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Heal rev tips wanted

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Abelisk.4527

Use Natural Harmony first then Ventari’s Will right after for a double heal.

If properly traited VW will grant protection and regen.

Ventari bunker meta

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Abelisk.4527

Hybrid damage is an issue especially with Necros and Thieves, but you can still utilize blocks and evades, as well as Infuse Light beforehand. It isn’t completely unkillable but has high survival in the right hands

V Tablet needs to be a back piece

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Abelisk.4527

Tell that to my 10 streak win in sPvP. Lucky or good build? You tell me.

And my 9 win streak

V Tablet needs to be a back piece

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Abelisk.4527

Tablet is awful for wvw play and is completely clunky in other game modes too. The need to have the tablet manually controlled makes most rev players not even want to touch it… This game was built with fast paced movement oriented combat in mind, and it makes zero sense why the tablet was designed this way in the first place…

Devs, do you all want more build diversity and to move away from the “unhealthy zerker meta” more? Then please fix this so playing support can be fun, fast paced and viable in all game modes.

Have you even tried it yet? I would say it’s a better option that auramncer right now and that is saying a lot. Being able to heal from a distance is incredibly useful in sticky situations when there’s lots of aoe dmg going on. The added alacrity just makes things that much better. Hell, even I would rather have a ventari over a druid in my team. Seriously, just give it a shot and then give us your feedback.

Plus it heals while CC’d

Heal rev tips wanted

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Abelisk.4527

Natural Harmony shouldn’t be spammed IMO

V Tablet needs to be a back piece

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Abelisk.4527

It isn’t awful just hard to get used to. Well tbh I got used to it the moment I used it.

Ranger vs revenant

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Abelisk.4527

Have any of you even played Ventari, and if so for how long?

You might claim it doesn’t belong in sPvP but my 9 win streak proves it’s a worthy support role.

Ventari grants raw healing, alacrity which doesn’t need to be kept up constantly (even Mesmers can’t upkeep alacrity for long either), condi cleanse, CC, projectile denial, all possible even while CC’d.

I’ve impressed and wowed my opponents who constantly shoot PMs asking how the Ventari rev is. Of course I’d say it’s amazing.

When you say Tempest’s heals are mobile, don’t you understand that the tablet (an undestroyable object) heals around itself, meaning you will generally be out of focus? You can even try baiting enemies to yourself as long as you have blocks and evades ready (e.g. Unrelenting Assault, Warding Rift).

When I was talking about Glint I was talking about Facet of Light -> Infuse Light, which converts all condition damage and physical damage to health. That is a ‘panic button’ with the potential to refill your health up to 100%.

When switching back to Ventari the CD on the facet will be 18-21 seconds, depending on when you switch back to Ventari.

Tempest isn’t a heavy class and it’s susceptible to be downed once obsidian flesh runs out. After that support’s gone!

I said high skill cap because of energy conservation, tablet placement, skill usage etc. Most of the time I space out skill usage which obviously reduces the chance of energy reduction down to 0%.

I swap to Glint once I’m completely burned out of energy and on intense focus. Facet of Light -> Infuse Light converts all damage to health. Then you have blocks and evades again. Repeat the process and you’ll succeed.

Oh and about Guard, you can’t multicast while blocking projectiles

(edited by Abelisk.4527)

Ventari bunker meta

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Posted by: Abelisk.4527

Abelisk.4527

Thieves will be your toughest matchups via power but they can be stalemated for a very long time (1v1 that is)

Utilize your blocks and evades a lot. Alacrity improves the CD recharge on them.

A very important tip is to heal yourself while blocking or evading.

To deal with condi bombs you first must expose yourself to them and figure out who is dealing what condis.

To make it easier, immediately switch to Glint and use Infuse Light to convert condis to health.

Save energy up against encounters with the aforementioned condi dealers. Use energy on purifying essence and renewing wave used in protective solace. Kite often. Run around enemies, through them, and make your kiting patterns random.

I don’t focus on damage but I focus on CC. I only apply CC if my allies are all high in health points. Staff 5 can be used whenever, though.

Time your condi cleanses for condi bursts. Although there aren’t too many, your massive heals can greatly weaken the effect of condis.

If I’m focused in teamfights I try to use blocks and evades very often, all the while moving my Tablet to heal myself and allies around me. Alacrity increases the recharge on blocks.

Infuse Glint in glint stance has a 30 second CD but I suspect alacrity affects it! If you run out of blocks and evades on Ventari swap to Glint for that huge panic heal. Upon switching to Glint you should have most blocks and heals replenished.

You really do just need to get used to it. Try sticking in Ventari most of the time and use Glint occasionally.

I posted an in-depth guide to my build here:

https://forum-en.gw2archive.eu/forum/professions/revenant/wow-this-is-toxic/6510195

Ventari bunker meta

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Abelisk.4527

Here’s proof that Ventari is amazing:

I lost that game because someone left before the match even started.

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Ranger vs revenant

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Abelisk.4527

Revenant is a more DPS oriented class. In PvP revenant far outpressures any ranger DPS build, and revenant has aoe damage which is omething ranger sorely lacks, which is why nobody wants rangers for zerg play unless it’s a druid healer.

Ranger is wanted over rev for PvE on TWO conditions:

1- That you play a healer (druid).
2- That you play the ranger condi damage build, which is mainhand axe and torch. If you find that weaponset not to your liking, or you want to use a power build, you are out of options.

and yet as of the recent balance patch in WvW revs have become the best healers outside of arcane water tempest auramancers. they pop 10k heal that pair with regen and protection boons literally every 2 seconds. with infinite access to knockback alacrity and condi clearing and projectile blocking. in PvE it depends if your team is spread out a ranger is good but an ele is probably better but then again spirits are bae.

Um, no. Ventari has raw healing, but it provides neither grace of the land (10% extra damage for affected allies is huge), spotter for 7% extra crit, or the combined condi cleanse and blind of seeds let alone the daze of lunar impact.

As ventari if you’re maintaining alacrity, it’s only 60% uptime, and you can’t cast anything at all to maintain that 60% uptime. So, no, you aren’t doing reflects if you’re doing alacrity.

More importantly, you’re useless to boot because you don’t have the energy to do anything with your weapons worth a kitten .

Tempest healing is mobile and has no wind up delay, and they fart out boons while all you do is heal. Rangers also can use their utilities and elites without cutting into their healing output or boon provision.

I’ll still take a mallyx/glint rev over a ventari any day. Providing resistance to your group is far more important.

In PvE ventari rev is useless, nobody needs a raw healer much like most meta groups don’t even bother with magi druids and make them go DPS stats because you don’t need that much healing unless the group is really bad. In which case you’ll probably fail mechanic checks anyways regardless of how much the rev can heal.

I can’t remember the last time I had Grace of the Land in effect. Most Druids don’t run Skirmishing either. I can’t say since I don’t play Ranger.

You’re missing a huge part of Ventari. It can heal massively while CC’d. Stability is important since your weapons provide blocks and evades, but you can still heal yourself while CC’d.

The common myth is there won’t be enough energy to use weapon skills etc. That is completely false. While using Natural Harmony there is a wind up time before its cast. Your energy fills up by about 5% while it’s casting.

Ventari’s Will heals pretty modestly also, and it’s very cheap. It moves quickly towards your target so it’s almost guaranteed to heal your ally who is likely mobile.

“Tempest is mobile” and so is Ventari. I constantly kite enemies while healing allies with the tablet. It gets easier once you’re accustomed to it.

A neat trick for landing Natural Harmony on your opponents is to cast it first, but right as you start to cast it use Ventari’s Will to move it to your ally.

Ventari like most Rev builds has a high skill cap. And you might say Tempest grants boons, but so does Ventari’s Will and Facet of Nature. Ventari’s applies regen and protection everytime it moves (which is very often), and Facet of Nature activated every 30 seconds which applies 5 total boons (might, fury, protection, regeneration, swiftness).

Don’t forget Glint stance too. That is a boonshare machine.

Then Ventari has a projectile denial bubble used to secure revives/stomps and to block bursts. It gradually uses energy and can easily be cancelled any time.

I’ve played with Ventari for quite a while now and it’s a lot more complex on the inside than on the surface. It’s also grossly underestimated. Took it to a dueling server and a guy started trolling me with his burn guard build because he couldn’t kill me.

(edited by Abelisk.4527)

A message from a concerned GW2 player

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Abelisk.4527

I’m under the impression that HoT was trying to be rushed out, and it had too many things going for it which was ridden with bugs and improperly evaluated content. Raids came after HoT launch, PvP balancing is still being done, and not all the legendaries are out yet.

I feel like the next xpac will take a very long time to make, and it will be announced once everything is near completion. I doubt Anet would underestimate the scope of something like that again.

There’s achievement hunting btw, which consists of nearly every part of GW2 (scratch that, it DOES include every aspect of GW2).

wow this is toxic

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Abelisk.4527

After playing about 30 games with Ventari (or more), I still love it. Rangerdeity sums it up perfectly: it’s a controllable “pet”. Most of your heals should stem from the tablet, although shield 4+5 are good and staff 4 is a condi cleanse and should be reserved for that reason. I 1v1’d a Necro with Magi, Rune of the Monk, and died. Once I started kiting, however, my health was in tip-top shape.

I faced off against warriors who had berserker equipment. I literally stood in one spot and healed myself without running around… and survived!

Thieves are a bit of an issue. They have powerful attacks (although the heals do mitigate the damage), and should be handled very carefully during battles. One wrong move at the wrong time and you’re down.

Pros about Ventari:

- Heals can activate while CC’d
– Excellent, strong heals
– Group alacrity
– Heals can be performed from medium-long range
– CC availability
– Projectile denial bubble which blocks projectiles, supports revives, secures stomps, and provides a light field

Neutrals:
– Fair condi cleanse. Can be aided by Sigil of Purity

Cons:
– Very low damage. Do not expect to aid in the defeat of an enemy with this build. CC’ing is this build’s offense.

Tips and tricks!

- To secure a heal with higher chances of success, activate Natural Harmony first, then immediately after move the tablet (Ventari’s Will) to an ally that needs health.
– Even if all allies have high health points, Alacrity greatly supports them.
– Use Protective Solace over allies that are downed and enemies that are downed.
– Try to stick to teamfights.
– It is possible to bunker on a point against multiple enemies, however you may only last to about 30 seconds against 2 or more players (unless you can kite well enough to survive for a longer period of time).
– Ventari’s Will followed by Energy Explusion towards a groupfight or point can provide areal CC.
– Save energy if you can, and do not spend it for minor Quality of Life reasons (e.g. Alacrity uptime while at full health). Condi cleanse from Purifying Essence will be crucial in case of condition spikes.
– Use Renewing Wave in Protective Solace to get an extra condition cleanse (3).
– Ventari’s Will is a very cheap heal. It cleaves heals as well, and if traited properly can grant Regeneration and Protection.
– When performing a block or evade from your weapons, make sure to use your tablet to heal yourself or an ally while blocking or evading.
– You can use your tablet skills while CC’d.
– Use Glint stance for a panic heal, boonshare at the start of a match (and when you respawn after death), and for CC from Chaotic Release. Upon switching to Glint stance, most of your weapon’s blocks and evades should be recharged. Use them to wait out for Ventari stance’s recharge
– Being in Ventari’s stance most of the time is recommended for highest healing results.

My build:

http://gw2skills.net/editor/?vlAQNAsemn3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlZ9iPGRNgCewO6q/G-TJxGABMXGQhnAwQ7PAwpAAA

(edited by Abelisk.4527)

There are skritt in the queue

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Abelisk.4527

Yeah this is really annoying. Happens all the time.

The new Rev

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Abelisk.4527

Um my highest was 880k lol

Ele might indeed be Celestial in nature

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Abelisk.4527

Destroyer amulet > Viper for your build IMO.

Sage’s is good with Sigil of Intelligence and Rune of Rage. Cele’s power was around 560 while Sage has 1050 power. That’s almost double of cele = pretty much almost always crit…

Cele has 190% or so ferocity sage’s has 160% (with Rune of Rage). A critical with Sage’s would deal more damage than celestial power did. Then we have condi damage = higher than celestial as well.

With Sage’s all we are missing is precision, ferocity, and toughness. Toughness isn’t a big issue at all to be frank, and Tempest greatly improves the loss of toughness by providing extra sustainability. Precision and Ferocity are enhanced by sigils and runes, and the 1050 power exceeds what the celestial amulet did.

Now for the issue. Might stacking. Cele was good at might stacking because of the 35% Might duration. With Arcane you only have 10% boon duration. 25% boon duration loss.

However, Fire Overload does some nice might stacking, but I realized it’s just not good. Way too slow to wait for might to pop up, and your opponent will heal themselves. Best to just stick to Ring of Fire might stack.

I also found Sigil of Nullification quite nice for boon strip. Definitely improved duels against Warriors.

Now that I think about it… perhaps Rune of Hoelbrak would be a better choice to take. You get might stack back, condi duration reduction back, even more power…

(edited by Abelisk.4527)

Ventari bunker meta

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Posted by: Abelisk.4527

Abelisk.4527

Died 3 times that game due to 3v2’s and 3v1’s against condi necro, power mesmer, and warriors. Surprised I didn’t die more often.

The last game I came off of got me 830k healing. Call the playstyle boring but it’s actually really fun. One of the most unique builds I’ve tried out.

I thought I was vulnerable to CC as well, but you can move the tablet around (in other words you can use every skill from it) while CC’D, isn’t that amazing? CC practically has zero effect on you, although it does affect weapon skills which are fairly important.

Revenants, why alacrity?

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It is easily one of the best support tools one can ask for.

Alacrity and energy

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Abelisk.4527

I’ve played around 10 games with Ventari rev and wow, it is amazing.

Alacrity is definitely a team support thing. What’s so great about Ventari is that not only do you get high sustain but you give your team far greater sustain and utility. There is a plethora of techniques associated with the tablet, and now that the tablet is projected onto the world on legend swap it is no longer nearly as clunky as it was pre-patch.

I literally just came out of a game scoring around 830k healing. Not only does it heal a lot but its alacrity share is a huge benefit for team fights. The only problem with this build is when the opposite team also has a good Ventari rev. Then it becomes Tablet Wars 2.

Had a blast dragging the tablet around which heals, cleans condis, blocks projectiles, grants alacrity, protection, and regeneration. The elite is a fun little AoE CC as well. It feels… weird at first, but it becomes an extension of yourself later on.

The first time I tried it I swapped legends constantly (Glint <-> Ventari) but I quickly realized that is not how the playstyle works at all. Ventari should be in effect as often as possible because of the tablet. Glint is boonshare which is useful at the beginning of the round (regen swiftness might). It’s also a panic button for instant healing in case you’re quickly dropping in health from bursts. Using staff and sword/shield, wait for around 10 seconds and swap back to Ventari immediately.

Anywhere, WHERE WAS I! Got a little off track here =p but just comes to show how great fun I had while playing around with the tablet. I’m even comfortable enough to claim it’s on par with D/F auramancer (yep, I said it!). Damage is ridiculously poor, but on the contrary it has great healing and utility more so than D/F auramancer perhaps especially in the utility department (alacrity etc).

YEAH sure mesmers have alacrity too, but they’re usually separate from team fights and further away from enemies therefore allies. A lot easier to share alacrity with Ventari IMO than on Mesmer (and it makes more sense to share in Ventari than Mes).

Wanna try it? Here’s what I used.

http://gw2skills.net/editor/?vlAQNAW8un3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlxe6q7WNgCeY9iPKB-TZBGABAcEAS4BA8cZgBuIAFt/AA

(edited by Abelisk.4527)

Ventari bunker meta

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Abelisk.4527

From my second match with it in Ranked gold 3:

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D/D is back in PvP!

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Abelisk.4527

Here’s an Arcane-specced variant:

http://gw2skills.net/editor/?vFAQJAoYncMAFNgFOAeOAcYilTArIKOA/Auj1z6blYCEAWAA-TJBHABIcCAwvMAAPAAX2fAA

Supreme: With all the power creep core D/D is still unviable. Tempest is a must because of its extra sustain.

Water/Arcane/Tempest is a great balance for condi cleanse and sustain, while being able to do some damage. I think this Arcane variant is one that is truest to the original D/D run.

(edited by Abelisk.4527)

Your worst vista/ Jumping puzzle fails

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Got to the end of Troll’s Revenge thinking I won’t need a guide to find the chest. I fall down off the rooftops.

D/D is back in PvP!

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Abelisk.4527

D/D is back in PvP!

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Abelisk.4527

Yeah Sigil of Strength was theoretically good, but in the end it’s not turning out to be so useful (or as useful as some other sigils like sigil of doom or even frailty).

D/D is back in PvP!

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I want to use this, but in the years I’ve played Ele, I’ve never actually used OH Dagger so I’m not sure how the combos even work. So far, RtL>Updraft>Fire Swap>Ring of Fire>Fire Grab seems like a no brainer. I’m still not sure how to set up a good Churning Earth without use of LF however.

Also, just something that came to mind, an Intelligence sigil looks like it might be much better in the place of Accuracy.

I tried it. I think it has more potential, but sigil of accuracy increases overload damage rates.

I feel like Tempest is a replacement for Arcane and it has more sustain, but if using both of them intermittedly would be a little on the low sustain side.

I would love for the build to be half power half condi, but atm it’s quarter power and three quarters condi. If taking paladin there would even be less condi. I dueled against a paladin d/d player yesterday and I managed to constantly out dps her (although we stalemated in the end).

D/D is back in PvP!

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Just used it and Stone Heart is a major life saver. Replace Cleansing Fire with Glyph of Elemental Power, and only activate the glyph in fire attunement. First match got me top damage and top healing with it.

Ele Patch Notes

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Abelisk.4527

Pvp: nothing change.
Pve: we will see how the nerf of meteorshower Will work, to be honest seems a Pretty huge Nerf to me, but have to test.
Also I dont see if scepter fresh air will have any chance to come out since overload Nerf, especially while other classes, mostly condi ones, and thieves got buffs

Thief buffs? Their infinite dodge spam has been KILLED. Vault spam is DESTROYED after line-of-sight change. They have to face their enemy now to Vault them. They got completely butchered.

D/D is back in PvP!

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Abelisk.4527

Best update evah, this is insane. Time to rock like the old days

Build reference:

http://gw2skills.net/editor/?vFAQJAoYncMANOgFOAeOAcYilNAb4BEAugErgMwIwdv+XPsA-TJBBQBQsMgR2foCnAAA8AAAA

(edited by Abelisk.4527)

Pick the most useless skill/trait

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Abelisk.4527

Every falling trait ever.

This trait otherwise is the most useless thing EVER…
https://wiki.guildwars2.com/wiki/Latent_Stamina

Who in their right mind would take this over an aura on overload or a stunbreaker?

This utility is complete garbo:
https://wiki.guildwars2.com/wiki/Glyph_of_Lesser_Elementals

They die in a few hits.

And now for the worst skill EVER….

https://wiki.guildwars2.com/wiki/Cleansing_Flame

No self condi cleanse, a channel leaving you vulnerable, and poor DPS.

Procmancer or Corruption?

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Deadshot is seriously an amazing condi amulet. Vitality / expertise / condi damage / precision. Literally a trifecta for condi dmg options.

Skill Balance Coming

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I highly doubt Revenant will be nerfed. There’s plenty to be optimistic for.

Most fun/cool/interesting enemy fights?

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Lake Doric had some interesting enemies (Justiciar Agatha, Siegemaster Immelhoof etc) with their AoE placements and mechanics. I loved the AoE fest from Agatha (and those turrets!), and Siegemaster increased his AoE speed as his health trickled down. I remember Cairn the Queenslayer having a lot of HP but I don’t recall there being anything as interesting as the other two.

Let’s go back a little. I really enjoyed the Breach encounters and their mechanics in Silverwastes. I remember being wiped out the first time facing the Mordrem champions due to those obscure safespots that form midfight.

But my favorite? I really love the Ley-Line Anomaly. The first few times encountering it made me go “what on Earth is that!!!” Even now I still get thrilled chasing the thing down in a group. The fact that there needs to be two groups (coals + anomaly) makes it even better.

Should Top Stats count toward rating?

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I think we all have those frustrating matches where the score is 500/0 and you being on the 0 team. However, what is even more frustrating is when a person on the losing team gets ALL Top Stats. That person tried their best while everyone else slacked off. Here is my proposal.

If a player gets a top stat and they win, they receive more rating than other players (taking in current rating effects as well). However, if a player gets top stats on a losing team, that player will lose LESS rating than players with less top stats (assuming all players in one team have the same rating as that factors rating loss/gain).

What do you think? Should top stats affect rating loss/gain? What if by gaining all top stats in a losing team the player loses no points at all?

Profession Locking Poll - February 16th 2017

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Abelisk.4527

Yes.

People always say class stacking is bad. Like what? How is it bad? Whenever my team class stacks we’re more likely to lose.

This will make for some really interesting dynamics. Support.

D/W vs Staff Tempest in PvE

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I used to run full carrion / rabid S/W tempest condi and it was amazing. So much condi application! Tons of bleed stacks and burn stacks.

A top 250 badge would be nice

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Well somebody wants to be a special snowflake

S/F buffs, and why we need them

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Abelisk.4527

Elementalist is a concept mistake. It has 30 spells, not reaching high level of damage, not reaching high level of support, not reaching high level of bruising.

Elementalist is complex trying to do everything and nothing at the same time, with a lot of spells combined very very fast in a player’s brain.

The concept mistake of elementalist can not be fixed by damage. If you put full dps (berserk amulet) player can never reach the high damage of another dps profession (necromancer for example). Besides, many spells will be rendered useless (such as healing because of no healing power, no support because of no real support for team, no bruising because of no crowd control, etc.).

If you put ele on heals and dps (mender amulet), you might get something interesting combining heals with damage; but without real crowd control like engineer has, all this support and dps will never reach maximum potential, as elementalist will get targeted and interrupted (and all those 30 spells will be in cooldown).

The only moment in history when elementalist was great, was in 2013/2014 (if I remember right), because of celestial amulet for dagger/dagger. Celestial completed all features of elementalist: a bit of support, a bit of condi and condi removals, a bit of damage boosted by might, a bit of toughness to resist, a bit of vitality against conditions, a bit of healing extended to others, and so on. Combine this with 30 spells benefiting from celestial, and you have a complex rock solid class. But, because people enjoyed this difficult ownage, children started complaining about elementalist being overpowered. And so, celestial got removed to help children grow.

Now elementalist is stuck in a strange position. You got 4 attunements with big cooldowns (if you dare using overcharging in tempest), and none of them is best at anything.

Let’s assume you create a ele, you get fascinated by all those spells, but then you realize that you will rarely use half of them if you go as DPS (and we all know you need dps in this power creep era). For example: why would anyone use water overcharge with berserker amulet or marauder?!

You want an ele? Forget it. Use it for PvE. Children destroyed this game (not devs, not elite players) with their simplistic requests, such as: remove celestial amulet, reduce might stacking, make ranked seasons for soloq only, do not allow teams in PvP, allow class stacking, allow rewards for loosing so we can farm it, and so on.

Hey! We should all be happy. We got what we asked for so far.

D/D Cele ele wasn’t the problem. Many classes went celestial during the atrocious S1 bunker meta. You would have damage, healing, etc. A lot of builds were sort of made possible, but it was really bunkery. It’s a good thing the ammy was removed. With the introduction of amulets people kept choosing celestial for two whole years with ease, until when it was finally removed in 2016.

I’ve made a cele ele D/D tempest build that I really like using Sage’s amulet. Sage provides condi dmg, healing power, power, and vitality, only missing toughness, precision, and ferocity. Toughness is replaced by Stone Heart, Precision is procced by Rune of Rage (18 sec Fury, 30 sec interval) and aided by Sigil of Accuracy, and Ferocity is helped by Rune of Rage.

I’ve been running Signet of Restoration, and a earth/water/tempest cantrip build, but I have Signet of Water instead of Armor of Earth. If a thief is on the opposite team I take Armor of Earth, though (because D/P).

I think I tried running Earth/Water/Arcane… it’s definitely got more glass than Tempest. First of all Tempest provides heals, vigor, and regen on aura (frost + shocking + overload auras). That’s huge! Now I know evasive arcana + arcane attunement is good and all, but arcane doesn’t have a key ingredient that we need: extra precision. In the past the cele amulet provided 30% precision. When swapping attunements, fury was generated for 3 seconds (50% precision) which was enough time for bursts. In the current state the 30% fury precision is not enough. We need AoE damage. The reason why classic d/d worked with arcane was that it had extra might duration and precision. We don’t have that. Tempest on the other hand provides a lot of might using fire overload which also happens to be a fire field. Lots of might stacking potential there. Sigil of Strength is also taken for helping cover up the might duration gap that we’re missing.

So you see, in this meta, Tempest D/D ele is the only way to play if one wants to taste more of cele ele, except it isn’t marketed as a cele build. Sage’s also steps a little down in the power department and a little more in the condi department, which is okay. Is it as good as cele d/d? Many will flat out say “no”, I mean noone used D/D since S1. Maybe people just hate Tempest, or maybe the auramancer is people’s perceived reality of the new ele.

S/F buffs, and why we need them

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Posted by: Abelisk.4527

Abelisk.4527

Lightning Hammer granting permanent superspeed when held will change the game. Not only do you have access to insane mobility, but one other teammate can as well.

I’ve adjusted some of my buffs in my list above.

:O D/D PvP Tempest "Cele" copycat build

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Posted by: Abelisk.4527

Abelisk.4527

Here is the updated build (2-16-2017).

Note that I have been changing builds often. I dropped Earth since Arcane seems to have enough sustain and no gimmicks (e.g. Stone Heart), therefore I am running Water/Arcane/Tempest. Tempest is a must for additional sustain and heals that are simply better than Earth. You do not need to use overloads everytime you swap to an attunement. Use overloads sparingly and when you know for a fact that your opponents are out of CC’s etc. Even then your Armor of Earth will come in handy for overloading.

http://gw2skills.net/editor/?vFAQJAoYncMAdOgFOAOOAcYilTAzdseWfrFRxRwHgYCEAWAA-TJBBQBV4BAYk9HgYZAAcCAAA

(edited by Abelisk.4527)

What to do with gold?

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Posted by: Abelisk.4527

Abelisk.4527

You’ll save about 1000 gold by crafting Twilight rather than buying it

https://gw2efficiency.com/crafting/legendaries

class counter list

in Players Helping Players

Posted by: Abelisk.4527

Abelisk.4527

It depends on your build.

My D/Wh ele:

Stalemates thieves
Stalemates mesmers
Stalemates guardians
Stalemates warriors
Stalemates rangers
Stalemates eles
Stalemates revenants
Stalemates engineers
Stalemates necros

S/F buffs, and why we need them

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Posted by: Abelisk.4527

Abelisk.4527

Nerf elite specs PvP only. In PvE anybody can use anything, except in Raids, maybe dungeons and fractals.

If we nerf elite specs in PvE, raids might become impossible. In PvP where it’s player against player, this is perfectly fine.

By nerfing elite specs, elite spec builds will lower to core-level specs. Not only will non-HoT players be able to have a chance in duels, sustaining, and overall survival, but everyone will be able to run their own builds that they come up with (except for those that are truly poor or dull) with success.

I don’t wanna derail this too much. S/F needs buffs but so do some of elementalist’s utilities. Offhands like warhorn and dagger need buffing too.

If we were to never see a nerf in HoT traits, then…

…let’s make a list of buffs (because lists are fun to make)!

—Scepter—

- Buff Dragon’s Tooth by reducing animation time by 75%, but reducing physical damage by 1/4
– Ice Shards heal health
– Shatterstone close to instantaneous in animation time
– Arc Lightning could channel more quickly
– Give Dust Devil the ability to generate 3 Bleed stacks

—Offhand Dagger—

- Fire Grab deals 5 stacks of burn
– Reduce Cleansing Wave’s CD by 10 seconds (40 -> 30)
– Cleansing Wave cleans 2 conditions rather than 1 (including the dodge on Evasive Arcana)
– Reduce Frost Aura’s CD by 10 seconds (40 -> 30)
– Increase Ride the Lightning’s speed by 100%; stun enemies upon hit for 1 second
– Earthquake grants 1 second of 5 stacks of Stability on cast (often gets CCd in teamfights)
– Churning Earth has a reduced animation time by 33%;
dazes enemies in the AoE during channel

—Warhorn—

- Heat Sync grants 10 seconds of Fury
– Wildfire animation time reduced by 50%
– Tidal Surge has a larger CC
– Lightning Orb core dazes (core only, not secondary projectiles)
– Sand Squall cleans off 1 condition
– Dust Storm is now a rectangular smoke field similar to Wildfire (game changer!!)

—Utilities—

- Armor of Earth and Mist Form CD reduced by 15 seconds
– Glyph of Lesser Elementals now spawns 3 of selected elementals
– Glyph of Renewal reduced to 80 from 165 CD
– Glyph of Storms are now proper fields
– Arcane Power CD reduced to 30
– Arcane Wave range increased to 1200
– Signet of Earth passive: grants 3 seconds of Protection every 10 seconds
– All signets: 240 radius on active
– Conjures:
– Wielding Lightning Hammer grants permanent superspeed
– Wielding Frost Bow applies permanent Frost Aura and 240 radius Chill PBAoE
– Wielding Flame Axe applies permanent 10 stacks of Might and Fury
– Wielding Earth Shield grants permanent Protection and Magnetic Aura

{{CONJURE META}}

- “Eye of the Storm!” now grants Shocking Aura; CD reduced by 5 seconds
– “Aftershock!” CD reduced by 10 seconds

—Heals—

– Arcane Brilliance CD reduced to 20
– Ether Renewal has one channel, not two seperate ones

—Elites—

- Wielding Fiery Greatsword grants permanent Fury, 10 stacks of Might, Swiftness
– Tornado (all-class buff) now reflects projectiles
– Glyph of Elementals now spawns 2 of selected elementals

. I don’t recommend buffing all of these since other classes will need buffs too, but choosing some of them (especially the weapon section, conjures, and glyphs) will introduce a plethora of viable builds for the meta scene.

(edited by Abelisk.4527)

:O D/D PvP Tempest "Cele" copycat build

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Posted by: Abelisk.4527

Abelisk.4527

To deal with condi bombs I went ahead and took Invigorating Torrents. For the damage loss I’m using Sigil of Battle and Sigil of Strength!

Leather Farm

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Posted by: Abelisk.4527

Abelisk.4527

This leather farm is a great idea. Making it impossible to complete map exploration in this area without heading into it, is literally the worst thing that could have been done. Unless you are a thief or can stealth/survive a ridiculous level of punishment, you will not be able to solo map exploration here (or even do it with a 5-man party).

One of my guildies used 10 res orbs to get to this PoI just so she could finish map completion. Lined walls of snipers that can one shot you? assorted champs and veterans and elites in a huge mixture? a wall of charging centaurs pushing you back constantly? Map completion should not be locked behind a material farm. I love GW2, but honestly, this feels like pretty poor map planning.

I soloed my way up to the POI as a staff zerker ele relying on reflects from Magnetic Aura coming from earth 3, rebound, and Overload Earth. There’s a huge but obscure shortcut that takes you to the end of the trail, straight into the POI. Go from the peach tree eastward. There should be a path that takes you to a mastery point. Around that area is a hill that you can climb, full of debris. This debris is a jumping puzzle type of obstacle, and upon climbing it you can run directly to the POI.

The HMS Divinity (new rifle)

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Posted by: Abelisk.4527

Abelisk.4527

Looks amazing, BUT I never use rifle. Yay, because I can save up gold for the next legendary (hoping for sword)

:O D/D PvP Tempest "Cele" copycat build

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Posted by: Abelisk.4527

Abelisk.4527

Quick note you can run invigorating torrents for weaker damage and less stability but a lot more condition cleanse. If shouts were incorporated I would have used Inv. Torrents but with this build I chose Conduit

:O D/D PvP Tempest "Cele" copycat build

in Elementalist

Posted by: Abelisk.4527

Abelisk.4527

The build in original post is OUTDATED
See: Post #6

High damage high sustain D/D build!
http://gw2skills.net/editor/?vFAQJAoYncMANOgFOAeOAcYilNAzdvGYPsDPgAwFkYFkBGBA-TJBHABFcCAA4BA0y+D4XGAA

It also runs Tempest for sustain and extra damage. Easy peasy might stack with Overload Fire and blast finishers, each overload is a stunbreak, lots of AoE damage spam, earth overload works soo good with earth 5, and then Stone Heart lets you absorb bursts in earth.

It feels great to play with in my opinion. Only class that counters it badly is necro, but other than that this build is awesome!!

I don’t record videos so sorry for the lack of footage.

(edited by Abelisk.4527)

HoT spec suggestion! For build diversity.

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Posted by: Abelisk.4527

Abelisk.4527

Like Tempest for ele. Some traits need a buff like Latent Stamina, Tempestrous Aria, Lucid Singularity. Warhorn needs buffs too especially for DPS builds and boonshare.

And then you have Herald for revenant. I don’t know one revenant who doesn’t use Herald because it’s wayy too good to let go.

Daredevil for thieves is amazing too. It doesn’t even compete with core.

And then Chronomancer is just so much better. 25% movement speed, faster illusions, clone spam etc… and then other traits for wells and Lost Time for example are so much worse than their counterparts. But the thing is, Chronomancer is so much better than the other specs.

Solution: spread some of the good things about the HoT specs throughout the rest of the specs and buff traits that are useless. I understand the importance for purchasing HoT but all HoT should do is introduce more diversity but NOT completely hog it all up and stay at the top. Something must be done.

Condi Arcana: a S/F condi build

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Posted by: Abelisk.4527

Abelisk.4527

You’d be surprised. I thought I’d die quickly too but because overloads give protection and swiftness you’re a lot more bunkery. Protection + Signet of Restoration = decent sustain.

What was most frustrating issue this season?

in PvP

Posted by: Abelisk.4527

Abelisk.4527

PvE attraction. No ascended rewards next season please. Helps PvE people, not PvPers. It’s nice I admit, albeit unnecessary. All it does is attract people who don’t try and just want the rewards.

Condi Arcana: a S/F condi build

in Elementalist

Posted by: Abelisk.4527

Abelisk.4527

Here’s the Metabattle I made:

http://metabattle.com/wiki/Build:Tempest_-_Condi_Arcana

Basically its purpose is to stack various cover condis (a.k.a. setup) similar to necro and then to stack burns and bleeds quickly. You could use Gale to knock the enemy down and then quickly use Flame Wall and Glyph of Elemental Power fire + autoattack. I prefer Rune of the Tempest since it has a bit more sustain as well as being able to unload more condi types because of a slightly longer duration, but Rune of Balthazar is a good choice that promotes quicker play and people who are really good at shuffling through attunements.

I’ve had good fare with the build, although in Ranked you need to use it properly (+1’ing often). Season’s at its end so you can test it in Unranked or hotjoin etc. It’s my favorite condi build because of its playstyle and all the underestimation from when people see the build.

Here’s the Gw2skills link so you get a quick look at what skills, utilities, and traits deal what condis there are:

http://gw2skills.net/editor/?vFAQJArdncMAFNg9MAeOAcYiFTArYKWCCBul10acloCEAaAA-TJRHAB+XGoi9HA4BAE8JAAA

In my opinion torment and doom are a must, because you can’t get them anywhere else AND they are excellent covers (especially torment). They’re weak but they cover up the big deal (burn + bleed) very well…

Full instructions, tips can be found on Metabattle, enjoy!