Nice opinion piece…which is pretty much just that. A very long opinion piece, but you blow it at the end.
You say this could be avoided,. but you don’t really know that. It’s pure conjecture. I’m not sure you’d said anything here that hasn’t been said in countless threads.
Guys, don’t listen to what he says. He posts on any post that has criticisms on the way Anet handled their game (criticisms with a good foundation!) and he always defends Anet, not even looking at the arguments the criticizers give. Sad.
So a fun question to ask to help direct the conversation a bit: What aspects of your favorite television shows would you think would be cool to see reflected in a game medium?
It’s a quote from a ways back, but it’s the best way to frame my response. I hope you don’t mind.
A good show must find a balance between building lore, establishing characters, indulging in instant gratification, and setting up long term investment. In many ways, a television show is an apt comparison to MMOs. They require an initial hook to get the player interested combined with long term reasons to get committed to regular viewing. In addition, they cater to many different individual’s personal tastes; viewers will get attached to certain characters, become invested in the plot, or simply enjoy the wit and banter to bring them back again and again. At the moment, however, the Living Story feels like a poor spinoff due to the overemphasis on the Saga of Scarlet. In order to achieve a solid viewing audience, the Living Story needs to find balance.
I have a thread over yonder where I go into more details, but here is a simple example of a Living Story arrangement designed to appeal to a wide audience. The idea is to reserve long term campaigns that take months of content for the most important things going on in Tyria (which are dragons, not redheaded Sylvari reverse engineering bloodstones). These fit into the January-to-May block very easily, since there are no holidays during that time frame. Meanwhile, the rest of the year is devoted to creature features, lore delves, one shot stories, and the introduction of new races in order to indulge a diverse audience. The combination of hardcore campaigns and whimsical/wonderful oneshots should satisfy the audience and keep them entertained for years to come.
If it is not to presumptuous, here is a hypothetical TV Guide To Tyria to demonstrate what the Living Story could be.
Hire this man
I read the whole thing, commented on his thread and I love it.
(edited by Sirendor.1394)
Krait visited hospital and found human soldier in armor in bed. Krait tried to help human priestess remove armor so soldier could sleep better.
Krait was asked to leave.
After leaving the hospital with beautiful priestess was sent to investigate why a Krait is in Divinity’s reach, to Kessex hills. Logan thought I was the man for the job – I will confide, I am secretly his right hand – yet he looked at me askance after I babbled about Krait. I think he may be a bit mad.
In Kessex Hills has seen many Krait, bit dizzy still from that nasty sapper’s bomb.
Asked them if they knew a krait with green and yellow scales. They might have misunderstood it for saying their scales were ugly. Krait attacked me. A woman with a pink staff has saved me, throwing a purple orb at the krait while they were overwhelming me. Suddenly they turned into moas. Beautiful moas. I did get a gash from one of krait. Was sent to hospital again. Hopes nice krait visits again.
(edited by Sirendor.1394)
I’m totally against the idea of a continuing hunt for better armour while even better armour is coming out and I refuse to get myself ascended armour. I have geared all my characters up with exotic quality material and kitten anet if they want to let players do all their work over.
No I don’t want new higher stat armour, no I don’t want new currencies, no I don’t want to be forced to play game content that I don’t like (e.g. dailies).
An Expansion as a whole isn’t pay to win. – Correct.
An Expansion that comes with a big power creep is, in fact, pay to win, because of this very aspect. Because if you don’t buy, you lose pretty often (in competetive modes that is).
It isn’t that hard to get. Especially if you look at the content additions to sPvP and WvW in total.
Edit: I’m totally fine with paying for Expasions. IF i’m okay with its content-prize value.
You do like to generalize, don`t you?Read up on what pay-to-win is. Better yet, go play some actual pay-to-win MMOs on the market. Then come back and appologise for the nonsense you were writing.
Thank you. But i know the definition of p2w. And Because it’s worse somewhere else is no excuse at all.
That’s like saying Hey, sorry you have lost yourt leg. But just imagine you would have lost both. Now just look up the definition of being handicaped and you will apologize for calling yourself handicaped now!
So. I’m standing to my opinion. Calling your statement nonsense. Aaaand we have pretty much a standoff situation. Funny isn’t lt?
Considering pay-to-win refers to required real cash purchases to stay competative on a recurring basis with no ingame way of circumventing them, I doubt you actually understand what pay-to-win is.
GW2 as most commonly agreed upon is pay-to-skip content or pay-for-convegnience.
So sure, we are at a standoff just like 2 people are at a standoff about what 2+2 is. My answer would be 4, yours is 5.
That’s not even getting into the entire concept of expansions. Now if we got started on that and compared every other MMO on the market and their approach to expansions compared to HoT…
Real money – check
to stay competetive – check
Just because you can’t buy single elite specs for real money but in a bundle with an expac doesn’t make it any better.
Argument closed. This becomes ridiculous.
Pay to win has a definition and that definition has NEVER included expansions. This is what happens when people try to take something literally that had a definition.
The original definition of pay to win was always buy power through microtransactions.
Sorry but that’s just a conceptual discussion at this point. You can circle around changing your definition infinitely if you like, it wont make anyone believe your definition is right and someone else’s isn’t.
P2W clear and simple is you pay for something with real money, which grants you more chance to win in a competitive PvP game (P2W does not really mean anything in PvE unless we’re talking speedclears). It does not matter one bit whether what you buy is an expansion, a microtransaction or anything else.
Are elite specs P2W? Yep.
~Visibility
This post is old but applies more than ever.
Request: Questionarie at the end of every living story, like the ones you had in the open beta.
Reasons: You’d get more player feedback instantly, forums can never compare to that.
Brilliant suggestion.
The joke is on those who will actually try to get those ascended. Not me in any case. I’m done with GW2, as many people, but I did try to give it an honest chance after seeing all my headstart friends leave.
You don’t need Ascended armor. The stat increase over Exotics is minor. So if you’ve given up on getting these, you can still play the game as normal.
This argument has been used countless times. It has been countered countless times too… so stop using it. It doesn’t change the nature of ascended armour.
@OP:
Stop being lazy and just make the armor. It will not end anything related to WvW.
^Totally rotten mentality. Games are ment to be played for fun, WvW as a PvP form shouldn’t be a “Play-PvE TO WIN”. kitten PvE, it’s garbage.
Sorry, but I actually want to know this:
What are we supposed to expect from the previous CDI’s? Are you still working on them, made decisions or are they not being used at all?
Judging from the WvW CDI… nothing came from it and the only thing we hear is “It’s all going as intended”, while a lot of players are continuously stating the problems WvW has. How can you ignore it like that?
Tengu hands down.
Skritt are entirely too much like asura.
Pretty sure you guys mean tags instead of kills.
Best post on the whole thread. Killfarmers are soooo proud of auto-attacking 10 times to tag 50 people.
Hello everyone! I’d like to suggest something to prevent combat becoming to bland, allowing more variety to fighting styles. I’ve been following tons of forum posts for the last months and I’ve seen some very nice suggestions.
1. Swap-able Weapon skills: Atm we have 5 standard skills for every weapon.
I think it would be an interesting idea to provide 9 skills for every weapon, 2 per skill we have today, minus the autoattack.
For example: the thief as it is now; most people run with dagger/dagger:
Skill 1; autoattack //// Skill 2; Heartseeker //// Skill 3; Death Blossom //// Skill 4; Dancing dagger //// Skill 5; Cloak & Dagger
So what do we have: 1 jump, one aoe, 1 cripple, 1 stealth.
Alternative for these skills
Skill 1; Same as normal auto-attack ////
Skill 2; Evade around your foe, daze him with a fast hilt knock. ////
Skill 3; Shadowstep, drop on your foe, knocking him down. ////
Skill 4; Parry opponent’s next attack and counterattack with free dagger. ////
Skill 5; Slash your foe across the belly, bleeding damage or poison. ////
Now each of these skills would be individually swap-able.
For example:
1- AUTO
2- Heartseeker
3- Shadowstep, drop on foe. (NEW)
4- Dancing dagger
5- Bleed or poison (NEW)
I just used the thief as an easy example and I don’t seek to promote them. This mechanism would be adoptable to every class (also elementalist and engineer!) and skills would only be swap-able while out of combat.
2. Stances: You’d have different stances on every class: defensive, offensive: allowing different weapon skills on different stance. For example: defensive skills when on defensive stance; offensive skills when on offensive stance.
The skills that are part of each stance wouldn’t be individually swap-able, but would be part of that particular stance. Of course if you combine it with my previous suggestions, you can have 9 skills per stance.
All this would make for amazing inpredictability in combat; something better than for example the usual 100-blades spam on warrior and the HS spam on thief.
It should be way more than 500. 5000 would be more fair compensation for the thousands of hours it took to get 50/50 HoM.
I sort of agree.
A 2000+ AP bonus for people who got themselves Guild Wars 1 Prophecies, Guild Wars 1 Factions, Guild Wars 1 Nightfall, Guild Wars 1 Eye of the North
AND
completed each of them and got 50/50 in HoM seems rather more adequate
Mesmer has nothing in common with this. The dualist doesn’t use any illusion magic or whatsoever, he just uses pure skill to evade, block, parry anything the enemy throws at him.
I like the idea very much. It makes me think a bit about spartans.
Cavendish, I think I might have an answer for that…
- Changes to instanced PvE have been minimal
- Changes to WvW have been minimal
- Changed to SPvP have been minimal
So where did all the resources go?
1) WildStar
2) Living Story
3) Making gem store items
please do not put in perplexity runes!
^
BUT BUT BUT….. what about my….
Perplexity PU mesmer
Perplexity Decap engi
Perplexity Condi warrior ( 9 confussion on interrupt lols)
Perplexity Terrormancer
Perplexity Headshot spam teef!
Perplexity Spirit Ranger
Didn’t you know????
PvP is no longer Player vs. Player, but Perplexity vs. Perplexity.
Yeah. Medium/Light/Heavy.
Back on topic: we want houses
All this game IS is kittening economics. There’s no real game to it because nothing is really obtainable without sinking tons of time and money into it. And that’s… pretty much it.
This comment wins the thread, because it is right.
This is not a matter of entitlement. It’s a matter of rewarding loyalty and being fair to people.
^agree with CoRtex
I’m at the moment thinking about the stats in this game, cause they really don’t make sense. There’s so many random factors in this combat system that it is impossible to balance.
Conditions:
- Some do damage
- Some don’t do damage
- Do damage per second (which is fine)
- Barely need condition duration because nearly every build has 2+ condition removals, which immediately kill your conditions.
Boons:
- Some override conditions
- Some override control (stability)
Damage:
- Uses 3 stats. Crit chance (aka precision), crit damage and power.
- It would make a lot more sense if there wasn’t crit damage.
- Criticals would just mean a constant multiplier; for example your criticals do 2x the damage normal hits do.
Toughness/vitality/healing:
- Scale another way per class, e.g. a guardian can virtually max his vitality and still stay below the normal health a warrior has.
- Armour rate is higher for heavy armour > med armour > light armour, while that is completely out of balance: warrior as a heavy armour class still has the highest dps in the game, where a class like mesmer has maybe half his damage and light armour.
- Casters in this game mean nothing: all the gap closers make casters barely playable. if you want a stable build, you need a weapon with close-range or med-range.
Is there a way to clean this mess? I have no idea.
Imo they should revert the system and make prices based on world ranking.
A first pricing method could be based on what league you’re in and what one you’re going to.
- Gold league:
- 2000 gems to transfer to gold from silver or bronze
- 1600 gems to transfer to gold from gold league - Silver league:
- 1600 gems to transfer to silver from bronze league
- 1200 gems to transfer to silver from silver league
- 800 gems to transfer to silver from gold league - Bronze league:
- 800 gems to transfer to bronze from bronze league
- 600 gems to transfer to bronze from silver league
- 400 gems to transfer to bronze from gold league
Alternatively they could make pricing based on world position within the league (from 1 to 9) changed every 2 weeks.
Number 1-3 for 1600 gems
Number 4-6 for 800 gems
Number 7-9 for 400 gems
Gold league should still get a penalty in that case with a highering of prices for 400 gems. So a respective 2000, 1200 and 800 gems for the various worlds.
~100 gold. Zero precursors out of forge, zero precursors out of gameplay.
Anet activated a condition: Real Life – all players are affected by it for a couple of hours (it may stack)
Died. Revive yourself at the next Waypoint
“This waypoint is contested.”
I stopped playing anything else than WvW. I’m in Vabbi, the small scale server.
Hello everyone. The survey has come to an end and I have collected and used the last data to create a number chart of sorts. I’d like to thank everyone who participated in the survey and I’m really grateful for the big response.
You can check the data below under the spoiler (just click it) and the number chart in attachment. Thank you!
PVE SURVEY
What do you think about… Dynamic events?
- Fun (enjoy doing them) 48%
- Repetitive 46%
- Grindy 15%
- Zergy 27%
- Needs more variety 50%
- Rewarding 9%
- Not rewarding 42%
- Memorable 7%
- Have a big impact 4%
- Time-consuming 5%
- Have no impact 41%
- Boring 17%
- No opinion 1%
What do you think about… Living story?
- Fun (enjoy doing them) 36%
- Repetitive 28%
- Grindy 48%
- Zergy 37%
- Needs more variety 24%
- Rewarding 29%
- Not rewarding 11%
- Memorable 16%
- Have a big impact 6%
- Time-consuming 39%
- Have no impact 33%
- Boring 33%
- No opinion 3%
What do you think about… World bosses?
- Fun (enjoy doing them) 31%
- Repetitive 43%
- Grindy 25%
- Zergy 55%
- Needs more variety 47%
- Rewarding 33%
- Not rewarding 15%
- Memorable 10%
- Have a big impact 1%
- Time-consuming 7%
- Have no impact 31%
- Boring 30%
- Easy 40%
- Skill-less 43%
- No opinion 2%
What do you think about… Dungeons?
- Fun (enjoy doing them) 43%
- Repetitive 30%
- Grindy 23%
- Zergy 5%
- Needs more variety 29%
- Rewarding 28%
- Not rewarding 18%
- Memorable 8%
- Have a big impact 0%
- Time-consuming 22%
- Have no impact 15%
- Boring 20%
- Easy 14%
- Skill-less 11%
- No opinion 11%
What do you think about… Jumping Puzzles?
- Fun (enjoy doing them) 67%
- Repetitive 4%
- Grindy 0%
- Zergy 0%
- Needs more variety 10%
- Rewarding 6%
- Not rewarding 39%
- Memorable 28%
- Have a big impact 1%
- Time-consuming 15%
- Have no impact 10%
- Boring 14%
- Easy 6%
- Skill-less 3%
- No opinion 10%
What do you think about… Personal story?
- Fun (enjoy doing them) 25%
- Repetitive 18%
- Grindy 5%
- Zergy 0%
- Needs more variety 25%
- Rewarding 7%
- Not rewarding 30%
- Memorable 11%
- Have a big impact 6%
- Time-consuming 16%
- Have no impact 32%
- Boring 42%
- Easy 17%
- Skill-less 8%
- No opinion 4%
- Other: bad writing 15%
WVW SURVEY
What do you think about… Small scale?
- Fun (enjoy doing them) 45%
- Repetitive 6%
- Grindy 2%
- Zergy 7%
- Needs more variety 12%
- Rewarding 5%
- Not rewarding 23%
- Memorable 13%
- Have a big impact 4%
- Time-consuming 7%
- Have no impact 11%
- Boring 10%
- Easy 4%
- Skill-less 2%
- Requires a lot of skill 19%
- No opinion 32%
What do you think about… Large scale?
- Fun (enjoy doing them) 24%
- Repetitive 19%
- Grindy 13%
- Zergy 58%
- Needs more variety 14%
- Rewarding 10%
- Not rewarding 18%
- Memorable 6%
- Have a big impact 8%
- Time-consuming 5%
- Have no impact 6%
- Boring 21%
- Easy 15%
- Skill-less 25%
- Requires a lot of skill 0%
- No opinion 30%
SPVP SURVEY
What do you think about… Hot-Join?
- Fun (enjoy doing them) 30%
- Repetitive 13%
- Grindy 4%
- Zergy 6%
- Needs more variety 18%
- Rewarding 1%
- Not rewarding 9%
- Memorable 0%
- Have a big impact 0%
- Time-consuming 1%
- Have no impact 3%
- Boring 5%
- Easy 4%
- Skill-less 8%
- Requires a lot of skill 5%
- No opinion 51%
What do you think about… Tournaments?
- Fun (enjoy doing them) 14%
- Repetitive 4%
- Grindy 3%
- Zergy 1%
- Needs more variety 11%
- Rewarding 4%
- Not rewarding 8%
- Memorable 0%
- Have a big impact 1%
- Time-consuming 3%
- Have no impact 5%
- Boring 8%
- Easy 1%
- Skill-less 4%
- Requires a lot of skill 9%
- No opinion 65%
(edited by Sirendor.1394)
Inbe4 infraction of OP. Yes, you can get banned. By complaining on the forum.
Think about the countless times PvP players have seen their skills rendered useless for the PvE ones. It’s always worthwhile to look at the other side of the medal.
The armor, it has something to do with being manly, Krait. :>
Shall I teach you to become manly? Pink dyes are possibly involved…
Attachments:
(edited by Sirendor.1394)
I feel the tombs should be similar to infusions in price. I don’t think 125 badges and one laurel would be an unfair asking price. Anet make this happen!!!
If you scrap the laurels and add 20 silver instead, I’ll agree.
Imagine if GW2 just offered a new weapon called “payforwin Greatsword” and you can pay $20 for this greatsword that is way better than anything this game offers. How would that make you feel?
But with HoT it’s different because ooh, new classes, new maps, yay.
To be honest, I didn’t buy HoT for several reasons.
1) Content-wise: I dislike PvE in general so am not interested in the Jungle maps, I also really hate masteries, or what would be a more appropiate name, ‘grind tier’ that lock everything behind grind. On top of that it has been demonstrated that ArenaNet cannot deliver on their promises regarding what would be part of the expansion (legendary weapons). And lastly, I simply think that the price is not justified compared to what this expansion offers.
2) The direction of the game isn’t going the way I would. Too little balance in PvP, too many PvE aspects in WvW. Gem store dishes out new overpriced outfits frequently… seems like a big moneygrabbing practice.
3) The sinking ship theory. Of course right now there’s the WvW beta getting more people to try out WvW, and some changes to other aspects of the game aswell. GW2 is far from a dead game, but many guilds have been totally decimated. Why continue playing when everyone you know quits?
Also small edit: some of the recent changes are really good, but some of the more important underlying issues have still not been looked at.
(edited by Sirendor.1394)
Agree with OP. I loved how GW1 worked with focus on story and developing yourself like you wanted without any need for grind. GW2 is still GW1’s lore, but sadly with boring quests (hearts) with little to no variation or story backing. The main aspect of the game is also no long story and pvp with a heavy story backing, but trading post flipping and standing in LA.
Make me go get 100 tokens from every dungeon, a gift of ascension, whatever.
Don’t make me craft.
Problem is, everything else would be “too easy” in anets eyes. They want players to farm months on end to get all those ‘top gear items’. They’re incredibly expensive and cost unreasonably much. I don’t know many people who have 400 gold lying around for one armour and one weapon craft and 60 gold per armourpiece/weapon…
If I wanted to gear out my guardian in one set that would make:
- Armour craft: 200g
- Armour:
6 × 60g = 360g - Weapon craft: 200g
- Weapons:
- Greatsword: 60g
- Mace: 60g
- Shield: 60g
= 180g
In total…
200+200+360+180 = 940 gold for one single set-up, and I didn’t mention runes/sigils yet.
Seriously anet. It wouldn’t be able to afford it if it was 10g per craft and 5g per piece…
That would still be 2*10+6*5+3*5 = 65 gold
Farming 65 gold would keep me busy in PvE for at least 2 weeks, and then I would have only 1 set-up.
I have 5 exotic sets on my guardian at the moment and some 10 weapons.
That would mean 30g (armour) x 5 and 5g (weapon)x10. In total that would be 200g for gearing one character with all the sets I need for my WvW fights.
Would be busy for 2 months at least and then I still have 4 other level 80s.
…
Ascended farming is ridiculous. Please face the truth.
Elemental Attunement is one of the most powerful traits in the game. I can totally understand why they shifted it to GM Tier.
Well, in a sense it is powerful and has great utility. The problem is that it should not be in GM tier because it was one of few viable minor traits… Also, I saw they buffed the duration of the boons, which make it sort of better, yet I still would prefer Attunement being in Master or Adept, leaving more powerful options like Evasive Arcana open. On top I believe that (like Blackbeard states above) Elemental Attunement is such a basic function of elementalists, that you must have it in virtually any build, and that to me is reason enough to make it baseline.
I wouldn’t have a problem with this, if I didn’t see huge bonuses to other classes either… but just watch thief and mesmer… that is some huge buff.
Only a WvW player is using support.
What about a legendary quest?
- You start of with an exotic weapon of choice: a greatsword, a sword, a longbow, maybe a staff… basically anything. Important: you can choose a beginner skin you like for it too.
- Now, you embark on a dangerous journey… something similar to the GW1 storylines, cause I absolutely adored them. Every time you get the choice between a couple of things, and your choice affects what happens to your weapon: each time you get a new component after completing a story instance, you can add it to your weapon, modifying the skin slightly and making it more legendary by the step.
- When you’re halfway, your weapon can be upgraded to ascended level, you have reached The Source of Ascension.
- At the end of the epic storyline, your weapon becomes legendary and gets a new name, fitting to the adventures you have completed with it.
I’ll make a couple of points here to hopefully clarify this issue.
1) It takes a very large amount of time and effort to make a new map. It’s definitely more than a 6 month process from start to finish. Especially if we are talking about building a new borderlands taking all the thing we’ve learned since the game came out into account. With that in mind it’s a big task. It took us a little under a year to get EotM built and shipped from conception to release. So that is a more reasonable timeline for a new map.
2) The area we added to Obsidian Sanctum was in progress prior to the incident mentioned above and, while it didn’t take a particularly large amount of time, was still a process of over a month. We don’t release map changes without thorough testing. Keep in mind that was just a small change to an existing map, not a completely new map.
3) We currently, unfortunately, don’t have the ability to rotate maps in and out of the game in the manner discussed above. We have talked about this concept many times and it is something we’d like to be able to do long term, but it is not a small task given the technical structure of our game.
All of those things being true, we absolutely want to make new maps for WvW and when we have them ready to talk about and show off, believe me we will. It’s very important to us that when we do release a new WvW map it is a clear example of what we think the ideal WvW map would be. That means we will test the heck out of it and do everything we can to make sure it is even more awesome than the current maps. I realize this isn’t a timeline or an answer to where are more maps, but it’s as much as we can give you right now and it hopefully gives some insight to the size of the task. As I said, as soon as we have more to talk about or show, you will hear it.
Hello, does the 3) mean that you couldn’t for example copy a PvE map like Bloodtide coast, Fields of Ruin… and paste it as a WvW map, and simply scrap some npcs, place in some new ones. It really sounds like it’s something ‘rather’ easy and not very time-consuming. Is the above not an option at all?
Edit: and testing a map inserted in the way above wouldn’t be necessary because it would already be (or should be in the PvE we have right now) fixed bug-wise?
(edited by Sirendor.1394)
WvW players don’t have any laurels at all.
By making it require laurels, you are requiring the WvW player to do extensive PvE just to get any ascended equipment.
Please reconsider.
Lol he is right and he got infracted.
Remove it entirely, along with the other garbage
+1.
Wtf is it even doing in a PvP mode.
its “just” very alt-unfriendly if you intend to lolPvE your whole time
now if you intend to also play WvW, it becomes alt-hostile
WvW grasps alts, chews on them and then spits them out. PvE merely swallows them. :P
GW1 combat system did require you to have a variety of classes imo and a lot of teamwork.
It wasn’t like LFhealer, a healer could help you a lot, but you could still win without a healer, because healers aren’t all powerful either.
It wasn’t sitting in a corner, but was about engaging fights, where the healer just had a split-second to save his allies, and where the allies had to do their best to keep the healer alive too.
It was as many say a soft trinity. Everyone here is giving examples of an extremely harsh trinity here, that is indeed very boring. What GW2 needs is a middleway between full-out TANK/HEAL/DPS and the system we have now.
Subclasses could bring it, if they made certain that sub-classes had special roles dedicated to something, and no class could do that job better. Warrior atm is the one class that can do everything, while with a sub-class system you would still have a lot of variety and at the same time roles that were fixed with those sub-classes, making each useful.
I recently watched an interview from Warhammer 40k (new game releasing in a year or so), and they have plans to make leveling something that is actually meaningful. You can use your experience to buy armour, weapons, cosmetic skins, etc. That way it’s not just “ding”, but “ding” + unlock this + unlock that + unlock …
The levels in GW2 feel kind of useless. Traits… ehh why do we even need levels for them? Armour… why do we need “Basic”, “Fine”, “Master”, “Rare” if those tiers are all useless at level 80?
Imo, just make all armour Exotic, delete levels and let us gain traits another way.
Disappointment #999999999999.
I log on about 1 hour when I have time, I see on daily there’s the shaman, so I think ‘OK lets do it’. I arrive in Wayfarer’s foothills and see the event is up. I go to complete it and… no champion. Some guy tells me that the champions only spawn on certain hours cause of “world boss chart thing”. I ask him how much time left till it spawns, he replies; 45 minutes. You have to be kidding me. Either you keep world bosses the fk out of daily, or you make champs respawn every time the event starts over, so people with limited playtime can complete the dailies without having to log in at specific times in a crowded map.
(edited by Moderator)
GW2 economy sucks big-time. people who don’t even play the game are making it harder for everyone to get items they like.
Also, in GW1 you could buy everything from shops and the prices of everything were regulated by Anet themselves, not by some random kitten who likes to create inflation.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: Sirendor.1394
Just make it so existing level 80s have enough to unlock everything… nobody cares for exploring maps we have explored tens or hundreds of times already. Thank you.
You all saw the reaction on NPE locking traits behind either spending gold and skill points or going PvE… nobody liked it, not even new players. So for the sake of having a non-grindy game, scrap the idea of locking stuff.
King of the hill would definitely work in GW2. PvP is basically designed for that.
Probably with a new map or existing maps with only the middle point enabled.
An other possibility would be an Orb so the fight is more mobile and not focused on one point the whole time, because i think that could get boring after a short time.Capture the flag could be a possible game mode as well.
- Every team gets a treasure, Gold coins, Orbs, …
- There need to be some people defending the treasure (bunkers)
- Others have to get the treasure from the enemy (DPS)
- If the enemy breaks through, CC could be use stop them.
MOBA Same as Dota/LoL, with minion waves etc.
- Level is fixed 80, you receive trait and skillpoints instead
- You start the game with a blanc white armor and you have to buy new stuff with the gold from your kills.
- You only have weapon skill #1 just like a lvl1 character
- The only thing that is free of charge are those basic weapon, so you can get every weapon from the beginning
Smaller Scale battles
- 1v1 (duel) and 3v3 would be nice
larger scale Battles GvG – Castles
- Every Guild has their own Castle with a Guild lord.
- You have to kill the enemy Lord to win
- There are Quagan Camps to support you, etc.
- Castle could be the Guild-halls and you are able to modify the castles so they are unique.
Just like a small WvWlarger scale Battles GvG – Ships
- There will be a new Science Tree for the guild
- Every Guild has their own Ship (probably some different designs to choose from faster+weaker vs. slow and heavy)
- It is possible to build jollyboats so you can have smaller squads and different tactics
- One person has to steer the ship
- The ships are full of canons etc. and you have to destroy the enemies ship
Yap I like this.
I have read the whole post (all 4 parts) and I couldn’t express my sympathy for you more! Your writing mirrors my mind on where Anet went wrong and why it is wrong. Thank you.
PS: we do care