@ katary, there is not a hard limit to 25 unique fractals per tier.
Simply remove the numeric value to each fractal, and have each instance appear as 1 of 4 tiers. ( anet has already mentioned something like this as a possibility).
As for calling it redundant content, its no more redundant than rerunning a raid or dungeon or fractal is now.With the current system for fractalscales a hardcap exists. Yes, that system can be changed (and in the long-run it probably will be) to remove that limitation but right now it is something we have to keep in mind.
That argument is applicable for fractals as the different scales present the same content with minor alterations through stronger/ weaker enemies and varying instabilities. Not unlike the transformation of raids into fractals would turn out. However, when one goes to play Arah path1 or Salvation Pass that is a unique piece of content which is not recreated in any other form within the game.So.. your argument against it is “I want my special snowflake content to stay exclusive and barriered off”
I don’t think this is a good argument against. It sounds quite selfish actually.
My argument is: I am in favor of new fractal content, but that content should be “new content” and not “content that is new to fractals” (meaning no raids, dungeons, open world, story missions, etc.).
I don’t think that is unreasonably selfish of me since everyone else is getting that new content as well. Then again your proposal aims to create content for everyone except those who are raiding already. I am under the impression that it is illogical for you to claim the moral high ground at this point.This isn’t about moral high ground(even though are you essentially saying " mommy that boy got a new toy! I want a new toy!").
This is about solving many players complaints.
(reset day, lockout time, high pug entry reqs, huge learning curve that is off putting to new raiders, to name a few complaints I’ve heard of..)
About bridging the divide between fractals/dungeons and raids.Giving those who want to re-run encounters to help others learn them something better than a couple of greens and blue for their effort.
I agree, fotm needs new content too.
But why should the two things be mutually exclusive? That is illogical.I agree it is not, but when someone throws out an accusation like “You are just being selfish.”, the implied statement behind that is “I am morally superior to that person, therefore everyone should agree with me”. Additionally: “Mommy[Arenanet], that boy[raiders] got a new toy[raids]! I want a new toy[raids, slightly different]”. That is pretty much how it sounds to me, interesting how mutual that impression is.
This game’s PvE could benefit greatly from a better learning curve, no argument there. Also FotM (at least the highest tier) is probably the best place to put content that bridges the gap between raids and pretty much every other piece of content.
My question is simply: Is there an absolute necessity that that content is a “downscaled” copy of a raid instance? Or is it possible to create brand new content, which just so happens to have encounters with a level of mechanics similiar to a fractal version of a raid?
Raiders would have a motivation to play those instances since they haven’t seen them before. While players who are trying to get into raids would not have to play through a slightly different version of content which they have already seen a number of times as a fractal, when they are actually raiding. (Which helps to keep the experience interesting)That wouldn’t do much for those people interested in experiencing the story of the raid, although they can’t raid (for whatever reason) but that does not seem to be the goal of your proposal anyway.
You’re manipulation of the analogy doesn’t really work when you’re talking to someone who already raids.. it would be more like “mommy, I got a new toy, now give me another one!” :P
It would indeed be nice to have entirely new instances in fractals.
However since the raid encounters are already built, and can be entered into at a given point, there is a lot of work already done.
Raiders have motivation to rerun raid instances for very little loot, so I think motivating them to rerun while get better loot in fractals would be a non-issue.
It just strikes me as an easy way to solve a lot of the complaints people have regarding raids, while also helping those who already raid (loot for rerunning, and doing training runs, opportunity to meet like-minded players who want to get into raiding..)
I think the positive effects would outweigh the concerns raised so far.
But I’m not suggesting this an alternative to new fractals at all, I’m still saying anet could do both. over whatever time frame and priority..
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