Needs new elite specializations.
What sophiewhite said. None of the pros take this game seriously anymore.
No please don’t. That would just be annoying with all of the “1v1 me bro” spam you’d get all the time.
It can’t. At least not in NA. Top tier players really don’t want much to do with lower tier players and in some aspects I can’t blame them. There is this mentality on the NA servers of “I do what I want, you can’t tell me how to play.” All the help top players have offered just falls on deaf ears. I have told so many people in my non-PvP guilds that they should learn to play something besides thief but they refuse. No matter how many times you try to give tips on things people won’t listen.
“Don’t stomp that guy who is off point, let him bleed out. It makes it longer until he can be helpful to his team.”
“I’ll stomp him if I want to, don’t tell me how to play the game.”“Thief could you cap home since you have the most mobility?”
Me: Watches as the thief goes far to die and the elementalist goes to cap home“We don’t need 3 thieves, can two of you change?”
“I paid for the game I’ll play what I want.”And the list goes on…
I don’t find theif take home is always a good call at higher tiers of play. Send someone with some swift access and some anti gank potential.
You’re missing the forest for the trees, man. In high tier(aka pro play) play all 1v1s are decided before they are initiated based on the players. I am talking about your everyday 5 man solo pugs when you have 4 classes that are strong in teamfights and a thief, but the thief thinks he is Ezio Auditore and is going to rekt that DH with his traps set at far waiting for him screws the team by not going to pick up that easy cap at home.
Ok, the reason Cele was OP is because of might stacking. Plain and simple. If your class could do it your class was OP. If not it was UP.
Your basic four stat amulet has two stats that are 1050 and two stats that are 560.
Cele was everything is 560. So looking back at the 2 560 stats given by a four stat amulet gives Cele an advantage over every 4 stat amulet.
But those 2 stats at 1050 makes it inferior to the 4 stat amulet you say?
That’s where might stacking comes in. 25 stacks of might on something as simple has a Necro running spite line is incredibly easy to maintain. That gives an additional 750 power and condition damage. That makes the Cele amulet in the hands of classes that can easily maintain 25 stacks of might 1310 in two stats and 560 in every other stat. Then add in the ease of gaining fury and you get about a 50% crit chance. The numbers on Cele gave an unfair advantage to some classes while leaving other classes behind in the dust.
It can’t. At least not in NA. Top tier players really don’t want much to do with lower tier players and in some aspects I can’t blame them. There is this mentality on the NA servers of “I do what I want, you can’t tell me how to play.” All the help top players have offered just falls on deaf ears. I have told so many people in my non-PvP guilds that they should learn to play something besides thief but they refuse. No matter how many times you try to give tips on things people won’t listen.
“Don’t stomp that guy who is off point, let him bleed out. It makes it longer until he can be helpful to his team.”
“I’ll stomp him if I want to, don’t tell me how to play the game.”
“Thief could you cap home since you have the most mobility?”
Me: Watches as the thief goes far to die and the elementalist goes to cap home
“We don’t need 3 thieves, can two of you change?”
“I paid for the game I’ll play what I want.”
And the list goes on…
…I don’t lose 1v2’s to anyone XD…
I and some random pug beat you in a 2v2 and you had a Cleric’s D/F Ele with you in S2. It was really kinda funny because you called us “lucky nubs” after you died in the first 30 seconds of the match. The rest of the fight was me LOSing your Shoutbow Druid and you saying things like “you think that will save you?” just before you would eat a Reaper Mark and Chillbains. The rest of the pugs on my team found it quite amusing as you died for roughly the 15th time while saying “kitten I’m skilled” at the end of a blowout match that we won.
P.S. When is video two coming out? I am really looking forward to watching you stomp PvE heroes in Stronghold.
P.P.S. I am a total PlebScrubLord that couldn’t even make it into Legendary so if you lost to me that is really quite sad.
…You lucked out in placement…
Didn’t you place in Platinum? Just a few days ago in mapchat you were talking about you placed in plat and then fell so fast to silver you didn’t even know gold existed. Wouldn’t being placed in Platinum therefor also mean you lucked out in placement as well?
Thanks for all you have done for this community and for just being an all around generally nice guy. I am glad to hear that your casting career is going places and I hope it keeps going further.
Wow, so now we can’t play with out friends in a competitive environment? What the kitten is happening with this game? It’s become so casual…
LOL if you thought ranked was competitive for teams. SMH
The 20% who voted no are probably the ones who enjoyed pug stomping with their premades.
premades on average lost half of all their games.
hows that pug stomping?You have official stats to back this up?
Because from my personal experiences whenever I was the solo guy put in the same team as a 4 man premade I won way over 70% of the time. When I was in a full solo or duo team vs a 4man enemy team I lost most of the time. That’s why I voted yes because in my personal data set I was at an advantage when I was in the premade team and a disadvantage when I was not. (even when playing solo)
In absence of clear unbiased data that’s all I can go with.
sorry i cant provide the source. but many others will agree and might have it. anet has said previously that premades only win around half their games. it was 48% or 52% i cant remember.
That 50% statistic was for a FULL 5 man vs FULL solo q and that’s whythey implemented a rule so a full 5 man team would never meet a full solo again to please the masses. However, that doesn’t stop 4,1 team facing a 1,1,1,1,1 team. ANET did not give out those statistics.
Until ANET provides data on how a 4,1 team does vs full solo or vs 2,1,1,1 teams we have only our own experiences to go by.
https://www.youtube.com/watch?v=04wEMHCDQWo
That video does a pretty good job of explaining matchmaking, including how when parties are not able to be evenly matched in terms of size the smaller sized groups and solo players are from a higher MMR than the premade to compensate for communication advantages.
I hate the idea that anyone who voted ’no" just wants to pug stomp. Some of us just found the tyranny of solo/duo-queue to be against our notion of freedom. That and we actually have friends we like to play with, ya bunch of commies.
@Spartacus did you actually record your stats on those games or is that just how you feel your matches went? Because without actual data your perception is biased and will trend towards your belief of how it went instead of actually how it went.
Five man premades win rate is something like 48% or 52%. It’s not exceptionally high.
^ This. According to statistics released by ANet 5 man premades vs. 5 PUGS won 48% of the time. That means the 5 soloqers beat full premades 52% of the time.
Also the matchmaker is set so that if your premade looks like this: 5,5,5,5,5
You will be matched against: x,x,x,x,x ; x > 5
(edited by Shadow.1345)
Damage Dealt: ~465k
Condi Damage: ~3k
How the frick did this become about D/D ebola spam thief?
Having a group doesn’t make the game any easier.
LOL see below.
10 People of the same skill level. 5 are randomly put together, 5 are friends and in comms all the time. The game is easier for the 5 friends. Sometimes they lose, sometimes they win, but they will win more often because communication is important.
LOL, see below
if I thought queuing as a premade in ranked gave any actual benefit. It doesn’t.
So? I quote a statement that is obvious to anyone who can think logically and you quote someone who just says premades have no benefit? ooookaaaay
That someone is also a pro-league player who has hosted many tournaments in the past, so that’s what is called an expert opinion that I quoted.
Having a group doesn’t make the game any easier.
LOL see below.
10 People of the same skill level. 5 are randomly put together, 5 are friends and in comms all the time. The game is easier for the 5 friends. Sometimes they lose, sometimes they win, but they will win more often because communication is important.
LOL, see below
if I thought queuing as a premade in ranked gave any actual benefit. It doesn’t.
Voting no to solo or duo que implies you play wuth premades and enjoy stomping solo quers with superior organization rather than mechanical skill and adaptability.
No it doesn’t. I voted no because I find it unfair that I can’t group up with two or more friends and play Ranked together. It shouldn’t have to be play with friends or play for pips. It’s just a game mode and the implementation of how the progress works is what made the game mode not fun, not groups of people wanting to play together. Having a group doesn’t make the game any easier. I’ve been in plenty of matches where 5 solo queuers have utterly demolished a group of 4 plus one solo-queuer. I’ve also been in parties of four where we’ve been absolutely crushed by 5 solo-queuers.
(…)
This isn’t how it worked in Ranked since Season 1. At least not in Seasons 2 and 3. The MMR and pip range of the party were set to the highest MMR of the player in the party to keep people from doing that because top tier players were searching for people with the lowest MMR possible to drop their queue times.
You are confusing ranked badge with mmr. Please make sure you know at least the basics before stating stuff you dont know anything about.
I’m not confusing anything. During Season 1 they changed how parties work in Ranked matchmaking.
Before it looked like this:
(1 + 9 + 6)/3 = 5
Now it looks like this:
(1 + 9 + 6) = 9
And I’m not the only person who knows your analysis is wrong…
actually that system is only how it was in season 1
2-4 would have been like so
team a -1-9-5-5-5
vs
team b- 8-8-9-9-10
if team a still manages to win then that 1 player proabably deserves a boost lol along with everyone else QQers gonna QQ
heres a fix seperate solo que mmr from team que mmr ez
Personally I voted no because I think it’s BS that I can’t group up with 2 or 3 friends and have fun in Ranked together. There was an option discussed to have the party differetial range set to 2 and I think that is a better option. That way a 2-1-1-1 comp doesn’t have to go against a 5 comp. Only parties of 3 or more would have a chance of going against a 5 person party.
At the current state the matchmaking algo is at, mixed queue is just toxic.
Since there’s been no communication on any changes regarding the matchmaking and how teams are matched against/with solo players, I voted Yes.
The current state is:
You can make any kind of team, mmr is averaged and then matched with/against players with similar mmr.
This works, IF the pre-made team’s players have similar rating to begin with and the ratings are a correct representation of playerskill.
Ah, but here’s the rub already. Mr Pro can invite his/her newbie friend without a clue how to even dodge, mmr gets averaged, and this small team gets matched with and against average players. So you can end up with the following:
Team A: 1-9-5-5-5
vs.
Team B: 5-5-5-5-5
So, my money is on Team A, since gw2 pvp is quite casual friendly with the right pvp build. Now Team A wins and all get their ratings up-adjusted. Rating now for that small newbie is a 2 instead of a 1. Has he improved really that much? Probably not. So his rating gets skewed the longer he plays with his big brother.-> Toxic.
Now, me personally, Id have preferred for Anet to solve this issue with separate ratings for everybody when queueing as premade and soloQ. So theres no splitting of the playerbase.
But, alas, no acknowledgement, no peep about it. I guess, fiddling with the database and algorithm to that extent isnt something Anet wants to risk.
This isn’t how it worked in Ranked since Season 1. At least not in Seasons 2 and 3. The MMR and pip range of the party were set to the highest MMR of the player in the party to keep people from doing that because top tier players were searching for people with the lowest MMR possible to drop their queue times.
They never said they don’t communicate, they said they don’t say useless things and fill comms with noise. They don’t tell people what to do they just give pertinent info and trust their teammates to make the right decision.
Na man the game right now promotes button smashing. 1 vs 1 is the only way to test mechanical skill. 5 vs 5 is purely rotations and even if the players have above average skill I have seen people dueling who are way better. These good players simply don’t tourney because they have no team play or rotation skill. Pro league is all about team practice not the mechanical skill of the individual. LoL and games like it are the only games where I have seen both mechanical skill and team skill as requirements to rise to the top. When many builds can be forced with skillful gameplay we will see more mechanical skills. The meta is too narrow for that right now.
Not to be rude but i’m not entirely sure what that has to do with the above points :o
Sorry I am explaining why teams have trouble when the meta changes. Builds play a bigger factor than skill so if they change the builds often it ruins a pro-teams comp in a way they can’t recover quickly because mechanical skill is less important than builds and a good rotation/team synergy right now. A 1 vs 1 tournament with pro league and non pro league where all prologue players used the same build would show that there are many players out there with better mechanical skill than them. This again emphasizing that yes abjured is heavily affected by the meta because builds are carrying right now. The same would be true if core builds from EU were changed.
If this is true why do none of these mechanically superior players ever win the 1v1 tournaments when they are held? Why is it always some tourney player that wins instead?
I am very confused at this statement. I will attempt to translate. Basically, you argue that none of the mechanically good are winning and that only the pro-league players. I are.
1) This is not true for the largest portion of the 1 vs 1 tournaments which are unfunded by the pvp team by far.
2) if a proleague player happened to win a 1 vs 1 tourney who was participating. It is very keen of a proleague player to jump on a 1 vs 1 tournament which many of the better players didn’t join as it is potentially an easy win.
3) It is ridiculous to say the players who lost to the proleague player had a high degree of mechanical skill. Maybe above average potentially but not to most. In fact, if they lost the tournament, they probably did not have a high degree of mechanical skill compared to the top contenders. There are so many tournaments that it is hard to just use one easy prey example.(I am not dragging the thief most pro-league thief mains into this as they are good)
Of all the 1v1 tournaments announced publicly on the forums I have never seen one won by some guy who just spends all day 1v1ing in custom 1v1 arenas. They are always won by people who compete in 5v5 tournaments. Why do none of these good players with no team skills or rotations, that you talk about, ever win those 1v1 tournaments?
Na man the game right now promotes button smashing. 1 vs 1 is the only way to test mechanical skill. 5 vs 5 is purely rotations and even if the players have above average skill I have seen people dueling who are way better. These good players simply don’t tourney because they have no team play or rotation skill. Pro league is all about team practice not the mechanical skill of the individual. LoL and games like it are the only games where I have seen both mechanical skill and team skill as requirements to rise to the top. When many builds can be forced with skillful gameplay we will see more mechanical skills. The meta is too narrow for that right now.
Not to be rude but i’m not entirely sure what that has to do with the above points :o
Sorry I am explaining why teams have trouble when the meta changes. Builds play a bigger factor than skill so if they change the builds often it ruins a pro-teams comp in a way they can’t recover quickly because mechanical skill is less important than builds and a good rotation/team synergy right now. A 1 vs 1 tournament with pro league and non pro league where all prologue players used the same build would show that there are many players out there with better mechanical skill than them. This again emphasizing that yes abjured is heavily affected by the meta because builds are carrying right now. The same would be true if core builds from EU were changed.
If this is true why do none of these mechanically superior players ever win the 1v1 tournaments when they are held? Why is it always some tourney player that wins instead?
who Anet have stated that for u to fight a premade group your team has to have a premade also.
False.
ANet said you would never face a full premade without a premade in your group.
Seriously kids, stay in school so you don’t keep making this same mistake because you neglected learning how to read.
I think they gave up and just said “kitten it, this whole pip thing is a failure, we’re not even gonna try in S4.”
Why would you even fight a DH as a thief when its weakness is your strength? DH woefully lacks in the mobility department and thief dominates in mobility. You’re better off just going where the DH isn’t.
They said back when they were hyping HoT that future elites would not be stackable. That only one could be chosen at a time.
Then given that only a few of the upper tier players seemed to notice this being a problem, enough to vocalize it, that caused a not fun experience I do find a certain lack of empathy for those now complaining about having to carry bads on their team. Particularly after watching pro players scout HotM for really low MMR players in order to lower their MMR via averaging the two for the party.
The only reason higher MMR players were doing that was to play games…. Without lower MMR in their party, the queue time would be up to 4 hours long. You are misinterpreting intentions and it seems pretty clear you have a strong bias against skilled players lol.
I knew exactly why it was done and even defended the use of it when it was done because I thought it was unfair that people with extremely high MMR should be punished with long queue times. And I don’t have a “strong bias against skilled players” I have a strong bias against hypocritical bullkitten arguments.
I knew as soon as I saw the post about changes to MM that one of the complaints was going to be that high level players didn’t want to have to carry low level players on their teams. Which, sorry if it hurts your feelings but after seeing the rallying call from a certain ragey mesmer about “you have to carry” being regurgitated time and again on posts where people complained about how they were tired of 30 game loss streaks I can help but notice a certain hypocrisy in saying “I don’t want to have to carry” from the same people who were saying “you have to carry”. If you can’t see a certain hypocrisy in that then maybe I’m not the one with a “strong bias”.
So after people hunted down low MMR people to drop their average party MMR to get low queue times (justifiable or not) and then in the next seasons not want those people anywhere near their team after referring to those people as “new PvP friends” it kinda makes me call bullkitten on many of the arguments and complaints coming from the top players about matchmaking. I mean it’s not like after their use was done they wanted to queue up with those “new friends” again.
So thanks for making this true,…
I’m sure more feathers will be ruffled when they pick which parts they want to get their feathers ruffled over.
…but let’s face it. Leagues has been a grind from the start. We all knew it. There is little to no prestige. Even when the matchmaking was set to make it prestigious in someway the top players complained that queue times were too long and there was nothing left to do. And despite all the talk the pip ranges never settle. The pip system is a bust and no matter how they do matchmaking for it people won’t be happy with it.
At this point I really don’t think it is possible to make people happy with matchmaking. Pros are mad they have to carry bads after telling bads to to carry their team in order to stop losing 20 games in a row. Don’t give them bads on their teams and they rush up to Legendary they complain about queue times being too long and nothing to do. Bads get farmed, then get tired of playing and pvp population drops and pros complain that ANet is doing nothing to keep the PvP population strong. And let’s face it anything a bad complains about is just met with “git gud” and “l2p” ie. their complaints are invalid in the eyes of pros because they don’t care if bads are enjoying the game because their enjoyment doesn’t matter even though they represent a majority of the population.
Interesting perspective, in your eyes it seems you think pros are doing most of the complaining and babyrage, outside a few notables, it’s not a very big or vocal population. It’s the below average solo queuer who has been getting wrecked and being justified in speaking against it for the last two seasons, this is the reason we’re back to this matchmaking.
Also the entirety of this thread being filled with complaints, keep in mind that after pip ranges are settled, the game will have a smaller spread of player skill levels to create these high skill gap matches.
It should be better for every skill level when you’re pushing your upper division limit.
Nope.
First, by “pros” I am using that as a small word to denote high level players, pro players or not, to match a small word for lower level players “bads”. Second my response was to this seasons response to matchmaking.
Over the last two previous seasons the majority of the complaints have been from lower level players who were frustrated with getting farmed. The other portion was people who did the farming complaining about a lack of “end game” so to say as well as some complaints about lack of competitive matches.
An all too typical response to the complaints about getting farmed was “you have to carry”. Then when the higher level players don’t have a bunch of matches against noobs and get paired with some they mimic the same protestations from the noobs. “How do you carry when you are 1v2 at one point and your teammates keep dying in off point fights?” “How do I hold two points when I can only be one point at a time?” Etc.
The players getting farmed complained, and justifiably as you put it, about not having fun, the higher MMR players for the most part dismissed them with comments about getting good, learning to play and carrying. Hence my comment about the complaints of lower MMR players being viewed as not worthy of complaint by people because it is a l2p issue and not a matchmaking one. Then given that only a few of the upper tier players seemed to notice this being a problem, enough to vocalize it, that caused a not fun experience I do find a certain lack of empathy for those now complaining about having to carry bads on their team. Particularly after watching pro players scout HotM for really low MMR players in order to lower their MMR via averaging the two for the party.
Thus my believe is that the top tier players will never be happy with matchmaking, no matter how it is implemented, while a majority of the players will just be happy not getting farmed all day.
Not that I didn’t expect my first comment to ruffle feathers in the first place. I’m sure more feathers will be ruffled when they pick which parts they want to get their feathers ruffled over.
At this point I really don’t think it is possible to make people happy with matchmaking. Pros are mad they have to carry bads after telling bads to to carry their team in order to stop losing 20 games in a row. Don’t give them bads on their teams and they rush up to Legendary they complain about queue times being too long and nothing to do. Bads get farmed, then get tired of playing and pvp population drops and pros complain that ANet is doing nothing to keep the PvP population strong. And let’s face it anything a bad complains about is just met with “git gud” and “l2p” ie. their complaints are invalid in the eyes of pros because they don’t care if bads are enjoying the game because their enjoyment doesn’t matter even though they represent a majority of the population.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Do you have an alternative solution to the lack of build diversity problem because unless that solution has remove the extra feature one gets with the elite line, ie remove continuum split, reaper shroud, overload, 50 endurance for DD, celestial avatar, function gyro, berserk, DH virtues, glint, then that idea will not work because there will be no reason not to run the elite trait line?
Nerf the other aspects so that the added features count as a total part of the whole when comparing options. You don’t take druid just for celestial avatar, you also get an extremely strong staff, and some traits that add stupid-OP passive effects. You don’t take scrapper just for gyros, those are just bonuses ontop of one of the best all-around melee weapons in the game and extra passive traits to give you free survivability. You don’t take reaper just for reaper shroud, you also get…etc.
Since you get these extra features, the traits themselves should be WEAKER than baseline specs.
Also…there should be WAY fewer passive traits that add tankiness/survivability for nothing.
Of course, they NEVER nerf the crap out of OP stuff…they just keep buffing until things that were once OP are eventually unviable. It is terrible design.
If you wanna nitpick about words, whatever, but it still equals to no reason to not take an elite trait line because of the adept minor trait. As for not nerfing OP stuff thaen what do you call the nerf to Deathly Chill and Well of Precognition? And personally I don’t see a problem with the passives when high damage burst is easy af to do.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Do you have an alternative solution to the lack of build diversity problem because unless that solution has remove the extra feature one gets with the elite line, ie remove continuum split, reaper shroud, overload, 50 endurance for DD, celestial avatar, function gyro, berserk, DH virtues, glint, then that idea will not work because there will be no reason not to run the elite trait line?
What GW2 needs to create more build diversity is a new XPac. I know that thought immediately causes a knee jerk reaction of “no, I’m not spending more money!” but it’s the simple truth. The only thing able to compete with an elite is a new elite. Nerfing them is not the solution. They already have seen some pretty big nerfs. The nerfs to alacrity and chill damage were pretty big if you ask anyone who played mesmer and necro in S1 but people still use the lines just for the adept minor trait. Even buffing the core trait lines won’t work because a buff to the core traits is just a buff to the elite profession, ie. buffing mesmer trait lines just buffs chronomancer profession.
It’s simple really when you think about it. Is there any reason you would play necro without reaper shroud, thief without an extra 50 endurance, mesmer without continuum split, ele without overload, warrior without berserker mode, engi without function gyro, guardian without the DH virtues, revenant without glint or ranger without celestial avatar? The answer is no.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
What’s for sure is we know how you didn’t get there.
+1
@OP
1. Infil Sig is a stun break and shadowsteps to a target for it’s active and the passive is helpful. Blinding powder is a blast finisher and gives quick access to stealth.
2. Longbow gives good access to burns.
Do you even PvP bruh?
A 3 page thread, about how a game mode is dying/dead, that should have died 3 days
ago and is still going strong. #popcorn
Here’s my list in terms of class unhappiness in PvP according to forum complaints.
Top is worse
1. Ele
2. ThiefThat ends my list. Anyone else uncontent with their class? Who should be 3rd & 4th picks?
Thief and Ele mains are always unhappy with every balance pach.
Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…
I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.
Maybe it’s not dying? Maybe people are just dramatic?
Exactly. Like I said if it is it is taking it’s sweet time about it.
If GW2 is dying it is sure taking it’s sweet time to die. People have been saying this game is dying for well over a year now and yet I still see plenty of people in HotM, even with qeueing outside of it now.
Not to kitten on your parade but were you 0 /-1 years old when you started pvping!?
You do realize there were people playing video games before you were born right? Not everyone playing this game is a 20 year old.
They already have nerfed Scrapper each season in some way or another. They are a B-tier class now along with thief. Healing turret is pretty much garbage now since it has such a long cast time. Elixir S proc causes you to lose the node and you still die from the condi bomb on you while Signet of Stone and Endure Pain allow point capture and you can still use skills. Bulwark Gyro can be killed with one good crit. Any kind of weapon swap you want on an engi involves using a utility slot. Sneak Gyro is far from being OP since you can see the gyro and the utility belt skill for it is pretty much useless since so few classes actually use stealth. The reflects are easily countered by simply not firing any projectiles while either of them are up and dodging as soon as you see them use it on your projectile. Besides projectiles shouldn’t just be a “I can pewpew you for dayz from a ledge” without any kind of counterplay besides closing the gap.
150 points and you want it to be easy?
Virus, don’t you see how everyone here is saying the same thing and instead of listening you just repeat the same nonsense?
Let me try to be very clear. In the current state of the game bunkers are NOT at a disadvantage. Bunkers are still extremely powerful. Support elementalist is arguable the most essential build of the game currently, used by every single pro league team (if I remember well). And this is despite their very low HP making it susceptible to burst. Druid is also a very popular build.
With highly defensive amulets like minstrel or nomad, the advantage of those builds just go through the roof, and you would have 2 or 3 full damage players absolutely unable to take down one bunker within a reasonable amount of time. The games would be like in season 1: put one bunker on each node and wait. We had many games with 0 – 0 (yes strict 0 points) for 7 or 8 minutes. This is insanely boring to play and watch.
The problem is that defensive builds do have an advantage in conquest AND the sustain traits and skills have been blown up to insane levels. All of this gives and UNFAIR ADVANTAGE TO DEFENSIVE BUILDS. So the amulet choice is meant to reduce this advantage and get a more even play field between offense and defense.
Finally I would like to add: which class are you trying to play as nomad? Because you can be efficient bunkers in PvP, and if you do not manage to survive and support efficiently, it is probably because you are “carried” by your stats in other game modes and you simply have to improve. But do not expect to survive 3v1 indefinitely, this can already sort of happen, and this is very unhealthy for the game.
From a person who likes to play support.
i use nomad on my necro….so not a lot of support their.. my point how is it a fair match when i start with 1/2 life and 1/2 of my normal def..while other players get to keep their normal stats.. how is losing 1/2 your life , healing, and def an unfair advantage for bunker players..
LMAO
LMAO
LMAO
LMAO
LMAOThe highest health pool + Shroud and you still need bunker stats. Clearly a l2p issue here.
i didn’t say i need them.. i said i like to have them because i earned them..l2read.
WvW, you earned so you can use them there. Problem solved.
Virus, don’t you see how everyone here is saying the same thing and instead of listening you just repeat the same nonsense?
Let me try to be very clear. In the current state of the game bunkers are NOT at a disadvantage. Bunkers are still extremely powerful. Support elementalist is arguable the most essential build of the game currently, used by every single pro league team (if I remember well). And this is despite their very low HP making it susceptible to burst. Druid is also a very popular build.
With highly defensive amulets like minstrel or nomad, the advantage of those builds just go through the roof, and you would have 2 or 3 full damage players absolutely unable to take down one bunker within a reasonable amount of time. The games would be like in season 1: put one bunker on each node and wait. We had many games with 0 – 0 (yes strict 0 points) for 7 or 8 minutes. This is insanely boring to play and watch.
The problem is that defensive builds do have an advantage in conquest AND the sustain traits and skills have been blown up to insane levels. All of this gives and UNFAIR ADVANTAGE TO DEFENSIVE BUILDS. So the amulet choice is meant to reduce this advantage and get a more even play field between offense and defense.
Finally I would like to add: which class are you trying to play as nomad? Because you can be efficient bunkers in PvP, and if you do not manage to survive and support efficiently, it is probably because you are “carried” by your stats in other game modes and you simply have to improve. But do not expect to survive 3v1 indefinitely, this can already sort of happen, and this is very unhealthy for the game.
From a person who likes to play support.
i use nomad on my necro….so not a lot of support their.. my point how is it a fair match when i start with 1/2 life and 1/2 of my normal def..while other players get to keep their normal stats.. how is losing 1/2 your life , healing, and def an unfair advantage for bunker players..
LMAO
LMAO
LMAO
LMAO
LMAO
The highest health pool + Shroud and you still need bunker stats. Clearly a l2p issue here.
Viirus cĀ“mon it is not hard to understand, they cant simple add an item to the game, because classes are to broken with those items….
Anet dont balance classes, they change one meta to a more flavourable meta to avoid staleness on the game play, to add sturdy spec they would have to balance most of the classes using those stats and that is one thing that Anet avoids to.
Dont get me wrong i do play bunker, but on this game it is to much broken from what a bunker should be in gw2…. it becames to strong or to weak deppending on the class.
Actually it is pretty easy to understand. Remember in S2 when it was just necro, necro, necro, necro, someotherclass on teams? It’s because if something is made to be so much stronger than everything else (mercenary + boon corrupt + chill damage) it will be all you see just like when all we saw was mesmer, mesmer, mesmer, revenant, scrapper in S1. It won’t be diverse unless you fix the stat availability to allow for diversity. Minstrel was the nomad of spvp and it did nothing to help make the game play fun. I mean why play anything but a druid with all the heals and tankiness while your bristleback does all the damage for you? If there was a nomad amulet or minstrel still remained it would be druid or bust and you’d be qqing about how pets are too OP in pvp. In other words kids, sit down and listen to the grown ups who have lived through a few metas and know what they are talking about.
You clearly don’t play pvp enough because there are plenty of players playing bunker types of builds. By all means get the biggest power build you want and try to 1v1 with a meta Ele or Druid played by even a decent player and see for yourself. You can spend 30+ seconds trying to get one of these killed. If that is being done on a node they control you are wasting precious seconds on a fight you are basically losing because even if you do win their team got 30+ points and you got 5. Furthermore you are getting the same level of respect because you’re getting the same choices as every other player.
It doesn’t hurt innovation and playstyle by not having Nomad amulet. There are quite a few amulet suggestions, most not even being used, that offer a variety of stats. You could very simly put that innovation and thinking outside of the box, as you put it, to find a build from those. Instead of being stubborn and unimaginative and expecting Anet to change the game to suit your lack of imagination.
I’m seeing match after match with 2-4 Wars and DH on the other side and none on mine. It’s very clear that my side is set to lose. This is not “competitive.”
Blowout after blowout after blowout. No this won’t “level out” it never did last season.
I really resent being put on a team that is clearly set to lose, then being punished for having lost. I was in a relationship like that once…
You mentioned in season two you had a damage in your arm that makes it difficult to play the game. You also posted a vid of your gameplay where i could clearly see you didnt play your role that well as a mesmer. I think because of your arm, its difficult to play mesmer since theyre so squishy and you need alot of movement if you would start taking damage. I think it would be easier for you to start playing engie or ele since they arent as squishy and quite forgiving if you would take an extra hit since that hit wont be the desicion of life & death. Dh rly isnt difficult to counter and warriors is only difficult if you play a class with little to no cleanse.
I agree. Mesmer isn’t really the best profession for Ithilwen to play in PvP, given her circumstances. Warrior might be a better option for her, or like you said Engi/Ele.
Give one (or all) of those classes a try Ithilwen, and see how you do with them. Play it safe and use a build from MetaBattle. You might find more success with them.
I agree as well. I know you love your mesmer but it is clearly not working for you. I know how that feels because I have always loved thief classes but being older my reflexes just aren’t what they were once and thief needs lightning fast reflexes to play. I still play thief sometimes but I stick to unranked with it now and just bring it out for profession achievements in ranked. I tried out necro and enjoyed it but then I fell in love with scrapper because it does a lot of what I want now in a class.
Really you should stop beating your head against that wall and consider it is time to play a new class. You may find something you enjoy far more than mesmer. Because honestly I feel kinda bad for you with how much you hurt yourself over this. You mentioned being in that relationship, consider that th emesmer class is that relationship now. Maybe it is time to stop seeing the pretty shinies in it and see it for the abusive relationship it is.
One of the hardest things to do in this game is lose a 1v1 to a thief on an engi.
A serious lack of skills is required
It’s actually a bit counter intuitive. For the average Thief v Engi interaction, if you try and apply hammer damage to the Thief it becomes possible to die, (however unlikely he’ll go hard on you enough) but if you just sit on a point and press 1111 in Elixir gun, and use your defensives, it’s impossible to lose.
I can totally see Engineers running Marauder amulet die to thief until they realize that being aggressive is pointless.
+1
I pretty much never lose a 1v1 to a thief on engi just because I sit on the point and play very conservatively. The only time I have recently was against a d/d condi spam thief, but d/p thief just manage your defensive CDs for when they jump on point with you, apply some damage with your lightning fields and when they run off point just switch back to elixir gun pewpew. Once they disengage you’ve won because they wasted their time on a point they couldn’t get.
You always want SB and then whatever other weaponset you prefer because of initiative. Unlike some other classes you don’t swap weapons for CD management since they are all tied to initiative. If you want to do p/p just do p/p and SB so you still have the utility from SB.