
You can buy exotics and skip the crafting part.
Which is why GW1 players are complaining.
And they’re not going to do that, it’s been asked for already.
So the most efficient way to “grind” doesn’t take skill? It doesn’t take knowledge of the game and mechanics, and the ability to use that in the most effective way?
The most efficient way to grind is your credit card in the Gem Store, covert to gold, black lion trading, buy materials.
0 Skill. 0 Effort. 0 knowledge of game mechanics. 100% reward.
You can buy your way to 500, but you can only buy a small portion of the actual materials. Besides, if it’s so easy, why the complaints?
It’s a good thing WvW isn’t balanced around 1v1, since >80’s have to fight full blown exotics all the time. And don’t forget his teammates, who might also be in ascended gear. People keep bringing up “what if their in X gear?! How will we compete?” Well, what if you’re in X gear? Then it turns into “I earned it/skill/they should work for it”.
First off: GW1 was (wisely) based on horizontal progression, non-gear based grind. Everyone was equal in gear performance and people did not have to grind to keep up in combat, in PVE or PVP. They did not need their teammates to carry their bad gear, which is exactly what you’re suggesting.
This isn’t Gw1, it’s never going to be GW1.
Second off: If I was a developer, sub 80’s would’ve gotten exotic stat level 80 added on to those base stats they get increased.
This is a much better argument then crying about grind. And with enough evidence it could actually accomplish something.
Then it turns into "I earned it/skill/they should work for it
Third off: LOL, its not based on skill. It’s based on how much PVE grinding you do. Its based on how much you sit at the broker market flipping. Its based on how much gem you purchase on your credit card and convert to gold, or buy from china farmers. Grind based gear always comes from one of those three things. Ascended weapons are roughly 60g each. If armor is only half of that a full set will cost you at least 180g without crafting.
So the most efficient way to “grind” doesn’t take skill? It doesn’t take knowledge of the game and mechanics, and the ability to use that in the most effective way?
Lastly: If that’s the good excuse, why don’t we do what TERA/Aion do and add even more grindy gear tiers? In TERA they hit max level at 135 gear score while the max gear score is 165+. They have to go through 3 sets just to get to the places where they have a reasonable gear score and it affects PVP everywhere. They say exactly the same thing you just said as an excuse.
Lets just go even further and turn this game into WoW. Or just go play WoW.
I don’t think you read my post very well. I’m proposing they introduce a new currency every 2 months instead of every two weeks. This way players have time to get the skins they want, and they have a reward to work towards that doesn’t required gold.
That’s hardly any better.
then that leaves pve, in which case the stats and grind only affect hardcore pve.
…and here’s the part where you said something that doesn’t even make sense and makes me think you aren’t paying attention.
It doesn’t LEAVE only hardcore pve, it INCLUDES hardcore pve… and casual PVE, WvW, and ANY PVP/PvE crossover they might add in the future.
It will effect ANY game mode where PvE stats affect skill damage/healing/function.
But in pve it doesn’t matter, as pointed out earlier in this thread when defending GW1 grind. If the grind is too much for Average Joe, then exotics are more then adequate.
Until average joe goes into WvW fighting ascended players.
In GW1 grind provided no real power difference in most modes, and real power differences in a very limited amount of scenarios. Even then the real power difference was only desired to acquire an item which looked cool and had no power difference with any other item.
In GW2 the power difference rewarded from grind is in every mode except sPVP.
…You keep trying to isolate the modes to make some sort of point. Ignoring half the game isn’t working as an excuse.
It’s a good thing WvW isn’t balanced around 1v1, since >80’s have to fight full blown exotics all the time. And don’t forget his teammates, who might also be in ascended gear. People keep bringing up “what if their in X gear?! How will we compete?” Well, what if you’re in X gear? Then it turns into “I earned it/skill/they should work for it”.
then that leaves pve, in which case the stats and grind only affect hardcore pve.
…and here’s the part where you said something that doesn’t even make sense and makes me think you aren’t paying attention.
It doesn’t LEAVE only hardcore pve, it INCLUDES hardcore pve… and casual PVE, WvW, and ANY PVP/PvE crossover they might add in the future.
It will effect ANY game mode where PvE stats affect skill damage/healing/function.
But in pve it doesn’t matter, as pointed out earlier in this thread when defending GW1 grind. If the grind is too much for Average Joe, then exotics are more then adequate.
I’d rather not keep track of a different currency every few weeks, and there’s enough complaints about temporary content as it is.
You are absolutely correct.
This does not change the application of this concept on the PvE side of things.
If you think GW1’s grind was “better” because it doesn’t apply to PvP, go ahead.
Doesn’t change the fact that grind for more power on the PvE side does exist.
That’s true. It did affect it. But it was not crucial unless you chose to hardcore PVE, which is my argument. I’m not saying it did not exist, i’m saying it was not required unless you wanted to be in the Elite Zones super club.
GW2’s grind affects PVP via WvW, PVE both elite and casual, and SPVP’s new skin system if they decided to add ascended skins to the new SPVP skin locker carryover from PVE.
Which is the big difference between the two.
Then you should be crying in the WvW/PVP forums about stat increases instead of crying about grind.
The problem isn’t grind. The problem is grind for stat increases. If you wanted to grind legendary when it was the same stats as exotic, or a GW1 item that preformed the same as everyone else’s but looked differently (which was what gw1 grind was for). that’s not the problem.
Are you even reading this thread or just talking?
You’re complaining about STATS because those STATS affect PvP. Earlier in the thread it was said that the GW1 grind was fine because it didn’t affect PvP. If the STATS in pve don’t matter, then this is a bunch of whining because of PvP, which means you should whine in the PvP section about the STATS, not the grind.
Do you even know what this thread is about anymore?
It’s about GW1’s horizontal progression being equated as close to GW2’s vertical progression (which it wasn’t, because its no where near as pervasive and impacting in multiple areas of the game).
The stats in GW1’s progression only truly affected hardcore PVE. The stats in GW2’s progression goes far beyond that.
The WvW argument is an EXAMPLE of ONE WAY the grind is MORE PERVASIVE than it was in gw1. It is not the ONLY REASON. It affects every other area of the game (except sPVP/tPVP in performance, but possibly appearance in the future) as well.
So the answer to the question is Yes, but you don’t.
So if WvW isn’t the only reason, then that leaves pve, in which case the stats and grind only affect hardcore pve.
You are absolutely correct.
This does not change the application of this concept on the PvE side of things.
If you think GW1’s grind was “better” because it doesn’t apply to PvP, go ahead.
Doesn’t change the fact that grind for more power on the PvE side does exist.
That’s true. It did affect it. But it was not crucial unless you chose to hardcore PVE, which is my argument. I’m not saying it did not exist, i’m saying it was not required unless you wanted to be in the Elite Zones super club.
GW2’s grind affects PVP via WvW, PVE both elite and casual, and SPVP’s new skin system if they decided to add ascended skins to the new SPVP skin locker carryover from PVE.
Which is the big difference between the two.
Then you should be crying in the WvW/PVP forums about stat increases instead of crying about grind.
The problem isn’t grind. The problem is grind for stat increases. If you wanted to grind legendary when it was the same stats as exotic, or a GW1 item that preformed the same as everyone else’s but looked differently (which was what gw1 grind was for). that’s not the problem.
Are you even reading this thread or just talking?
You’re complaining about STATS because those STATS affect PvP. Earlier in the thread it was said that the GW1 grind was fine because it didn’t affect PvP. If the STATS in pve don’t matter, then this is a bunch of whining because of PvP, which means you should whine in the PvP section about the STATS, not the grind.
Do you even know what this thread is about anymore?
Not reall just a charr problem, what about engineers with kits equpped?
Their fault too :P
Kits hide back items now, no need to change it.
You are absolutely correct.
This does not change the application of this concept on the PvE side of things.
If you think GW1’s grind was “better” because it doesn’t apply to PvP, go ahead.
Doesn’t change the fact that grind for more power on the PvE side does exist.
That’s true. It did affect it. But it was not crucial unless you chose to hardcore PVE, which is my argument. I’m not saying it did not exist, i’m saying it was not required unless you wanted to be in the Elite Zones super club.
GW2’s grind affects PVP via WvW, PVE both elite and casual, and SPVP’s new skin system if they decided to add ascended skins to the new SPVP skin locker carryover from PVE.
Which is the big difference between the two.
Then you should be crying in the WvW/PVP forums about stat increases instead of crying about grind.
When a weapon is drawn or when running have the cape foldup over the shoulder, freeing up the arm.
Or we could have side capes.
That would probably clip with every shield.
Unlikely.
Rose tinted glasses.
Out of arguments already?
Not an argument, it’s a statement, and it’s my first post in this thread.
Wich adds nothing to the discussion, ok i can move on.
GW1 had grind, rose tinted glasses make you believe it didn’t. The discussion is over perceived grind vs real grind. Do you have anything to add that isn’t opinion based? Just because YOU didn’t feel like something was a grind doesn’t mean it’s not grindy.
Or we could have side capes.
interesting, but I would call that a half measure.
I rather they take their time and do it right, rather than implement some half measure like side capes , not to mention all the negativity they would get if side capes were implemented.
Charr would like friggin cool with that cape.
Rose tinted glasses.
Out of arguments already?
Not an argument, it’s a statement, and it’s my first post in this thread.