Try to fight any decent ranger, necromancer, mesmer or engineer. See how they laugh at you and demolish you as soon as your retaliation ends. Guardians are one of the best classes overall (SPvP, WvW and PvE) but our significant weaknesses (low HP, low mobility, lack of range) makes us easy preys for any skilled player.
And FYI, most people in WvW are utter garbage. Once I was ganked by two thieves, and it took me symbol of wrath + whirling wrath to down both of them. Good job stealing when I had Aegis, thieves. I bet anyone that can play his class right and has a proper small-scale PvP build could handle such players.
P.s. I’ll get stoned for this, but I’ll give you that Stand Your Grand deserves some nerfing :P
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
(edited by Wolfheart.1938)
Not here to whine about thieves or to argue about them; so please read and leave and comments/thoughts/suggestions you think would add to the post.
Just getting tired of thieves with their near perma-stealth, and huge burst damage. It’s almost to the point if I see a thief I just go the other way rather than wasting my time with them. Even if I better them in a fight, they have the stealth AND speed to easily out distance me. I’ve read through a lot of posts about them, and besides conditions and pure tanks, I don’t see much that can handle a well played thief.
I would just like people to look at the balance of the class in WvW. Yes, I know that they have to sacrifice a substantial amount of survivability to have such high burst damage, and that would be perfectly fine, if I could attack them. With the near perma-stealth of a well played thief, it’s nearly impossible to ever get a lock on them long enough to do any substantial damage. Even if I do enough damage to the point of killing them, then they simply stealth and run. It’s pretty hard to keep up with a thief, especially when you can’t see them to know which direction they’re going.
I know aoe’s and conditions deal with thieves pretty well, but I’m a Mesmer; with confusion cut in half and not really any other viable condition builds, its pretty difficult to do much. Regardless of that, anet seems to be so focused on the balance of classes as they continue to buff/debuff skills; but what other class can avoid/take as much damage as a thief, while still being able to put out the enormous burst damage as one.
As far as the argument for my gear being to blame, and I’m just whining because I can’t roll full zerker. I have 2.6k armor, 20.3k hp, and about a 6-8k heal depending on clones. Sure it’s not a face-tank build, but it holds its own. I can survive a burst attack from a thief, but by the third come at me, I’m hard pressed to keep it up. No other class has caused me so much trouble, and I’m pretty confident in any other 1v1 or 1v2 situation, as long as a thief isn’t present.
It just seems to me that Anet is relying on people’s lack of ability to balance the thief class out. As it does take considerable skill to be able to play the style necessary to keep the perma-stealth and keep the damage output peaked.
Please keep comments civil, this is not a post to beg for a thief debuff; I would just like to see other’s thoughts on the class, and possibly help me to better myself against them.
| Rainin Ash | Asher Nicole |
There are only two changes I’d like to see:
1) Flashing Blade: can teleport without selecting a target
2) Zealot’s Defense: keep the mechanic but get rid of the root when activated
I swear all I want for Christmas is being able to use flashing blade and judge’s intervention without needing a target lol
They complained less because there were less of them playing …Think about that. If you want an argument about stagnation, we can have it. This system solves stagnation like a blender solves brain tumors.
xD
Best. Reply. Ever.
I knew I made the right decision when I chose not to collect minis in this game. (I was a huge pet collector in both WoW and Rift.) Every event just solidifies that I made the right choice. I’ve saved myself a lot of money and frustration.
This is driving me crazy. I’ve had discussions with many other players when this topic has come up…The gem shop is in serious need of armor skins, not town clothes. I feel like this is “27 Dresses: GW2 Edition” (for those of you who haven’t seen it, it’s a movie where she collects dresses she’ll only wear once, and never again.)
The game is like 9 months post-launch and we’ve got the same 3 armor sets since day one as our only gem shop option for armor skins! I would of literally bet that by now there would have been at least 4 or 5 new sets per armor type, instead we’ve had about that much in town clothes sets that nobody ever seems to use for more than a couple days after they’ve been released.
The gem shop is the best way to introduce an upgraded version of the best armor sets from GW1, and/or themed sets based off the update/era we’re in, or whatever you feel like (get creative if you want!)…All while maintaining whatever theme it is you want via any potential new dungeons in the future. I’ve never played a MMO with an in-game shop for real money that didn’t regularly update combat-ready armor skin sets. Those are always the most popular items in an in-game shop. I’ve heard the argument that it’s probably expensive to develop new armor skins. This logic would dictate that it’s probably equally as expensive to design town clothes, then. Because it’s basically doing the same thing, except boring and less popular. So switch resources from the town clothes team for a good long while, and have them develop really nice gem-shop armor sets that you can make bucket loads of money off us with, instead.
Edit: And please don’t RNG it. That would just be lame.
(edited by Shanna.4762)
Since Anet seems to think that Lower Rank servers were just unlucky with the point system before and we really just had the population hiding in the corner
grin
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I still have yet to spend a single point in WvW ranks
So what? You’ll name your character “Master of Boiling Oil” cause you absolutely don’t want to have it on other characters? Sounds logic.
I prefer this system, it’s not like you LOSE anything by swapping characters, it’s just incentive to use one over another.
Same…
Plus, it’s a great way to cure altitis.
I prefer this system, it’s not like you LOSE anything by swapping characters, it’s just incentive to use one over another.
Icer Xx
Maguuma
I’m Commander Guildchat from Sea of Sorrows server.
What kind of motivation should I have for telling my guild to get into WvW this week?
due to the tier 2 servers we’re facing, any effort put out by us will raise our rating and give us more of a chance to potentially fight in tier 1 where we’d get our spit stuffed in even more? A constant losing cycle doesn’t seem like what we should be striving for.
If you really want to change the dynamics of WvW, dissolve the EU servers and shuffle them into NA, as WvW is a 24-hour game anyways. Don’t just put little league teams in the professionals.
I haven’t given much thought to this issue, but why do WvW ranks go from Legend to Bronze Invader? Isn’t that a bit silly?
Shouldn’t it be Invader>Bronze Invader>Silver Invader>Gold Invader>Assaulter (or whatever the next rank is)
Edit: I’m still at rank 13 so it doesn’t have any effect on me, but it’s really odd.
(edited by Sunflowers.1729)
1. If a zerg size exceeds 15 players, then it’s visible on the map and can be dynamically tracked by it’s enemy.
2. If there is a 25% population imbalance, then Way Points do not go down.
3. Disable “Right Button Select” — but wait, that would benefit all game play, wouldn’t?
Tactics are important, skill is even more important, but if you don’t have the population to commit to WvW you don’t have a chance competing against a server that does.
Does anyone ells feel like this is the big elephant in the room that Anet refuses to address?
What would you do to fix it?
Title says it all. I know I enjoyed my old server matchup in T4. Yes, we won every week in points because of a strong oceanic presence, but in North American prime time, we’d have even numbers and sometimes be outmanned. Was fun. Going up 2 tiers on a “random” multiplier is the worst idea in the history of gaming.
No fun = no more GEM $ for Anet from me.
They’re on a good way to be like EA.
This patch is for WvW absolutely terrible.
This^
Do you want this article to be about you ANet? Nerf AC and unnerf RTL!
http://www.huffingtonpost.com/2013/04/10/electronic-arts-worst-company-consumerist_n_3052000.html
Gunnars are obviously going to lose this matchup, but I promise you we’ll give you some hard fights in primetime and push as hard as we can at all other times!
Sad I missed the chaos of reset but looking forward to seeing PS/RS in game
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia
I’m on Gunnar’s Hold. We were tier 7 three hours ago…
[Re] Rerolled
Considering there were 3 resets (Augury Rock vs Piken Square vs Baruch Bay, Augury vs Baruch vs Fort Ranik, and Augury vs Baruch vs Abbaddon’s Mouth), and in the end result one server is getting horribly stomped by 2 servers… I don’t think I’m impressed :p
It looks to me like they’ve screwed up – used the raw data of the first random matchup to generate a new one. It was made clear by Jon Peters we wouldn’t get matchups of more than a one or two tiers difference, not 4 tiers :s
Don’t feel sorry, it will just be boring, because I am not inclined to even bother spending time in WvW when we are so thoroughly mismatched. Both Piken Square and Riverside can field mor people on 1 map than we can on all 4 combined. I will be PvEing this week. Maybe A-Net can get it right next week.
This says it all. I liked the small fights we had the last 2 weeks. Now its just big blobs against a few of us. If you already check the maps, u can already see the outcome of this match-up.
Thanks Anet, well done on this mess.
For this reason, I’m out.
So am I.
I’ll be giving WvW a miss this week then…
[FURY]
Before you sign off on letting a matchup like this live again pls run it past the cleaning lady or the security guy on the front door.
Thanks
“Here’s the raw data version of the new matchup as well as an image of the matchups.
Matchup Green Blue Red
1 Vizunah Square Seafarer’s Rest Elona Reach
2 Baruch Bay Kodash Jade Sea
3 Riverside Abaddon’s Mouth Desolation
4 Piken Square Augury Rock Fort Ranik
5 Underworld Far Shiverpeaks Gandara
6 Gunnar’s Hold Drakkar Lake Miller’s Sound
7 Ruins of Surmia Aurora Glade Blacktide
8 Arborstone Dzagonur Ring of Fire
9 Whiteside Ridge Fissure of Woe Vabbi”
Huh? Actually, in game Gunnars is against Piken and Riverside, and it’s slaughter.
I was worried about it before, but now I see it directly: even if it’s just bug, we actually had a chance to meet those servers. Why? Tiers are so tightly balanced, one tier up or down is already not fun, so how is ANY random system supposed to work?
