Showing Posts For Artemis Thuras.8795:

turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

@ katary, there is not a hard limit to 25 unique fractals per tier.
Simply remove the numeric value to each fractal, and have each instance appear as 1 of 4 tiers. ( anet has already mentioned something like this as a possibility).
As for calling it redundant content, its no more redundant than rerunning a raid or dungeon or fractal is now.

With the current system for fractalscales a hardcap exists. Yes, that system can be changed (and in the long-run it probably will be) to remove that limitation but right now it is something we have to keep in mind.
That argument is applicable for fractals as the different scales present the same content with minor alterations through stronger/ weaker enemies and varying instabilities. Not unlike the transformation of raids into fractals would turn out. However, when one goes to play Arah path1 or Salvation Pass that is a unique piece of content which is not recreated in any other form within the game.

So.. your argument against it is “I want my special snowflake content to stay exclusive and barriered off”

I don’t think this is a good argument against. It sounds quite selfish actually.

My argument is: I am in favor of new fractal content, but that content should be “new content” and not “content that is new to fractals” (meaning no raids, dungeons, open world, story missions, etc.).
I don’t think that is unreasonably selfish of me since everyone else is getting that new content as well. Then again your proposal aims to create content for everyone except those who are raiding already. I am under the impression that it is illogical for you to claim the moral high ground at this point.

This isn’t about moral high ground(even though are you essentially saying " mommy that boy got a new toy! I want a new toy!").

This is about solving many players complaints.
(reset day, lockout time, high pug entry reqs, huge learning curve that is off putting to new raiders, to name a few complaints I’ve heard of..)
About bridging the divide between fractals/dungeons and raids.

Giving those who want to re-run encounters to help others learn them something better than a couple of greens and blue for their effort.

I agree, fotm needs new content too.
But why should the two things be mutually exclusive? That is illogical.

I agree it is not, but when someone throws out an accusation like “You are just being selfish.”, the implied statement behind that is “I am morally superior to that person, therefore everyone should agree with me”. Additionally: “Mommy[Arenanet], that boy[raiders] got a new toy[raids]! I want a new toy[raids, slightly different]”. That is pretty much how it sounds to me, interesting how mutual that impression is.

This game’s PvE could benefit greatly from a better learning curve, no argument there. Also FotM (at least the highest tier) is probably the best place to put content that bridges the gap between raids and pretty much every other piece of content.
My question is simply: Is there an absolute necessity that that content is a “downscaled” copy of a raid instance? Or is it possible to create brand new content, which just so happens to have encounters with a level of mechanics similiar to a fractal version of a raid?
Raiders would have a motivation to play those instances since they haven’t seen them before. While players who are trying to get into raids would not have to play through a slightly different version of content which they have already seen a number of times as a fractal, when they are actually raiding. (Which helps to keep the experience interesting)

That wouldn’t do much for those people interested in experiencing the story of the raid, although they can’t raid (for whatever reason) but that does not seem to be the goal of your proposal anyway.

You’re manipulation of the analogy doesn’t really work when you’re talking to someone who already raids.. it would be more like “mommy, I got a new toy, now give me another one!” :P

It would indeed be nice to have entirely new instances in fractals.
However since the raid encounters are already built, and can be entered into at a given point, there is a lot of work already done.

Raiders have motivation to rerun raid instances for very little loot, so I think motivating them to rerun while get better loot in fractals would be a non-issue.

It just strikes me as an easy way to solve a lot of the complaints people have regarding raids, while also helping those who already raid (loot for rerunning, and doing training runs, opportunity to meet like-minded players who want to get into raiding..)

I think the positive effects would outweigh the concerns raised so far.
But I’m not suggesting this an alternative to new fractals at all, I’m still saying anet could do both. over whatever time frame and priority..

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turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Yes, I have but I’m tired to discuss it here. Makes no sense for me. Too much time input for being a really important thing. Must be enough to say here that I am thinking your idea is stupid.

Also, we get a fractal after they readopted fractal design. It is not like Rednik said with 1 new frac every 3 years. They had stopped developing them for a reason way before HoT (we don’t know why) and now we will definitely see more new fracs within a shorter timespan, that’s for sure.

So you can talk about how we’re getting new fractals soon, but you’re conveniently too tired to summarise why you think the idea is bad?

This sounds like you’re opinion is baseless and therefore fringing on irrelevancy. I think you hit the nail on the head when you said it makes no sense for you.

Feel free to bring any genuine discussion to the thread ( as opposed to “I don’t like it, /throws toy out of pram”).

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turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Worst idea so far concerning raids. We just need new fractals and we get one next week.

As I’ve said to previous replies..
Do you have a reason for your opinion?

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turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

@ katary, there is not a hard limit to 25 unique fractals per tier.
Simply remove the numeric value to each fractal, and have each instance appear as 1 of 4 tiers. ( anet has already mentioned something like this as a possibility).
As for calling it redundant content, its no more redundant than rerunning a raid or dungeon or fractal is now.

With the current system for fractalscales a hardcap exists. Yes, that system can be changed (and in the long-run it probably will be) to remove that limitation but right now it is something we have to keep in mind.
That argument is applicable for fractals as the different scales present the same content with minor alterations through stronger/ weaker enemies and varying instabilities. Not unlike the transformation of raids into fractals would turn out. However, when one goes to play Arah path1 or Salvation Pass that is a unique piece of content which is not recreated in any other form within the game.

So.. your argument against it is “I want my special snowflake content to stay exclusive and barriered off”

I don’t think this is a good argument against. It sounds quite selfish actually.

My argument is: I am in favor of new fractal content, but that content should be “new content” and not “content that is new to fractals” (meaning no raids, dungeons, open world, story missions, etc.).
I don’t think that is unreasonably selfish of me since everyone else is getting that new content as well. Then again your proposal aims to create content for everyone except those who are raiding already. I am under the impression that it is illogical for you to claim the moral high ground at this point.

This isn’t about moral high ground(even though are you essentially saying " mommy that boy got a new toy! I want a new toy!").

This is about solving many players complaints.
(reset day, lockout time, high pug entry reqs, huge learning curve that is off putting to new raiders, to name a few complaints I’ve heard of..)
About bridging the divide between fractals/dungeons and raids.

Giving those who want to re-run encounters to help others learn them something better than a couple of greens and blue for their effort.

I agree, fotm needs new content too.
But why should the two things be mutually exclusive? That is illogical.

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turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

@ katary, there is not a hard limit to 25 unique fractals per tier.
Simply remove the numeric value to each fractal, and have each instance appear as 1 of 4 tiers. ( anet has already mentioned something like this as a possibility).
As for calling it redundant content, its no more redundant than rerunning a raid or dungeon or fractal is now.

With the current system for fractalscales a hardcap exists. Yes, that system can be changed (and in the long-run it probably will be) to remove that limitation but right now it is something we have to keep in mind.
That argument is applicable for fractals as the different scales present the same content with minor alterations through stronger/ weaker enemies and varying instabilities. Not unlike the transformation of raids into fractals would turn out. However, when one goes to play Arah path1 or Salvation Pass that is a unique piece of content which is not recreated in any other form within the game.

So.. your argument against it is “I want my special snowflake content to stay exclusive and barriered off”

I don’t think this is a good argument against. It sounds quite selfish actually.

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Is Raid reset day final or subject to change?

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

So either join an LFG rosta ( no entry req’s at all)
or
be in a guild already.
Again for a group that may or may not run when is convenient.

So the options are:
extended LFG,
Already be integrated into a guild..

Yeah keep arguing my point for me. thanks

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turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

So you’re argument is: because fractals are meant to be easy & they should stay that way.
That different group comps makes it pointless to learn the telegraphs and basic mechanics.

we’ll have to agree to disagree.
I see no reason why fractals, especially higher scales should be, or have to be, or continue to be braindead easy. Nor do I see how exposing players to the tells and even a simplified set of mechanics as a bad thing. It creates a stepping stone to progress onto raids, as well as a practice/training ground for those who already do raid.

@ katery, there is not a hard limit to 25 unique fractals per tier.
Simply remove the numeric value to each fractal, and have each instance appear as 1 of 4 tiers. ( anet has already mentioned something like this as a possibility).
As for calling it redundant content, its no more redundant than rerunning a raid or dungeon or fractal is now.

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Is Raid reset day final or subject to change?

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

“your argument is hinged on guilds actually running later in the week and taking players they don’t know.”

No. I said join a guild, meaning that you will be someone they know. There are hundreds, if not thousands, of guilds that raid on different levels and frequencies and with 5 guild slots you should be able to find at least one.
Do remember raids were not balanced around pugging to begin with, and hopefully won’t be either.

So a guild knows you before you join?
Meaning you’d have to have raided, or done some other content with them first? Or know them outside of gw2.. In which case they wouldn’t be having to find a group to run with in the first place..

yeah.. your statement is self-contradicting,

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turn raid encounters into fractals

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Out of the many different suggestions to make raids “accessible”, I consider this to be one of the worse, as it won’t accomplish anything

Do you have a reason for this opinion?

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turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I believe this would be an agreeable solution for a lot of arguments people seem to have regarding raids currently.

Put the encounters in as fractals. ( Such as trash + vg + closing rifts, spirit run + gorsi, bandits + sab)
Fractal loot.
Daily reset.
Modify the encounters as little as possible.
Tweak numbers to fit 5-man instances + difficulty scales.
Remove raid-only achievements.
Maybe add some fotm achievements.

This would:
Allow people to get exp with the encounters & mechanics.
Allow people to take on the encounters with less lead time to form up ( finding 4 vs 9).
Allow people to try the fights without the high pug requirements.
Allow people to learn while still getting full asc gear. ( assuming anet adds them into the lower tiers).
Add more fractals!! ( this alone seems like enough of an argument to me..)

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Is Raid reset day final or subject to change?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

“Others play when I don’t, please change reset”

If there aren’t any pugs later in the week, you may want to consider joining a guild that raids

when guilds mostly run earlier in the week, with static groups? myself included most weeks. Simply telling people to join a guild does not help those with busy work-lives.

A lot of guilds clear the raids multiple times a week. Either to help those not present earlier in the week, or simply for the enjoyment it brings. I work full time myself, and so does a lot of people I play with both in the guild and outside of it. Regardless of how you put reset, there will be people getting the less of it because their life situation is different.

Sure, some people rerun. How long is that going to be sustained as people get bored with raids, start wanting to do LS/new fotm, or just want to get the next shiny?

Doesn’t change the fact people find it increasingly difficult to raid closer/during weekends, or that raiding during the week is actually a lot harder for many inherently.

your argument is hinged on guilds actually running later in the week and taking players they don’t know. This goes hand in hand with 10 vs 5 arguement ( and also loot lockout times, but that has its own issues to weigh up).

Finding 9 other players who: 1) want to raid 2) are good enough to raid 3) want to raid later in the week OR are willing to rerun for no extra loot 5) are online consistently ( rerunners are never consistent, so you need to find much more than 9 players).

The odds are stacked against you if you can’t or won’t raid early in the week.

Ultimately I can only see one of two three outcomes for raids in the current status quo:

1)There are so many wings people simply HAVE to raid at weekends to fit them all in.

2) raids end up abandoned by all but a tiny tribe culture group, and anet ends up shifting dev resources elsewhere like they did with dungeons years ago.

3) both of the above.

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Leveling a warrior now is a bad idea?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Revs, when used correctly are very resilient. You are much more active defence oriented however.

Glint(pretty much a staple legend) heal converts damage into healing ( extremely powerful when timed correctly, like any active defence).
Sword #3 has evade times, both shield and sword offhand have blocks.
staff has evades, condi clears, heals, blinds, and CC.

Depending on which legends you pick, you have an interesting array of tools to avoid damage or kill before dying.

Rev is a lot of fun to play, and is quite versatile.

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Is Raid reset day final or subject to change?

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

“Others play when I don’t, please change reset”

If there aren’t any pugs later in the week, you may want to consider joining a guild that raids

when guilds mostly run earlier in the week, with static groups? myself included most weeks. Simply telling people to join a guild does not help those with busy work-lives. Raids should not exclude someone simply because they have a demanding job. Content should be discriminatory on skill, not on life situation.

I always find arguments for keeping the current date either: hilariously flawed ( anet used data from before raids were even live to decide when people like raiding.. they have directly admitted on this forum).

OR

Highly to the tune of " I’m ok thank you jack" – the move wouldn’t affect them in the slightest, but like it harder for others to participate – possible due to ego (the belief raids should be for a tiny group of players only).

OR

asking for it to be moved, because raiding during the week sucks lemons for various reasons. and weekend raiding also sucks lemons due to quantity and quality of pugs migrating south for winter.

It would be interesting to see the results of a poll regarding raid reset time. With login screen announcement for it.

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Leveling a warrior now is a bad idea?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I’d say buy more character slots.
Warrior will always be a useful class to have. Ultimately you should aim for 1 of each at 80.

Any classes to find yourself not playing much can always be turned into storage mules, until you decide to play them again.

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Siege Towers for Gliders into Keeps/Towers

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I’ve always wondered why we don’t have siege towers/ladders – possibly operable like golems. Maybe with a relatively long wind up to drop the drawbridge – similarly long to raise it ( and immobile while the bridge is down).
Maybe make it so any damage to the player operating the tower interrupts the dropping of the drawbridge?

Would have to be immune to portals & stealth I think.
I’m sure it could be balanced with enough health/toughness to be viable, while still being possible to defend against.
Maybe making it take significantly more damage from cannon/oil/cata/treb/bali ( but not AC.. that wouldn’t make a lot of sense).

I’m sure this could be implemented and be quite an interesting alternative to golem rush.

making it a very narrow choke would make it difficult to push up some kind of winding staircase, balancing out that it bypasses walls/gates.

Sadly the wvw forum seems to be full of negative posts towards anything that alters the status quo of the format.

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That's why 5-man raids would not work.

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

There is always going to be an optimal class for a certain role. no matter how many elite specs anet adds.

There is also always going to be special snowflakes that think they, and their build is somehow superior because they picked the details of the build themselves.

There is always going to be certain desirable roles in a given encounter.

5 vs 10 – the number of classes taken for each encounter is actually unlikely to shift very far. I often see 2-4 of a single class in a group comp, and often hear about groups running a mirror comp ( 2 identical 5 man parties).

Mechanically not very much would need to change. Merely HP and BB values for several encounters.

Only having a 5 man version of raids I suspect would remove the possibility of some interesting group compositions.

However the reverse side of the coin is finding 9 other players is making it difficult for many to find or organise groups. Meaning there is no group compositions at all for a group of players.

If ( and this is a big IF) anet is planning to try another raid mode to make things more accessible to more players, I’d suggest allowing both 5 AND 10 man instances of the raid to be formed.
Another alternative would be to consider making “elite instances” along side raids( I’m sure the raid team is perfectly capable of 5 man content). Now we could call these instances raids, or half-raids or even.. “Elite Dungeons”.

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Raids Discussion rant from Wooden Potatoes

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I like the pointing out that they screwed up by switching to 10 man content.

I’m struggling to think of a reason the raids couldn’t have a 5-man version, which a straight 50% hp reduction to everything in there.

Effectively they would be slightly tougher dps checks, but that would be so much easier to deal with in a 5-man group.

Now that I think about it I really want a 5-man version of the raids.
Without doubt finding 9 players (as opposed to finding 4) is the single biggest blocker to the content..

Edit: break bars would need to be cut in half too..

Mechanics would also need to be changed for a 5 Man Version.

Also 10 Man Groups allow for a more Flexible Group Setup

Which mechanics would actually need to change?

VG? nope, 4 in light is fight. split phase? Ey we pull 2 together anyway so nope.

gorsi? 4 people holding split phase ghosts, while 1 rotates around with high dps?

Gorsi would probably need a bigger hp reductions, or those ghosts might need to move slower.
Again these could just number tweaks really.

Sab? ! for each cannon still possible with 1 extra, don’t see anything that would need changing.

Wing 2.. sloth? can’t think of anything, still room for 4 people to mushroom eat.
Trio? don’t see how anything would need changing here besides a few numbers.
Matt? hp/bb reduction.. Mechanically I can’t see how anything would need changing.

Still getting to know wing 3.

Group flexibility isn’t that great to begin with in 10-squad raids. it is still a limited set of prefered classes for each encounter. This is player imposed anyway making it a moot point.

I would love yo see 5-man version without the pulsing damage auras though, bringing guardians back into the fray as heavy providers of active defences over a healer which in my experience hardly anyone wants to play ( this may be anecdotal, however it is a fact that gw2 was originally marketed around not needing to wait around for a healer to join your party).

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Raids Discussion rant from Wooden Potatoes

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I like the pointing out that they screwed up by switching to 10 man content.

I’m struggling to think of a reason the raids couldn’t have a 5-man version, which a straight 50% hp reduction to everything in there.

Effectively they would be slightly tougher dps checks, but that would be so much easier to deal with in a 5-man group.

Now that I think about it I really want a 5-man version of the raids.
Without doubt finding 9 players (as opposed to finding 4) is the single biggest blocker to the content..

Edit: break bars would need to be cut in half too..

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(edited by Artemis Thuras.8795)

Mission Control - Give to everybody?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Trolls able to click abandon and trigger the timeout?

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Sell me on a solo PvE/WvW profession!

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Selling freshly baked thieves, straight out of the oven!
Optional Vordrax glaze!
Get them while they are hot!

5g each!

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new stats combos

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Major
+Power
+Precision

Minor
+Ferocity
+Healing Power

for my tempest

You could achieve this with a mix of zerker and zealots ( with 1-2 assassins to tweak prec up if you really wanted to) though?

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new stats combos

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Not convinced on the name, but I’d love that scavenger set.
Power/Fero/prec/ condi duration?

Would be nice to have:
Power/Fero/prec/boon duration too.

The PvE power creep would be incredible however.

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Why not reuse old content during droughts?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Festivals coming around would significantly help things..

Having a selection of these, such as QG which can be switched on would have made a lot of sense for keeping players occupied..

Unfortunately many of them were set up in LA, and anet decided to change LA dramatically..

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An incredible experience in raid today

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I would have kicked you as well, if I were the raid leader, Envoy Armor and 80 LI or not, for two reasons:

1. Pack runes don’t grant bonuses as useful. It’s not even about damage – I’d take someone with Strength runes. Sure, there’s always food and utility, but why should I bring someone who clearly can’t be bothered to optimize their gear? It’s a sign of laziness. You may have cleared everything, but a good raider is defined by more than just skill, which brings me to my second point.

2. Attitude. Your flaming and ‘showing off’ (if it can even be called that) tells me you’re not a raider worth anyone’s time. Nobody, from the newcomer to raids to the most experienced players in guilds that clear raid bosses on the first try while everyone’s hungover from the previous night should be given a free pass to be belligerent and obnoxious. You’re free to not change your runes. What you are not free to do is turn into a scum-spewing person because someone decided you weren’t what they were looking for, due to your own laziness.

Well done for that raid leader, I would not want to deal with your condescending attitude either.

I can’t even be bothered to read past the first half a dozen posts, The OP clearly has entitlement & attitude issues.

However this post I’ve quoted sums up exactly why I gear check people in raids.
I too prefer ps wars to have strength runes.

Coupled with item code generators (http://gw2.ninja/chatcodes)

And this lovely chat code: [&Av/2LQEA] ( 255 LI)
I’d love an inspection tool at this point( for both gear AND traits). OR at least a full build template that can be pinged.

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When Will the PVE Berserker Meta Change?

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

you know exactly what build your going to be doing regardless because of the gear.

No you don’t. Weapons, traits, skills, runes, and sigils all vary wildly even within the same gear stat set.

Even now, there’s all sorts of build diversity. Vipers and Sinister show up on condi builds. In WvW, all sorts of gear is viable. A lot of people put some combination of toughness/vitality/healing power on trinkets.

Yes you do, and im talking about gear, and as far as builds go everyone is shohorned into dps specs partly because of the beserker meta mentality, so again you pretty much know what build your going to use, and choosing between condi and beserker is hardly a variety in choice. And I never said you cannot use that gear but because of the design and peoples mentality for the most part it isnt accepted, so if you went for a tanky build others would need to compinsate to that build to an extent.

DPS isn’t a spec anymore than “Winning” is a playstyle. There are all sorts of builds and specializations in Guild Wars 2. But you’re just clumping them all together.

What makes Guild Wars 2’s stats tend to be the same is how ‘direct’ they are. In other games, different classes have different bonuses from the same stats – Warriors would rely on “Strength”, casters would use “Intelligence” (Or “Magic”), Archers would use “Dexterity”…. and all those stats would also have secondary benefits for off-class uses.

Im not clamping at all it isnt just about the gear, the zerker mentality also has allot to do with builds since everyone assumes dps is the best and only way to play, therefor many classes that can build for other things are more limited for pugs and etc, so in a way I am right.

And usually in those games where you choose stats you get to choose other stats as well, and do not have to go for dex as an archer for example, even in mmorpgs you get to choose to beyond one simple stat choice. For example a warrior may go for more defense so instead of strength they can get more stamina or defense.

If you don’t go for Dex as an archer, though, you’re off-meta. Same here. But it means Archers need “Hunter’s” gear instead of “Berzerker’s”. And as for “DPS is most important” – yes, yes it is, because people tend to value their time. That said – zerker isn’t ‘Reckless". It’s high-risk/skill, high-reward. The meta doesn’t care about casual scrubs who need stats to cover for their mistakes, only the best of the best with active damage mitigation.

Actually thats not true in every rpg, for example titan quest strength is based off all weapons, but you can increase piercing capability with dex. My point is in every rpg dex isnt always needed for meta as an archer. In everquest you needed to specialize on the ranger if you wanted stats more towards ranged bow dps or magic. Then you got to take it further and specialize towards the skills related to the magic you where using.

The point I was making was that the meta is always “The stat that gives the most DPS for your character’s damage type”. In Guild Wars 2, however, there aren’t arbitrarily-different stats for different damage types. You want direct damage? You grab Power, not “Strength, Dexterity, or Magic” depending on whether you want to deal blunt, piercing, or some sort of energy damage.

Right but there are ways to get dps beyond just gear, certain classes that may build more for support may be able to help groups dps through buffs for example. Anyways there is condi atleast. In my honest opinion I think sigils should be more powerful and unique, they just arent very interesting. Of course I dont want to be op but there needs to be a way to make them more powerful and balanced, there are very few they truly stand out.

No one was arguing that about stats though. We are talking about gear diversity in general so people can play beyond just dps.

Are you suggesting there are not ways to get dps increase beyond gear in gw2?

http://wiki.guildwars2.com/wiki/Empower_Allies
http://wiki.guildwars2.com/wiki/Assassin's_Presence
http://wiki.guildwars2.com/wiki/Spotter
http://wiki.guildwars2.com/wiki/Grace_of_the_Land
http://wiki.guildwars2.com/wiki/Writ_of_Persistence

Would you like me to continue?

If your talking to me for crying outloud I literally just said the opposite did you even read it?

Maybe I misunderstood you. The tone I was getting from skimming the thread was you saying gw2 was lacking something other games had. shrug.

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When Will the PVE Berserker Meta Change?

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

you know exactly what build your going to be doing regardless because of the gear.

No you don’t. Weapons, traits, skills, runes, and sigils all vary wildly even within the same gear stat set.

Even now, there’s all sorts of build diversity. Vipers and Sinister show up on condi builds. In WvW, all sorts of gear is viable. A lot of people put some combination of toughness/vitality/healing power on trinkets.

Yes you do, and im talking about gear, and as far as builds go everyone is shohorned into dps specs partly because of the beserker meta mentality, so again you pretty much know what build your going to use, and choosing between condi and beserker is hardly a variety in choice. And I never said you cannot use that gear but because of the design and peoples mentality for the most part it isnt accepted, so if you went for a tanky build others would need to compinsate to that build to an extent.

DPS isn’t a spec anymore than “Winning” is a playstyle. There are all sorts of builds and specializations in Guild Wars 2. But you’re just clumping them all together.

What makes Guild Wars 2’s stats tend to be the same is how ‘direct’ they are. In other games, different classes have different bonuses from the same stats – Warriors would rely on “Strength”, casters would use “Intelligence” (Or “Magic”), Archers would use “Dexterity”…. and all those stats would also have secondary benefits for off-class uses.

Im not clamping at all it isnt just about the gear, the zerker mentality also has allot to do with builds since everyone assumes dps is the best and only way to play, therefor many classes that can build for other things are more limited for pugs and etc, so in a way I am right.

And usually in those games where you choose stats you get to choose other stats as well, and do not have to go for dex as an archer for example, even in mmorpgs you get to choose to beyond one simple stat choice. For example a warrior may go for more defense so instead of strength they can get more stamina or defense.

If you don’t go for Dex as an archer, though, you’re off-meta. Same here. But it means Archers need “Hunter’s” gear instead of “Berzerker’s”. And as for “DPS is most important” – yes, yes it is, because people tend to value their time. That said – zerker isn’t ‘Reckless". It’s high-risk/skill, high-reward. The meta doesn’t care about casual scrubs who need stats to cover for their mistakes, only the best of the best with active damage mitigation.

Actually thats not true in every rpg, for example titan quest strength is based off all weapons, but you can increase piercing capability with dex. My point is in every rpg dex isnt always needed for meta as an archer. In everquest you needed to specialize on the ranger if you wanted stats more towards ranged bow dps or magic. Then you got to take it further and specialize towards the skills related to the magic you where using.

The point I was making was that the meta is always “The stat that gives the most DPS for your character’s damage type”. In Guild Wars 2, however, there aren’t arbitrarily-different stats for different damage types. You want direct damage? You grab Power, not “Strength, Dexterity, or Magic” depending on whether you want to deal blunt, piercing, or some sort of energy damage.

Right but there are ways to get dps beyond just gear, certain classes that may build more for support may be able to help groups dps through buffs for example. Anyways there is condi atleast. In my honest opinion I think sigils should be more powerful and unique, they just arent very interesting. Of course I dont want to be op but there needs to be a way to make them more powerful and balanced, there are very few they truly stand out.

No one was arguing that about stats though. We are talking about gear diversity in general so people can play beyond just dps.

Are you suggesting there are not ways to get dps increase beyond gear in gw2?

http://wiki.guildwars2.com/wiki/Empower_Allies
http://wiki.guildwars2.com/wiki/Assassin's_Presence
http://wiki.guildwars2.com/wiki/Spotter
http://wiki.guildwars2.com/wiki/Grace_of_the_Land
http://wiki.guildwars2.com/wiki/Writ_of_Persistence

Would you like me to continue?

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My Stash Of Fancy Furniture Coins, Unusable

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Probably needs a thread of its own but..
Exchanging raid tokens is a tedium one at a time.

Really wish anet would fix it so this vendor isn’t restricted to exchanging one at a time.

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Possibility for more HoT MPs in LS3?

in Living World

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

New regions/ new expansion = new mastery tracks and mastery points to match.

That’s probably why they are separate.

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Link EU and NA servers?

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Doesn’t the same apply in PvP when I fight other people from europe?

sPvP is 5v5 on tiny instances with about 10 NPCs at most.

WvW is ~90v90v90 on big maps with probably 70+ NPCs.

If the sPvP servers are in the US, the answer is yes. The difference between sPvP and WvW in terms of network load should however be quite obvious…

bandwidth =/= ping..
That should also be obvious..

True, but when was the last time in sPvP you saw all your skills blinking and players rubberbanding just because there was a 50v50v50 in garrison? Oh that’s right. Never. Because sPvP doesnt even have close to the load of WvW. Lag already exist in WvW, we dont need another 300ms response times artifically added because of some notion that the regions suddenly need to fight each other, when we’ve been split EU and US for 4 years in order to optimize the experience for everyone.

Skill lag is probably a server, infrastructure or game engine optimization issue. I highly doubt it actually has anything to do with player internet connections.

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Link EU and NA servers?

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Doesn’t the same apply in PvP when I fight other people from europe?

sPvP is 5v5 on tiny instances with about 10 NPCs at most.

WvW is ~90v90v90 on big maps with probably 70+ NPCs.

If the sPvP servers are in the US, the answer is yes. The difference between sPvP and WvW in terms of network load should however be quite obvious…

bandwidth =/= ping..
That should also be obvious..

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Help with build/Rate my build(Rev raid build)

in Revenant

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

it’s a nice build if you were to tank on a rev.
I’d say the herald runes are probs a waste since you can get high protection uptime form the elite ( especially with all that boon duration from commander gear).
Leadership runes might be nice. Durability runes would be interesting on it. I can’t think of anything better off the top of my head looking at stats for a moment durability runes seem like the obvious choice and I’m sure herald runes aren’t really needed.

You don’t need high toughness particularly.
You just need more than everyone else.
As a result your hardened persistence trait ( and you maybe could take a knights ring or two since they are so easy to get from fotm) would yield enough toughness for most situations.
Mallyx or jalis might be better than shiro for similar reasons, and extra stats or 20% dmg reduction. and easier on the energy.

long story short: you could probably pull this off with zerk + scholar armour, a couple of knights trinkets and boon duration food.
Saving yourself an entire set of asc armour, which has to be a + point.

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(edited by Artemis Thuras.8795)

PvP badges gone in WvW

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Should be a toggle at most.
I liked seeing the badges, It gave me an idea of the skill level of players around me.

Except as has been stated it says nothing about a players skill.

That assertion is an opinion only.

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Link EU and NA servers?

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

EU player.
on JQ (NA server).
Avg pings are normally around 140ms.

Please don’t sprout “facts” out of kitten.

That’s ping straight to server you know. Information have to go out to other players too that have high ping, effectivly doubling it for EU peeps fighting EU peeps on US servers.

Doesn’t the same apply in PvP when I fight other people from europe?

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PvP badges gone in WvW

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Should be a toggle at most.
I liked seeing the badges, It gave me an idea of the skill level of players around me.

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Link EU and NA servers?

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Ugh not this again…

If you can start a kickstarter to delete the Atlantic Ocean and create a machine that can reverse plate tectonics, then sure, let’s go ahead with that idea.

Lol what? This idea pretty straight forward and simple. If they link NA servers then there must be a way for them to link EU+NA servers

Do you know there is atleast 250ms ping for connections going from EU to NA and vice-versa. It can’t be resolved becouse of physical distance. At least with todays tehnology and budget.

EU player.
on JQ (NA server).
Avg pings are normally around 140ms.

Please don’t sprout “facts” out of kitten.

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Warriors Skill condi bug

in PvP

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

This might be of use to you:

https://wiki.guildwars2.com/wiki/Unblockable

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I've just made it to diamond...

in PvP

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I only started actually playing this season around 2 weeks ago.
Last season I made from amber to diamond in the last 3 weeks of the season.

Sorry but starting late and blaming bad teams that low is a really weak excuse.

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I've just made it to diamond...

in PvP

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I’m not 100% sure about MMR, but every game uses something like that on ranked matches. So if first few games were in your favor, you should be set up for easy ride. That is a fact..

I can win 1v1 match and also hold the point 2v1 for a while. If I had proper bunker class I could hold point 2v1 all day. I’m talking from my own experience and I have plenty. I struggled CROSSING ruby, not wining fights. kitten sometimes our team had around 200-300pts while enemies were all under 200 and we still lost. When I hold a point and I see ppl fighting between points and totaly and ingoring map mechanics I just want to ..arrgh :@

Also did you play sapphire and ruby this season? Or were you set already from previous one? Because there is a clusterkitten in ruby division.

The highest you could be pre-started at was the beginning of sapphire…

Also that sounds to me like your rotations between points might be hindering your team if you’re just camping one point. You may also want to use team chat to get some coordination between your team. that helps a lot..

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I've just made it to diamond...

in PvP

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I find all these comments about " people got carried by high MMR" amusing.
How does one acquire and maintain a high MMR in the first place?

I personally found sapphire, ruby and t1-3 diamond easy. But then I was holding/winning 1v3 & 1v2 fights fairly frequently so maybe that made the matches easy for my team. They were typically blowouts after wiping the first team fight in a few seconds.. so I suspect people were giving up and going afk from almost the start of the match.

If you’re struggling to get out of sapphire or ruby, then it probably is a combination of personal skill, build, map knowledge, and rotational knowledge ( which point to be going to) .
Team comp can have a huge impact also – I’d never have made it out of diamond without some pre-match class swapping.

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I've just made it to diamond...

in PvP

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

INB4: “QQ you got carried by premades” – Solo queue’d the entire way.
Granted I started in sapphire.

Attachments:

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Matthias - Staff Tempest Healer?

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I’d recommend the Soothing Mist trait over auramancer. SM ticks for like 1k+ and can be maintained on the whole raid.

Soothing Mist is a minor trait and you get it for free when you take Water Magic as a specialization. You can have both Soothing Mist and Powerful Aura, for instance, letting you be an Auramancer with huge aoe healing.

Timmy probably means https://wiki.guildwars2.com/wiki/Soothing_Power

Which makes sense given powerful aura doesn’t work with skills like “flash freeze”.
Or didn’t a few weeks ago. ( tried with 2 people, elemental bastion did not heal twice, aura duration was standard 4s, only 5 people (including myself) got frost aura when used with 9 others in range).

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Chat codes for raid LI ( legendary insight )

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

[&Av/2LQEA]
My personal fave
Usually for when people tell me how their insights make them pr0.

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Matthias - Staff Tempest Healer?

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Both can stay on(near) group, druid uses CA 1/2/3 to heal at range if needed.
Ele could also drop geyser on them if the druids CA isn’t ready.

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Should healing power/ratios be reworked?

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Just an idle thought,
Change it to a % increase scale, like prec and fero.

x heal power = 1% increase.

Perhaps additionally
y healing power = 1% outgoing ( to other players) healing increase.

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Boon Thieves (Fractals) is badly designed

in Fractals, Dungeons & Raids

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I’ve seen retaliation wipe a skilled team in less than five seconds,

Just gonna point out, this is an oxymoron.

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It's May 15th 2016

in Guild Wars 2: Heart of Thorns

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

The first 3 wings cover Collection “part: I” So my guess is there will be 3-4 collections for the legendary armor set.
Honestly? I’m not holding much hope for legendary armor before 2018.

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Bring Back the Desert Borderland!

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

implementing no fly zones on DBL and gliding would be an interesting change.
Or a parachute, so you cant move horizontally any more than you can while falling currently on wvw maps.

I think it wasn’t done because it would stop “clifftop golf”.
Which is a double edged… club?

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Activated a skill instead of change it?

in Guild Wars 2 Discussion

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Something I do a lot is accidentally activate a skill when i wanted to change it.
Sure can dodge or something to cancel some but its kinda annoying.

I noticed in the H panel ->build tab, clicking on the skill brings up the options, not just clicking the arrow.

Right clicking a skill doesn’t do anything currently.
Right click skill slot -> change skill UI would be a nice QoL improvement.

Not a high priority for anet I’m sure, but would be useful.

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The fall of JQ

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I read your “statements” on JQ forums, dear TPMN. And they weren’t constructive or in any way polite and still you wondered why people didn’t react in a polite way to your childish insults? And after leaving there, you start the same here and “blame” the JQ community because you know that most of them won’t ever read the public forums.

That’s exactly what I expected after your flame war on JQ forums.

Best thing about this thread is the fact that so many of the players who left JQ for the bandwagon YB and TC are writing here about their problems with JQ while their behaviour on JQ was a big part of the problems.

So, you saw the part where he got trolled for asking why the NA timezone lost a huge chunk of wvw score?

mmk.
Suspect these posts will get moderator nuked here though.

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EU + US Pairings?

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

How do you figure?
I’d expect anet to consolidate onto an NA server anyway.
OCX/SEA pings wouldn’t even factor into it.

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