Showing Highly Rated Posts By Svarty.8019:

Badges for Tomes of Knowledge?

in WvW

Posted by: Svarty.8019

Svarty.8019

WvW is not allowed to have nice things. That’s why we’re the red-headed gametype which has no access to dungeon skins.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Svarty.8019

Svarty.8019

I’m very much looking forward to what they come up with.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

How do you use your GS ??

in Necromancer

Posted by: Svarty.8019

Svarty.8019

I use my Greatsword, Eternity to tell when it’s night time so I can eat my Roasted Artichokes/Ghost Pepper Poppers at the right time.

Then I switch to a real weapon.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Can We Have Another WvW Tournament?

in WvW

Posted by: Svarty.8019

Svarty.8019

Would make wvw exciting again, and would make winning at the end of the week mean something.

Would also be a great way to add skirmish tickets which many have been complaining about.

Translation: My server is top and I want rewards. Please gief.

For posterity, let it be remembered that Tournaments and tournament rewards were the first reason we had mass server migrations. The start of something that has plagued WvW ever since and the reason I was among those who asked for paid transfers.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Scoring Discussion

in WvW

Posted by: Svarty.8019

Svarty.8019

Hey Guys,
I’d like to kick of a discussion on scoring in WvW.

Here is a summary of what you guys have brought up in our previous discussions:

  • 24 hour coverage
    • How do we make play time in off hours valuable without blowing out the score?
  • Diminishing returns (partial solution).
    The more you take, the weaker each of your objectives (in terms of guards, perhaps supply you get etc. Make it so that when you have lots of things, it is very hard to keep any of them – logic is that the supply is shared among all the objectives therefore weaker walls and doors, not enough food for many guards etc.
    Important: Remove white swords (perhaps only when you outnumber the opponent). These are the bane of all small-groups and are one of the main reasons servers get away with blobbing so much.
    This means that worlds who dominate and capture everything then risk losing their most precious objectives to ninja teams.

[edit] I believe this is the right direction, with a tweak. Only remove white swords for whoever is leading the scores at any one time. Done.

  • Snowballing
    • How do we give worlds a fighting chance throughout the duration of the match?
  • Diminishing returns.
    The more you hold, the less points for each thing you get. Obviously your total always goes up when you hold more stuff but the difference between holding all-but-one and all of the objectives should be miniscule. Disincentivise holding everything, give no champ bags or loot when you have significantly more people or when your score is significantly higher than the place below you – why do you deserve those things for easy-(blob)-mode?
  • Tertiary event.
    Some deus-ex event which is triggered somehow (can’t be something players can calculate such as score disparity). The event makes life hard for the winning team, and could perhaps be triggered multiple times, making life harder and harder each time.
    If you think the whining is loud about siege disruptors, wait until they get a load of this!
Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Broken events in Arah Explorable Dungeon

in Fractals, Dungeons & Raids

Posted by: Svarty.8019

Svarty.8019

YES i almost forgot it…how could i:

The whole spark thing on dwayna is extremely bugged. Even if the cage is empty and you lure them to there, nothing happens.

For example, first time is normal, you can lure the 5 sparks to their respective cages. But after that, some of the cages remain active, and some of the activated sparks goes invisible leaving the cages empty. Then you have to start luring them around each cage until it works.

Also confirming the petrifying thing not working when a tear is thrown.
And sometimes, you get petrified two times in a row. You are petrified with a dead eye stare and gets immediately petrified again when you get out.
Sometimes, you can still move while petrified but not attack.

I’m playing this right now, and can confirm that many many times the sparks won’t go in cages, they just wobble around the outside and rub against them instead.

This event would be better if they went in any cages as long as they were pulled into a big circle around the pole.

(I know you specifically asked not for this, but it’s also probably a tad too hard anyway and her HPs should recharge a little more slowly than at present).

Attachments:

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Why Map Completion should not include WvW

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvP

This is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.

This is like saying you shouldn’t have to do PvE to get components for a Legendary weapon.

Hmm… maybe they should make the legendary weapons per-zone-type, so if you do a long list of things in PvE, PvP or WvW you can make a legendary that can only be used in the relevant zone.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Commander Tag Changes Feedback [merged]

in WvW

Posted by: Svarty.8019

Svarty.8019

It’s as though Arenanet are trying to do one of those “be careful what you wish for” allegories from The Twilight Zone…

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

New Worlds

in WvW

Posted by: Svarty.8019

Svarty.8019

We wouldn’t force players to move worlds but stacked worlds would have a high chance of never opening for transfers again since we would be lowering the population player cap on all worlds. So for example in NA worlds like Blackgate and Jade Quarry would stay “Full” and wouldn’t be open for transfers unless player started to transfer off.

Sooooo basically the same situation they’re in right now….
Yeah this would change nothing.
Pass.

I’m tempted to agree with Jim, but I think some of the proposal is sound.

  • I believe there is a lack of incentive to de-stack
  • If each world had half of the population of a currently full server, teamspeak might seem somewhat empty
  • People would re-stack again because they are sociable
  • A lot of stacked people are already in communities that they are happy with
Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Favourite Moments in WvW

in WvW

Posted by: Svarty.8019

Svarty.8019

My favourite moment was logging on one morning to see the 5000 point lead we had accrued over 4 days had been wiped out by night-cappers.

A magical moment in Guild Wars 2 that I will not forget #GuildWars2MagicMoments

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Possible Bug, or Misinformation

in Guardian

Posted by: Svarty.8019

Svarty.8019

They made a bug that you have to spend extra trait points to make an elite as powerful as it should have been in the first place?! …!

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Attention to the price of Dusk

in Black Lion Trading Co

Posted by: Svarty.8019

Svarty.8019

It’s not fun, fair, or work. People that are unlucky are not lazy.

Milton Friedman would be proud of The Authority’s lack of intervention. He loved laziness.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Really? [insane bad matchup]

in WvW

Posted by: Svarty.8019

Svarty.8019

This awful matchup system needs to go. I loathe it!

The old one was better. I’d gladly play the same servers every week if they were the RIGHT ones to be matched with.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

'the market will fix itself'

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

Even if mystic coins would be 10g each it would be a fair price since they are only needed to get prestige items

Today I learned of a new prestigious item that I didn’t even know I had. Yeah, I can totally see how Mystic Coins are fine /s

Indeed. As a fan of trays and pots, I’m saddened that I can’t make Trays of Roasted Artichokes without paying over the odds.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Svarty.8019

Svarty.8019

If they adjust Pips, I hope they raise the rank requirements considerably to compensate.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

No repair bills in WvW

in Suggestions

Posted by: Svarty.8019

Svarty.8019

I was quite surprised to find that about the gears being damaged in WvW. [..] It does not make sense.

IMHO It’s a backwards step.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Dead dungeons

in Fractals, Dungeons & Raids

Posted by: Svarty.8019

Svarty.8019

Now i’ve had this issue alot.

I’m trying to get CM armor but the dungeon is just dead and there are barely people willing to do it.

It just seems some dungeons will be overdone and others will just die and there’s no way to do it.

If the armour looked better, more people would be willing to do it. Thus my solution would be for Anet to improve the models.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Anet are we going to get any new content?

in WvW

Posted by: Svarty.8019

Svarty.8019

New content is relinking and new reward tracks..
I’m not sure what else they could do, unless it’s another new Map and Server merges.

Really? The forum has four and a half years of suggestions for you to wade through.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

WvW after HoT

in WvW

Posted by: Svarty.8019

Svarty.8019

I totally agree with you! with HoT came nothing for dedicated wvw players!

Im not talking about the maps. We will get used to them and they are refreshing!

Automated upgrades however take away a lot of the fun I had before!

But the worst is the fact that my xp points, which still show up, just to disappear into nothing, dont give me any progress on masteries!

Also I have a couple of hundred ability points after maxing everything. I cant do anything with them!

Thats just a joke!

I so hate pve in this game! This will never change. But if I dont get a sense of character progress in wvw, why bother?

If anyone from Anet should read this: many people love this game solely for the wvw mode! Please let us convert wvw ability points into hero points!

Tyler said in another thread that Anet want to make a distinction between WvW Masteries (now called WvW Abilities) and the new PvE Masteries. For this reason, I think it’s reasonable that Masteries don’t level in WvW, even though it’s a bit of a bore for people who like to spread their play-types out.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Verdict on Cannons

in WvW

Posted by: Svarty.8019

Svarty.8019

I thought cannons were ok.

  • People used them,
  • they were a bit different and
  • didn’t seem OP.

What about you?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Scourge's Power, Devs need to see that

in WvW

Posted by: Svarty.8019

Svarty.8019

scourge is power. And by just saying “You’re talking nonsense”, you’re not prooving anything nor you’re countering what I said.

You just said, “Scourge is power”, and provided a video that doesn’t show this to be the case.

I’m not arguing for or against the Scourge, but your argument requires stronger evidence.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

skill point scrolls

in Guild Wars 2: Heart of Thorns

Posted by: Svarty.8019

Svarty.8019

Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.

In other words, complete garbage. Convert everything now guys because if you thought you had a lot of pointless Mystic Forge Stones sitting around in your bank, you ain’t seen nothing yet!
[edit] Corrected below.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

WvW Patch Notes 13th December 2016

in WvW

Posted by: Svarty.8019

Svarty.8019

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-13-2016

World vs. World
General

  • On Friday’s reset (12/16), skirmish points will change:
    • 1st place will be awarded 2 points.
    • 2nd and 3rd place will be awarded 1 point.
    • This is a change that we and the players wanted to try. If we aren’t happy with the results, we can change the skirmish score values again.

War score floaters have been added.

  • When war score is earned via various activities, floaters will now appear above various things to display the amount of points earned for all teams.
    • When an objective is captured/ticks, the war score will appear above the lord.
      • When a player is killed, the war score will appear above the player.
      • When a sentry is captured/ticks, the war score will appear above the capture point.
      • When a shrine is captured, the war score will appear above the shrine.
      • When a dolyak is killed or makes it to an objective, the war score will appear above the dolyak.

Thanks for these new things. I know we were hoping for more (we always are, ofc), but these look like good changes anyway.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Remove PvDoors

in WvW

Posted by: Svarty.8019

Svarty.8019

Arenanet,

Please don’t listen to these supposed, “concerns of the community”. I can honestly tell you that it is a VERY TINY MINORITY of the population who think in these terms.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

MegaServers Inadvertantly Hurts WvW

in WvW

Posted by: Svarty.8019

Svarty.8019

I always considered PvE to be the war-effort in support of WvW.

The megaserver completely wipes this concept and make PvE seem like a way to boost myself and not “friends” on the map. In fact, if I can gain something without friends gaining it, too, that helps my world in WvW.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Free Princess !!

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

It is not like the items they give are amazing or anything. More often then not its fine/masterwork stuff we salvage.

It’s possible to get precursors from them.

But I agree, this is an unnecessary block.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

I have no more hope for WvW

in WvW

Posted by: Svarty.8019

Svarty.8019

I have been stuck in ques for hours, <snip>

You are your problem. Transfer!

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Commander Tag Changes Feedback [merged]

in WvW

Posted by: Svarty.8019

Svarty.8019

in the end Zach and Tyler worked the weekend to make sure this change could be made on time for 9/9.

Thanks Zach and Tyler

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Outmanned

in WvW

Posted by: Svarty.8019

Svarty.8019

If you have more people you should get the “Overstaffed” buff.
-100% Magic find
-100% Experience
-100% Karma
+500% Repair costs

This is a 5 minute fix that they have had 6 months(?) to apply. Habib! We need you! Why have you forsaken us for so long?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Upcoming "Golem Rush" event... Thoughts?

in WvW

Posted by: Svarty.8019

Svarty.8019

It makes Anet look out-of-touch given that the previous top post in this forum was a discussion suggesting that golems are bad.

Personally, I think it’ll be a fun and interesting event that will do no long-term harm. Frankly, I’m delighted that Arenanet are doing something different with WvW!

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

PPT Decay

in WvW

Posted by: Svarty.8019

Svarty.8019

This is an interesting idea, but does it deal with any of WvW’s problems?

What I’m seeing is;

  • a whole lot of single-server-dominance, and
  • no incentive or weakness in which to attack the dominator

How does this idea deal with that?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

THANKS

in WvW

Posted by: Svarty.8019

Svarty.8019

You really didn’t.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Molten Alliance and Potions

in Flame and Frost

Posted by: Svarty.8019

Svarty.8019

Logically, they are both, so let’s have those potions working, if you please!

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Feelings on multiple guild membership?

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

Every month or so, someone starts a thread about this topic and the responses quickly fall into three categories:

  • Those who think multi-guild hurts their guild’s ability to recruit, retain members and to be the go-to place for guildies.
  • Those who think multi-guild is great for recruiting, since folks can e.g. be in fractal guild and a wvw guild, without getting frustrated by being in one guild that doesn’t do both.
  • Those who don’t care because they don’t join guilds, they only join with a small circle of friends, or they only join one guild anyhow. For them, multi-guild = one guild per account.

There are digressions about storage guilds and per-character guilds, which don’t really change the main points above. Multi-guild supporters don’t see why the game should restrict choice, because guilds can choose to be 100% rep (or nearly so); one-guild fans don’t see how it’s even possible for someone to belong to multiple guilds and be a loyal member to them all.

I’ve yet to see one of these threads end up with someone changing their mind about the topic.

What a superb post!

I think multi-guilds are a fantastic idea. I use;

  • one as my old guild that died
  • one as my main guild
  • one as a scouting and information sharing guild for people in WvW
  • one as storage guild
  • one as a guild that I’m rank “guild friend” in, which I chat to but never represent

I think five is the ideal number, too. Not two. Not that two was ever the number.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Svarty.8019

Svarty.8019

Because bosses often have immunities, high melee damage output and/or insane PBAoE, and extreme lack of heals, Guild Wars 2 has a reputation for being very tank-unfriendly. I often find myself saying, “World of Kitecraft” as I run around in circles while my team kills the mob.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Don't you dare touch Backstab

in Thief

Posted by: Svarty.8019

Svarty.8019

Don’t put stealth in an MMO. We all know how this story goes.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

[Suggestion] Spear skins on Staves

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

The developers know that Spear and Trident skins are a waste of time, that’s why they stopped making them.

I have suggested that trident skins become staff skins before, particularly because of Kraitkin <3

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

Elementalist
In this update, we’ve reduced quite a few recharges for many weapon and utility skills that felt too high in light of previous reductions to cooldown traits. With that said, we’re also looking to reduce the elementalist’s damage in high-level content, as this profession’s damage and utility mix currently crowds out other potential high-damage dealers.
Engineer
The goal for engineers in this update is to improve trait synergy, weapon usefulness, and kit purity of purpose. Both power and condition builds will be affected in this round of changes, with a focus on PvE group viability. Notable to this, the trait Pinpoint Distribution now grants a unique condition-damage bonus to allies around the engineer. The Flamethrower utility kit is now focused on burning and keeping that condition on your enemies.
Guardian
Improvements to underused base skills have been the general focus for the guardian in this patch, but we are also giving the dragonhunter specialization a little bit more counterplay in PvP scenarios. We’ve unsplit a few of the changes introduced this winter, taking either the more powerful option or compensating to a more powerful level than is available in most game modes.
Mesmer
The mesmer is receiving a few different additions and reworks. Time Warp is one of the select skills and traits in this update, which is being changed to affect ten targets. Also in this update, we are implementing initial attacks on several phantasm skills, allowing the mesmer to deliver a primary attack in addition to the summon in order to provide a bit more constant pressure on your targets.
Necromancer
One of the major goals for the necromancer during this update has been to improve the reaper’s greatsword weapon in all game modes, without blowing its power out in the ones where it was already good. In addition, we’ve also been looking to improve a few baseline utility abilities.
Ranger
The ranger will see a variety of changes during this update. Of particular note, we are reducing Grace of the Land’s damage bonus and reworking it so that it’s compatible with all Celestial Avatar abilities and affects ten allies around the druid. We hope this improves the value of a single druid in large-group scenarios. Many pet attacks have had usability and movement enhancements in an effort to improve general damage against moving targets. The greatsword has had a couple of improvements for better damage and pet synergy. Finally, a few underused (and even some meta) utility skills have undergone general quality-of-life improvements.
Revenant
In addition to bug fixes and quality-of-life changes, we’ve been looking to improve the support role for the revenant. Alacrity will now be available through the Salvation specialization line, allowing Ventari’s Tablet to project it at a constant rate. We’re excited to see it in play!
Thief
Quality-of-life improvements and PvP health have been our focus for the thief, mainly for daredevil. As such, we’ll be looking to reduce endurance from a few different areas to target survivability through evasion but also compensate for it a bit with extra utility and condition removals.
Warrior
Warrior’s banners are the final recipient for our target-increase update, with the unique enhancements from each banner increasing to ten. After that, we’ve mostly focused on improving weapon and utility effectiveness, with some significant increases to underutilized areas.

NO! This is not good enough.

The focus of EVERY balance patch should be BALANCE – Not arbitrary alterations to a randomly selected aspect of a class.

Example: I’m sick of my Necro being obliterated when the Berserker I was attacking just went invulnerable twice in a row and I lose the fight simply because my class has no invulnerabilities. It’s bullkitten and needs fixing sharpish.

The fact that Arenanet decided to ignore this sort of glaring and long known imbalance is why people are so very angry.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Screenshot of your Asura Toon

in Asura

Posted by: Svarty.8019

Svarty.8019

Elona’s Reach came…

Attachments:

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Blueprint access account wide

in WvW

Posted by: Svarty.8019

Svarty.8019

As someone who plays with a couple of characters I have to admit it’s a minor inconvenience to swap siege between characters, but seriously folks, there’s much more major changes needed than this. I consider it a minor quality of life improvement, I wouldn’t want major time dedicating to this when there are huuuge problems with WvW at the moment.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Can we have more ppl in wvw map?

in WvW

Posted by: Svarty.8019

Svarty.8019

No. If T1 players don’t like queues, they can go to EotM. That’s what it was designed for.

GW2Wiki

Edge of the Mists provides instant access to competitive play, and can be enjoyed while you’re waiting for a Mist War map.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Why WvW isn't fun/ Wish list

in WvW

Posted by: Svarty.8019

Svarty.8019

3. (Guild castles and decoration) Guild halls are cool, but I would love if we can claim our own castle in WvW and be able to decorate it for as long as we hold it + add more awesome castles similar to “Stonemist Castle <3”.

I really like this one. If I were to implement it, I would give player decorations a set number of hit points, so they could perhaps build huge barricades of junk behind doors or whatever.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Power mesmer VS thief

in WvW

Posted by: Svarty.8019

Svarty.8019

It’s not anone shot it’s a High Burst combo,

Aaaand the difference on the victim’s end of things is …. non-existant.

The combat in GW2 has always been about big bursts.
Even now, high condition damage is about landing a big stack so that it downs someone before they can counter (cleanse) it. That’s the same thing.

The game seems to SUPPOSED to be about counter-play, but the builds are about fatal bursts.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Will World XP and Titles be retroactive?

in WvW

Posted by: Svarty.8019

Svarty.8019

it is an entirely new system with new pieces of data associated to it so unfortunately there’s no way to award retroactive progress.

We will be keeping all the existing WvW achievement tracks [..] along with the progress you have already obtained on those achievements.

Couldn’t the new XP take into account the existing achievement tracks? (Answer: it could, but you don’t want it to. )[edit]And that’s fine.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

A Complete List of WvW Bugs (FOR ANET)

in WvW

Posted by: Svarty.8019

Svarty.8019

Tyler, please put the “dying from walking down a slope” bug at the top of your list. Cuz that one’s just rediculous. That should not be happening in a game mode like wvw.

^^ This please.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Thank you Devon Carver

in WvW

Posted by: Svarty.8019

Svarty.8019

I think Devon deserves a kitten medal for his slew of responses in WvW topics.

Even if WvW is in a terrible place right now, and maybe it will be for several months into the future, he’s at least acknowledging there are issues and trying to offer the changes he wants to implement.

I just wanted to say thanks. Especially after seeing so few responses from Devs in other places where responses are desperately needed. (COUGH Ele forum..)

Let’s continue to repair the broken WvW climate.

I agree. Devon’s doing a great job under difficult circumstances. His responses on a forum that is notoriously (and perhaps rightly) critical are always welcome.

Thanks Devon.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

ANet: We need to talk about the engineer.

in Engineer

Posted by: Svarty.8019

Svarty.8019

Fricking seriously?

Post gets moved to the graveyard within hours of being posted, despite explicitly pointing out that this is a graveyard.

I lawled. >< The past few days of Moderation seem somewhat … inferior different. I wonder if Gaile is unwell

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Completely neglected skills

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

I’ve tried making Bone Minions (not bone fiend- the immobilizing one that is useful in mm builds- the crappy slowcast “shatter” minions. The ones that you can’t control which of the two pops when commanded, and will blow up instantly where they are and not run to target like a mesmer shatter. Those) useful in any kind of sense for about an hour and a half of build shuffling and they are simply garbage compared to any other minion.

I tried using them as blast finishers. That lasted 10 minutes.

Don’t expect any existing content to get fixed tho. Anet prefer to make new stuff, it’s cheaper in development terms.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Better visible mouse pointer

in Suggestions

Posted by: Svarty.8019

Svarty.8019

Sometimes the pointer actually disappears.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

please delete

in Guild Wars 2 Discussion

Posted by: Svarty.8019

Svarty.8019

A lot of people put a lot of work into the new TP and they deserve to get some airtime to talk about their work. I’m no expert on UI by any means.

I am excited about the new buying and selling UI the most. It’s designed to reduce information asymmetry (it’s designed to give all users easy access to more information) and I think it will be really helpful for new players or players that are less studied on prices.

Well since your not spending time on the podcast, you should test the new TP UI by taking say 200g-500g and challenging yourself to make as much profit as possible in a week (use every dirty trick you can think of to squeeze out a profit, your also testing how the market reacts to super secret commerce stuff). Post your results at the end of the week and gloat how you just emptied the market of thick leather sections(which at more than 10k gold would be insane).

This is a funny idea, but I don’t think it would endear me to the general population (or my community team).

Since when did economists care about making friends?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.