farming easy facerollable events and boss should not be as rewarding as doing tougher, more challenging content.
there should still be reward for farming, but to make it
that much profitable is absurd.
and honestly, open world events are tag fest and really boring, but that my opinion.
i like some of the new content they did, but everytime they failed to nail something important. its very strange, and makes me go; O_o why ?!?
These events don’t deserve to give rares. You get tons of people at the event killing a mob with little to no difficulty. 30 seconds of autoattacking and you get a guaranteed rare. I showed up to Teq (right after Shadow Beh), hit him with about 5 skills and got 2 rares and and exotic while never being hit. That’s plain stupid. These events are stupidly easy and deserve nothing more than they originally gave.
Open world needed better drops, not these faceroll events.
100% agree.
its total nonsense.
You guys are building on a well solid game – I could name a lot of stuff I’d like to see differently, or stuff I’d like to see added, just as everybody else, but I consider myself very casual and I’m over 500 hours in. Nobody could seriously argue the quantity or quality on offer, more so for a subless MMO. You guys just keep piling on the awesome, andt they’ll come, and stay.
Also, Colin, posting in a thread like this is a gutsy move IMO, and something I wouldn’t expect and haven’t seen anywhere else. The hard work you guys do is printed all over this game, it’s just that lots of people seem to have been raised to expect everything to conform to their wishes, instantly, without any kitten clue how much work is involved (not aimed at TS BTW, your post was well put and argued).
kind of true.
lets put aside talking about the obvious problems (we re not paid for it anyway, i jave enough problems to deal with at work already!).
they do some good/interesting move.
^
i was about to say the same, but i kind of deleted my post.
there was absolutely nothing good about the 2 preludes (2 months…)
and by that i mean, less than nothing. aside the fact that i ended up going in a zone i had not vistited yet, which was cool.
It’s funny that those champs they added give the same loot as normal mobs (but taking 10 times longer to kill) making most players ignore them until the normal mobs have been taken care off first…
it isnt about gameplay, its a LOOT game.
and it will die as one unless they can find a way to make the utmost challenging content also the most rewarding.
Before the patch I ran around in orr between the penshelt events. Now Im staring at the boss timer app, planning my wp:ing…and if my daily is done I just stand at boss camp waiting, perhaps killing the occasional low level mob…Imo I played the game more actively before the patch.
just sad.
i really feel thats what guild wars 2 is becoming….
I like it once per character instead of once per account myself. I have 3 lvl 80s and I do these events daily for one reason, the to scrap the rares for ecto. I’m trying to stock up enough ecto myself for crafting my own equipment, and over time it pays off better than doing anything else. I’m not a “hard core” farmer, and I enjoy the DEs for the sake of doing them but I like being rewarded for doing so with a chance at some decent equipment, or at least something worth scrapping.
et voila.
your standard player.
this is the type of player that is part of the “farming mass movement”. only doing what others found more rewarding until the next big loot thing happens.
this is a challenge for the design team to deal with this.
make it happen! no job is easy!
(we d rather stay home and play gw2)
the game is a bit too much aoe focused.
just a tad.
@cassie
and you dont mind farming the same thing over and over again ?
thats all you need?
why not play diablo3?
i mean, a mmo can be much more than farming till a lag the same poor dragon that i feel like i should defend by now…
the campers there deserve my whirling wrath more than the dragon.
its not normal!
maybe because the design director is a goofy type of person ?
thing is both fractals and guild missions and wvwvw dont seem to make the “farming mass” dissipate so much….
(still have to wait for guild mission to be in full effect).
WvWvW still provides enough fun for me that isn’t “loot” based to make me play.
That’s player created content though. The sandbox type of conent is replayable to infinity. There will always be people playing chess and that game has been around for 1500 years.
i agree with this.
mmos endgame content should be more sandboxy.
the game can be a regular themepark and then morph toward the sandbox for endgame players.
nice proposition.
for farming ? get a class with good ranged AoE.
I simply don’t agree with your assessment of what the endgame “is,” nor the presupposition that it is only one thing, or that everyone’s endgame experience should necessarily be the same.
im not saying its the one and only thing.
but look at the trend;
plinx, then shelt/pen, now world event.
you can clearly see “the farming mass” moving like a swarm of risens to where the game leak some loot.
the question is; “if” you were the mass, where would you prefer to be moved to? what activity should be the most rewarding in this game (taking into consideration that theyll never be able to balance rewards equally for all activities).
i think the art team is what made gw2.
plus a few hints of brillance here and there from all other teams.
…but certainly not the people who decided about the big picture and the endgame.
great thinkers are rare.
hey guys.
as we can see, the endgame is mostly about farming scrap loot and turning it into shinies.
this cause all the players that want to maximise rewards to play the same content over and over again, even if you only need to auto-attack, even if it lags as hell… as long as its the most rewarding thing to do (doesnt matter if its brainlessly broken)
we ve seen these type of players in a lot of game in the past.
can a game survive with this type of mentality? stacking all the endgame players in the same spots ? plinx, then pen/shelt, now world events..
or should the game try to make a lot more things about equally rewarding? (or is it too hard to do?)
or should the game take a totally different direction, that cant be farmed, like laurels for exemple?
(edited by Avatar.1923)
PS: Loot from Megadestroyer and Giant Wurm was terrible. Maybe just bad luck.
Same for us on SoS server. I had a lot of guildies come help me do the Megadestroyer, not only for the chest, I think its a fun and exciting event. We killed him and most players only got blues and nothing else. Some were quite mad, I was disappointed by the reward but had fun killing the monster.
you are minorty.
most player play only for the best possible rewards at this point.
the hamster wheel is in full effect.
its just a misconception…. they changed farming so ppl changed their farming pattern. now its worth playing dragon events so ppl stoped farming orr and started playing big events…. ppl just change their gaming style to maximize profit…. stupid changes…. now its worth beeing afk and waiting for events to start….
camping dragons is the new orr….. and guesting is the new option to maximise your gaming experience since every server is overcroweded. only way to fix this is to set up 3 times more server…..but i talked already about maximising profit…. its nothing anet will do since this would minimise their profit….
yup.
thats it.
its a farming endgame. cant believe they couldnt come up with something better than that!
worst; its facerollable! you can be AFK and farm the best rewarding activities in the game.
WHAT?
seriously design problem.
(and props to the fabulous art team)
after that everybody can go back farming world event !
until level 20, i had no agony resistance whatsoever and i had 0 problem.
in pve;
the problem is not the game, its the endgame.
companies want their game to have longevity, some people get addicted to the farming, others complain and drop the game after realizing that it isnt fun.
basically, you have to realize that some people still play diablo 3!
ditching hours and hours for a few minor improvement that ultimately only enable you to get the same thing you were getting, but a tad faster.
gw2 vanilla pve endgame is no different to that.
we start to see some improvement with laurels, because they arent not farmable in the old school sense.
anyway, so yeah, people get addicted to the farming and then complain there isnt enough loot or there is lag getting loot or what not.
its a frustration that is innevitable if you get into that hamster wheel.
yup, the endgame is now about checking the spawn timers on the internet and doing them in order.
no risk, all rewards, boring gameplay buy who cares, its to become legendary…
at least laurels, ascended gears and guild merits are a step in the good direction.
legendaries were very badly implemented.
they should be “camp farmable”.
nothing should be actually, makes for a boring endgame.
yup, world event are screwed if they are “too easy”
and they are.
remember endgame is a “loot wars 2”.
most players dont give a kitten about nothing else but get the shinnies and then… and then what ?
themepark endgame farming is so old school design :/
why smarter?
because they cant be camped farm.
they come from dailies, fractals and guild missions.
once anet umderstands that farming isnt a viable solution for endgame, itll improve.
i kind of have fate, as laurels, ascended and guild merits are smarter than all they did before.
its a question of putting everbody at the same “rewarding” places.
laurels are the smartest currency they have now. you cant find it in a chest (no pun intended).
its a bit too little too late, as most people are going for legendaries now, and it requires gold.
legendaries implementation is actually a problem too.
a lot of these problem seem to be corrected, steering in the right direction (ascended stuff, laurels etc).
but its a bit too little too late.
and it leaves a big part of the game unuseful, like crafting for example.
we need to look at it from another point of view, the big picture.
“farming as endgame”
a lot of lower level “stuff”, crafting mats, items etc are not useful anymore.
worst comes to worst, you can always farm gold to buy all you need.
the deep problem is the themepark pattern.
it isnt a good formula for longevity anymore i think.
sure, guild wars 2 is an awesome game, but the “endgame” (dreaded term) is not suitable.
they cant make people farm x amount of scrap for gold to get what they need.
the laurels are a move in the right direction, but the clock is ticking.
the bigger picture “design” isnt suitable as it is for longevity.
the next best mmo will need to have a themepark game to bring people in, but as you go deeper into the game, sandbox concepts will need to be integrated at endgame.
this way you could have the best of both world.
themepark endgame as we know it (farming mostly) isnt the way to develop the next big mmo.
you need to give new players, or levelling up toons, a themepark to play with and hardcore players a sandbox to control that themepark.
ill need to think about it more, but its the right concept for sure.
popularity of “chests” are part of the reason for sure.
but we need to look at it from another point of view, the big picture.
a lot of lower level “stuff”, crafting mats, items etc are not useful anymore.
worst comes to worst, you can always farm gold to buy all you need.
the deep problem is the themepark pattern.
it isnt a good formula for longevity anymore i think.
sure, guild wars 2 is an awesome game, but the “endgame” (dreaded term) is not suitable.
they cant make people farm x amount of scrap for gold to get what they need.
the laurels are a move in the right direction, but the clock is ticking.
the bigger picture “design” isnt suitable as it is for longevity.
the next best mmo will need to have a themepark game to bring people in, but as you go deeper into the game, sandbox concepts will need to be integrated at endgame.
this way you could have the best of both world.
themepark endgame as we know it (farming mostly) isnt the way to develop the next big mmo.
you need to give new players, or levelling up toons, a themepark to play with and hardcore players a sandbox to control that themepark.
ill need to think about it more, but its the right concept for sure.
It’s happening on JQ as well unfortunately.
Yes, sadly our JQ has became a PVE camping server no thanks to certain inconsiderate people.
camping and farming are 2 big issues right now.
people are not playing the game they are waiting for rewards, the easiest possible way.
and things are faster when there is more people.
its a design issue.
Guest is not the issue, these events are worth it and people are just all doing it. Stop blaming something you don’t understand.
also true, make other stuff as equally rewarding then.
a solution is still needed. especially since these events are on timers and getting abused like there is no tmrw to the point of not being fun anymore, its farming time!!
yup, jq is overcooked.. :/
drawback of guesting, a solution will be necessary.
^
exactly.
farmers are second worst enemy of mmos, right after botters
you ll just have to do more different events, and the player base would be more mobile, and strait of devastation will be more lively etc..
camping is bad for an mmo.
they have the general players opinion, they have data.
reduce everything to an equal level, then up everything equally.
its better than pumping everything up to the level of broken stuff like CoF and breaking the games economy.
i dont know how you cant feel rewarded as there are so many different rewards and token to get.
imo, participating in an event should be like the new boss chest; more rewarding but only once per day per event.
i would prefer world bosses to be more of a “random” thing. like dragons in skyrim for exemple.
omg… world boss on timer with better reward being tested…
i …
thats not my type of contentNot quite sure what you mean here. The bosses have always been on a timer (or rather the start of the event chain is on a timer, the boss itself also depends on how long players take to complete the events).
So unless you’re saying you object to getting a better reward from the chests I’m not sure what you mean is not your type of content.
i simply think that world bosses are not done right as farmable content right now.
they just shouldnt give the best in game rewards. zones are more interesting when the boss isnt being camped.
and to answer your signature; theyre trying to improve the core game and make people enjoy different activities.
people dont like to farm; they like the most rewarding thing.
if multiple things are equally rewarding, its good.
and as a company; you never sit on you product, you have to change, for better or wors t! hopefully better
its normal for a themepark mmo.
its made this way so people do different content instead of farming the same thing to buy all.
maybe the OP wants us to roll over a “gameover” on his screen ?
greatsword is probably the guardian overall best weapon;
huge aoe.
good dmg.
combo fields/finishers
good utility; gap closer, pull.
overall, it rocks.
and gameplay is sweet.
farming the same spot need to be nerfed for the sake of the game and mmos in general.
i dont really care if some players have more ressources, basically theyre all shooting for items i dont want (legendary stuff) so thats basically the only thing inflating.
i find the rest of the stuff is staying consistent, or only slowly changing.
well, honestly pvp and wvw are a huge part of the replayability of this game.
otherwise, depends, jumping puzzle can be fun, seek them.
temples? grenth is cool.
do all the dungeons 3 explorable paths, its fun if you like new encounters etc.
yeah, your “personal story is over”. and i would have much prefered the living story to include some personal story too.
and yeah, its missing, you miss that “need to go there”. now its “set your own goal”. it isnt for everybody.
that, plus, you dont like pvp/wvw… well, youre kittened!
considering gw2 is a themepark, they had to look at how to make people try different rides instead of putting everybody in the same lineup for CoF or Pen/Shelt.
as the game will grow, i expect playing routines to be more varied and fun and equally rewarding.
dailies should not be the same for all players.
some days, some people should have to clear a temple, other complete x event in a particular region, other do x jumping puzzles etc, to keep the whole thing alive and less boring and less of a total faceroll zerg farming for 90% of the population that probably despise it.
farming the same “spot” “event” over and over again isnt good for the game and its something future mmos will try to make as uneasy as possible.
its been stated by reknowned developers.
d3 is made for that.
an mmo should promote actually playing many different type of content more rewarding than only facerolling and quick run the same stuff over and over.
-i dont have 100% completion yet
-i havent started pvp
-i am waiting for some tweaks to wvw to get into it
-i would like to start an alt, but i think that i will never play enough to gear it as much as my main… but maybe eventually. maybe ill just use another class for pvp…
oh, and thank you anet, im still a supporter thru gem buying!
(even if i complain, hmm “discuss”, about some of the decisions.
