I can tank as well as a heavy armor class with my elementalist. If you look at the stat difference between heavy armor and light armor then you will see a minimal difference. The only major difference are the abilities/skills that each class has at its disposal.
Pets die fairly often even if you trait for their survivability and babysit them. AoE from bosses are very damaging to them and they will likely spend most of the fight dead. Kholer fight in AC dungeon and Subject Alpha in CoE are good examples.
My suggestion is to have the pets be invulnerable to damage when you dodge. Essentially they get the same benefits that you do when you dodge. This can help mitigate how often they die from AoE attacks in dungeons where dodging is essential.
This can be a feature that is given to all rangers or something that can be traited. If it’s a trait, it should be a 10 point trait at the highest to prevent people from being forced to sacrifice their builds for it.
(edited by Ayrilana.1396)
Personally I feel that the jp is fine with pvp going on there. You can easily go to a stealth fountain and make it to the next one.
On the other hand, I wish it would be on a separate map or hold some significance to the point total. It’s annoying that we lose character spots on the map to those who stay in the jumping puzzle.
I found them all to be very easy. I did have other people with me for the newer one in Fireheart Rise. The only annoying one was in Malchor’s Leap with the orbs.
Why does it matter? Getting the achievement is next to impossible now. People do not set up defenses. People fight Toxx at the dolyaks. There’s no way to beat it now unless you get lucky and have competent players.
EDIT: If you manage to get one of the toys to chase after you (preferably the golem), bring it away from everyone and just kite it. You can “pause” the waves by keeping it alive and buy time for everyone else to build up the defenses.
(edited by Ayrilana.1396)
It’s, like, a trend. Your(and my) logic about mfind gear doesn’t work. Today I finally found the time to run fotm 8(because my girl is supporting alts and I need them tokens). Me in Knight set, a guy in mfind set(at least the runes, that parrot is hard to miss) and 3 other guys. Guess who spent half the run on the floor? And guess who kept hitting the adds when the fire bird went in the bubble? I actually had to resu the mfind guy midfight because I couldn’t solodown the bubble fast enough and without him we were looking at an endless fight for obvious reasons. The other I just left on the floor, cause they were all so useful in their non-mfind gear(I know at least one of them wasn’t in mfind, cause he decided to QQ bout the parrot).
Your logic isn’t any better.
Had the guy done that fractal before?
Is he even any good?
Would it have been any different if he was in glass cannon armor?
Would the extra defense had made a difference if he was equipped like you?
The main issue that I see with those against MF users is that they assume that the gear makes the player. If they have the best stats for the slot then they’re the best player or will “carry their weight.”
Player skill holds more weight than stats. If you do any sort of pvp then you’ll quickly realize this. The same can easily be applied to pve as well. The aspect that people from both sides of the argument fail to consider is the actual impact in stats and whether the difference between the two actually causes a substantial hindrance.
To the OP,
Imagine if legendaries were not part of the game. People would have no reason to farm and prices would be even higher.
what if legendaries only required rng account-bound drops. Then the only way to get them is to farm, and by farming you make gold on the side.
No. They would not make any gold because there would be no demand for the items (crafting components).
Gold is easy to make in this game. You don’t have to buy gold to get items in this game. It seems the attitude of a lot of people nowadays is that they want it not without putting any work into it (this is not directed at the OP).
You don’t need 50 people. Besides, the event chain for it is pretty much contains all of the events in the zone.
To the OP,
Imagine if legendaries were not part of the game. People would have no reason to farm and prices would be even higher.
Is the only way to actually do this one is do it when the temple of balth is down? Everytime i try i get interrupted by the flame blasts ><
It takes luck. I was able to get it.
You can only get the Lyssa skillpoint when we control the Temple of Lyssa.
Need a group of at least 8-10 minimum to do that event.
No you don’t. It’s reachable from right below it.
I don’t understand the point of magic find replacing other stats. So if you wear a set of MF gear, you’ll get slightly more loot. You’ll also kill slightly slower than berserker gear, resulting in slightly less loot, making the whole thing pointless.
Better loot, not more. If the difference was one or two attacks, would it really matter?
Prove performance is hindered.
How do you not see the error in that statement regarding MF? The very nature of the stat is suboptimal versus one that will actually benefit the combat ability of your toon. So use of the stat=suboptimal=performance hindered.
I get your but we still complete the dungeon/skills make the player not the gear, but to sit there and be so obtuse to think that the same guy with “mad skillz” performance is not hindered wearing MF gear is just kitten
Yes you will see a difference but will it provide a significant hindrance to you? That’s what I’m trying to get at. Nobody from either side of the issue has gone and done live tests of what the differences your attack is versus how much damage you receive. There could be a large impact or there cannot. We don’t know and can’t really make accurate claims towards one side versus the other.
I found that that there’s a 91 power difference between berserkers and explorers/knights. There’s a 315 toughness difference between knight and explorers/berserkers. This is just the armor alone and you only gain 18% MF with explorers. If you went with whatever armor is for your build and then used just ruins, the impact would be lessened.
The one in the maze?
Congrats for beating it with all dolyaks still alive like a lot of people. Here’s a cookie.
Understandable. They should just go with whatever they identify most with then.
EDIT: I disagree with you.
This topic we’re going off about is beyond the scope of these forums. I can discuss it with you in PM’s but not here. This is the end of my discussion in this thread regarding this topic.
(edited by Ayrilana.1396)
What are you talking about? I wear it because i have to to get maximum drops?
It doesn’t maximize the quantity of loot but the rarity. You equip MF to boost the chances of getting rarer loot.
I’m saying if everyones running around in magic find, you might as well just nullify it.
No for the reasons I kept giving in previous posts.
Heres a simple example, say minimum wage is 10 dollars, if i made a wish that minimum wage went changed to 40 dollars, eventually it would be the same as 10
Not the same. Your example only applies if drops rates were raised altogether without regard to MF. MF is like getting paid beyond minimum wage. Minimum wage is a government standard that is the minimum that workers can be paid. The drop rates the devs set are the minimum drop rates. MF gear boosts this. Wearing MF gear is optional just like it is optional to get paid more than minimum wage.
Just like your starting to see now, all the experinced players are running around in magic find, why not just up the droprates a bit and vito gear based magic find.
Everyone i know who is a experinced dedicated gw2 gamer runs magic find most of the time, if i dont use my magic find gear then i get less then everyone els does so i feal like i have to just to get the normal drops that all my skill equivelent counter-parts are.
Once again it boosts your chances at rarer loot and not the quantity. So you want MF gear to apply equally to everyone because you don’t like to wear it but want the advantages that it provides?
*EDIT to your “power gear” comparison power is not needed by every class, a class can do fine in the game with NO power gear, some builds use a lot of power some use non.
With magic find you want as much as possible no matter what class no matter what playstyle no matter what build.
Thats a poor comparison as you don’t NEED to HOARD AS MUCH POWER AS POSSIBLE to be succsessful ALSO PEOPLE DONT HOARD POWER AND NEGLECT ATTRIBUTES THAT THEY ACTUALLY NEED.
Power was just an example. It applies to any stats. Everyone is forced to increase damage so they can equally contribute. Why not just make damage percentage based rather than by stats? That is how I’m interpreting your statement.
A lot of people perform better with MF gear than those who are geared to the max. Currently nobody has shown what the overall difference is between those with MF and those without. For all we know, there may be a minimal difference that it doesn’t matter. It could also be the opposite.
How is he unclear about gender?
(edited by Ayrilana.1396)
I normally won’t Rez anyone if a waypoint is nearby or if it’ll put myself at risk.
You need to read our posts before resorting to being rude, first of all you completely missed the point any player can slap on mf gear and do just fine, THATS THE POINT if any player can slap full mf gear on and do just fine in a dungeon or outside in the world then it makes the whole point of mf gear useless.
You’re missing the point. MF gear increases the odds of getting rarer drops. Whether you do better or not in dungeons is irrelevant. Just because everyone can wear MF gear does not make it useless. Everyone can wear power gear so I guess by your logic that it must be useless?
And to the person that said magic find gear is fun because they like finding better loot, that doesn’t make sence, everyone likes finding good loot, and ANYONE can slap on mf gear so if anyone can use mf gear and get better results theirs no point in having it.
Fun is subjective and there’s varying degrees. Someone can have fun winning $1000 and even more fun winning $1,000,000. Finding good loot is fun but the chance of finding better loot is more fun.
Once again, your logic that if everyone can equip MF must mean its useless is flawed.
*edit: its funny the people defending magic find items are proving my point that magic find is useless, their saying how it doesn’t make a noticable difference running with magic find in a dungeon, and it doesn’t really but it does take away options to your build customization, anyone can spec all mf gear and run a dungeon, and a good player will still do fine,
which is my point, just eliminate magic find so all of us experinced players that want loot arnt pigeonholed into using just m.f gear. I hate i feal forced to use magic find stat gear when i could have more customization of a 3rd stat, i mean if everyone uses magic find then its the same as no one wearing it in a way.
If you believe MF doesn’t do anything then why do you care? If you know it doesn’t do anything then why do you feel you’re obligated to wear it?
Technically it doesn’t have the same stats as those that have power as the primary. Explorers has about 90 less power than Berserkers.
I already posted this in another thread, which then got hijacked by a heated discussion between 2 guys who were discussing the difference between using MF gear and not doing so.
Why can’t they just add Magic Find and other such Stats that don’t directly affect the character or his strength, as reward for playing past the point of reaching level 80.
Each level reached afterwards could reward you with 1% magic find, or 1% more Karma from events … more Influence for the guild, more gold, more Exp from Kills or Events ….
There’s plenty of options …
It would create an unfair advantage favoring hardcore players who are practically on the game 24/7. Casual players would be left in the dust. Just compare it to casual players and hardcore players in regards to Fractals.
I’m pretty sure that you will not be able to use that item ever otherwise the whole soulbound system could be undermined by simply deleting a toon.
Please look up the definition of redundant.
The difference between berserkers and explorers is 90ish power and 18% critical damage. The difference between explorers and knights is about 350ish toughness. Knights and explorers have the same power but knights give you like 5 more precision.
Save up the karma jugs from doing monthly and daily achievements. Use them all at once with karma boosts.
I’m sorry but you should research the concept of probability. It’s quite possible that it can take someone over 500 tries. It’s even possible for it to take 1,000 tries.
No one said its not possible, its just extremely improbable. I’m seeing some nice statistics here but maybe you would like to correct us?
I was referring to the OP’s statement about it being guaranteed. He did but it in quotes but that is a word that should not be used when dealing with probabilities.
I’m sorry but you should research the concept of probability. It’s quite possible that it can take someone over 500 tries. It’s even possible for it to take 1,000 tries.
Do a search for explorer achievement on these forums. This usually gets asked at least once a week.
I agree that you should be upfront about your study.
I’ll also point out that you should never but the questions about personal information (gender, age, etc) at the front of a survey. They should be at the end.
Just use the fountains. Problem solved. If they’re camping the entrance or spamming traps then come again later. Badges are a WvW reward. You’re entering into a pvp zone. When I defend supply camps sometimes I’m vastly outnumbered. Should I complain? No. The jp is no different.
Hehe, now players who run MF gear are the highly skilled elite…
No. I’m just suggesting that they should not automatically be assumed to be a hindrance because they use MF gear. Skill needs to be taken into account and a lot of the “difficult” aspects of dungeons can be dealt with by skill alone. Using a blanket statement that all MF users are a hindrance is incorrect.
One player who excels at a playstyle, a class, or a build is not the basis by which a judgement on overall usefulness or general effectiveness can be made
Nor is sacrificing part of one stat
Think about this:
I do not run MF gear, can handle all those mobs and kill them in half the time you do.
Now where does your argument go?
Where’s the proof of this or is this just an exaggeration of an opinion?
Prove performance is hindered.
Lets use a example lets make it 2 elementalists just for agument sake. Exact same builds one in mf gear and the other not. Both target the same mob. the ele without the mf gear throws a fireball and hit and lets say it does full damage and then the same thing for the ele with the other gear.
You cannot honestly tell me the ele with the mf gear gonna do the same amount of damage as the ele without the mf gear. Its just not possible.
And there in lies the performance issue im talking about. you perform lower than the other ele and you get rewarded more. Now personally i dont really care having people with mf gear in my dungeon runs but numbers dont lie.
Also there is a easy solution for this take all the gear in the game and remove mf from it now add a mf slot much like the accended stuff to everything that way everyone wins
How much of a damage drop or how much more damage do they take? I’m not refuting that there won’t be a change. I’m just suggesting that it won’t be a significant change to have an impact.
Skill > stats.
Prove performance is hindered.
Personally I find the siege weapon argument irrelevant since they’re pretty cheap from the vendor. Well all of them except for the golem but that’s a rare “drop” from the chest.
I still support that it’s in a pvp area so pvp should go on in the puzzle.
Yes, substantial is a subjective term. I will admit that. I was just referring that there needs to be enough evidence that you can prove one way or another beyond a reasonable doubt. I won’t go into the statistical which would likely make things clearer but confuse a lot of people who haven’t takes statistics courses.
No, please, bedazzle me with some math. As I have implied, though, I see it as bad either way – if other stats do make a substantial difference, or if they don’t. The only thing that changes is the reason that it is bad.
I wasn’t referring to me doing the actual math. Whoever cares so much about one way or the other should go and do that. It’ll make their arguments hold more weight. I was talking about the process that someone would going through using statistics to “prove” something.
Player skill trumps player stats. It’s something that’s pretty evident without tests done to prove it. Now there is a time where this may not be the case but that’s because your stats are so low (i.e. lv10 vs lv80 in WvW). It comes down to whether the loss of other stats due to having MF will negatively affect your ability to function. This is where all of my arguments come in that people should test to see whether it does or not.
If you were on my server then I would just run through the puzzle and port you up. If you time it correctly (depending on when their mesmers port their server players up) you can get the chest without them knowing.
See, this is the funny thing: Even some of the arguments for magic find are basically saying that it is pointless. I mean, if lowering another stat doesn’t make a practical difference, then why not just increase the base drop rates and not have magic find at all? If you have to sacrifice another stat to have it, but no other stat would make a difference, what is the point of having to give up another stat for it?
There is a difference between 0% MF and 200% MF to a lot of people. I argue that it doesn’t matter because stats only do so much and the majority of how well you perform is based on your skill with your class.
This is the fundamental question I don’t get: What is particularly appealing about magic find over just having a higher base drop rate? So you can farm better than other people without magic find? If it is so useful for farming, won’t all of the farmers be using it anyway? I really don’t understand the love of this stat from any angle.
From a technical standpoint, there isn’t a difference. It’s people’s perception that matters. By equipping MF gear they feel like they’re improving their odds. Think of it like what superstitious people do with good luck charms. It’s probably not the best explanation but I can’t really think of a good way to explain it.
Better loot drops is not a playstyle. There are no skills that benefit from magic find. There is no role in a group that is better filled out by “speccing” into magic find. You can’t find a single enemy in the game where you would do better fighting against it, if only you had more magic find. That is contradictory to every other single stat you can choose. Every other stat is about being better at fighting. It’s a matter of how you want to do it. It’s not a different direct goal (winning fights), but rather the means to achieving it. Magic find is a different goal.
I admit that I was probably unclear with what I said. I was referring to play style as the way that people play. No matter what stats you have, you’re going to have a certain play style. Someone can prefer to find up close (or ranged) and still have MF. Play style is how you play your character based on the overall condition and build that you went with.
As far as build, I wasn’t referring to those cookie cutter builds that people use on here. A build is a build regardless of what stats are used. It may or may not be the best build but it’s still a build nonetheless.
I’ll also point out that the exotic traveler’s set gives 18% MF that’s built in as the third stat. You can easily not go with traveler’s to not sacrifice your cookie cutter build.
So let me get this straight: Your argument here is basically that there is not a sufficiently “substantial” (a rather subjective term, but you’ve rendered it a moot point) reason to run other stats over magic find? Just which side are you trying to argue for, anyway?
Yes, substantial is a subjective term. I will admit that. I was just referring that there needs to be enough evidence that you can prove one way or another beyond a reasonable doubt. I won’t go into the statistical which would likely make things clearer but confuse a lot of people who haven’t takes statistics courses.
I’m not trying to argue for either side since I don’t really care. I’m arguing because it’s a pet peeve of mine when people attempt to throw out something as fact when they’re basing it off opinions or observations from themselves or others. I haven’t seen a single detailed analysis done from either side. Someone did make an attempt but they based it over time which is ineffective since MF increases the chance to get rarer items rather than the quantity.
I like how I wrote the sentence right after that to provide further context because I predicted that someone would make that reply, so you just opted to not include that part in the quote.
I didn’t include it because I didn’t find it relevant at the time nor does it change the point I was discussing. If MF so cripples players like everyone makes it out to do, then this directly increases the games difficulty for those that use it and indirectly increases difficulty for those that they team with. The devs can then adjust monsters’ stats to make things easier. It’s no different than people using glass cannon type builds. Whatever build that some affects them directly and everyone else indirectly.
Remove MF, buff/fix drop rates. Everyone wins. MF is redundant, everyone can get lots of MF its not hard to get, it’s not very expensive, so why not just make that the standard and remove it completely?
Please look up the definition of redundant. Your reasoning also doesn’t make sense with your argument. Your reasoning that MF should be removed or made a standard because it’s already cheap is what I’m referring to.
As for people who are saying that taking it away isn’t fair to people that want it, it is completely arbitrary, as drop rates can literally be adjusted to anything the devs want.
Yeah and all other stats are arbitrary by your reasoning as the devs can adjust monsters’ stats.
It creates the stupid dynamic where the game mechanics directly incentivize bringing sub-optimal (for combat) gear.
Sub-optimal, yes. But by how much. Any quantitative statistical analysis proving there’s a substantial difference?
Every other stat is about playstyle and character build. Magic find is about rewards.
MF is technically a build and a playstyle so this is incorrect. Elaborate more.
The whole goal of magic find gear is to get gear besides the magic find gear itself, which is kind of stupid for a variety of reasons.
How? They’re using the gear to get better equipment through various means. They can get higher quality of gear to sell to get better gear for themselves. They can also use that extra money to fund getting that legendary that they have always wanted.
It’s similar to the concept that you have to spend money to make money. At least it is in my opinion.
It never works in groups as anyone in high MF will be considered to not be pulling his or her weight, etc
How do you know? Any evidence? How can you tell if it’s the gear or their skills?
Magic find is an old mechanic that is not fun, but we feal its mandatory
I don’t see how whether it being fun is relevant and it is not mandatory to play the game. In fact it isn’t mandatory to farm either. A lot of people do just fine without it.
Magic find, promotes players to not be their best they can be
Yes and no. True that they won’t have the best stats possible but there’s nothing in pve that is really all that difficult. Player skill is worth a lot more than stats.
hinder their teamates which is greedy and not cool
Greed? Do you do dungeons just because or do you do them because you want something from them? Everyone has the choice to use MF gear or not. Do you have statistical proof that it causes a hindrance?
You’re also forcing people to play according to your preferred methods so aren’t you being greedy as well? People are free to play the game however they choose. If you have a problem with that then don’t play with them.
So because they choose to use MF gear then that makes them greedy? So what about those that use greens because they can’t afford exotics and are using the dungeons to get them? Sure they must then be greedy or selfish too because they won’t farm exotics so you can have “quicker” runs.
Comparing non-MF exotic gear to MF green gear is inaccurate and cause distortions. Non-MF exotic gear should be compared to MF exotic gear while non-MF greens should be compared to MF greens.
magic find needs to be gone from mmos, just make rng based with no magic find and it would be basicly the same thing as having magic find. Think about it.
This is your opinion and thank you for voicing a suggestion.
Getting rid of magic find is innovative
How can you not agree? think of it having magic find really brings nothing to the table except pointless extra grind
No. Have you done real quantitative tests between those that use MF and those that do not? If you done substantial time trials to see if there’s a difference?
if the loot tables are optimized for a no magic find game, players wouldnt notice a difference
Thanks you for the opinion. However, many people say they notice a difference.
and we could focus more on having fun with the gear WE WANT instead of having to be underpowered in magic find gear which isnt fun.
So you’re saying people should be able to play with the gear that they want yet you don’t want them to use MF gear? Do you see anything wrong with that?
Don’t say we have a choice
People do except you’re attempting not to give them one by saying they should not use MF gear.
Makes me want to have one right now
Rudolph the Red Nose Reindeer: 5654865565658745427544545452
We Wish You a Merry Christmas: (The “new years” phrase is incorrect but couldn’t work around it) 144543222556543116676542112534
My Heart Will Go On (Titanic): 7777677678(2)877677744784(4)(3)(2)(1)(2)(3)(2)(1)767
Hedwig’s Theme (Harry Potter): 25765(2)(1)6576462 25765(2)(4)(3)(2)7742
row row row your boat (Courtesy of edmonton) : 1112332345885522115432
old mcdonald (Courtesy of edmonton): 4441221 66554 14441221 66554
lond bridge (Courtesy of edmonton): 5654345 234 345 5654345 2531
The Flintstones: 518651543345124518651543345121728776676627665565518651543345121
Frost the Snow Man: 4234767876546787655472454323
Song of time (Courtesy of iRanga0): 51 351 35 76 4345 1 7 2 1
Song of storms (Courtesy of iRanga0): 138 138 (2)(3)(2) 2 75 523 455 234 2
Ballad of the Goddess from Skyward Sword (Courtesy of Qonic): 1 234 78 42 1 42 1 42
Good King Wenceslaus (Courtesy of eybrows89): 8889884 64678 8
Death Theme (Courtesy of eyebrows89): 6 6 66 8 77 66 46
Jingle Bells (Courtesy of kvogz): 666 666 68346
Into the West – Full (Lord of the Rings): 74 457787 7578 (1)(2)(1)757(2)(1)7 7578 (1)(2)(1) 7545 5657 5657 7645 5657 5657 787(2) (2)787 787(2)(1)(1) (3)(2)(1)(2) (7)(6)(5)(5)(4) (3)(2)(1)(2)(4)(4) (3)(2)(1)(2) (7)(6)(5(5)(4) (3)(2)(1)(2)(2)(2)(3)(4)(1) 5(5)(5)(4) (3)(3)(2)(1) (5)(5)(6)(5)(5)(4)(3)(2)(1)
Tetris theme (Courtesy of saint1337): 6234 321 136 432 34 6311
Holly Jolly Christmas: 24776652 2455446 666544444342
Guild Wars theme – Revised (Courtesy of Warsythes): 56789 567 563 351
Scarborough Fair (Courtesy of Kuraine): 1, 1 5-5, 5 2, 3-2 1… 5 7 8, 7 5, 6-4 5… 8, 8 7, 5 5 4 3 4-2… 1, 5 4, 3 2 1 7 1
Amazing Grace: 14 66 54 21 14 66 58 68 64 12 41 14 66 54
FF7 theme (Courtesy of miggyboi): 1237612364121
Carol of the Bells (Courtesy of DarkDJ): 6765 6765 6765 6765 8887655543222321111 1234564 12345654
Fear not this Night (Courtesy of Jzlo_O): 1351 322 721 1358 453 341 3332321 23217721 555458 58717786 88(2)(3)(2)(1) (1)(1)(2)(3)(4)(1)
Harry Potter Theme (Courtesy of Senbozakura222): 1321642 132131 132168761321 16363876 132131 16363876 132131
Oompa Loompa – From GW Insider (Courtesy of salamol): 4-1-4-1-432-3—3–21-4-4-321-4—4-1-4-1-432-3—3-21-6-6–643-1
MGS Theme (Courtesy of TheVict0r): 543 45154 345 87534 57(3) (2)(3)(4)(3)(1) 78(2) (3)(2)(1)78
*All from http://www.reddit.com/r/Guildwars2/comments/14w8be/choir_bell_songs/
(edited by Ayrilana.1396)
You get kicked if you touch the sides of the box. Jump straight into the center. If you walk off and drop into the box then you’ll glitch out.
BUG DUPLICATED!
If you slide down the side (the one closest to you) of the box then it will kick you out to LA. So far I have duplicated it three times.
EDIT: Others say they haven’t touched the sides. So maybe there’s an underlying issue with the box.
Just did it some more. If you walk right off the platform then it glitches for me.
(edited by Ayrilana.1396)
If you don’t then you will only run in the direction that you’re facing. By holding the right mouse button, you’ll run in the direction the camera is facing. It’s much easier this way.
Are you able to go into the bios and pull what your temperatures are at idle and max load?
Also I hope you’re not running Vista.
Have you updated drivers? How’s your connection speed?
Be fast.
I always hold down the right mouse button when doing puzzles since then I move with the camera. I also rarely lift my finger off the forward key unless I need to brake myself at certain times.
I found, for the staircase of presents, that the left side (maybe 4 presents from the left) is the best to jump up since they don’t explode right away. I’m always there right before the presents explode so this may not be helpful depending on how long it takes you.
For the snowman after the staircase I usually just wait. He does a quick blast of wind followed by a longer blast immediately after. You can dodge through this or use any of the abilities.
I recommend going on YouTube and watching the videos. I’ll link you to one that I found that’s pretty much how I run it.
