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Hm it looks like toilet paper flating around firebrand.
>_> toillet paper class…totally makes sense, cleansing and put some conditions, will die when not carried by team(paper).
It is amazing how lazy players get when they are comfortable with an easy style of play and that style of play is finally tuned up to require a little (and yes I do mean little) bit of work. As I mentioned on another fellow’s post, I am sorry if I sound a tad salty but I just can’t believe what I read anymore.
I can believe that this type of atmosphere is why ArenaNet is losing competitive PvP players.
ANet lost competitive pvp when they launched GW2
, gw2 pvp was always who plays better the cheapest build..
Even listening the commentors was like it that a big hit , oh the damage, he went down fast, he is down now the other guys is down to, as much the commentors were actually decent players with a extremelly good knowledge of the game, the fast pacing gw2 gimmicks had/HAS was always a issue… to be called competitive, and classes were mostly designed to aoe spam pve as well…
That and how spvp ladders works….
Gw1 > gw2
(was simple,required individual and colective players side skills, its old but still good)
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So. What use ARE they? I admit to being at a bit of a loss here on what to do with this. You point and a hammer comes slamming down. Or a sword starts swinging, or a bow does AoE healing. Okay, fair enough. Its basically feels like Mantras do. Wait a cool down, then you shoot twice or so before emptying your quiver, then waiting before you can use it again. Fire and forget.
So, in the game, what am I going to be doing with these?
look kewl…no wait even the visual got nerfed….
SPirit weapons need to continue as callable spirits wich auto atacks, and dome pulsing…
What ANet needed to do was just to remove the dammn weapon turist mode and make then stacked nearby the guardian…. and give the normal action on command, SWSoA could receive the reflect on the command and stun-breaker like always had…
->>the Ammo system would be interesting on the Shouts tho :> cause shout would be underdog once FB hits…..but that would require shout to be to altered to much guess..
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It cant be undone, and makes sense, and should stay this way but since it was a sloopy band aid to avoid bigger issues, they will need later to work on staff again…
Staff 2 always felt more like the staff AA than staff 1 anyways… still was a bad change cause now we have a uncompleted skill that need melee range to a weapon that cant be used on melee or close range, does no condi nor support nor damage… wich IMO should be what thing people should be targetting… not the OMG cant tag spamm… in terms of tag it was a buff they increased the arc….and for how this game is being playerd, zergs farming smallers groups and empty structures its more than fine…
It is a good balance change by pll actually using orbs and another weapon.
Orb skill and detonation was always the guardian auto atack xD
August 18 will make me see if ill boy lameness of fire or not :\
Meanwhile, soulbeasts….
-will the soulbeasts act as mount after the fusion with pet???
-cant wait to try
Hey dude merge with your pet i need to get to the nearby town fast….
how much do u pay?
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Even Berzerkers is a condi spec, should be the glass canon power version of warriors, we all know how stats and classes work on this game.
Scipion.7548, by ANet logic it would not be strange to find some class getting a melee bow. xD
the mantra of lore alone looks like a traited shout with trooper runes guard 2+2 condi removals on 20sec CD if traited…
Anet doubtfully will tweak or buff shouts so players must get the new gimicks, that is the vertical… woops, i ment horizontal progression as they call.
The devs did say that if it turned out to do more harm than good they would basically remove it again.
I personally think it has no place in WvW.
WvW lacks “tools” and mechanics, glidders can provider several new tactics, but its a double edged sword if Anet starts doing some weird care on the glidders and possible future skills.
WvW is only a ktrain empty towers gameplay, every server does it, if this will make players fight more, it is a good adition.
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to OP, predictions even before know name of epansions:
I predicted HoT increase conditions
I predicted the nerf to make new specs mandatory (as in the new power creep level)
I predited DH
I predicted the new Revenant with static spirits
I predicted more shiny graphics with more condi spam for PoF
Why???
its easy to read the errors between lines from ANet, these guys arent good with their game innovation as they say
I can predict as well my future ban from this game
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Asgaeroth.6427,reducing the range isnt the problem, the problem is that ANet acknowledged as a loot stick and increased the tag front radios form 90 to 110.
in term of tag spam was a buff, wich means u have the change to tag more players that are dispersed while ktraning the smaller groups.
ragnarok best game ever all game should learn from it <3
those massive 2k+ castle sieges even with the lag…. was fun xD
Actually i think Anet had or has a old Gravity worker :\ if im not in mistake…….i just hope its not the guy that wrecked RO with the class balance and new classes that killed the game.
Every game should learn form the good things and bad thing, but has history tend to reapeat itself, sadly only the mistakes part…
Game developing on the mmo side, nowadays are more towards look and carry players than make a decent and skilled game.
When much older games provide better skilled gameplay(on its own way) than the new kids shinny aoe spam game…. lol.
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The only almost positive change i could find was the BoT (bow SW) command that could be casted more times, even the condi removal got well....removed.
Guardians tough would be a good day...
Glidding and territory were the only decent changes on the last update…..this is the stuff WvW needs.
Tools…
If staff 1 skill went through walls the answer is not to limit the range of staff but to fix the code that makes walls transparent.
or increase walls :} …larger so they can actually be used by defenders and not a place for offense aoe bag farm.
Lets not pretend like anyone actually liked or used the old SWs
I used hammer for my burn guard and have been for the last months, got to rank 41 and 1811 rating with burn guard and spirit hammer on EU. I liked the old hammer more
i liked more the old SW much more…. this new ones besides even more bugs feel extremelly clunky to play…
the old guess where SW will do while in a fight was still better :\
I guess they need some sorta cast and stay near the guard wish ANet prefered to actually remove them to cast skills…
stupid solution as always :\
I
Sword of justice is definitely crap in sPvP…
Nerf to lootstick will make most frontline guardian either quit or play power.
This is a huge loss for WvW meta.
Every one know what happens when some one try to play WvW close range xD, its a melt fest.
Guardian skill SW SoA is much worse than it was a bugged & clunky weapon…
its even more clunky and more useless, boon removed and no longer a stunbreaker as well…. lasts less than 2 seconds…
tooltip says 1200 range and skill is casted on caster location as well…
As some one that odly could use the SoA even on WvW in alot of situatinns now i cant even use this skill ….
After a few cast while on figth stops working.
Q: is there a patch for the last patch on the way?
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+1 to undoing this change, it essentially negates all the positive changes to staff that might have possibly made Staff see a tiny bit more play. No one complained about staff auto-attacks being OP and this nerf just makes no sense.
its band aid change to avoid some broken gimmicks due staff range, still ANet expectesevery to move t Firebrand and wont be needing the staff.
Staff 1 was a bad skill and still is… it needs to be usefull its still useless, why not separate staff 2 skills?
Jski.6180, still, change it as a better wide arc loot stick instead of providing some usefulness is the best change????
IMO i think that is the issue… if its a temp change its one thing, but the problem is that dont fix stuf they left incomplete, it only took 4 years to SW and still they didnt do a good job :\I think that its an attk on an support aimed wepon so its going to be weak. And ppl who stay in such a wepon after using there support tools are not playing with the full gurd kit.
shouldn’t the AA on staff give a bit of support??
The problem is that i cant think of anything cause everything is already overboooned :\, and more boons spam would not increase the weapon gameplay quality.
Jski.6180, still, change it has a “better wide arc loot stick” instead of providing some usefulness is the best change????
IMO i think that is the issue… if its a temp change its one thing, but the problem is that dont fix stuf they left incomplete, it only took 4 years to SW and still they didnt do a good job :\
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well.. yeah that is true…. but it is a race to who dps faster and harder, thief needs to keep range and just auto even a power ranger can auto atack to death a firebrand SW SoA + SoA shield might not be enough… since SW SoA losts it pulses is actually easy to avoid it…
Add warrior, bzerker, engie, mesmer, actually all classes can easy win a FB at distance, class is ment to be a buff bot support with some dps, not ment to win fights.
(Edit) meanwhile just receive a message on my phone: RIP guardian.
funny…
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Back in 2012 was expecting to play guard as main. Proper human char to relate. Never happened. Support was non existent in bers meta.
Then they released HoT with Dragonhunter. Longbow damage spec… Useless in PvE, fractals, raids.
And at least I played guardian as main in WvW. And now they nerf the main Guard weapon in WvW giving nothing in exchange, because of PvE lootstick? And lets be real WvW loot do not cover WvW expenses. And most of the time u use hammer in melee train.
Nerf then shortbow on thief then. Axe on ranger. And just remove necro from the game already.
But nerf is not over yet, firebrand is coming which is worse than core guard so expect some nerfing of DH, I would say tof nerf by 20% or increase cd of F skills by 30%.
How come FB is wose than core?
FB is even superior to DH…
Have u checked what the skill offer and the CD’s??? its a 2012 core guard on steroids!
Meanwhile DH is useless in my view, only works against mobs and players on power creep momments.. outside that its useless….
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Pretty much.
Now you know the Devs didn’t design the Guardian staff to be a lootstick for people to get dat phat loot while in a Zerg. It was supposed to be an actual weapon skill. The only thing surprising is it took them so long to nerf it.
true, a change was required, but still 300… but now is a (almost melee)range no damage weapon xD, in a weapon that is suposed to be used as group support….
Do you need staff 1 skill for group support? Can you have a different, damage weapon for swap to do damage when needed?
They buffed mace for that swap imo, the strange thing is staff 1 needed another kind of change besides increase the tag arc with the trade off of the short range, its only about the contradiction that staff 1 ended from the rest of the weapon, its an illogical changes.
Changes just for a change w/o a reason and those kind of changes are bad changes, since isn’t clever nor productive…
Presumably all these changes made today are to help the new elite specs each have their niche.
Perhaps the best thing is to wait and see how the Firebrand works out. That may be the new support Guardian.
That is what i am a bit worried, that ANet enforces firebrand and makes everything older obsolete, and changes are only towards FB, putting DH at core level just like core was to DH… i dont trust ANet class progression it feels not actually what they say it is…
Still to make firebrand or DH better Anet would have to swap /change a few traits wich is what bites me…..What i feel is that ANet is making only firebrand meta(new kids toy that is the only solution viable).
I fear they want to make stuff outside FB much less viable, DH inclueded…they dont tweak much DH so people play with a placebo but it wont be the an equivalent choice, which is what IMO horizontal progression is, what looks like, it is a vertical progression masked with “buy new traitline” to be viable as horizontal progression, they swapped the vertical model of armor stat and changed that as to power creep or performance gap on new skills intead of stats and called it horizontal to trick players.
There are a few change that in my view would open to more choice and more trait combinations, for FB and DH.
PS: firebrand is the new support guard, just check mantra of lore alone…. that looks like *the equivalent to traited shouts with trooper runes alone in one skill….
its a 2 + 2 condi removal with few boons plus weyghlty terms trait its a cc with mantras low cd.
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SW should stay arorund the Guardian when they get equiped on bar.
Not like the gyros, but with the cast aspect before the update.
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make stability a stance, make some skills remove stances like gw1 had
or bring back hexes to counter stances
stance counter -> condis -> boons -> hexes -> stances
oh ….. they cant even balance 2…. but maybe separating in more groups would be better than make everything boon and condi… but that might be the reason it ends always borked up….
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Spirit weapon Firebrand might be top dps in PoF
u guys think it might work with a scepter??? instead of the axe?
Hexalot.8194, its a strange nerf(*buff on tag arc *), still 300 is almost melee xD wich is the joke on a weapon u dont use the auto uless for tag, Anet want it to be a tag skill nothing more.
It wanst improvement, mostly a troll update or simple bandaid.
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The hammer command skill if casted in targets that were inside a WvW tower, the SW hammer would ignore the gate physics and just walk and atack the target inside the tower.
still possible?
Pretty much.
Now you know the Devs didn’t design the Guardian staff to be a lootstick for people to get dat phat loot while in a Zerg. It was supposed to be an actual weapon skill. The only thing surprising is it took them so long to nerf it.
true, a change was required, but still 300… but now is a (almost melee)range no damage weapon xD, in a weapon that is suposed to be used as group support….
Do you need staff 1 skill for group support? Can you have a different, damage weapon for swap to do damage when needed?
They buffed mace for that swap imo, the strange thing is staff 1 needed another kind of change besides increase the tag arc with the trade off of the short range, its only about the contradiction that staff 1 ended from the rest of the weapon, its an illogical changes.
Changes just for a change w/o a reason and those kind of changes are bad changes, since isn’t clever nor productive…
now u have more change to tag people while going trough the enemy zerg guys… arc increased to 110º from 90…
its the other way arround… (correct me if im wrong)
Good luck with that. I don’t think 40 seconds (even more considering charge cooldown) of nearly 100% uptime projectile blocking in an AoE is very likely to happen.
I mainly just want the cast time reduced a bit so you can use it on reaction better.
That’s pretty much what I’m thinking. 3/4s is a long time when you have projectiles incoming, and the shield only lasting for 2s means it certainly does seem to be intended as a reactive skill rather than WoR or even SoA which do last long enough to create an effective (albeit temporary) ‘safe zone’.
Sure, but with a 3/4 cast time, you can’t react to anything.
If it’s to last 2-3 seconds, it should at least be instant cast.
SW were a problem even with 1 second cast..(snipped / edited wiki gw2 not showing properly o this laptop, might have interpreted wrongly the value)
Can any one tell me how long is the cast of the SW???
IF 1 second with auto domes pulses was troublesome plus aegis and stun-breaker was still a troublesome skill…. with this i have my doubts its positive.
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Unskilled-Lazy-Suck Guards = How dare you touch my LOOT STICK!
pve guimmicker spoted
I find it humorous that people lost their loot stick, but personally I always thought it was completely useless and didn’t care about the farming aspect. I always wanted it to do something supportive at range, but 0 divided by 2 is still 0 to me, so I’m indifferent.
Well i do agree but making what is useless more useless, sounds like a typical change for guardian class.
well as a SW user on WvW for quite long time, yeah it was always a pain.. i see this more like a nerf than anythign else… the control is nice but they nerfed mostly SoA.
I still need to test how they work now i could not loggin yet into the game due the routing issues, and atm at work, i was happy reading the good mace changes when i actually notice some changes that really needed a wtf meme post….
The 1 sec cast, was more than enought to get me in trouble even on 1v1, still the shield dome was very good after cast with a very good duration and pulsing how it is now?? some sorta copy pasta sanctuary??
Still more than see what went wrong/lacking on this update, there are other questions:
Do we have developers watching the reactions here on the forum?
Do they notice what they really done needs a bit of shaving and tweaking?
Do developer really will make the necessary changes to this update for the changes that went wrong/ or skill that result on being more underhwelmed than they were before???
Q: 3 domes charges on shield where it takes 1 second to cast it, for how long does the dome lasts, arround 2sec’s like 1 pulse lated?
This is really a super mega nerf….. i dont even need to try it to see its a NERF…. to something that was easy overhwelmed and kitten of work to play with them…
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Pretty much.
Now you know the Devs didn’t design the Guardian staff to be a lootstick for people to get dat phat loot while in a Zerg. It was supposed to be an actual weapon skill. The only thing surprising is it took them so long to nerf it.
true, a change was required, but still 300… but now is a (almost melee)range no damage weapon xD, in a weapon that is suposed to be used as group support….
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Seems alright changes, nothing too amazing. The thing I dislike the most is the long cast time. 1/2 or lower would be much better.
old sw had 1sec cast time and it was a pain :\
I think they want us to pre-cast them, if we want a more faster reflect we have WoR.
What good is a control support weapon when you pick it only for the aa? You are going to be in their face anyways when you charge in and start aa, having even more healing and condi dmg reduction isnt half bad.
It was not used solely for the auto attack, that’s what people did in pve. In wvw guard staff actually had a purpose and was a real support weapon aside from the auto attack. Empower was great when traited with altruistic healing, orb of light for some healing, symbol of swiftness for light field/aoe damage/ and swiftness stacking, and line of warding for cc’s. The problem is the baffling nerf to the range, not the other changes.
They litterally buffed the reason you tell me here it was good and used for in wvw. And they toned down ots aa range while increasing the arc that it hits.
They made it a better support weapon. I cant see whats the issue here.
Ruining the auto attack and buffing the other skills does not make a weapon better. Do you not understand this? I was trying to explain that staff is not simply a lootstick, it actually has a purpose in wvw. What is the point now when the auto attack is ruined? It makes the rest unimportant.
/agree
staff to stay @ 300 range needs more stuff at auto atack(wich does not make sense either).. this is a skill killer for any mode, staff by itselff is already a bad weapon to use as main its a weapon to pull when ur not in direct or close contact to the targets, yet ANet managed to pull this “aflicted rabit” from their wizard hat.
“lets make an weapon that is only used to support at range to be almost a “meleerange” with no damage and does nothing else than low damage..its a stupid change or a typo error on dev’s notes that leaded to this that somehow manage to slip.
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so staff now is a “melee range” front wall skill? lmao
Note: there are some good changes on guard but the ones that make no sense, makes this patch doubtfull.
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SoA SW by reading it felt like a nerf… it was a 2x stun breaker and 2x block :\
did these things got removed????
if shield was on virtues ….. instead of hammer…
looks like earth ele is getting barrier :\ at least its the info circulating arround
Ubi.4136, ill be really sad if the new ballista skill has such dificulty hitting glidding targets.
Maybe Anet did a flak cannon(javellin that explodes near the target?) xD
I guess ill be like Bronn if u know the tv show im referencing about lol….
agreed completely skill spam there is no difference between legendary players and bronzies…… =/
that is one of the initial objectives of the game, reduce the gap between a good players and bad ones.
when all skills even feel like cleaves and aoe spam, u know u dont even need to know wich target u need to hit since most will hit, all that is needed is that will hit several targets(the better) and will hit hard dont need even to be a good player to play with a high damage buids.
i would try to run a spellbreaker with some signets, those precisous seconds on unblockables really look sweet with those daggers xD
TheBravery.9615 game was designed to behave like that… why do you even think that are spots where a zerg can drop siege where cant be atacked from a small server??
plus zerg even to defend against 2 players will use 3 shield gens and 5+ catas or 5+ rams… and in some spots siege ise useless due how easy is to atack the walls of a keep, where it should be a better thing for who is defending, even ANet never changed that and made the offense being carried with several gimmicks over time, disables are just a way to placebo the defense up a bit.
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in terms of game evolution and inovation gw2 would be in last place… it has nothing that other games havent in a way or another, in some GW2 is the worst…
Pve.. dull aoe spam gameplay/ dps race.
pvp… broken since classes are design to aoe spam
wvw… useless game mode
guild-.. chat rooms with grind(congrats ANet how u have managed to kill the concept of guilds in this game… very inovative achievement)
WvW server system-… how much borked it gets theres no alternatives to change how it works…
Bad grind design, its not funny, some more grindy games canmake the grind more funny/atractive.
its a kewl graphics game for bad online gammers (skirts)that need help achieving something…
Since i play ANet game since 2004, and decidedto be ported with the guild to gw2, i stayed time invested, made me try another games but every mmo has huge problems as well its like none is trying really to make a decent mmo, just want to sell it to kids…this is how gamming feel nowadays….
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DH is still a bad design due its utilities… it will ever be..
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for what ive been reading the skills, it migh end in a class that will try to win over condi creepstacking on targets, lets say… meditations with mantras due lack of mobility as well?
.
low hp, toughness is useless due power creep(looks like PoF will had more on top of HoT) , condis will be nerfed but they need to be strong so it wont change much since they are easilly aplyed vs cleansing (my guard is a condi cleanse build so i think i know what im talk about…)
lets see what surprises they reseved for today’s patch…..
Barriers looks like worths 2 blocks since every one hits like 2k+ with autos alone on my bunker guard xD……. 2 autos atacks and its gone xD
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